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SoGLTextureImageElement.h
1#ifndef COIN_SOGLTEXTUREIMAGEELEMENT_H
2#define COIN_SOGLTEXTUREIMAGEELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoTextureImageElement.h>
28
29class SoGLImage;
30class SoGLDisplayList;
31
34
35 SO_ELEMENT_HEADER(SoGLTextureImageElement);
36public:
37 static void initClass(void);
38protected:
40
41public:
42 virtual void init(SoState * state);
43 virtual void push(SoState * state);
44 virtual void pop(SoState * state,
45 const SoElement * prevTopElement);
46
47 static void set(SoState * const state, SoNode * const node,
48 SoGLImage * image, const Model model,
49 const SbColor & blendColor);
50
51 static SoGLImage * get(SoState * state, Model & model,
52 SbColor & blendcolor);
53
54 static int32_t getMaxGLTextureSize(void);
55 virtual SbBool isTextureSizeLegal(int xsize, int ysize, int zsize,
56 int bytespertexel);
57
58 static SbBool hasTransparency(SoState * state);
59protected:
60 virtual SbBool hasTransparency(void) const;
61
62private:
63 void updateLazyElement(void) const;
64 SoGLImage * glimage;
65 SoGLDisplayList * dlist;
66 SoState * state;
67};
68
69#endif // !COIN_SOGLTEXTUREIMAGEELEMENT_H
The SbColor class contains the red, green and blue components which make up a color value.
Definition SbColor.h:30
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:34
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition SoGLImage.h:44
The SoGLTextureImageElement is used to control the current GL texture.
Definition SoGLTextureImageElement.h:32
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
The SoTextureImageElement class is yet to be documented.
Definition SoTextureImageElement.h:34
static void initClass(void)
Definition SoTextureImageElement.cpp:115
static const unsigned char * get(SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc.
Definition SoTextureImageElement.cpp:253
virtual void init(SoState *state)
FIXME: write doc.
Definition SoTextureImageElement.cpp:131
Model
Definition SoTextureImageElement.h:44
static void set(SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)
Definition SoTextureImageElement.cpp:215
virtual SbBool hasTransparency(void) const
Definition SoTextureImageElement.cpp:366

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