1#ifndef COIN_SOINDEXEDTRIANGLESTRIPSET_H
2#define COIN_SOINDEXEDTRIANGLESTRIPSET_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoIndexedShape.h>
31 #include <Inventor/nodes/SoVertexProperty.h>
34#define SO_END_STRIP_INDEX (-1)
42 static void initClass(
void);
66 void countPrimitives(
int & strips,
int & tris);
67 Binding findMaterialBinding(
SoState *
const state)
const;
68 Binding findNormalBinding(
SoState *
const state)
const;
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition SoIndexedShape.h:34
The SoIndexedTriangleStripSet class keeps data for rendering and otherwise representing triangle stri...
Definition SoIndexedTriangleStripSet.h:36
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:33
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:34
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1344
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:392
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition SoVertexShape.cpp:182
#define SO_NODE_HEADER(classname)
Definition macros.dox:43