1#ifndef COIN_SOSEPARATOR_H
2#define COIN_SOSEPARATOR_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/nodes/SoGroup.h>
30#include <Inventor/tools/SbPimplPtr.h>
41 static void initClass(
void);
70 static void setNumRenderCaches(
const int howmany);
71 static int getNumRenderCaches(
void);
77 virtual SbBool cullTest(
SoState * state);
82 void commonConstructor(
void);
83 SbBool cullTestNoPush(
SoState * state);
85 static int numrendercaches;
87 SbPimplPtr<SoSeparatorP> pimpl;
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:33
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:36
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoGroup class is a node which managed other node instances.
Definition SoGroup.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition SoGroup.cpp:566
virtual void doAction(SoAction *action)
Definition SoGroup.cpp:494
virtual void audioRender(SoAudioRenderAction *action)
Definition SoGroup.cpp:677
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoGroup.cpp:648
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoGroup.cpp:300
virtual void search(SoSearchAction *action)
Definition SoGroup.cpp:705
virtual void handleEvent(SoHandleEventAction *action)
Definition SoGroup.cpp:670
virtual void callback(SoCallbackAction *action)
Definition SoGroup.cpp:641
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoGroup.cpp:510
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoGroup.cpp:830
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:37
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition SoNode.cpp:965
virtual SbBool affectsState(void) const
Definition SoNode.cpp:807
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition SoNode.cpp:953
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition SoNode.cpp:941
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:35
The SoSeparator class is a state-preserving group node.
Definition SoSeparator.h:35
SoSFEnum boundingBoxCaching
Definition SoSeparator.h:50
CacheEnabled
Definition SoSeparator.h:45
@ OFF
Definition SoSeparator.h:46
SoSFEnum renderCaching
Definition SoSeparator.h:49
SoSFEnum renderCulling
Definition SoSeparator.h:51
SoSFEnum pickCulling
Definition SoSeparator.h:52
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
#define SO_NODE_HEADER(classname)
Definition macros.dox:43