The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
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#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
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virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual SoTextureCoordinateElement::CoordType | getType (const int unit) const |
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void | send (const int unit, const int index) const |
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void | send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initRender (const SbBool *enabled, const int maxenabled) const |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLMultiTextureCoordinateElement * | getInstance (SoState *const state) |
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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
◆ SoGLMultiTextureCoordinateElement()
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement |
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void | | ) |
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◆ ~SoGLMultiTextureCoordinateElement()
SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement |
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◆ createInstance()
void * SoGLMultiTextureCoordinateElement::createInstance |
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void | | ) |
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
◆ initClass()
void SoGLMultiTextureCoordinateElement::initClass |
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void | | ) |
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◆ init()
void SoGLMultiTextureCoordinateElement::init |
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SoState * | state | ) |
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FIXME: write doc.
Reimplemented from SoElement.
◆ push()
void SoGLMultiTextureCoordinateElement::push |
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SoState * | state | ) |
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FIXME: write doc.
Reimplemented from SoElement.
◆ pop()
void SoGLMultiTextureCoordinateElement::pop |
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SoState * | state, |
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const SoElement * | prevTopElement ) |
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virtual |
FIXME: write doc.
Reimplemented from SoElement.
◆ initRender()
void SoGLMultiTextureCoordinateElement::initRender |
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const SbBool * | enabled, |
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const int | maxenabled ) const |
The documentation for this class was generated from the following files: