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SoTexture2.h
1#ifndef COIN_SOTEXTURE2_H
2#define COIN_SOTEXTURE2_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoTexture.h>
29#include <Inventor/fields/SoSFEnum.h>
30#include <Inventor/fields/SoSFImage.h>
31#include <Inventor/fields/SoSFString.h>
32#include <Inventor/fields/SoSFColor.h>
33#include <Inventor/fields/SoSFBool.h>
34#include <Inventor/elements/SoTextureImageElement.h>
35
36class SoFieldSensor;
37class SoSensor;
38class SoTexture2P;
39
40class COIN_DLL_API SoTexture2 : public SoTexture {
41 typedef SoTexture inherited;
42
44
45public:
46 static void initClass(void);
47 SoTexture2(void);
48
49 enum Model {
50 MODULATE = SoTextureImageElement::MODULATE,
51 DECAL = SoTextureImageElement::DECAL,
52 BLEND = SoTextureImageElement::BLEND,
53 REPLACE = SoTextureImageElement::REPLACE
54 };
55
56 enum Wrap {
57 REPEAT = SoTextureImageElement::REPEAT,
58 CLAMP = SoTextureImageElement::CLAMP
59 };
60
68
69 virtual void doAction(SoAction * action);
70 virtual void GLRender(SoGLRenderAction * action);
71 virtual void callback(SoCallbackAction * action);
72 virtual void rayPick(SoRayPickAction * action);
73
74 static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
75 unsigned char *& bytes);
76protected:
77 virtual ~SoTexture2();
78
79 virtual SbBool readInstance(SoInput * in, unsigned short flags);
80 virtual void notify(SoNotList * list);
81 int getReadStatus(void);
82 void setReadStatus(int s);
83
84private:
85 SbBool loadFilename(void);
86 static void filenameSensorCB(void *, SoSensor *);
87
88 SoTexture2P * pimpl;
89};
90
91#endif // !COIN_SOTEXTURE2_H
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:42
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:52
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoNode.cpp:1466
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:30
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFImage class is used to store pixel images.
Definition SoSFImage.h:33
The SoSFString class is a container for an SbString.
Definition SoSFString.h:31
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:34
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.
Definition SoTexture2.h:40
SoSFEnum model
Definition SoTexture2.h:65
Wrap
Definition SoTexture2.h:56
SoSFBool enableCompressedTexture
Definition SoTexture2.h:67
SoSFColor blendColor
Definition SoTexture2.h:66
SoSFEnum wrapT
Definition SoTexture2.h:64
Model
Definition SoTexture2.h:49
SoSFImage image
Definition SoTexture2.h:62
SoSFString filename
Definition SoTexture2.h:61
SoSFEnum wrapS
Definition SoTexture2.h:63
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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