Qt 5.3
Qt GUI
C++ Classes
QOpenGLFunctions_1_5
Qt 5.3.0 Reference Documentation
List of All Members for QOpenGLFunctions_1_5
This is the complete list of members for
QOpenGLFunctions_1_5
, including inherited members.
QOpenGLFunctions_1_5
()
~QOpenGLFunctions_1_5
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glAccum
(GLenum, GLfloat)
glActiveTexture
(GLenum)
glAlphaFunc
(GLenum, GLfloat)
glAreTexturesResident
(GLsizei, const GLuint *, GLboolean *) : GLboolean
glArrayElement
(GLint)
glBegin
(GLenum)
glBeginQuery
(GLenum, GLuint)
glBindBuffer
(GLenum, GLuint)
glBindTexture
(GLenum, GLuint)
glBitmap
(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)
glBlendColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glBlendEquation
(GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBufferData
(GLenum, GLsizeiptr, const GLvoid *, GLenum)
glBufferSubData
(GLenum, GLintptr, GLsizeiptr, const GLvoid *)
glCallList
(GLuint)
glCallLists
(GLsizei, GLenum, const GLvoid *)
glClear
(GLbitfield)
glClearAccum
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearDepth
(GLdouble)
glClearIndex
(GLfloat)
glClearStencil
(GLint)
glClientActiveTexture
(GLenum)
glClipPlane
(GLenum, const GLdouble *)
glColor3b
(GLbyte, GLbyte, GLbyte)
glColor3bv
(const GLbyte *)
glColor3d
(GLdouble, GLdouble, GLdouble)
glColor3dv
(const GLdouble *)
glColor3f
(GLfloat, GLfloat, GLfloat)
glColor3fv
(const GLfloat *)
glColor3i
(GLint, GLint, GLint)
glColor3iv
(const GLint *)
glColor3s
(GLshort, GLshort, GLshort)
glColor3sv
(const GLshort *)
glColor3ub
(GLubyte, GLubyte, GLubyte)
glColor3ubv
(const GLubyte *)
glColor3ui
(GLuint, GLuint, GLuint)
glColor3uiv
(const GLuint *)
glColor3us
(GLushort, GLushort, GLushort)
glColor3usv
(const GLushort *)
glColor4b
(GLbyte, GLbyte, GLbyte, GLbyte)
glColor4bv
(const GLbyte *)
glColor4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glColor4dv
(const GLdouble *)
glColor4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glColor4fv
(const GLfloat *)
glColor4i
(GLint, GLint, GLint, GLint)
glColor4iv
(const GLint *)
glColor4s
(GLshort, GLshort, GLshort, GLshort)
glColor4sv
(const GLshort *)
glColor4ub
(GLubyte, GLubyte, GLubyte, GLubyte)
glColor4ubv
(const GLubyte *)
glColor4ui
(GLuint, GLuint, GLuint, GLuint)
glColor4uiv
(const GLuint *)
glColor4us
(GLushort, GLushort, GLushort, GLushort)
glColor4usv
(const GLushort *)
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glColorMaterial
(GLenum, GLenum)
glColorPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glColorSubTable
(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glColorTable
(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
glColorTableParameterfv
(GLenum, GLenum, const GLfloat *)
glColorTableParameteriv
(GLenum, GLenum, const GLint *)
glCompressedTexImage1D
(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexImage3D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)
glCompressedTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glCompressedTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)
glConvolutionFilter1D
(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)
glConvolutionFilter2D
(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glConvolutionParameterf
(GLenum, GLenum, GLfloat)
glConvolutionParameterfv
(GLenum, GLenum, const GLfloat *)
glConvolutionParameteri
(GLenum, GLenum, GLint)
glConvolutionParameteriv
(GLenum, GLenum, const GLint *)
glCopyColorSubTable
(GLenum, GLsizei, GLint, GLint, GLsizei)
glCopyColorTable
(GLenum, GLenum, GLint, GLint, GLsizei)
glCopyConvolutionFilter1D
(GLenum, GLenum, GLint, GLint, GLsizei)
glCopyConvolutionFilter2D
(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)
glCopyPixels
(GLint, GLint, GLsizei, GLsizei, GLenum)
glCopyTexImage1D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage1D
(GLenum, GLint, GLint, GLint, GLint, GLsizei)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCopyTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCullFace
(GLenum)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteLists
(GLuint, GLsizei)
glDeleteQueries
(GLsizei, const GLuint *)
glDeleteTextures
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRange
(GLdouble, GLdouble)
glDisable
(GLenum)
glDisableClientState
(GLenum)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawBuffer
(GLenum)
glDrawElements
(GLenum, GLsizei, GLenum, const GLvoid *)
glDrawPixels
(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glDrawRangeElements
(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)
glEdgeFlag
(GLboolean)
glEdgeFlagPointer
(GLsizei, const GLvoid *)
glEdgeFlagv
(const GLboolean *)
glEnable
(GLenum)
glEnableClientState
(GLenum)
glEnd
()
glEndList
()
glEndQuery
(GLenum)
glEvalCoord1d
(GLdouble)
glEvalCoord1dv
(const GLdouble *)
glEvalCoord1f
(GLfloat)
glEvalCoord1fv
(const GLfloat *)
glEvalCoord2d
(GLdouble, GLdouble)
glEvalCoord2dv
(const GLdouble *)
glEvalCoord2f
(GLfloat, GLfloat)
glEvalCoord2fv
(const GLfloat *)
glEvalMesh1
(GLenum, GLint, GLint)
glEvalMesh2
(GLenum, GLint, GLint, GLint, GLint)
glEvalPoint1
(GLint)
glEvalPoint2
(GLint, GLint)
glFeedbackBuffer
(GLsizei, GLenum, GLfloat *)
glFinish
()
glFlush
()
glFogCoordPointer
(GLenum, GLsizei, const GLvoid *)
glFogCoordd
(GLdouble)
glFogCoorddv
(const GLdouble *)
glFogCoordf
(GLfloat)
glFogCoordfv
(const GLfloat *)
glFogf
(GLenum, GLfloat)
glFogfv
(GLenum, const GLfloat *)
glFogi
(GLenum, GLint)
glFogiv
(GLenum, const GLint *)
glFrontFace
(GLenum)
glFrustum
(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
glGenBuffers
(GLsizei, GLuint *)
glGenLists
(GLsizei) : GLuint
glGenQueries
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetBufferPointerv
(GLenum, GLenum, GLvoid **)
glGetBufferSubData
(GLenum, GLintptr, GLsizeiptr, GLvoid *)
glGetClipPlane
(GLenum, GLdouble *)
glGetColorTable
(GLenum, GLenum, GLenum, GLvoid *)
glGetColorTableParameterfv
(GLenum, GLenum, GLfloat *)
glGetColorTableParameteriv
(GLenum, GLenum, GLint *)
glGetCompressedTexImage
(GLenum, GLint, GLvoid *)
glGetConvolutionFilter
(GLenum, GLenum, GLenum, GLvoid *)
glGetConvolutionParameterfv
(GLenum, GLenum, GLfloat *)
glGetConvolutionParameteriv
(GLenum, GLenum, GLint *)
glGetDoublev
(GLenum, GLdouble *)
glGetError
() : GLenum
glGetFloatv
(GLenum, GLfloat *)
glGetHistogram
(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
glGetHistogramParameterfv
(GLenum, GLenum, GLfloat *)
glGetHistogramParameteriv
(GLenum, GLenum, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetLightfv
(GLenum, GLenum, GLfloat *)
glGetLightiv
(GLenum, GLenum, GLint *)
glGetMapdv
(GLenum, GLenum, GLdouble *)
glGetMapfv
(GLenum, GLenum, GLfloat *)
glGetMapiv
(GLenum, GLenum, GLint *)
glGetMaterialfv
(GLenum, GLenum, GLfloat *)
glGetMaterialiv
(GLenum, GLenum, GLint *)
glGetMinmax
(GLenum, GLboolean, GLenum, GLenum, GLvoid *)
glGetMinmaxParameterfv
(GLenum, GLenum, GLfloat *)
glGetMinmaxParameteriv
(GLenum, GLenum, GLint *)
glGetPixelMapfv
(GLenum, GLfloat *)
glGetPixelMapuiv
(GLenum, GLuint *)
glGetPixelMapusv
(GLenum, GLushort *)
glGetPointerv
(GLenum, GLvoid **)
glGetPolygonStipple
(GLubyte *)
glGetQueryObjectiv
(GLuint, GLenum, GLint *)
glGetQueryObjectuiv
(GLuint, GLenum, GLuint *)
glGetQueryiv
(GLenum, GLenum, GLint *)
glGetSeparableFilter
(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)
glGetString
(GLenum) : const GLubyte *
glGetTexEnvfv
(GLenum, GLenum, GLfloat *)
glGetTexEnviv
(GLenum, GLenum, GLint *)
glGetTexGendv
(GLenum, GLenum, GLdouble *)
glGetTexGenfv
(GLenum, GLenum, GLfloat *)
glGetTexGeniv
(GLenum, GLenum, GLint *)
glGetTexImage
(GLenum, GLint, GLenum, GLenum, GLvoid *)
glGetTexLevelParameterfv
(GLenum, GLint, GLenum, GLfloat *)
glGetTexLevelParameteriv
(GLenum, GLint, GLenum, GLint *)
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glHint
(GLenum, GLenum)
glHistogram
(GLenum, GLsizei, GLenum, GLboolean)
glIndexMask
(GLuint)
glIndexPointer
(GLenum, GLsizei, const GLvoid *)
glIndexd
(GLdouble)
glIndexdv
(const GLdouble *)
glIndexf
(GLfloat)
glIndexfv
(const GLfloat *)
glIndexi
(GLint)
glIndexiv
(const GLint *)
glIndexs
(GLshort)
glIndexsv
(const GLshort *)
glIndexub
(GLubyte)
glIndexubv
(const GLubyte *)
glInitNames
()
glInterleavedArrays
(GLenum, GLsizei, const GLvoid *)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsList
(GLuint) : GLboolean
glIsQuery
(GLuint) : GLboolean
glIsTexture
(GLuint) : GLboolean
glLightModelf
(GLenum, GLfloat)
glLightModelfv
(GLenum, const GLfloat *)
glLightModeli
(GLenum, GLint)
glLightModeliv
(GLenum, const GLint *)
glLightf
(GLenum, GLenum, GLfloat)
glLightfv
(GLenum, GLenum, const GLfloat *)
glLighti
(GLenum, GLenum, GLint)
glLightiv
(GLenum, GLenum, const GLint *)
glLineStipple
(GLint, GLushort)
glLineWidth
(GLfloat)
glListBase
(GLuint)
glLoadIdentity
()
glLoadMatrixd
(const GLdouble *)
glLoadMatrixf
(const GLfloat *)
glLoadName
(GLuint)
glLoadTransposeMatrixd
(const GLdouble *)
glLoadTransposeMatrixf
(const GLfloat *)
glLogicOp
(GLenum)
glMap1d
(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
glMap1f
(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
glMap2d
(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)
glMap2f
(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)
glMapBuffer
(GLenum, GLenum) : GLvoid *
glMapGrid1d
(GLint, GLdouble, GLdouble)
glMapGrid1f
(GLint, GLfloat, GLfloat)
glMapGrid2d
(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)
glMapGrid2f
(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)
glMaterialf
(GLenum, GLenum, GLfloat)
glMaterialfv
(GLenum, GLenum, const GLfloat *)
glMateriali
(GLenum, GLenum, GLint)
glMaterialiv
(GLenum, GLenum, const GLint *)
glMatrixMode
(GLenum)
glMinmax
(GLenum, GLenum, GLboolean)
glMultMatrixd
(const GLdouble *)
glMultMatrixf
(const GLfloat *)
glMultTransposeMatrixd
(const GLdouble *)
glMultTransposeMatrixf
(const GLfloat *)
glMultiDrawArrays
(GLenum, const GLint *, const GLsizei *, GLsizei)
glMultiDrawElements
(GLenum, const GLsizei *, GLenum, const GLvoid * const *, GLsizei)
glMultiTexCoord1d
(GLenum, GLdouble)
glMultiTexCoord1dv
(GLenum, const GLdouble *)
glMultiTexCoord1f
(GLenum, GLfloat)
glMultiTexCoord1fv
(GLenum, const GLfloat *)
glMultiTexCoord1i
(GLenum, GLint)
glMultiTexCoord1iv
(GLenum, const GLint *)
glMultiTexCoord1s
(GLenum, GLshort)
glMultiTexCoord1sv
(GLenum, const GLshort *)
glMultiTexCoord2d
(GLenum, GLdouble, GLdouble)
glMultiTexCoord2dv
(GLenum, const GLdouble *)
glMultiTexCoord2f
(GLenum, GLfloat, GLfloat)
glMultiTexCoord2fv
(GLenum, const GLfloat *)
glMultiTexCoord2i
(GLenum, GLint, GLint)
glMultiTexCoord2iv
(GLenum, const GLint *)
glMultiTexCoord2s
(GLenum, GLshort, GLshort)
glMultiTexCoord2sv
(GLenum, const GLshort *)
glMultiTexCoord3d
(GLenum, GLdouble, GLdouble, GLdouble)
glMultiTexCoord3dv
(GLenum, const GLdouble *)
glMultiTexCoord3f
(GLenum, GLfloat, GLfloat, GLfloat)
glMultiTexCoord3fv
(GLenum, const GLfloat *)
glMultiTexCoord3i
(GLenum, GLint, GLint, GLint)
glMultiTexCoord3iv
(GLenum, const GLint *)
glMultiTexCoord3s
(GLenum, GLshort, GLshort, GLshort)
glMultiTexCoord3sv
(GLenum, const GLshort *)
glMultiTexCoord4d
(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)
glMultiTexCoord4dv
(GLenum, const GLdouble *)
glMultiTexCoord4f
(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
glMultiTexCoord4fv
(GLenum, const GLfloat *)
glMultiTexCoord4i
(GLenum, GLint, GLint, GLint, GLint)
glMultiTexCoord4iv
(GLenum, const GLint *)
glMultiTexCoord4s
(GLenum, GLshort, GLshort, GLshort, GLshort)
glMultiTexCoord4sv
(GLenum, const GLshort *)
glNewList
(GLuint, GLenum)
glNormal3b
(GLbyte, GLbyte, GLbyte)
glNormal3bv
(const GLbyte *)
glNormal3d
(GLdouble, GLdouble, GLdouble)
glNormal3dv
(const GLdouble *)
glNormal3f
(GLfloat, GLfloat, GLfloat)
glNormal3fv
(const GLfloat *)
glNormal3i
(GLint, GLint, GLint)
glNormal3iv
(const GLint *)
glNormal3s
(GLshort, GLshort, GLshort)
glNormal3sv
(const GLshort *)
glNormalPointer
(GLenum, GLsizei, const GLvoid *)
glOrtho
(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)
glPassThrough
(GLfloat)
glPixelMapfv
(GLenum, GLint, const GLfloat *)
glPixelMapuiv
(GLenum, GLint, const GLuint *)
glPixelMapusv
(GLenum, GLint, const GLushort *)
glPixelStoref
(GLenum, GLfloat)
glPixelStorei
(GLenum, GLint)
glPixelTransferf
(GLenum, GLfloat)
glPixelTransferi
(GLenum, GLint)
glPixelZoom
(GLfloat, GLfloat)
glPointParameterf
(GLenum, GLfloat)
glPointParameterfv
(GLenum, const GLfloat *)
glPointParameteri
(GLenum, GLint)
glPointParameteriv
(GLenum, const GLint *)
glPointSize
(GLfloat)
glPolygonMode
(GLenum, GLenum)
glPolygonOffset
(GLfloat, GLfloat)
glPolygonStipple
(const GLubyte *)
glPopAttrib
()
glPopClientAttrib
()
glPopMatrix
()
glPopName
()
glPrioritizeTextures
(GLsizei, const GLuint *, const GLfloat *)
glPushAttrib
(GLbitfield)
glPushClientAttrib
(GLbitfield)
glPushMatrix
()
glPushName
(GLuint)
glRasterPos2d
(GLdouble, GLdouble)
glRasterPos2dv
(const GLdouble *)
glRasterPos2f
(GLfloat, GLfloat)
glRasterPos2fv
(const GLfloat *)
glRasterPos2i
(GLint, GLint)
glRasterPos2iv
(const GLint *)
glRasterPos2s
(GLshort, GLshort)
glRasterPos2sv
(const GLshort *)
glRasterPos3d
(GLdouble, GLdouble, GLdouble)
glRasterPos3dv
(const GLdouble *)
glRasterPos3f
(GLfloat, GLfloat, GLfloat)
glRasterPos3fv
(const GLfloat *)
glRasterPos3i
(GLint, GLint, GLint)
glRasterPos3iv
(const GLint *)
glRasterPos3s
(GLshort, GLshort, GLshort)
glRasterPos3sv
(const GLshort *)
glRasterPos4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glRasterPos4dv
(const GLdouble *)
glRasterPos4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glRasterPos4fv
(const GLfloat *)
glRasterPos4i
(GLint, GLint, GLint, GLint)
glRasterPos4iv
(const GLint *)
glRasterPos4s
(GLshort, GLshort, GLshort, GLshort)
glRasterPos4sv
(const GLshort *)
glReadBuffer
(GLenum)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
glRectd
(GLdouble, GLdouble, GLdouble, GLdouble)
glRectdv
(const GLdouble *, const GLdouble *)
glRectf
(GLfloat, GLfloat, GLfloat, GLfloat)
glRectfv
(const GLfloat *, const GLfloat *)
glRecti
(GLint, GLint, GLint, GLint)
glRectiv
(const GLint *, const GLint *)
glRects
(GLshort, GLshort, GLshort, GLshort)
glRectsv
(const GLshort *, const GLshort *)
glRenderMode
(GLenum) : GLint
glResetHistogram
(GLenum)
glResetMinmax
(GLenum)
glRotated
(GLdouble, GLdouble, GLdouble, GLdouble)
glRotatef
(GLfloat, GLfloat, GLfloat, GLfloat)
glSampleCoverage
(GLfloat, GLboolean)
glScaled
(GLdouble, GLdouble, GLdouble)
glScalef
(GLfloat, GLfloat, GLfloat)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glSecondaryColor3b
(GLbyte, GLbyte, GLbyte)
glSecondaryColor3bv
(const GLbyte *)
glSecondaryColor3d
(GLdouble, GLdouble, GLdouble)
glSecondaryColor3dv
(const GLdouble *)
glSecondaryColor3f
(GLfloat, GLfloat, GLfloat)
glSecondaryColor3fv
(const GLfloat *)
glSecondaryColor3i
(GLint, GLint, GLint)
glSecondaryColor3iv
(const GLint *)
glSecondaryColor3s
(GLshort, GLshort, GLshort)
glSecondaryColor3sv
(const GLshort *)
glSecondaryColor3ub
(GLubyte, GLubyte, GLubyte)
glSecondaryColor3ubv
(const GLubyte *)
glSecondaryColor3ui
(GLuint, GLuint, GLuint)
glSecondaryColor3uiv
(const GLuint *)
glSecondaryColor3us
(GLushort, GLushort, GLushort)
glSecondaryColor3usv
(const GLushort *)
glSecondaryColorPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glSelectBuffer
(GLsizei, GLuint *)
glSeparableFilter2D
(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)
glShadeModel
(GLenum)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glTexCoord1d
(GLdouble)
glTexCoord1dv
(const GLdouble *)
glTexCoord1f
(GLfloat)
glTexCoord1fv
(const GLfloat *)
glTexCoord1i
(GLint)
glTexCoord1iv
(const GLint *)
glTexCoord1s
(GLshort)
glTexCoord1sv
(const GLshort *)
glTexCoord2d
(GLdouble, GLdouble)
glTexCoord2dv
(const GLdouble *)
glTexCoord2f
(GLfloat, GLfloat)
glTexCoord2fv
(const GLfloat *)
glTexCoord2i
(GLint, GLint)
glTexCoord2iv
(const GLint *)
glTexCoord2s
(GLshort, GLshort)
glTexCoord2sv
(const GLshort *)
glTexCoord3d
(GLdouble, GLdouble, GLdouble)
glTexCoord3dv
(const GLdouble *)
glTexCoord3f
(GLfloat, GLfloat, GLfloat)
glTexCoord3fv
(const GLfloat *)
glTexCoord3i
(GLint, GLint, GLint)
glTexCoord3iv
(const GLint *)
glTexCoord3s
(GLshort, GLshort, GLshort)
glTexCoord3sv
(const GLshort *)
glTexCoord4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glTexCoord4dv
(const GLdouble *)
glTexCoord4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glTexCoord4fv
(const GLfloat *)
glTexCoord4i
(GLint, GLint, GLint, GLint)
glTexCoord4iv
(const GLint *)
glTexCoord4s
(GLshort, GLshort, GLshort, GLshort)
glTexCoord4sv
(const GLshort *)
glTexCoordPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glTexEnvf
(GLenum, GLenum, GLfloat)
glTexEnvfv
(GLenum, GLenum, const GLfloat *)
glTexEnvi
(GLenum, GLenum, GLint)
glTexEnviv
(GLenum, GLenum, const GLint *)
glTexGend
(GLenum, GLenum, GLdouble)
glTexGendv
(GLenum, GLenum, const GLdouble *)
glTexGenf
(GLenum, GLenum, GLfloat)
glTexGenfv
(GLenum, GLenum, const GLfloat *)
glTexGeni
(GLenum, GLenum, GLint)
glTexGeniv
(GLenum, GLenum, const GLint *)
glTexImage1D
(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexImage3D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
glTranslated
(GLdouble, GLdouble, GLdouble)
glTranslatef
(GLfloat, GLfloat, GLfloat)
glUnmapBuffer
(GLenum) : GLboolean
glVertex2d
(GLdouble, GLdouble)
glVertex2dv
(const GLdouble *)
glVertex2f
(GLfloat, GLfloat)
glVertex2fv
(const GLfloat *)
glVertex2i
(GLint, GLint)
glVertex2iv
(const GLint *)
glVertex2s
(GLshort, GLshort)
glVertex2sv
(const GLshort *)
glVertex3d
(GLdouble, GLdouble, GLdouble)
glVertex3dv
(const GLdouble *)
glVertex3f
(GLfloat, GLfloat, GLfloat)
glVertex3fv
(const GLfloat *)
glVertex3i
(GLint, GLint, GLint)
glVertex3iv
(const GLint *)
glVertex3s
(GLshort, GLshort, GLshort)
glVertex3sv
(const GLshort *)
glVertex4d
(GLdouble, GLdouble, GLdouble, GLdouble)
glVertex4dv
(const GLdouble *)
glVertex4f
(GLfloat, GLfloat, GLfloat, GLfloat)
glVertex4fv
(const GLfloat *)
glVertex4i
(GLint, GLint, GLint, GLint)
glVertex4iv
(const GLint *)
glVertex4s
(GLshort, GLshort, GLshort, GLshort)
glVertex4sv
(const GLshort *)
glVertexPointer
(GLint, GLenum, GLsizei, const GLvoid *)
glViewport
(GLint, GLint, GLsizei, GLsizei)
glWindowPos2d
(GLdouble, GLdouble)
glWindowPos2dv
(const GLdouble *)
glWindowPos2f
(GLfloat, GLfloat)
glWindowPos2fv
(const GLfloat *)
glWindowPos2i
(GLint, GLint)
glWindowPos2iv
(const GLint *)
glWindowPos2s
(GLshort, GLshort)
glWindowPos2sv
(const GLshort *)
glWindowPos3d
(GLdouble, GLdouble, GLdouble)
glWindowPos3dv
(const GLdouble *)
glWindowPos3f
(GLfloat, GLfloat, GLfloat)
glWindowPos3fv
(const GLfloat *)
glWindowPos3i
(GLint, GLint, GLint)
glWindowPos3iv
(const GLint *)
glWindowPos3s
(GLshort, GLshort, GLshort)
glWindowPos3sv
(const GLshort *)
initializeOpenGLFunctions
() : bool
owningContext
() const : QOpenGLContext *
setOwningContext
(const QOpenGLContext *)