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union | ZSVector3 |
| Union representing a vector of 3 floats. More...
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union | ZSMatrix4 |
| Union representing 4x4 matrix (right-handed OpenGL column-major format). / This structure is used by both the Stereo Frustum and Coordinate Space APIs. More...
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typedef signed char | ZSInt8 |
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typedef short | ZSInt16 |
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typedef int | ZSInt32 |
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typedef long long | ZSInt64 |
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typedef unsigned char | ZSUInt8 |
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typedef unsigned short | ZSUInt16 |
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typedef unsigned int | ZSUInt32 |
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typedef unsigned long long | ZSUInt64 |
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typedef ZSInt8 | ZSBool |
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typedef float | ZSFloat |
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typedef double | ZSDouble |
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typedef union ZSVector3 | ZSVector3 |
| Union representing a vector of 3 floats.
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typedef union ZSMatrix4 | ZSMatrix4 |
| Union representing 4x4 matrix (right-handed OpenGL column-major format). / This structure is used by both the Stereo Frustum and Coordinate Space APIs.
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