VTK  9.3.1
vtkWin32OpenGLDXRenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
15#ifndef vtkWin32OpenGLDXRenderWindow_h
16#define vtkWin32OpenGLDXRenderWindow_h
17
18#include "vtkRenderingOpenGL2Module.h" // For export macro
20
21#include <memory> // For std::unique_ptr
22
23struct ID3D11Device;
24struct ID3D11Texture2D;
25
26VTK_ABI_NAMESPACE_BEGIN
27class VTKRENDERINGOPENGL2_EXPORT vtkWin32OpenGLDXRenderWindow : public vtkWin32OpenGLRenderWindow
28{
29public:
32 void PrintSelf(ostream& os, vtkIndent indent) override;
33
37 void Initialize() override;
38
40
44 void Lock();
45 void Unlock();
47
49
53 void RegisterSharedTexture(unsigned int textureHandle);
56
58
61 void SetSize(int width, int height) override;
63
65
68 void SetMultiSamples(int samples) override;
70
72
75 void BlitToTexture(ID3D11Texture2D* texture);
77
79
82 ID3D11Device* GetDevice();
84
86
89 ID3D11Texture2D* GetD3DSharedTexture();
91
93
97 void SetAdapterId(LUID uid) { this->AdapterId = uid; }
99
100protected:
103
104private:
106 void operator=(const vtkWin32OpenGLDXRenderWindow&) = delete;
107
108 // Hide D3D resources managed by Microsoft::WRL::ComPtr
109 class PIMPL;
110 PIMPL* Private;
111
112 HANDLE DeviceHandle = 0;
113
114 unsigned int TextureId = 0; // OpenGL texture id to be shared with the D3D texture
115
116 HANDLE GLSharedTextureHandle = 0; // OpenGL-D3D shared texture id
117
118 LUID AdapterId = { 0, 0 }; // DGXI adapter id
119};
120VTK_ABI_NAMESPACE_END
121#endif
a simple class to control print indentation
Definition vtkIndent.h:29
VTK render window providing OpenGL-DirectX interop.
void Unlock()
Lock/Unlock the shared texture.
void Initialize() override
Overridden to create the D3D device, context and texture.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkWin32OpenGLDXRenderWindow() override
ID3D11Device * GetDevice()
Returns the D3D device associated to this render window.
void Lock()
Lock/Unlock the shared texture.
static vtkWin32OpenGLDXRenderWindow * New()
void SetAdapterId(LUID uid)
Specify the DGXI adapter to be used for initialization.
ID3D11Texture2D * GetD3DSharedTexture()
Returns the D3D texture shared with this render window.
void SetMultiSamples(int samples) override
Overridden to update the internal D3D shared texture.
void SetSize(int width, int height) override
Overridden to resize the internal D3D shared texture.
void UnregisterSharedTexture()
Register/Unregister the OpenGL texture designated by textureHandle with this render window internal D...
void BlitToTexture(ID3D11Texture2D *texture)
Blits the internal D3D shared texture into texture.
void RegisterSharedTexture(unsigned int textureHandle)
Register/Unregister the OpenGL texture designated by textureHandle with this render window internal D...