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SoText3.h
1#ifndef COIN_SOTEXT3_H
2#define COIN_SOTEXT3_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoShape.h>
29#include <Inventor/fields/SoMFString.h>
30#include <Inventor/fields/SoSFFloat.h>
31#include <Inventor/fields/SoSFEnum.h>
32#include <Inventor/fields/SoSFBitMask.h>
33#include <Inventor/lists/SbList.h>
34
35class SoSensor;
36class SoFieldSensor;
37class SoGlyph;
38
39class COIN_DLL_API SoText3 : public SoShape {
40 typedef SoShape inherited;
41
43
44public:
45 static void initClass(void);
46 SoText3(void);
47
48 enum Part {
49 FRONT = 1,
50 SIDES = 2,
51 BACK = 4,
52 ALL = FRONT|BACK|SIDES
53 };
54
56 LEFT = 1,
58 CENTER
59 };
60
65
66 SbBox3f getCharacterBounds(SoState * state, int stringindex, int charindex);
67
68 virtual void GLRender(SoGLRenderAction * action);
69 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
70
71protected:
72 virtual ~SoText3();
73
74 virtual void generatePrimitives(SoAction *);
75 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
77 const SoPrimitiveVertex * v1,
78 const SoPrimitiveVertex * v2,
79 const SoPrimitiveVertex * v3,
80 SoPickedPoint * pp);
81
82 virtual void notify(SoNotList *list);
83
84private:
85 class SoText3P * pimpl;
86 friend class SoText3P;
87 void render(SoState * state, unsigned int part);
88 void generate(SoAction * action, unsigned int part);
89};
90
91#endif // !COIN_SOTEXT3_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition SoDetail.h:30
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoGlyph class is used to generate and reuse font glyph bitmaps and outlines.
Definition SoGlyph.h:35
The SoMFString class is a container for SbString values.
Definition SoMFString.h:31
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoPickedPoint class is used for specifying picked points.
Definition SoPickedPoint.h:39
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:29
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:34
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1344
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition SoShape.cpp:899
virtual void generatePrimitives(SoAction *action)=0
virtual void notify(SoNotList *nl)
Definition SoShape.cpp:1416
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:392
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
The SoText3 class renders extruded 3D text.
Definition SoText3.h:39
SoSFFloat spacing
Definition SoText3.h:62
SoSFEnum justification
Definition SoText3.h:63
Justification
Definition SoText3.h:55
@ RIGHT
Definition SoText3.h:57
Part
Definition SoText3.h:48
SoSFBitMask parts
Definition SoText3.h:64
SoMFString string
Definition SoText3.h:61
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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