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SoTextureCoordinateObject.h
1#ifndef COIN_SOTEXTURECOORDINATEOBJECT_H
2#define COIN_SOTEXTURECOORDINATEOBJECT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoTextureCoordinateFunction.h>
29#include <Inventor/fields/SoSFVec4f.h>
30
33
35
36public:
37 static void initClass(void);
39
44
45 virtual void doAction(SoAction * action);
46 virtual void GLRender(SoGLRenderAction * action);
47 virtual void pick(SoPickAction * action);
48 virtual void callback(SoCallbackAction * action);
49
50protected:
52
53private:
54 static const SbVec4f &generate(void *userdata,
55 const SbVec3f & p,
56 const SbVec3f & n);
57 static void handleTexgen(void *data);
58
59 SbVec4f dummy_object;
60};
61
62#endif // !COIN_SOTEXTURECOORDINATEOBJECT_H
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1085
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:34
The SoSFVec4f class is a container for an SbVec4f vector.
Definition SoSFVec4f.h:31
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition SoTextureCoordinateFunction.h:29
The SoTextureCoordinateObject class generates texture coordinates by...
Definition SoTextureCoordinateObject.h:31
SoSFVec4f factorT
Definition SoTextureCoordinateObject.h:41
SoSFVec4f factorS
Definition SoTextureCoordinateObject.h:40
SoSFVec4f factorR
Definition SoTextureCoordinateObject.h:42
SoSFVec4f factorQ
Definition SoTextureCoordinateObject.h:43
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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