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SoGLMultiTextureMatrixElement.h
1#ifndef COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
2#define COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoMultiTextureMatrixElement.h>
28
29typedef struct cc_glglue cc_glue; // same as in glue/gl.h
30
33
34 SO_ELEMENT_HEADER(SoGLMultiTextureMatrixElement);
35public:
36 static void initClass(void);
37protected:
39
40public:
41 virtual void init(SoState * state);
42 virtual void push(SoState * state);
43 virtual void pop(SoState * state,
44 const SoElement * prevTopElement);
45
46 virtual void multElt(const int unit, const SbMatrix & matrix);
47 virtual void setElt(const int unit, const SbMatrix & matrix);
48
49private:
50 void updategl(const int unit) const;
51 uint32_t cachecontext;
52};
53
54#endif // !COIN_SOGLMULTITEXTUREMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
The SoGLMultiTextureMatrixElement class is used to update the OpenGL texture matrix.
Definition SoGLMultiTextureMatrixElement.h:31
The SoMultiTextureMatrixElement class is used to manage the texture matrix stack for texture units > ...
Definition SoMultiTextureMatrixElement.h:32
virtual void push(SoState *state)
Definition SoMultiTextureMatrixElement.cpp:179
virtual void setElt(const int unit, const SbMatrix &matrix)
Definition SoMultiTextureMatrixElement.cpp:150
virtual void init(SoState *state)
Definition SoMultiTextureMatrixElement.cpp:167
virtual void multElt(const int unit, const SbMatrix &matrix)
Definition SoMultiTextureMatrixElement.cpp:139
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35

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