24#ifndef COIN_SOVRMLLOD_H
25#define COIN_SOVRMLLOD_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoGroup.h>
29#include <Inventor/fields/SoMFFloat.h>
30#include <Inventor/fields/SoSFVec3f.h>
31#include <Inventor/fields/SoMFNode.h>
41 static void initClass(
void);
51 void addLevel(
SoNode * level);
52 void insertLevel(
SoNode * level,
int idx);
53 SoNode * getLevel(
int idx)
const;
54 int findLevel(
const SoNode * level)
const;
55 int getNumLevels(
void)
const;
56 void removeLevel(
int idx);
57 void removeLevel(
SoNode * level);
58 void removeAllLevels(
void);
59 void replaceLevel(
int idx,
SoNode * level);
95 virtual int whichToTraverse(
SoAction * action);
98 void commonConstructor(
void);
100 friend class SoVRMLLODP;
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:33
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoChildList class is a container for node children.
Definition SoChildList.h:33
The SoFieldContainer class is a base class for all classes that contain fields.
Definition SoFieldContainer.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:36
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoGroup class is a node which managed other node instances.
Definition SoGroup.h:31
virtual void removeChild(int childindex)
Definition SoGroup.cpp:450
virtual void insertChild(SoNode *child, int newchildindex)
Definition SoGroup.cpp:430
virtual void removeAllChildren(void)
Definition SoGroup.cpp:761
virtual void write(SoWriteAction *action)
Definition SoGroup.cpp:684
virtual void GLRender(SoGLRenderAction *action)
Definition SoGroup.cpp:566
virtual void doAction(SoAction *action)
Definition SoGroup.cpp:494
virtual void addChild(SoNode *node)
Definition SoGroup.cpp:415
virtual void audioRender(SoAudioRenderAction *action)
Definition SoGroup.cpp:677
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoGroup.cpp:300
virtual void search(SoSearchAction *action)
Definition SoGroup.cpp:705
virtual SoChildList * getChildren(void) const
Definition SoGroup.cpp:719
virtual void callback(SoCallbackAction *action)
Definition SoGroup.cpp:641
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition SoGroup.cpp:391
virtual int getNumChildren(void) const
Definition SoGroup.cpp:293
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoGroup.cpp:510
virtual void replaceChild(int index, SoNode *newchild)
Definition SoGroup.cpp:778
virtual int findChild(const SoNode *node) const
Definition SoGroup.cpp:471
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoGroup.cpp:830
virtual SoNode * getChild(int index) const
Definition SoGroup.cpp:279
The SoMFFloat class is a container for floating point values.
Definition SoMFFloat.h:30
The SoMFNode class is a container for nodes.
Definition SoMFNode.h:32
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition SoNode.cpp:965
virtual SbBool affectsState(void) const
Definition SoNode.cpp:807
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition SoNode.cpp:953
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition SoNode.cpp:941
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFVec3f class is a container for an SbVec3f vector.
Definition SoSFVec3f.h:31
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:35
The SoVRMLLOD class is used to represent various levels of detail based on distance.
Definition SoVRMLLOD.h:36
SoMFFloat range
Definition SoVRMLLOD.h:45
SoSFVec3f center
Definition SoVRMLLOD.h:46
SoMFNode level
Definition SoVRMLLOD.h:47
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:33
#define SO_NODE_HEADER(classname)
Definition macros.dox:43