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SoGLModelMatrixElement.h
1#ifndef COIN_SOGLMODELMATRIXELEMENT_H
2#define COIN_SOGLMODELMATRIXELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoModelMatrixElement.h>
28
29class COIN_DLL_API SoGLModelMatrixElement : public SoModelMatrixElement {
31
32 SO_ELEMENT_HEADER(SoGLModelMatrixElement);
33public:
34 static void initClass(void);
35protected:
37
38public:
39 virtual void init(SoState * state);
40
41 virtual void push(SoState * state);
42 virtual void pop(SoState * state,
43 const SoElement * prevTopElement);
44
45protected:
46 virtual void makeEltIdentity();
47 virtual void setElt(const SbMatrix & matrix);
48 virtual void multElt(const SbMatrix & matrix);
49
50 virtual void translateEltBy(const SbVec3f & translation);
51 virtual void rotateEltBy(const SbRotation & translation);
52 virtual void scaleEltBy(const SbVec3f & scaleFactor);
53 virtual SbMatrix pushMatrixElt();
54 virtual void popMatrixElt(const SbMatrix & matrix);
55
56private:
57 SoState * state;
58 uint32_t viewEltNodeId;
59 SbBool stackoverflow;
60};
61
62#endif // !COIN_SOGLMODELMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
The SoGLModelMatrixElement class is yet to be documented.
Definition SoGLModelMatrixElement.h:29
The SoModelMatrixElement class is used to manage the current transformation.
Definition SoModelMatrixElement.h:31
virtual void makeEltIdentity(void)
Definition SoModelMatrixElement.cpp:332
virtual void rotateEltBy(const SbRotation &rotation)
Definition SoModelMatrixElement.cpp:378
virtual void popMatrixElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:415
virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition SoModelMatrixElement.cpp:391
static void initClass(void)
Definition SoModelMatrixElement.cpp:86
virtual void translateEltBy(const SbVec3f &translation)
Definition SoModelMatrixElement.cpp:365
virtual void init(SoState *state)
Definition SoModelMatrixElement.cpp:422
virtual void multElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:354
virtual SbMatrix pushMatrixElt(void)
Definition SoModelMatrixElement.cpp:404
virtual void setElt(const SbMatrix &matrix)
Definition SoModelMatrixElement.cpp:343
virtual void push(SoState *state)
Definition SoModelMatrixElement.cpp:433
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35

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