1#ifndef COIN_SBSPHEREPLANEPROJECTOR_H
2#define COIN_SBSPHEREPLANEPROJECTOR_H
27#include <Inventor/projectors/SbSphereSectionProjector.h>
34 const SbBool orienttoeye = TRUE);
36 const float edgetol = 0.9f,
37 const SbBool orienttoeye = TRUE);
46 const SbVec3f & point2,
const SbBool tol2);
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:34
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane.
Definition SbSpherePlaneProjector.h:29
The SbSphereSectionProjector projects 2D points to a sliced sphere.
Definition SbSphereSectionProjector.h:30
virtual SbProjector * copy(void) const
Definition SbSphereSectionProjector.cpp:98
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition SbSphereSectionProjector.cpp:137
virtual SbVec3f project(const SbVec2f &point)
Definition SbSphereSectionProjector.cpp:105
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
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