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SoSoundElement.h
1#ifndef COIN_SOSOUNDELEMENT_H
2#define COIN_SOSOUNDELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoReplacedElement.h>
28
29class COIN_DLL_API SoSoundElement : public SoReplacedElement {
31
32 SO_ELEMENT_HEADER(SoSoundElement);
33public:
34 static void initClass(void);
35protected:
36 virtual ~SoSoundElement();
37
38public:
39 virtual void init(SoState * state);
40 static void set(SoState * const state, SoNode * const node,
41 SbBool scenegraphhassoundnode,
42 SbBool soundnodeisplaying,
43 SbBool ispartofactivescenegraph);
44
45 static SbBool setSceneGraphHasSoundNode(SoState * const state, SoNode * const node,
46 SbBool flag);
47 static SbBool sceneGraphHasSoundNode(SoState * const state);
48
49 static SbBool setSoundNodeIsPlaying(SoState * const state, SoNode * const node,
50 SbBool flag);
51 static SbBool soundNodeIsPlaying(SoState * const state);
52
53 static SbBool setIsPartOfActiveSceneGraph(SoState * const state, SoNode * const node,
54 SbBool flag);
55 static SbBool isPartOfActiveSceneGraph(SoState * const state);
56
57 virtual void push(SoState * state);
58 virtual void pop(SoState * state, const SoElement * prevTopElement);
59
60 virtual void print(FILE * file) const;
61
62protected:
63 void setDefaultValues();
64
65 SbBool scenegraphhassoundnode;
66 SbBool soundnodeisplaying;
67 SbBool ispartofactivescenegraph;
68};
69
70#endif // !COIN_SOSOUNDELEMENT_H
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoReplacedElement class is an abstract element superclass.
Definition SoReplacedElement.h:30
virtual void init(SoState *state)
Definition SoReplacedElement.cpp:79
virtual void print(FILE *file) const
Definition SoReplacedElement.cpp:108
The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound no...
Definition SoSoundElement.h:29
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35

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