#include <texture_target.h>
◆ ~TextureTarget()
virtual mir::renderer::gl::TextureTarget::~TextureTarget |
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virtualdefault |
◆ TextureTarget() [1/2]
mir::renderer::gl::TextureTarget::TextureTarget |
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protecteddefault |
◆ TextureTarget() [2/2]
mir::renderer::gl::TextureTarget::TextureTarget |
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TextureTarget const & |
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protecteddelete |
◆ bind_for_write()
virtual void mir::renderer::gl::TextureTarget::bind_for_write |
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pure virtual |
◆ commit()
virtual void mir::renderer::gl::TextureTarget::commit |
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pure virtual |
CPU Memory backed targets need to secure the pixels after rendering.
◆ operator=()
The documentation for this class was generated from the following file:
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Canonical Ltd.
Generated on Thu Mar 15 13:04:52 UTC 2018