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/// \file B03Run.cc
/// \brief Implementation of the B03Run class

//=====================================================================
//
//  (Description)
//    B03Run Class is for accumulating scored quantities which is
//  scored using G4MutiFunctionalDetector and G4VPrimitiveScorer.
//  Accumulation is done using G4THitsMap object.
//
//    The constructor B03Run(const std::vector<G4String> mfdName)
//  needs a vector filled with MultiFunctionalDetector names which
//  was assigned at instantiation of MultiFunctionalDetector(MFD).
//  Then B03Run constructor automatically scans primitive scorers
//  in the MFD, and obtains collectionIDs of all collections associated
//  to those primitive scorers. Futhermore, the G4THitsMap objects
//  for accumulating during a RUN are automatically created too.
//  (*) Collection Name is same as primitive scorer name.
//
//    The resultant information is kept inside B03Run objects as
//  data members.
//  std::vector<G4String> fCollName;            // Collection Name,
//  std::vector<G4int> fCollID;                 // Collection ID,
//  std::vector<G4THitsMap<G4double>*> fRunMap; // HitsMap for RUN.
//
//  The resualtant HitsMap objects are obtain using access method,
//  GetHitsMap(..).
//
//=====================================================================

#include "B03Run.hh"

#include "G4MultiFunctionalDetector.hh"
#include "G4SDManager.hh"
#include "G4VPrimitiveScorer.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

//  Constructor.
//   (The vector of MultiFunctionalDetector name has to given.)
B03Run::B03Run(const std::vector<G4String> mfdName) : G4Run()
{
  G4SDManager* SDman = G4SDManager::GetSDMpointer();
  //=================================================
  //  Initalize RunMaps for accumulation.
  //  Get CollectionIDs for HitCollections.
  //=================================================
  G4int Nmfd = mfdName.size();
  for (G4int idet = 0; idet < Nmfd; idet++) {  // Loop for all MFD.
    G4String detName = mfdName[idet];
    //--- Seek and Obtain MFD objects from SDmanager.
    G4MultiFunctionalDetector* mfd =
      (G4MultiFunctionalDetector*)(SDman->FindSensitiveDetector(detName));
    //
    if (mfd) {
      //--- Loop over the registered primitive scorers.
      for (G4int icol = 0; icol < mfd->GetNumberOfPrimitives(); icol++) {
        // Get Primitive Scorer object.
        G4VPrimitiveScorer* scorer = mfd->GetPrimitive(icol);
        // collection name and collectionID for HitsCollection,
        // where type of HitsCollection is G4THitsMap in case of primitive scorer.
        // The collection name is given by <MFD name>/<Primitive Scorer name>.
        G4String collectionName = scorer->GetName();
        G4String fullCollectionName = detName + "/" + collectionName;
        G4int collectionID = SDman->GetCollectionID(fullCollectionName);
        //
        if (collectionID >= 0) {
          G4cout << "++ " << fullCollectionName << " id " << collectionID << G4endl;
          // Store obtained HitsCollection information into data members.
          // And, creates new G4THitsMap for accumulating quantities during RUN.
          fCollName.push_back(fullCollectionName);
          fCollID.push_back(collectionID);
          fRunMap.push_back(new G4THitsMap<G4double>(detName, collectionName));
        }
        else {
          G4cout << "** collection " << fullCollectionName << " not found. " << G4endl;
        }
      }
    }
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

// Destructor
//    clear all data members.
B03Run::~B03Run()
{
  //--- Clear HitsMap for RUN
  G4int Nmap = fRunMap.size();
  for (G4int i = 0; i < Nmap; i++) {
    if (fRunMap[i]) fRunMap[i]->clear();
  }
  fCollName.clear();
  fCollID.clear();
  fRunMap.clear();
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

//  RecordEvent is called at end of event.
//  For scoring purpose, the resultant quantity in a event,
//  is accumulated during a Run.
void B03Run::RecordEvent(const G4Event* aEvent)
{
  numberOfEvent++;  // This is an original line.

  //=============================
  // HitsCollection of This Event
  //============================
  G4HCofThisEvent* HCE = aEvent->GetHCofThisEvent();
  if (!HCE) return;
  //=======================================================
  // Sum up HitsMap of this Event  into HitsMap of this RUN
  //=======================================================
  G4int Ncol = fCollID.size();
  for (G4int i = 0; i < Ncol; i++) {  // Loop over HitsCollection
    G4THitsMap<G4double>* EvtMap = 0;
    if (fCollID[i] >= 0) {  // Collection is attached to HCE
      EvtMap = (G4THitsMap<G4double>*)(HCE->GetHC(fCollID[i]));
    }
    else {
      G4cout << " Error EvtMap Not Found " << i << G4endl;
    }
    if (EvtMap) {
      //=== Sum up HitsMap of this event to HitsMap of RUN.===
      *fRunMap[i] += *EvtMap;
      //======================================================
    }
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

//  Access method for HitsMap of the RUN
//
// Access HitsMap.
//  By  MultiFunctionalDetector name and Collection Name.
G4THitsMap<G4double>* B03Run::GetHitsMap(const G4String& detName, const G4String& colName)
{
  G4String fullName = detName + "/" + colName;
  G4cout << " getting hits map " << fullName << G4endl;
  return GetHitsMap(fullName);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

// Access HitsMap.
//  By full description of collection name, that is
//    <MultiFunctional Detector Name>/<Primitive Scorer Name>
G4THitsMap<G4double>* B03Run::GetHitsMap(const G4String& fullName)
{
  G4cout << " getting hits map " << fullName << G4endl;
  G4int Ncol = fCollName.size();
  for (G4int i = 0; i < Ncol; i++) {
    if (fCollName[i] == fullName) {
      return fRunMap[i];
    }
  }
  return NULL;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

// - Dump All HitsMap of this RUN. (for debuging and monitoring of quantity).
//   This method calls G4THisMap::PrintAll() for individual HitsMap.
void B03Run::DumpAllScorer()
{
  // - Number of HitsMap in this RUN.
  G4int n = GetNumberOfHitsMap();
  // - GetHitsMap and dump values.
  for (G4int i = 0; i < n; i++) {
    G4THitsMap<G4double>* RunMap = GetHitsMap(i);
    if (RunMap) {
      G4cout << " PrimitiveScorer RUN " << RunMap->GetSDname() << "," << RunMap->GetName()
             << G4endl;
      G4cout << " Number of entries " << RunMap->entries() << G4endl;
      std::map<G4int, G4double*>::iterator itr = RunMap->GetMap()->begin();
      for (; itr != RunMap->GetMap()->end(); itr++) {
        G4cout << "  copy no.: " << itr->first << "  Run Value : " << *(itr->second) << G4endl;
      }
    }
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void B03Run::Merge(const G4Run* aRun)
{
  const B03Run* localRun = static_cast<const B03Run*>(aRun);
  //=======================================================
  // Merge HitsMap of working threads
  //=======================================================
  G4int nCol = localRun->fCollID.size();
  for (G4int i = 0; i < nCol; i++) {  // Loop over HitsCollection
    if (localRun->fCollID[i] >= 0) {
      *fRunMap[i] += *localRun->fRunMap[i];
    }
  }

  G4Run::Merge(aRun);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
