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//
/// \file RE02EventAction.cc
/// \brief Implementation of the RE02EventAction class

#include "RE02EventAction.hh"

#include "G4Event.hh"
#include "G4EventManager.hh"
#include "G4Trajectory.hh"
#include "G4TrajectoryContainer.hh"

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02EventAction::RE02EventAction() : G4UserEventAction() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RE02EventAction::~RE02EventAction() {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE02EventAction::BeginOfEventAction(const G4Event*) {}

//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void RE02EventAction::EndOfEventAction(const G4Event* evt)
{
  G4int event_id = evt->GetEventID();

  // periodic printing
  //
  if (event_id < 10 || (event_id < 1000 && event_id % 100 == 0)
      || (event_id < 10000 && event_id % 1000 == 0) || (event_id < 100000 && event_id % 10000 == 0))
  {
    G4cout << ">>> Event " << evt->GetEventID() << G4endl;
#ifdef print_stored_trajectories
    // get number of stored trajectories
    //
    G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer();
    G4int n_trajectories = 0;
    if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
    G4cout << "    " << n_trajectories << " trajectories stored in this event." << G4endl;
#endif
  }
}

//
