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/// \file saxs.cc
/// \brief Main program of the exoticphysics/saxs example

#include "SAXSActionInitialization.hh"
#include "SAXSDetectorConstruction.hh"
#include "SAXSEventAction.hh"
#include "SAXSPhysicsList.hh"
#include "SAXSRunAction.hh"
#include "SAXSSteppingAction.hh"

#include "G4RunManagerFactory.hh"
#include "G4Timer.hh"
#include "G4UIExecutive.hh"
#include "G4UImanager.hh"
#include "G4VisExecutive.hh"
#include "Randomize.hh"

#include <time.h>

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

int main(int argc, char** argv)
{
  G4Timer* theTimer = new G4Timer();
  theTimer->Start();

  // Choose the Random engine and reset the seed (before the RunManager)
  /*
    G4int seed = time(0);
    G4cout << "Random seed: " << seed << G4endl;
    CLHEP::HepRandom::setTheSeed(seed);
  */
  // Construct the run manager
  auto* runManager = G4RunManagerFactory::CreateRunManager();
  int vNumberOfThreads = 2;
  if (argc > 2) {
    vNumberOfThreads = atoi(argv[2]);
  }
  if (vNumberOfThreads > 0) {
    runManager->SetNumberOfThreads(vNumberOfThreads);
  }

  // Set mandatory initialization classes
  runManager->SetUserInitialization(new SAXSDetectorConstruction);
  runManager->SetUserInitialization(new SAXSPhysicsList());

  // Set user action classes
  runManager->SetUserInitialization(new SAXSActionInitialization());

  // Get the pointer to the User Interface manager
  G4UImanager* UImanager = G4UImanager::GetUIpointer();

  // No arguments: set the batch mode
  if (argc != 1) {
    // Batch mode
    G4String command = "/control/execute ";
    G4String fileName = argv[1];
    UImanager->ApplyCommand(command + fileName);
  }
  else {
    // Visualization manager
    G4VisManager* visManager = new G4VisExecutive;
    visManager->Initialize();

    // Define UI session for interactive mode
    G4UIExecutive* ui = new G4UIExecutive(argc, argv);
    UImanager->ApplyCommand("/control/execute init_vis.mac");
    if (ui->IsGUI()) UImanager->ApplyCommand("/control/execute gui.mac");
    ui->SessionStart();

    delete ui;
    delete visManager;
  }

  // Job termination
  delete runManager;

  theTimer->Stop();
  G4cout << "Execution completed" << G4endl;
  G4cout << (*theTimer) << G4endl;
  delete theTimer;

  return 0;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
