Mir
mock_gl.h
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1 /*
2  * Copyright © 2012 Canonical Ltd.
3  *
4  * This program is free software: you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License version 2 or 3,
6  * as published by the Free Software Foundation.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program. If not, see <http://www.gnu.org/licenses/>.
15  *
16  * Authored by: Kevin DuBois <kevin.dubois@canonical.com>
17  */
18 
19 #ifndef MIR_TEST_DOUBLES_MOCK_GL_H_
20 #define MIR_TEST_DOUBLES_MOCK_GL_H_
21 
22 #include <gmock/gmock.h>
23 #include <GLES2/gl2.h>
24 
25 namespace mir
26 {
27 namespace test
28 {
29 namespace doubles
30 {
31 
32 class MockGL
33 {
34 public:
35  MockGL();
36  ~MockGL();
38 
39  // Please keep these ordered by name
40  MOCK_METHOD1(glActiveTexture, void(GLenum));
41  MOCK_METHOD2(glAttachShader, void(GLuint, GLuint));
42  MOCK_METHOD2(glBindBuffer, void(GLenum, GLuint));
43  MOCK_METHOD2(glBindFramebuffer, void(GLenum, GLuint));
44  MOCK_METHOD2(glBindRenderbuffer, void(GLenum, GLuint));
45  MOCK_METHOD2(glBindTexture, void(GLenum, GLuint));
46  MOCK_METHOD4(glBlendColor, void(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha));
47  MOCK_METHOD2(glBlendFunc, void(GLenum, GLenum));
48  MOCK_METHOD4(glBlendFuncSeparate, void(GLenum, GLenum, GLenum, GLenum));
49  MOCK_METHOD4(glBufferData,
50  void(GLenum, GLsizeiptr, const GLvoid *, GLenum));
51  MOCK_METHOD1(glCheckFramebufferStatus, GLenum(GLenum));
52  MOCK_METHOD1(glClear, void(GLbitfield));
53  MOCK_METHOD4(glClearColor, void(GLclampf, GLclampf, GLclampf, GLclampf));
54  MOCK_METHOD4(glColorMask, void(GLboolean, GLboolean, GLboolean, GLboolean));
55  MOCK_METHOD1(glCompileShader, void(GLuint));
56  MOCK_METHOD0(glCreateProgram, GLuint());
57  MOCK_METHOD1(glCreateShader, GLuint(GLenum));
58  MOCK_METHOD2(glDeleteBuffers, void(GLsizei, const GLuint *));
59  MOCK_METHOD2(glDeleteFramebuffers, void(GLsizei, const GLuint *));
60  MOCK_METHOD2(glDeleteRenderbuffers, void(GLsizei, const GLuint *));
61  MOCK_METHOD1(glDeleteProgram, void(GLuint));
62  MOCK_METHOD1(glDeleteShader, void(GLuint));
63  MOCK_METHOD2(glDeleteTextures, void(GLsizei, const GLuint *));
64  MOCK_METHOD1(glDisable, void(GLenum));
65  MOCK_METHOD1(glDisableVertexAttribArray, void(GLuint));
66  MOCK_METHOD3(glDrawArrays, void(GLenum, GLint, GLsizei));
67  MOCK_METHOD1(glEnable, void(GLenum));
68  MOCK_METHOD1(glEnableVertexAttribArray, void(GLuint));
69  MOCK_METHOD0(glFinish, void());
70  MOCK_METHOD4(glFramebufferRenderbuffer,
71  void(GLenum, GLenum, GLenum, GLuint));
72  MOCK_METHOD5(glFramebufferTexture2D,
73  void(GLenum, GLenum, GLenum, GLuint, GLint));
74  MOCK_METHOD2(glGenBuffers, void(GLsizei, GLuint *));
75  MOCK_METHOD2(glGenFramebuffers, void(GLsizei, GLuint *));
76  MOCK_METHOD2(glGenRenderbuffers, void(GLsizei, GLuint*));
77  MOCK_METHOD2(glGenTextures, void(GLsizei, GLuint *));
78  MOCK_METHOD2(glGetAttribLocation, GLint(GLuint, const GLchar *));
79  MOCK_METHOD0(glGetError, GLenum());
80  MOCK_METHOD2(glGetIntegerv, void(GLenum, GLint*));
81  MOCK_METHOD4(glGetProgramInfoLog,
82  void(GLuint, GLsizei, GLsizei *, GLchar *));
83  MOCK_METHOD3(glGetProgramiv, void(GLuint, GLenum, GLint *));
84  MOCK_METHOD4(glGetShaderInfoLog,
85  void(GLuint, GLsizei, GLsizei *, GLchar *));
86  MOCK_METHOD3(glGetShaderiv, void(GLuint, GLenum, GLint *));
87  MOCK_METHOD1(glGetString, const GLubyte*(GLenum));
88  MOCK_METHOD2(glGetUniformLocation, GLint(GLuint, const GLchar *));
89  MOCK_METHOD1(glLinkProgram, void(GLuint));
90  MOCK_METHOD2(glPixelStorei, void(GLenum, GLint));
91  MOCK_METHOD7(glReadPixels,
92  void(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
93  GLvoid*));
94  MOCK_METHOD4(glRenderbufferStorage,
95  void(GLenum, GLenum, GLsizei, GLsizei));
96  MOCK_METHOD4(glShaderSource,
97  void(GLuint, GLsizei, const GLchar * const *, const GLint *));
98  MOCK_METHOD9(glTexImage2D,
99  void(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum,
100  GLenum,const GLvoid*));
101  MOCK_METHOD3(glTexParameteri, void(GLenum, GLenum, GLenum));
102  MOCK_METHOD2(glUniform1f, void(GLint, GLfloat));
103  MOCK_METHOD3(glUniform2f, void(GLint, GLfloat, GLfloat));
104  MOCK_METHOD2(glUniform1i, void(GLint, GLint));
105  MOCK_METHOD4(glUniformMatrix4fv,
106  void(GLuint, GLsizei, GLboolean, const GLfloat *));
107  MOCK_METHOD1(glUseProgram, void(GLuint));
108  MOCK_METHOD6(glVertexAttribPointer,
109  void(GLuint, GLint, GLenum, GLboolean, GLsizei,
110  const GLvoid *));
111  MOCK_METHOD4(glViewport, void(GLint, GLint, GLsizei, GLsizei));
112  MOCK_METHOD1(glGenerateMipmap, void(GLenum target));
113  MOCK_METHOD4(glDrawElements, void(GLenum, GLsizei, GLenum, const GLvoid*));
114 };
115 
116 }
117 }
118 }
119 
120 #endif /* MIR_TEST_DOUBLES_MOCK_GL_H_ */
AutoUnblockThread is a helper thread class that can gracefully shutdown at destruction time...
Definition: blob.h:26
MOCK_METHOD9(glTexImage2D, void(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
MOCK_METHOD3(glDrawArrays, void(GLenum, GLint, GLsizei))
Definition: mock_gl.h:32
MOCK_METHOD6(glVertexAttribPointer, void(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))
MOCK_METHOD7(glReadPixels, void(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
MOCK_METHOD0(glCreateProgram, GLuint())
MOCK_METHOD2(glAttachShader, void(GLuint, GLuint))
MOCK_METHOD4(glBlendColor, void(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
MOCK_METHOD1(glActiveTexture, void(GLenum))
MOCK_METHOD5(glFramebufferTexture2D, void(GLenum, GLenum, GLenum, GLuint, GLint))

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Generated on Thu Mar 15 13:06:27 UTC 2018