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include
Inventor
nodes
SoTextureCoordinateNormalMap.h
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#ifndef COIN_SOTEXTURECOORDINATENORMAP_MAP_H
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#define COIN_SOTEXTURECOORDINATENORMAP_MAP_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) by Kongsberg Oil & Gas Technologies.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Kongsberg Oil & Gas Technologies
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* about acquiring a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoTextureCoordinateFunction.h>
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#include <Inventor/fields/SoSFVec3f.h>
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#include <Inventor/SbVec4f.h>
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#include <Inventor/SbVec3f.h>
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class
COIN_DLL_API
SoTextureCoordinateNormalMap
:
public
SoTextureCoordinateFunction
{
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typedef
SoTextureCoordinateFunction
inherited
;
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SO_NODE_HEADER
(
SoTextureCoordinateNormalMap
);
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public
:
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static
void
initClass(
void
);
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SoTextureCoordinateNormalMap
(
void
);
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virtual
void
doAction
(
SoAction
* action);
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virtual
void
GLRender
(
SoGLRenderAction
* action);
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virtual
void
pick
(
SoPickAction
* action);
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virtual
void
callback
(
SoCallbackAction
* action);
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protected
:
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virtual
~SoTextureCoordinateNormalMap
();
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private
:
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static
const
SbVec4f
& generate(
void
*userdata,
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const
SbVec3f
& p,
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const
SbVec3f
& n);
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static
void
handleTexgen(
void
*data);
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};
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#endif
// !COIN_SOTEXTURECOORDINATENORMAP_MAP_H
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition
SbVec3f.h:40
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition
SbVec4f.h:40
SoAction
The SoAction class is the base class for all traversal actions.
Definition
SoAction.h:68
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition
SoCallbackAction.h:71
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition
SoGLRenderAction.h:41
SoNode::doAction
virtual void doAction(SoAction *action)
Definition
SoNode.cpp:785
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition
SoNode.cpp:1002
SoNode::pick
virtual void pick(SoPickAction *action)
Definition
SoNode.cpp:1085
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition
SoNode.cpp:930
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition
SoPickAction.h:34
SoTextureCoordinateFunction
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition
SoTextureCoordinateFunction.h:29
SoTextureCoordinateNormalMap
The SoTextureCoordinateNormalMap class generates texture coordinates by projecting onto a surrounding...
Definition
SoTextureCoordinateNormalMap.h:33
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
Definition
macros.dox:43
Copyright © 1998-2010 by
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. All rights reserved.
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