#include <map>
#include <vector>
#include <osg/NodeVisitor>
#include <osg/BoundingSphere>
#include <osg/BoundingBox>
#include <osg/Matrix>
#include <osg/Drawable>
#include <osg/StateSet>
#include <osg/State>
#include <osg/ClearNode>
#include <osg/Camera>
#include <osg/Notify>
#include <osg/CullStack>
#include <osgUtil/StateGraph>
#include <osgUtil/RenderStage>
#include <osg/Vec3>
Go to the source code of this file.
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namespace | osgUtil |
| The osgUtil library provides general purpose utility classes such as update, cull and draw traverses, scene graph operators such a scene graph optimisation, tri stripping, and tessellation.
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◆ OSGUTIL_CULLVISITOR
#define OSGUTIL_CULLVISITOR 1 |