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//
//
// G4VSensitiveDetector
#include "G4SDParticleWithEnergyFilter.hh"
#include "G4Step.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"

////////////////////////////////////////////////////////////////////////////////
// class description:
//
//  This is the class of a filter to be associated with a
// sensitive detector.
//  This class filters steps by partilce definition and kinetic energy.
//
// Created: 2005-11-14  Tsukasa ASO.
//
///////////////////////////////////////////////////////////////////////////////

G4SDParticleWithEnergyFilter::G4SDParticleWithEnergyFilter(const G4String& name,
                                                           G4double elow,
                                                           G4double ehigh)
  : G4VSDFilter(name)
{
  fParticleFilter = new G4SDParticleFilter(name);
  fKineticFilter  = new G4SDKineticEnergyFilter(name, elow, ehigh);
}

G4SDParticleWithEnergyFilter::~G4SDParticleWithEnergyFilter()
{
  delete fParticleFilter;
  delete fKineticFilter;
}

G4bool G4SDParticleWithEnergyFilter::Accept(const G4Step* aStep) const
{
  if(!fParticleFilter->Accept(aStep))
    return false;
  if(!fKineticFilter->Accept(aStep))
    return false;
  return true;
}

void G4SDParticleWithEnergyFilter::add(const G4String& particleName)
{
  fParticleFilter->add(particleName);
}

void G4SDParticleWithEnergyFilter::SetKineticEnergy(G4double elow,
                                                    G4double ehigh)
{
  fKineticFilter->SetKineticEnergy(elow, ehigh);
}

void G4SDParticleWithEnergyFilter::show()
{
  fParticleFilter->show();
  fKineticFilter->show();
}

G4SDParticleWithEnergyFilter::G4SDParticleWithEnergyFilter(
  const G4SDParticleWithEnergyFilter& rhs)
  : G4VSDFilter(rhs.filterName)
{
  fParticleFilter = new G4SDParticleFilter(*rhs.fParticleFilter);
  fKineticFilter  = new G4SDKineticEnergyFilter(*rhs.fKineticFilter);
}

G4SDParticleWithEnergyFilter& G4SDParticleWithEnergyFilter::operator=(
  const G4SDParticleWithEnergyFilter& rhs)
{
  if(this == &rhs)
    return *this;
  G4VSDFilter::operator=(rhs);
  delete fParticleFilter;
  fParticleFilter = new G4SDParticleFilter(*(rhs.fParticleFilter));
  delete fKineticFilter;
  fKineticFilter = new G4SDKineticEnergyFilter(*(rhs.fKineticFilter));
  return *this;
}
