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SbSphereProjector.h
1#ifndef COIN_SBSPHEREPROJECTOR_H
2#define COIN_SBSPHEREPROJECTOR_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/projectors/SbProjector.h>
28#include <Inventor/SbSphere.h>
29#include <Inventor/SbRotation.h>
30
31class COIN_DLL_API SbSphereProjector : public SbProjector {
32 typedef SbProjector inherited;
33
34public:
35 SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
36 virtual SbRotation getRotation(const SbVec3f & point1,
37 const SbVec3f & point2) = 0;
38
39 void setSphere(const SbSphere & sph);
40 const SbSphere & getSphere(void) const;
41 void setOrientToEye(const SbBool orienttoeye);
42 SbBool isOrientToEye(void) const;
43 void setFront(const SbBool infront);
44 SbBool isFront(void) const;
45 SbBool isPointInFront(const SbVec3f & point) const;
46 virtual void setWorkingSpace(const SbMatrix & space);
47
48protected:
49 SbSphereProjector(const SbBool orienttoeye);
50 SbSphereProjector(const SbSphere & s, const SbBool orienttoeye);
51
52 SbBool intersectSphereFront(const SbLine & l, SbVec3f & result);
53
57 SbBool needSetup;
59};
60
61#endif // !COIN_SBSPHEREPROJECTOR_H
The SbLine class represents a line in 3D space.
Definition SbLine.h:32
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:34
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:133
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition SbSphereProjector.h:31
SbBool needSetup
Definition SbSphereProjector.h:57
SbBool intersectFront
Definition SbSphereProjector.h:54
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbBool orientToEye
Definition SbSphereProjector.h:56
SbVec3f lastPoint
Definition SbSphereProjector.h:58
SbSphere sphere
Definition SbSphereProjector.h:55
The SbSphere class is a representation of a sphere.
Definition SbSphere.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40

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