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MayaFlux reimagines digital creative computing by moving beyond analog hardware
metaphors toward truly digital-first paradigms. It treats audio, visual, and
control data as unified numerical streams processed through lock-free node graphs,
C++20 coroutines for temporal coordination, and grammar-driven operation pipelines.

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- Lock-free real-time audio subsystem with sample-accurate timing
- Vulkan-based graphics pipeline (not just visualizers - full creative tool)
- Live C++ coding via LLVM JIT compilation (Lila subsystem)
- Cross-modal data flow (audio drives physics, logic gates generate rhythm)
- Coroutine-based temporal coordination

NOTE: All development dependencies are required at runtime for JIT compilation
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This is a DEVELOPMENT BUILD from the main branch (built on 2034-03-15 18:33:26OURCEUTC).

MayaFlux reimagines digital creative computing by moving beyond analog hardware
metaphors toward truly digital-first paradigms. It treats audio, visual, and
control data as unified numerical streams processed through lock-free node graphs,
C++20 coroutines for temporal coordination, and grammar-driven operation pipelines.

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- Unified audio-visual-control data processing (digital-first paradigm)
- Lock-free real-time audio subsystem with sample-accurate timing
- Vulkan-based graphics pipeline (not just visualizers - full creative tool)
- Live C++ coding via LLVM JIT compilation (Lila subsystem)
- Cross-modal data flow (audio drives physics, logic gates generate rhythm)
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This is a DEVELOPMENT BUILD from the main branch (built on 2034-03-15 18:35:06OURCEUTC).

MayaFlux reimagines digital creative computing by moving beyond analog hardware
metaphors toward truly digital-first paradigms. It treats audio, visual, and
control data as unified numerical streams processed through lock-free node graphs,
C++20 coroutines for temporal coordination, and grammar-driven operation pipelines.

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- Lock-free real-time audio subsystem with sample-accurate timing
- Vulkan-based graphics pipeline (not just visualizers - full creative tool)
- Live C++ coding via LLVM JIT compilation (Lila subsystem)
- Cross-modal data flow (audio drives physics, logic gates generate rhythm)
- Coroutine-based temporal coordination

NOTE: All development dependencies are required at runtime for JIT compilation
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MayaFlux reimagines digital creative computing by moving beyond analog hardware
metaphors toward truly digital-first paradigms. It treats audio, visual, and
control data as unified numerical streams processed through lock-free node graphs,
C++20 coroutines for temporal coordination, and grammar-driven operation pipelines.

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- Lock-free real-time audio subsystem with sample-accurate timing
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- Live C++ coding via LLVM JIT compilation (Lila subsystem)
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This is a DEVELOPMENT BUILD from the main branch (built on 2034-03-15 18:36:46OURCEUTC).

MayaFlux reimagines digital creative computing by moving beyond analog hardware
metaphors toward truly digital-first paradigms. It treats audio, visual, and
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C++20 coroutines for temporal coordination, and grammar-driven operation pipelines.

Features:
- Unified audio-visual-control data processing (digital-first paradigm)
- Lock-free real-time audio subsystem with sample-accurate timing
- Vulkan-based graphics pipeline (not just visualizers - full creative tool)
- Live C++ coding via LLVM JIT compilation (Lila subsystem)
- Cross-modal data flow (audio drives physics, logic gates generate rhythm)
- Coroutine-based temporal coordination

NOTE: All development dependencies are required at runtime for JIT compilation
and live coding features. This is intentional.</description>
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This is a DEVELOPMENT BUILD from the main branch (built on 2034-03-15 18:36:46OURCEUTC).

MayaFlux reimagines digital creative computing by moving beyond analog hardware
metaphors toward truly digital-first paradigms. It treats audio, visual, and
control data as unified numerical streams processed through lock-free node graphs,
C++20 coroutines for temporal coordination, and grammar-driven operation pipelines.

Features:
- Unified audio-visual-control data processing (digital-first paradigm)
- Lock-free real-time audio subsystem with sample-accurate timing
- Vulkan-based graphics pipeline (not just visualizers - full creative tool)
- Live C++ coding via LLVM JIT compilation (Lila subsystem)
- Cross-modal data flow (audio drives physics, logic gates generate rhythm)
- Coroutine-based temporal coordination

NOTE: All development dependencies are required at runtime for JIT compilation
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Debug information is useful when developing applications that use this
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Debug information is useful when developing applications that use this
package or when debugging this package.</description>
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Debug information is useful when developing applications that use this
package or when debugging this package.</description>
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Debug sources are useful when developing applications that use this
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Debug sources are useful when developing applications that use this
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Debug sources are useful when developing applications that use this
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