1#ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2#define COIN_SOBUMPMAPMATRIXELEMENT_H
27#include <Inventor/elements/SoAccumulatedElement.h>
28#include <Inventor/SbMatrix.h>
35 static void initClass(
void);
42 static void makeIdentity(
SoState *
const state,
SoNode *
const node);
49 static void translateBy(
SoState *
const state,
SoNode *
const node,
51 static void rotateBy(
SoState *
const state,
SoNode *
const node,
53 static void scaleBy(
SoState *
const state,
SoNode *
const node,
59 virtual void makeEltIdentity(
void);
60 virtual void setElt(
const SbMatrix & matrix);
61 virtual void multElt(
const SbMatrix & matrix);
62 virtual void translateEltBy(
const SbVec3f & translation);
63 virtual void rotateEltBy(
const SbRotation & rotation);
64 virtual void scaleEltBy(
const SbVec3f & scaleFactor);
65 virtual const SbMatrix & getElt(
void)
const;
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition SoAccumulatedElement.h:30
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:74
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:66
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
Definition SoBumpMapMatrixElement.h:30
SbMatrix bumpMapMatrix
Definition SoBumpMapMatrixElement.h:67
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.
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