// To regenerate api.pb.go run hack/update-device-plugin.sh
syntax = 'proto3';

package v1beta1;

import "github.com/gogo/protobuf/gogoproto/gogo.proto";

option (gogoproto.goproto_stringer_all) = false;
option (gogoproto.stringer_all) =  true;
option (gogoproto.goproto_getters_all) = true;
option (gogoproto.marshaler_all) = true;
option (gogoproto.sizer_all) = true;
option (gogoproto.unmarshaler_all) = true;
option (gogoproto.goproto_unrecognized_all) = false;


// Registration is the service advertised by the Kubelet
// Only when Kubelet answers with a success code to a Register Request
// may Device Plugins start their service
// Registration may fail when device plugin version is not supported by
// Kubelet or the registered resourceName is already taken by another
// active device plugin. Device plugin is expected to terminate upon registration failure
service Registration {
	rpc Register(RegisterRequest) returns (Empty) {}
}

message DevicePluginOptions {
        // Indicates if PreStartContainer call is required before each container start
	bool pre_start_required = 1;
}

message RegisterRequest {
	// Version of the API the Device Plugin was built against
	string version = 1;
	// Name of the unix socket the device plugin is listening on
	// PATH = path.Join(DevicePluginPath, endpoint)
	string endpoint = 2;
	// Schedulable resource name. As of now it's expected to be a DNS Label
	string resource_name = 3;
        // Options to be communicated with Device Manager
        DevicePluginOptions options = 4;
}

message Empty {
}

// DevicePlugin is the service advertised by Device Plugins
service DevicePlugin {
	// GetDevicePluginOptions returns options to be communicated with Device
        // Manager
	rpc GetDevicePluginOptions(Empty) returns (DevicePluginOptions) {}

	// ListAndWatch returns a stream of List of Devices
	// Whenever a Device state change or a Device disapears, ListAndWatch
	// returns the new list
	rpc ListAndWatch(Empty) returns (stream ListAndWatchResponse) {}

	// Allocate is called during container creation so that the Device
	// Plugin can run device specific operations and instruct Kubelet
	// of the steps to make the Device available in the container
	rpc Allocate(AllocateRequest) returns (AllocateResponse) {}

        // PreStartContainer is called, if indicated by Device Plugin during registeration phase,
        // before each container start. Device plugin can run device specific operations
        // such as reseting the device before making devices available to the container
	rpc PreStartContainer(PreStartContainerRequest) returns (PreStartContainerResponse) {}
}

// ListAndWatch returns a stream of List of Devices
// Whenever a Device state change or a Device disapears, ListAndWatch
// returns the new list
message ListAndWatchResponse {
	repeated Device devices = 1;
}

/* E.g:
* struct Device {
*    ID: "GPU-fef8089b-4820-abfc-e83e-94318197576e",
*    State: "Healthy",
*    Topology:
*      Node:
         ID: 1
*} */
message Device {
	// A unique ID assigned by the device plugin used
	// to identify devices during the communication
	// Max length of this field is 63 characters
	string ID = 1;
	// Health of the device, can be healthy or unhealthy, see constants.go
	string health = 2;
	// Topology for device
	TopologyInfo topology = 3;
}

// - PreStartContainer is expected to be called before each container start if indicated by plugin during registration phase.
// - PreStartContainer allows kubelet to pass reinitialized devices to containers.
// - PreStartContainer allows Device Plugin to run device specific operations on
//   the Devices requested
message PreStartContainerRequest {
        repeated string devicesIDs = 1;
}

message TopologyInfo {
        NUMANode node = 1;
}

message NUMANode {
    int64 ID = 1;
}


// PreStartContainerResponse will be send by plugin in response to PreStartContainerRequest
message PreStartContainerResponse {
}

// - Allocate is expected to be called during pod creation since allocation
//   failures for any container would result in pod startup failure.
// - Allocate allows kubelet to exposes additional artifacts in a pod's
//   environment as directed by the plugin.
// - Allocate allows Device Plugin to run device specific operations on
//   the Devices requested
message AllocateRequest {
	repeated ContainerAllocateRequest container_requests = 1;
}

message ContainerAllocateRequest {
	repeated string devicesIDs = 1;
}

// AllocateResponse includes the artifacts that needs to be injected into
// a container for accessing 'deviceIDs' that were mentioned as part of
// 'AllocateRequest'.
// Failure Handling:
// if Kubelet sends an allocation request for dev1 and dev2.
// Allocation on dev1 succeeds but allocation on dev2 fails.
// The Device plugin should send a ListAndWatch update and fail the
// Allocation request
message AllocateResponse {
	repeated ContainerAllocateResponse container_responses = 1;
}

message ContainerAllocateResponse {
  	// List of environment variable to be set in the container to access one of more devices.
	map<string, string> envs = 1;
	// Mounts for the container.
	repeated Mount mounts = 2;
	// Devices for the container.
	repeated DeviceSpec devices = 3;
	// Container annotations to pass to the container runtime
	map<string, string> annotations = 4;
}

// Mount specifies a host volume to mount into a container.
// where device library or tools are installed on host and container
message Mount {
	// Path of the mount within the container.
	string container_path = 1;
	// Path of the mount on the host.
	string host_path = 2;
	// If set, the mount is read-only.
	bool read_only = 3;
}

// DeviceSpec specifies a host device to mount into a container.
message DeviceSpec {
    // Path of the device within the container.
    string container_path = 1;
    // Path of the device on the host.
    string host_path = 2;
    // Cgroups permissions of the device, candidates are one or more of
    // * r - allows container to read from the specified device.
    // * w - allows container to write to the specified device.
    // * m - allows container to create device files that do not yet exist.
    string permissions = 3;
}
