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SoVRMLPixelTexture.h
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2 *
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23
24#ifndef COIN_SOVRMLPIXELTEXTURE_H
25#define COIN_SOVRMLPIXELTEXTURE_H
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/VRMLnodes/SoVRMLTexture.h>
29#include <Inventor/fields/SoSFImage.h>
30
31class SoVRMLPixelTextureP;
32
33class COIN_DLL_API SoVRMLPixelTexture : public SoVRMLTexture
34{
37
38public:
39 static void initClass(void);
41
42 SoSFImage image;
43
44 virtual void doAction(SoAction * action);
45 virtual void GLRender(SoGLRenderAction * action);
46 virtual void callback(SoCallbackAction * action);
47 virtual void rayPick(SoRayPickAction * action);
48
49protected:
50 virtual ~SoVRMLPixelTexture();
51
52 virtual SbBool readInstance( SoInput * in, unsigned short flags );
53 virtual void notify(SoNotList * list);
54
55
56private:
57 SoVRMLPixelTextureP * pimpl;
58}; // class SoVRMLPixelTexture
59
60#endif // ! COIN_SOVRMLPIXELTEXTURE_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:52
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoNode.cpp:1466
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFImage class is used to store pixel images.
Definition SoSFImage.h:33
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..
Definition SoVRMLPixelTexture.h:34
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition SoVRMLTexture.h:32
virtual void GLRender(SoGLRenderAction *action)
Definition Texture.cpp:80
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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