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SoSeparator.h
1#ifndef COIN_SOSEPARATOR_H
2#define COIN_SOSEPARATOR_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/nodes/SoGroup.h>
30#include <Inventor/tools/SbPimplPtr.h>
31
32class SoState;
33class SoSeparatorP;
34
35class COIN_DLL_API SoSeparator : public SoGroup {
36 typedef SoGroup inherited;
37
39
40public:
41 static void initClass(void);
42 SoSeparator(void);
43 SoSeparator(const int nchildren);
44
46 OFF, ON, AUTO
47 };
48
53
54 virtual void doAction(SoAction * action);
55 virtual void GLRender(SoGLRenderAction * action);
56 virtual void GLRenderBelowPath(SoGLRenderAction * action);
57 virtual void GLRenderInPath(SoGLRenderAction * action);
58 virtual void GLRenderOffPath(SoGLRenderAction * action);
59 virtual void callback(SoCallbackAction * action);
60 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
61 virtual void getMatrix(SoGetMatrixAction * action);
62 virtual void handleEvent(SoHandleEventAction * action);
63 virtual void rayPick(SoRayPickAction * action);
64 virtual void search(SoSearchAction * action);
65 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
66 virtual void audioRender(SoAudioRenderAction * action);
67
68 virtual void notify(SoNotList * nl);
69
70 static void setNumRenderCaches(const int howmany);
71 static int getNumRenderCaches(void);
72 virtual SbBool affectsState(void) const;
73
74protected:
75 virtual ~SoSeparator();
76
77 virtual SbBool cullTest(SoState * state);
78 virtual SbBool cullTest(SoGLRenderAction * action, int & cullresults);
79 virtual SbBool readInstance(SoInput * in, unsigned short flags);
80
81private:
82 void commonConstructor(void);
83 SbBool cullTestNoPush(SoState * state);
84
85 static int numrendercaches;
86
87 SbPimplPtr<SoSeparatorP> pimpl;
88
89 // NOT IMPLEMENTED
90 SoSeparator(const SoSeparator & rhs);
91 SoSeparator & operator = (const SoSeparator & rhs);
92
93};
94
95#endif // !COIN_SOSEPARATOR_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:33
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:36
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoGroup class is a node which managed other node instances.
Definition SoGroup.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition SoGroup.cpp:566
virtual void doAction(SoAction *action)
Definition SoGroup.cpp:494
virtual void audioRender(SoAudioRenderAction *action)
Definition SoGroup.cpp:677
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoGroup.cpp:648
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoGroup.cpp:300
virtual void search(SoSearchAction *action)
Definition SoGroup.cpp:705
virtual void handleEvent(SoHandleEventAction *action)
Definition SoGroup.cpp:670
virtual void callback(SoCallbackAction *action)
Definition SoGroup.cpp:641
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoGroup.cpp:510
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoGroup.cpp:830
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:37
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:52
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition SoNode.cpp:965
virtual SbBool affectsState(void) const
Definition SoNode.cpp:807
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition SoNode.cpp:953
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition SoNode.cpp:941
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:35
The SoSeparator class is a state-preserving group node.
Definition SoSeparator.h:35
SoSFEnum boundingBoxCaching
Definition SoSeparator.h:50
CacheEnabled
Definition SoSeparator.h:45
@ OFF
Definition SoSeparator.h:46
SoSFEnum renderCaching
Definition SoSeparator.h:49
SoSFEnum renderCulling
Definition SoSeparator.h:51
SoSFEnum pickCulling
Definition SoSeparator.h:52
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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