27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFFloat.h>
29#include <Inventor/nodes/SoShape.h>
39 static void initClass(
void);
57 void getHalfSize(
float & w,
float & h,
float & d);
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCube class is for rendering cubes.
Definition SoCube.h:33
SoSFFloat width
Definition SoCube.h:42
SoSFFloat depth
Definition SoCube.h:44
SoSFFloat height
Definition SoCube.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition SoIndexedFaceSet.h:36
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:43
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1344
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:392
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:445
#define SO_NODE_HEADER(classname)
Definition macros.dox:43