Stg::World Member List

This is the complete list of members for Stg::World, including all inherited members.

active_energyStg::World
active_velocityStg::World
AddChild(Model *mod)Stg::Ancestorvirtual
AddModel(Model *mod)Stg::Worldvirtual
AddModelName(Model *mod, const std::string &name)Stg::World
AddPowerPack(PowerPack *pp)Stg::World
AddSuperRegion(const point_int_t &coord)Stg::World
AddUpdateCallback(world_callback_t cb, void *user)Stg::World
Ancestor()Stg::Ancestor
argsStg::Worldstatic
CallUpdateCallbacks()Stg::Worldprotected
CancelQuit()Stg::Worldinline
CancelQuitAll()Stg::Worldinline
cb_listStg::Worldprotected
child_type_countsStg::Ancestorprotected
childrenStg::Ancestorprotected
ClearRays()Stg::World
ClockString(void) constStg::Worldvirtual
ConsumeQueue(unsigned int queue_num)Stg::World
CreateModel(Model *parent, const std::string &typestr)Stg::World
CreateSuperRegion(point_int_t origin)Stg::World
ctrlargsStg::Worldstatic
debugStg::Ancestorprotected
DEFAULT_PPMStg::Worldstatic
DestroySuperRegion(SuperRegion *sr)Stg::World
DisableEnergy(Model *m)Stg::Worldinline
EnableEnergy(Model *m)Stg::Worldinline
Enqueue(unsigned int queue_num, usec_t delay, Model *mod, model_callback_t cb, void *arg)Stg::Worldinline
event_queuesStg::World
Extend(point3_t pt)Stg::Worldinline
extentStg::Worldprotected
ForEachDescendant(model_callback_t func, void *arg)Stg::Ancestor
GetAllModels() constStg::Worldinline
GetChildren()Stg::Ancestorinline
GetEventQueue(Model *mod) constStg::World
GetExtent() constStg::Worldinline
GetGlobalPose() constStg::Ancestorvirtual
GetGround()Stg::Worldinline
GetModel(const std::string &name) constStg::World
GetProperty(std::string &key)Stg::Ancestorinline
GetSuperRegion(const point_int_t &org)Stg::Worldinline
GetSuperRegionCreate(const point_int_t &org)Stg::Worldinline
GetUpdateCount() constStg::Worldinline
GetWorldFile()Stg::Worldinline
graphicsStg::Worldprotected
groundStg::World
IsGUI() constStg::Worldinlinevirtual
Load(const std::string &worldfile_path)Stg::Worldvirtual
Load(std::istream &world_content, const std::string &worldfile_path=std::string())Stg::Worldvirtual
Stg::Ancestor::Load(Worldfile *wf, int section)Stg::Ancestorprotected
LoadBlock(Worldfile *wf, int entity)Stg::World
LoadBlockGroup(Worldfile *wf, int entity)Stg::World
LoadModel(Worldfile *wf, int entity)Stg::World
LoadSensor(Worldfile *wf, int entity)Stg::World
Log(Model *mod)Stg::World
MapPoly(const std::vector< point_int_t > &poly, Block *block, unsigned int layer)Stg::World
MetersToPixels(meters_t x) constStg::Worldinline
MetersToPixels(const point_t &pt) constStg::Worldinline
NeedRedraw()Stg::Worldinline
option_tableStg::Worldprotected
PastQuitTime()Stg::World
pausedStg::World
Paused() constStg::Worldinline
pending_update_callbacksStg::World
PopColor()Stg::Worldinlinevirtual
powerpack_listStg::Worldprotected
propsStg::Ancestorprotected
PushColor(Color col)Stg::Worldinlinevirtual
PushColor(double r, double g, double b, double a)Stg::Worldinlinevirtual
Quit()Stg::Worldinline
quit_timeStg::Worldprotected
QuitAll()Stg::Worldinline
ray_listStg::Worldprotected
Raytrace(const Ray &ray)Stg::World
Raytrace(const Pose &pose, const meters_t range, const ray_test_func_t func, const Model *finder, const void *arg, const bool ztest)Stg::World
Raytrace(const Pose &gpose, const meters_t range, const radians_t fov, const ray_test_func_t func, const Model *model, const void *arg, const bool ztest, std::vector< RaytraceResult > &results)Stg::World
RecentlySelectedModel() constStg::Worldinlinevirtual
RecordRay(double x1, double y1, double x2, double y2)Stg::World
Redraw(void)Stg::Worldinlinevirtual
RegisterOption(Option *opt)Stg::World
Reload()Stg::Worldvirtual
RemoveChild(Model *mod)Stg::Ancestorvirtual
RemoveModel(Model *mod)Stg::Worldvirtual
RemovePowerPack(PowerPack *pp)Stg::World
RemoveUpdateCallback(world_callback_t cb, void *user)Stg::World
Resolution() constStg::Worldinline
rt_candidate_cellsStg::World
rt_cellsStg::World
Run()Stg::Worldstatic
Save(const char *filename)Stg::Worldvirtual
Stg::Ancestor::Save(Worldfile *wf, int section)Stg::Ancestorprotected
SetProperty(std::string &key, void *value)Stg::Ancestorinline
SetToken(const std::string &str)Stg::Ancestorinlinevirtual
ShowClock(bool enable)Stg::Worldinline
sim_intervalStg::World
sim_timeStg::Worldprotected
SimTimeNow(void) constStg::Worldinline
Start()Stg::Worldinlinevirtual
Stop()Stg::Worldinlinevirtual
superregionsStg::Worldprotected
TestQuit() constStg::Worldinline
TogglePause()Stg::Worldinlinevirtual
tokenStg::Ancestorprotected
Token() constStg::Ancestorinline
TokenStr() constStg::Ancestorinline
TryCharge(PowerPack *pp, const Pose &pose)Stg::World
UnLoad()Stg::Worldvirtual
Update(void)Stg::Worldvirtual
update_cb_countStg::World
update_thread_entry(std::pair< World *, int > *info)Stg::Worldstatic
UpdateAll()Stg::Worldstatic
UpdateCount()Stg::Worldinline
updatesStg::Worldprotected
wfStg::Worldprotected
World(const std::string &name="MyWorld", double ppm=DEFAULT_PPM)Stg::World
~Ancestor()Stg::Ancestorvirtual
~World()Stg::Worldvirtual