Uranium
Application Framework
|
Public Member Functions | |
None | __init__ (self) |
None | setMetaDataEntry (self, str key, Any entry) |
clearMetaData (self) | |
getMetaData (self) | |
None | setIgnoreSceneChanges (self, bool ignore_scene_changes) |
SceneNode | getRoot (self) |
None | setRoot (self, SceneNode node) |
Optional[Camera] | getActiveCamera (self) |
List[Camera] | getAllCameras (self) |
None | setActiveCamera (self, str name) |
Optional[SceneNode] | findObject (self, int object_id) |
Optional[Camera] | findCamera (self, str name) |
None | addWatchedFile (self, str file_path) |
None | removeWatchedFile (self, str file_path) |
Static Public Attributes | |
rootChanged = Signal() | |
sceneChanged = Signal() | |
Protected Member Functions | |
None | _connectSignalsRoot (self) |
None | _disconnectSignalsRoot (self) |
None | _onFileChanged (self, str file_path) |
None | _reloadNodes (self, List["SceneNode"] nodes, str message, str action) |
None | _reloadJobFinished (self, SceneNode replaced_node, ReadMeshJob job) |
Protected Attributes | |
_root | |
_lock | |
_file_watcher | |
_onFileChanged | |
_metadata | |
_ignore_scene_changes | |
_active_camera | |
_reload_message | |
_reload_callback | |
Container object for the scene graph The main purpose of this class is to provide the root SceneNode.
|
protected |
Triggered whenever a file is changed that we currently have loaded.
|
protected |
Triggered when reloading has finished. This then puts the resulting mesh data in the node.
|
protected |
Reloads a list of nodes after the user pressed the "Reload" button. :param nodes: The list of nodes that needs to be reloaded. :param message: The message that triggered the action to reload them. :param action: The button that triggered the action to reload them.
None UM.Scene.Scene.Scene.addWatchedFile | ( | self, | |
str | file_path ) |
Add a file to be watched for changes. :param file_path: The path to the file that must be watched.
Optional[SceneNode] UM.Scene.Scene.Scene.findObject | ( | self, | |
int | object_id ) |
Find an object by id. :param object_id: The id of the object to search for, as returned by the python id() method. :return: The object if found, or None if not.
Optional[Camera] UM.Scene.Scene.Scene.getActiveCamera | ( | self | ) |
Get the camera that should be used for rendering.
SceneNode UM.Scene.Scene.Scene.getRoot | ( | self | ) |
Get the root node of the scene.
None UM.Scene.Scene.Scene.removeWatchedFile | ( | self, | |
str | file_path ) |
Remove a file so that it will no longer be watched for changes. :param file_path: The path to the file that must no longer be watched.
None UM.Scene.Scene.Scene.setActiveCamera | ( | self, | |
str | name ) |
Set the camera that should be used for rendering. :param name: The name of the camera to use.
None UM.Scene.Scene.Scene.setRoot | ( | self, | |
SceneNode | node ) |
Change the root node of the scene