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SoTransparencyType.h
1#ifndef COIN_SOTRANSPARENCYTYPE_H
2#define COIN_SOTRANSPARENCYTYPE_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/fields/SoSFEnum.h>
28#include <Inventor/nodes/SoSubNode.h>
29#include <Inventor/actions/SoGLRenderAction.h>
30
31class COIN_DLL_API SoTransparencyType : public SoNode {
32 typedef SoNode inherited;
33
35
36public:
37 static void initClass(void);
39
40 enum Type {
44 SORTED_OBJECT_ADD = SoGLRenderAction::SORTED_OBJECT_ADD,
46 DELAYED_BLEND = SoGLRenderAction::DELAYED_BLEND,
47 SORTED_OBJECT_BLEND = SoGLRenderAction::SORTED_OBJECT_BLEND,
48 SORTED_OBJECT_SORTED_TRIANGLE_ADD =
50 SORTED_OBJECT_SORTED_TRIANGLE_BLEND =
53 };
54
56
57 virtual void doAction(SoAction * action);
58 virtual void GLRender(SoGLRenderAction * action);
59 virtual void callback(SoCallbackAction * action);
60
61protected:
62 virtual ~SoTransparencyType();
63};
64
65#endif // !COIN_SOTRANSPARENCYTYPE_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
@ ADD
Definition SoGLRenderAction.h:54
@ SORTED_OBJECT_SORTED_TRIANGLE_ADD
Definition SoGLRenderAction.h:57
@ SCREEN_DOOR
Definition SoGLRenderAction.h:53
@ BLEND
Definition SoGLRenderAction.h:55
@ SORTED_OBJECT_BLEND
Definition SoGLRenderAction.h:55
@ SORTED_OBJECT_SORTED_TRIANGLE_BLEND
Definition SoGLRenderAction.h:58
@ DELAYED_ADD
Definition SoGLRenderAction.h:54
@ SORTED_OBJECT_ADD
Definition SoGLRenderAction.h:54
@ NONE
Definition SoGLRenderAction.h:59
@ DELAYED_BLEND
Definition SoGLRenderAction.h:55
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoTransparencyType class is a node for setting the transparency type for shapes.
Definition SoTransparencyType.h:31
SoSFEnum value
Definition SoTransparencyType.h:55
Type
Definition SoTransparencyType.h:40
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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