28#include <Inventor/SbBasic.h>
30#include <Inventor/errors/SoDebugError.h>
42 SbVec3d(
const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
43 SbVec3d(
double x,
double y,
double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
48 SbVec3d(
const SbDPPlane & p0,
const SbDPPlane & p1,
const SbDPPlane & p2);
50 SbVec3d &
setValue(
const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
51 SbVec3d &
setValue(
double x,
double y,
double z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
61 const double *
getValue(
void)
const {
return vec; }
62 void getValue(
double & x,
double & y,
double & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
64 double & operator [] (
const int i) {
return vec[i]; }
65 const double & operator [] (
const int i)
const {
return vec[i]; }
68 double dot(
const SbVec3d & v)
const {
return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
69 SbBool equals(
const SbVec3d & v,
double tolerance)
const;
70 SbVec3d getClosestAxis(
void)
const;
71 double length(
void)
const;
72 double sqrLength(
void)
const {
return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
73 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
74 double normalize(
void);
76 SbVec3d & operator *= (
double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d;
return *
this; }
77 SbVec3d & operator /= (
double d) { SbDividerChk(
"SbVec3d::operator/=(double)", d);
return operator *= (1.0 / d); }
78 SbVec3d & operator += (
const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2];
return *
this; }
79 SbVec3d & operator -= (
const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2];
return *
this; }
80 SbVec3d operator - (
void)
const {
return SbVec3d(-vec[0], -vec[1], -vec[2]); }
82 void print(FILE * fp)
const;
90 SbVec3d val(v); val *= d;
return val;
94 SbVec3d val(v); val *= d;
return val;
98 SbDividerChk(
"operator/(SbVec3d,double)", d);
99 SbVec3d val(v); val /= d;
return val;
103 SbVec3d v(v1); v += v2;
return v;
107 SbVec3d v(v1); v -= v2;
return v;
111 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:39
SbVec3d(const SbVec3b &v)
Definition SbVec3d.h:45
double dot(const SbVec3d &v) const
Definition SbVec3d.h:68
SbVec3d(const SbVec3s &v)
Definition SbVec3d.h:46
SbVec3d & setValue(const double v[3])
Definition SbVec3d.h:50
SbVec3d(double x, double y, double z)
Definition SbVec3d.h:43
SbVec3d(const double v[3])
Definition SbVec3d.h:42
SbVec3d(const SbVec3f &v)
Definition SbVec3d.h:44
void getValue(double &x, double &y, double &z) const
Definition SbVec3d.h:62
SbVec3d(void)
Definition SbVec3d.h:41
SbVec3d(const SbVec3i32 &v)
Definition SbVec3d.h:47
const double * getValue(void) const
Definition SbVec3d.h:61
void negate(void)
Definition SbVec3d.h:73
double sqrLength(void) const
Definition SbVec3d.h:72
SbVec3d & setValue(double x, double y, double z)
Definition SbVec3d.h:51
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
Definition SbVec3i32.h:39
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition SbVec3s.h:39
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