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SoVRMLSwitch.h
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23
24#ifndef COIN_SOVRMLSWITCH_H
25#define COIN_SOVRMLSWITCH_H
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoGroup.h>
29#include <Inventor/fields/SoMFNode.h>
30#include <Inventor/fields/SoSFInt32.h>
31
32// undef in case Inventor/nodes/SoSwitch.h has been included first
33#undef SO_SWITCH_NONE
34#undef SO_SWITCH_INHERIT
35#undef SO_SWITCH_ALL
36
37#define SO_SWITCH_NONE (-1)
38#define SO_SWITCH_INHERIT (-2)
39#define SO_SWITCH_ALL (-3)
40
41class SoVRMLSwitchP;
42
43class COIN_DLL_API SoVRMLSwitch : public SoGroup
44{
45 typedef SoGroup inherited;
47
48public:
49 static void initClass(void);
50 SoVRMLSwitch(void);
51 SoVRMLSwitch( int choices);
52
55
56 virtual SbBool affectsState(void) const;
57
58 void addChoice(SoNode * choice);
59 void insertChoice(SoNode * choice, int idx);
60 SoNode * getChoice(int idx) const;
61 int findChoice(SoNode * choice) const;
62 int getNumChoices(void) const;
63 void removeChoice(int idx);
64 void removeChoice(SoNode * node);
65 void removeAllChoices(void);
66 void replaceChoice(int idx, SoNode * choice);
67 void replaceChoice(SoNode * old, SoNode * choice);
68
69 virtual void doAction(SoAction * action);
70 virtual void callback(SoCallbackAction * action);
71 virtual void GLRender(SoGLRenderAction * action);
72 virtual void pick(SoPickAction * action);
73 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
74 virtual void handleEvent(SoHandleEventAction * action);
75 virtual void getMatrix(SoGetMatrixAction * action);
76 virtual void search(SoSearchAction * action);
77 virtual void write(SoWriteAction * action);
78 virtual void audioRender(SoAudioRenderAction * action);
79
80 void addChild(SoNode * child);
81 void insertChild(SoNode * child, int idx);
82 SoNode * getChild(int idx) const;
83 int findChild(const SoNode * child) const;
84 int getNumChildren(void) const;
85 void removeChild(int idx);
86 void removeChild(SoNode * child);
87 void removeAllChildren(void);
88 void replaceChild(int idx, SoNode * node);
89 void replaceChild(SoNode * old, SoNode * node);
90 virtual SoChildList * getChildren(void) const;
91
92protected:
93 virtual ~SoVRMLSwitch(void);
94
95 virtual void notify(SoNotList * list);
96 virtual SbBool readInstance(SoInput * in, unsigned short flags);
97 virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
98
99private:
100 void commonConstructor(void);
101 SoVRMLSwitchP * pimpl;
102 friend class SoVRMLSwitchP;
103}; // class SoVRMLSwitch
104
105#endif // ! COIN_SOVRMLSWITCH_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:33
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoChildList class is a container for node children.
Definition SoChildList.h:33
The SoFieldContainer class is a base class for all classes that contain fields.
Definition SoFieldContainer.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:36
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoGroup class is a node which managed other node instances.
Definition SoGroup.h:31
virtual void removeChild(int childindex)
Definition SoGroup.cpp:450
virtual void insertChild(SoNode *child, int newchildindex)
Definition SoGroup.cpp:430
virtual void removeAllChildren(void)
Definition SoGroup.cpp:761
virtual void write(SoWriteAction *action)
Definition SoGroup.cpp:684
virtual void GLRender(SoGLRenderAction *action)
Definition SoGroup.cpp:566
virtual void doAction(SoAction *action)
Definition SoGroup.cpp:494
virtual void addChild(SoNode *node)
Definition SoGroup.cpp:415
virtual void audioRender(SoAudioRenderAction *action)
Definition SoGroup.cpp:677
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoGroup.cpp:648
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoGroup.cpp:300
virtual void search(SoSearchAction *action)
Definition SoGroup.cpp:705
virtual SoChildList * getChildren(void) const
Definition SoGroup.cpp:719
virtual void handleEvent(SoHandleEventAction *action)
Definition SoGroup.cpp:670
virtual void pick(SoPickAction *action)
Definition SoGroup.cpp:663
virtual void callback(SoCallbackAction *action)
Definition SoGroup.cpp:641
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition SoGroup.cpp:391
virtual int getNumChildren(void) const
Definition SoGroup.cpp:293
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoGroup.cpp:510
virtual void replaceChild(int index, SoNode *newchild)
Definition SoGroup.cpp:778
virtual int findChild(const SoNode *node) const
Definition SoGroup.cpp:471
virtual SoNode * getChild(int index) const
Definition SoGroup.cpp:279
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:37
The SoInput class is an abstraction of file import functionality.
Definition SoInput.h:52
The SoMFNode class is a container for nodes.
Definition SoMFNode.h:32
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual SbBool affectsState(void) const
Definition SoNode.cpp:807
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:34
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:30
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:35
The SoVRMLSwitch class is a group node for traversing selected children.
Definition SoVRMLSwitch.h:44
SoSFInt32 whichChoice
Definition SoVRMLSwitch.h:54
SoMFNode choice
Definition SoVRMLSwitch.h:53
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:33
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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