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//
//
// G4VSensitiveDetector
#include "G4SDKineticEnergyFilter.hh"
#include "G4Step.hh"
#include "G4UnitsTable.hh"
////////////////////////////////////////////////////////////////////////////////
// class description:
//
//  This is the class of a filter to be associated with a
// sensitive detector.
//
//
// Created: 2005-11-14  Tsukasa ASO.
//
///////////////////////////////////////////////////////////////////////////////

G4SDKineticEnergyFilter::G4SDKineticEnergyFilter(const G4String& name, G4double elow,
                                                 G4double ehigh)
  : G4VSDFilter(name)
  , fLowEnergy(elow)
  , fHighEnergy(ehigh)
{}

G4bool G4SDKineticEnergyFilter::Accept(const G4Step* aStep) const
{
  G4double kinetic = aStep->GetPreStepPoint()->GetKineticEnergy();
  if(kinetic < fLowEnergy)
    return false;
  if(kinetic >= fHighEnergy)
    return false;
  return true;
}

void G4SDKineticEnergyFilter::SetKineticEnergy(G4double elow, G4double ehigh)
{
  fLowEnergy  = elow;
  fHighEnergy = ehigh;
}

void G4SDKineticEnergyFilter::show()
{
  G4cout << " G4SDKineticEnergyFilter:: " << GetName() << " LowE  "
         << G4BestUnit(fLowEnergy, "Energy") << " HighE "
         << G4BestUnit(fHighEnergy, "Energy") << G4endl;
}
