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/// \file G03DetectorMessenger.cc
/// \brief Implementation of the G03DetectorMessenger class

// Class G03DetectorMessenger implementation
//
// ----------------------------------------------------------------------------

#include "G03DetectorMessenger.hh"

#include "G03DetectorConstruction.hh"

#include "G4UIcmdWithAString.hh"
#include "G4UIdirectory.hh"
#include "globals.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G03DetectorMessenger::G03DetectorMessenger(G03DetectorConstruction* myDet)
  : G4UImessenger(),
    fTheDetector(myDet),
    fTheDetectorDir(0),
    fTheReadCommand(0),
    fTheWriteCommand(0)
{
  fTheDetectorDir = new G4UIdirectory("/mydet/");
  fTheDetectorDir->SetGuidance("Detector control.");

  fTheReadCommand = new G4UIcmdWithAString("/mydet/readFile", this);
  fTheReadCommand->SetGuidance("READ GDML file with given name");
  fTheReadCommand->SetParameterName("FileRead", false);
  fTheReadCommand->SetDefaultValue("color_extension.gdml");
  fTheReadCommand->AvailableForStates(G4State_PreInit);

  fTheWriteCommand = new G4UIcmdWithAString("/mydet/writeFile", this);
  fTheWriteCommand->SetGuidance("WRITE GDML file with given name");
  fTheWriteCommand->SetParameterName("FileWrite", false);
  fTheWriteCommand->SetDefaultValue("color_extension_test.gdml");
  fTheWriteCommand->AvailableForStates(G4State_PreInit);
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

G03DetectorMessenger::~G03DetectorMessenger()
{
  delete fTheReadCommand;
  delete fTheWriteCommand;
  delete fTheDetectorDir;
}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

void G03DetectorMessenger::SetNewValue(G4UIcommand* command, G4String newValue)
{
  if (command == fTheReadCommand) {
    fTheDetector->SetReadFile(newValue);
  }
  if (command == fTheWriteCommand) {
    fTheDetector->SetWriteFile(newValue);
  }
}
