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/// \file PrimaryGeneratorMessenger.cc
/// \brief Implementation of the PrimaryGeneratorMessenger class

#include "PrimaryGeneratorMessenger.hh"

#include "PrimaryGeneratorAction.hh"

#include "G4UIcmdWithADoubleAndUnit.hh"
#include "G4UIcmdWithoutParameter.hh"
#include "G4UIdirectory.hh"

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PrimaryGeneratorMessenger::PrimaryGeneratorMessenger(PrimaryGeneratorAction* gun) : fAction(gun)
{
  fGunDir = new G4UIdirectory("/testhadr/gun/");
  fGunDir->SetGuidance("gun control");

  fDefaultCmd = new G4UIcmdWithoutParameter("/testhadr/gun/setDefault", this);
  fDefaultCmd->SetGuidance("set/reset kinematic defined in PrimaryGenerator");
  fDefaultCmd->AvailableForStates(G4State_PreInit, G4State_Idle);

  fRndmCmd = new G4UIcmdWithADoubleAndUnit("/testhadr/gun/beamSize", this);
  fRndmCmd->SetGuidance("random lateral extension on the beam");
  fRndmCmd->SetParameterName("rBeam", false);
  fRndmCmd->SetRange("rBeam>=0.");
  fRndmCmd->SetUnitCategory("Length");
  fRndmCmd->AvailableForStates(G4State_PreInit, G4State_Idle);

  fTimeCmd = new G4UIcmdWithADoubleAndUnit("/testhadr/gun/beamTime", this);
  fTimeCmd->SetGuidance("set time of exposure");
  fTimeCmd->SetParameterName("tBeam", false);
  fTimeCmd->SetRange("tBeam>=0.");
  fTimeCmd->SetUnitCategory("Time");
  fTimeCmd->AvailableForStates(G4State_PreInit, G4State_Idle);
}

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PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger()
{
  delete fDefaultCmd;
  delete fRndmCmd;
  delete fTimeCmd;
  delete fGunDir;
}

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void PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
{
  if (command == fDefaultCmd) {
    fAction->SetDefaultKinematic();
  }

  if (command == fRndmCmd) {
    fAction->SetRndmBeam(fRndmCmd->GetNewDoubleValue(newValue));
  }

  if (command == fTimeCmd) {
    fAction->SetTimeExposure(fTimeCmd->GetNewDoubleValue(newValue));
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
