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SoRotation.h
1#ifndef COIN_SOROTATION_H
2#define COIN_SOROTATION_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
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23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFRotation.h>
29#include <Inventor/nodes/SoTransformation.h>
30
31class COIN_DLL_API SoRotation : public SoTransformation {
33
35
36public:
37 static void initClass(void);
38 SoRotation(void);
39
41
42 virtual void doAction(SoAction * action);
43 virtual void GLRender(SoGLRenderAction * action);
44 virtual void callback(SoCallbackAction * action);
45 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
46 virtual void getMatrix(SoGetMatrixAction * action);
47 virtual void pick(SoPickAction * action);
48 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
49
50protected:
51 virtual ~SoRotation();
52};
53
54#endif // !COIN_SOROTATION_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:36
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoNode.cpp:870
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:841
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1029
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1085
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:34
The SoRotation class specifies a rotation transformation.
Definition SoRotation.h:31
SoSFRotation rotation
Definition SoRotation.h:40
The SoSFRotation class is a container for an SbRotation.
Definition SoSFRotation.h:31
The SoTransformation class is the abstract base class for transformation nodes.
Definition SoTransformation.h:29
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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