1#ifndef COIN_SOGLDISPLAYLIST_H
2#define COIN_SOGLDISPLAYLIST_H
27#include <Inventor/SbBasic.h>
30class SoGLDisplayListP;
41 SbBool mipmaptexobj = FALSE);
43 void unref(
SoState * state = NULL);
45 void open(
SoState *state,
int index = 0);
48 void call(
SoState * state,
int index = 0);
49 void addDependency(
SoState * state);
51 SbBool isMipMapTextureObject(
void)
const;
52 Type getType(
void)
const;
53 int getNumAllocated(
void)
const;
56 unsigned int getFirstIndex(
void)
const;
57 int getContext(
void)
const;
59 void setTextureTarget(
int target);
60 int getTextureTarget(
void)
const;
64 SoGLDisplayListP * pimpl;
65 void bindTexture(
SoState *state);
67 friend class SoGLCacheContextElement;
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition SoGLDisplayList.h:34
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
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