40 SbVec4ub(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
41 SbVec4ub(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
43 explicit SbVec4ub(
const SbVec4us & v) { setValue(v); }
46 SbVec4ub & setValue(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
47 SbVec4ub & setValue(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
49 SbVec4ub & setValue(
const SbVec4us & v);
52 const uint8_t * getValue(
void)
const {
return vec; }
53 void getValue(uint8_t & x, uint8_t & y, uint8_t & z, uint8_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
58 int32_t dot(
SbVec4ub v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
61 SbVec4ub &
operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
63 SbVec4ub &
operator /= (
int d) { SbDividerChk(
"SbVec4ub::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }