Uranium
Application Framework
|
Public Member Functions | |
None | __init__ (self) |
None | beginRendering (self) |
None | queueNode (self, SceneNode node, **kwargs) |
None | render (self) |
None | endRendering (self) |
None | addRenderPass (self, RenderPass render_pass) |
None | removeRenderPass (self, RenderPass render_pass) |
Optional[RenderPass] | getRenderPass (self, str name) |
SortedListWithKey | getRenderPasses (self) |
Protected Attributes | |
_render_passes | |
_render_passes_by_key | |
Abstract base class for different rendering implementations. The renderer is used to perform rendering of objects. It abstracts away any details about the underlying graphics API that is used to render. It is designed to perform different stages of rendering, with the application indicating which objects should be rendered but the actual rendering process happening after a sorting step.
None UM.View.Renderer.Renderer.addRenderPass | ( | self, | |
RenderPass | render_pass ) |
Add a render pass that should be rendered. :param render_pass: The render pass to add.
Reimplemented in UM.Qt.QtRenderer.QtRenderer.
None UM.View.Renderer.Renderer.beginRendering | ( | self | ) |
Signal the beginning of the rendering process. This should set up any required state before any actual rendering happens.
Reimplemented in UM.Qt.QtRenderer.QtRenderer.
None UM.View.Renderer.Renderer.endRendering | ( | self | ) |
Finish rendering, finalize and clear state.
Reimplemented in UM.Qt.QtRenderer.QtRenderer.
Optional[RenderPass] UM.View.Renderer.Renderer.getRenderPass | ( | self, | |
str | name ) |
Get a render pass by name. :param name: The name of the render pass to get. :return: The named render pass or None if not found.
SortedListWithKey UM.View.Renderer.Renderer.getRenderPasses | ( | self | ) |
Get the list of all render passes that should be rendered.
None UM.View.Renderer.Renderer.queueNode | ( | self, | |
SceneNode | node, | ||
** | kwargs ) |
Queue a node to be rendered. :param node: The node to queue for rendering. :param kwargs: Keyword arguments. Most of these are passed to the RenderBatch constructor directly. See RenderBatch for all available options. In addition, the parameter "shader" is available, which determines the shader to render with. When not specified, it defaults to a simple vertex color shader.
Reimplemented in UM.Qt.QtRenderer.QtRenderer.
None UM.View.Renderer.Renderer.removeRenderPass | ( | self, | |
RenderPass | render_pass ) |
Remove a render pass from the list of render passes to render. :param render_pass: The render pass to remove.
None UM.View.Renderer.Renderer.render | ( | self | ) |
Render everything that was set up to be rendered.
Reimplemented in UM.Qt.QtRenderer.QtRenderer.