Coin Logo http://www.sim.no/
http://www.coin3d.org/

SoGLShaderProgramElement.h
1#ifndef COIN_SOSHADERPROGRAMELEMENT_H
2#define COIN_SOSHADERPROGRAMELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoReplacedElement.h>
28#include <Inventor/lists/SbList.h>
29
30class SoGLShaderProgram;
31
32// *************************************************************************
33
34class COIN_DLL_API SoGLShaderProgramElement : public SoReplacedElement {
35 typedef SoReplacedElement inherited;
36 SO_ELEMENT_HEADER(SoGLShaderProgramElement);
37
38public:
39 virtual void init(SoState * state);
40
41 static void enable(SoState * const state, const SbBool onoff);
42 static void set(SoState *const state, SoNode *const node,
43 SoGLShaderProgram * program);
44 static SoGLShaderProgram * get(SoState * state);
45
46 virtual void push(SoState *);
47 virtual void pop(SoState * state, const SoElement *prevTopElement);
48
49 virtual SbBool matches(const SoElement * element) const;
50 virtual SoElement * copyMatchInfo() const;
51
52SoINTERNAL public:
53 static void initClass(void);
54 SoGLShaderProgram *shaderProgram;
55
56private:
57 virtual ~SoGLShaderProgramElement();
58 SbList <uint32_t> objectids;
59 SbBool enabled;
60};
61
62#endif /* ! COIN_SOSHADERPROGRAMELEMENT_H */
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoReplacedElement class is an abstract element superclass.
Definition SoReplacedElement.h:30
virtual SoElement * copyMatchInfo() const
Definition SoReplacedElement.cpp:97
virtual SbBool matches(const SoElement *element) const
Definition SoReplacedElement.cpp:87
virtual void init(SoState *state)
Definition SoReplacedElement.cpp:79
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Wed Jul 17 2024 for Coin by Doxygen 1.12.0.