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/// \file SensitiveDetectorHit.hh
/// \brief Definition of the SensitiveDetectorHit class

#ifndef SensitiveDetectorHit_h
#define SensitiveDetectorHit_h 1

#include "G4Allocator.hh"
#include "G4LogicalVolume.hh"
#include "G4RotationMatrix.hh"
#include "G4THitsCollection.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4VHit.hh"

class G4AttDef;
class G4AttValue;

class SensitiveDetectorHit : public G4VHit
{
  public:
    SensitiveDetectorHit();
    SensitiveDetectorHit(G4int z);
    virtual ~SensitiveDetectorHit();
    SensitiveDetectorHit(const SensitiveDetectorHit& right);
    const SensitiveDetectorHit& operator=(const SensitiveDetectorHit& right);
    G4bool operator==(const SensitiveDetectorHit& right) const;

    inline void* operator new(size_t);
    inline void operator delete(void* aHit);

    virtual void Draw();
    virtual const std::map<G4String, G4AttDef>* GetAttDefs() const;
    virtual std::vector<G4AttValue>* CreateAttValues() const;
    virtual void Print();

  private:
    G4int fLayerID;
    G4ThreeVector fWorldPos;

  public:
    inline void SetLayerID(G4int z) { fLayerID = z; }
    inline G4int GetLayerID() const { return fLayerID; }
    inline void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
    inline G4ThreeVector GetWorldPos() const { return fWorldPos; }
};

typedef G4THitsCollection<SensitiveDetectorHit> SensitiveDetectorHitsCollection;

#ifdef G4MULTITHREADED
extern G4ThreadLocal G4Allocator<SensitiveDetectorHit>* SensitiveDetectorHitAllocator;
#else
extern G4Allocator<SensitiveDetectorHit> SensitiveDetectorHitAllocator;
#endif

inline void* SensitiveDetectorHit::operator new(size_t)
{
#ifdef G4MULTITHREADED
  if (!SensitiveDetectorHitAllocator)
    SensitiveDetectorHitAllocator = new G4Allocator<SensitiveDetectorHit>;
  return (void*)SensitiveDetectorHitAllocator->MallocSingle();
#else
  void* aHit;
  aHit = (void*)SensitiveDetectorHitAllocator.MallocSingle();
  return aHit;
#endif
}

inline void SensitiveDetectorHit::operator delete(void* aHit)
{
#ifdef G4MULTITHREADED
  SensitiveDetectorHitAllocator->FreeSingle((SensitiveDetectorHit*)aHit);
#else
  SensitiveDetectorHitAllocator.FreeSingle((SensitiveDetectorHit*)aHit);
#endif
}

#endif
