24#ifndef COIN_SOVRMLTEXTURETRANSFORM_H
25#define COIN_SOVRMLTEXTURETRANSFORM_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoNode.h>
29#include <Inventor/fields/SoSFVec2f.h>
30#include <Inventor/fields/SoSFFloat.h>
40 static void initClass(
void);
58 void makeMatrix(
SbMatrix & mat)
const;
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1029
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1085
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:34
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoSFVec2f class is a container for an SbVec2f vector.
Definition SoSFVec2f.h:31
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.
Definition SoVRMLTextureTransform.h:35
SoSFVec2f center
Definition SoVRMLTextureTransform.h:46
SoSFFloat rotation
Definition SoVRMLTextureTransform.h:44
SoSFVec2f translation
Definition SoVRMLTextureTransform.h:43
SoSFVec2f scale
Definition SoVRMLTextureTransform.h:45
#define SO_NODE_HEADER(classname)
Definition macros.dox:43