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SoTextureMatrixTransform.h
1#ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H
2#define COIN_SOTEXTUREMATRIXTRANSFORM_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFMatrix.h>
29
30class COIN_DLL_API SoTextureMatrixTransform : public SoNode {
31 typedef SoNode inherited;
32
34
35public:
36 static void initClass(void);
38
40
41 virtual void doAction(SoAction * action);
42 virtual void callback(SoCallbackAction * action);
43 virtual void GLRender(SoGLRenderAction * action);
44 virtual void getMatrix(SoGetMatrixAction * action);
45 virtual void pick(SoPickAction * action);
46
47protected:
49};
50
51#endif // !COIN_SOTEXTUREMATRIXTRANSFORM_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1029
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1085
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:34
The SoSFMatrix class is a container for an SbMatrix.
Definition SoSFMatrix.h:31
The SoTextureMatrixTransform class is used to define a texture matrix transformation.
Definition SoTextureMatrixTransform.h:30
SoSFMatrix matrix
Definition SoTextureMatrixTransform.h:39
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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