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SbVec4i32.h
1#ifndef COIN_SBVEC4I32_H
2#define COIN_SBVEC4I32_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/SbBasic.h>
28#include <Inventor/system/inttypes.h>
29#ifndef NDEBUG
30#include <Inventor/errors/SoDebugError.h>
31#endif // !NDEBUG
32
33class SbVec4ui32;
34class SbVec4b;
35class SbVec4s;
36class SbVec4f;
37class SbVec4d;
38
39class COIN_DLL_API SbVec4i32 {
40public:
41 SbVec4i32(void) { }
42 SbVec4i32(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
43 SbVec4i32(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
44 explicit SbVec4i32(const SbVec4ui32 & v) { setValue(v); }
45 explicit SbVec4i32(const SbVec4b & v) { setValue(v); }
46 explicit SbVec4i32(const SbVec4s & v) { setValue(v); }
47 explicit SbVec4i32(const SbVec4f & v) { setValue(v); }
48 explicit SbVec4i32(const SbVec4d & v) { setValue(v); }
49
50 SbVec4i32 & setValue(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
51 SbVec4i32 & setValue(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
52 SbVec4i32 & setValue(const SbVec4ui32 & v);
53 SbVec4i32 & setValue(const SbVec4b & v);
54 SbVec4i32 & setValue(const SbVec4s & v);
55 SbVec4i32 & setValue(const SbVec4f & v);
56 SbVec4i32 & setValue(const SbVec4d & v);
57
58 const int32_t * getValue(void) const { return vec; }
59 void getValue(int32_t & x, int32_t & y, int32_t & z, int32_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
60
61 int32_t & operator [] (int i) { return vec[i]; }
62 const int32_t & operator [] (int i) const { return vec[i]; }
63
64 int32_t dot(const SbVec4i32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
65 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
66
67 SbVec4i32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
68 SbVec4i32 & operator *= (double d);
69 SbVec4i32 & operator /= (int d) { SbDividerChk("SbVec4i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
70 SbVec4i32 & operator /= (double d) { SbDividerChk("SbVec4i32::operator/=(double)", d); return operator *= (1.0 / d); }
71 SbVec4i32 & operator += (const SbVec4i32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
72 SbVec4i32 & operator -= (const SbVec4i32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
73 SbVec4i32 operator - (void) const { return SbVec4i32(-vec[0], -vec[1], -vec[2], -vec[3]); }
74
75protected:
76 int32_t vec[4];
77
78}; // SbVec4i32
79
80COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, int d) {
81 SbVec4i32 val(v); val *= d; return val;
82}
83
84COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, double d) {
85 SbVec4i32 val(v); val *= d; return val;
86}
87
88COIN_DLL_API inline SbVec4i32 operator * (int d, const SbVec4i32 & v) {
89 SbVec4i32 val(v); val *= d; return val;
90}
91
92COIN_DLL_API inline SbVec4i32 operator * (double d, const SbVec4i32 & v) {
93 SbVec4i32 val(v); val *= d; return val;
94}
95
96COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, int d) {
97 SbDividerChk("operator/(SbVec4i32,int)", d);
98 SbVec4i32 val(v); val /= d; return val;
99}
100
101COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, double d) {
102 SbDividerChk("operator/(SbVec4i32,double)", d);
103 SbVec4i32 val(v); val /= d; return val;
104}
105
106COIN_DLL_API inline SbVec4i32 operator + (const SbVec4i32 & v1, const SbVec4i32 & v2) {
107 SbVec4i32 v(v1); v += v2; return v;
108}
109
110COIN_DLL_API inline SbVec4i32 operator - (const SbVec4i32 & v1, const SbVec4i32 & v2) {
111 SbVec4i32 v(v1); v -= v2; return v;
112}
113
114COIN_DLL_API inline int operator == (const SbVec4i32 & v1, const SbVec4i32 & v2) {
115 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
116}
117
118COIN_DLL_API inline int operator != (const SbVec4i32 & v1, const SbVec4i32 & v2) {
119 return !(v1 == v2);
120}
121
122#endif // !COIN_SBVEC4I32_H
Definition SbVec4b.h:39
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition SbVec4d.h:40
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:40
Definition SbVec4i32.h:39
Definition SbVec4s.h:39
Definition SbVec4ui32.h:37

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