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SoTextureMatrixElement.h
1#ifndef COIN_SOTEXTUREMATRIXELEMENT_H
2#define COIN_SOTEXTUREMATRIXELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoAccumulatedElement.h>
28#include <Inventor/SbMatrix.h>
29
30class COIN_DLL_API SoTextureMatrixElement : public SoAccumulatedElement {
32
33 SO_ELEMENT_HEADER(SoTextureMatrixElement);
34public:
35 static void initClass(void);
36protected:
38
39public:
40 virtual void init(SoState * state);
41 virtual void push(SoState * state);
42 static void makeIdentity(SoState * const state, SoNode * const node);
43
44 static void set(SoState * const state, SoNode * const node,
45 const SbMatrix & matrix);
46 static void mult(SoState * const state, SoNode * const node,
47 const SbMatrix & matrix);
48
49 static void translateBy(SoState * const state, SoNode * const node,
50 const SbVec3f & translation);
51 static void rotateBy(SoState * const state, SoNode * const node,
52 const SbRotation & rotation);
53 static void scaleBy(SoState * const state, SoNode * const node,
54 const SbVec3f & scaleFactor);
55
56 static const SbMatrix & get(SoState * const state);
57 static void emptyMatrix(SoState * const state);
58
59protected:
60 virtual void makeEltIdentity(void);
61 virtual void setElt(const SbMatrix & matrix);
62 virtual void multElt(const SbMatrix & matrix);
63 virtual void translateEltBy(const SbVec3f & translation);
64 virtual void rotateEltBy(const SbRotation & rotation);
65 virtual void scaleEltBy(const SbVec3f & scaleFactor);
66 virtual const SbMatrix & getElt(void) const;
67
69};
70
71#endif // !COIN_SOTEXTUREMATRIXELEMENT_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition SoAccumulatedElement.h:30
virtual void push(SoState *state)
Definition SoAccumulatedElement.cpp:74
virtual void init(SoState *state)
Definition SoAccumulatedElement.cpp:66
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
The SoTextureMatrixElement class is used to manage the texture matrix stack.
Definition SoTextureMatrixElement.h:30
SbMatrix textureMatrix
Definition SoTextureMatrixElement.h:68

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.

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