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/// \file RE05MuonHit.cc
/// \brief Implementation of the RE05MuonHit class

#include "RE05MuonHit.hh"

#include "G4AttCheck.hh"
#include "G4AttDef.hh"
#include "G4AttValue.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"

G4ThreadLocal G4Allocator<RE05MuonHit>* RE05MuonHitAllocator = 0;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

RE05MuonHit::RE05MuonHit() : G4VHit(), fEdep(0.), fPos() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

RE05MuonHit::~RE05MuonHit() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

RE05MuonHit::RE05MuonHit(const RE05MuonHit& right) : G4VHit()
{
  fEdep = right.fEdep;
  fPos = right.fPos;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

const RE05MuonHit& RE05MuonHit::operator=(const RE05MuonHit& right)
{
  fEdep = right.fEdep;
  fPos = right.fPos;
  return *this;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G4bool RE05MuonHit::operator==(const RE05MuonHit& right) const
{
  return (this == &right) ? true : false;
}

std::map<G4String, G4AttDef> RE05MuonHit::fAttDefs;

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void RE05MuonHit::Draw()
{
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
  if (pVVisManager) {
    G4Circle circle(fPos);
    circle.SetScreenSize(0.04);
    circle.SetFillStyle(G4Circle::filled);
    G4Colour colour(1., 0., 0.);
    G4VisAttributes attribs(colour);
    circle.SetVisAttributes(attribs);
    pVVisManager->Draw(circle);
  }
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

const std::map<G4String, G4AttDef>* RE05MuonHit::GetAttDefs() const
{
  // G4AttDefs have to have long life.  Use static member...
  if (fAttDefs.empty()) {
    fAttDefs["HitType"] = G4AttDef("HitType", "Type of hit", "Physics", "", "G4String");
  }
  return &fAttDefs;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const
{
  // Create expendable G4AttsValues for picking...
  std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>;
  attValues->push_back(G4AttValue("HitType", "RE05MuonHit", ""));
  // G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs());
  return attValues;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void RE05MuonHit::Print() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
