24#ifndef COIN_SOVRMLMATERIAL_H
25#define COIN_SOVRMLMATERIAL_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoNode.h>
29#include <Inventor/fields/SoSFColor.h>
30#include <Inventor/fields/SoSFFloat.h>
40 static void initClass(
void);
58 SoVRMLMaterialP * pimpl;
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:31
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
The SoVRMLMaterial class is used to assign a material to geometry.
Definition SoVRMLMaterial.h:35
SoSFFloat transparency
Definition SoVRMLMaterial.h:48
SoSFColor emissiveColor
Definition SoVRMLMaterial.h:46
SoSFFloat ambientIntensity
Definition SoVRMLMaterial.h:44
SoSFFloat shininess
Definition SoVRMLMaterial.h:47
SoSFColor specularColor
Definition SoVRMLMaterial.h:45
SoSFColor diffuseColor
Definition SoVRMLMaterial.h:43
#define SO_NODE_HEADER(classname)
Definition macros.dox:43