// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <optional>
#include <set>
#include <span>
#include <string>
#include <ankerl/unordered_dense.h>
#include <vector>

#include "common/common_types.h"
#include "common/logging.h"
#include "common/settings.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

VK_DEFINE_HANDLE(VmaAllocator)

// Define all features which may be used by the implementation here.
// Vulkan version in the macro describes the minimum version required for feature availability.
// If the Vulkan version is lower than the required version, the named extension is required.
#define FOR_EACH_VK_FEATURE_1_1(FEATURE)                                                           \
    FEATURE(KHR, 16BitStorage, 16BIT_STORAGE, bit16_storage)                                       \
    FEATURE(KHR, ShaderAtomicInt64, SHADER_ATOMIC_INT64, shader_atomic_int64)                      \
    FEATURE(KHR, ShaderDrawParameters, SHADER_DRAW_PARAMETERS, shader_draw_parameters)             \
    FEATURE(KHR, ShaderFloat16Int8, SHADER_FLOAT16_INT8, shader_float16_int8)                      \
    FEATURE(KHR, UniformBufferStandardLayout, UNIFORM_BUFFER_STANDARD_LAYOUT,                      \
            uniform_buffer_standard_layout)                                                        \
    FEATURE(KHR, VariablePointer, VARIABLE_POINTERS, variable_pointer)

#define FOR_EACH_VK_FEATURE_1_2(FEATURE)                                                           \
    FEATURE(EXT, DescriptorIndexing, DESCRIPTOR_INDEXING, descriptor_indexing)                     \
    FEATURE(EXT, HostQueryReset, HOST_QUERY_RESET, host_query_reset)                               \
    FEATURE(KHR, 8BitStorage, 8BIT_STORAGE, bit8_storage)                                          \
    FEATURE(KHR, TimelineSemaphore, TIMELINE_SEMAPHORE, timeline_semaphore)

#define FOR_EACH_VK_FEATURE_1_3(FEATURE)                                                           \
    FEATURE(EXT, ImageRobustness, IMAGE_ROBUSTNESS, robust_image_access)                           \
    FEATURE(EXT, ShaderDemoteToHelperInvocation, SHADER_DEMOTE_TO_HELPER_INVOCATION,               \
            shader_demote_to_helper_invocation)                                                    \
    FEATURE(EXT, SubgroupSizeControl, SUBGROUP_SIZE_CONTROL, subgroup_size_control)                \
    FEATURE(KHR, Maintenance4, MAINTENANCE_4, maintenance4)

#define FOR_EACH_VK_FEATURE_1_4(FEATURE)

// Define all features which may be used by the implementation and require an extension here.
#define FOR_EACH_VK_FEATURE_EXT(FEATURE)                                                           \
    FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color)                      \
    FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control)                         \
    FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control)                         \
    FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state)             \
    FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2)         \
    FEATURE(EXT, ExtendedDynamicState3, EXTENDED_DYNAMIC_STATE_3, extended_dynamic_state3)         \
    FEATURE(EXT, 4444Formats, 4444_FORMATS, format_a4b4g4r4)                                       \
    FEATURE(EXT, IndexTypeUint8, INDEX_TYPE_UINT8, index_type_uint8)                               \
    FEATURE(EXT, LineRasterization, LINE_RASTERIZATION, line_rasterization)                        \
    FEATURE(EXT, PrimitiveTopologyListRestart, PRIMITIVE_TOPOLOGY_LIST_RESTART,                    \
            primitive_topology_list_restart)                                                       \
    FEATURE(EXT, ProvokingVertex, PROVOKING_VERTEX, provoking_vertex)                              \
    FEATURE(EXT, Robustness2, ROBUSTNESS_2, robustness2)                                           \
    FEATURE(EXT, TransformFeedback, TRANSFORM_FEEDBACK, transform_feedback)                        \
    FEATURE(EXT, VertexInputDynamicState, VERTEX_INPUT_DYNAMIC_STATE, vertex_input_dynamic_state)  \
    FEATURE(KHR, Maintenance5, MAINTENANCE_5, maintenance5)                                        \
    FEATURE(KHR, Maintenance6, MAINTENANCE_6, maintenance6)                                        \
    FEATURE(KHR, PipelineExecutableProperties, PIPELINE_EXECUTABLE_PROPERTIES,                     \
            pipeline_executable_properties)                                                        \
    FEATURE(KHR, WorkgroupMemoryExplicitLayout, WORKGROUP_MEMORY_EXPLICIT_LAYOUT,                  \
            workgroup_memory_explicit_layout)


// Define miscellaneous extensions which may be used by the implementation here.
#define FOR_EACH_VK_EXTENSION(EXTENSION)                                                           \
    EXTENSION(EXT, CONDITIONAL_RENDERING, conditional_rendering)                                   \
    EXTENSION(EXT, CONSERVATIVE_RASTERIZATION, conservative_rasterization)                         \
    EXTENSION(EXT, DEPTH_RANGE_UNRESTRICTED, depth_range_unrestricted)                             \
    EXTENSION(EXT, MEMORY_BUDGET, memory_budget)                                                   \
    EXTENSION(EXT, ROBUSTNESS_2, robustness_2)                                                     \
    EXTENSION(EXT, SAMPLER_FILTER_MINMAX, sampler_filter_minmax)                                   \
    EXTENSION(EXT, SHADER_STENCIL_EXPORT, shader_stencil_export)                                   \
    EXTENSION(EXT, SHADER_VIEWPORT_INDEX_LAYER, shader_viewport_index_layer)                       \
    EXTENSION(EXT, TOOLING_INFO, tooling_info)                                                     \
    EXTENSION(EXT, VERTEX_ATTRIBUTE_DIVISOR, vertex_attribute_divisor)                             \
    EXTENSION(KHR, DRAW_INDIRECT_COUNT, draw_indirect_count)                                       \
    EXTENSION(KHR, DRIVER_PROPERTIES, driver_properties)                                           \
    EXTENSION(KHR, PUSH_DESCRIPTOR, push_descriptor)                                               \
    EXTENSION(KHR, SAMPLER_MIRROR_CLAMP_TO_EDGE, sampler_mirror_clamp_to_edge)                     \
    EXTENSION(KHR, SHADER_FLOAT_CONTROLS, shader_float_controls)                                   \
    EXTENSION(KHR, SPIRV_1_4, spirv_1_4)                                                           \
    EXTENSION(KHR, SWAPCHAIN, swapchain)                                                           \
    EXTENSION(KHR, SWAPCHAIN_MUTABLE_FORMAT, swapchain_mutable_format)                             \
    EXTENSION(KHR, IMAGE_FORMAT_LIST, image_format_list)                                           \
    EXTENSION(KHR, MAINTENANCE_1, maintenance1)                                                    \
    EXTENSION(KHR, MAINTENANCE_2, maintenance2)                                                    \
    EXTENSION(KHR, MAINTENANCE_3, maintenance3)                                                    \
    EXTENSION(KHR, MAINTENANCE_7, maintenance7)                                                    \
    EXTENSION(KHR, MAINTENANCE_8, maintenance8)                                                    \
    EXTENSION(NV, DEVICE_DIAGNOSTICS_CONFIG, device_diagnostics_config)                            \
    EXTENSION(NV, GEOMETRY_SHADER_PASSTHROUGH, geometry_shader_passthrough)                        \
    EXTENSION(NV, VIEWPORT_ARRAY2, viewport_array2)                                                \
    EXTENSION(NV, VIEWPORT_SWIZZLE, viewport_swizzle)                                              \
    EXTENSION(EXT, FILTER_CUBIC, filter_cubic)                                                     \
    EXTENSION(IMG, FILTER_CUBIC, filter_cubic_img)                                                 \
    EXTENSION(QCOM, FILTER_CUBIC_WEIGHTS, filter_cubic_weights)

// Define extensions which must be supported.
#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME)                                            \
    EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)                                 \
    EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME)                                        \
    EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME)                             \
    EXTENSION_NAME(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME)

// Define extensions where the absence of the extension may result in a degraded experience.
#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME)                                          \
    EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME)                                    \
    EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME)                               \
    EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME)                                       \
    EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME)                                 \
    EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)                                   \
    EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME)                                 \
    EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME)                                 \
    EXTENSION_NAME(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME)                                     \
    EXTENSION_NAME(VK_EXT_4444_FORMATS_EXTENSION_NAME)                                             \
    EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME)                                       \
    EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME)                                             \
    EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME)                               \
    EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME)                               \
    EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME)                                           \
    EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME)

// Define features which must be supported.
#define FOR_EACH_VK_MANDATORY_FEATURE(FEATURE_NAME)                                                \
    FEATURE_NAME(features, depthBiasClamp)                                                         \
    FEATURE_NAME(features, depthClamp)                                                             \
    FEATURE_NAME(features, drawIndirectFirstInstance)                                              \
    FEATURE_NAME(features, dualSrcBlend)                                                           \
    FEATURE_NAME(features, fillModeNonSolid)                                                       \
    FEATURE_NAME(features, fragmentStoresAndAtomics)                                               \
    FEATURE_NAME(features, geometryShader)                                                         \
    FEATURE_NAME(features, imageCubeArray)                                                         \
    FEATURE_NAME(features, independentBlend)                                                       \
    FEATURE_NAME(features, largePoints)                                                            \
    FEATURE_NAME(features, logicOp)                                                                \
    FEATURE_NAME(features, multiDrawIndirect)                                                      \
    FEATURE_NAME(features, multiViewport)                                                          \
    FEATURE_NAME(features, occlusionQueryPrecise)                                                  \
    FEATURE_NAME(features, robustBufferAccess)                                                     \
    FEATURE_NAME(features, samplerAnisotropy)                                                      \
    FEATURE_NAME(features, sampleRateShading)                                                      \
    FEATURE_NAME(features, shaderClipDistance)                                                     \
    FEATURE_NAME(features, shaderCullDistance)                                                     \
    FEATURE_NAME(features, shaderImageGatherExtended)                                              \
    FEATURE_NAME(features, shaderStorageImageWriteWithoutFormat)                                   \
    FEATURE_NAME(features, tessellationShader)                                                     \
    FEATURE_NAME(features, vertexPipelineStoresAndAtomics)                                         \
    FEATURE_NAME(features, wideLines)                                                              \
    FEATURE_NAME(host_query_reset, hostQueryReset)                                                 \
    FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation)               \
    FEATURE_NAME(shader_draw_parameters, shaderDrawParameters)                                     \
    FEATURE_NAME(variable_pointer, variablePointers)                                               \
    FEATURE_NAME(variable_pointer, variablePointersStorageBuffer)

// Define features where the absence of the feature may result in a degraded experience.
#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME)                                              \
    FEATURE_NAME(bit16_storage, storageBuffer16BitAccess)                                          \
    FEATURE_NAME(bit8_storage, storageBuffer8BitAccess)                                            \
    FEATURE_NAME(custom_border_color, customBorderColors)                                          \
    FEATURE_NAME(depth_bias_control, depthBiasControl)                                             \
    FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation)              \
    FEATURE_NAME(depth_bias_control, depthBiasExact)                                               \
    FEATURE_NAME(extended_dynamic_state, extendedDynamicState)                                     \
    FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4)                                                  \
    FEATURE_NAME(robust_image_access, robustImageAccess)                                           \
    FEATURE_NAME(index_type_uint8, indexTypeUint8)                                                 \
    FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart)                    \
    FEATURE_NAME(provoking_vertex, provokingVertexLast)                                            \
    FEATURE_NAME(robustness2, nullDescriptor)                                                      \
    FEATURE_NAME(shader_float16_int8, shaderFloat16)                                               \
    FEATURE_NAME(shader_float16_int8, shaderInt8)                                                  \
    FEATURE_NAME(timeline_semaphore, timelineSemaphore)                                            \
    FEATURE_NAME(transform_feedback, transformFeedback)                                            \
    FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout)                      \
    FEATURE_NAME(vertex_input_dynamic_state, vertexInputDynamicState)

// These features are not required but can be helpful for drivers that can use it.
#define FOR_EACH_VK_OPTIONAL_FEATURE(FEATURE_NAME)                                                 \
    FEATURE_NAME(bit16_storage, uniformAndStorageBuffer16BitAccess)                                \
    FEATURE_NAME(bit8_storage, uniformAndStorageBuffer8BitAccess)

namespace Vulkan {

class NsightAftermathTracker;

/// Format usage descriptor.
enum class FormatType { Linear, Optimal, Buffer };

/// Subgroup size of the guest emulated hardware (Nvidia has 32 threads per subgroup).
const u32 GuestWarpSize = 32;

enum class NvidiaArchitecture {
    Arch_KeplerOrOlder,
    Arch_Maxwell,
    Arch_Pascal,
    Arch_Volta,
    Arch_Turing,
    Arch_AmpereOrNewer,
};

/// Handles data specific to a physical device.
class Device {
public:
    explicit Device(VkInstance instance, vk::PhysicalDevice physical, VkSurfaceKHR surface,
                    const vk::InstanceDispatch& dld);
    ~Device();

    /**
     * Returns a format supported by the device for the passed requirements.
     * @param wanted_format The ideal format to be returned. It may not be the returned format.
     * @param wanted_usage The usage that must be fulfilled even if the format is not supported.
     * @param format_type Format type usage.
     * @returns A format supported by the device.
     */
    VkFormat GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
                                FormatType format_type) const;

    /// Returns true if a format is supported.
    bool IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
                           FormatType format_type) const;

    /// Reports a device loss.
    void ReportLoss() const;

    /// Reports a shader to Nsight Aftermath.
    void SaveShader(std::span<const u32> spirv) const;

    /// Returns the name of the VkDriverId reported from Vulkan.
    std::string GetDriverName() const;

    /// Returns the dispatch loader with direct function pointers of the device.
    const vk::DeviceDispatch& GetDispatchLoader() const {
        return dld;
    }

    /// Returns the VMA allocator.
    VmaAllocator GetAllocator() const {
        return allocator;
    }

    /// Returns the logical device.
    const vk::Device& GetLogical() const {
        return logical;
    }

    /// Returns the physical device.
    vk::PhysicalDevice GetPhysical() const {
        return physical;
    }

    /// Returns the main graphics queue.
    vk::Queue GetGraphicsQueue() const {
        return graphics_queue;
    }

    /// Returns the main present queue.
    vk::Queue GetPresentQueue() const {
        return present_queue;
    }

    /// Returns main graphics queue family index.
    u32 GetGraphicsFamily() const {
        return graphics_family;
    }

    /// Returns main present queue family index.
    u32 GetPresentFamily() const {
        return present_family;
    }

    /// Returns the current Vulkan API version provided in Vulkan-formatted version numbers.
    u32 ApiVersion() const {
        return properties.properties.apiVersion;
    }

    /// Returns the current driver version provided in Vulkan-formatted version numbers.
    u32 GetDriverVersion() const {
        return properties.properties.driverVersion;
    }

    /// Returns the device name.
    std::string_view GetModelName() const {
        return properties.properties.deviceName;
    }

    /// Returns the driver ID.
    VkDriverIdKHR GetDriverID() const {
        return properties.driver.driverID;
    }

    bool ShouldBoostClocks() const;

    /// Returns uniform buffer alignment requirement.
    VkDeviceSize GetUniformBufferAlignment() const {
        return properties.properties.limits.minUniformBufferOffsetAlignment;
    }

    /// Returns storage alignment requirement.
    VkDeviceSize GetStorageBufferAlignment() const {
        return properties.properties.limits.minStorageBufferOffsetAlignment;
    }

    /// Returns the maximum range for storage buffers.
    VkDeviceSize GetMaxStorageBufferRange() const {
        return properties.properties.limits.maxStorageBufferRange;
    }

    /// Returns the maximum size for push constants.
    VkDeviceSize GetMaxPushConstantsSize() const {
        return properties.properties.limits.maxPushConstantsSize;
    }

    /// Returns the maximum size for shared memory.
    u32 GetMaxComputeSharedMemorySize() const {
        return properties.properties.limits.maxComputeSharedMemorySize;
    }

    /// Returns the maximum number of dynamic storage buffer descriptors per set.
    u32 GetMaxDescriptorSetStorageBuffersDynamic() const {
        return properties.properties.limits.maxDescriptorSetStorageBuffersDynamic;
    }

    /// Returns the maximum number of dynamic uniform buffer descriptors per set.
    u32 GetMaxDescriptorSetUniformBuffersDynamic() const {
        return properties.properties.limits.maxDescriptorSetUniformBuffersDynamic;
    }

    u32 GetMaxPerStageDescriptorSampledImages() const {
        return properties.properties.limits.maxPerStageDescriptorSampledImages;
    }

    u32 GetMaxPerStageResources() const {
        return properties.properties.limits.maxPerStageResources;
    }

    u32 GetMaxDescriptorSetSampledImages() const {
        return properties.properties.limits.maxDescriptorSetSampledImages;
    }

    /// Returns float control properties of the device.
    const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
        return properties.float_controls;
    }

    /// Returns true if ASTC is natively supported.
    bool IsOptimalAstcSupported() const {
        return features.features.textureCompressionASTC_LDR;
    }

    /// Returns true if BCn is natively supported.
    bool IsOptimalBcnSupported() const {
        return features.features.textureCompressionBC;
    }

    /// Returns true if descriptor aliasing is natively supported.
    bool IsDescriptorAliasingSupported() const {
        return GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
    }

    bool IsSampledImageArrayNonUniformIndexingSupported() const {
        return features.descriptor_indexing.shaderSampledImageArrayNonUniformIndexing;
    }

    /// Returns true if the device supports float64 natively.
    bool IsFloat64Supported() const {
        return features.features.shaderFloat64;
    }

    /// Returns true if the device supports float16 natively.
    bool IsFloat16Supported() const {
        return features.shader_float16_int8.shaderFloat16;
    }

    /// Returns true if the device supports int8 natively.
    bool IsInt8Supported() const {
        return features.shader_float16_int8.shaderInt8;
    }

    /// Returns true if the device supports binding multisample images as storage images.
    bool IsStorageImageMultisampleSupported() const {
        return features.features.shaderStorageImageMultisample;
    }

    /// Returns true if the device warp size can potentially be bigger than guest's warp size.
    bool IsWarpSizePotentiallyBiggerThanGuest() const {
        return is_warp_potentially_bigger;
    }

    /// Returns true if the device can be forced to use the guest warp size.
    bool IsGuestWarpSizeSupported(VkShaderStageFlagBits stage) const {
        return properties.subgroup_size_control.requiredSubgroupSizeStages & stage;
    }

    /// Returns true if the device supports the provided subgroup feature.
    bool IsSubgroupFeatureSupported(VkSubgroupFeatureFlagBits feature) const {
        return properties.subgroup_properties.supportedOperations & feature;
    }

    /// Returns the maximum number of push descriptors.
    u32 MaxPushDescriptors() const {
        return properties.push_descriptor.maxPushDescriptors;
    }

    /// Returns true if formatless image load is supported.
    bool IsFormatlessImageLoadSupported() const {
        return features.features.shaderStorageImageReadWithoutFormat;
    }

    /// Returns true if shader int64 is supported.
    bool IsShaderInt64Supported() const {
        return features.features.shaderInt64;
    }

    /// Returns true if shader int16 is supported.
    bool IsShaderInt16Supported() const {
        return features.features.shaderInt16;
    }

    // Returns true if depth bounds is supported.
    bool IsDepthBoundsSupported() const {
        return features.features.depthBounds;
    }

    /// Returns true when blitting from and to D24S8 images is supported.
    bool IsBlitDepth24Stencil8Supported() const {
        return is_blit_depth24_stencil8_supported;
    }

    /// Returns true when blitting from and to D32S8 images is supported.
    bool IsBlitDepth32Stencil8Supported() const {
        return is_blit_depth32_stencil8_supported;
    }

    /// Returns true if the device supports VK_NV_viewport_swizzle.
    bool IsNvViewportSwizzleSupported() const {
        return extensions.viewport_swizzle;
    }

    /// Returns true if the device supports VK_NV_viewport_array2.
    bool IsNvViewportArray2Supported() const {
        return extensions.viewport_array2;
    }

    /// Returns true if the device supports VK_NV_geometry_shader_passthrough.
    bool IsNvGeometryShaderPassthroughSupported() const {
        return extensions.geometry_shader_passthrough;
    }

    /// Returns true if the device supports VK_KHR_uniform_buffer_standard_layout.
    bool IsKhrUniformBufferStandardLayoutSupported() const {
        return extensions.uniform_buffer_standard_layout;
    }

    /// Returns true if the device supports VK_KHR_push_descriptor.
    bool IsKhrPushDescriptorSupported() const {
        return extensions.push_descriptor;
    }

    /// Returns true if VK_KHR_pipeline_executable_properties is enabled.
    bool IsKhrPipelineExecutablePropertiesEnabled() const {
        return extensions.pipeline_executable_properties;
    }

    /// Returns true if VK_KHR_swapchain_mutable_format is enabled.
    bool IsKhrSwapchainMutableFormatEnabled() const {
        return extensions.swapchain_mutable_format;
    }

    /// Returns true if VK_KHR_shader_float_controls is enabled.
    bool IsKhrShaderFloatControlsSupported() const {
        return extensions.shader_float_controls;
    }

    /// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
    bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
        return extensions.workgroup_memory_explicit_layout;
    }

    /// Returns true if the device supports VK_KHR_image_format_list.
    bool IsKhrImageFormatListSupported() const {
        return extensions.image_format_list || instance_version >= VK_API_VERSION_1_2;
    }

    /// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
    bool IsTopologyListPrimitiveRestartSupported() const {
        return features.primitive_topology_list_restart.primitiveTopologyListRestart;
    }

    /// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
    bool IsPatchListPrimitiveRestartSupported() const {
        return features.primitive_topology_list_restart.primitiveTopologyPatchListRestart;
    }

    /// Returns true if the device supports VK_EXT_index_type_uint8.
    bool IsExtIndexTypeUint8Supported() const {
        return extensions.index_type_uint8;
    }

    /// Returns true if the device supports VK_EXT_sampler_filter_minmax.
    bool IsExtSamplerFilterMinmaxSupported() const {
        return extensions.sampler_filter_minmax;
    }

    /// Returns true if the device supports VK_EXT_shader_stencil_export.
    /// Note: Most Mali/NVIDIA drivers don't support this. Use hardware blits as fallback.
    bool IsExtShaderStencilExportSupported() const {
        return extensions.shader_stencil_export;
    }

    /// Returns true if depth/stencil operations can be performed efficiently.
    /// Either through shader export or hardware blits.
    bool CanPerformDepthStencilOperations() const {
        return extensions.shader_stencil_export || is_blit_depth24_stencil8_supported ||
               is_blit_depth32_stencil8_supported;
    }

    /// Returns true if the device supports VK_EXT_depth_range_unrestricted.
    bool IsExtDepthRangeUnrestrictedSupported() const {
        return extensions.depth_range_unrestricted;
    }

    /// Returns true if the device supports VK_EXT_depth_clip_control.
    bool IsExtDepthClipControlSupported() const {
        return extensions.depth_clip_control;
    }

    /// Returns true if the device supports VK_EXT_depth_bias_control.
    bool IsExtDepthBiasControlSupported() const {
        return extensions.depth_bias_control;
    }

    /// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
    bool IsExtShaderViewportIndexLayerSupported() const {
        return extensions.shader_viewport_index_layer;
    }

    /// Returns true if the device supports VK_EXT_subgroup_size_control.
    bool IsExtSubgroupSizeControlSupported() const {
        return extensions.subgroup_size_control;
    }

    /// Returns true if the device supports VK_EXT_transform_feedback.
    bool IsExtTransformFeedbackSupported() const {
        return extensions.transform_feedback;
    }

    /// Returns true if transform feedback draw commands are supported.
    bool IsTransformFeedbackDrawSupported() const {
        return extensions.transform_feedback && properties.transform_feedback.transformFeedbackDraw;
    }

    /// Returns true if transform feedback query types are supported.
    bool IsTransformFeedbackQueriesSupported() const {
        return extensions.transform_feedback &&
               properties.transform_feedback.transformFeedbackQueries;
    }

    /// Returns true if the device supports VK_EXT_transform_feedback properly.
    bool AreTransformFeedbackGeometryStreamsSupported() const {
        return features.transform_feedback.geometryStreams;
    }

    /// Returns true if the device supports VK_EXT_custom_border_color.
    bool IsExtCustomBorderColorSupported() const {
        return extensions.custom_border_color;
    }

    /// Returns true if customBorderColors feature is available.
    bool IsCustomBorderColorsSupported() const {
        return features.custom_border_color.customBorderColors;
    }

    /// Returns true if customBorderColorWithoutFormat feature is available.
    bool IsCustomBorderColorWithoutFormatSupported() const {
        return features.custom_border_color.customBorderColorWithoutFormat;
    }

    /// Returns true if the device supports VK_EXT_extended_dynamic_state.
    bool IsExtExtendedDynamicStateSupported() const {
        return extensions.extended_dynamic_state;
    }

    /// Returns true if the device supports VK_EXT_extended_dynamic_state2.
    bool IsExtExtendedDynamicState2Supported() const {
        return extensions.extended_dynamic_state2;
    }

    bool IsExtExtendedDynamicState2ExtrasSupported() const {
        return features.extended_dynamic_state2.extendedDynamicState2LogicOp;
    }

    /// Returns true if the device supports VK_EXT_extended_dynamic_state3.
    bool IsExtExtendedDynamicState3Supported() const {
        return extensions.extended_dynamic_state3;
    }

    /// Returns true if the device supports VK_EXT_4444_formats.
    bool IsExt4444FormatsSupported() const {
        return features.format_a4b4g4r4.formatA4B4G4R4;
    }

    /// Returns true if the device supports VK_EXT_extended_dynamic_state3.
    bool IsExtExtendedDynamicState3BlendingSupported() const {
        return dynamic_state3_blending;
    }

    /// Returns true if the device supports VK_EXT_extended_dynamic_state3.
    bool IsExtExtendedDynamicState3EnablesSupported() const {
        return dynamic_state3_enables;
    }

    /// Returns true if the device supports VK_EXT_filter_cubic
    bool IsExtFilterCubicSupported() const {
        return extensions.filter_cubic;
    }

    /// Returns true if the device supports VK_QCOM_filter_cubic_weights
    bool IsQcomFilterCubicWeightsSupported() const {
        return extensions.filter_cubic_weights;
    }

    /// Returns true if the device supports VK_EXT_line_rasterization.
    bool IsExtLineRasterizationSupported() const {
        return extensions.line_rasterization;
    }

    bool SupportsRectangularLines() const {
        return features.line_rasterization.rectangularLines != VK_FALSE;
    }

    bool SupportsSmoothLines() const {
        return features.line_rasterization.smoothLines != VK_FALSE;
    }

    bool SupportsStippledRectangularLines() const {
        return features.line_rasterization.stippledRectangularLines != VK_FALSE;
    }

    bool SupportsAlphaToOne() const {
        return features.features.alphaToOne != VK_FALSE;
    }

    bool SupportsDynamicState3DepthClampEnable() const {
        return dynamic_state3_depth_clamp_enable;
    }

    bool SupportsDynamicState3LogicOpEnable() const {
        return dynamic_state3_logic_op_enable;
    }

    bool SupportsDynamicState3LineRasterizationMode() const {
        return dynamic_state3_line_raster_mode;
    }

    bool SupportsDynamicState3ConservativeRasterizationMode() const {
        return dynamic_state3_conservative_raster_mode;
    }

    bool SupportsDynamicState3LineStippleEnable() const {
        return dynamic_state3_line_stipple_enable;
    }

    bool SupportsDynamicState3AlphaToCoverageEnable() const {
        return dynamic_state3_alpha_to_coverage;
    }

    bool SupportsDynamicState3AlphaToOneEnable() const {
        return dynamic_state3_alpha_to_one;
    }

    /// Returns true if the device supports VK_EXT_vertex_input_dynamic_state.
    bool IsExtVertexInputDynamicStateSupported() const {
        return extensions.vertex_input_dynamic_state;
    }

    /// Returns true if the device supports VK_EXT_shader_demote_to_helper_invocation
    bool IsExtShaderDemoteToHelperInvocationSupported() const {
        return extensions.shader_demote_to_helper_invocation;
    }

    /// Returns true if the device supports VK_EXT_conservative_rasterization.
    bool IsExtConservativeRasterizationSupported() const {
        return extensions.conservative_rasterization;
    }

    /// Returns true if the device supports VK_EXT_provoking_vertex.
    bool IsExtProvokingVertexSupported() const {
        return extensions.provoking_vertex;
    }

    /// Returns true if first vertex provoking mode can be used.
    bool SupportsProvokingVertexFirstMode() const {
        return extensions.provoking_vertex;
    }

    /// Returns true if last vertex provoking mode can be used.
    bool SupportsProvokingVertexLastMode() const {
        return extensions.provoking_vertex && features.provoking_vertex.provokingVertexLast;
    }

    /// Returns true if transform feedback preserves provoking vertex mode semantics.
    bool SupportsTransformFeedbackProvokingVertexPreservation() const {
        return extensions.provoking_vertex &&
               features.provoking_vertex.transformFeedbackPreservesProvokingVertex;
    }

    /// Returns true if the device supports VK_KHR_shader_atomic_int64.
    bool IsExtShaderAtomicInt64Supported() const {
        return extensions.shader_atomic_int64;
    }

    bool IsExtConditionalRendering() const {
        return extensions.conditional_rendering;
    }

    bool HasTimelineSemaphore() const;

    /// Returns the minimum supported version of SPIR-V.
    u32 SupportedSpirvVersion() const {
        if (instance_version >= VK_API_VERSION_1_3) {
            return 0x00010600U;
        }
        if (extensions.spirv_1_4) {
            return 0x00010400U;
        }
        return 0x00010300U;
    }

    /// Returns true when a known debugging tool is attached.
    bool HasDebuggingToolAttached() const {
        return has_renderdoc || has_nsight_graphics || has_radeon_gpu_profiler;
    }

    /// @returns True if compute pipelines can cause crashing.
    bool HasBrokenCompute() const {
        return has_broken_compute;
    }

    /// Returns true when the device does not properly support cube compatibility.
    bool HasBrokenCubeImageCompatibility() const {
        return has_broken_cube_compatibility;
    }

    /// Returns true if parallel shader compiling has issues with the current driver.
    bool HasBrokenParallelShaderCompiling() const {
        return has_broken_parallel_compiling;
    }

    std::optional<size_t> GetSamplerHeapBudget() const;

    /// Returns the vendor name reported from Vulkan.
    std::string_view GetVendorName() const {
        return properties.driver.driverName;
    }

    /// Returns the list of available extensions.
    const std::set<std::string, std::less<>>& GetAvailableExtensions() const {
        return supported_extensions;
    }

    u64 GetDeviceLocalMemory() const {
        return device_access_memory;
    }

    bool CanReportMemoryUsage() const {
        return extensions.memory_budget;
    }

    u64 GetDeviceMemoryUsage() const;

    u32 GetSetsPerPool() const {
        return sets_per_pool;
    }

    bool SupportsD24DepthBuffer() const {
        return supports_d24_depth;
    }

    bool CantBlitMSAA() const {
        return cant_blit_msaa;
    }

    bool MustEmulateScaledFormats() const {
        return must_emulate_scaled_formats;
    }

    bool HasNullDescriptor() const {
        return features.robustness2.nullDescriptor;
    }

    bool MustEmulateBGR565() const;

    bool HasExactDepthBiasControl() const {
        return features.depth_bias_control.depthBiasExact;
    }

    u32 GetMaxVertexInputAttributes() const {
        return properties.properties.limits.maxVertexInputAttributes;
    }

    u32 GetMaxVertexInputBindings() const {
        return properties.properties.limits.maxVertexInputBindings;
    }

    u32 GetMaxViewports() const {
        return properties.properties.limits.maxViewports;
    }

    u32 GetMaxUserClipDistances() const {
        return properties.properties.limits.maxClipDistances;
    }

    bool SupportsConditionalBarriers() const {
        return supports_conditional_barriers;
    }

    bool SupportsMultiViewport() const {
        return features2.features.multiViewport;
    }

    /// Returns true if the device supports VK_KHR_maintenance1.
    bool IsKhrMaintenance1Supported() const {
        return extensions.maintenance1;
    }

    /// Returns true if the device supports VK_KHR_maintenance2.
    bool IsKhrMaintenance2Supported() const {
        return extensions.maintenance2;
    }

    /// Returns true if the device supports VK_KHR_maintenance3.
    bool IsKhrMaintenance3Supported() const {
        return extensions.maintenance3;
    }

    /// Returns true if the device supports VK_KHR_maintenance4.
    bool IsKhrMaintenance4Supported() const {
        return extensions.maintenance4;
    }

    /// Returns true if the device supports VK_KHR_maintenance5.
    bool IsKhrMaintenance5Supported() const {
        return extensions.maintenance5;
    }

    /// Returns true if polygon mode POINT supports gl_PointSize.
    bool SupportsPolygonModePointSize() const {
        return extensions.maintenance5 && properties.maintenance5.polygonModePointSize;
    }

    /// Returns true if depth/stencil swizzle ONE is supported.
    bool SupportsDepthStencilSwizzleOne() const {
        return extensions.maintenance5 && properties.maintenance5.depthStencilSwizzleOneSupport;
    }

    /// Returns true if early fragment tests optimizations are available.
    bool SupportsEarlyFragmentTests() const {
        return extensions.maintenance5 &&
               properties.maintenance5.earlyFragmentMultisampleCoverageAfterSampleCounting &&
               properties.maintenance5.earlyFragmentSampleMaskTestBeforeSampleCounting;
    }

    /// Returns true if the device supports VK_KHR_maintenance6.
    bool IsKhrMaintenance6Supported() const {
        return extensions.maintenance6;
    }

    /// Returns true if the device supports VK_KHR_maintenance7.
    bool IsKhrMaintenance7Supported() const {
        return extensions.maintenance7;
    }

    /// Returns true if the device supports VK_KHR_maintenance8.
    bool IsKhrMaintenance8Supported() const {
        return extensions.maintenance8;
    }

    /// Returns true if the device supports UINT8 index buffer conversion via compute shader.
    bool SupportsUint8Indices() const {
        return features.bit8_storage.storageBuffer8BitAccess &&
               features.bit16_storage.storageBuffer16BitAccess;
    }

    [[nodiscard]] static constexpr bool CheckBrokenCompute(VkDriverId driver_id,
                                                           u32 driver_version) {
        if (driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
            const u32 major = VK_API_VERSION_MAJOR(driver_version);
            const u32 minor = VK_API_VERSION_MINOR(driver_version);
            const u32 patch = VK_API_VERSION_PATCH(driver_version);
            if (major == 0 && minor == 405 && patch < 286) {
                LOG_WARNING(
                    Render_Vulkan,
                    "Intel proprietary drivers 0.405.0 until 0.405.286 have broken compute");
                return true;
            }
        }
        return false;
    }

    bool IsNvidia() const noexcept {
        return properties.driver.driverID == VK_DRIVER_ID_NVIDIA_PROPRIETARY;
    }

    bool IsMoltenVK() const noexcept {
        return properties.driver.driverID == VK_DRIVER_ID_MOLTENVK;
    }

    NvidiaArchitecture GetNvidiaArch() const noexcept {
        return nvidia_arch;
    }

    /// GPU logging integration
    void InitializeGPULogging();
    void ShutdownGPULogging();

private:
    /// Checks if the physical device is suitable and configures the object state
    /// with all necessary info about its properties.
    bool GetSuitability(bool requires_swapchain);

    // Remove extensions which have incomplete feature support.
    void RemoveUnsuitableExtensions();

    void RemoveExtension(bool& extension, const std::string& extension_name);
    void RemoveExtensionIfUnsuitable(bool is_suitable, const std::string& extension_name);

    template <typename Feature>
    void RemoveExtensionFeature(bool& extension, Feature& feature,
                                const std::string& extension_name);
    template <typename Feature>
    void RemoveExtensionFeatureIfUnsuitable(bool is_suitable, Feature& feature,
                                            const std::string& extension_name);

    /// Sets up queue families.
    void SetupFamilies(VkSurfaceKHR surface);

    /// Collects information about attached tools.
    void CollectToolingInfo();

    /// Collects information about the device's local memory.
    void CollectPhysicalMemoryInfo();

    /// Returns a list of queue initialization descriptors.
    std::vector<VkDeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;

    /// Returns true if ASTC textures are natively supported.
    bool ComputeIsOptimalAstcSupported() const;

    /// Returns true if the device natively supports blitting depth stencil images.
    bool TestDepthStencilBlits(VkFormat format) const;

private:
    VkInstance instance;         ///< Vulkan instance.
    VmaAllocator allocator;      ///< VMA allocator.
    vk::DeviceDispatch dld;      ///< Device function pointers.
    vk::PhysicalDevice physical; ///< Physical device.
    vk::Device logical;          ///< Logical device.
    vk::Queue graphics_queue;    ///< Main graphics queue.
    vk::Queue present_queue;     ///< Main present queue.
    u32 instance_version{};      ///< Vulkan instance version.
    u32 graphics_family{};       ///< Main graphics queue family index.
    u32 present_family{};        ///< Main present queue family index.

    struct Extensions {
#define EXTENSION(prefix, macro_name, var_name) bool var_name{};
#define FEATURE(prefix, struct_name, macro_name, var_name) bool var_name{};

        FOR_EACH_VK_FEATURE_1_1(FEATURE);
        FOR_EACH_VK_FEATURE_1_2(FEATURE);
        FOR_EACH_VK_FEATURE_1_3(FEATURE);
        FOR_EACH_VK_FEATURE_1_4(FEATURE);
        FOR_EACH_VK_FEATURE_EXT(FEATURE);
        FOR_EACH_VK_EXTENSION(EXTENSION);

#undef EXTENSION
#undef FEATURE
    };

    struct Features {
#define FEATURE_CORE(prefix, struct_name, macro_name, var_name)                                    \
    VkPhysicalDevice##struct_name##Features var_name{};
#define FEATURE_EXT(prefix, struct_name, macro_name, var_name)                                     \
    VkPhysicalDevice##struct_name##Features##prefix var_name{};

        FOR_EACH_VK_FEATURE_1_1(FEATURE_CORE);
        FOR_EACH_VK_FEATURE_1_2(FEATURE_CORE);
        FOR_EACH_VK_FEATURE_1_3(FEATURE_CORE);
        FOR_EACH_VK_FEATURE_1_4(FEATURE_CORE);
        FOR_EACH_VK_FEATURE_EXT(FEATURE_EXT);

#undef FEATURE_CORE
#undef FEATURE_EXT

        VkPhysicalDeviceFeatures features{};
    };

    struct Properties {
        VkPhysicalDeviceDriverProperties driver{};
        VkPhysicalDeviceSubgroupProperties subgroup_properties{};
        VkPhysicalDeviceFloatControlsProperties float_controls{};
        VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor{};
        VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control{};
        VkPhysicalDeviceTransformFeedbackPropertiesEXT transform_feedback{};
        VkPhysicalDeviceMaintenance5PropertiesKHR maintenance5{};

        VkPhysicalDeviceProperties properties{};
    };

    Extensions extensions{};
    Features features{};
    Properties properties{};

    VkPhysicalDeviceFeatures2 features2{};
    VkPhysicalDeviceProperties2 properties2{};

    // Misc features
    bool is_optimal_astc_supported{};          ///< Support for all guest ASTC formats.
    bool is_blit_depth24_stencil8_supported{}; ///< Support for blitting from and to D24S8.
    bool is_blit_depth32_stencil8_supported{}; ///< Support for blitting from and to D32S8.
    bool is_warp_potentially_bigger{};         ///< Host warp size can be bigger than guest.
    bool is_integrated{};                      ///< Is GPU an iGPU.
    bool is_virtual{};                         ///< Is GPU a virtual GPU.
    bool is_non_gpu{};                         ///< Is SoftwareRasterizer, FPGA, non-GPU device.
    bool has_broken_compute{};                 ///< Compute shaders can cause crashes
    bool has_broken_cube_compatibility{};      ///< Has broken cube compatibility bit
    bool has_broken_parallel_compiling{};      ///< Has broken parallel shader compiling.
    bool has_renderdoc{};                      ///< Has RenderDoc attached
    bool has_nsight_graphics{};                ///< Has Nsight Graphics attached
    bool has_radeon_gpu_profiler{};            ///< Has Radeon GPU Profiler attached.
    bool supports_d24_depth{};                 ///< Supports D24 depth buffers.
    bool cant_blit_msaa{};                     ///< Does not support MSAA<->MSAA blitting.
    bool must_emulate_scaled_formats{};        ///< Requires scaled vertex format emulation
    bool dynamic_state3_blending{};            ///< Has blending features of dynamic_state3.
    bool dynamic_state3_enables{};             ///< Has at least one enable feature of dynamic_state3.
    bool dynamic_state3_depth_clamp_enable{};
    bool dynamic_state3_logic_op_enable{};
    bool dynamic_state3_line_raster_mode{};
    bool dynamic_state3_conservative_raster_mode{};
    bool dynamic_state3_line_stipple_enable{};
    bool dynamic_state3_alpha_to_coverage{};
    bool dynamic_state3_alpha_to_one{};
    bool supports_conditional_barriers{};      ///< Allows barriers in conditional control flow.
    size_t sampler_heap_budget{};              ///< Sampler budget for buggy drivers (0 = unlimited).
    u64 device_access_memory{};                ///< Total size of device local memory in bytes.
    u32 sets_per_pool{};                       ///< Sets per Description Pool
    NvidiaArchitecture nvidia_arch{NvidiaArchitecture::Arch_AmpereOrNewer};

    // Telemetry parameters
    std::set<std::string, std::less<>> supported_extensions; ///< Reported Vulkan extensions.
    std::set<std::string, std::less<>> loaded_extensions;    ///< Loaded Vulkan extensions.
    std::vector<size_t> valid_heap_memory;                   ///< Heaps used.

    /// Format properties dictionary.
    ankerl::unordered_dense::map<VkFormat, VkFormatProperties> format_properties;

    /// Nsight Aftermath GPU crash tracker
    std::unique_ptr<NsightAftermathTracker> nsight_aftermath_tracker;
};

} // namespace Vulkan
