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SoGLShapeHintsElement Class Reference

The SoGLShapeHintsElement class is yet to be documented. More...

#include <Inventor/elements/SoGLShapeHintsElement.h>

Public Member Functions

virtual void init (SoState *state)
 FIXME: write doc.
 
virtual void push (SoState *state)
 FIXME: write doc.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 FIXME: write doc.
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void forceSend (SoState *const state, const SbBool twoside)
 
static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull)
 
static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull, const SbBool twoside)
 FIXME: write doc.
 

Protected Member Functions

virtual ~SoGLShapeHintsElement ()
 
virtual void setElt (VertexOrdering vertexOrdering, ShapeType shapeType, FaceType faceType)
 FIXME: write doc.
 

Detailed Description

The SoGLShapeHintsElement class is yet to be documented.

FIXME: write doc.

Constructor & Destructor Documentation

◆ ~SoGLShapeHintsElement()

SoGLShapeHintsElement::~SoGLShapeHintsElement ( void )
protectedvirtual

The destructor.

Member Function Documentation

◆ createInstance()

void * SoGLShapeHintsElement::createInstance ( void )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ initClass()

void SoGLShapeHintsElement::initClass ( void )
static

This static method initializes static data for the SoGLShapeHintsElement class.

◆ init()

void SoGLShapeHintsElement::init ( SoState * state)
virtual

FIXME: write doc.

Reimplemented from SoElement.

◆ push()

void SoGLShapeHintsElement::push ( SoState * state)
virtual

FIXME: write doc.

Reimplemented from SoElement.

◆ pop()

void SoGLShapeHintsElement::pop ( SoState * state,
const SoElement * prevTopElement )
virtual

FIXME: write doc.

Reimplemented from SoElement.

◆ forceSend() [1/2]

void SoGLShapeHintsElement::forceSend ( SoState *const state,
const SbBool twoside )
static

Update gl state. Use this is you only want to modify the twoside lighting feature.

◆ forceSend() [2/2]

void SoGLShapeHintsElement::forceSend ( SoState *const state,
const SbBool ccw,
const SbBool cull )
static

Update GL state. Use this if you don't care about the two-side lighting state.


The documentation for this class was generated from the following files:

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