1#ifndef COIN_SOINDEXEDFACESET_H
2#define COIN_SOINDEXEDFACESET_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoIndexedShape.h>
30#ifndef SO_END_FACE_INDEX
31#define SO_END_FACE_INDEX (-1)
34class SoIndexedFaceSetP;
42 static void initClass(
void);
68 SbBool useConvexCache(
SoAction * action,
70 const int32_t * nindices,
71 const SbBool normalsfromcache);
72 Binding findMaterialBinding(
SoState *
const state)
const;
73 Binding findNormalBinding(
SoState *
const state)
const;
76 SoIndexedFaceSetP * pimpl;
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition SoIndexedFaceSet.h:36
The SoIndexedShape class is the superclass for all indexed vertex shapes.
Definition SoIndexedShape.h:34
The SoNormalBundle class simplifies normal handling.
Definition SoNormalBundle.h:33
The SoNormalCache class is used to hold cached normals.
Definition SoNormalCache.h:34
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1344
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:392
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition SoVertexShape.cpp:182
virtual void notify(SoNotList *nl)
Definition SoVertexShape.cpp:161
#define SO_NODE_HEADER(classname)
Definition macros.dox:43