Fawkes API Fawkes Development Version
timesync_thread.h
1
2/***************************************************************************
3 * timesync_thread.h - Thread to synchronize loops, PRE_LOOP hook
4 *
5 * Created: Tue Sep 30 14:29:12 2008
6 * Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
7 *
8 ****************************************************************************/
9
10/* This program is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU Library General Public License for more details.
19 *
20 * Read the full text in the LICENSE.GPL file in the doc directory.
21 */
22
23#ifndef _PLUGINS_PLAYER_TIMESYNC_THREAD_H_
24#define _PLUGINS_PLAYER_TIMESYNC_THREAD_H_
25
26#include <aspect/blocked_timing.h>
27#include <aspect/time_source.h>
28#include <core/threading/thread.h>
29#include <utils/time/simts.h>
30
32//public fawkes::TimeSourceAspect
33{
34public:
36
37 virtual void init();
38 virtual void finalize();
39 virtual void loop();
40
41 /** Stub to see name in backtrace for easier debugging. @see Thread::run() */
42protected:
43 virtual void
45 {
46 Thread::run();
47 }
48
49private:
51};
52
53#endif
Synchronization thread Time Sync This thread is called in the PRE_LOOP hook to synchronize a Player s...
PlayerTimeSyncThread()
Constructor.
virtual void loop()
Code to execute in the thread.
virtual void finalize()
Finalize the thread.
virtual void init()
Initialize the thread.
virtual void run()
Stub to see name in backtrace for easier debugging.
Thread aspect to use blocked timing.
Simulation time source.
Definition: simts.h:33
Thread class encapsulation of pthreads.
Definition: thread.h:46