Assimp  v3.1.1 (June 2014)
Assimp::MD3::Surface Struct Reference

Data structure for the surface header. More...

Public Attributes

int32_t FLAGS
 unknown More...
 
int32_t IDENT
 magic number More...
 
char NAME [AI_MD3_MAXQPATH]
 original name of the surface More...
 
uint32_t NUM_FRAMES
 number of frames in the surface More...
 
uint32_t NUM_SHADER
 number of shaders in the surface More...
 
uint32_t NUM_TRIANGLES
 number of triangles in the surface More...
 
uint32_t NUM_VERTICES
 number of vertices in the surface More...
 
int32_t OFS_END
 offset to the end of the Surface object More...
 
uint32_t OFS_SHADERS
 offset to the shader data More...
 
uint32_t OFS_ST
 offset to the texture coordinate data More...
 
uint32_t OFS_TRIANGLES
 offset to the triangle data More...
 
uint32_t OFS_XYZNORMAL
 offset to the vertex/normal data More...
 

Detailed Description

Data structure for the surface header.

Member Data Documentation

int32_t Assimp::MD3::Surface::FLAGS

unknown

int32_t Assimp::MD3::Surface::IDENT

magic number

char Assimp::MD3::Surface::NAME[AI_MD3_MAXQPATH]

original name of the surface

uint32_t Assimp::MD3::Surface::NUM_FRAMES

number of frames in the surface

uint32_t Assimp::MD3::Surface::NUM_SHADER

number of shaders in the surface

uint32_t Assimp::MD3::Surface::NUM_TRIANGLES

number of triangles in the surface

uint32_t Assimp::MD3::Surface::NUM_VERTICES

number of vertices in the surface

int32_t Assimp::MD3::Surface::OFS_END

offset to the end of the Surface object

uint32_t Assimp::MD3::Surface::OFS_SHADERS

offset to the shader data

uint32_t Assimp::MD3::Surface::OFS_ST

offset to the texture coordinate data

uint32_t Assimp::MD3::Surface::OFS_TRIANGLES

offset to the triangle data

uint32_t Assimp::MD3::Surface::OFS_XYZNORMAL

offset to the vertex/normal data


The documentation for this struct was generated from the following file: