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SoCube.h
1#ifndef COIN_SOCUBE_H
2#define COIN_SOCUBE_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFFloat.h>
29#include <Inventor/nodes/SoShape.h>
30
32
33class COIN_DLL_API SoCube : public SoShape {
34 typedef SoShape inherited;
35
37
38public:
39 static void initClass(void);
40 SoCube(void);
41
45
46 virtual void GLRender(SoGLRenderAction * action);
47 virtual void rayPick(SoRayPickAction * action);
48 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
49
50protected:
51 virtual ~SoCube();
52
53 virtual void generatePrimitives(SoAction * action);
54 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
55
56private:
57 void getHalfSize(float & w, float & h, float & d);
58};
59
60#endif // !COIN_SOCUBE_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCube class is for rendering cubes.
Definition SoCube.h:33
SoSFFloat width
Definition SoCube.h:42
SoSFFloat depth
Definition SoCube.h:44
SoSFFloat height
Definition SoCube.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition SoIndexedFaceSet.h:36
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1344
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:392
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:445
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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