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//
// -------------------------------------------------------------------
//
// GEANT4 Class header file
//
//
// File name:     G4MuBremsstrahlung
//
// Author:        Laszlo Urban
//
// Creation date: 30.09.1997
//
// Modifications:
//
// 10/02/00 modifications , new e.m. structure, L.Urban
// 10-08-01 new methods Store/Retrieve PhysicsTable (mma)
// 29-10-01 all static functions no more inlined (mma)
// 10-05-02 V.Ivanchenko update to new design
// 26-12-02 secondary production moved to derived classes (VI)
// 24-01-03 Make models region aware (V.Ivanchenko)
// 05-02-03 Fix compilation warnings (V.Ivanchenko)
// 08-08-03 STD substitute standard  (V.Ivanchenko)
// 12-11-03 G4EnergyLossSTD -> G4EnergyLossProcess (V.Ivanchenko)
// 21-01-04 Migrade to G4ParticleChangeForLoss (V.Ivanchenko)
// 10-02-04 Add lowestKinEnergy (V.Ivanchenko)
// 17-08-04 Rename the process "Mu" -> "mu" (V.Ivanchenko)
// 08-11-04 Migration to new interface of Store/Retrieve tables (V.Ivantchenko)
// 08-04-05 Major optimisation of internal interfaces (V.Ivantchenko)
//
// Class Description:
//
// This class manages the Bremsstrahlung process for muons.
// it inherites from G4VContinuousDiscreteProcess via G4VEnergyLossProcess.
//

// -------------------------------------------------------------------
//

#ifndef G4MuBremsstrahlung_h
#define G4MuBremsstrahlung_h 1

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

#include "globals.hh"
#include "G4VEnergyLossProcess.hh"
#include "G4VEmModel.hh"

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class G4ParticleDefinition;

class G4MuBremsstrahlung : public G4VEnergyLossProcess

{
public:

  explicit G4MuBremsstrahlung(const G4String& processName = "muBrems");

  ~G4MuBremsstrahlung() override = default;

  G4bool IsApplicable(const G4ParticleDefinition& p) override;

  G4double MinPrimaryEnergy(const G4ParticleDefinition* p,
			    const G4Material*, G4double cut) override;

  inline void SetLowestKineticEnergy(G4double e);

  // print description in html
  void ProcessDescription(std::ostream&) const override;

  G4MuBremsstrahlung & operator=(const G4MuBremsstrahlung &right) = delete;
  G4MuBremsstrahlung(const G4MuBremsstrahlung&) = delete;

protected:

  void InitialiseEnergyLossProcess(const G4ParticleDefinition*,
                                   const G4ParticleDefinition*) override;

  G4double  lowestKinEnergy;
  G4bool    isInitialised = false;

};

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....

inline void G4MuBremsstrahlung::SetLowestKineticEnergy(G4double e) 
{
  lowestKinEnergy = e;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

#endif
