Package | Description |
---|---|
com.amazonaws.services.gamelift | |
com.amazonaws.services.gamelift.model | |
com.amazonaws.services.gamelift.model.transform |
Modifier and Type | Method and Description |
---|---|
CreatePlayerSessionResult |
AmazonGameLiftClient.createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)
Adds a player to a game session and creates a player session record.
|
CreatePlayerSessionResult |
AmazonGameLift.createPlayerSession(CreatePlayerSessionRequest createPlayerSessionRequest)
Adds a player to a game session and creates a player session record.
|
CreatePlayerSessionResult |
AbstractAmazonGameLift.createPlayerSession(CreatePlayerSessionRequest request) |
java.util.concurrent.Future<CreatePlayerSessionResult> |
AmazonGameLiftAsyncClient.createPlayerSessionAsync(CreatePlayerSessionRequest request) |
java.util.concurrent.Future<CreatePlayerSessionResult> |
AmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest)
Adds a player to a game session and creates a player session record.
|
java.util.concurrent.Future<CreatePlayerSessionResult> |
AbstractAmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest request) |
java.util.concurrent.Future<CreatePlayerSessionResult> |
AmazonGameLiftAsyncClient.createPlayerSessionAsync(CreatePlayerSessionRequest request,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler) |
java.util.concurrent.Future<CreatePlayerSessionResult> |
AmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler)
Adds a player to a game session and creates a player session record.
|
java.util.concurrent.Future<CreatePlayerSessionResult> |
AbstractAmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest request,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler) |
Modifier and Type | Method and Description |
---|---|
java.util.concurrent.Future<CreatePlayerSessionResult> |
AmazonGameLiftAsyncClient.createPlayerSessionAsync(CreatePlayerSessionRequest request,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler) |
java.util.concurrent.Future<CreatePlayerSessionResult> |
AmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler)
Adds a player to a game session and creates a player session record.
|
java.util.concurrent.Future<CreatePlayerSessionResult> |
AbstractAmazonGameLiftAsync.createPlayerSessionAsync(CreatePlayerSessionRequest request,
AsyncHandler<CreatePlayerSessionRequest,CreatePlayerSessionResult> asyncHandler) |
Modifier and Type | Method and Description |
---|---|
CreatePlayerSessionRequest |
CreatePlayerSessionRequest.clone() |
CreatePlayerSessionRequest |
CreatePlayerSessionRequest.withGameSessionId(java.lang.String gameSessionId)
Unique identifier for a game session.
|
CreatePlayerSessionRequest |
CreatePlayerSessionRequest.withPlayerId(java.lang.String playerId)
Unique identifier for the player to be added.
|
Modifier and Type | Method and Description |
---|---|
Request<CreatePlayerSessionRequest> |
CreatePlayerSessionRequestMarshaller.marshall(CreatePlayerSessionRequest createPlayerSessionRequest) |
Modifier and Type | Method and Description |
---|---|
Request<CreatePlayerSessionRequest> |
CreatePlayerSessionRequestMarshaller.marshall(CreatePlayerSessionRequest createPlayerSessionRequest) |