OpenXcom
1.0
Open-source clone of the original X-Com
src
Savegame
Production.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_PRODUCTION_H
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#define OPENXCOM_PRODUCTION_H
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#include <yaml-cpp/yaml.h>
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namespace
OpenXcom
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{
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class
RuleManufacture;
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class
Base;
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class
SavedGame;
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class
Ruleset;
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enum
productionProgress_e { PROGRESS_NOT_COMPLETE, PROGRESS_COMPLETE, PROGRESS_NOT_ENOUGH_MONEY, PROGRESS_NOT_ENOUGH_MATERIALS, PROGRESS_MAX, PROGRESS_CONSTRUCTION };
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class
Production
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{
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public
:
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Production
(
const
RuleManufacture
* rules,
int
amount);
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int
getAmountTotal ()
const
;
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void
setAmountTotal (
int
);
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bool
getInfiniteAmount ()
const
;
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void
setInfiniteAmount (
bool
);
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int
getTimeSpent ()
const
;
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void
setTimeSpent (
int
);
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int
getAmountProduced ()
const
;
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int
getAssignedEngineers()
const
;
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void
setAssignedEngineers (
int
);
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bool
getSellItems()
const
;
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void
setSellItems (
bool
);
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productionProgress_e step(
Base
* b,
SavedGame
* g,
const
Ruleset
*r);
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const
RuleManufacture
* getRules()
const
;
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void
startItem(
Base
* b,
SavedGame
* g);
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YAML::Node save()
const
;
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void
load(
const
YAML::Node &node);
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private
:
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const
RuleManufacture
* _rules;
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int
_amount;
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bool
_infinite;
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int
_timeSpent;
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int
_engineers;
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bool
_sell;
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bool
haveEnoughMoneyForOneMoreUnit(
SavedGame
* g);
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bool
haveEnoughMaterialsForOneMoreUnit(
Base
* b);
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::Base
Represents a player base on the globe.
Definition:
Base.h:48
OpenXcom::RuleManufacture
Represents the information needed to manufacture an object.
Definition:
RuleManufacture.h:33
OpenXcom::Production
Definition:
Production.h:32
OpenXcom::Ruleset
Set of rules and stats for a game.
Definition:
Ruleset.h:70
OpenXcom::SavedGame
The game data that gets written to disk when the game is saved.
Definition:
SavedGame.h:81
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