29#include <Inventor/SbBasic.h>
31#include <Inventor/errors/SoDebugError.h>
43 SbVec4d(
const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
44 SbVec4d(
double x,
double y,
double z,
double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
50 SbVec4d &
setValue(
const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
51 SbVec4d &
setValue(
double x,
double y,
double z,
double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
57 const double *
getValue(
void)
const {
return vec; }
58 void getValue(
double & x,
double & y,
double & z,
double & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
60 double & operator [] (
int i) {
return vec[i]; }
61 const double & operator [] (
int i)
const {
return vec[i]; }
63 double dot(
const SbVec4d & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
64 SbBool equals(
const SbVec4d & v,
double tolerance)
const;
65 void getReal(
SbVec3d & v)
const;
66 double length(
void)
const;
67 double sqrLength(
void)
const {
return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; }
68 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
69 double normalize(
void);
71 SbVec4d & operator *= (
double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
72 SbVec4d & operator /= (
double d) { SbDividerChk(
"SbVec4d::operator/=(double)", d);
return operator *= (1.0 / d); }
73 SbVec4d & operator += (
const SbVec4d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
74 SbVec4d & operator -= (
const SbVec4d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
75 SbVec4d operator - (
void)
const {
return SbVec4d(-vec[0], -vec[1], -vec[2], -vec[3]); }
77 void print(FILE * fp)
const;
85 SbVec4d val(v); val *= d;
return val;
89 SbVec4d val(v); val *= d;
return val;
93 SbDividerChk(
"operator/(SbVec4d,double)", d);
94 SbVec4d val(v); val /= d;
return val;
98 SbVec4d v(v1); v += v2;
return v;
102 SbVec4d v(v1); v -= v2;
return v;
106 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition SbVec3d.h:39
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition SbVec4d.h:40
void getValue(double &x, double &y, double &z, double &w) const
Definition SbVec4d.h:58
SbVec4d(double x, double y, double z, double w)
Definition SbVec4d.h:44
SbVec4d & setValue(const double v[4])
Definition SbVec4d.h:50
SbVec4d(const double v[4])
Definition SbVec4d.h:43
double dot(const SbVec4d &v) const
Definition SbVec4d.h:63
const double * getValue(void) const
Definition SbVec4d.h:57
double sqrLength(void) const
Definition SbVec4d.h:67
SbVec4d(const SbVec4b &v)
Definition SbVec4d.h:46
SbVec4d(const SbVec4s &v)
Definition SbVec4d.h:47
SbVec4d(void)
Definition SbVec4d.h:42
void negate(void)
Definition SbVec4d.h:68
SbVec4d & setValue(double x, double y, double z, double w)
Definition SbVec4d.h:51
SbVec4d(const SbVec4i32 &v)
Definition SbVec4d.h:48
SbVec4d(const SbVec4f &v)
Definition SbVec4d.h:45
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:40
Definition SbVec4i32.h:39
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