24#ifndef COIN_SOVRMLIMAGETEXTURE_H
25#define COIN_SOVRMLIMAGETEXTURE_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/VRMLnodes/SoVRMLTexture.h>
29#include <Inventor/fields/SoMFString.h>
30#include <Inventor/SbImage.h>
36typedef SbBool VRMLPrequalifyFileCallback(
const SbString &,
void *,
45 static void initClass(
void);
50 static void setDelayFetchURL(
const SbBool onoff);
51 static void setPrequalifyFileCallBack(VRMLPrequalifyFileCallback * cb,
53 void allowPrequalifyFile(SbBool enable);
60 void setImage(
const SbImage & image);
61 const SbImage * getImage(
void)
const;
63 static void setImageDataMaxAge(
const uint32_t maxage);
69 int getReadStatus(
void)
const;
70 void setReadStatus(
int status);
74 SbBool readImage(
const SbString & filename);
76 class SoVRMLImageTextureP * pimpl;
77 static void urlSensorCB(
void *,
SoSensor *);
78 static void glimage_callback(
void * closure);
80 static void read_thread(
void * closure);
81 static SbBool default_prequalify_cb(
const SbString & url,
void * closure,
83 static void oneshot_readimage_cb(
void *,
SoSensor *);
The SbImage class is an abstract datatype for 2D and 3D images.
Definition SbImage.h:37
The SbString class is a string class with convenience functions for string operations.
Definition SbString.h:42
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoMFString class is a container for SbString values.
Definition SoMFString.h:31
virtual void doAction(SoAction *action)
Definition SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition SoNode.cpp:1466
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:34
The SoVRMLImageTexture class is used for mapping a texture file onto geometry.
Definition SoVRMLImageTexture.h:40
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition SoVRMLTexture.h:32
virtual void GLRender(SoGLRenderAction *action)
Definition Texture.cpp:80
#define SO_NODE_HEADER(classname)
Definition macros.dox:43