//=============================================================================================================
/**
 * @file     surfacetreeitem.cpp
 * @author   Christoph Dinh <christoph.dinh@mne-cpp.org>;
 *           Lars Debor <Lars.Debor@tu-ilmenau.de>;
 *           Gabriel B Motta <gabrielbenmotta@gmail.com>;
 *           Lorenz Esch <lesch@mgh.harvard.edu>
 * @since    2.0.0
 * @date     February, 2026
 *
 * @section  LICENSE
 *
 * Copyright (C) 2026, Christoph Dinh. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that
 * the following conditions are met:
 *     * Redistributions of source code must retain the above copyright notice, this list of conditions and the
 *       following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
 *       the following disclaimer in the documentation and/or other materials provided with the distribution.
 *     * Neither the name of MNE-CPP authors nor the names of its contributors may be used
 *       to endorse or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 *
 * @brief    SurfaceTreeItem class definition.
 *
 */

//=============================================================================================================
// INCLUDES
//=============================================================================================================

#include "surfacetreeitem.h"

SurfaceTreeItem::SurfaceTreeItem(const QString &text)
    : AbstractTreeItem(text, SurfaceItem)
{
    // Default shader mode = 0 (Standard)
    setData(0, ShaderModeRole);
}

void SurfaceTreeItem::setSurfaceData(const FSLIB::Surface &surface)
{
    // Store as QVariant. We might need Q_DECLARE_METATYPE for FSLIB::Surface if not already done.
    // For now assuming FSLIB types are registered or we can register them.
    QVariant v;
    v.setValue(surface);
    setData(v, SurfaceDataRole);
}

void SurfaceTreeItem::setAnnotationData(const FSLIB::Annotation &annotation)
{
    QVariant v;
    v.setValue(annotation);
    setData(v, AnnotationDataRole);
}

void SurfaceTreeItem::setShaderMode(int mode)
{
    setData(mode, ShaderModeRole);
}

FSLIB::Surface SurfaceTreeItem::surfaceData() const
{
    return data(SurfaceDataRole).value<FSLIB::Surface>();
}

FSLIB::Annotation SurfaceTreeItem::annotationData() const
{
    return data(AnnotationDataRole).value<FSLIB::Annotation>();
}

int SurfaceTreeItem::shaderMode() const
{
    return data(ShaderModeRole).toInt();
}
