The following methods are used to control player playback.
Play audio stored in the audioplayer object player without blocking.
Given optional argument start, begin playing at start seconds in the recording. Given a two-element vector limits, begin and end playing at the number of seconds specified by the elements of the vector.
Play audio stored in the audioplayer object player with blocking.
Given optional argument start, begin playing at start seconds in the recording. Given a two-element vector limits, begin and end playing at the number of seconds specified by the elements of the vector.