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/// \file ExGflashHit.cc
/// \brief Implementation of the ExGflashHit class

#include "ExGflashHit.hh"

#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4LogicalVolume.hh"
#include "G4Transform3D.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"

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G4ThreadLocal G4Allocator<ExGflashHit>* ExGflashHitAllocator = nullptr;

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ExGflashHit::ExGflashHit() = default;

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ExGflashHit::~ExGflashHit() = default;

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ExGflashHit::ExGflashHit(const ExGflashHit& right) : G4VHit(right)
//@@@ ExGflashHit:Is it right with the init?
{
  fEdep = right.fEdep;
  fPos = right.fPos;
}

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ExGflashHit& ExGflashHit::operator=(const ExGflashHit& right) = default;

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G4bool ExGflashHit::operator==(const ExGflashHit& right) const
{
  return ((fEdep == right.fEdep) && (fPos == right.fPos));
}

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void ExGflashHit::Draw()
{
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
  if (pVVisManager != nullptr) {
    G4Circle circle(fPos);
    circle.SetScreenSize(0.04);
    circle.SetFillStyle(G4Circle::filled);
    G4Colour colour(1., 0., 0.);
    G4VisAttributes attribs(colour);
    circle.SetVisAttributes(attribs);
    pVVisManager->Draw(circle);
  }
}

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void ExGflashHit::Print() {}

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