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SoMultiTextureCoordinateElement.h
1#ifndef COIN_SOMULTITEXTURECOORDINATEELEMENT_H
2#define COIN_SOMULTITEXTURECOORDINATEELEMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/elements/SoTextureCoordinateElement.h>
28#include <Inventor/elements/SoSubElement.h>
29#include <Inventor/SbVec2f.h>
30#include <Inventor/SbVec3f.h>
31#include <Inventor/SbVec4f.h>
32
33class SoMultiTextureCoordinateElementP;
34
35class COIN_DLL_API SoMultiTextureCoordinateElement : public SoElement {
36 typedef SoElement inherited;
37
38 SO_ELEMENT_HEADER(SoMultiTextureCoordinateElement);
39public:
40 static void initClass(void);
41protected:
42 virtual ~SoMultiTextureCoordinateElement();
43
44public:
45
46 virtual void init(SoState * state);
47
48 static void setDefault(SoState * const state, SoNode * const node, const int unit);
49 static void setFunction(SoState * const state, SoNode * const node,
50 const int unit,
51 SoTextureCoordinateFunctionCB * const func,
52 void * const userdata);
53
54 static void set2(SoState * const state, SoNode * const node,
55 const int unit,
56 const int32_t numCoords, const SbVec2f * const coords);
57 static void set3(SoState * const state, SoNode * const node,
58 const int unit,
59 const int32_t numCoords, const SbVec3f * const coords);
60 static void set4(SoState * const state, SoNode * const node,
61 const int unit,
62 const int32_t numCoords, const SbVec4f * const coords);
63
64 static SoTextureCoordinateElement::CoordType getType(SoState * const state, const int unit);
65 virtual SoTextureCoordinateElement::CoordType getType(const int unit) const;
66
67 static const SoMultiTextureCoordinateElement * getInstance(SoState * const state);
68
69 const SbVec4f & get(const int unit,
70 const SbVec3f & point,
71 const SbVec3f & normal) const;
72
73 int32_t getNum(const int unit) const;
74 SbBool is2D(const int unit) const;
75 int32_t getDimension(const int unit) const;
76
77 const SbVec2f & get2(const int unit, const int index) const;
78 const SbVec3f & get3(const int unit, const int index) const;
79 const SbVec4f & get4(const int unit, const int index) const;
80
81 const SbVec2f * getArrayPtr2(const int unit) const;
82 const SbVec3f * getArrayPtr3(const int unit) const;
83 const SbVec4f * getArrayPtr4(const int unit) const;
84
85 class UnitData {
86 public:
87 uint32_t nodeid;
89 SoTextureCoordinateFunctionCB * funcCB;
90 void * funcCBData;
91 int32_t numCoords;
92 const SbVec2f * coords2;
93 const SbVec3f * coords3;
94 const SbVec4f * coords4;
95 int coordsDimension;
96 };
97
98 virtual void push(SoState * state);
99 virtual SbBool matches(const SoElement * elem) const;
100 SoElement * copyMatchInfo(void) const;
101
102protected:
103 UnitData & getUnitData(const int unit);
104 const UnitData & getUnitData(const int unit) const;
105 SbVec2f convert2;
106 SbVec3f convert3;
107 SbVec4f convert4;
108
109private:
110 SoMultiTextureCoordinateElementP * pimpl;
111};
112
113#endif // !COIN_SOMULTITEXTURECOORDINATEELEMENT_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:40
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
static void initClass(void)
Definition SoElement.cpp:507
virtual SoElement * copyMatchInfo(void) const =0
virtual void init(SoState *state)
Definition SoElement.cpp:553
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
CoordType
Definition SoTextureCoordinateElement.h:52

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