24 #ifndef _UTILS_MATH_ANGLE_H_ 25 #define _UTILS_MATH_ANGLE_H_ 38 return (deg * M_PI / 180.f);
48 return (rad * 180.f / M_PI);
59 distance(
float x1,
float y1,
float x2,
float y2)
61 return sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
74 const float pi = static_cast<float>(M_PI);
75 if ((angle_rad < -1.0f * pi) || (angle_rad >= pi)) {
76 return (angle_rad - 2.0f * pi * round(angle_rad / (2.0f * pi)));
92 const float twopi = static_cast<float>(2 * M_PI);
93 if ((angle_rad < 0) || (angle_rad >= twopi)) {
94 return angle_rad - twopi * floor(angle_rad / twopi);
110 if ((angle_rad < -2 * M_PI) || (angle_rad > 2 * M_PI)) {
float normalize_bigmirror_rad(float angle_rad)
Normalizes angle in radian between -3*PI and 3*PI.
float distance(float x1, float y1, float x2, float y2)
Get distance between two 2D cartesian coordinates.
float normalize_rad(float angle_rad)
Normalize angle in radian between 0 (inclusive) and 2*PI (exclusive).
Fawkes library namespace.
float angle_distance_signed(float angle_from, float angle_to)
Determines the signed distance between from "angle_from" to "angle_to" provided as radians.
float normalize_mirror_rad(float angle_rad)
Normalize angle in radian between -PI (inclusive) and PI (exclusive).
float rad2deg(float rad)
Convert an angle given in radians to degrees.
float deg2rad(float deg)
Convert an angle given in degrees to radians.
float angle_distance(float angle_rad1, float angle_rad2)
Determines the distance between two angle provided as radians.