Uranium
Application Framework
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Public Member Functions | |
None | __init__ (self, str name="", Optional[SceneNode.SceneNode] parent=None) |
"Camera" | __deepcopy__ (self, Dict[int, object] memo) |
getZoomFactor (self) | |
None | setZoomFactor (self, float zoom_factor) |
None | setMeshData (self, Optional["MeshData"] mesh_data) |
bool | getAutoAdjustViewPort (self) |
None | setAutoAdjustViewPort (self, bool auto_adjust) |
Matrix | getProjectionMatrix (self) |
int | getViewportWidth (self) |
None | setViewportWidth (self, int width) |
None | setViewportHeight (self, int height) |
None | setViewportSize (self, int width, int height) |
Matrix | getViewProjectionMatrix (self) |
int | getViewportHeight (self) |
None | setWindowSize (self, int width, int height) |
Tuple[int, int] | getWindowSize (self) |
bool | render (self, renderer) |
None | setProjectionMatrix (self, Matrix matrix) |
getInverseWorldTransformation (self) | |
getCameraLightPosition (self) | |
bool | isPerspective (self) |
None | setPerspective (self, bool perspective) |
Ray | getRay (self, float x, float y) |
Tuple[float, float] | project (self, Vector position) |
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None | setCenterPosition (self, Vector center) |
Optional["SceneNode"] | getParent (self) |
Vector | getMirror (self) |
None | setMirror (self, vector) |
Optional[MeshData] | getBoundingBoxMesh (self) |
None | calculateBoundingBoxMesh (self) |
bool | collidesWithBbox (self, AxisAlignedBox check_bbox) |
None | addDecorator (self, SceneNodeDecorator decorator) |
List[SceneNodeDecorator] | getDecorators (self) |
Optional[SceneNodeDecorator] | getDecorator (self, type dec_type) |
removeDecorators (self) | |
None | removeDecorator (self, type dec_type) |
Any | callDecoration (self, str function, *args, **kwargs) |
bool | hasDecoration (self, str function) |
str | getName (self) |
None | setName (self, str name) |
str | getId (self) |
None | setId (self, str node_id) |
int | getDepth (self) |
None | setParent (self, Optional["SceneNode"] scene_node) |
bool | isVisible (self) |
None | setVisible (self, bool visible) |
Optional[MeshData] | getMeshData (self) |
Optional[MeshData] | getMeshDataTransformed (self) |
Optional[numpy.ndarray] | getMeshDataTransformedVertices (self) |
Optional[numpy.ndarray] | getMeshDataTransformedNormals (self) |
None | addChild (self, "SceneNode" scene_node) |
None | removeChild (self, "SceneNode" child) |
None | removeAllChildren (self) |
List["SceneNode"] | getChildren (self) |
bool | hasChildren (self) |
List["SceneNode"] | getAllChildren (self) |
Matrix | getCachedNormalMatrix (self) |
Matrix | getWorldTransformation (self, copy=True) |
Matrix | getLocalTransformation (self, copy=True) |
setTransformation (self, Matrix transformation) | |
Quaternion | getOrientation (self) |
Quaternion | getWorldOrientation (self) |
None | rotate (self, Quaternion rotation, int transform_space=TransformSpace.Local) |
None | setOrientation (self, Quaternion orientation, int transform_space=TransformSpace.Local) |
Vector | getScale (self) |
Vector | getWorldScale (self) |
None | scale (self, Vector scale, int transform_space=TransformSpace.Local) |
None | setScale (self, Vector scale, int transform_space=TransformSpace.Local) |
Vector | getPosition (self) |
Vector | getWorldPosition (self) |
None | translate (self, Vector translation, int transform_space=TransformSpace.Local) |
None | setPosition (self, Vector position, int transform_space=TransformSpace.Local) |
None | lookAt (self, Vector target, Vector up=Vector.Unit_Y) |
bool | isEnabled (self) |
None | setEnabled (self, bool enable) |
bool | isSelectable (self) |
None | setSelectable (self, bool select) |
Optional[AxisAlignedBox] | getBoundingBox (self) |
None | setCalculateBoundingBox (self, bool calculate) |
Vector | getShear (self) |
Any | getSetting (self, str key, Any default_value=None) |
None | setSetting (self, str key, Any value) |
None | invertNormals (self) |
str | __str__ (self) |
Static Public Member Functions | |
float | getDefaultZoomFactor () |
Static Public Attributes | |
perspectiveChanged = Signal() | |
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decoratorsChanged = Signal() | |
parentChanged = Signal() | |
meshDataChanged = Signal() | |
childrenChanged = Signal() | |
transformationChanged = Signal() | |
boundingBoxChanged = Signal() | |
Protected Member Functions | |
None | _updatePerspectiveMatrix (self) |
None | _updateWorldTransformation (self) |
None | _preferencesChanged (self, str key) |
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None | _onParentChanged (self, Optional["SceneNode"] node) |
None | _onMeshDataChanged (self) |
None | _updateCachedNormalMatrix (self) |
None | _transformChanged (self) |
None | _updateLocalTransformation (self) |
None | _updateTransformation (self) |
None | _resetAABB (self) |
None | _calculateAABB (self) |
Protected Attributes | |
_name | |
_projection_matrix | |
_perspective | |
_viewport_width | |
_viewport_height | |
_window_width | |
_window_height | |
_auto_adjust_view_port_size | |
_cached_view_projection_matrix | |
_camera_light_position | |
_cached_inversed_world_transformation | |
_zoom_factor | |
_preferencesChanged | |
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_children | |
_mesh_data | |
_transformation | |
_position | |
_scale | |
_shear | |
_mirror | |
_orientation | |
_world_transformation | |
_cached_normal_matrix | |
_derived_position | |
_derived_orientation | |
_derived_scale | |
_parent | |
_enabled | |
_selectable | |
_calculate_aabb | |
_aabb | |
_bounding_box_mesh | |
_visible | |
_name | |
_id | |
_decorators | |
_settings | |
_onParentChanged | |
Signals. | |
Additional Inherited Members | |
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metadata | |
source_mime_type | |
A SceneNode subclass that provides a camera object. The camera provides a projection matrix and its transformation matrix can be used as view matrix.
None UM.Scene.Camera.Camera.__init__ | ( | self, | |
str | parent = "", | ||
Optional[SceneNode.SceneNode] | visible = None ) |
Construct a scene node. :param parent: The parent of this node (if any). Only a root node should have None as a parent. :param visible: Is the SceneNode (and thus, all its children) visible? :param name: Name of the SceneNode.
Reimplemented from UM.Scene.SceneNode.SceneNode.
"Camera" UM.Scene.Camera.Camera.__deepcopy__ | ( | self, | |
Dict[int, object] | memo ) |
Reimplemented from UM.Scene.SceneNode.SceneNode.
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protected |
Updates the _perspective field if the preference was modified.
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protected |
Reimplemented from UM.Scene.SceneNode.SceneNode.
Matrix UM.Scene.Camera.Camera.getProjectionMatrix | ( | self | ) |
Get the projection matrix of this camera.
Ray UM.Scene.Camera.Camera.getRay | ( | self, | |
float | x, | ||
float | y ) |
Get a ray from the camera into the world. This will create a ray from the camera's origin, passing through (x, y) on the near plane and continuing based on the projection matrix. :param x: The X coordinate on the near plane this ray should pass through. :param y: The Y coordinate on the near plane this ray should pass through. :return: A Ray object representing a ray from the camera origin through X, Y. :note The near-plane coordinates should be in normalized form, that is within (-1, 1).
Tuple[float, float] UM.Scene.Camera.Camera.project | ( | self, | |
Vector | position ) |
Project a 3D position onto the 2D view plane.
bool UM.Scene.Camera.Camera.render | ( | self, | |
renderer ) |
Can be overridden by child nodes if they need to perform special rendering. If you need to handle rendering in a special way, for example for tool handles, you can override this method and render the node. Return True to prevent the view from rendering any attached mesh data. :param renderer: The renderer object to use for rendering. :return: False if the view should render this node, True if we handle our own rendering.
Reimplemented from UM.Scene.SceneNode.SceneNode.
None UM.Scene.Camera.Camera.setMeshData | ( | self, | |
Optional["MeshData"] | mesh_data ) |
Set the mesh of this node/object :param mesh_data: MeshData object
Reimplemented from UM.Scene.SceneNode.SceneNode.
None UM.Scene.Camera.Camera.setProjectionMatrix | ( | self, | |
Matrix | matrix ) |
Set the projection matrix of this camera. :param matrix: The projection matrix to use for this camera.