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SoGLMultiTextureCoordinateElement Class Reference

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. More...

#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>

Public Member Functions

virtual void init (SoState *state)
 FIXME: write doc.
 
virtual void push (SoState *state)
 FIXME: write doc.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 FIXME: write doc.
 
virtual SoTextureCoordinateElement::CoordType getType (const int unit) const
 FIXME: write doc.
 
void send (const int unit, const int index) const
 FIXME: write doc.
 
void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const
 FIXME: write doc.
 
void initRender (const SbBool *enabled, const int maxenabled) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
 FIXME: write doc.
 
static const SoGLMultiTextureCoordinateElementgetInstance (SoState *const state)
 FIXME: write doc.
 

Protected Member Functions

 SoGLMultiTextureCoordinateElement (void)
 
virtual ~SoGLMultiTextureCoordinateElement ()
 
virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)
 FIXME: write doc.
 

Detailed Description

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.

Constructor & Destructor Documentation

◆ SoGLMultiTextureCoordinateElement()

SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement ( void )
protected

The constructor.

◆ ~SoGLMultiTextureCoordinateElement()

SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement ( )
protectedvirtual

The destructor.

Member Function Documentation

◆ createInstance()

void * SoGLMultiTextureCoordinateElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ initClass()

void SoGLMultiTextureCoordinateElement::initClass ( void )
static

This static method initializes static data for the SoGLMultiTextureCoordinateElement class.

◆ init()

void SoGLMultiTextureCoordinateElement::init ( SoState * state)
virtual

FIXME: write doc.

Reimplemented from SoElement.

◆ push()

void SoGLMultiTextureCoordinateElement::push ( SoState * state)
virtual

FIXME: write doc.

Reimplemented from SoElement.

◆ pop()

void SoGLMultiTextureCoordinateElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

FIXME: write doc.

Reimplemented from SoElement.

◆ initRender()

void SoGLMultiTextureCoordinateElement::initRender ( const SbBool * enabled,
const int maxenabled ) const

Internal method that is called from SoGLTextureCoordinateElement to set up optimized rendering.


The documentation for this class was generated from the following files:

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