spec@arb_shader_image_load_store@host-mem-barrier
spec@arb_shader_image_load_store@host-mem-barrier@Vertex array/RaW/one bit barrier test/64x64

# 2022-11-23 The following two case are xfails, but sometimes pass.
spec@egl_chromium_sync_control@conformance
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test

# Flaky with a Fail result since the piglit fix made it stop crashing.
glx@glx-make-current

# uprev Piglit in Mesa
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear
glx@glx-multithread-texture
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread

dEQP-GLES2.functional.fbo.render.resize.rbo_bgra_stencil_index8
dEQP-GLES3.functional.fbo.render.recreate_color.tex2d_rg8ui_depth_stencil_rbo_depth24_stencil8

dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_fastest
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.units.4_units.only_3d.4
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_mirror

dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp

dEQP-GLES31.functional.copy_image.compressed.viewclass_astc_12x12_rgba.srgb8_alpha8_astc_12x12_khr_srgb8_alpha8_astc_12x12_khr.texture2d_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_srgb8_alpha8_etc2_eac.texture2d_array_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32f.texture3d_to_texture2d
dEQP-GLES31.functional.copy_image.mixed.viewclass_64_bits_mixed.rg32i_r11_eac.cubemap_to_texture2d
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.rg32f_rgba16ui.texture3d_to_renderbuffer
dEQP-GLES31.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32i.texture3d_to_texture2d
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2darrayshadow
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubeshadow
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2dshadow

glx@glx-visuals-stencil
shaders@glsl-kwin-blur-2
spec@!opengl 1.0@gl-1.0-ortho-pos
spec@!opengl 1.0@gl-1.0-readpixsanity
spec@!opengl 1.1@draw-copypixels-sync
spec@!opengl 1.1@draw-pixels
spec@!opengl 1.2@texture-packed-formats
spec@!opengl 3.2@layered-rendering@clear-color-all-types 3d mipmapped
spec@amd_shader_trinary_minmax@execution@built-in-functions@fs-mid3-vec4-vec4-vec4
spec@arb_clear_buffer_object@arb_clear_buffer_object-formats
spec@arb_clear_texture@arb_clear_texture-depth
spec@arb_copy_image@arb_copy_image-formats --samples=2
spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
spec@arb_framebuffer_srgb@blit renderbuffer linear single_sampled enabled render
spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb upsample disabled render
spec@arb_framebuffer_srgb@blit renderbuffer srgb scaled disabled clear
spec@arb_framebuffer_srgb@blit texture linear upsample enabled clear
spec@arb_framebuffer_srgb@blit texture linear_to_srgb scaled enabled render
spec@arb_framebuffer_srgb@blit texture linear_to_srgb single_sampled disabled render
spec@arb_framebuffer_srgb@blit texture srgb single_sampled enabled render
spec@arb_framebuffer_srgb@blit texture srgb_to_linear single_sampled enabled render
spec@arb_gpu_shader5@execution@fs-underflow-fma-compare-zero
spec@arb_gpu_shader5@texturegatheroffset@vs-rg-1-int-2darray-const
spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-int-2drect-const
spec@arb_gpu_shader5@texturegatheroffset@vs-rgba-0-unorm-2d
spec@arb_gpu_shader5@texturegatheroffsets@vs-rgba-1-float-2d
spec@arb_gpu_shader_int64@execution@built-in-functions@fs-op-sub-uint64_t-uint64_t
spec@arb_sample_shading@arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage
spec@arb_sample_shading@samplemask 6 all
spec@arb_shader_texture_lod@execution@tex-miplevel-selection \*gradarb 3d
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-assign-bitxor-uint-uint
spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float
spec@arb_texture_gather@texturegatheroffset@vs-r-none-int-2d
spec@arb_texture_gather@texturegatheroffset@vs-r-none-uint-2d
spec@arb_texture_gather@texturegatheroffset@vs-r-one-float-2d
spec@arb_texture_gather@texturegatheroffset@vs-r-red-uint-2darray
spec@arb_texture_gather@texturegatheroffset@vs-rgba-alpha-int-2d
spec@arb_texture_gather@texturegatheroffset@vs-rgba-alpha-uint-2d
spec@arb_texture_gather@texturegatheroffset@vs-rgba-none-float-2darray
spec@arb_texture_gather@texturegatheroffset@vs-rgba-one-unorm-2d
spec@arb_texture_multisample@arb_texture_multisample-sample-mask-execution
spec@arb_texture_rg@multisample-formats 2 gl_arb_texture_rg-int
spec@arb_texture_rg@multisample-formats 6 gl_arb_texture_rg-float
spec@arb_texture_rg@multisample-formats 8 gl_arb_texture_rg
spec@arb_texture_view@cubemap-view
spec@arb_texture_view@rendering-r32ui
spec@arb_timer_query@timestamp-get
spec@arb_transform_feedback2@change objects while paused
spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays
spec@arb_vertex_buffer_object@vbo-subdata-many drawelements
spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
spec@ext_external_objects@vk-ping-pong-multi-sem
spec@ext_external_objects@vk-ping-pong-single-sem
spec@ext_external_objects@vk-semaphores
spec@ext_framebuffer_blit@fbo-blit-check-limits
spec@ext_framebuffer_multisample@accuracy 16 stencil_resolve
spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil
spec@ext_framebuffer_multisample@accuracy 4 depth_draw small depthstencil
spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil
spec@ext_framebuffer_multisample@accuracy 4 srgb small depthstencil
spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil
spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil
spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil
spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthstencil
spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil
spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 8
spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled
spec@ext_framebuffer_multisample@interpolation 6 non-centroid-deriv-disabled
spec@ext_framebuffer_multisample@multisample-blit 8 depth
spec@ext_framebuffer_object@fbo-drawbuffers-blend-add
spec@ext_framebuffer_object@fbo-generatemipmap-nonsquare
spec@ext_framebuffer_object@getteximage-formats init-by-rendering
spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm
spec@ext_texture_srgb@multisample-formats 4 gl_ext_texture_srgb
spec@ext_transform_feedback@immediate-reuse
spec@glsl-1.20@execution@built-in-functions@vs-transpose-mat2x4
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 1d
spec@glsl-1.20@execution@variable-indexing@vs-varying-mat2-row-rd
spec@glsl-1.30@execution@fs-execution-ordering
spec@glsl-1.30@execution@tex-miplevel-selection texture\(\) 1darrayshadow
spec@glsl-1.30@execution@tex-miplevel-selection texture\(\) 2d
spec@glsl-1.30@execution@tex-miplevel-selection texture\(\) 2darrayshadow
spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2darrayshadow
spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2d
spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 3d
spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1d
spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 3d
spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darray
spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2d
spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 3d
spec@glsl-1.30@execution@tex-miplevel-selection textureoffset\(bias\) 1d
spec@glsl-1.30@execution@tex-miplevel-selection textureproj\(bias\) 1d_projvec4
spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 1d
spec@glsl-1.30@execution@tex-miplevel-selection textureprojlodoffset 2d_projvec4
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
spec@glsl-1.30@execution@texturesize@fs-texturesize-sampler2darrayshadow
spec@glsl-4.00@execution@built-in-functions@gs-mix-dvec2-dvec2-bvec2
spec@glsl-4.30@execution@built-in-functions@cs-op-bitxor-uvec3-uint
spec@nv_copy_image@nv_copy_image-formats --samples=2
spec@nv_copy_image@nv_copy_image-formats --samples=4
spec@nv_copy_image@nv_copy_image-formats --samples=8
spec@nv_copy_image@nv_copy_image-simple --tex-to-tex

# A subset of these *can* pass, so marking them as flaky despite their near 100% fail rate
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.delete_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.detach_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.reattach_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.recompile_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.recompile_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_shader_vertex
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_source_fragment
dEQP-GLES3.functional.shader_api.program_binary.binary_persistence.replace_source_vertex
