__add__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__eq__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__iadd__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__imul__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__init__(self, float x=0.0, float y=0.0, float z=0.0, float w=1.0) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__itruediv__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__mul__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__neg__(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__repr__(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__str__(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
__truediv__(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
_data (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | protected |
dot(self, other) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
EPS (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
fromAngleAxis(float angle, Vector axis) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
fromMatrix(Matrix matrix) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
getData(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
getInverse(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
invert(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
length(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
normalize(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
rotate(self, vector) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
rotationTo(v1, v2) | UM.Math.Quaternion.Quaternion | static |
setByAngleAxis(self, float angle, Vector axis) | UM.Math.Quaternion.Quaternion | |
setByMatrix(self, Matrix matrix, bool ensure_unit_length=False) | UM.Math.Quaternion.Quaternion | |
slerp(start, end, amount) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | static |
toMatrix(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
w (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
w(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
x (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
x(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
y (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
y(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
z (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |
z(self) (defined in UM.Math.Quaternion.Quaternion) | UM.Math.Quaternion.Quaternion | |