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/// \file HadCalorimeterHit.cc
/// \brief Implementation of the B5::HadCalorimeterHit class

#include "HadCalorimeterHit.hh"

#include "G4AttDef.hh"
#include "G4AttDefStore.hh"
#include "G4AttValue.hh"
#include "G4Box.hh"
#include "G4Colour.hh"
#include "G4SystemOfUnits.hh"
#include "G4Transform3D.hh"
#include "G4UIcommand.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include "G4ios.hh"

namespace B5
{

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G4ThreadLocal G4Allocator<HadCalorimeterHit>* HadCalorimeterHitAllocator;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

HadCalorimeterHit::HadCalorimeterHit(G4int columnID, G4int rowID)
  : fColumnID(columnID), fRowID(rowID)
{}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G4bool HadCalorimeterHit::operator==(const HadCalorimeterHit& right) const
{
  return (fColumnID == right.fColumnID && fRowID == right.fRowID);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void HadCalorimeterHit::Draw()
{
  auto visManager = G4VVisManager::GetConcreteInstance();
  if (!visManager || (fEdep == 0.)) return;

  // Draw a calorimeter cell with depth propotional to the energy deposition
  G4Transform3D trans(fRot.inverse(), fPos);
  G4VisAttributes attribs;
  attribs.SetColour(G4Colour::Red());
  attribs.SetForceSolid(true);
  G4Box box("dummy", 15. * cm, 15. * cm, 1. * m * fEdep / (0.1 * GeV));
  visManager->Draw(box, attribs, trans);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

const std::map<G4String, G4AttDef>* HadCalorimeterHit::GetAttDefs() const
{
  G4bool isNew;
  auto store = G4AttDefStore::GetInstance("HadCalorimeterHit", isNew);

  if (isNew) {
    (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");

    (*store)["Column"] = G4AttDef("Column", "Column ID", "Physics", "", "G4int");

    (*store)["Row"] = G4AttDef("Row", "Row ID", "Physics", "", "G4int");

    (*store)["Energy"] =
      G4AttDef("Energy", "Energy Deposited", "Physics", "G4BestUnit", "G4double");

    (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
  }
  return store;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

std::vector<G4AttValue>* HadCalorimeterHit::CreateAttValues() const
{
  auto values = new std::vector<G4AttValue>;

  values->push_back(G4AttValue("HitType", "HadCalorimeterHit", ""));
  values->push_back(G4AttValue("Column", G4UIcommand::ConvertToString(fColumnID), ""));
  values->push_back(G4AttValue("Row", G4UIcommand::ConvertToString(fRowID), ""));
  values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), ""));
  values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), ""));

  return values;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void HadCalorimeterHit::Print()
{
  G4cout << "  Cell[" << fRowID << ", " << fColumnID << "] " << fEdep / MeV << " (MeV) " << fPos
         << G4endl;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

}  // namespace B5
