OpenXcom
1.0
Open-source clone of the original X-Com
src
Geoscape
MonthlyReportState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_MONTHLYREPORTSTATE_H
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#define OPENXCOM_MONTHLYREPORTSTATE_H
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#include "../Engine/State.h"
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#include <string>
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namespace
OpenXcom
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{
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class
TextButton;
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class
Window;
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class
Text;
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class
Globe;
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class
MonthlyReportState
:
public
State
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{
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private
:
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TextButton
*_btnOk, *_btnBigOk;
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Window
*_window;
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Text
*_txtTitle, *_txtMonth, *_txtRating, *_txtChange, *_txtDesc, *_txtFailure;
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bool
_psi, _gameOver;
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int
_ratingTotal, _fundingDiff, _lastMonthsRating;
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std::vector<std::string> _happyList, _sadList, _pactList;
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Globe
*_globe;
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std::wstring countryList(
const
std::vector<std::string> &countries,
const
std::string &singular,
const
std::string &plural);
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public
:
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MonthlyReportState
(
Game
*game,
bool
psi,
Globe
*globe);
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~MonthlyReportState
();
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void
btnOkClick
(
Action
*action);
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void
calculateChanges
();
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::MonthlyReportState
Report screen shown monthly to display changes in the player's performance and funding.
Definition:
MonthlyReportState.h:38
OpenXcom::Globe
Interactive globe view of the world.
Definition:
Globe.h:45
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:41
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::MonthlyReportState::MonthlyReportState
MonthlyReportState(Game *game, bool psi, Globe *globe)
Creates the Monthly Report state.
Definition:
MonthlyReportState.cpp:51
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:43
OpenXcom::MonthlyReportState::~MonthlyReportState
~MonthlyReportState()
Cleans up the Monthly Report state.
Definition:
MonthlyReportState.cpp:233
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::MonthlyReportState::calculateChanges
void calculateChanges()
Calculate monthly scores.
Definition:
MonthlyReportState.cpp:290
OpenXcom::MonthlyReportState::btnOkClick
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition:
MonthlyReportState.cpp:242
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