30#include "vtkRenderingCoreModule.h"
37VTK_ABI_NAMESPACE_BEGIN
94 vtkSetVector3Macro(Background,
double);
95 vtkGetVector3Macro(Background,
double);
103 vtkSetVector3Macro(Background2,
double);
104 vtkGetVector3Macro(Background2,
double);
113 vtkSetClampMacro(BackgroundAlpha,
double, 0.0, 1.0);
114 vtkGetMacro(BackgroundAlpha,
double);
123 vtkSetMacro(GradientBackground,
bool);
124 vtkGetMacro(GradientBackground,
bool);
125 vtkBooleanMacro(GradientBackground,
bool);
134 vtkSetMacro(DitherGradient,
bool);
135 vtkGetMacro(DitherGradient,
bool);
136 vtkBooleanMacro(DitherGradient,
bool);
142 VTK_GRADIENT_VERTICAL,
144 VTK_GRADIENT_HORIZONTAL,
148 VTK_GRADIENT_RADIAL_VIEWPORT_FARTHEST_SIDE,
152 VTK_GRADIENT_RADIAL_VIEWPORT_FARTHEST_CORNER,
170 vtkSetVector2Macro(Aspect,
double);
171 vtkGetVectorMacro(Aspect,
double, 2);
181 vtkSetVector2Macro(PixelAspect,
double);
182 vtkGetVectorMacro(PixelAspect,
double, 2);
191 vtkSetVector4Macro(Viewport,
double);
192 vtkGetVectorMacro(Viewport,
double, 4);
201 vtkSetVector3Macro(DisplayPoint,
double);
202 vtkGetVectorMacro(DisplayPoint,
double, 3);
211 vtkSetVector3Macro(ViewPoint,
double);
212 vtkGetVectorMacro(ViewPoint,
double, 3);
220 vtkSetVector4Macro(WorldPoint,
double);
221 vtkGetVectorMacro(WorldPoint,
double, 4);
242 virtual
void DisplayToView();
247 virtual
void ViewToDisplay();
252 virtual
void WorldToView();
257 virtual
void ViewToWorld();
262 void DisplayToWorld()
264 this->DisplayToView();
274 this->ViewToDisplay();
282 this->WorldToView(x, y, z);
283 this->ViewToDisplay(x, y, z);
321 void GetTiledSize(
int* width,
int* height);
322 virtual
void GetTiledSizeAndOrigin(
int* width,
int* height,
int* lowerLeftX,
int* lowerLeftY);
344 double selectionX1,
double selectionY1,
double selectionX2,
double selectionY2) = 0;
358 vtkAssemblyPath* PickPropFrom(
double selectionX1,
double selectionY1,
double selectionX2,
369 virtual
vtkAssemblyPath* PickProp(
double selectionX,
double selectionY,
int fieldAssociation,
381 virtual
vtkAssemblyPath* PickProp(
double selectionX1,
double selectionY1,
double selectionX2,
401 vtkAssemblyPath* PickPropFrom(
double selectionX1,
double selectionY1,
double selectionX2,
410 double GetPickX()
const {
return (this->PickX1 + this->PickX2) * 0.5; }
411 double GetPickY()
const {
return (this->PickY1 + this->PickY2) * 0.5; }
412 double GetPickWidth()
const {
return this->PickX2 - this->PickX1 + 1; }
431 vtkSetVector3Macro(EnvironmentalBG,
double);
432 vtkGetVector3Macro(EnvironmentalBG,
double);
440 vtkSetVector3Macro(EnvironmentalBG2,
double);
441 vtkGetVector3Macro(EnvironmentalBG2,
double);
450 vtkSetMacro(GradientEnvironmentalBG,
bool);
451 vtkGetMacro(GradientEnvironmentalBG,
bool);
452 vtkBooleanMacro(GradientEnvironmentalBG,
bool);
477 double Background[3];
478 double Background2[3];
482 double PixelAspect[2];
488 double EnvironmentalBG[3];
489 double EnvironmentalBG2[3];
494 double DisplayPoint[3];
496 double WorldPoint[4];
499 std::array<int, 2> LastComputeAspectSize;
500 std::array<double, 4> LastComputeAspectVPort;
501 std::array<double, 2> LastComputeAspectPixelAspect;
a list of nodes that form an assembly path
a simple class to control print indentation
abstract base class for most VTK objects
abstract superclass for all actors, volumes and annotations
data object that represents a "selection" in VTK.
Hold a reference to a vtkObjectBase instance.
abstract specification for Viewports
double GetPickY2() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void ViewToWorld(double &, double &, double &)
These methods map from one coordinate system to another.
double GetPickX1() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
vtkPropCollection * Props
void WorldToDisplay(double &x, double &y, double &z)
Convert world point coordinates to display (or screen) coordinates.
vtkTypeBool HasViewProp(vtkProp *)
Query if a prop is in the list of props.
virtual void DisplayToLocalDisplay(double &x, double &y)
These methods map from one coordinate system to another.
virtual void WorldToPose(double &, double &, double &)
These methods map from one coordinate system to another.
void WorldToDisplay()
Convert world point coordinates to display (or screen) coordinates.
vtkAssemblyPath * PickedProp
virtual void ViewToNormalizedViewport(double &x, double &y, double &z)
These methods map from one coordinate system to another.
virtual double * GetCenter()
Return the center of this viewport in display coordinates.
vtkPropCollection * GetViewProps()
Return any props in this viewport.
vtkGetEnumMacro(GradientMode, GradientModes)
Specify the direction of the gradient background.
virtual void ViewToPose(double &, double &, double &)
These methods map from one coordinate system to another.
double GetPickX2() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
vtkActor2DCollection * Actors2D
double GetPickHeight() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void NormalizedDisplayToViewport(double &x, double &y)
These methods map from one coordinate system to another.
void RemoveActor2D(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void PoseToWorld(double &, double &, double &)
These methods map from one coordinate system to another.
virtual void ComputeAspect()
Set the aspect ratio of the rendered image.
vtkPropCollection * PickResultProps
virtual int * GetSize()
Get the size and origin of the viewport in display coordinates.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void NormalizedViewportToView(double &x, double &y, double &z)
These methods map from one coordinate system to another.
void AddActor2D(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void ViewportToNormalizedDisplay(double &x, double &y)
These methods map from one coordinate system to another.
vtkSetEnumMacro(GradientMode, GradientModes)
Specify the direction of the gradient background.
vtkActor2DCollection * GetActors2D()
Add/Remove different types of props to the renderer.
virtual void LocalDisplayToDisplay(double &x, double &y)
These methods map from one coordinate system to another.
void AddViewProp(vtkProp *)
Add a prop to the list of props.
vtkPropCollection * PickFromProps
virtual void NormalizedDisplayToDisplay(double &u, double &v)
These methods map from one coordinate system to another.
bool GradientEnvironmentalBG
virtual double GetPickedZ()
Return the Z value for the last picked Prop.
double GetPickWidth() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
void RemoveAllViewProps()
Remove all props from the list of props.
double GetPickY() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void DisplayToNormalizedDisplay(double &u, double &v)
These methods map from one coordinate system to another.
virtual void ViewToDisplay(double &x, double &y, double &z)
These methods map from one coordinate system to another.
virtual void NormalizedViewportToViewport(double &u, double &v)
These methods map from one coordinate system to another.
void RemoveViewProp(vtkProp *)
Remove a prop from the list of props.
virtual void PoseToView(double &, double &, double &)
These methods map from one coordinate system to another.
virtual void ViewportToNormalizedViewport(double &u, double &v)
These methods map from one coordinate system to another.
double GetPickY1() const
Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selection...
virtual void WorldToView(double &, double &, double &)
These methods map from one coordinate system to another.
window superclass for vtkRenderWindow
#define VTK_SIZEHINT(...)