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/// \file H02MuonSD.cc
/// \brief Implementation of the H02MuonSD class

#include "H02MuonSD.hh"

#include "H02MuonHit.hh"

#include "G4HCofThisEvent.hh"
#include "G4Step.hh"
#include "G4TouchableHistory.hh"
#include "G4Track.hh"
#include "G4VPhysicalVolume.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
H02MuonSD::H02MuonSD(G4String name) : G4VSensitiveDetector(name), fHitCollection(0)
{
  G4String HCname;
  collectionName.insert("muonHit");
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
H02MuonSD::~H02MuonSD() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void H02MuonSD::Initialize(G4HCofThisEvent* HCE)
{
  static int HCID = -1;
  fHitCollection = new H02MuonHitsCollection(SensitiveDetectorName, collectionName[0]);
  if (HCID < 0) HCID = GetCollectionID(0);
  HCE->AddHitsCollection(HCID, fHitCollection);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool H02MuonSD::ProcessHits(G4Step* astep, G4TouchableHistory*)
{
  G4ParticleDefinition* particle = astep->GetTrack()->GetDefinition();
  if (particle->GetPDGCharge() == 0.) return false;

  G4StepPoint* prestep = astep->GetPreStepPoint();

  if (prestep->GetStepStatus() != fGeomBoundary) return false;

  G4ThreeVector vmom = prestep->GetMomentum();
  G4ThreeVector vpos = prestep->GetPosition();
  G4double tof = prestep->GetGlobalTime();

  G4VPhysicalVolume* volume = prestep->GetPhysicalVolume();
  G4int id = volume->GetCopyNo();
  if (volume->GetName() == "ENDCAP_MUON_PV") id += 10;

  H02MuonHit* aHit = new H02MuonHit(id, particle->GetParticleName(), vmom, vpos, tof);
  fHitCollection->insert(aHit);
  return true;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void H02MuonSD::EndOfEvent(G4HCofThisEvent*) {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void H02MuonSD::clear() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void H02MuonSD::DrawAll() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void H02MuonSD::PrintAll()
{
  G4int nHit = fHitCollection->entries();
  G4cout << "------------------------------------------" << G4endl
         << "*** Muon System Hit (#hits=" << nHit << ")" << G4endl;
  fHitCollection->PrintAllHits();
}
