#global prerelease -rc1 Name: libplacebo Version: 6.338.2 Release: 2%{?dist} Summary: Reusable library for GPU-accelerated video/image rendering primitives License: LGPLv2+ URL: https://github.com/haasn/libplacebo Source0: %{url}/archive/v%{version}%{?prerelease}/%{name}-%{version}%{?prerelease}.tar.gz # https://github.com/haasn/libplacebo/issues/226 Patch1: https://github.com/haasn/libplacebo/files/13562418/libplacebo-OGLCompiler.patch BuildRequires: gcc BuildRequires: gcc-c++ BuildRequires: meson BuildRequires: glad2 BuildRequires: lcms2-devel BuildRequires: libdovi-devel BuildRequires: libepoxy-devel BuildRequires: libunwind-devel BuildRequires: libshaderc-devel BuildRequires: python3-mako BuildRequires: spirv-tools-devel BuildRequires: vulkan-devel BuildRequires: glslang-devel BuildRequires: xxhash-devel %description libplacebo is essentially the core rendering algorithms and ideas of mpv turned into a library. This grew out of an interest to accomplish the following goals: - Clean up mpv's internal API and make it reusable for other projects. - Provide a standard library of useful GPU-accelerated image processing primitives based on GLSL, so projects like VLC or Firefox can use them without incurring a heavy dependency on `libmpv`. - Rewrite core parts of mpv's GPU-accelerated video renderer on top of redesigned abstractions. (Basically, I wanted to eliminate code smell like `shader_cache.c` and totally redesign `gpu/video.c`) %package devel Summary: Development files for %{name} Requires: %{name}%{?_isa} = %{version}-%{release} %description devel The %{name}-devel package contains libraries and header files for developing applications that use %{name}. %prep %autosetup -p1 -n %{name}-%{version}%{?prerelease} %build %meson \ -Dd3d11=disabled \ -Ddemos=False %meson_build %install %meson_install %ldconfig_scriptlets %files %license LICENSE %doc README.md %{_libdir}/libplacebo.so.338 %files devel %{_includedir}/* %{_libdir}/*.so %{_libdir}/pkgconfig/libplacebo.pc %changelog %autochangelog