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roadrunner
2.6.0
Fast simulator for SBML models
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Define and collect ways to generate random values and values from random distributions. More...
#include <Random.h>
Public Member Functions | |
| Random (class ModelGeneratorContext &ctx) | |
| creates a new Random object and adds the distrib as global mappings to the execution engine. | |
| Random (const Random &other) | |
| copy constructor, copy the distributions but reset the RNG to what is specified by the config. | |
| Random & | operator= (const Random &rhs) |
| assignment operator, copies the fields from the other object, but does not re-intialize them. | |
| Random () | |
| default ctor, this obviously does not add any mappings to a ModelGeneratorContext. More... | |
| double | operator() () |
| return a normalized random number between 0 and 1 using the RNG engine. | |
| int | getMaxTries () const |
| Returns the maximum number of tries to find a value inside a truncated range. | |
| void | setMaxTries (int maxTries) |
| Sets the maximum number of tries to find a value inside a truncated range. | |
| double | min () |
| min random number. More... | |
| double | max () |
| max random number. More... | |
| void | setRandomSeed (int64_t) |
| Try to hide the RNG, so we can use different RNGs in the future. More... | |
| int64_t | getRandomSeed () |
| Try to hide the RNG so we can used different RNGs in the future. More... | |
Public Attributes | |
| cxx11_ns::mt19937 | engine |
| RNG engine. | |
Define and collect ways to generate random values and values from random distributions.
Of particular use when encountering MathML defined by the 'Distributions' SBML L3 package.
| rrllvm::Random::Random | ( | ) |
default ctor, this obviously does not add any mappings to a ModelGeneratorContext.
This would be used when a Random is created by itself, to use the attached RNG engine.
| int64_t rrllvm::Random::getRandomSeed | ( | ) |
Try to hide the RNG so we can used different RNGs in the future.
get the seed used by the RNG.
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inline |
max random number.
MSVC looks at this, but gcc stdlib assumes normalized dist.
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inline |
min random number.
MSVC looks at this, but gcc stdlib assumes normalized dist.
| void rrllvm::Random::setRandomSeed | ( | int64_t | val | ) |
Try to hide the RNG, so we can use different RNGs in the future.
set the seed used by the random number generator. This will by definition reset the RNG.