OpenXcom
1.0
Open-source clone of the original X-Com
src
Basescape
TransferBaseState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_TRANSFERBASESTATE_H
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#define OPENXCOM_TRANSFERBASESTATE_H
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#include "../Engine/State.h"
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#include <vector>
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namespace
OpenXcom
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{
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class
TextButton;
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class
Window;
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class
Text;
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class
TextList;
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class
Base;
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class
TransferBaseState
:
public
State
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{
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private
:
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Base
*_base;
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TextButton
*_btnCancel;
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Window
*_window;
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Text
*_txtTitle, *_txtFunds, *_txtName, *_txtArea;
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TextList
*_lstBases;
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std::vector<Base*> _bases;
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public
:
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TransferBaseState
(
Game
*game,
Base
*base);
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~TransferBaseState
();
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void
btnCancelClick
(
Action
*action);
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void
lstBasesClick
(
Action
*action);
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::TransferBaseState
Window that lets the player pick the base to transfer items to.
Definition:
TransferBaseState.h:39
OpenXcom::TransferBaseState::lstBasesClick
void lstBasesClick(Action *action)
Handler for clicking the Bases list.
Definition:
TransferBaseState.cpp:146
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:41
OpenXcom::Base
Represents a player base on the globe.
Definition:
Base.h:48
OpenXcom::TransferBaseState::TransferBaseState
TransferBaseState(Game *game, Base *base)
Creates the Transfer Base state.
Definition:
TransferBaseState.cpp:44
OpenXcom::TextList
List of Text's split into columns.
Definition:
TextList.h:43
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:43
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::TransferBaseState::btnCancelClick
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition:
TransferBaseState.cpp:137
OpenXcom::TransferBaseState::~TransferBaseState
~TransferBaseState()
Cleans up the Transfer Base state.
Definition:
TransferBaseState.cpp:129
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