Assimp
v3.1.1 (June 2014)
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The data structures which are used to store the imported animation data. More...
Classes | |
struct | aiAnimation |
An animation consists of keyframe data for a number of nodes. More... | |
struct | aiNodeAnim |
Describes the animation of a single node. More... | |
struct | aiQuatKey |
A time-value pair specifying a rotation for the given time. More... | |
struct | aiVectorKey |
A time-value pair specifying a certain 3D vector for the given time. More... | |
Enumerations | |
enum | aiAnimBehaviour : uint { DEFAULT = 0x0, CONSTANT = 0x1, LINEAR = 0x2, REPEAT = 0x3 } |
Defines how an animation channel behaves outside the defined time range. More... | |
The data structures which are used to store the imported animation data.
enum assimp::animation::aiAnimBehaviour : uint |
Defines how an animation channel behaves outside the defined time range.
This corresponds to aiNodeAnim.mPreState
and aiNodeAnim.mPostState
.