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/// \file VoxelParam.hh
/// \brief Definition of the VoxelParam class
///
/// Define voxel parameterization

#ifndef VOXEL_PARAM_H
#define VOXEL_PARAM_H

#include "G4VPVParameterisation.hh"

class VoxelParam : public G4VPVParameterisation
{
  public:
    VoxelParam();
    ~VoxelParam();

    virtual void ComputeTransformation(const G4int id, G4VPhysicalVolume* vol) const;

    virtual void ComputeDimensions(G4Box& box, const G4int id, const G4VPhysicalVolume* vol) const;

    virtual void ComputeDimensions(G4Trd&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Trap&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Cons&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Sphere&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Orb&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Ellipsoid&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Torus&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Para&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Hype&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Tubs&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Polycone&, const G4int, const G4VPhysicalVolume*) const {}

    virtual void ComputeDimensions(G4Polyhedra&, const G4int, const G4VPhysicalVolume*) const {}
};

#endif
