The SoGLTextureImageElement is used to control the current GL texture.
Definition SoGLTextureImageElement.h:32
The SoTextureImageElement class is yet to be documented.
Definition SoTextureImageElement.h:34
static void initClass(void)
Definition SoTextureImageElement.cpp:115
static const unsigned char * get(SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
FIXME: write doc.
Definition SoTextureImageElement.cpp:253
virtual void init(SoState *state)
FIXME: write doc.
Definition SoTextureImageElement.cpp:131
Model
Definition SoTextureImageElement.h:44
static void set(SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)
Definition SoTextureImageElement.cpp:215
virtual SbBool hasTransparency(void) const
Definition SoTextureImageElement.cpp:366