__deepcopy__(self, Dict[int, object] memo) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
__init__(self, str name="", Optional[SceneNode.SceneNode] parent=None) | UM.Scene.Camera.Camera | |
_auto_adjust_view_port_size (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_cached_inversed_world_transformation (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_cached_view_projection_matrix (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_camera_light_position (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_name (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_perspective (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_preferencesChanged (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_preferencesChanged(self, str key) | UM.Scene.Camera.Camera | protected |
_projection_matrix (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_updatePerspectiveMatrix(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_updateWorldTransformation(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_viewport_height (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_viewport_width (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_window_height (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_window_width (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
_zoom_factor (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | protected |
getAutoAdjustViewPort(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
getCameraLightPosition(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
getDefaultZoomFactor() (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | static |
getInverseWorldTransformation(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
getProjectionMatrix(self) | UM.Scene.Camera.Camera | |
getRay(self, float x, float y) | UM.Scene.Camera.Camera | |
getViewportHeight(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
getViewportWidth(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
getViewProjectionMatrix(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
getWindowSize(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
getZoomFactor(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
isPerspective(self) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
perspectiveChanged (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | static |
project(self, Vector position) | UM.Scene.Camera.Camera | |
render(self, renderer) | UM.Scene.Camera.Camera | |
setAutoAdjustViewPort(self, bool auto_adjust) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
setMeshData(self, Optional["MeshData"] mesh_data) | UM.Scene.Camera.Camera | |
setPerspective(self, bool perspective) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
setProjectionMatrix(self, Matrix matrix) | UM.Scene.Camera.Camera | |
setViewportHeight(self, int height) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
setViewportSize(self, int width, int height) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
setViewportWidth(self, int width) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
setWindowSize(self, int width, int height) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |
setZoomFactor(self, float zoom_factor) (defined in UM.Scene.Camera.Camera) | UM.Scene.Camera.Camera | |