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core
include
gz
msgs
convert
Vector3.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2023 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_MSGS_CONVERT_VECTOR3_HH_
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#define GZ_MSGS_CONVERT_VECTOR3_HH_
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// Message Headers
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#include "gz/msgs/vector3d.pb.h"
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// Data Headers
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#include <gz/math/Vector3.hh>
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namespace
gz::msgs
{
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// Inline bracket to help doxygen filtering.
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inline
namespace
GZ_MSGS_VERSION_NAMESPACE {
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inline
void
Set
(gz::msgs::Vector3d *_msg,
const
gz::math::Vector3d
&_data)
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{
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_msg->set_x(_data.
X
());
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_msg->set_y(_data.
Y
());
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_msg->set_z(_data.
Z
());
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}
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inline
void
Set
(
gz::math::Vector3d
*_data,
const
gz::msgs::Vector3d &_msg)
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{
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_data->
Set
(_msg.x(), _msg.y(), _msg.z());
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}
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inline
gz::msgs::Vector3d
Convert
(
const
gz::math::Vector3d
&_data)
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{
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gz::msgs::Vector3d ret;
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Set
(&ret, _data);
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return
ret;
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}
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inline
gz::math::Vector3d
Convert
(
const
gz::msgs::Vector3d &_msg)
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{
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gz::math::Vector3d
ret;
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Set
(&ret, _msg);
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return
ret;
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}
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}
// namespace
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}
// namespace gz::msgs
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#endif
// GZ_MSGS_CONVERT_VECTOR3_HH_