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SbVec3d.h
1#ifndef COIN_SBVEC3D_H
2#define COIN_SBVEC3D_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <stdio.h>
28#include <Inventor/SbBasic.h>
29#ifndef NDEBUG
30#include <Inventor/errors/SoDebugError.h>
31#endif // !NDEBUG
32
33class SbVec3f;
34class SbVec3b;
35class SbVec3s;
36class SbVec3i32;
37class SbDPPlane;
38
39class COIN_DLL_API SbVec3d {
40public:
41 SbVec3d(void) { }
42 SbVec3d(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
43 SbVec3d(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
44 explicit SbVec3d(const SbVec3f & v) { setValue(v); }
45 explicit SbVec3d(const SbVec3b & v) { setValue(v); }
46 explicit SbVec3d(const SbVec3s & v) { setValue(v); }
47 explicit SbVec3d(const SbVec3i32 & v) { setValue(v); }
48 SbVec3d(const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2);
49
50 SbVec3d & setValue(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
51 SbVec3d & setValue(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
52 SbVec3d & setValue(const SbVec3d & barycentric,
53 const SbVec3d & v0,
54 const SbVec3d & v1,
55 const SbVec3d & v2);
56 SbVec3d & setValue(const SbVec3f & v);
57 SbVec3d & setValue(const SbVec3b & v);
58 SbVec3d & setValue(const SbVec3s & v);
59 SbVec3d & setValue(const SbVec3i32 & v);
60
61 const double * getValue(void) const { return vec; }
62 void getValue(double & x, double & y, double & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
63
64 double & operator [] (const int i) { return vec[i]; }
65 const double & operator [] (const int i) const { return vec[i]; }
66
67 SbVec3d cross(const SbVec3d & v) const;
68 double dot(const SbVec3d & v) const { return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
69 SbBool equals(const SbVec3d & v, double tolerance) const;
70 SbVec3d getClosestAxis(void) const;
71 double length(void) const;
72 double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
73 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
74 double normalize(void);
75
76 SbVec3d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
77 SbVec3d & operator /= (double d) { SbDividerChk("SbVec3d::operator/=(double)", d); return operator *= (1.0 / d); }
78 SbVec3d & operator += (const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
79 SbVec3d & operator -= (const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
80 SbVec3d operator - (void) const { return SbVec3d(-vec[0], -vec[1], -vec[2]); }
81
82 void print(FILE * fp) const;
83
84private:
85 double vec[3];
86
87}; // SbVec3d
88
89COIN_DLL_API inline SbVec3d operator * (const SbVec3d & v, double d) {
90 SbVec3d val(v); val *= d; return val;
91}
92
93COIN_DLL_API inline SbVec3d operator * (double d, const SbVec3d & v) {
94 SbVec3d val(v); val *= d; return val;
95}
96
97COIN_DLL_API inline SbVec3d operator / (const SbVec3d & v, double d) {
98 SbDividerChk("operator/(SbVec3d,double)", d);
99 SbVec3d val(v); val /= d; return val;
100}
101
102COIN_DLL_API inline SbVec3d operator + (const SbVec3d & v1, const SbVec3d & v2) {
103 SbVec3d v(v1); v += v2; return v;
104}
105
106COIN_DLL_API inline SbVec3d operator - (const SbVec3d & v1, const SbVec3d & v2) {
107 SbVec3d v(v1); v -= v2; return v;
108}
109
110COIN_DLL_API inline int operator == (const SbVec3d & v1, const SbVec3d & v2) {
111 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
112}
113
114COIN_DLL_API inline int operator != (const SbVec3d & v1, const SbVec3d & v2) {
115 return !(v1 == v2);
116}
117
118#endif // !COIN_SBVEC3D_H
Definition SbVec3b.h:39
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:39
SbVec3d(const SbVec3b &v)
Definition SbVec3d.h:45
double dot(const SbVec3d &v) const
Definition SbVec3d.h:68
SbVec3d(const SbVec3s &v)
Definition SbVec3d.h:46
SbVec3d & setValue(const double v[3])
Definition SbVec3d.h:50
SbVec3d(double x, double y, double z)
Definition SbVec3d.h:43
SbVec3d(const double v[3])
Definition SbVec3d.h:42
SbVec3d(const SbVec3f &v)
Definition SbVec3d.h:44
void getValue(double &x, double &y, double &z) const
Definition SbVec3d.h:62
SbVec3d(void)
Definition SbVec3d.h:41
SbVec3d(const SbVec3i32 &v)
Definition SbVec3d.h:47
const double * getValue(void) const
Definition SbVec3d.h:61
void negate(void)
Definition SbVec3d.h:73
double sqrLength(void) const
Definition SbVec3d.h:72
SbVec3d & setValue(double x, double y, double z)
Definition SbVec3d.h:51
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
Definition SbVec3i32.h:39
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition SbVec3s.h:39

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