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SoGLMultiTextureCoordinateElement.h
1#ifndef COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
2#define COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoMultiTextureCoordinateElement.h>
28#include <Inventor/elements/SoGLTextureCoordinateElement.h>
29
30class SoGLMultiTextureCoordinateElementP;
31
32class COIN_DLL_API SoGLMultiTextureCoordinateElement : public SoMultiTextureCoordinateElement {
33 typedef SoMultiTextureCoordinateElement inherited;
34
35 SO_ELEMENT_HEADER(SoGLMultiTextureCoordinateElement);
36public:
37 static void initClass(void);
38protected:
40
41public:
42 virtual void init(SoState * state);
43 virtual void push(SoState * state);
44 virtual void pop(SoState * state,
45 const SoElement * prevTopElement);
46
47 static void setTexGen(SoState * const state, SoNode * const node,
48 const int unit,
49 SoTexCoordTexgenCB * const texgenFunc,
50 void * const texgenData = NULL,
51 SoTextureCoordinateFunctionCB * const func = NULL,
52 void * const funcData = NULL);
53
54 virtual SoTextureCoordinateElement::CoordType getType(const int unit) const;
55
56 static const SoGLMultiTextureCoordinateElement * getInstance(SoState * const state);
57
58 void send(const int unit, const int index) const;
59 void send(const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const;
60
61 class GLUnitData {
62 public:
63 SoTexCoordTexgenCB * texgenCB;
64 void * texgenData;
65 };
66
67 void initRender(const SbBool * enabled, const int maxenabled) const;
68
69protected:
70 virtual void setElt(const int unit,
71 SoTexCoordTexgenCB *func,
72 void *data = NULL);
73
74private:
75 void doCallback(const int unit) const;
76 SoGLMultiTextureCoordinateElementP * pimpl;
77};
78
79#endif // !COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several unit...
Definition SoGLMultiTextureCoordinateElement.h:32
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
CoordType
Definition SoTextureCoordinateElement.h:52

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