1#ifndef COIN_SOGETMATRIXACTION_H
2#define COIN_SOGETMATRIXACTION_H
27#include <Inventor/actions/SoAction.h>
28#include <Inventor/actions/SoSubAction.h>
29#include <Inventor/tools/SbLazyPimplPtr.h>
30#include <Inventor/SbViewportRegion.h>
31#include <Inventor/SbRotation.h>
32#include <Inventor/SbMatrix.h>
33#include <Inventor/SbVec3f.h>
35class SoGetMatrixActionP;
65 SbLazyPimplPtr<SoGetMatrixActionP> pimpl;
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbViewportRegion class is a viewport within a full window.
Definition SbViewportRegion.h:31
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
static void initClass(void)
Definition SoAction.cpp:366
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1263
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
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