17#ifndef GAZEBO_PHYSICS_BULLET_BULLETMULTIRAYSHAPE_HH_
18#define GAZEBO_PHYSICS_BULLET_BULLETMULTIRAYSHAPE_HH_
44 protected:
void AddRay(
const ignition::math::Vector3d &start,
45 const ignition::math::Vector3d &end);
BasePtr parent
Parent of this entity.
Definition Base.hh:334
Bullet specific version of MultiRayShape.
Definition BulletMultiRayShape.hh:33
void AddRay(const ignition::math::Vector3d &start, const ignition::math::Vector3d &end)
Add a ray to the collision.
virtual ~BulletMultiRayShape()
Destructor.
virtual void UpdateRays()
Update the rays.
BulletMultiRayShape(CollisionPtr parent)
Constructor.
Laser collision contains a set of ray-collisions, structured to simulate a laser range scanner.
Definition MultiRayShape.hh:40
boost::shared_ptr< Collision > CollisionPtr
Definition PhysicsTypes.hh:113
boost::shared_ptr< BulletPhysics > BulletPhysicsPtr
Definition BulletTypes.hh:44
Forward declarations for the common classes.
Definition Animation.hh:27