17#ifndef GAZEBO_PHYSICS_DART_DARTMULTIRAYSHAPE_HH_
18#define GAZEBO_PHYSICS_DART_DARTMULTIRAYSHAPE_HH_
32 class DARTMultiRayShapePrivate;
50 protected:
void AddRay(
const ignition::math::Vector3d &_start,
51 const ignition::math::Vector3d &_end);
55 private: DARTMultiRayShapePrivate *dataPtr;
DART wrapper forward declarations and typedefs.
DART specific version of MultiRayShape.
Definition DARTMultiRayShape.hh:36
void AddRay(const ignition::math::Vector3d &_start, const ignition::math::Vector3d &_end)
Add a ray to the collision.
DARTMultiRayShape(DARTCollisionPtr _parent)
Constructor.
virtual ~DARTMultiRayShape()
Destructor.
virtual void UpdateRays()
Method for updating the rays.
Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner.
Definition MultiRayShape.hh:40
boost::shared_ptr< DARTCollision > DARTCollisionPtr
Definition DARTTypes.hh:49
Forward declarations for the common classes.
Definition Animation.hh:27