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SoCylinder.h
1#ifndef COIN_SOCYLINDER_H
2#define COIN_SOCYLINDER_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoShape.h>
29#include <Inventor/fields/SoSFFloat.h>
30#include <Inventor/fields/SoSFBitMask.h>
31
32class COIN_DLL_API SoCylinder : public SoShape {
33 typedef SoShape inherited;
34
36
37public:
38 static void initClass(void);
39 SoCylinder(void);
40
41 enum Part {
42 SIDES = 0x1,
43 TOP = 0x2,
44 BOTTOM = 0x4,
45 ALL = SIDES|TOP|BOTTOM
46 };
47
51
52 void addPart(SoCylinder::Part part);
53 void removePart(SoCylinder::Part part);
54 SbBool hasPart(SoCylinder::Part part) const;
55
56 virtual void rayPick(SoRayPickAction * action);
57 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58 virtual void GLRender(SoGLRenderAction * action);
59
60protected:
61 virtual ~SoCylinder();
62
63 virtual void generatePrimitives(SoAction * action);
64 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
65};
66
67#endif // !COIN_SOCYLINDER_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCylinder class is for rendering cylinder shapes.
Definition SoCylinder.h:32
Part
Definition SoCylinder.h:41
SoSFBitMask parts
Definition SoCylinder.h:50
SoSFFloat height
Definition SoCylinder.h:49
SoSFFloat radius
Definition SoCylinder.h:48
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:29
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1344
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:392
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:445
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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