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handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a re-implementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this
project is to build several real games and harvest an engine from the common,
reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style configuration files) for most of
the game data, allowing anyone to easily modify game contents. Open formats are
preferred (png, ogg). The game code is C++.</description>
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  <summary>A single player, 2D-isometric, action Role-Playing Game</summary>
  <description>Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to
handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a re-implementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this
project is to build several real games and harvest an engine from the common,
reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style configuration files) for most of
the game data, allowing anyone to easily modify game contents. Open formats are
preferred (png, ogg). The game code is C++.</description>
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  <description>Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to
handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a re-implementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this
project is to build several real games and harvest an engine from the common,
reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the game
data, allowing anyone to easily modify game contents. Open formats are
preferred (png, ogg). The game code is C++.

This package contains the engine only.</description>
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  <summary>A single player, 2D-isometric, action Role-Playing Engine</summary>
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handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a re-implementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of this
project is to build several real games and harvest an engine from the common,
reusable code. The first game, in progress, is a fantasy dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the game
data, allowing anyone to easily modify game contents. Open formats are
preferred (png, ogg). The game code is C++.

This package contains the engine only.</description>
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Debug information is useful when developing applications that use this
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  <url>http://www.flarerpg.org</url>
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Debug sources are useful when developing applications that use this
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