Coin Logo http://www.sim.no/
http://www.coin3d.org/

SbVec4s.h
1#ifndef COIN_SBVEC4S_H
2#define COIN_SBVEC4S_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/SbBasic.h>
28#include <Inventor/system/inttypes.h>
29#ifndef NDEBUG
30#include <Inventor/errors/SoDebugError.h>
31#endif // !NDEBUG
32
33class SbVec4us;
34class SbVec4b;
35class SbVec4i32;
36class SbVec4f;
37class SbVec4d;
38
39class COIN_DLL_API SbVec4s {
40public:
41 SbVec4s(void) { }
42 SbVec4s(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
43 SbVec4s(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
44 explicit SbVec4s(const SbVec4us & v) { setValue(v); }
45 explicit SbVec4s(const SbVec4b & v) { setValue(v); }
46 explicit SbVec4s(const SbVec4i32 & v) { setValue(v); }
47 explicit SbVec4s(const SbVec4f & v) { setValue(v); }
48 explicit SbVec4s(const SbVec4d & v) { setValue(v); }
49
50 SbVec4s & setValue(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
51 SbVec4s & setValue(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
52 SbVec4s & setValue(const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
53 SbVec4s & setValue(const SbVec4us & v);
54 SbVec4s & setValue(const SbVec4b & v);
55 SbVec4s & setValue(const SbVec4i32 & v);
56 SbVec4s & setValue(const SbVec4f & v);
57 SbVec4s & setValue(const SbVec4d & v);
58
59 const short * getValue(void) const { return vec; }
60 void getValue(short & x, short & y, short & z, short & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
61
62 short & operator [] (int i) { return vec[i]; }
63 const short & operator [] (int i) const { return vec[i]; }
64
65 int32_t dot(const SbVec4s & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
66 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
67
68 SbVec4s & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
69 SbVec4s & operator *= (double d);
70 SbVec4s & operator /= (int d) { SbDividerChk("SbVec4s::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
71 SbVec4s & operator /= (double d) { SbDividerChk("SbVec4s::operator/=(double)", d); return operator *= (1.0 / d); }
72 SbVec4s & operator += (const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
73 SbVec4s & operator -= (const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
74 SbVec4s operator - (void) const { return SbVec4s(-vec[0], -vec[1], -vec[2], -vec[3]); }
75
76protected:
77 short vec[4];
78
79}; // SbVec4s
80
81COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, int d) {
82 SbVec4s val(v); val *= d; return val;
83}
84
85COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, double d) {
86 SbVec4s val(v); val *= d; return val;
87}
88
89COIN_DLL_API inline SbVec4s operator * (int d, const SbVec4s & v) {
90 SbVec4s val(v); val *= d; return val;
91}
92
93COIN_DLL_API inline SbVec4s operator * (double d, const SbVec4s & v) {
94 SbVec4s val(v); val *= d; return val;
95}
96
97COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, int d) {
98 SbDividerChk("operator/(SbVec4s,int)", d);
99 SbVec4s val(v); val /= d; return val;
100}
101
102COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, double d) {
103 SbDividerChk("operator/(SbVec4s,double)", d);
104 SbVec4s val(v); val /= d; return val;
105}
106
107COIN_DLL_API inline SbVec4s operator + (const SbVec4s & v1, const SbVec4s & v2) {
108 SbVec4s v(v1); v += v2; return v;
109}
110
111COIN_DLL_API inline SbVec4s operator - (const SbVec4s & v1, const SbVec4s & v2) {
112 SbVec4s v(v1); v -= v2; return v;
113}
114
115COIN_DLL_API inline int operator == (const SbVec4s & v1, const SbVec4s & v2) {
116 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
117}
118
119COIN_DLL_API inline int operator != (const SbVec4s & v1, const SbVec4s & v2) {
120 return !(v1 == v2);
121}
122
123#endif // !COIN_SBVEC4S_H
Definition SbVec4b.h:39
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition SbVec4d.h:40
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:40
Definition SbVec4i32.h:39
Definition SbVec4s.h:39

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Wed Jul 17 2024 for Coin by Doxygen 1.12.0.