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SoVRMLPointLight.h
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2 *
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23
24#ifndef COIN_SOVRMLPOINTLIGHT_H
25#define COIN_SOVRMLPOINTLIGHT_H
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/VRMLnodes/SoVRMLLight.h>
29#include <Inventor/fields/SoSFVec3f.h>
30#include <Inventor/fields/SoSFFloat.h>
31
32class COIN_DLL_API SoVRMLPointLight : public SoVRMLLight
33{
34 typedef SoVRMLLight inherited;
36
37public:
38 static void initClass(void);
39 SoVRMLPointLight(void);
40
44
45 virtual void GLRender( SoGLRenderAction * action );
46
47protected:
48 virtual ~SoVRMLPointLight();
49
50}; // class SoVRMLPointLight
51
52#endif // ! COIN_SOVRMLPOINTLIGHT_H
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoSFVec3f class is a container for an SbVec3f vector.
Definition SoSFVec3f.h:31
The SoVRMLLight class is a superclass for VRML light nodes.
Definition SoVRMLLight.h:34
virtual void GLRender(SoGLRenderAction *action)
Definition Light.cpp:92
The SoVRMLPointLight class is used to represent a point light.
Definition SoVRMLPointLight.h:33
SoSFFloat radius
Definition SoVRMLPointLight.h:42
SoSFVec3f attenuation
Definition SoVRMLPointLight.h:43
SoSFVec3f location
Definition SoVRMLPointLight.h:41
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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