Inherited by UM.Scene.GroupDecorator.GroupDecorator.
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None | __init__ (self, Optional["SceneNode"] node=None) |
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None | setNode (self, "SceneNode" node) |
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Optional["SceneNode"] | getNode (self) |
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None | clear (self) |
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"SceneNodeDecorator" | __deepcopy__ (self, Dict[int, object] memo) |
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The point of a SceneNodeDecorator is that it can be added to a SceneNode, where it then provides decorations
Decorations are functions of a SceneNodeDecorator that can be called (except for functions already defined
in SceneNodeDecorator).
:sa SceneNode
◆ clear()
None UM.Scene.SceneNodeDecorator.SceneNodeDecorator.clear |
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| self | ) |
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Clear all data associated with this decorator. This will be called before the decorator is removed
The documentation for this class was generated from the following file:
- UM/Scene/SceneNodeDecorator.py