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//
// G4VScoreWriter
//
// Class description:
//
// This class represents storing the scored quantity into a file.
//
// Author: Makoto Asai
// --------------------------------------------------------------------
#ifndef G4VScoreWriter_h
#define G4VScoreWriter_h 1

#include "globals.hh"

class G4VScoringMesh;

class G4VScoreWriter
{
 public:

  G4VScoreWriter() = default;
  virtual ~G4VScoreWriter() = default;

  // store a quantity into a file
  virtual void DumpQuantityToFile(const G4String& psName,
                                  const G4String& fileName,
                                  const G4String& option);
  // store all quantities into a file
  virtual void DumpAllQuantitiesToFile(const G4String& fileName,
                                       const G4String& option);

  // set a socring mesh to retrieve its quantities
  void SetScoringMesh(G4VScoringMesh* sm);
  // set a verbose level
  inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
  inline void SetFactor(G4double val = 1.0) { fact = val; }
  inline G4double GetFactor() const { return fact; }

 protected:

  // get an index from (x,y,z)
  G4int GetIndex(G4int x, G4int y, G4int z) const;

 protected:

  G4int fNMeshSegments[3] = {0, 0, 0};  // number of segments of the mesh
  G4VScoringMesh* fScoringMesh = nullptr;
  G4int verboseLevel = 0;
  G4double fact = 1.0;
};

#endif
