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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. More...
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual SoTextureCoordinateElement::CoordType | getType (const int unit) const |
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void | send (const int unit, const int index) const |
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void | send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initRender (const SbBool *enabled, const int maxenabled) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLMultiTextureCoordinateElement * | getInstance (SoState *const state) |
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Protected Member Functions | |
SoGLMultiTextureCoordinateElement (void) | |
virtual | ~SoGLMultiTextureCoordinateElement () |
virtual void | setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL) |
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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
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protected |
The constructor.
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protectedvirtual |
The destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This static method initializes static data for the SoGLMultiTextureCoordinateElement class.
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Reimplemented from SoElement.
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Reimplemented from SoElement.
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virtual |
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Reimplemented from SoElement.
void SoGLMultiTextureCoordinateElement::initRender | ( | const SbBool * | enabled, |
const int | maxenabled | ||
) | const |
Internal method that is called from SoGLTextureCoordinateElement to set up optimized rendering.
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