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/// \file ActionInitialization.cc
/// \brief Implementation of the ActionInitialization class

#include "ActionInitialization.hh"

#include "DetectorConstruction.hh"
#include "ITTrackingInteractivity.hh"
#include "PrimaryGeneratorAction.hh"
#include "RunAction.hh"
#include "StackingAction.hh"
#include "SteppingAction.hh"
#include "TimeStepAction.hh"

#include "G4DNAChemistryManager.hh"
#include "G4MoleculeGun.hh"
#include "G4RunManager.hh"
#include "G4Scheduler.hh"
#include "G4SystemOfUnits.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

ActionInitialization::ActionInitialization()
  : G4VUserActionInitialization()
{}


//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

void ActionInitialization::BuildForMaster() const {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

void ActionInitialization::Build() const
{
  SetUserAction(new PrimaryGeneratorAction);
  RunAction* pRunAction = new RunAction();
  SetUserAction(pRunAction);
  SteppingAction* pSteppingAction = new SteppingAction();
  SetUserAction(pSteppingAction);
  SetUserAction(new StackingAction());
  if (G4DNAChemistryManager::IsActivated()) {
    G4Scheduler::Instance()->SetUserAction(new TimeStepAction());
    // stop at this time
    G4Scheduler::Instance()->SetEndTime(2.5 * nanosecond);
    G4Scheduler::Instance()->SetVerbose(1);
    ITTrackingInteractivity* itInteractivity = new ITTrackingInteractivity();
    G4Scheduler::Instance()->SetInteractivity(itInteractivity);
    auto pDetector = static_cast<const DetectorConstruction*>
                    (G4RunManager::GetRunManager()->GetUserDetectorConstruction());
    if (pDetector) {
      G4DNAChemistryManager::Instance()->SetGun(pDetector->GetGun());
    } else {
      G4ExceptionDescription msg;
      msg << "DetectorConstruction instance must be created beforehand!";
      G4Exception("ActionInitialization::Build()", "ActionInit01", FatalException,msg);
    }
  }
}
