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SoDirectionalLightManip.h
1#ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2#define COIN_SODIRECTIONALLIGHTMANIP_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoDirectionalLight.h>
28#include <Inventor/tools/SbLazyPimplPtr.h>
29#ifndef COIN_INTERNAL
31#endif
32
33class SoChildList;
34class SoDragger;
35class SoFieldSensor;
36class SoPath;
37class SoSensor;
38class SbVec3f;
39class SbMatrix;
40class SoDirectionalLightManipP;
41
42class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight {
44
46
47public:
48 static void initClass(void);
50
51 SoDragger * getDragger(void);
52 SbBool replaceNode(SoPath * path);
53 SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
54
55 virtual void doAction(SoAction * action);
56 virtual void callback(SoCallbackAction * action);
57 virtual void GLRender(SoGLRenderAction * action);
58 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
59 virtual void getMatrix(SoGetMatrixAction * action);
60 virtual void handleEvent(SoHandleEventAction * action);
61 virtual void pick(SoPickAction * action);
62 virtual void search(SoSearchAction * action);
63
64 virtual SoChildList * getChildren(void) const;
65
66protected:
67 virtual ~SoDirectionalLightManip(void);
68
69 void setDragger(SoDragger * newdragger);
70
71 virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
72 static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
73
74 static void valueChangedCB(void * f, SoDragger * d);
75 static void fieldSensorCB(void * f, SoSensor * d);
76
80
81private:
82 void attachSensors(const SbBool onoff);
83
84private:
85 SbLazyPimplPtr<SoDirectionalLightManipP> pimpl;
86
88 SoDirectionalLightManip & operator = (const SoDirectionalLightManip & rhs);
89}; // SoDirectionalLightManip
90
91#endif // !COIN_SODIRECTIONALLIGHTMANIP_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoChildList class is a container for node children.
Definition SoChildList.h:33
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes.
Definition SoDirectionalLightManip.h:42
SoFieldSensor * directionFieldSensor
Definition SoDirectionalLightManip.h:77
SoChildList * children
Definition SoDirectionalLightManip.h:79
SoFieldSensor * colorFieldSensor
Definition SoDirectionalLightManip.h:78
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition SoDirectionalLight.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition SoDirectionalLight.cpp:144
The SoDragger class is the base class for all draggers.
Definition SoDragger.h:55
The SoFieldContainer class is a base class for all classes that contain fields.
Definition SoFieldContainer.h:34
The SoFieldSensor class detects changes to a field.
Definition SoFieldSensor.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:36
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:37
The SoHandleEventAction class distributes user events to the scene.
Definition SoHandleEventAction.h:37
virtual void callback(SoCallbackAction *action)
Definition SoLight.cpp:131
virtual SoChildList * getChildren(void) const
Definition SoNode.cpp:1293
virtual void handleEvent(SoHandleEventAction *action)
Definition SoNode.cpp:1059
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:841
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1029
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition SoNode.cpp:1410
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1085
virtual void search(SoSearchAction *action)
Definition SoNode.cpp:1148
The SoPath class is a container class for traversal path descriptions.
Definition SoPath.h:43
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:34
The SoSearchAction class provides methods for searching through scene graphs.
Definition SoSearchAction.h:35
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:34
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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