1#ifndef COIN_SOSCENEMANAGER_H
2#define COIN_SOSCENEMANAGER_H
27#include <Inventor/SbVec2s.h>
42typedef void SoSceneManagerRenderCB(
void * userdata,
class SoSceneManager * mgr);
49 virtual void render(
const SbBool clearwindow = TRUE,
50 const SbBool clearzbuffer = TRUE);
52 const SbBool initmatrices = TRUE,
53 const SbBool clearwindow = TRUE,
54 const SbBool clearzbuffer = TRUE);
58 virtual SbBool processEvent(
const SoEvent *
const event);
59 void reinitialize(
void);
60 void scheduleRedraw(
void);
61 virtual void setSceneGraph(
SoNode *
const sceneroot);
62 virtual SoNode * getSceneGraph(
void)
const;
63 void setWindowSize(
const SbVec2s & newsize);
64 const SbVec2s & getWindowSize(
void)
const;
65 void setSize(
const SbVec2s & newsize);
66 const SbVec2s & getSize(
void)
const;
67 void setOrigin(
const SbVec2s & newOrigin);
68 const SbVec2s & getOrigin(
void)
const;
71 void setBackgroundColor(
const SbColor & color);
72 const SbColor & getBackgroundColor(
void)
const;
73 void setBackgroundIndex(
const int index);
74 int getBackgroundIndex(
void)
const;
75 void setRGBMode(
const SbBool onOrOff);
76 SbBool isRGBMode(
void)
const;
77 virtual void activate(
void);
78 virtual void deactivate(
void);
79 void setRenderCallback(SoSceneManagerRenderCB * f,
80 void *
const userData = NULL);
81 SbBool isAutoRedraw(
void)
const;
82 void setRedrawPriority(
const uint32_t priority);
83 uint32_t getRedrawPriority(
void)
const;
84 void setAntialiasing(
const SbBool smoothing,
const int numPasses);
85 void getAntialiasing(SbBool & smoothing,
int & numPasses)
const;
93 static uint32_t getDefaultRedrawPriority(
void);
94 static void enableRealTimeUpdate(
const SbBool flag);
95 static SbBool isRealTimeUpdateEnabled(
void);
98 int isActive(
void)
const;
102 friend class SoSceneManagerP;
103 class SoSceneManagerP * pimpl;
The SbColor class contains the red, green and blue components which make up a color value.
Definition SbColor.h:30
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition SbVec2s.h:41
The SbViewportRegion class is a viewport within a full window.
Definition SbViewportRegion.h:31
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:33
The SoCamera class is the abstract base class for camera definition nodes.
Definition SoCamera.h:54
The SoEvent class is the base class for all Coin events.
Definition SoEvent.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:37
The SoNodeSensor class detects changes to nodes.
Definition SoNodeSensor.h:29
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoOneShotSensor class is a sensor which will trigger once.
Definition SoOneShotSensor.h:29
The SoSceneManager class provides the main interface between the scene graph and the GUI toolkit.
Definition SoSceneManager.h:44
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:34
Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.
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