ModelMaker.hh
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1/*
2 * Copyright (C) 2012 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GAZEBO_GUI_MODELMAKER_HH_
18#define GAZEBO_GUI_MODELMAKER_HH_
19
20#include <list>
21#include <memory>
22#include <string>
23#include <sdf/sdf.hh>
24
26#include "gazebo/util/system.hh"
27
28namespace gazebo
29{
30 namespace gui
31 {
32 class ModelMakerPrivate;
33
35 class GZ_GUI_VISIBLE ModelMaker : public EntityMaker
36 {
39 public: enum SimpleShapes {
45 CYLINDER
46 };
47
49 public: ModelMaker();
50
52 public: ~ModelMaker();
53
54 // Documentation inherited
55 public: virtual void Stop();
56
60 public: bool InitFromModel(const std::string &_modelName);
61
65 public: bool InitFromFile(const std::string &_filename);
66
71 public: bool InitSimpleShape(SimpleShapes _shape);
72
73 // Documentation inherited
74 public: virtual ignition::math::Vector3d EntityPosition() const;
75
76 // Documentation inherited
77 protected: virtual void SetEntityPosition(
78 const ignition::math::Vector3d &_pos);
79
81 private: bool Init();
82
85 private: void CreateModelFromSDF(sdf::ElementPtr _modelElem);
86
88 private: virtual void CreateTheEntity();
89
92 private: std::unique_ptr<ModelMakerPrivate> dataPtr;
93 };
94 }
95}
96#endif
gui
Definition KeyEventHandler.hh:29
To make an entity, base class.
Definition EntityMaker.hh:40
Used to insert new models into the scene.
Definition ModelMaker.hh:36
bool InitSimpleShape(SimpleShapes _shape)
Initialize the model maker to make one of the supported simple shapes.
~ModelMaker()
Destructor.
SimpleShapes
Unique identifiers for each simple shape supported.
Definition ModelMaker.hh:39
@ BOX
Box.
Definition ModelMaker.hh:41
@ CYLINDER
Cylinder.
Definition ModelMaker.hh:45
@ SPHERE
Sphere.
Definition ModelMaker.hh:43
bool InitFromModel(const std::string &_modelName)
Initialize the model maker with an existing model.
ModelMaker()
Constructor.
virtual void SetEntityPosition(const ignition::math::Vector3d &_pos)
Sets the entity world position.
virtual ignition::math::Vector3d EntityPosition() const
Returns the entity world position.
bool InitFromFile(const std::string &_filename)
Initialize the model maker from a file.
virtual void Stop()
Stop the maker.
Forward declarations for the common classes.
Definition Animation.hh:27