27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/SbMatrix.h>
29#include <Inventor/SbVec2s.h>
30#include <Inventor/SbBox3f.h>
49 static void initClass(
void);
52 TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
54 QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
68 static void getScreenSize(
SoState *
const state,
const SbBox3f & boundingbox,
70 static float getDecimatedComplexity(
SoState * state,
float complexity);
77 float getComplexityValue(
SoAction * action);
102 void invokeTriangleCallbacks(
SoAction *
const action,
106 void invokeLineSegmentCallbacks(
SoAction *
const action,
109 void invokePointCallbacks(
SoAction *
const action,
118 const SbBool useTexFunc,
125 const SbBool useTexFunc,
134 const SbVec3f * pervertexnormals,
135 const SbBool texpervertex,
136 const SbBool colorpervertex);
140 const SbBool normpervertex,
141 const SbBool texpervertex,
142 const SbBool colorpervertex);
144 class SoShapeP * pimpl;
148 friend class soshape_primdata;
149 friend class so_generate_prim_private;
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:37
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:39
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition SbVec2s.h:41
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:68
The SoBoundingBoxCache class is used to cache bounding boxes.
Definition SoBoundingBoxCache.h:32
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:71
The SoCoordinateElement class is yet to be documented.
Definition SoCoordinateElement.h:31
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition SoDetail.h:30
The SoFaceDetail class is for storing detailed polygon information.
Definition SoFaceDetail.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:41
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:36
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:34
The SoMaterialBundle class simplifies material handling.
Definition SoMaterialBundle.h:33
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void notify(SoNotList *l)
Definition SoNode.cpp:439
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoNode.cpp:870
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:841
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1002
virtual SbBool affectsState(void) const
Definition SoNode.cpp:807
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1115
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:930
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoPickedPoint class is used for specifying picked points.
Definition SoPickedPoint.h:39
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition SoPrimitiveVertex.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:41
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:43
virtual void generatePrimitives(SoAction *action)=0
TriangleShape
Definition SoShape.h:51
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
The SoTextureCoordinateElement class is yet to be documented.
Definition SoTextureCoordinateElement.h:41
#define SO_NODE_ABSTRACT_HEADER(classname)
Definition macros.dox:54