Assimp
v3.1.1 (June 2014)
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A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. More...
Inherits glTF::Object.
Classes | |
struct | Primitive |
Public Types | |
typedef std::vector< Ref < Accessor > > | AccessorList |
Public Member Functions | |
Mesh () | |
void | Read (Value &obj, Asset &r) |
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virtual bool | IsSpecial () const |
Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
virtual | ~Object () |
Public Attributes | |
std::vector< Primitive > | primitives |
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std::string | id |
The globally unique ID used to reference this object. More... | |
std::string | name |
The user-defined name of this object. More... | |
Additional Inherited Members | |
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static const char * | TranslateId (Asset &r, const char *id) |
Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
typedef std::vector< Ref<Accessor> > glTF::Mesh::AccessorList |
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inline |
std::vector<Primitive> glTF::Mesh::primitives |