The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.
Definition SoGLMultiTextureImageElement.h:33
The SoMultiTextureImageElement class is yet to be documented.
Definition SoMultiTextureImageElement.h:36
virtual SbBool hasTransparency(const int unit) const
Definition SoMultiTextureImageElement.cpp:345
static void set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)
FIXME: write doc.
Definition SoMultiTextureImageElement.cpp:133
static const unsigned char * get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor)
FIXME: write doc.
Definition SoMultiTextureImageElement.cpp:183
virtual void push(SoState *state)
Definition SoMultiTextureImageElement.cpp:382
virtual void init(SoState *state)
FIXME: write doc.
Definition SoMultiTextureImageElement.cpp:88
static void initClass(void)
Definition SoMultiTextureImageElement.cpp:71
Model
Definition SoTextureImageElement.h:44