17#ifndef GAZEBO_RENDERING_SELECTIONOBJ_HH_
18#define GAZEBO_RENDERING_SELECTIONOBJ_HH_
90 public:
void SetMode(
const std::string &_mode);
99 public:
void SetState(
const std::string &_state);
138 &_material,
bool _unique =
true);
141 private:
void CreateScaleVisual();
144 private:
void CreateRotateVisual();
147 private:
void CreateTranslateVisual();
rendering
Definition RenderEngine.hh:31
Interactive selection object for models and links.
Definition SelectionObj.hh:35
void SetMode(const std::string &_mode)
Set the manipulation mode.
SelectionMode GetState()
Get the current selection state.
void SetHandleVisible(SelectionMode _mode, bool _visible)
Set the visibility for a specific handle or handle group.
void SetMode(SelectionMode _mode)
Set the selection mode.
void SetState(const std::string &_state)
Set state by highlighting the corresponding selection object visual.
SelectionMode
Definition SelectionObj.hh:39
@ ROT_Z
Rotation in z.
Definition SelectionObj.hh:59
@ TRANS
Translation mode.
Definition SelectionObj.hh:43
@ TRANS_X
Translation in x.
Definition SelectionObj.hh:49
@ SCALE_Y
Scale in y.
Definition SelectionObj.hh:63
@ SCALE
Scale mode.
Definition SelectionObj.hh:47
@ ROT
Rotation mode.
Definition SelectionObj.hh:45
@ ROT_X
Rotation in x.
Definition SelectionObj.hh:55
@ TRANS_Y
Translation in y.
Definition SelectionObj.hh:51
@ ROT_Y
Rotation in y.
Definition SelectionObj.hh:57
@ SELECTION_NONE
Translation in x.
Definition SelectionObj.hh:41
@ SCALE_Z
Scale in z.
Definition SelectionObj.hh:65
@ SCALE_X
Scale in x.
Definition SelectionObj.hh:61
@ TRANS_Z
Translation in z.
Definition SelectionObj.hh:53
void SetGlobal(bool _global)
Set selection object to ignore local transforms.
void SetState(SelectionMode _state)
Set state by highlighting the corresponding selection object visual.
void UpdateSize()
Update selection object size to match the parent visual.
SelectionMode GetMode()
Get the current selection mode.
virtual ~SelectionObj()
Deconstructor.
void Detach()
Detach the selection object from the current visual.
void Attach(rendering::VisualPtr _vis)
Attach the selection object to the given visual.
bool GetHandleVisible(SelectionMode _mode) const
Get the visibility for a specific handle.
void SetHandleMaterial(SelectionMode _mode, const std::string &_material, bool _unique=true)
Set the material for a specific handle or handle group.
SelectionObj(const std::string &_name, VisualPtr _vis)
Constructor.
A renderable object.
Definition Visual.hh:61
std::shared_ptr< Visual > VisualPtr
Definition RenderTypes.hh:114
Forward declarations for the common classes.
Definition Animation.hh:27