#include <Sector>
◆ AzimRange()
osgSim::AzimRange::AzimRange |
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◆ azimSector()
float osgSim::AzimRange::azimSector |
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const osg::Vec3 & | eyeLocal | ) |
const |
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inline |
◆ getAzimuthRange()
void osgSim::AzimRange::getAzimuthRange |
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float & | minAzimuth, |
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float & | maxAzimuth, |
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float & | fadeAngle ) const |
◆ setAzimuthRange()
void osgSim::AzimRange::setAzimuthRange |
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float | minAzimuth, |
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float | maxAzimuth, |
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float | fadeAngle = 0.0f ) |
◆ _cosAngle
float osgSim::AzimRange::_cosAngle |
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◆ _cosAzim
float osgSim::AzimRange::_cosAzim |
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protected |
◆ _cosFadeAngle
float osgSim::AzimRange::_cosFadeAngle |
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protected |
◆ _sinAzim
float osgSim::AzimRange::_sinAzim |
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protected |
The documentation for this class was generated from the following file: