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SoGLMultiTextureMatrixElement Member List

This is the complete list of members for SoGLMultiTextureMatrixElement, including all inherited members.

addNodeId(const SoNode *const node)SoAccumulatedElementprotected
capture(SoState *const state) constSoElementinlineprotected
captureThis(SoState *state) constSoAccumulatedElementprotectedvirtual
clearNodeIds(void)SoAccumulatedElementprotected
copyMatchInfo(void) constSoAccumulatedElementprotectedvirtual
copyNodeIds(const SoAccumulatedElement *copyfrom)SoAccumulatedElementprotected
createInstance(void)SoGLMultiTextureMatrixElementstatic
createStackIndex(const SoType id)SoElementprotectedstatic
depthSoElementprotected
get(SoState *const state, const int unit)SoMultiTextureMatrixElementstatic
getClassStackIndex(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementstatic
getClassTypeId(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementstatic
getConstElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getDepth(void) constSoElement
getElement(SoState *const state, const int stackIndex)SoElementinlineprotectedstatic
getElt(const int unit) constSoMultiTextureMatrixElementprotectedvirtual
getIdFromStackIndex(const int stackIndex)SoElementstatic
getNextFree(void) constSoElementprotected
getNextInStack(void) constSoElementprotected
getNumStackIndices(void)SoElementstatic
getStackIndex(void) constSoElement
getTypeId(void) constSoElement
getUnitData(const int unit) (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElementprotected
getUnitData(const int unit) const (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElementprotected
init(SoState *state)SoGLMultiTextureMatrixElementvirtual
initClass(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementstatic
initElements(void)SoElementstatic
matches(const SoElement *element) constSoAccumulatedElementvirtual
mult(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix)SoMultiTextureMatrixElementstatic
multElt(const int unit, const SbMatrix &matrix)SoGLMultiTextureMatrixElementvirtual
nodeIdsSoAccumulatedElementprotected
pop(SoState *state, const SoElement *prevTopElement)SoGLMultiTextureMatrixElementvirtual
print(FILE *file=stdout) constSoElementvirtual
push(SoState *state)SoGLMultiTextureMatrixElementvirtual
set(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElementstatic
setDepth(const int depth)SoElement
setElt(const int unit, const SbMatrix &matrix)SoGLMultiTextureMatrixElementvirtual
setNodeId(const SoNode *const node)SoAccumulatedElementprotected
setStackIndex(const int index)SoElementprotected
setTypeId(const SoType typeId)SoElementprotected
SoAccumulatedElement(void) (defined in SoAccumulatedElement)SoAccumulatedElementprotected
SoElement(void)SoElementprotected
SoGLMultiTextureMatrixElement(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElementprotected
SoMultiTextureMatrixElement(void)SoMultiTextureMatrixElementprotected
stackIndexSoElementprotected
stackToTypeSoElementprotectedstatic
typeIdSoElementprotected
~SoAccumulatedElement() (defined in SoAccumulatedElement)SoAccumulatedElementprotectedvirtual
~SoElement()SoElementvirtual
~SoGLMultiTextureMatrixElement()SoGLMultiTextureMatrixElementprotectedvirtual
~SoMultiTextureMatrixElement()SoMultiTextureMatrixElementprotectedvirtual

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