1#ifndef COIN_SBSPHEREPROJECTOR_H
2#define COIN_SBSPHEREPROJECTOR_H
27#include <Inventor/projectors/SbProjector.h>
28#include <Inventor/SbSphere.h>
29#include <Inventor/SbRotation.h>
39 void setSphere(
const SbSphere & sph);
40 const SbSphere & getSphere(
void)
const;
41 void setOrientToEye(
const SbBool orienttoeye);
42 SbBool isOrientToEye(
void)
const;
43 void setFront(
const SbBool infront);
44 SbBool isFront(
void)
const;
45 SbBool isPointInFront(
const SbVec3f & point)
const;
52 SbBool intersectSphereFront(
const SbLine & l,
SbVec3f & result);
The SbLine class represents a line in 3D space.
Definition SbLine.h:32
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:34
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:133
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition SbSphereProjector.h:31
SbBool needSetup
Definition SbSphereProjector.h:57
SbBool intersectFront
Definition SbSphereProjector.h:54
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbBool orientToEye
Definition SbSphereProjector.h:56
SbVec3f lastPoint
Definition SbSphereProjector.h:58
SbSphere sphere
Definition SbSphereProjector.h:55
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
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