## START: Set by rpmautospec ## (rpmautospec version 0.3.5) ## RPMAUTOSPEC: autorelease, autochangelog %define autorelease(e:s:pb:n) %{?-p:0.}%{lua: release_number = 2; base_release_number = tonumber(rpm.expand("%{?-b*}%{!?-b:1}")); print(release_number + base_release_number - 1); }%{?-e:.%{-e*}}%{?-s:.%{-s*}}%{!?-n:%{?dist}} ## END: Set by rpmautospec # Required for the plugin directory name, see https://github.com/OpenImageIO/oiio/issues/2583 %global oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2) #%%global prerelease -RC1 %bcond_without qt5 Name: openshadinglanguage Version: 1.12.10.0 Release: %autorelease Summary: Advanced shading language for production GI renderers License: BSD-3-Clause URL: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage Source: %{url}/archive/v%{version}/OpenShadingLanguage-%{version}%{?prerelease}.tar.gz # Required for %%autosetup -S git, which in turn is required to use a patch # from git containing a binary diff. BuildRequires: git-core BuildRequires: bison >= 2.7 BuildRequires: boost-devel >= 1.55 BuildRequires: clang-devel >= 3.4 BuildRequires: cmake >= 3.12 BuildRequires: flex >= 2.5.35 BuildRequires: gcc-c++ >= 6.1 BuildRequires: llvm-devel >= 9 BuildRequires: ninja-build # Needed for OSL pointclound functions BuildRequires: partio-devel BuildRequires: pkgconfig(Imath) >= 2.3 BuildRequires: pkgconfig(OpenImageIO) >= 2.3 BuildRequires: pkgconfig(pugixml) # For osltoy BuildRequires: pkgconfig(Qt5) >= 5.6 BuildRequires: pkgconfig(zlib) # 64 bit only ExcludeArch: %{ix86} %{arm} %description Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package doc Summary: Documentation for OpenShadingLanguage License: CC-BY BuildArch: noarch Requires: %{name} = %{version} %description doc Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains documentation. %package example-shaders-source Summary: OSL shader examples License: BSD BuildArch: noarch Requires: %{name} = %{version}-%{release} Requires: %{name}-common-headers %description example-shaders-source Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains some OSL example shaders. %package common-headers Summary: OSL standard library and auxiliary headers License: BSD BuildArch: noarch Requires: %{name} = %{version}-%{release} %description common-headers Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the OSL standard library headers, as well as some additional headers useful for writing shaders. %package -n OpenImageIO-plugin-osl Summary: OpenImageIO input plugin License: BSD %description -n OpenImageIO-plugin-osl Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This is a plugin to access OSL from OpenImageIO. %package libs Summary: OpenShadingLanguage's libraries License: BSD %description libs Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package devel Summary: Development files for %{name} License: BSD Requires: %{name}-libs%{?_isa} = %{version}-%{release} %description devel The %{name}-devel package contains libraries and header files for developing applications that use %{name}. %package -n python3-%{name} Summary: %{summary} License: BSD BuildRequires: cmake(pybind11) BuildRequires: pkgconfig(python3) BuildRequires: python3dist(numpy) %description -n python3-%{name} %{description} %prep %autosetup -p1 -n OpenShadingLanguage-%{version}%{?prerelease} -S git # Use python3 binary instead of unversioned python sed -i -e "s/COMMAND python/COMMAND python3/" $(find . -iname CMakeLists.txt) %build %cmake \ -G Ninja \ -DCMAKE_CXX_STANDARD=17 \ -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \ -DCMAKE_SKIP_RPATH=TRUE \ -DCMAKE_SKIP_INSTALL_RPATH=YES \ -DLLVM_STATIC=0 \ -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ \ -Dpartio_DIR=%{_prefix} \ -DPARTIO_INCLUDE_DIR=%{_includedir} \ -DPARTIO_LIBRARIES=%{_libdir}/libpartio.so \ -DPYTHON_VERSION=%{python3_version} \ -DSTOP_ON_WARNING=OFF %cmake_build %install %cmake_install # Move the OpenImageIO plugin into its default search path mkdir %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver} mv %{buildroot}%{_libdir}/osl.imageio.so %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/ %files %license LICENSE.md %doc CHANGES.md CONTRIBUTING.md README.md %{_bindir}/oslc %{_bindir}/oslinfo %if %{with qt5} %{_bindir}/osltoy %endif %{_bindir}/testrender %{_bindir}/testshade %{_bindir}/testshade_dso %files doc %doc %{_docdir}/%{name}/ %files example-shaders-source %{_datadir}/%{name}/shaders/*.osl %{_datadir}/%{name}/shaders/*.oso %files common-headers %dir %{_datadir}/%{name} %dir %{_datadir}/%{name}/shaders %{_datadir}/%{name}/shaders/*.h %files -n OpenImageIO-plugin-osl %license LICENSE.md %dir %{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/ %{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/osl.imageio.so %files libs %license LICENSE.md %{_libdir}/libosl*.so.1* %{_libdir}/libtestshade.so.1* %files devel %{_includedir}/OSL/ %{_libdir}/libosl*.so %{_libdir}/libtestshade.so %{_libdir}/cmake/ %{_libdir}/pkgconfig/ %files -n python3-%{name} %{python3_sitearch}/oslquery.so %changelog * Sat Mar 04 2023 Luya Tshimbalanga - 1.12.10.0-2 - Update to 1.12.10.0 (#2174675) * Sat Mar 04 2023 Luya Tshimbalanga - 1.12.10.0-1 - Update to 1.12.10.0 (#2174675) * Mon Feb 20 2023 Jonathan Wakely - 1.12.9.0-2 - Rebuilt for Boost 1.81 * Thu Feb 02 2023 Luya Tshimbalanga - 1.12.9.0-1 - Update to 1.12.9.0 (#2166505) * Thu Jan 19 2023 Fedora Release Engineering - 1.12.8.0-3 - Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild * Fri Jan 06 2023 Luya Tshimbalanga - 1.12.8.0-2 - Add new source * Fri Jan 06 2023 Luya Tshimbalanga - 1.12.8.0-1 - Update to 1.12.8.0 (#2158670) * Mon Jan 02 2023 Luya Tshimbalanga - 1.12.7.1-2 - Rebuild for openvdb 10.0.1 * Sun Dec 04 2022 Luya Tshimbalanga - 1.12.7.1-1 - Update to 1.12.7.1 (#2150612) * Fri Nov 04 2022 Luya Tshimbalanga - 1.12.7.0-1 - Update to 1.12.7.0 (#2139228) * Several bug fixes * Mon Oct 10 2022 Luya Tshimbalanga - 1.12.6.2-2 - Update to 1.12.6.2 * Mon Oct 10 2022 Luya Tshimbalanga - 1.12.6.2-1 - Update to 1.12.6.2 * Fri Jul 22 2022 Fedora Release Engineering - 1.11.17.0-4 - Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild * Tue Jun 21 2022 Python Maint - 1.11.17.0-3 - Rebuilt for Python 3.11 * Thu May 12 2022 Benjamin A. Beasley - 1.11.17.0-2 - Backport LLVM14 support from upstream (fix RHBZ#2084318) * Thu May 12 2022 Benjamin A. Beasley - 1.11.17.0-1 - Update to 1.11.17.0 * Wed May 04 2022 Thomas Rodgers - 1.11.16.0-4 - Rebuilt for Boost 1.78 * Thu Jan 20 2022 Fedora Release Engineering - 1.11.16.0-3 - Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild * Fri Nov 26 2021 Luya Tshimbalanga - 1.11.16.0-2 - Update to 1.11.16.0 * Fri Nov 26 2021 Luya Tshimbalanga - 1.11.16.0-1 - Update to 1.11.16.0 * Thu Oct 07 2021 Tom Stellard - 1.11.15.0-5 - Rebuild for llvm-13.0.0 * Mon Oct 04 2021 Richard Shaw - 1.11.15.0-4 - Rebuild with OpenImageIO 2.3.8.0. * Sat Sep 11 2021 Luya Tshimbalanga - 1.11.15.0-3 - Rebuild for partio 1.14.6 * Sat Sep 04 2021 Luya Tshimbalanga - 1.11.15.0-2 - Bump to match release from Fedora 34 caused by rpmautospec * Sat Sep 04 2021 Luya Tshimbalanga - 1.11.15.0-1 - Update to 1.11.15.0 * Wed Aug 11 2021 Jonathan Wakely - 1.11.14.2-6 - Rebuilt for Boost 1.76.0