Qt Quick 3D - Dynamic Texture Example


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  import QtQuick3D 1.14
  import QtQuick 2.14

  Node {
      id: doorRoot
      rotationOrder: Node.XYZr
      orientation: Node.RightHanded
      property PerspectiveCamera activeCamera: camera

      PointLight {
          id: lamp
          x: -10
          y: 100
          z: -100
          orientation: Node.RightHanded
          color: "#ffffffff"
          linearFade: 1
          brightness: 300
      }

      PerspectiveCamera {
          id: camera

          x: 180.067
          y: 225.598
          z: -411.521
          rotation.x: -15.4614

          rotation.y: 171.605

          rotationOrder: Node.XYZr
          orientation: Node.RightHanded
          fieldOfViewOrientation: Camera.Horizontal
      }

      Model {
          id: door1
          pivot.x: 20
          x: 80
          y: 70
          scale.x: 2
          scale.y: 3.5
          scale.z: 0.5
          rotationOrder: Node.XYZr
          orientation: Node.RightHanded
          source: "meshes/door1.mesh"
          pickable: true

          DefaultMaterial {
              id: material_001_material
              diffuseMap: Texture {
                  sourceItem: object2d
                  flipV: true
              }
          }
          materials: [
              material_001_material
          ]

          states: State {
              name: "opened"
              PropertyChanges {
                  target: door1
                  rotation: Qt.vector3d(0, 90, 0)
              }
          }
          transitions: Transition {
              to: "opened"
              reversible: true
              SequentialAnimation {
                  PropertyAnimation { property: "rotation"; duration: 2000 }
              }
          }
       }

      Model {
          id: wall
          y: 100
          scale.x: 400
          scale.y: 100
          scale.z: 10
          rotationOrder: Node.XYZr
          orientation: Node.RightHanded
          source: "meshes/wall.mesh"

          DefaultMaterial {
              id: material_material
              diffuseColor: "lightgreen"
          }
          materials: [
              material_material
          ]
      }

      Model {
          id: door2
          x: -80
          y: 70
          scale.x: 2
          scale.y: 3.5
          scale.z: 0.5
          pivot.x: -20
          rotationOrder: Node.XYZr
          orientation: Node.RightHanded
          source: "meshes/door2.mesh"
          pickable: true
          materials: [
              material_001_material
          ]
          states: State {
              name: "opened"
              PropertyChanges {
                  target: door2
                  rotation: Qt.vector3d(0, -90, 0)
              }
          }
          transitions: Transition {
              to: "opened"
              reversible: true
              SequentialAnimation {
                  PropertyAnimation { property: "rotation"; duration: 2000 }
              }
          }
      }
  }