#  Vertex attrib array state reset failed: glGetError() returned GL_CONTEXT_LOST at gluStateReset.cpp:93
# Naming a few specific flakes seen here, but also including a general regex match.
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_scale_blit_from_default
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_linear_out_of_bounds_blit_from_default
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only
dEQP-GLES3.functional.fbo.*blit.*
dEQP-GLES3.functional.fbo.msaa.4_samples.*

# "ERROR: Verification against low precision requirements failed, failing test case."
dEQP-GLES3.functional.texture.shadow.2d.*depth24_stencil8

# Mostly fails, occasional pass
dEQP-GLES3.*functional.texture.specification.*depth.*

dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_stencil

dEQP-GLES31.functional.blend_equation_advanced.basic.multiply

KHR-GLES3.framebuffer_blit.multisampled_to_singlesampled_blit_depth_config_test

# MSAA dEQP-GLES31.functional.blend_equation_advanced exhibits different
# failures based on the caselist test order.  This regex covers the different
# results for the full test run.
multisample-dEQP-GLES31.functional.blend_equation_advanced.*

# A subset of these *can* pass, so marking them as flaky despite their near 100% fail rate
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.recompile_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.recompile_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_source_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_source_vertex
