1#ifndef COIN_SOSCENETEXTURECUBEMAP_H
2#define COIN_SOSCENETEXTURECUBEMAP_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFVec2s.h>
29#include <Inventor/fields/SoSFEnum.h>
30#include <Inventor/fields/SoSFNode.h>
31#include <Inventor/fields/SoMFNode.h>
32#include <Inventor/fields/SoSFColor.h>
33#include <Inventor/elements/SoTextureImageElement.h>
36class SoSceneTextureCubeMapP;
44 static void initClass(
void);
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
59 enum TransparencyFunction {
88 SoSceneTextureCubeMapP * pimpl;
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:38
The SoSFVec2s class is a container for an SbVec2s vector.
Definition SoSFVec2s.h:31
Renders a scene into a texture cube map.
Definition SoSceneTextureCubeMap.h:38
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:34
#define SO_NODE_HEADER(classname)
Definition macros.dox:43