Here is a list of all variables with links to the classes they belong to:
- o -
- objectId : RayQueryResult
- offset : BaseLidarVisual< T >
- ogreBackgroundColor : OgreRenderTarget
- ogreCamera : OgreCamera, OgreDepthCamera, OgreRenderPass, OgreRenderTarget, OgreThermalCamera
- ogreEntity : OgreMesh, OgreSubMeshStoreFactory
- ogreGroup : OgreMaterial
- ogreLight : OgreLight
- ogreLightType : OgreLight
- ogreMaterial : OgreMaterial
- ogreNode : OgreNode
- ogrePass : OgreMaterial
- ogreRenderWindow : OgreRenderWindow
- ogreRoot : OgreScene
- ogreSceneManager : OgreScene
- ogreSubEntity : OgreSubMesh
- ogreTechnique : OgreMaterial
- ogreTexState : OgreMaterial
- ogreTexture : OgreRenderTexture
- ogreViewport : OgreRenderTarget
- onTop : BaseText< T >
- origin : BaseNode< T >, BaseRayQuery< T >
- outerAngle : BaseLightVisual< T >
- ownsMaterial : BaseMesh< T >, BaseSubMesh< T >