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SbVec3s.h
1#ifndef COIN_SBVEC3S_H
2#define COIN_SBVEC3S_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <stdio.h>
28#include <Inventor/SbBasic.h>
29#ifndef NDEBUG
30#include <Inventor/errors/SoDebugError.h>
31#endif // !NDEBUG
32
33class SbVec3us;
34class SbVec3b;
35class SbVec3i32;
36class SbVec3f;
37class SbVec3d;
38
39class COIN_DLL_API SbVec3s {
40public:
41 SbVec3s(void) { }
42 SbVec3s(const short v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
43 SbVec3s(short x, short y, short z) { vec[0] = x; vec[1] = y; vec[2] = z; }
44 explicit SbVec3s(const SbVec3us & v) { setValue(v); }
45 explicit SbVec3s(const SbVec3b & v) { setValue(v); }
46 explicit SbVec3s(const SbVec3i32 & v) { setValue(v); }
47 explicit SbVec3s(const SbVec3f & v) { setValue(v); }
48 explicit SbVec3s(const SbVec3d & v) { setValue(v); }
49
50 SbVec3s & setValue(const short v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
51 SbVec3s & setValue(short x, short y, short z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
52 SbVec3s & setValue(const SbVec3us & v);
53 SbVec3s & setValue(const SbVec3b & v);
54 SbVec3s & setValue(const SbVec3i32 & v);
55 SbVec3s & setValue(const SbVec3f & v);
56 SbVec3s & setValue(const SbVec3d & v);
57
58 const short * getValue(void) const { return vec; }
59 void getValue(short & x, short & y, short & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
60
61 short & operator [] (int i) { return vec[i]; }
62 const short & operator [] (int i) const { return vec[i]; }
63
64 int32_t dot(const SbVec3s & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
65 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
66
67 SbVec3s & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
68 SbVec3s & operator *= (double d);
69 SbVec3s & operator /= (int d) { SbDividerChk("SbVec3s::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
70 SbVec3s & operator /= (double d) { SbDividerChk("SbVec3s::operator/=(double)", d); return operator *= (1.0 / d); }
71 SbVec3s & operator += (const SbVec3s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
72 SbVec3s & operator -= (const SbVec3s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
73 SbVec3s operator - (void) const { return SbVec3s(-vec[0], -vec[1], -vec[2]); }
74
75 void print(FILE * fp) const;
76
77protected:
78 short vec[3];
79
80}; // SbVec3s
81
82COIN_DLL_API inline SbVec3s operator * (const SbVec3s & v, int d) {
83 SbVec3s val(v); val *= d; return val;
84}
85
86COIN_DLL_API inline SbVec3s operator * (const SbVec3s & v, double d) {
87 SbVec3s val(v); val *= d; return val;
88}
89
90COIN_DLL_API inline SbVec3s operator * (int d, const SbVec3s & v) {
91 SbVec3s val(v); val *= d; return val;
92}
93
94COIN_DLL_API inline SbVec3s operator * (double d, const SbVec3s & v) {
95 SbVec3s val(v); val *= d; return val;
96}
97
98COIN_DLL_API inline SbVec3s operator / (const SbVec3s & v, int d) {
99 SbDividerChk("operator/(SbVec3s,int)", d);
100 SbVec3s val(v); val /= d; return val;
101}
102
103COIN_DLL_API inline SbVec3s operator / (const SbVec3s & v, double d) {
104 SbDividerChk("operator/(SbVec3s,double)", d);
105 SbVec3s val(v); val /= d; return val;
106}
107
108COIN_DLL_API inline SbVec3s operator + (const SbVec3s & v1, const SbVec3s & v2) {
109 SbVec3s v(v1); v += v2; return v;
110}
111
112COIN_DLL_API inline SbVec3s operator - (const SbVec3s & v1, const SbVec3s & v2) {
113 SbVec3s v(v1); v -= v2; return v;
114}
115
116COIN_DLL_API inline int operator == (const SbVec3s & v1, const SbVec3s & v2) {
117 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
118}
119
120COIN_DLL_API inline int operator != (const SbVec3s & v1, const SbVec3s & v2) {
121 return !(v1 == v2);
122}
123
124#endif // !COIN_SBVEC3S_H
Definition SbVec3b.h:39
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
Definition SbVec3i32.h:39
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition SbVec3s.h:39
SbVec3s & setValue(const short v[3])
Definition SbVec3s.h:50
SbVec3s(const SbVec3us &v)
Definition SbVec3s.h:44
SbVec3s(const short v[3])
Definition SbVec3s.h:42
void negate(void)
Definition SbVec3s.h:65
void getValue(short &x, short &y, short &z) const
Definition SbVec3s.h:59
SbVec3s(const SbVec3d &v)
Definition SbVec3s.h:48
int32_t dot(const SbVec3s &v) const
Definition SbVec3s.h:64
SbVec3s(void)
Definition SbVec3s.h:41
SbVec3s(short x, short y, short z)
Definition SbVec3s.h:43
const short * getValue(void) const
Definition SbVec3s.h:58
SbVec3s(const SbVec3i32 &v)
Definition SbVec3s.h:46
SbVec3s(const SbVec3b &v)
Definition SbVec3s.h:45
SbVec3s(const SbVec3f &v)
Definition SbVec3s.h:47
Definition SbVec3us.h:37

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