_onTransformationChanged (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | protected |
_onTransformationChanged(cls, _) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | protected |
add(cls, SceneNode object) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
applyOperation(cls, operation, *args, **kwargs) | UM.Scene.Selection.Selection | |
clear(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
clearFace(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
getAllSelectedObjects(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
getBoundingBox(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
getCount(cls) | UM.Scene.Selection.Selection | |
getFaceSelectMode(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
getHoverFace(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
getSelectedFace(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
getSelectedObject(cls, int index) | UM.Scene.Selection.Selection | |
getSelectionCenter(cls) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
hasSelection(cls) | UM.Scene.Selection.Selection | |
hoverFace(cls, SceneNode object, int face_id) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
hoverFaceChanged (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | static |
isSelected(cls, SceneNode object) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
remove(cls, SceneNode object) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
selectedFaceChanged (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | static |
selectionCenterChanged (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | static |
selectionChanged (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | static |
setFace(cls, SceneNode object, int face_id) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
setFaceSelectMode(cls, bool select) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
toggleFace(cls, SceneNode object, int face_id) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
unhoverFace(cls, Optional["SceneNode"] object=None) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |
unsetFace(cls, Optional["SceneNode"] object=None) (defined in UM.Scene.Selection.Selection) | UM.Scene.Selection.Selection | |