Coin Logo http://www.sim.no/
http://www.coin3d.org/

SoAudioRenderAction.h
1#ifndef COIN_SOAUDIORENDERACTION_H
2#define COIN_SOAUDIORENDERACTION_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/actions/SoAction.h>
28#include <Inventor/actions/SoSubAction.h>
29#include <Inventor/tools/SbLazyPimplPtr.h>
30
31class SoAudioRenderActionP;
32
33class COIN_DLL_API SoAudioRenderAction : public SoAction {
34 typedef SoAction inherited;
35
36 SO_ACTION_HEADER(SoAudioRenderAction);
37
38public:
39 static void initClass(void);
40
42 virtual ~SoAudioRenderAction(void);
43
44 static void callDoAction(SoAction *action, SoNode *node);
45 static void callAudioRender(SoAction *action, SoNode *node);
46
47protected:
48 virtual void beginTraversal(SoNode *node);
49
50private:
51 SbLazyPimplPtr<SoAudioRenderActionP> pimpl;
52
53 // NOT IMPLEMENTED:
55 SoAudioRenderAction & operator = (const SoAudioRenderAction & rhs);
56}; // SoAudioRenderAction
57
58#endif // !COIN_SOAUDIORENDERACTION_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
static void initClass(void)
Definition SoAction.cpp:366
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1263
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:33
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

Generated on Wed Jul 17 2024 for Coin by Doxygen 1.12.0.