1#ifndef COIN_SOTEXTURE3_H
2#define COIN_SOTEXTURE3_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoTexture.h>
29#include <Inventor/fields/SoSFEnum.h>
30#include <Inventor/fields/SoSFImage3.h>
31#include <Inventor/fields/SoMFString.h>
32#include <Inventor/fields/SoSFColor.h>
33#include <Inventor/fields/SoSFBool.h>
34#include <Inventor/elements/SoTextureImageElement.h>
40 typedef SoTexture inherited;
45 static void initClass(
void);
49 MODULATE = SoTextureImageElement::MODULATE,
50 DECAL = SoTextureImageElement::DECAL,
51 BLEND = SoTextureImageElement::BLEND
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP
68 virtual void doAction(
SoAction *action);
77 int getReadStatus(
void);
78 void setReadStatus(
int s);
81 SbBool loadFilenames(
SoInput * in = NULL);
87 static void filenameSensorCB(
void *,
SoSensor *);
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:29
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition SoGLImage.h:44
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoMFString class is a container for SbString values.
Definition SoMFString.h:31
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoNode.cpp:1466
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:30
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFImage3 class is used to store 3D (volume) images.
Definition SoSFImage3.h:31
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:34
The SoTexture3 class is used to map a 3D texture onto geometry.
Definition SoTexture3.h:39
SoSFEnum model
Definition SoTexture3.h:64
SoSFImage3 images
Definition SoTexture3.h:60
SoSFEnum wrapT
Definition SoTexture3.h:63
SoSFColor blendColor
Definition SoTexture3.h:65
Wrap
Definition SoTexture3.h:54
SoSFEnum wrapS
Definition SoTexture3.h:62
Model
Definition SoTexture3.h:48
SoMFString filenames
Definition SoTexture3.h:59
SoSFBool enableCompressedTexture
Definition SoTexture3.h:66
SoSFEnum wrapR
Definition SoTexture3.h:61
#define SO_NODE_HEADER(classname)
Definition macros.dox:43