HardwareShader PostProcess Screen
{
	Name "GammaTestPattern"
	Shader "shaders/glsl/gammatest.fp" 330
	Uniform float uInvGamma
	Uniform float uWhitePoint
	Uniform float uBlackPoint
	Uniform int uXmin
	Uniform int uXmax
	Uniform int uYmin
	Uniform int uYmax
}
