|
virtual void | setVertexArray (unsigned int, const osg::Vec2 *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec3 *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec4 *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec2d *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec3d *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec4d *) |
|
virtual void | begin (GLenum mode) |
|
virtual void | vertex (unsigned int vert) |
|
virtual void | end () |
|
virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
|
template<typename I > |
void | drawElements (GLenum mode, GLsizei count, const I *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
|
virtual | ~PrimitiveIndexFunctor () |
|
virtual void | setVertexArray (unsigned int count, const Vec2 *vertices)=0 |
|
virtual void | setVertexArray (unsigned int count, const Vec3 *vertices)=0 |
|
virtual void | setVertexArray (unsigned int count, const Vec4 *vertices)=0 |
|
virtual void | setVertexArray (unsigned int count, const Vec2d *vertices)=0 |
|
virtual void | setVertexArray (unsigned int count, const Vec3d *vertices)=0 |
|
virtual void | setVertexArray (unsigned int count, const Vec4d *vertices)=0 |
|
virtual void | drawArrays (GLenum mode, GLint first, GLsizei count)=0 |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices)=0 |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices)=0 |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices)=0 |
|