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/// \file F03CalorHit.hh
/// \brief Definition of the F03CalorHit class

#ifndef F03CalorHit_h
#define F03CalorHit_h 1

#include "G4Allocator.hh"
#include "G4THitsCollection.hh"
#include "G4VHit.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

class F03CalorHit : public G4VHit
{
  public:
    F03CalorHit() = default;
    F03CalorHit(const F03CalorHit&);
    ~F03CalorHit() override = default;

    const F03CalorHit& operator=(const F03CalorHit&);
    G4bool operator==(const F03CalorHit&) const;

    inline void* operator new(size_t);
    inline void operator delete(void*);

    void Print() override;

  public:
    void AddAbs(G4double de, G4double dl)
    {
      fEdepAbs += de;
      fTrackLengthAbs += dl;
    };
    void AddGap(G4double de, G4double dl)
    {
      fEdepGap += de;
      fTrackLengthGap += dl;
    };

    G4double GetEdepAbs() { return fEdepAbs; };
    G4double GetTrackAbs() { return fTrackLengthAbs; };
    G4double GetEdepGap() { return fEdepGap; };
    G4double GetTrackGap() { return fTrackLengthGap; };

  private:
    G4double fEdepAbs = 0.;
    G4double fTrackLengthAbs = 0.;
    G4double fEdepGap = 0.;
    G4double fTrackLengthGap = 0.;
};

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

using F03CalorHitsCollection = G4THitsCollection<F03CalorHit>;

extern G4ThreadLocal G4Allocator<F03CalorHit>* F03CalorHitAllocator;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

inline void* F03CalorHit::operator new(size_t)
{
  if (!F03CalorHitAllocator) F03CalorHitAllocator = new G4Allocator<F03CalorHit>;
  return (void*)F03CalorHitAllocator->MallocSingle();
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

inline void F03CalorHit::operator delete(void* aHit)
{
  F03CalorHitAllocator->FreeSingle((F03CalorHit*)aHit);
}

#endif
