1#ifndef COIN_SBCYLINDERPROJECTOR_H
2#define COIN_SBCYLINDERPROJECTOR_H
27#include <Inventor/projectors/SbProjector.h>
28#include <Inventor/SbCylinder.h>
40 void setOrientToEye(
const SbBool orienttoeye);
41 SbBool isOrientToEye(
void)
const;
42 void setFront(
const SbBool infront);
43 SbBool isFront(
void)
const;
44 SbBool isPointInFront(
const SbVec3f & point)
const;
51 SbBool intersectCylinderFront(
const SbLine & line,
SbVec3f & result);
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition SbCylinderProjector.h:30
virtual SbVec3f project(const SbVec2f &point)=0
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbBool needSetup
Definition SbCylinderProjector.h:56
SbVec3f lastPoint
Definition SbCylinderProjector.h:57
SbBool orientToEye
Definition SbCylinderProjector.h:55
SbBool intersectFront
Definition SbCylinderProjector.h:53
SbCylinder cylinder
Definition SbCylinderProjector.h:54
The SbCylinder class is a representation of a cylinder.
Definition SbCylinder.h:32
The SbLine class represents a line in 3D space.
Definition SbLine.h:32
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:34
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:133
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
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