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virtual void | init (SoState *state) |
| FIXME: write doc.
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virtual void | push (SoState *state) |
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virtual SbBool | matches (const SoElement *elem) const |
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SoElement * | copyMatchInfo (void) const |
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virtual void | setElt (const int unit, const uint32_t nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor) |
| FIXME: write doc.
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virtual void | setElt (const int unit, const uint32_t nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor) |
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virtual SbBool | hasTransparency (const int unit) const |
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const SoType | getTypeId (void) const |
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int | getStackIndex (void) const |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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void | setDepth (const int depth) |
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int | getDepth (void) const |
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virtual void | print (FILE *file=stdout) const |
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virtual | ~SoElement () |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | setDefault (SoState *const state, SoNode *const node, const int unit) |
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static void | set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor) |
| FIXME: write doc.
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static void | set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor) |
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static const unsigned char * | get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor) |
| FIXME: write doc.
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static const unsigned char * | get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model &model, SbColor &blendColor) |
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static const unsigned char * | getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents) |
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static const unsigned char * | getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents) |
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static const SbColor & | getBlendColor (SoState *const state, const int unit) |
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static SoTextureImageElement::Model | getModel (SoState *const state, const int unit) |
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static SoTextureImageElement::Wrap | getWrapS (SoState *const state, const int unit) |
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static SoTextureImageElement::Wrap | getWrapT (SoState *const state, const int unit) |
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static SoTextureImageElement::Wrap | getWrapR (SoState *const state, const int unit) |
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static SbBool | containsTransparency (SoState *const state) |
| FIXME: write doc.
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static const unsigned char * | getDefault (SbVec2s &size, int &numComponents) |
| FIXME: write doc.
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static const unsigned char * | getDefault (SbVec3s &size, int &numComponents) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void | initElements (void) |
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static int | getNumStackIndices (void) |
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static SoType | getIdFromStackIndex (const int stackIndex) |
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The SoMultiTextureImageElement class is yet to be documented.
FIXME: write doc.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
- Since
- Coin 2.2
void SoMultiTextureImageElement::push |
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SoState * | state | ) |
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virtual |