# packages

pkgId: 245f1c4d0bf14e084577fd7281035b87aa76ad21a6a67ea844abe782caa7459d
name: bbswitch-kmod
arch: src
version: 0.8
epoch: 0
release: 1.mga7
summary: Kernel module for powering off discrete GPU on Optimus laptops
url: https://github.com/Bumblebee-Project/bbswitch
rpm_license: GPLv2+
rpm_group: Unspecified
rpm_buildhost: copr-builder-747217154.novalocal
location_href: 00791139-bbswitch-kmod/bbswitch-kmod-0.8-1.mga7.src.rpm
checksum_type: sha256
description:
  bbswitch is a kernel module for powering off the discrete GPU on NVIDIA
  Optimus-enabled laptops.

  This package contains the bbswitch kernel module for kernel %{kversion}.


pkgId: c688b955ec17b67d342990df63754393a1d1fade400ec986f4bafbde1765d5bc
name: bumblebee
arch: src
version: 3.2.1
epoch: 0
release: 2.mga7
summary: Daemon to support NVIDIA Optimus via VirtualGL
url: https://bumblebee-project.org/
rpm_license: GPLv3+
rpm_group: Unspecified
rpm_buildhost: copr-builder-747217154.novalocal
location_href: 00791140-bumblebee/bumblebee-3.2.1-2.mga7.src.rpm
checksum_type: sha256
description:
  Bumblebee daemon is a rewrite of the original Bumblebee service,
  providing an elegant and stable means of managing Optimus hybrid
  graphics chipsets. A primary goal of this project is to not only enable
  use of the discrete GPU for rendering, but also to enable smart power
  management of the dGPU when it's not in use.


pkgId: 58a4f52821824070db5ae0a4ce4675dd35008f7ef52df90168d0c54a9d31344b
name: primus-source
arch: src
version: 0.2
epoch: 0
release: 1.gitd1afbf6.mga7
summary: Faster OpenGL offloading for Bumblebee
url: https://github.com/amonakov/primus
rpm_license: ISC
rpm_group: Unspecified
rpm_buildhost: copr-builder-29449950.novalocal
location_href: 00791141-primus-source/primus-source-0.2-1.gitd1afbf6.mga7.src.rpm
checksum_type: sha256
description:
  Primus is a shared library that provides OpenGL and GLX APIs and implements
  low-overhead local-only client-side OpenGL offloading via GLX forking, similar
  to VirtualGL. It intercepts GLX calls and redirects GL rendering to a secondary
  X display, presumably driven by a faster GPU. On swapping buffers, rendered
  contents are read back using a PBO and copied onto the drawable it was supposed
  to be rendered on in the first place.


