27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFBitMask.h>
29#include <Inventor/fields/SoSFFloat.h>
30#include <Inventor/nodes/SoShape.h>
38 static void initClass(
void);
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCone class is for rendering cone shapes.
Definition SoCone.h:32
Part
Definition SoCone.h:41
SoSFFloat height
Definition SoCone.h:49
SoSFFloat bottomRadius
Definition SoCone.h:48
SoSFBitMask parts
Definition SoCone.h:47
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFBitMask class is a container for a set of bit flags.
Definition SoSFBitMask.h:29
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1344
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:392
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:445
#define SO_NODE_HEADER(classname)
Definition macros.dox:43