OpenXcom
1.0
Open-source clone of the original X-Com
src
Battlescape
NextTurnState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_NEXTTURNSTATE_H
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#define OPENXCOM_NEXTTURNSTATE_H
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#include "../Engine/State.h"
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namespace
OpenXcom
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{
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class
Window;
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class
Text;
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class
SavedBattleGame;
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class
BattlescapeState;
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class
Timer;
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class
NextTurnState
:
public
State
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{
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private
:
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static
const
int
NEXT_TURN_DELAY = 500;
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Window
*_window;
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Text
*_txtTitle, *_txtTurn, *_txtSide, *_txtMessage;
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SavedBattleGame
*_battleGame;
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BattlescapeState
*_state;
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Timer
*_timer;
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public
:
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NextTurnState
(
Game
*game,
SavedBattleGame
*battleGame,
BattlescapeState
*state);
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~NextTurnState
();
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void
handle
(
Action
*action);
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void
think
();
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void
close
();
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::NextTurnState::close
void close()
Closes the window.
Definition:
NextTurnState.cpp:152
OpenXcom::NextTurnState::think
void think()
Handles the timer.
Definition:
NextTurnState.cpp:141
OpenXcom::BattlescapeState
Battlescape screen which shows the tactical battle.
Definition:
BattlescapeState.h:49
OpenXcom::NextTurnState::NextTurnState
NextTurnState(Game *game, SavedBattleGame *battleGame, BattlescapeState *state)
Creates the Next Turn state.
Definition:
NextTurnState.cpp:48
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::SavedBattleGame
The battlescape data that gets written to disk when the game is saved.
Definition:
SavedBattleGame.h:51
OpenXcom::NextTurnState::~NextTurnState
~NextTurnState()
Cleans up the Next Turn state.
Definition:
NextTurnState.cpp:119
OpenXcom::NextTurnState
Screen which announces the next turn.
Definition:
NextTurnState.h:37
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::NextTurnState::handle
void handle(Action *action)
Handler for clicking anything.
Definition:
NextTurnState.cpp:128
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:43
OpenXcom::Timer
Timer used to run code in fixed intervals.
Definition:
Timer.h:38
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
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