17#ifndef GAZEBO_GUI_MAINWINDOW_HH_
18#define GAZEBO_GUI_MAINWINDOW_HH_
23#include "gazebo/gazebo_config.h"
25#include "gazebo/msgs/MessageTypes.hh"
41 class MainWindowPrivate;
62 public:
unsigned int EntityId(
const std::string &_name);
136 private:
void OnGUI(ConstGUIPtr &_msg);
138 private slots:
void ItemSelected(QTreeWidgetItem *,
int);
139 private slots:
void New();
140 private slots:
void Open();
141 private slots:
void Save();
142 private slots:
void SaveAs();
145 private slots:
void SaveINI();
148 private slots:
void Clone();
151 private slots:
void HotkeyChart();
154 private slots:
void About();
156 private slots:
void Step();
159 private slots:
void Arrow();
162 private slots:
void Translate();
165 private slots:
void Rotate();
168 private slots:
void Scale();
172 private slots:
void Align();
175 private slots:
void Snap();
177 private slots:
void CreateBox();
178 private slots:
void CreateSphere();
179 private slots:
void CreateCylinder();
180 private slots:
void CreateMesh();
181 private slots:
void CreatePointLight();
182 private slots:
void CreateSpotLight();
183 private slots:
void CreateDirectionalLight();
186 private slots:
void CaptureScreenshot();
188 private slots:
void InsertModel();
191 private slots:
void ShowGrid();
194 private slots:
void ShowOrigin();
197 private slots:
void ShowCollisions();
200 private slots:
void ShowJoints();
203 private slots:
void ShowContacts();
206 private slots:
void ShowCOM();
209 private slots:
void ShowInertia();
212 private slots:
void ShowLinkFrame();
215 private slots:
void ShowSkeleton();
218 private slots:
void FullScreen();
221 private slots:
void ShowToolbars();
223 private slots:
void FPS();
224 private slots:
void Orbit();
225 private slots:
void ViewOculus();
226 private slots:
void OnResetModelOnly();
227 private slots:
void OnResetWorld();
228 private slots:
void SetTransparent();
229 private slots:
void SetWireframe();
232 private slots:
void ShowGUIOverlays();
238 private slots:
void OnDataLoggerClosed();
241 private slots:
void SelectTopic();
244 private slots:
void Plot();
247 private slots:
void OnAddPlugins();
251 private slots:
void OnTrackVisual(
const std::string &_visualName);
255 private slots:
void OnEditorGroup(QAction *_action);
259 private:
void OnFullScreen(
bool _value);
263 private:
void OnShowToolbars(
bool _value);
265 private:
void OnMoveMode(
bool _mode);
268 private:
void CreateActions();
271 private:
void DeleteActions();
274 private:
void CreateMenus();
277 private:
void CreateMenuBar();
280 private:
void CreateEditors();
282 private:
void OnModel(ConstModelPtr &_msg);
286 private:
void OnLight(ConstLightPtr &_msg);
288 private:
void OnResponse(ConstResponsePtr &_msg);
289 private:
void OnWorldModify(ConstWorldModifyPtr &_msg);
290 private:
void OnManipMode(
const std::string &_mode);
291 private:
void OnSetSelectedEntity(
const std::string &_name,
292 const std::string &_mode);
296 private:
void OnInputStepSizeChanged(
int _value);
300 private:
void OnFollow(
const std::string &_modelName);
306 private:
void CreateDisabledIcon(
const std::string &_pixmap,
311 private:
void OnWindowMode(
const std::string &_mode);
315 private: std::unique_ptr<MainWindowPrivate> dataPtr;
#define NULL
Definition CommonTypes.hh:31
gui
Definition KeyEventHandler.hh:29
A widget that provides data logging functionality.
Definition DataLogger.hh:38
Base class for editors, such as BuildingEditor and TerrainEditor.
Definition Editor.hh:36
Definition MainWindow.hh:44
void Play()
Play simulation.
gui::RenderWidget * RenderWidget() const
Get a pointer to the render widget.
void Init()
Initialization.
void AddPlugins()
A signal to trigger loading of GUI plugins.
unsigned int EntityId(const std::string &_name)
Get an entity id.
virtual ~MainWindow()
Destructor.
void ShowLeftColumnWidget(const std::string &_name="default")
Show a widget in the left column.
void AddMenu(QMenu *_menu)
Add a menu to the main window menu bar.
void Pause()
Pause simulation.
void Close()
A signal to indicate the main window is about to close.
gui::Editor * Editor(const std::string &_name) const
Get an editor by name.
bool IsPaused() const
Returns the state of the simulation, true if paused.
void AddToLeftColumn(const std::string &_name, QWidget *_widget)
Add a widget to the left column stack of widgets.
void closeEvent(QCloseEvent *_event)
void SetLeftPaneVisibility(bool _on)
Set whether the left pane is visible.
void ShowMenuBar(QMenuBar *_bar=NULL)
Show a custom menubar.
bool HasEntityName(const std::string &_name)
Has an entity name.
void Load()
Load the mainwindow.
QAction * CloneAction(QAction *_action, QObject *_parent)
Create a new action with information from the given action, such as text and tooltip.
void TrackVisual(const std::string &_visualName)
A signal to track a visual.
Forward declarations for the common classes.
Definition Animation.hh:27