1#ifndef COIN_SOPENDULUM_H
2#define COIN_SOPENDULUM_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoRotation.h>
29#include <Inventor/fields/SoSFRotation.h>
30#include <Inventor/fields/SoSFFloat.h>
31#include <Inventor/fields/SoSFBool.h>
43 static void initClass(
void);
57 virtual SoNode *
copy(SbBool copyconnections = FALSE)
const;
58 void deconnectInternalEngine(
void);
59 void reconnectInternalEngine(
void);
General purpose calculator for floats and 3D float vectors.
Definition SoCalculator.h:36
The SoElapsedTime class is a controllable time source engine.
Definition SoElapsedTime.h:35
The SoInterpolateRotation class is used to interpolate between two rotations.
Definition SoInterpolateRotation.h:30
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual SoNode * copy(SbBool copyconnections=FALSE) const
Definition SoNode.cpp:407
virtual void write(SoWriteAction *action)
Definition SoNode.cpp:1217
The SoPendulum class is used to create oscillating rotations.
Definition SoPendulum.h:37
SoSFFloat speed
Definition SoPendulum.h:48
SoSFRotation rotation0
Definition SoPendulum.h:46
SoSFRotation rotation1
Definition SoPendulum.h:47
SoSFBool on
Definition SoPendulum.h:49
The SoRotation class specifies a rotation transformation.
Definition SoRotation.h:31
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:30
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoSFRotation class is a container for an SbRotation.
Definition SoSFRotation.h:31
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:33
#define SO_NODE_HEADER(classname)
Definition macros.dox:43