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The SoTextureMatrixElement class is used to manage the texture matrix stack. More...
#include <Inventor/elements/SoTextureMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
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virtual SbBool | matches (const SoElement *element) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual void | print (FILE *file=stdout) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | makeIdentity (SoState *const state, SoNode *const node) |
static void | set (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
static void | mult (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
static void | translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation) |
static void | rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation) |
static void | scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) |
static const SbMatrix & | get (SoState *const state) |
static void | emptyMatrix (SoState *const state) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoTextureMatrixElement () |
virtual void | makeEltIdentity (void) |
virtual void | setElt (const SbMatrix &matrix) |
virtual void | multElt (const SbMatrix &matrix) |
virtual void | translateEltBy (const SbVec3f &translation) |
virtual void | rotateEltBy (const SbRotation &rotation) |
virtual void | scaleEltBy (const SbVec3f &scaleFactor) |
virtual const SbMatrix & | getElt (void) const |
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void | clearNodeIds (void) |
void | addNodeId (const SoNode *const node) |
void | setNodeId (const SoNode *const node) |
void | copyNodeIds (const SoAccumulatedElement *copyfrom) |
virtual SoElement * | copyMatchInfo (void) const |
virtual void | captureThis (SoState *state) const |
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SoElement (void) | |
void | capture (SoState *const state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Protected Attributes | |
SbMatrix | textureMatrix |
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SbList< uint32_t > | nodeIds |
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SoType | typeId |
int | stackIndex |
int | depth |
Additional Inherited Members | |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoTextureMatrixElement class is used to manage the texture matrix stack.
The texture matrix is used to transform texture coordinates before being used to map textures onto polygons.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoAccumulatedElement.
Reimplemented in SoGLTextureMatrixElement.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoAccumulatedElement.
Sets current texture matrix to identity.
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Sets the current texture matrix to matrix.
This method is an extension versus the Open Inventor API.
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Multiplies matrix into the current texture matrix.
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Appends translation to the current texture matrix.
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Appends rotation to the current texture matrix.
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Appends scaleFactor to the current texture matrix.
Returns current texture matrix.
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Provided for API compatibility only. Does nothing for the moment.
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protectedvirtual |
virtual method which is called from makeIdentity(). Sets element matrix to identity.
Reimplemented in SoGLTextureMatrixElement.
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protectedvirtual |
virtual method which is called from set(). Sets the texture matrix to matrix.
This method is an extension versus the Open Inventor API.
Reimplemented in SoGLTextureMatrixElement.
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protectedvirtual |
virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented in SoGLTextureMatrixElement.
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protectedvirtual |
virtual method which is called from translateBy(). Appends translation to the element matrix.
Reimplemented in SoGLTextureMatrixElement.
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protectedvirtual |
virtual method which is called from rotateBy(). Appends rotation to the element matrix.
Reimplemented in SoGLTextureMatrixElement.
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protectedvirtual |
virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
Reimplemented in SoGLTextureMatrixElement.
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protectedvirtual |
Returns element matrix. Called from get().
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protected |
The matrix.
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