Method
GdkGLTextureBuilderset_format
unstable since: 4.12
Declaration [src]
void
gdk_gl_texture_builder_set_format (
GdkGLTextureBuilder* self,
GdkMemoryFormat format
)
Description [src]
Sets the format of the texture. The default is GDK_MEMORY_R8G8B8A8_PREMULTIPLIED
.
The format is the preferred format the texture data should be downloaded to. The
format must be supported by the GL version of GdkGLTextureBuilder:context
.
Setting the right format is particularly useful when using high bit depth textures to preserve the bit depth, to set the correct value for unpremultiplied textures and to make sure opaque textures are treated as such.
Available since: 4.12
org.gdk.Method.set_property | format |
Sets property | Gdk.GLTextureBuilder:format |
Parameters
format
-
Type:
GdkMemoryFormat
The texture’s format.