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/// \file XAluminumElectrodeHit.cc
/// \brief Implementation of the XAluminumElectrodeHit class

// 20141008  Allocators must be thread-local, and must be pointers

#include "XAluminumElectrodeHit.hh"

#include "G4AttDef.hh"
#include "G4AttDefStore.hh"
#include "G4AttValue.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4LogicalVolume.hh"
#include "G4RotationMatrix.hh"
#include "G4SystemOfUnits.hh"
#include "G4Transform3D.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include "G4ios.hh"

G4ThreadLocal G4Allocator<XAluminumElectrodeHit>* XAluminumElectrodeHitAllocator = 0;

XAluminumElectrodeHit::XAluminumElectrodeHit()
{
  fTime = 0.;
  fEdep = 0.;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

XAluminumElectrodeHit::~XAluminumElectrodeHit()
{
  ;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

XAluminumElectrodeHit::XAluminumElectrodeHit(const XAluminumElectrodeHit& right) : G4VHit()
{
  fTime = right.fTime;
  fEdep = right.fEdep;
  fWorldPos = right.fWorldPos;
  fLocalPos = right.fLocalPos;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

const XAluminumElectrodeHit& XAluminumElectrodeHit::operator=(const XAluminumElectrodeHit& right)
{
  fTime = right.fTime;
  fEdep = right.fEdep;
  fWorldPos = right.fWorldPos;
  fLocalPos = right.fLocalPos;
  return *this;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

G4bool XAluminumElectrodeHit::operator==(const XAluminumElectrodeHit& /*right*/) const
{
  return false;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

void XAluminumElectrodeHit::Draw()
{
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
  if (pVVisManager) {
    G4Circle circle(fWorldPos);
    circle.SetScreenSize(15);
    circle.SetFillStyle(G4Circle::filled);
    G4Colour colour(0.65, 0.65, 0.);
    G4VisAttributes attribs(colour);
    attribs.SetStartTime(fTime);
    attribs.SetEndTime(fTime + 1 * ms);
    circle.SetVisAttributes(attribs);
    pVVisManager->Draw(circle);
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

const std::map<G4String, G4AttDef>* XAluminumElectrodeHit::GetAttDefs() const
{
  G4bool isNew;
  std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("XAluminumElectrodeHit", isNew);
  if (isNew) {
    G4String HitType("HitType");
    (*store)[HitType] = G4AttDef(HitType, "Hit Type", "Physics", "", "G4String");

    G4String Time("Time");
    (*store)[Time] = G4AttDef(Time, "Time", "Physics", "G4BestUnit", "G4double");

    G4String EDep("EDep");
    (*store)[EDep] = G4AttDef(Time, "EDep", "Physics", "G4BestUnit", "G4double");

    G4String Pos("Pos");
    (*store)[Pos] = G4AttDef(Pos, "Position", "Physics", "G4BestUnit", "G4ThreeVector");
  }
  return store;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

std::vector<G4AttValue>* XAluminumElectrodeHit::CreateAttValues() const
{
  std::vector<G4AttValue>* values = new std::vector<G4AttValue>;

  values->push_back(G4AttValue("HitType", "XAluminumElectrodeHit", ""));

  values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));

  values->push_back(G4AttValue("EDep", G4BestUnit(fEdep, "Energy"), ""));

  values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), ""));

  return values;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

void XAluminumElectrodeHit::Print()
{
  G4cout << "  time " << fTime / ns << " (nsec) : at " << fLocalPos << "  -- fEdep = " << fEdep / eV
         << " [eV]" << G4endl;
}
