# Oboe audio library
Part of [Android Game Development Kit](https://developer.android.com/games/agdk/overview).

The Oboe audio library is included in the [AGDK Libraries](https://developer.android.com/games/agdk#game-libraries). Oboe is an
open-source C++ library designed to help build high-performance audio apps on
Android. Oboe provides a single native API that works in Android 4.1
(API level 16) and higher.

Use Oboe to gain the following benefits:

- **Achieve the lowest latency**. Oboe helps your application achieve the
  lowest-possible audio latency for a given device and Android version
  combination.

- **Use the best available native library**. On devices running Android API
  8.1 (API level 27) and higher, Oboe uses AAudio. For devices running lower
  versions, Oboe uses OpenSL ES.

- **Avoid audio bugs.** Oboe includes workarounds for some known audio
  issues that manifest on specific devices or versions of Android. Using Oboe
  helps your application avoid these issues without having to implement or
  test your own solutions.

## Next steps

- [Update your build settings](https://developer.android.com/games/sdk/oboe/update-build-settings)

- [Use Oboe to play or record audio](https://github.com/google/oboe/blob/master/docs/GettingStarted.md#using-oboe)