40 SbVec3ub(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
41 SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
46 SbVec3ub & setValue(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
47 SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
52 const uint8_t * getValue(
void)
const {
return vec; }
53 void getValue(uint8_t & x, uint8_t & y, uint8_t & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
58 int32_t dot(
SbVec3ub v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
63 SbVec3ub &
operator /= (
int d) { SbDividerChk(
"SbVec3ub::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d;
return *
this; }