// Gmsh Option File
//
// This file contains configuration options (preferences) that
// are loaded each time Gmsh is launched. You can create this
// file by hand, or let Gmsh generate it for you (with
// 'File->Save Default Options'). This file can also be
// automatically saved every time you quit Gmsh if the option
// 'General.SaveOptions' is set.
//
General.BackgroundGradient = 0; // Draw background gradient (0=none, 1=vertical, 2=horizontal, 3=radial)
General.FieldWidth = 449;
General.MaxX = 150.0;
General.MaxY = 150.0;
General.MaxZ = 150.0;
General.MinX = -150.0;
General.MinY = -150.0;
General.MinZ = -150.0;
General.RotationX = 291.7866150042338;
General.RotationY = 359.3666166267545;
General.RotationZ = 153.1795186816626;
General.ScaleX = 1.0;
General.ScaleY = 1.0;
General.ScaleZ = 1.0;
General.TrackballQuaternion0 = 0.1344966115037936;
General.TrackballQuaternion1 = -0.5443772043350141;
General.TrackballQuaternion2 = -0.8061256037170713;
General.TrackballQuaternion3 = 0.1890122533757437;
General.TranslationX = 3.844376848011358;
General.TranslationY = 3.699782618579281;
General.VisibilityPositionX = 10;
General.VisibilityPositionY = 443;
General.VectorType = 1; // Default vector display type (for normals, etc.)
Geometry.LineType = 0; // Display lines as solid color segments (0), 3D cylinders (1) or tapered cylinders (2)
Geometry.PointSize = 3.4; // Display size of points (in pixels)
Geometry.PointType = 1; // Display points as solid color dots (0) or 3D spheres (1)
Geometry.Color.Points = {0,145,46}; // Normal geometry point color
Mesh.AngleSmoothNormals = 180; // Threshold angle below which normals are not smoothed
Mesh.SmoothNormals = 1; // Smooth the mesh normals?
Mesh.SurfaceEdges = 0; // Display edges of surface mesh?
Mesh.SurfaceFaces = 1; // Display faces of surface mesh?
Mesh.VolumeEdges = 0; // Display edges of volume mesh?
Mesh.Color.One = {230,230,230}; // Color 1 in color carousel
Mesh.Color.Two = {129,129,129}; // Color 2 in color carousel
Mesh.Color.Three = {104,163,255};
Mesh.Color.Four = {255,239,179};
Mesh.Color.Five = {255,166,133};
Mesh.Color.Six = {255,240,0};
Mesh.Color.Seven = {255,239,179};
Mesh.Color.Eight = {255,138,57};
Mesh.Color.Nine = {0,65,142};
Mesh.Color.Ten = {194,112,112};
Mesh.Color.Eleven = {85,170,0};
Mesh.Color.Twelve = {193,161,161};
Mesh.Color.Nineteen = {221,141,135};
Mesh.LightTwoSide = 1;
View.CenterGlyphs = 1; // Center glyphs (arrows, numbers, etc.)? (0=left, 1=centered, 2=right)
View.GlyphLocation = 1; // Glyph (arrow, number, etc.) location (1=center of gravity, 2=node)
View.VectorType = 1; // Vector display type (1=segment, 2=arrow, 3=pyramid, 4=3D arrow, 5=displacement, 6=comet)
View.TensorType = 6; // Tensor Visualization Type 6=ellipsoid
View.LightTwoSide = 1;
View.PointType=1;
View.PointSize=7;
View.Visible = 0;
