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SoFragmentShader.h
1#ifndef COIN_SOFRAGMENTSHADER_H
2#define COIN_SOFRAGMENTSHADER_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoShaderObject.h>
28
29// *************************************************************************
30
31class COIN_DLL_API SoFragmentShader : public SoShaderObject {
34
35public:
36 static void initClass(void);
37 SoFragmentShader(void);
38 virtual ~SoFragmentShader();
39
40 static SbBool isSupported(SourceType sourceType);
41};
42
43#endif /* ! COIN_SOFRAGMENTSHADER_H */
The SoFragmentShader class is used for setting up fragment shader programs.
Definition SoFragmentShader.h:31
Definition SoShaderObject.h:41
SourceType
Definition SoShaderObject.h:46
#define SO_NODE_HEADER(classname)
Definition macros.dox:43

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