 3d_viewer | |
  DefaultCamera | |
  PyAssimp3DViewer | |
 ai_regression_ui | |
  BaseDialog | |
  RegDialog | |
  SetupDialog | |
  VersionDialog | |
 assimp | |
  animation | The data structures which are used to store the imported animation data |
   aiAnimation | An animation consists of keyframe data for a number of nodes |
   aiNodeAnim | Describes the animation of a single node |
   aiQuatKey | A time-value pair specifying a rotation for the given time |
   aiVectorKey | A time-value pair specifying a certain 3D vector for the given time |
  api | The C-style interface to the Open Asset import library |
  assimp | Include-all module provided for convenience |
  camera | Contains the data structure which is used to store the imported information about the virtual cameras in the scene |
  config | Defines constants for configurable properties for the library |
  fileIO | The data structures necessary to use Assimip with a custom IO system |
   aiFile | File callbacks |
   aiFileIO | File system callbacks |
  light | Contains the data structures which are used to store the imported information about the light sources in the scene |
  loader | Provides facilities for dynamically loading the Assimp library |
   Assimp | Loader class for dynamically loading the Assimp library |
  material | Contains the material system which stores the imported material information |
   aiMaterial | Data structure for a material |
   aiMaterialProperty | Data structure for a single material property |
   aiUVTransform | Defines how an UV channel is transformed |
  math | Mathematical structures in which the imported data is stored |
  mesh | Contains the data structures in which the imported geometry is returned by Assimp |
   aiAnimMesh | NOT CURRENTLY IN USE |
   aiBone | A single bone of a mesh |
   aiFace | A single face in a mesh, referring to multiple vertices |
   aiMesh | A mesh represents a geometry or model with a single material |
   aiVertexWeight | A single influence of a bone on a vertex |
  postprocess | Definitions for import post processing steps |
  scene | Contains the data structures which store the hierarchy fo the imported data |
  texture | Contains helper structures to handle textures in Assimp |
  types | Contains miscellaneous types used in Assimp's C API |
   aiLogStream | Represents a log stream |
   aiMemoryInfo | Stores the memory requirements for different components (e.g |
   aiString | Represents an UTF-8 string, zero byte terminated |
  versionInfo | Flags returned by aiGetCompileFlags() |
 Assimp | MACHINE-GENERATED by scripts/ICFImporter/CppGenerator.py |
  ASE | |
   Animation | Helper structure to represent an ASE file animation |
   BaseNode | Represents an ASE file node |
   Bone | Helper structure to represent an ASE file bone |
   BoneVertex | Helper structure to represent an ASE file bone vertex |
   Camera | Helper structure to represent an ASE camera |
   Dummy | Helper structure to represent an ASE helper object (dummy) |
   Face | Helper structure to represent an ASE file face |
   InheritanceInfo | Helper structure to represent the inheritance information of an ASE node |
   Light | Helper structure to represent an ASE light source |
   Material | Helper structure representing an ASE material |
   Mesh | Helper structure to represent an ASE file mesh |
   Parser | Class to parse ASE files |
  AssxmlExport | |
  Blender | |
   Base | |
   BlenderModifier | Dummy base class for all blender modifiers |
   BlenderModifier_Mirror | Mirror modifier |
   BlenderModifier_Subdivision | Subdivision modifier |
   BlenderModifierShowcase | Manage all known modifiers and instance and apply them if necessary |
   Camera | |
   ConversionData | ConversionData acts as intermediate storage location for the various ConvertXXX routines in BlenderImporter |
    ObjectCompare | |
   DNA | Represents the full data structure information for a single BLEND file |
   DNAParser | Factory to extract a #DNA from the DNA1 file block in a BLEND file |
   ElemBase | The only purpose of this structure is to feed a virtual dtor into its descendents |
   Error | Exception class used by the blender loader to selectively catch exceptions thrown in its own code (DeadlyImportErrors thrown in general utility functions are untouched then) |
   Field | Represents a single member of a data structure in a BLEND file |
   FileBlockHead | Describes a master file block header |
   FileDatabase | Memory representation of a full BLEND file and all its dependencies |
   FileOffset | Represents a generic offset within a BLEND file |
   Group | |
   GroupObject | |
   ID | |
   Image | |
   Lamp | |
   Library | |
   ListBase | |
   Material | |
   MCol | |
   MDeformVert | |
   MDeformWeight | |
   MEdge | |
   Mesh | |
   MFace | |
   MirrorModifierData | |
   MLoop | |
   MLoopCol | |
   MLoopUV | |
   ModifierData | |
   MPoly | |
   MTex | |
   MTexPoly | |
   MTFace | |
   MVert | |
   Object | |
   ObjectCache | The object cache - all objects addressed by pointers are added here |
   ObjectCache< Blender::vector > | |
   ObjectCompare | |
   PackedFile | |
   PlaneP2T | |
   Pointer | Represents a generic pointer to a memory location, which can be either 32 or 64 bits |
   PointP2T | |
   Scene | |
   SectionParser | Utility to read all master file blocks in turn |
   signless | |
   signless< char > | |
   signless< int > | |
   signless< short > | |
   static_cast_silent | |
   static_cast_silent< double > | |
   static_cast_silent< float > | |
   Statistics | Import statistics, i.e |
   Structure | Represents a data structure in a BLEND file |
    _defaultInitializer< ErrorPolicy_Fail > | |
    _defaultInitializer< ErrorPolicy_Warn > | |
   SubsurfModifierData | |
   TempArray | Mini smart-array to avoid pulling in even more boost stuff |
   Tex | |
   TFace | |
   vector | Dummy derivate of std::vector to be able to use it in templates simultaenously with std::shared_ptr, which takes only one template argument while std::vector takes three |
   World | |
  COB | |
   Bitmap | Embedded bitmap, for instance for the thumbnail image |
    BitmapHeader | |
   Bone | COB Bone data structure |
   Camera | COB Camera data structure |
   ChunkInfo | COB chunk header information |
   Face | COB Face data structure |
   Group | COB Group data structure |
   Light | COB Light data structure |
   Material | COB Material data structure |
   Mesh | COB Mesh data structure |
   Node | A node in the scenegraph |
   Scene | Represents a master COB scene, even if we loaded just a single COB file |
   Texture | COB Texture data structure |
   VertexIndex | Represents a single vertex index in a face |
  Collada | |
   Accessor | Accessor to a data array |
   Animation | An animation |
   AnimationChannel | An animation channel |
   Camera | A collada camera |
   CameraInstance | A reference to a camera inside a node |
   ChannelEntry | Description of a collada animation channel which has been determined to affect the current node |
   Controller | A skeleton controller to deform a mesh with the use of joints |
   Data | Data source array: either floats or strings |
   Effect | A collada effect |
   EffectParam | A param for an effect |
   Face | A single face in a mesh |
   Image | An image, meaning texture |
   InputChannel | An input channel for mesh data, referring to a single accessor |
   InputSemanticMapEntry | Short vertex index description |
   Light | A collada light source |
   LightInstance | A reference to a light inside a node |
   Material | A collada material |
   Mesh | Contains data for a single mesh |
   MeshInstance | A reference to a mesh inside a node, including materials assigned to the various subgroups |
   Node | A node in a scene hierarchy |
   NodeInstance | A reference to a node inside a node |
   Sampler | Represents a texture sampler in collada |
   SemanticMappingTable | Table to map from effect to vertex input semantics |
   SubMesh | Subset of a mesh with a certain material |
   Transform | Contains all data for one of the different transformation types |
  D3DS | |
   aiFloatKey | Float key - quite similar to aiVectorKey and aiQuatKey |
   Discreet3DS | Discreet3DS class: Helper class for loading 3ds files |
    Chunk | Data structure for a single chunk in a .3ds file |
   Face | Helper structure representing a 3ds mesh face |
   Material | Helper structure representing a 3ds material |
   Mesh | Helper structure to represent a 3ds file mesh |
   Node | Helper structure to represent a 3ds file node |
   Scene | Helper structure analogue to aiScene |
   Texture | Helper structure representing a texture |
  D3MF | |
   XmlTag | |
   D3MFOpcPackage | |
   D3MFZipArchive | |
   IOSystem2Unzip | |
   OpcPackageRelationship | |
   OpcPackageRelationshipReader | |
   XmlSerializer | |
   ZipFile | |
  DXF | |
   Block | |
   FileData | |
   InsertBlock | |
   LineReader | |
   PolyLine | |
  FBX | |
   Util | |
    delete_fun | Helper for std::for_each to delete all heap-allocated items in a container |
   AnimationCurve | Represents a FBX animation curve (i.e |
   AnimationCurveNode | Represents a FBX animation curve (i.e |
   AnimationLayer | Represents a FBX animation layer (i.e |
   AnimationStack | Represents a FBX animation stack (i.e |
   Camera | DOM base class for FBX cameras attached to a node |
   CameraSwitcher | DOM base class for FBX camera settings attached to a node |
   Cluster | DOM class for skin deformer clusters (aka subdeformers) |
   Connection | Represents a link between two FBX objects |
   Converter | Dummy class to encapsulate the conversion process |
   Deformer | DOM class for deformers |
   Document | DOM root for a FBX file |
   Element | FBX data entity that consists of a key:value tuple |
   FileGlobalSettings | DOM class for global document settings, a single instance per document can be accessed via Document.Globals() |
   Geometry | DOM base class for all kinds of FBX geometry |
   ImportSettings | FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants |
   LayeredTexture | DOM class for layered FBX textures |
   LazyObject | Represents a delay-parsed FBX objects |
   Light | DOM base class for FBX lights attached to a node |
   LimbNode | DOM base class for FBX limb node markers attached to a node |
   Material | DOM class for generic FBX materials |
   MeshGeometry | DOM class for FBX geometry of type "Mesh" |
   Model | DOM base class for FBX models (even though its semantics are more "node" than "model" |
   NodeAttribute | DOM class for generic FBX NoteAttribute blocks |
   Null | DOM base class for FBX null markers attached to a node |
   Object | Base class for in-memory (DOM) representations of FBX objects |
   Parser | FBX parsing class, takes a list of input tokens and generates a hierarchy of nested Scope instances, representing the fbx DOM |
   Scope | FBX data entity that consists of a 'scope', a collection of not necessarily unique #Element instances |
   Skin | DOM class for skin deformers |
   Texture | DOM class for generic FBX textures |
   Token | Represents a single token in a FBX file |
   Video | DOM class for generic FBX videos |
  Formatter | |
   basic_formatter | Stringstream utility |
  HMP | |
   Header_HMP5 | Data structure for the header of a HMP5 file |
   Vertex_HMP4 | Data structure for a terrain vertex in a HMP4 file |
   Vertex_HMP5 | Data structure for a terrain vertex in a HMP5 file |
   Vertex_HMP7 | Data structure for a terrain vertex in a HMP7 file |
  IFC | |
   BoundedCurve | |
   CompareVector | |
   ConversionData | |
    MeshCacheIndex | |
   Curve | |
   CurveError | |
   delete_fun | |
   FindVector | |
   FuzzyVectorCompare | |
   Ifc2DCompositeCurve | |
   IfcActionRequest | |
   IfcActor | |
   IfcActuatorType | |
   IfcAirTerminalBoxType | |
   IfcAirTerminalType | |
   IfcAirToAirHeatRecoveryType | |
   IfcAlarmType | |
   IfcAngularDimension | |
   IfcAnnotation | |
   IfcAnnotationCurveOccurrence | |
   IfcAnnotationFillArea | |
   IfcAnnotationFillAreaOccurrence | |
   IfcAnnotationOccurrence | |
   IfcAnnotationSurface | |
   IfcAnnotationSurfaceOccurrence | |
   IfcAnnotationSymbolOccurrence | |
   IfcAnnotationTextOccurrence | |
   IfcArbitraryClosedProfileDef | |
   IfcArbitraryOpenProfileDef | |
   IfcArbitraryProfileDefWithVoids | |
   IfcAsset | |
   IfcAsymmetricIShapeProfileDef | |
   IfcAxis1Placement | |
   IfcAxis2Placement2D | |
   IfcAxis2Placement3D | |
   IfcBeam | |
   IfcBeamType | |
   IfcBezierCurve | |
   IfcBlock | |
   IfcBoilerType | |
   IfcBooleanClippingResult | |
   IfcBooleanResult | |
   IfcBoundedCurve | |
   IfcBoundedSurface | |
   IfcBoundingBox | |
   IfcBoxedHalfSpace | |
   IfcBSplineCurve | |
   IfcBuilding | |
   IfcBuildingElement | |
   IfcBuildingElementComponent | |
   IfcBuildingElementPart | |
   IfcBuildingElementProxy | |
   IfcBuildingElementProxyType | |
   IfcBuildingElementType | |
   IfcBuildingStorey | |
   IfcCableCarrierFittingType | |
   IfcCableCarrierSegmentType | |
   IfcCableSegmentType | |
   IfcCartesianPoint | |
   IfcCartesianTransformationOperator | |
   IfcCartesianTransformationOperator2D | |
   IfcCartesianTransformationOperator2DnonUniform | |
   IfcCartesianTransformationOperator3D | |
   IfcCartesianTransformationOperator3DnonUniform | |
   IfcCenterLineProfileDef | |
   IfcChamferEdgeFeature | |
   IfcChillerType | |
   IfcCircle | |
   IfcCircleHollowProfileDef | |
   IfcCircleProfileDef | |
   IfcClosedShell | |
   IfcCoilType | |
   IfcColourRgb | |
   IfcColourSpecification | |
   IfcColumn | |
   IfcColumnType | |
   IfcComplexProperty | |
   IfcCompositeCurve | |
   IfcCompositeCurveSegment | |
   IfcCompositeProfileDef | |
   IfcCompressorType | |
   IfcCondenserType | |
   IfcCondition | |
   IfcConditionCriterion | |
   IfcConic | |
   IfcConnectedFaceSet | |
   IfcConstructionEquipmentResource | |
   IfcConstructionMaterialResource | |
   IfcConstructionProductResource | |
   IfcConstructionResource | |
   IfcContextDependentUnit | |
   IfcControl | |
   IfcControllerType | |
   IfcConversionBasedUnit | |
   IfcCooledBeamType | |
   IfcCoolingTowerType | |
   IfcCostItem | |
   IfcCostSchedule | |
   IfcCovering | |
   IfcCoveringType | |
   IfcCraneRailAShapeProfileDef | |
   IfcCraneRailFShapeProfileDef | |
   IfcCrewResource | |
   IfcCsgPrimitive3D | |
   IfcCsgSolid | |
   IfcCShapeProfileDef | |
   IfcCurtainWall | |
   IfcCurtainWallType | |
   IfcCurve | |
   IfcCurveBoundedPlane | |
   IfcDamperType | |
   IfcDefinedSymbol | |
   IfcDerivedProfileDef | |
   IfcDiameterDimension | |
   IfcDimensionCurve | |
   IfcDimensionCurveDirectedCallout | |
   IfcDimensionCurveTerminator | |
   IfcDirection | |
   IfcDiscreteAccessory | |
   IfcDiscreteAccessoryType | |
   IfcDistributionChamberElement | |
   IfcDistributionChamberElementType | |
   IfcDistributionControlElement | |
   IfcDistributionControlElementType | |
   IfcDistributionElement | |
   IfcDistributionElementType | |
   IfcDistributionFlowElement | |
   IfcDistributionFlowElementType | |
   IfcDistributionPort | |
   IfcDoor | |
   IfcDoorStyle | |
   IfcDraughtingCallout | |
   IfcDuctFittingType | |
   IfcDuctSegmentType | |
   IfcDuctSilencerType | |
   IfcEdge | |
   IfcEdgeCurve | |
   IfcEdgeFeature | |
   IfcEdgeLoop | |
   IfcElectricalCircuit | |
   IfcElectricalElement | |
   IfcElectricApplianceType | |
   IfcElectricDistributionPoint | |
   IfcElectricFlowStorageDeviceType | |
   IfcElectricGeneratorType | |
   IfcElectricHeaterType | |
   IfcElectricMotorType | |
   IfcElectricTimeControlType | |
   IfcElement | |
   IfcElementarySurface | |
   IfcElementAssembly | |
   IfcElementComponent | |
   IfcElementComponentType | |
   IfcElementQuantity | |
   IfcElementType | |
   IfcEllipse | |
   IfcEllipseProfileDef | |
   IfcEnergyConversionDevice | |
   IfcEnergyConversionDeviceType | |
   IfcEquipmentElement | |
   IfcEquipmentStandard | |
   IfcEvaporativeCoolerType | |
   IfcEvaporatorType | |
   IfcExtrudedAreaSolid | |
   IfcFace | |
   IfcFaceBasedSurfaceModel | |
   IfcFaceBound | |
   IfcFaceOuterBound | |
   IfcFaceSurface | |
   IfcFacetedBrep | |
   IfcFacetedBrepWithVoids | |
   IfcFanType | |
   IfcFastener | |
   IfcFastenerType | |
   IfcFeatureElement | |
   IfcFeatureElementAddition | |
   IfcFeatureElementSubtraction | |
   IfcFillAreaStyleHatching | |
   IfcFillAreaStyleTiles | |
   IfcFillAreaStyleTileSymbolWithStyle | |
   IfcFilterType | |
   IfcFireSuppressionTerminalType | |
   IfcFlowController | |
   IfcFlowControllerType | |
   IfcFlowFitting | |
   IfcFlowFittingType | |
   IfcFlowInstrumentType | |
   IfcFlowMeterType | |
   IfcFlowMovingDevice | |
   IfcFlowMovingDeviceType | |
   IfcFlowSegment | |
   IfcFlowSegmentType | |
   IfcFlowStorageDevice | |
   IfcFlowStorageDeviceType | |
   IfcFlowTerminal | |
   IfcFlowTerminalType | |
   IfcFlowTreatmentDevice | |
   IfcFlowTreatmentDeviceType | |
   IfcFooting | |
   IfcFurnishingElement | |
   IfcFurnishingElementType | |
   IfcFurnitureStandard | |
   IfcFurnitureType | |
   IfcGasTerminalType | |
   IfcGeometricCurveSet | |
   IfcGeometricRepresentationContext | |
   IfcGeometricRepresentationItem | |
   IfcGeometricRepresentationSubContext | |
   IfcGeometricSet | |
   IfcGrid | |
   IfcGridPlacement | |
   IfcGroup | |
   IfcHalfSpaceSolid | |
   IfcHeatExchangerType | |
   IfcHumidifierType | |
   IfcInventory | |
   IfcIShapeProfileDef | |
   IfcJunctionBoxType | |
   IfcLaborResource | |
   IfcLampType | |
   IfcLightFixtureType | |
   IfcLightSource | |
   IfcLightSourceAmbient | |
   IfcLightSourceDirectional | |
   IfcLightSourceGoniometric | |
   IfcLightSourcePositional | |
   IfcLightSourceSpot | |
   IfcLine | |
   IfcLinearDimension | |
   IfcLocalPlacement | |
   IfcLoop | |
   IfcLShapeProfileDef | |
   IfcManifoldSolidBrep | |
   IfcMappedItem | |
   IfcMaterialDefinitionRepresentation | |
   IfcMeasureWithUnit | |
   IfcMechanicalFastener | |
   IfcMechanicalFastenerType | |
   IfcMember | |
   IfcMemberType | |
   IfcMotorConnectionType | |
   IfcMove | |
   IfcNamedUnit | |
   IfcObject | |
   IfcObjectDefinition | |
   IfcObjectPlacement | |
   IfcOccupant | |
   IfcOffsetCurve2D | |
   IfcOffsetCurve3D | |
   IfcOneDirectionRepeatFactor | |
   IfcOpeningElement | |
   IfcOpenShell | |
   IfcOrderAction | |
   IfcOrientedEdge | |
   IfcOutletType | |
   IfcParameterizedProfileDef | |
   IfcPath | |
   IfcPerformanceHistory | |
   IfcPermit | |
   IfcPile | |
   IfcPipeFittingType | |
   IfcPipeSegmentType | |
   IfcPlacement | |
   IfcPlanarBox | |
   IfcPlanarExtent | |
   IfcPlane | |
   IfcPlate | |
   IfcPlateType | |
   IfcPoint | |
   IfcPointOnCurve | |
   IfcPointOnSurface | |
   IfcPolygonalBoundedHalfSpace | |
   IfcPolyline | |
   IfcPolyLoop | |
   IfcPort | |
   IfcPresentationStyle | |
   IfcPresentationStyleAssignment | |
   IfcProcedure | |
   IfcProcess | |
   IfcProduct | |
   IfcProductDefinitionShape | |
   IfcProductRepresentation | |
   IfcProfileDef | |
   IfcProject | |
   IfcProjectionCurve | |
   IfcProjectionElement | |
   IfcProjectOrder | |
   IfcProjectOrderRecord | |
   IfcProperty | |
   IfcPropertyBoundedValue | |
   IfcPropertyDefinition | |
   IfcPropertyEnumeratedValue | |
   IfcPropertyListValue | |
   IfcPropertyReferenceValue | |
   IfcPropertySet | |
   IfcPropertySetDefinition | |
   IfcPropertySingleValue | |
   IfcPropertyTableValue | |
   IfcProtectiveDeviceType | |
   IfcProxy | |
   IfcPumpType | |
   IfcRadiusDimension | |
   IfcRailing | |
   IfcRailingType | |
   IfcRamp | |
   IfcRampFlight | |
   IfcRampFlightType | |
   IfcRationalBezierCurve | |
   IfcRectangleHollowProfileDef | |
   IfcRectangleProfileDef | |
   IfcRectangularPyramid | |
   IfcRectangularTrimmedSurface | |
   IfcReinforcingBar | |
   IfcReinforcingElement | |
   IfcReinforcingMesh | |
   IfcRelAggregates | |
   IfcRelationship | |
   IfcRelConnects | |
   IfcRelContainedInSpatialStructure | |
   IfcRelDecomposes | |
   IfcRelDefines | |
   IfcRelDefinesByProperties | |
   IfcRelFillsElement | |
   IfcRelOverridesProperties | |
   IfcRelVoidsElement | |
   IfcRepresentation | |
   IfcRepresentationContext | |
   IfcRepresentationItem | |
   IfcRepresentationMap | |
   IfcResource | |
   IfcRevolvedAreaSolid | |
   IfcRightCircularCone | |
   IfcRightCircularCylinder | |
   IfcRoof | |
   IfcRoot | |
   IfcRoundedEdgeFeature | |
   IfcRoundedRectangleProfileDef | |
   IfcSanitaryTerminalType | |
   IfcScheduleTimeControl | |
   IfcSectionedSpine | |
   IfcSensorType | |
   IfcServiceLife | |
   IfcShapeModel | |
   IfcShapeRepresentation | |
   IfcShellBasedSurfaceModel | |
   IfcSimpleProperty | |
   IfcSite | |
   IfcSIUnit | |
   IfcSlab | |
   IfcSlabType | |
   IfcSolidModel | |
   IfcSpace | |
   IfcSpaceHeaterType | |
   IfcSpaceProgram | |
   IfcSpaceType | |
   IfcSpatialStructureElement | |
   IfcSpatialStructureElementType | |
   IfcSphere | |
   IfcStackTerminalType | |
   IfcStair | |
   IfcStairFlight | |
   IfcStairFlightType | |
   IfcStructuralAction | |
   IfcStructuralActivity | |
   IfcStructuralAnalysisModel | |
   IfcStructuralConnection | |
   IfcStructuralCurveConnection | |
   IfcStructuralCurveMember | |
   IfcStructuralCurveMemberVarying | |
   IfcStructuralItem | |
   IfcStructuralLinearAction | |
   IfcStructuralLinearActionVarying | |
   IfcStructuralLoadGroup | |
   IfcStructuralMember | |
   IfcStructuralPlanarAction | |
   IfcStructuralPlanarActionVarying | |
   IfcStructuralPointAction | |
   IfcStructuralPointConnection | |
   IfcStructuralPointReaction | |
   IfcStructuralReaction | |
   IfcStructuralResultGroup | |
   IfcStructuralSurfaceConnection | |
   IfcStructuralSurfaceMember | |
   IfcStructuralSurfaceMemberVarying | |
   IfcStructuredDimensionCallout | |
   IfcStyledItem | |
   IfcStyledRepresentation | |
   IfcStyleModel | |
   IfcSubContractResource | |
   IfcSubedge | |
   IfcSurface | |
   IfcSurfaceCurveSweptAreaSolid | |
   IfcSurfaceOfLinearExtrusion | |
   IfcSurfaceOfRevolution | |
   IfcSurfaceStyle | |
   IfcSurfaceStyleRendering | |
   IfcSurfaceStyleShading | |
   IfcSurfaceStyleWithTextures | |
   IfcSweptAreaSolid | |
   IfcSweptDiskSolid | |
   IfcSweptSurface | |
   IfcSwitchingDeviceType | |
   IfcSystem | |
   IfcSystemFurnitureElementType | |
   IfcTankType | |
   IfcTask | |
   IfcTendon | |
   IfcTendonAnchor | |
   IfcTerminatorSymbol | |
   IfcTextLiteral | |
   IfcTextLiteralWithExtent | |
   IfcTimeSeriesSchedule | |
   IfcTopologicalRepresentationItem | |
   IfcTopologyRepresentation | |
   IfcTransformerType | |
   IfcTransportElement | |
   IfcTransportElementType | |
   IfcTrapeziumProfileDef | |
   IfcTrimmedCurve | |
   IfcTShapeProfileDef | |
   IfcTubeBundleType | |
   IfcTwoDirectionRepeatFactor | |
   IfcTypeObject | |
   IfcTypeProduct | |
   IfcUnitaryEquipmentType | |
   IfcUnitAssignment | |
   IfcUShapeProfileDef | |
   IfcValveType | |
   IfcVector | |
   IfcVertex | |
   IfcVertexLoop | |
   IfcVertexPoint | |
   IfcVibrationIsolatorType | |
   IfcVirtualElement | |
   IfcWall | |
   IfcWallStandardCase | |
   IfcWallType | |
   IfcWasteTerminalType | |
   IfcWindow | |
   IfcWindowStyle | |
   IfcWorkControl | |
   IfcWorkPlan | |
   IfcWorkSchedule | |
   IfcZone | |
   IfcZShapeProfileDef | |
   NotImplemented | |
   ProjectedWindowContour | |
   TempMesh | |
   TempOpening | |
    DistanceSorter | |
   XYSorter | |
  IFF | |
   ChunkHeader | Describes an IFF chunk header |
   SubChunkHeader | Describes an IFF sub chunk header |
  Intern | |
   ByteSwapper | |
   ByteSwapper< T, false > | |
   divides | |
   Getter | |
   Getter< SwapEndianess, T, false > | |
   minus | |
   multiplies | |
   plus | |
  LWO | |
   AnimResolver | Utility class to build Assimp animations from LWO envelopes |
   Clip | Data structure for a LWO file clip |
   Envelope | Data structure for a LWO animation envelope |
   Face | Data structure for a face in a LWO file |
   Key | Data structure for a LWO animation keyframe |
   Layer | Represents a layer in the file |
   NormalChannel | Represents a vertex-normals channel (MODO extension) |
   Shader | Data structure for a LWO file shader |
   Surface | Data structure for a LWO file surface (= material) |
   Texture | Data structure for a LWO file texture |
   UVChannel | Represents an extra vertex UV channel |
   VColorChannel | Represents an extra vertex color channel |
   VMapEntry | Base structure for all vertex map representations |
   WeightChannel | Represents a weight map |
  LWS | |
   Element | Represents an element in a LWS file |
   NodeDesc | Represents a LWS scenegraph element |
  Math | |
  MD2 | |
   Frame | Data structure for a MD2 frame |
   GLCommand | Data structure for a MD2 OpenGl draw command |
   Header | Data structure for the MD2 main header |
   Skin | Data structure for a MD2 skin |
   TexCoord | Data structure for a MD2 texture coordinate |
   Triangle | Data structure for a MD2 triangle |
   Vertex | Data structure for a MD2 vertex |
  MD3 | |
   Frame | Data structure for the frame header |
   Header | Data structure for the MD3 main header |
   Shader | Data structure for a shader defined in there |
   Surface | Data structure for the surface header |
   Tag | Data structure for the tag header |
   TexCoord | Data structure for an UV coord |
   Triangle | Data structure for a triangle |
   Vertex | Data structure for a vertex |
  MD4 | |
   BoneFrame | Stores the local transformation matrix of a bone |
   BoneName | Stores the name / parent index / flag of a node |
   Frame | Data structure for a MD4 frame |
   Header | Data structure for the MD4 main header |
   Surface | Data structure for a surface in a MD4 file |
   Triangle | Data structure for a triangle in a MD4 file |
   Vertex | Data structure for a vertex in a MD4 file |
   Weight | Data structure for a MD4 vertex' weight |
  MD5 | |
   AnimBoneDesc | Represents a bone (joint) descriptor in a MD5Anim file |
   BaseFrameDesc | Represents a base frame descriptor in a MD5Anim file |
   BaseJointDescription | Basic information about a joint |
   BoneDesc | Represents a bone (joint) descriptor in a MD5Mesh file |
   CameraAnimFrameDesc | Represents a camera animation frame in a MDCamera file |
   Element | Represents a single element in a MD5 file |
   FrameDesc | Represents a frame descriptor in a MD5Anim file |
   MD5AnimParser | Parses the data sections of a MD5 animation file |
   MD5CameraParser | Parses the data sections of a MD5 camera animation file |
   MD5MeshParser | Parses the data sections of a MD5 mesh file |
   MD5Parser | Parses the block structure of MD5MESH and MD5ANIM files (but does no further processing) |
   MeshDesc | Represents a mesh in a MD5 file |
   Section | Represents a section of a MD5 file (such as the mesh or the joints section) |
   VertexDesc | Represents a vertex descriptor in a MD5 file |
   WeightDesc | Represents a vertex weight descriptor in a MD5 file |
  MDC | |
   BaseVertex | Data structure for a MDC base vertex |
   CompressedVertex | Data structure for a MDC compressed vertex |
   Frame | Data structure for a MDC frame |
   Header | Data structure for a MDC file's main header |
   Shader | Data structure for a MDC shader |
   Surface | Data structure for a MDC file's surface header |
   TexturCoord | Data structure for a MDC texture coordinate |
   Triangle | Data structure for a MDC triangle |
  MDL | |
   ARGB4 | Data structure for a ARGB4444 pixel in a texture |
   Bone_MDL7 | Data structure for a bone in a MDL7 file |
   BoneTransform_MDL7 | Bone transformation matrix structure used in MDL7 files |
   ColorValue_MDL7 | Data structure for a color value in a MDL7 file |
   Deformer_MDL7 | Deformer in a MDL7 file |
   DeformerElement_MDL7 | Deformer element in a MDL7 file |
   DeformerWeight_MDL7 | Deformer weight in a MDL7 file |
   Frame | Model frame data structure |
   Frame_MDL7 | Frame data structure used by MDL7 files |
   Group_MDL7 | Group in a MDL7 file |
   GroupFrame | Data structure for a group of frames |
   GroupSkin | Skin data structure #2 (group of pictures) |
   Header | Data structure for the MDL main header |
   Header_HL2 | Data structure for the HL2 main header |
   Header_MDL7 | Data structure for the MDL 7 main header |
   IntBone_MDL7 | Internal data structure to represent a bone in a MDL7 file with all of its animation channels assigned to it |
   IntFace_MDL7 | Internal data structure to temporarily represent a face |
   IntFrameInfo_MDL7 | Describes a MDL7 frame |
   IntGroupData_MDL7 | Holds the data that belongs to a MDL7 mesh group |
   IntGroupInfo_MDL7 | Describes a MDL7 mesh group |
   IntMaterial_MDL7 | Internal data structure to temporarily represent a material which has been created from two single materials along with the original material indices |
   IntSharedData_MDL7 | Holds data from an MDL7 file that is shared by all mesh groups |
   IntSplitGroupData_MDL7 | Contains input data for GenerateOutputMeshes_3DGS_MDL7 |
   Material_MDL7 | Data structure for a Material in a MDL7 file |
   RGB565 | Data structure for a RGB565 pixel in a texture |
   SimpleFrame | Data structure for a simple frame |
   SimpleFrame_MDLn_SP | |
   Skin | Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4 |
   Skin_MDL5 | |
   Skin_MDL7 | Skin data structure #3 - used by MDL7 and HMP7 |
   SkinSet_MDL7 | Skin set data structure for the 3DGS MDL7 format MDL7 references UV coordinates per face via an index list |
   TexCoord | Texture coordinate data structure used by the Quake1 MDL format |
   TexCoord_MDL3 | Data structure for an UV coordinate in the 3DGS MDL3 format |
   TexCoord_MDL7 | Data structure for an UV coordinate in the 3DGS MDL7 format |
   Triangle | Triangle data structure for the Quake1 MDL format |
   Triangle_MDL3 | Triangle data structure for the 3DGS MDL3 format |
   Triangle_MDL7 | Triangle data structure for the 3DGS MDL7 format |
   Vertex | Vertex data structure |
   Vertex_MDL4 | |
   Vertex_MDL7 | Vertex data structure used in MDL7 files |
  ObjFile | |
   Face | Data structure for a simple obj-face, describes discredit,l.ation and materials |
   Material | Data structure to store all material specific data |
   Mesh | Data structure to store a mesh |
   Model | Data structure to store all obj-specific model datas |
   Object | Stores all objects of an objfile object definition |
  Ogre | |
   Animation | Ogre Animation |
   Bone | Ogre Bone |
   IndexData | |
   IndexDataXml | Ogre XML Index Data |
   ISubMesh | Ogre Sub Mesh interface, inherited by the binary and XML implementations |
   IVertexData | |
   Mesh | Ogre Mesh |
   MeshXml | Ogre XML Mesh |
   MorphKeyFrame | Ogre Morph Key Frame |
   OgreBinarySerializer | |
   OgreImporter | Importer for Ogre mesh, skeleton and material formats |
   OgreXmlSerializer | |
   Pose | Ogre Pose |
    Vertex | |
   PoseKeyFrame | Ogre Pose Key Frame |
   PoseRef | Ogre Pose Key Frame Ref |
   Skeleton | Ogre Skeleton |
   SubMesh | Ogre SubMesh |
   SubMeshXml | Ogre XML SubMesh |
   TransformKeyFrame | Ogre animation key frame |
   VertexAnimationTrack | Ogre Animation Track |
   VertexBoneAssignment | Ogre Vertex Bone Assignment |
   VertexData | |
   VertexDataXml | Ogre XML Vertex Data |
   VertexElement | |
  OpenGEX | |
   Animation | |
   Atten | |
   Attrib | |
   BoneCount | |
   BoneIndex | |
   BoneRefArray | |
   BoneWeight | |
   CameraNode | |
   CameraObject | |
   Color | |
   Curve | |
   GeometryNode | |
   GeometryObject | |
   IndexArray | |
   Key | |
   LightNode | |
   LightObject | |
   Material | |
   MaterialRef | |
   Matrix | |
   Mesh | |
   Metric | |
   MetricInfo | |
   Name | |
   Node | |
   ObjectRef | |
   OpenGexDataDescription | |
   OpenGEXExporter | |
   OpenGEXImporter | This class is used to implement the OpenGEX importer |
   Param | |
   Rotation | |
   Scale | |
   Skeleton | |
   Skin | |
   Texture | |
   Transform | |
   Translation | |
   VertexArray | |
  PLY | |
   DOM | Class to represent the document object model of an ASCII or binary (both little and big-endian) PLY file |
   Element | Helper class for an element in a PLY file |
   ElementInstance | Class for an element instance in a PLY file |
   ElementInstanceList | Class for an element instance list in a PLY file |
   Face | Helper class to represent a loaded PLY face |
   Property | Helper class for a property in a PLY file |
   PropertyInstance | Instance of a property in a PLY file |
    ValueUnion | |
  Profiling | |
   Profiler | Simple wrapper around boost::timer to simplify reporting |
  Q3BSP | |
   ceVec3i | Integer vector |
   IOSystem2Unzip | :: |
   Q3BSPModel | |
   Q3BSPZipArchive | :: |
   sQ3BSPFace | A face in bsp format info |
   sQ3BSPHeader | File header |
   sQ3BSPLightmap | A light-map of the level, size 128 x 128, RGB components |
   sQ3BSPLump | Describes an entry |
   sQ3BSPTexture | A quake3 texture name |
   sQ3BSPVertex | Vertex of a Q3 level |
   SubPatch | |
   vec2f | |
   vec3f | |
   ZipFile | :: |
  Q3Shader | |
   ShaderData | Tiny utility data structure to hold the data of a .shader file |
   ShaderDataBlock | Tiny utility data structure to hold a .shader data block |
   ShaderMapBlock | Tiny utility data structure to hold a .shader map data block |
   SkinData | Tiny utility data structure to hold the data of a .skin file |
    TextureEntry | A single entryin texture list |
  SMD | |
   Bone | Data structure for a bone in a SMD file |
    Animation | Animation of the bone |
     MatrixKey | Data structure for a matrix key |
   Face | Data structure for a face in a SMD file |
   Vertex | Data structure for a vertex in a SMD file |
  STEP | IFC |
   EXPRESS | |
    ConversionSchema | |
     SchemaEntry | |
    DataType | |
    ENTITY | This is just a reference to an entity/object somewhere else |
    ENUMERATION | Generic base class for all enumerated types |
    ISDERIVED | Sentinel class to represent explicitly derived fields (*) |
    LIST | Wrap any STEP aggregate: LIST, SET, .. |
    PrimitiveDataType | Shared implementation for some of the primitive data type, i.e |
    UNSET | Sentinel class to represent explicitly unset (optional) fields ($) |
   DB | Lightweight manager class that holds the map of all objects in a STEP file |
   HeaderInfo | Bundle all the relevant info from a STEP header, parts of which may later be plainly dumped to the logfile, whereas others may help the caller pick an appropriate loading strategy |
   InternGenericConvert | |
   InternGenericConvert< Lazy< T > > | |
   InternGenericConvert< Maybe< T > > | |
   InternGenericConvert< std::shared_ptr< const EXPRESS::DataType > > | |
   InternGenericConvertList | |
   Lazy | Class template used to represent lazily evaluated object references in the converted schema |
   LazyObject | A LazyObject is created when needed |
   ListOf | Class template used to represent LIST and SET data members in the converted schema |
   Maybe | Class template used to represent OPTIONAL data members in the converted schema |
   Object | Base class for all concrete object instances |
   ObjectHelper | CRTP shared base class for use by concrete entity implementation classes |
   PickBaseType | |
   PickBaseType< Lazy< TOut > > | |
   SyntaxError | Exception class used by the STEP loading & parsing code |
   TypeError | Exception class used by the STEP loading & parsing code when a type error (i.e |
  Unreal | |
   TempMat | |
   Triangle | |
   Vertex | |
  XFile | |
   Animation | Helper structure to represent an animation set in a XFile |
   AnimBone | Helper structure representing a single animated bone in a XFile |
   Bone | Helper structure to represent a bone in a mesh |
   BoneWeight | Helper structure to represent a bone weight |
   Face | Helper structure representing a XFile mesh face |
   Material | Helper structure representing a XFile material |
   MatrixKey | |
   Mesh | Helper structure to represent an XFile mesh |
   Node | Helper structure to represent a XFile frame |
   Scene | Helper structure analogue to aiScene |
   TexEntry | Helper structure representing a texture filename inside a material and its potential source |
  AC3DImporter | AC3D (*.ac) importer class |
   Material | |
   Object | |
   Surface | |
  ASEImporter | Importer class for the 3DS ASE ASCII format |
  AssbinChunkWriter | Chunk writer mechanism for the .assbin file structure |
  AssbinExport | Assbin exporter class |
  AssbinImporter | Importer class for 3D Studio r3 and r4 3DS files |
  AttachmentInfo | Helper data structure for SceneCombiner |
  B3DImporter | |
  BaseImporter | FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface for all importer worker classes |
  BaseProcess | The BaseProcess defines a common interface for all post processing steps |
  BatchData | |
  BatchLoader | FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers that need to load many external meshes recursively |
  Bitmap | |
   DIB | |
   Header | |
  BlenderBMeshConverter | |
  BlenderImporter | Load blenders official binary format |
  BlenderTessellatorP2T | |
  BlobIOStream | Redirect IOStream to a blob |
  BlobIOSystem | Redirect IOSystem to a blob |
  BoneWithHash | Helper data structure for SceneCombiner::MergeBones |
  BVHLoader | Loader class to read Motion Capturing data from a .bvh file |
  ByteSwap | Defines some useful byte order swap routines |
   _swapper< T, 2 > | |
   _swapper< T, 4 > | |
   _swapper< T, 8 > | |
  C4DImporter | Importer class to load Cinema4D files using the Melange library to be obtained from www.plugincafe.com |
  CalcTangentsProcess | The CalcTangentsProcess calculates the tangent and bitangent for any vertex of all meshes |
  CIOStreamWrapper | |
  CIOSystemWrapper | |
  CIrrXML_IOStreamReader | Utility class to make IrrXML work together with our custom IO system See the IrrXML docs for more details |
  COBImporter | Importer class to load TrueSpace files (cob,scn) up to v6 |
  ColladaExporter | Helper class to export a given scene to a Collada file |
   Material | |
   Property | |
   Surface | |
  ColladaLoader | Loader class to read Collada scenes |
  ColladaMeshIndex | |
  ColladaParser | Parser helper class for the Collada loader |
  ComputeSpatialSortProcess | |
  ComputeUVMappingProcess | ComputeUVMappingProcess - converts special mappings, such as spherical, cylindrical or boxed to proper UV coordinates for rendering |
  CSMImporter | Importer class to load MOCAPs in CharacterStudio Motion format |
  D3MFImporter | |
  DeboneProcess | This post processing step removes bones nearly losslessly or according to a configured threshold |
  DefaultIOStream | Default IO implementation, use standard IO operations |
  DefaultIOSystem | Default implementation of IOSystem using the standard C file functions |
  DefaultLogger | CPP-API: Primary logging facility of Assimp |
  DefaultProgressHandler | Internal default implementation of the ProgressHandler interface |
  DestroySpatialSortProcess | |
  Discreet3DSExporter | Helper class to export a given scene to a 3DS file |
  Discreet3DSImporter | Importer class for 3D Studio r3 and r4 3DS files |
  DXFImporter | DXF importer implementation |
  Exporter | |
   ExportFormatEntry | Internal description of an Assimp export format option |
  ExporterPimpl | |
  ExportProperties | |
  FBXImporter | Load the Autodesk FBX file format |
  FileLogStream | Logstream to write into a file |
  FileSystemFilter | File system filter |
  FindDegeneratesProcess | FindDegeneratesProcess: Searches a mesh for degenerated triangles |
  FindInstancesProcess | A post-processing steps to search for instanced meshes |
  FindInvalidDataProcess | The FindInvalidData post-processing step |
  FixInfacingNormalsProcess | The FixInfacingNormalsProcess tries to determine whether the normal vectors of an object are facing inwards |
  FlipUVsProcess | Postprocessing step to flip the UV coordinate system of the import data |
  FlipWindingOrderProcess | Postprocessing step to flip the face order of the imported data |
  GenFaceNormalsProcess | The GenFaceNormalsProcess computes face normals for all faces of all meshes |
  GenVertexNormalsProcess | The GenFaceNormalsProcess computes vertex normals for all vertizes |
  glTFExporter | Helper class to export a given scene to an glTF file |
  glTFImporter | Load the glTF format |
  HMPImporter | Used to load 3D GameStudio HMP files (terrains) |
  IFCImporter | Load the IFC format, which is an open specification to describe building and construction industry data |
   Settings | |
  Importer | CPP-API: The Importer class forms an C++ interface to the functionality of the Open Asset Import Library |
  ImproveCacheLocalityProcess | The ImproveCacheLocalityProcess reorders all faces for improved vertex cache locality |
  Interpolator | CPP-API: Utility class to simplify interpolations of various data types |
  IOStream | CPP-API: Class to handle file I/O for C++ |
  IOSystem | CPP-API: Interface to the file system |
  IRRImporter | Irr importer class |
  IrrlichtBase | Base class for the Irr and IrrMesh importers |
   Property | Data structure for a simple name-value property |
  IRRMeshImporter | IrrMesh importer class |
  JoinVerticesProcess | The JoinVerticesProcess unites identical vertices in all imported meshes |
  KeyIterator | Helper class to iterate through all keys in an animation channel |
  LimitBoneWeightsProcess | This post processing step limits the number of bones affecting a vertex to a certain maximum value |
   Weight | Describes a bone weight on a vertex |
  LineSplitter | Usage: |
  LoadRequest | |
  LogFunctions | |
  Logger | CPP-API: Abstract interface for logger implementations |
  LogStream | CPP-API: Abstract interface for log stream implementations |
  LogStreamInfo | |
  LWOImporter | Class to load LWO files |
  LWSImporter | LWS (LightWave Scene Format) importer class |
  MakeLeftHandedProcess | The MakeLeftHandedProcess converts all imported data to a left-handed coordinate system |
  MakeVerboseFormatProcess | MakeVerboseFormatProcess: Class to convert an asset to the verbose format which is expected by most postprocess steps |
  MD2Importer | Importer class for MD2 |
  MD3Importer | Importer class to load MD3 files |
  MD5Importer | Importer class for the MD5 file format |
  MDCImporter | Importer class to load the RtCW MDC file format |
  MDLImporter | Class to load MDL files |
  MemoryIOStream | Implementation of IOStream to read directly from a memory buffer |
  MemoryIOSystem | Dummy IO system to read from a memory buffer |
  MinMaxChooser | |
  MinMaxChooser< aiColor4t< T > > | |
  MinMaxChooser< aiQuaterniont< T > > | |
  MinMaxChooser< aiQuatKey > | |
  MinMaxChooser< aiVector2t< T > > | |
  MinMaxChooser< aiVector3t< T > > | |
  MinMaxChooser< aiVectorKey > | |
  MinMaxChooser< aiVertexWeight > | |
  MinMaxChooser< double > | |
  MinMaxChooser< float > | |
  MinMaxChooser< unsigned int > | |
  mpred | Stores the LogStream objects for all active C log streams |
  MS3DImporter | Milkshape 3D importer implementation |
  NDOImporter | Importer class to load meshes from Nendo |
   Edge | Represents a single edge |
   Face | Represents a single face |
   Object | Represents a single object |
   Vertex | |
  NFFImporter | NFF (Neutral File Format) Importer class |
  NodeAttachmentInfo | |
  NullLogger | CPP-API: Empty logging implementation |
  ObjExporter | Helper class to export a given scene to an OBJ file |
  ObjFileImporter | Imports a waveform obj file |
  ObjFileMtlImporter | Loads the material description from a mtl file |
  ObjFileParser | Parser for a obj waveform file |
  OFFImporter | Importer class for the Object File Format (.off) |
  OptimizeGraphProcess | Postprocessing step to optimize the scenegraph |
  OptimizeMeshesProcess | Postprocessing step to optimize mesh usage |
   MeshInfo | Internal utility to store additional mesh info |
  PlyExporter | Helper class to export a given scene to a Stanford Ply file |
  PLYImporter | Importer class to load the stanford PLY file format |
  PretransformVertices | The PretransformVertices pre-transforms all vertices in the node tree and removes the whole graph |
  ProgressHandler | CPP-API: Abstract interface for custom progress report receivers |
  Q3BSPFileImporter | Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level |
  Q3BSPFileParser | |
  Q3DImporter | Importer class for the Quick3D Object and Scene formats |
  RAWImporter | Importer class for the PovRay RAW triangle format |
  RemoveRedundantMatsProcess | RemoveRedundantMatsProcess: Post-processing step to remove redundant materials from the imported scene |
  RemoveVCProcess | RemoveVCProcess: Class to exclude specific parts of the data structure from further processing by removing them, |
  SceneCombiner | Static helper class providing various utilities to merge two scenes |
  SceneHelper | Utility for SceneCombiner |
  ScenePreprocessor | ScenePreprocessor: Preprocess a scene before any post-processing steps are executed |
  ScenePrivateData | |
  ScopeGuard | |
  SGSpatialSort | Specialized version of SpatialSort to support smoothing groups This is used in by the 3DS, ASE and LWO loaders |
   Entry | An entry in a spatially sorted position array |
  SharedPostProcessInfo | Helper class to allow post-processing steps to interact with each other |
   Base | |
   THeapData | Represents data that is allocated on the heap, thus needs to be deleted |
   TStaticData | Represents static, by-value data not allocated on the heap |
  SIBImporter | Importer class for the Nevercenter Silo SIB scene format |
  SkeletonMeshBuilder | This little helper class constructs a dummy mesh for a given scene the resembles the node hierarchy |
   Face | Faces |
  SMDImporter | Namespace SMD |
  SortByPTypeProcess | SortByPTypeProcess: Sorts meshes by the types of primitives they contain |
  SpatialSort | A little helper class to quickly find all vertices in the epsilon environment of a given position |
   Entry | An entry in a spatially sorted position array |
  SplitByBoneCountProcess | Postprocessing filter to split meshes with many bones into submeshes so that each submesh has a certain max bone count |
  SplitLargeMeshesProcess_Triangle | Post-processing filter to split large meshes into sub-meshes |
  SplitLargeMeshesProcess_Vertex | Post-processing filter to split large meshes into sub-meshes |
  StandardShapes | Helper class to generate vertex buffers for standard geometric shapes, such as cylinders, cones, boxes, spheres, elipsoids .. |
  StdOStreamLogStream | Logs into a std::ostream |
  StepExporter | Helper class to export a given scene to a StepFile |
  STLExporter | Helper class to export a given scene to a STL file |
  STLImporter | Importer class for the sterolithography STL file format |
  STransformVecInfo | Helper class representing texture coordinate transformations |
  StreamReader | Wrapper class around IOStream to allow for consistent reading of binary data in both little and big endian format |
  StreamWriter | Wrapper class around IOStream to allow for consistent writing of binary data in both little and big endian format |
  Subdivider | Helper class to evaluate subdivision surfaces |
  TargetAnimationHelper | Helper class for the 3DS and ASE loaders to compute camera and spot light animations |
  TerragenImporter | Importer class to load Terragen (0.9) terrain files |
  TextureTransformStep | Helper step to compute final UV coordinate sets if there are scalings or rotations in the original data read from the file |
  TriangulateProcess | The TriangulateProcess splits up all faces with more than three indices into triangles |
  TTUpdateInfo | Small helper structure representing a shortcut into the material list to be able to update some values quickly |
  UnrealImporter | Importer class to load UNREAL files (*.3d) |
  ValidateDSProcess | Validates the whole ASSIMP scene data structure for correctness |
  Vertex | Intermediate description a vertex with all possible components |
  VertexTriangleAdjacency | Computes a vertex-triangle adjacency map from a given index buffer |
  XFileExporter | Helper class to export a given scene to a X-file |
  XFileImporter | The XFileImporter is a worker class capable of importing a scene from a DirectX file .x |
  XFileParser | The XFileParser reads a XFile either in text or binary form and builds a temporary data structure out of it |
  XGLImporter | XGL/ZGL importer |
 AssimpView | Calculates a pose for a given time of an animation |
  AnimEvaluator | Calculates transformations for a given timestamp from a set of animation tracks |
  AssetHelper | Class to wrap ASSIMP's asset output structures |
   LineVertex | |
   MeshHelper | |
   Vertex | |
  CBackgroundPainter | |
  CDisplay | |
   MaterialInfo | |
   MeshInfo | |
   NodeInfo | |
   TextureInfo | |
  CLogDisplay | Class to display log strings in the upper right corner of the view |
   SEntry | |
  CLogWindow | Class to display log strings in a separate window |
  CMaterialManager | |
  CMeshRenderer | |
  CMyLogStream | Subclass of Assimp::LogStream used to add all log messages to the log window |
  SceneAnimator | Calculates the animated node transformations for a given scene and timestamp |
  SceneAnimNode | A little tree structure to match the scene's node structure, but holding additional data |
  SkyBoxVertex | Vertex structure for the skybox |
  SVertex | |
 ClipperLib | |
  Clipper | |
  ClipperBase | |
  clipperException | |
  DoublePoint | |
  ExPolygon | |
  HorzJoinRec | |
  Int128 | |
  IntersectNode | |
  IntPoint | |
  IntRect | |
  JoinRec | |
  LocalMinima | |
  OutPt | |
  OutRec | |
  PolyOffsetBuilder | |
  Scanbeam | |
  TEdge | |
 CppGenerator | |
 ExpressReader | |
  Entity | |
  Field | |
  Schema | |
  Type | |
 fixed_pipeline_3d_viewer | |
  GLRenderer | |
 gen_db | |
 genblenddna | |
 glTF | |
  Util | |
   DATA | |
   DataURI | |
  Accessor | A typed view into a BufferView |
   Indexer | Helper class to iterate the data |
  Animation | |
   Channel | |
   Sampler | |
   Target | |
  Asset | Root object for a glTF asset |
   Extensions | Keeps info about the enabled extensions |
  AssetMetadata | |
  AssetWriter | |
  AttribType | Values for the Accessor::type field (helper class) |
  Buffer | A buffer points to binary geometry, animation, or skins |
  BufferView | A view into a buffer generally representing a subset of the buffer |
  Camera | |
  GLB_Header | For the KHR_binary_glTF extension (binary .glb file) 20-byte header (+ the JSON + a "body" data section) |
  Image | Image data used to create a texture |
  IOStream | |
  LazyDict | Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID It is the owner the loaded objects, so when it is destroyed it also deletes them |
  LazyDictBase | Base class for LazyDict that acts as an interface |
  Light | A light (from KHR_materials_common extension) |
  Material | The material appearance of a primitive |
  Mesh | A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene |
   Primitive | |
    Attributes | |
  Node | |
  Nullable | Helper struct to represent values that might not be present |
  Object | Base classe for all glTF top-level objects |
  Program | |
  Ref | A reference to one top-level object, which is valid until the Asset instance is destroyed |
  Sampler | |
  Scene | |
  Shader | |
  Skin | |
  Technique | |
   Functions | |
   Parameters | |
   States | |
  TexProperty | Holds a material property that can be a texture or a color |
  Texture | A texture and its sampler |
 Grammar | |
 internal | |
  BigInteger | |
  DiyFp | |
  Double | |
  IsGenericValue | |
  IsGenericValueImpl | |
  IsGenericValueImpl< T, typename Void< typename T::EncodingType >::Type, typename Void< typename T::AllocatorType >::Type > | |
  Stack | A type-unsafe stack for storing different types of data |
  StreamLocalCopy | |
  StreamLocalCopy< Stream, 0 > | Keep reference |
  StreamLocalCopy< Stream, 1 > | Do copy optimization |
 jassimp | Java binding for the Open Asset Import Library |
  AiAnimation | An animation |
  AiAnimBehavior | Defines how an animation channel behaves outside the defined time range |
  AiBlendMode | Defines alpha-blend flags |
  AiBone | A single bone of a mesh |
  AiBoneWeight | A single influence of a bone on a vertex |
  AiBuiltInWrapperProvider | Wrapper provider using jassimp built in types |
  AiCamera | Helper structure to describe a virtual camera |
  AiColor | Wrapper for colors |
  AiConfig | Configuration interface for assimp importer |
  AiConfigOptions | Lists all possible configuration options |
  AiLight | Describes a light source |
  AiLightType | List of light types supported by AiLight |
  AiMaterial | Data structure for a material |
   Property | Data structure for a single material property |
   PropertyKey | Enumerates all supported material properties |
   PropertyType | A very primitive RTTI system for the contents of material properties |
  AiMatrix4f | Simple 4x4 matrix of floats |
  AiMesh | A mesh represents a geometry or model with a single material |
  AiMeshAnim | This class is a stub - mesh animations are currently not supported |
  AiNode | A node in the imported hierarchy |
  AiNodeAnim | Describes the animation of a single node |
  AiPostProcessSteps | Enumerates the post processing steps supported by assimp |
  AiPrimitiveType | Enumerates the types of geometric primitives supported by Assimp |
  AiQuaternion | Wrapper for a quaternion |
  AiScene | The root structure of the imported data |
  AiSceneFlag | Status flags for AiScenes |
  AiShadingMode | Defines all shading modes supported by the library |
  AiTextureInfo | Data structure for texture related material properties |
  AiTextureMapMode | Defines how UV coordinates outside the [0...1] range are handled |
  AiTextureMapping | Defines how the mapping coords for a texture are generated |
  AiTextureOp | Defines how the Nth texture of a specific type is combined with the result of all previous layers |
  AiTextureType | Defines the purpose of a texture |
  AiVector | Wrapper for 3-dimensional vectors |
  AiWrapperProvider< V3, M4, C, N, Q > | Provides wrapper objects for raw data buffers |
  JaiDebug | Debug/utility methods |
  Jassimp | Entry point to the jassimp library |
  JassimpConfig | Global configuration values (limits) |
 melange | |
 ODDLParser | |
 pyassimp | |
  core | |
   AssimpLib | |
   PropertyGetter | |
  errors | |
   AssimpError | |
  formats | |
  helper | |
  postprocess | |
  structs | |
   Animation | |
   Bone | |
   Camera | |
   Color3D | |
   Color4D | |
   Face | |
   Light | |
   Material | |
   MaterialProperty | |
   MaterialPropertyString | |
   Matrix3x3 | |
   Matrix4x4 | |
   MemoryInfo | |
   Mesh | |
   MeshKey | |
   Node | |
   NodeAnim | |
   Plane | |
   Quaternion | |
   QuatKey | |
   Ray | |
   Scene | |
   String | |
   Texel | |
   Texture | |
   UVTransform | |
   Vector2D | |
   Vector3D | |
   VectorKey | |
   VertexWeight | |
 quicktest | |
 rapidjson | Main RapidJSON namespace |
  Allocator | Concept for allocating, resizing and freeing memory block |
  Encoding | Concept for encoding of Unicode characters |
  Handler | Concept for receiving events from GenericReader upon parsing. The functions return true if no error occurs. If they return false, the event publisher should terminate the process |
  Stream | Concept for reading and writing characters |
 result_checker | |
 run | |
  results | |
 sample | |
 settings | |
 setup | |
 streamload | |
 structsgen | |
 utils | |
 _IEEESingle | Data structure to represent the bit pattern of a 32 Bit IEEE 754 floating-point number |
 aiAnimation | An animation consists of key-frame data for a number of nodes |
 aiAnimMesh | NOT CURRENTLY IN USE |
 aiBone | A single bone of a mesh |
 aiCamera | Helper structure to describe a virtual camera |
 aiColor3D | Represents a color in Red-Green-Blue space |
 aiColor4t | Represents a color in Red-Green-Blue space including an alpha component |
 aiExportDataBlob | Describes a blob of exported scene data |
 aiExportFormatDesc | Describes an file format which Assimp can export to |
 aiFace | A single face in a mesh, referring to multiple vertices |
 aiFile | C-API: File callbacks |
 aiFileIO | C-API: File system callbacks |
 aiImporterDesc | Meta information about a particular importer |
 aiLight | Helper structure to describe a light source |
 aiLogStream | C-API: Represents a log stream |
 aiMaterial | Data structure for a material |
 aiMatrix3x3t | Represents a row-major 3x3 matrix |
 aiMatrix4x4t | Represents a row-major 4x4 matrix, use this for homogeneous coordinates |
 aiMemoryInfo | Stores the memory requirements for different components (e.g |
 aiMesh | Enum aiMorphingMethod |
 aiMeshAnim | Describes vertex-based animations for a single mesh or a group of meshes |
 aiMeshKey | Binds a anim mesh to a specific point in time |
 aiMeshMorphAnim | Describes a morphing animation of a given mesh |
 aiMeshMorphKey | Binds a morph anim mesh to a specific point in time |
 aiMetadata | Container for holding metadata |
 aiMetadataEntry | Metadata entry |
 aiNode | A node in the imported hierarchy |
 aiNodeAnim | Describes the animation of a single node |
 aiPlane | Represents a plane in a three-dimensional, euclidean space |
 aiPropertyStore | C-API: Represents an opaque set of settings to be used during importing |
 aiQuaterniont | Represents a quaternion in a 4D vector |
 aiQuatKey | A time-value pair specifying a rotation for the given time |
 aiRay | Represents a ray |
 aiScene | The root structure of the imported data |
 aiString | Represents an UTF-8 string, zero byte terminated |
 aiTexel | Helper structure to represent a texel in a ARGB8888 format |
 aiTexture | Helper structure to describe an embedded texture |
 aiUVTransform | Defines how an UV channel is transformed |
 aiVector2t | Represents a two-dimensional vector |
 aiVector3t | Represents a three-dimensional vector |
 aiVectorKey | A time-value pair specifying a certain 3D vector for the given time |
 aiVertexWeight | A single influence of a bone on a vertex |
 another | |
 ASCII | ASCII encoding |
 AssimpAPITest | |
 AutoUTF | Dynamically select encoding according to stream's runtime-specified UTF encoding type |
 AutoUTFInputStream | Input stream wrapper with dynamically bound encoding and automatic encoding detection |
 AutoUTFOutputStream | Output stream wrapper with dynamically bound encoding and automatic encoding detection |
 BaseReaderHandler | Default implementation of Handler |
 BITMAPFILEHEADER | |
 BITMAPINFOHEADER | |
 BlendImportAreaLight | |
 BlendImportMaterials | |
 Camera | Camera class |
 CatmullClarkSubdivider | Subdivider stub class to implement the Catmull-Clarke subdivision algorithm |
  Edge | Intermediate description of an edge between two corners of a polygon |
 chunk_guard | |
 ColladaExportCamera | |
 ColladaExportLight | |
 compare_fails_exception | Sentinel exception to return quickly from deeply nested control paths |
 comparer_context | Record our way through the files to be compared and dump useful information if we fail |
 Context | Stores the context of a parsed OpenDDL declaration |
 CrtAllocator | C-runtime library allocator |
 DataArrayList | Stores a data array list |
 DDLNode | This class represents one single instance in the object tree of the parsed OpenDDL-file |
 DDLNodeIterator | |
 DeadlyImportError | FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an unrecoverable error occurs while importing |
 Edge | |
 EncodedInputStream | Input byte stream wrapper with a statically bound encoding |
 EncodedOutputStream | Output byte stream wrapper with statically bound encoding |
 ExceptionSwallower | |
 ExceptionSwallower< aiReturn > | |
 ExceptionSwallower< T * > | |
 ExceptionSwallower< void > | |
 ExporterTest | |
 FaceWithSmoothingGroup | Helper structure representing a face with smoothing groups assigned |
 FastAtodWrapper | |
 FastAtofTest | |
 FastAtofWrapper | |
 FileReadStream | File byte stream for input using fread() |
 FileWriteStream | Wrapper of C file stream for input using fread() |
 FindDegeneratesProcessTest | |
 FindInvalidDataProcessTest | |
 free_it | |
 GenericDocument | A document for parsing JSON text as DOM |
 GenericInsituStringStream | A read-write string stream |
 GenericMember | Name-value pair in a JSON object value |
 GenericMemberIterator | (Constant) member iterator for a JSON object value |
 GenericMemoryBuffer | Represents an in-memory output byte stream |
 GenericPointer | Represents a JSON Pointer. Use Pointer for UTF8 encoding and default allocator |
  Token | A token is the basic units of internal representation |
 GenericReader | SAX-style JSON parser. Use Reader for UTF8 encoding and default allocator |
 GenericStringBuffer | Represents an in-memory output stream |
 GenericStringRef | Reference to a constant string (not taking a copy) |
 GenericStringStream | Read-only string stream |
 GenericValue | Represents a JSON value. Use Value for UTF8 encoding and default allocator |
  Array | |
  Data | |
  Number | |
   I | |
   U | |
  Object | |
  ShortString | |
  String | |
 GenNormalsTest | |
 ilError | |
 ilFilters | |
 ILimage | The Fundamental Image structure |
 ilImage | |
 ILinfo | |
 ILpal | Basic Palette struct |
 ILpointf | |
 ILpointi | |
 ilState | |
 ilValidate | |
 imaxdiv_t | |
 ImportData | Defines common import parameters |
 ImporterTest | |
 IOStreamBase | This class represents the stream to write out |
 IOSystemTest | |
 JoinVerticesTest | |
 LimitBoneWeightsTest | |
 LogToCallbackRedirector | |
 MaterialSystemTest | |
 MemoryPoolAllocator | Default memory allocator used by the parser and DOM |
 MemoryStream | Represents an in-memory input byte stream |
 MeshHelper | |
 MeshWithSmoothingGroups | Helper structure representing a mesh whose faces have smoothing groups assigned |
 MorphTimeValues | |
  key | |
 MyDocument | |
 Name | Stores an OpenDDL-specific name |
 OpenDDLExport | This class represents the OpenDDLExporter |
 OpenDDLParser | This is the main API for the OpenDDL-parser |
 ParseResult | Result of parsing (wraps ParseErrorCode) |
 PretransformVerticesTest | |
 PrettyWriter | Writer with indentation and spacing |
 Property | Stores a property list |
 Reference | Stores a bundle of references |
 RemoveRedundantMatsTest | |
 RemoveVCProcessTest | |
 RenderOptions | Class to manage render options |
 ScenePreprocessorTest | |
 scoped_chunk | Utility to simplify usage of comparer_context.push_elem/pop_elem |
 SharedModifierData | |
 SharedPPDataTest | |
 SIB | |
 SIBChunk | |
 SIBEdge | |
 SIBMesh | |
 SIBObject | |
 sliced_chunk_iterator | Helper to iterate easily through corresponding chunks of two dumps simultaneously |
 sliced_chunk_reader | Helper to iterate easily through corresponding chunks of two dumps simultaneously |
 SmartLocalRef | |
 SortByPTypeProcessTest | |
 SplitLargeMeshesTest | |
 StreamFormatterBase | This class represents the stream to write out |
 StreamTraits | Provides additional information for stream |
 StreamTraits< GenericInsituStringStream< Encoding > > | |
 StreamTraits< GenericStringStream< Encoding > > | |
 TempMesh | |
 TestIOSystem | |
 TestPlugin | |
 TestType | |
 Text | Stores a text |
 TGA_HEADER | |
 Transcoder | Encoding conversion |
 Transcoder< Encoding, Encoding > | Specialization of Transcoder with same source and target encoding |
 TriangulateProcessTest | |
 Type | |
 UTF16 | UTF-16 encoding |
 UTF16BE | UTF-16 big endian encoding |
 UTF16LE | UTF-16 little endian encoding |
 UTF32 | UTF-32 encoding |
 UTF32BE | UTF-32 big endian encoding |
 UTF32LE | UTF-32 little endian enocoding |
 UTF8 | UTF-8 encoding |
 utIssues | |
 utMatrix3x3Test | |
 utMatrix4x4Test | |
 utStringUtils | |
 Value |
|
  Iterator | This class implements an iterator through a Value list |
 ValueAllocator |
|
 Vertex | |
 VTAdjacencyTest | |
 Writer | JSON writer |
  Level | Information for each nested level |