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SoSceneTexture2.h
1#ifndef COIN_SOSCENETEXTURE2_H
2#define COIN_SOSCENETEXTURE2_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/fields/SoSFVec2s.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/fields/SoSFColor.h>
30#include <Inventor/fields/SoSFNode.h>
31#include <Inventor/fields/SoSFVec4f.h>
32#include <Inventor/nodes/SoNode.h>
33#include <Inventor/nodes/SoSubNode.h>
34#include <Inventor/elements/SoTextureImageElement.h>
35
36class SoSceneTexture2P;
37
38class COIN_DLL_API SoSceneTexture2 : public SoNode {
39 typedef SoNode inherited;
40
42
43public:
44 static void initClass(void);
45 SoSceneTexture2(void);
46
47 enum Model {
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
52 };
53
54 enum Wrap {
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP,
57 CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
58 };
59
65
66 enum Type {
68 RGBA8, // normal unsigned byte rgba
69 RGBA32F,
70 RGB32F,
71 RGBA16F,
72 RGB16F,
73
74 // FIXME: consider how many of these we should have here
75 R3_G3_B2,
76 RGB,
77 RGB4,
78 RGB5,
79 RGB8,
80 RGB10,
81 RGB12,
82 RGB16,
83 RGBA,
84 RGBA2,
85 RGBA4,
86 RGB5_A1,
87 RGB10_A2,
88 RGBA12,
89 RGBA16
90 };
91
96
102
104
105 virtual void notify(SoNotList * list);
106 virtual void write(SoWriteAction * action);
107
108 virtual void doAction(SoAction * action);
109 virtual void GLRender(SoGLRenderAction * action);
110 virtual void callback(SoCallbackAction * action);
111 virtual void rayPick(SoRayPickAction * action);
112
113protected:
114 virtual ~SoSceneTexture2(void);
115
116private:
117 SoSceneTexture2P * pimpl;
118};
119
120#endif // !COIN_SOSCENETEXTURE2_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
virtual void write(SoWriteAction *action)
Definition SoNode.cpp:1217
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:38
The SoSFVec2s class is a container for an SbVec2s vector.
Definition SoSFVec2s.h:31
The SoSFVec4f class is a container for an SbVec4f vector.
Definition SoSFVec4f.h:31
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.
Definition SoSceneTexture2.h:38
TransparencyFunction
Definition SoSceneTexture2.h:60
@ ALPHA_BLEND
Definition SoSceneTexture2.h:62
@ NONE
Definition SoSceneTexture2.h:61
SoSFEnum wrapS
Definition SoSceneTexture2.h:92
Model
Definition SoSceneTexture2.h:47
SoSFColor blendColor
Definition SoSceneTexture2.h:95
SoSFVec4f backgroundColor
Definition SoSceneTexture2.h:97
SoSFEnum type
Definition SoSceneTexture2.h:103
SoSFEnum model
Definition SoSceneTexture2.h:94
SoSFEnum wrapT
Definition SoSceneTexture2.h:93
Wrap
Definition SoSceneTexture2.h:54
SoSFNode scene
Definition SoSceneTexture2.h:99
Type
Definition SoSceneTexture2.h:66
@ DEPTH
Definition SoSceneTexture2.h:67
@ RGBA8
Definition SoSceneTexture2.h:68
SoSFNode sceneTransparencyType
Definition SoSceneTexture2.h:100
SoSFEnum transparencyFunction
Definition SoSceneTexture2.h:101
SoSFVec2s size
Definition SoSceneTexture2.h:98
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:33
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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