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https://ctan.math.illinois.edu/systems/texlive/tlnet/archive/xskak.tar.xz Source118: https://ctan.math.illinois.edu/systems/texlive/tlnet/archive/xskak.doc.tar.xz # AppStream metadata for font components Source119: skaknew.metainfo.xml BuildRequires: texlive-base BuildRequires: python3-rpm-macros BuildRequires: python3-devel Requires: texlive-base Requires: texlive-bartel-chess-fonts Requires: texlive-chess Requires: texlive-chess-problem-diagrams Requires: texlive-chessboard Requires: texlive-chessfss Requires: texlive-chinesechess Requires: texlive-collection-latex Requires: texlive-crossword Requires: texlive-crosswrd Requires: texlive-customdice Requires: texlive-egameps Requires: texlive-gamebook Requires: texlive-gamebooklib Requires: texlive-go Requires: texlive-hanoi Requires: texlive-havannah Requires: texlive-hexboard Requires: texlive-hexgame Requires: texlive-hmtrump Requires: texlive-horoscop Requires: texlive-jeuxcartes Requires: texlive-jigsaw Requires: texlive-labyrinth 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Requires: texlive-xq Requires: texlive-xskak %description Games typesetting Setups for typesetting various games, including chess. %package -n texlive-bartel-chess-fonts Summary: A set of fonts supporting chess diagrams Version: svn20619 License: GPL-2.0-or-later Requires: texlive-base Requires: texlive-kpathsea %description -n texlive-bartel-chess-fonts A set of fonts supporting chess diagrams The fonts are provided as Metafont source. %package -n texlive-chess Summary: Fonts for typesetting chess boards Version: svn20582 License: LicenseRef-Public-Domain Requires: texlive-base Requires: texlive-kpathsea Provides: tex(chess.sty) = %{tl_version} %description -n texlive-chess Fonts for typesetting chess boards The original (and now somewhat dated) TeX chess font package. Potential users should consider skak (for alternative fonts, and notation support), texmate (for alternative notation support), or chessfss (for flexible font choices). %package -n texlive-chess-problem-diagrams Summary: A package for typesetting chess problem diagrams Version: svn74591 License: LPPL-1.2 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(ifthen.sty) Requires: tex(tikz.sty) Requires: tex(xstring.sty) Provides: tex(cpdparse.sty) = %{tl_version} Provides: tex(diagram.sty) = %{tl_version} %description -n texlive-chess-problem-diagrams A package for typesetting chess problem diagrams This package provides macros to typeset chess problem diagrams including fairy chess problems (mostly using rotated images of pieces) and other boards. %package -n texlive-chessboard Summary: Print chess boards Version: svn72795 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(animate.sty) Requires: tex(array.sty) Requires: tex(attachfile.sty) Requires: tex(babel.sty) Requires: tex(booktabs.sty) Requires: tex(caption.sty) Requires: tex(chessfss.sty) Requires: tex(csquotes.sty) Requires: tex(doc.sty) Requires: tex(etoolbox.sty) Requires: tex(fancyhdr.sty) Requires: tex(fourier.sty) Requires: tex(helvet.sty) Requires: tex(ifluatex.sty) Requires: tex(ifpdf.sty) # LuxiMono Requires filtered - non-free font Requires: tex(makeidx.sty) Requires: tex(microtype.sty) Requires: tex(pst-node.sty) Requires: tex(showexpl.sty) Requires: tex(tikz.sty) Requires: tex(xcolor.sty) Requires: tex(xifthen.sty) Requires: tex(xkeyval.sty) Requires: tex(xspace.sty) Provides: tex(UF-chessboard-documentation.sty) = %{tl_version} Provides: tex(chessboard-keys-main.sty) = %{tl_version} Provides: tex(chessboard-keys-pgf.sty) = %{tl_version} Provides: tex(chessboard-pgf.sty) = %{tl_version} Provides: tex(chessboard.sty) = %{tl_version} %description -n texlive-chessboard Print chess boards This package offers commands to print chessboards. It can print partial boards, hide pieces and fields, color the boards and put various marks on the board. It has a lot of options to place pieces on the board. Using exotic pieces (e.g., for fairy chess) is possible. The documentation includes an example of an animated chessboard, for those whose PDF viewer can display animations. %package -n texlive-chessfss Summary: A package to handle chess fonts Version: svn19440 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(ifthen.sty) Requires: tex(xkeyval.sty) Provides: tex(chessfss.sty) = %{tl_version} Provides: tex(lsb1enc.def) = %{tl_version} Provides: tex(lsb2enc.def) = %{tl_version} Provides: tex(lsb3enc.def) = %{tl_version} Provides: tex(lsbc1enc.def) = %{tl_version} Provides: tex(lsbc2enc.def) = %{tl_version} Provides: tex(lsbc3enc.def) = %{tl_version} Provides: tex(lsbc4enc.def) = %{tl_version} Provides: tex(lsbc5enc.def) = %{tl_version} Provides: tex(lsbenc.def) = %{tl_version} Provides: tex(lsfenc.def) = %{tl_version} Provides: tex(lsienc.def) = %{tl_version} %description -n texlive-chessfss A package to handle chess fonts This package offers commands to use and switch between chess fonts. It uses the LaTeX font selection scheme (nfss). The package doesn't parse, format and print PGN input like e.g. the packages skak or texmate; the aim of the package is to offer writers of chess packages a bundle of commands for fonts, so that they don't have to implement all these commands for themselves. A normal user can use the package to print e.g. single chess symbols and simple diagrams. The documentation contains also a section about installation of chess fonts. %package -n texlive-chinesechess Summary: Typeset Chinese chess with l3draw Version: svn63276 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(chinesechess.sty) = %{tl_version} %description -n texlive-chinesechess Typeset Chinese chess with l3draw This LaTeX3 package based on l3draw provides macros and an environment for Chinese chess manual writing. %package -n texlive-crossword Summary: Typeset crossword puzzles Version: svn73579 License: Crossword Requires: texlive-base Requires: texlive-kpathsea Requires: tex(amssymb.sty) Provides: tex(cwpuzzle.sty) = %{tl_version} %description -n texlive-crossword Typeset crossword puzzles An extended grid-based puzzle package, designed to take all input (both grid and clues) from the same file. The package can typeset grids with holes in them (for advertisements, or other sorts of stuff), and can deal with several sorts of puzzle: The classical puzzle contains numbers for the words and clues for the words to be filled in. The numbered puzzle contains numbers in each cell where identical numbers represent identical letters. The goal is to find out which number corresponds to which letter. The fill-in type of puzzle consists of a grid and a list of words. The goal is to place all words in the grid. Sudoku and Kakuro puzzles involve filling in grids of numbers according to their own rules. Format may be block-separated, or separated by thick lines. Input to the package is somewhat redundant: specification of the grid is separate from specification of the clues (if they're necessary). The author considers this style both 'natural' and robust. %package -n texlive-crosswrd Summary: Macros for typesetting crossword puzzles Version: svn16896 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(ifthen.sty) Provides: tex(crosswrd.sty) = %{tl_version} %description -n texlive-crosswrd Macros for typesetting crossword puzzles The package provides a LaTeX method of typesetting crosswords, and assists the composer ensure that the grid all goes together properly. Brian Hamilton Kelly's original was written for LaTeX 2.09, and needed to be updated to run with current LaTeX. %package -n texlive-customdice Summary: Simple commands for drawing customisable dice Version: svn64089 License: CC-BY-SA-4.0 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(etoolbox.sty) Requires: tex(tikz.sty) Provides: tex(customdice.sty) = %{tl_version} %description -n texlive-customdice Simple commands for drawing customisable dice The customdice package for LaTeX, LuaLaTeX and XeTeX that provides functionality for drawing dice. The aim is to provide highly-customisable but simple-to-use commands, allowing: adding custom text to dice faces; control over colouring; control over sizing. %package -n texlive-egameps Summary: LaTeX package for typesetting extensive games Version: svn15878 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(egameps.sty) = %{tl_version} %description -n texlive-egameps LaTeX package for typesetting extensive games The style is intended to have enough features to draw any extensive game with relative ease. The facilities of PSTricks are used for graphics. (An older version of the package, which uses the LaTeX picture environment rather than PSTricks and consequently has many fewer features is available on the package home page.) %package -n texlive-gamebook Summary: Typeset gamebooks and other interactive novels Version: svn24714 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(draftwatermark.sty) Requires: tex(enumitem.sty) Requires: tex(extramarks.sty) Requires: tex(fancyhdr.sty) Requires: tex(ifthen.sty) Requires: tex(scrtime.sty) Requires: tex(titlesec.sty) Provides: tex(gamebook.sty) = %{tl_version} %description -n texlive-gamebook Typeset gamebooks and other interactive novels This package provides the means in order to lay-out gamebooks with LaTeX. A simple gamebook example is included with the package, and acts as a tutorial. %package -n texlive-gamebooklib Summary: Macros for setting numbered entries in shuffled order Version: svn67772 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(environ.sty) Requires: tex(ifthen.sty) Requires: tex(lcg.sty) Requires: tex(macroswap.sty) Requires: tex(silence.sty) Provides: tex(gamebooklib.sty) = %{tl_version} %description -n texlive-gamebooklib Macros for setting numbered entries in shuffled order This package provides macros and environments to allow the user to typeset a series of cross-referenced, numbered "entries", shuffled into random order, to produce an interactive novel or "gamebook". This allows entries to be written in natural order and shuffled automatically into a repeatable non-linear order. Limited support is provided for footnotes to appear at the natural position: the end of each entry, or the end of each page, whichever is closest to the footnote mark. This is unrelated to the gamebook package which is more concerned with the formatting of entries rather than their order. The two packages can be used together or separately. %package -n texlive-go Summary: Fonts and macros for typesetting go games Version: svn28628 License: LicenseRef-Public-Domain Requires: texlive-base Requires: texlive-kpathsea Provides: tex(go.sty) = %{tl_version} %description -n texlive-go Fonts and macros for typesetting go games The macros provide for nothing more complicated than the standard 19x19 board; the fonts are written in Metafont. %package -n texlive-hanoi Summary: Tower of Hanoi in TeX Version: svn25019 License: LicenseRef-Public-Domain Requires: texlive-base Requires: texlive-kpathsea Provides: tex(hanoi.tex) = %{tl_version} %description -n texlive-hanoi Tower of Hanoi in TeX The Plain TeX program (typed in the shape of the towers of Hanoi) serves both as a game and as a TeX programming exercise. As a game it will solve the towers with (up to) 15 discs (with 15 discs, 32767 moves are needed). %package -n texlive-havannah Summary: Diagrams of board positions in the games of Havannah and Hex Version: svn36348 License: LPPL-1.2 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(tikz.sty) Provides: tex(havannah.sty) = %{tl_version} %description -n texlive-havannah Diagrams of board positions in the games of Havannah and Hex This package defines macros for typesetting diagrams of board positions in the games of Havannah and Hex. %package -n texlive-hexboard Summary: For drawing Hex boards and games Version: svn62102 License: CC-BY-SA-4.0 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(tikz.sty) Requires: tex(xstring.sty) Provides: tex(hexboard.sty) = %{tl_version} %description -n texlive-hexboard For drawing Hex boards and games hexboard is a package for LaTeX that should also work with LuaTeX and XeTeX, that provides functionality for drawing Hex boards and games. The aim is a clean, clear design with flexibility for drawing different sorts of Hex diagrams. %package -n texlive-hexgame Summary: Provide an environment to draw a hexgame-board Version: svn15878 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(ifthen.sty) Requires: tex(pst-poly.sty) Requires: tex(pstcol.sty) Provides: tex(hexgame.sty) = %{tl_version} %description -n texlive-hexgame Provide an environment to draw a hexgame-board Hex is a mathematical game invented by the Danish mathematician Piet Hein and independently by the mathematician John Nash. This package defines an environment that enables the user to draw such a game in a trivial way. %package -n texlive-hmtrump Summary: Describe card games Version: svn54512 License: CC-BY-SA-4.0 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(fontspec.sty) Requires: tex(tikz.sty) Requires: tex(xcolor.sty) Provides: tex(hmtrump.sty) = %{tl_version} %description -n texlive-hmtrump Describe card games This package provides a font with LuaLaTeX support for describing card games. %package -n texlive-horoscop Summary: Generate astrological charts in LaTeX Version: svn56021 License: LicenseRef-Public-Domain Requires: texlive-base Requires: texlive-kpathsea Requires: tex(iftex.sty) Requires: tex(marvosym.sty) Requires: tex(starfont.sty) Requires: tex(trig.sty) Requires: tex(wasysym.sty) Provides: tex(horoscop.sty) = %{tl_version} %description -n texlive-horoscop Generate astrological charts in LaTeX The horoscop package provides a unified interface for astrological font packages; typesetting with pict2e of standard wheel charts and some variations, in PostScript- and PDF-generating TeX engines; and access to external calculation software (Astrolog and Swiss Ephemeris) for computing object positions. %package -n texlive-jeuxcartes Summary: Macros to insert playing cards Version: svn76117 License: LPPL-1.3c AND LGPL-2.1-only AND LicenseRef-Public-Domain AND CC-BY-SA-4.0 AND LicenseRef-Public-Domain AND MIT Requires: texlive-base Requires: texlive-kpathsea Requires: tex(graphicx.sty) Requires: tex(listofitems.sty) Requires: tex(pgffor.sty) Requires: tex(pifont.sty) Requires: tex(randomlist.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Requires: tex(xinttools.sty) Requires: tex(xstring.sty) Provides: tex(JeuxCartes.sty) = %{tl_version} %description -n texlive-jeuxcartes Macros to insert playing cards This package provides macros to insert playing cards, single, or hand, or random-hand, Poker or French Tarot or Uno, from png files. %package -n texlive-jigsaw Summary: Draw jigsaw pieces with TikZ Version: svn71923 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: texlive-epstopdf-pkg Requires: texlive-iftex Requires: texlive-pgf Requires: tex(ifluatex.sty) Requires: tex(ifxetex.sty) Requires: tex(tikz.sty) Provides: tex(jigsaw.sty) = %{tl_version} %description -n texlive-jigsaw Draw jigsaw pieces with TikZ This is a small LaTeX package to draw jigsaw pieces with TikZ. It is possible to draw individual pieces and adjust their shape, create tile patterns or automatically generate complete jigsaws. %package -n texlive-labyrinth Summary: Draw labyrinths and solution paths Version: svn33454 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(picture.sty) Requires: tex(xkeyval.sty) Provides: tex(labyrinth.sty) = %{tl_version} %description -n texlive-labyrinth Draw labyrinths and solution paths The labyrinth package provides code and an environment for typesetting simple labyrinths with LaTeX, and generating an automatic or manual solution path. %package -n texlive-logicpuzzle Summary: Typeset (grid-based) logic puzzles Version: svn34491 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(ifthen.sty) Requires: tex(marginnote.sty) Requires: tex(tikz.sty) Requires: tex(xkeyval.sty) Provides: tex(logicpuzzle.sty) = %{tl_version} Provides: tex(lpenv.sty) = %{tl_version} %description -n texlive-logicpuzzle Typeset (grid-based) logic puzzles The package allows the user to typeset various logic puzzles. At the moment the following puzzles are supported: 2D-Sudoku (aka Magiequadrat, Diagon, ...), Battleship (aka Bimaru, Marinespiel, Batalla Naval, ...), Bokkusu (aka Kakurasu, Feldersummenratsel, ...), Bridges (akak Bruckenbau, Hashi, ...), Chaos Sudoku, Four Winds (aka Eminent Domain, Lichtstrahl, ...), Hakyuu (aka Seismic, Ripple Effect, ...), Hitori, Kakuro, Kendoku (aka Mathdoku, Calcudoku, Basic, MiniPlu, Ken Ken, Square Wisdom, Sukendo, Caldoku, ..., Killer Sudoku (aka Samunapure, Sum Number Place, Sumdoku, Gebietssummen, ...), Laser Beam (aka Laserstrahl, ...), Magic Labyrinth (aka Magic Spiral, Magisches Labyrinth, ...), Magnets (aka Magnetplatte, Magnetfeld, ...), Masyu (aka Mashi, {White|Black} Pearls, ...), Minesweeper (aka Minensuche, ...), Nonogram (aka Griddlers, Hanjie, Tsunami, Logic Art, Logimage, ...), Number Link (aka Alphabet Link, Arukone, Buchstabenbund, ...), Resuko, Schatzsuche, Skyline (aka Skycrapers, Wolkenkratzer, Hochhauser, ...), including Skyline Sudoku and Skyline Sudoku (N*N) variants, Slitherlink (aka Fences, Number Line, Dotty Dilemma, Sli-Lin, Takegaki, Great Wall of China, Loop the Loop, Rundweg, Gartenzaun, ...), Star Battle (aka Sternenschlacht, ...), Stars and Arrows (aka Sternenhimmel, ...), Sudoku, Sun and Moon (aka Sternenhaufen, Munraito, ...), Tents and Trees (aka Zeltlager, Zeltplatz, Camping, ...), and Tunnel. %package -n texlive-mahjong Summary: Typeset Mahjong Tiles using MPSZ Notation Version: svn73437 License: MIT AND LicenseRef-cc-by-1 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(graphicx.sty) Requires: tex(stackengine.sty) Requires: tex(xparse.sty) Provides: tex(mahjong.sty) = %{tl_version} %description -n texlive-mahjong Typeset Mahjong Tiles using MPSZ Notation The mahjong package provides a LaTeX2e and LaTeX3 interface for typesetting mahjong tiles using an extended version of MPSZ algebraic notation. Features include spaces, rotated, blank, and concealed tiles, as well as red fives. The size of the mahjong tiles can be controlled using a package option and an optional argument of \mahjong. It is primarily aimed at Riichi (aka. Japanese) Mahjong but can be used to typeset any style of mahjong. %package -n texlive-maze Summary: Generate random mazes Version: svn65508 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(maze.sty) = %{tl_version} %description -n texlive-maze Generate random mazes This package can generate random square mazes of a specified size. The mazes generated by this package are natural and their solution is not too obvious. The output it based on the picture environment. %package -n texlive-multi-sudoku Summary: Create and customise Sudoku grids of various sizes Version: svn75941 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(array.sty) Requires: tex(calc.sty) Requires: tex(ifthen.sty) Requires: tex(kvoptions.sty) Requires: tex(pgfkeys.sty) Requires: tex(xparse.sty) Provides: tex(multi-sudoku.sty) = %{tl_version} %description -n texlive-multi-sudoku Create and customise Sudoku grids of various sizes This package provides tools for typesetting Sudoku grids of various sizes in LaTeX. Unlike other Sudoku packages which are typically limited to the standard 9x9 layout, this package supports a broad range of grid sizes - from trivial 1x1 puzzles to extended 49x49 Sudokus - that's the limit for now! Grids are drawn with our sudoku environment, which is based on using LaTeX's native tabular environment. We include intuitive options to control dimensions, font size, and grid thickness. Entries in the grid are inserted as in a regular table, thus making it simple to create, customise, and fill Sudoku puzzles manually. %package -n texlive-musikui Summary: Easy creation of "arithmetical restoration" puzzles Version: svn47472 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(graphicx.sty) Provides: tex(musikui.sty) = %{tl_version} %description -n texlive-musikui Easy creation of "arithmetical restoration" puzzles This package permits to easily typeset arithmetical restorations using LaTeX. This package requires the graphicx package. %package -n texlive-nimsticks Summary: Draws sticks for games of multi-pile Nim Version: svn64118 License: MIT Requires: texlive-base Requires: texlive-kpathsea Requires: tex(etoolbox.sty) Requires: tex(lcg.sty) Requires: tex(tikz.sty) Provides: tex(nimsticks.sty) = %{tl_version} %description -n texlive-nimsticks Draws sticks for games of multi-pile Nim This LaTeX package provides commands \drawnimstick to draw a single nim stick and \nimgame which represents games of multi-pile Nim. Nim sticks are drawn with a little random wobble so they look 'thrown together' and not too regular. The package also provides options to customise the size and colour of the sticks, and flexibility to draw heaps of different objects. %package -n texlive-onedown Summary: Typeset Bridge Diagrams Version: svn69067 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(adjustbox.sty) Requires: tex(array.sty) Requires: tex(calc.sty) Requires: tex(collcell.sty) Requires: tex(environ.sty) Requires: tex(ifthen.sty) Requires: tex(makecmds.sty) Requires: tex(moresize.sty) Requires: tex(pgfopts.sty) Requires: tex(relsize.sty) Requires: tex(textcomp.sty) Requires: tex(tracklang.sty) Requires: tex(translator.sty) Requires: tex(xcolor.sty) Requires: tex(xparse.sty) Requires: tex(xspace.sty) Requires: tex(xstring.sty) Provides: tex(onedown.sty) = %{tl_version} %description -n texlive-onedown Typeset Bridge Diagrams This is a comprehensive package to draw all sorts of bridge diagrams, including hands (stand alone or arround a compass), bidding tables (stand alone or in connection with hands/compass), trick tables, and expert quizzes. Features: Works for all fontsizes from \ssmall to \HUGE. Different fonts for hands, bidding diagrams, compass, etc. are possible. Annotations to card and bidding diagrams. Automated check on consistency of suit and hands. Multilingual output of bridge terms. Extensive documentation: User manual, Reference manual, and Examples. %package -n texlive-othello Summary: Modification of a Go package to create othello boards Version: svn15878 License: GPL-2.0-or-later Requires: texlive-base Requires: texlive-kpathsea Provides: tex(othello.sty) = %{tl_version} %description -n texlive-othello Modification of a Go package to create othello boards A package (based on Kolodziejska's go), and fonts (as Metafont source) are provided. %package -n texlive-othelloboard Summary: Typeset Othello (Reversi) diagrams of any size, with annotations Version: svn23714 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(color.sty) Requires: tex(graphicx.sty) Requires: tex(ifthen.sty) Requires: tex(stringstrings.sty) Requires: tex(xstring.sty) Provides: tex(othelloboard.sty) = %{tl_version} %description -n texlive-othelloboard Typeset Othello (Reversi) diagrams of any size, with annotations The package enables the user to generate high-quality Othello (also known as Reversi) board diagrams of any size. The diagrams support annotations, including full game transcripts. Automated board or transcript creation, from plain text formats standard to WZebra (and other programs) is also supported. %package -n texlive-pas-crosswords Summary: Creating crossword grids, using TikZ Version: svn32313 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(fp.sty) Requires: tex(multido.sty) Requires: tex(tikz.sty) Requires: tex(xkeyval.sty) Requires: tex(xstring.sty) Provides: tex(pas-crosswords.sty) = %{tl_version} %description -n texlive-pas-crosswords Creating crossword grids, using TikZ The package produces crossword grids, using a wide variety of colours and decorations of the grids and the text in them. The package uses TikZ for its graphical output. %package -n texlive-pgf-go Summary: Diagramming and commenting on Go games Version: svn74578 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(pgf.sty) Requires: tex(tikz.sty) Requires: tex(xparse.sty) Provides: tex(pgf-go-coordinate-parser.sty) = %{tl_version} Provides: tex(pgf-go-goban.sty) = %{tl_version} Provides: tex(pgf-go-marks.sty) = %{tl_version} Provides: tex(pgf-go-players.sty) = %{tl_version} Provides: tex(pgf-go-profiles.sty) = %{tl_version} Provides: tex(pgf-go-remember.sty) = %{tl_version} Provides: tex(pgf-go-stones.sty) = %{tl_version} Provides: tex(pgf-go.sty) = %{tl_version} %description -n texlive-pgf-go Diagramming and commenting on Go games A LaTeX package for creating Go (Baduk) diagrams with ease. It features an efficient coordinate-loading syntax to streamline workflows and offers flexible profile manipulation, allowing users to customize board layouts, stones, and annotations effortlessly. %package -n texlive-playcards Summary: A simple template for drawing playcards Version: svn67342 License: LGPL-3.0-only Requires: texlive-base Requires: texlive-kpathsea Requires: tex(contour.sty) Requires: tex(graphicx.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Provides: tex(playcards.sty) = %{tl_version} %description -n texlive-playcards A simple template for drawing playcards This small package provides commands for drawing customized playcards with width 59mm and height 89mm, which are typical card dimensions. %package -n texlive-psgo Summary: Typeset go diagrams with PSTricks Version: svn15878 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(ifthen.sty) Requires: tex(pst-node.sty) Requires: tex(pstricks.sty) Provides: tex(psgo.sty) = %{tl_version} %description -n texlive-psgo Typeset go diagrams with PSTricks %package -n texlive-quizztex Summary: Create quizzes like in TV shows Version: svn75977 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(pgf.sty) Requires: tex(pgffor.sty) Requires: tex(settobox.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Requires: tex(varwidth.sty) Requires: tex(xstring.sty) Provides: tex(quizztex.sty) = %{tl_version} %description -n texlive-quizztex Create quizzes like in TV shows This LaTeX package permits to create quizzes in the style of the TV shows << Qui veut gagner des millions ? >> ("Who Wants to Be a Millionaire?") or << Tout le monde veut prendre sa place ! >>. %package -n texlive-realtranspose Summary: The "real" way to transpose a Matrix Version: svn56623 License: MIT Requires: texlive-base Requires: texlive-kpathsea Requires: tex(graphicx.sty) Provides: tex(realtranspose.sty) = %{tl_version} %description -n texlive-realtranspose The "real" way to transpose a Matrix With realtranspose you can notate the transposition of a matrix by rotating the symbols 90 degrees. This is a hommage to the realhats package. %package -n texlive-reverxii Summary: Playing Reversi in TeX Version: svn63753 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(reverxii.tex) = %{tl_version} %description -n texlive-reverxii Playing Reversi in TeX Following the lead of xii.tex, this little (938 characters) program that plays Reversi. (The program incorporates some primitive AI.) %package -n texlive-rouequestions Summary: Draw a "question wheel" (roue de questions) Version: svn67670 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(ifthen.sty) Requires: tex(listofitems.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Requires: tex(tkz-euclide.sty) Provides: tex(RoueQuestions.sty) = %{tl_version} %description -n texlive-rouequestions Draw a "question wheel" (roue de questions) This package helps to produce a game for students: It is a wheel displaying questions, with hidden answers inside. %package -n texlive-rpgicons Summary: Icons for tabletop role-playing games Version: svn76165 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(tikz.sty) Provides: tex(rpgicons-l3.sty) = %{tl_version} Provides: tex(rpgicons-pgf.sty) = %{tl_version} Provides: tex(rpgicons.sty) = %{tl_version} %description -n texlive-rpgicons Icons for tabletop role-playing games This package provides a set of high-quality icons for use in notes for tabletop role-playing games. The icons are meant to be used in the body text, but they can also be used in other contexts such as graphics or diagrams. The package comes in two variants, one based on the l3draw package, and the other on PGF/TikZ. %package -n texlive-schwalbe-chess Summary: Typeset the German chess magazine "Die Schwalbe" Version: svn73582 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(diagram.sty) Provides: tex(schwalbe.sty) = %{tl_version} Provides: tex(swruler.sty) = %{tl_version} %description -n texlive-schwalbe-chess Typeset the German chess magazine "Die Schwalbe" The package is based on chess-problem-diagrams, which in its turn has a dependency on the bartel-chess-fonts. %package -n texlive-scrabble Summary: Commands for Scrabble boards Version: svn75811 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(pgf.sty) Requires: tex(pgffor.sty) Requires: tex(randintlist.sty) Requires: tex(tikz.sty) Provides: tex(Scrabble.sty) = %{tl_version} %description -n texlive-scrabble Commands for Scrabble boards This package provides some commands (in English and in French) to work with a Scrabble Board : \ScrabbleBoard and \begin{EnvScrabble} and \ScrabblePutWord for the English version, \PlateauScrabble and \begin{EnvScrabble} and \ScrabblePlaceMot for the French version. %package -n texlive-sgame Summary: LaTeX style for typesetting strategic games Version: svn30959 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(color.sty) Provides: tex(sgame.sty) = %{tl_version} Provides: tex(sgamevar.sty) = %{tl_version} %description -n texlive-sgame LaTeX style for typesetting strategic games Formats strategic games. For a 2x2 game, for example, the input: \begin{game}{2}{2} &$L$ &$M$\\ $T$ &$2,2$ &$2,0$\\ $B$ &$3,0$ &$0,9$ \end{game} produces output with (a) boxes around the payoffs, (b) payoff columns of equal width, and (c) payoffs vertically centered within the boxes. Note that the game environment will not work in the argument of another command. %package -n texlive-skak Summary: Fonts and macros for typesetting chess games Version: svn61719 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(chessfss.sty) Requires: tex(ifthen.sty) Requires: tex(lambda.sty) Requires: tex(pst-node.sty) Requires: tex(pstricks.sty) Requires: tex(textcomp.sty) Provides: tex(skak.sty) = %{tl_version} %description -n texlive-skak Fonts and macros for typesetting chess games This package provides macros and fonts in Metafont format which can be used to typeset chess games using PGN, and to show diagrams of the current board in a document. The package builds on work by Piet Tutelaers -- the main novelty is the use of PGN for input instead of the more cumbersome coordinate notation (g1f3 becomes the more readable Nf3 in PGN). An Adobe Type 1 implementation of skak's fonts is available as package skaknew; an alternative chess notational scheme is available in package texmate, and a general mechanism for selecting chess fonts is provided in chessfss. %package -n texlive-skaknew Summary: The skak chess fonts redone in Adobe Type 1 Version: svn20031 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea %description -n texlive-skaknew The skak chess fonts redone in Adobe Type 1 This package offers Adobe Type 1 versions of the fonts provided as Metafont source by the skak bundle. %package -n texlive-soup Summary: Generate alphabet soup puzzles Version: svn50815 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(tikz.sty) Requires: tex(xparse.sty) Provides: tex(soup.sty) = %{tl_version} %description -n texlive-soup Generate alphabet soup puzzles Generate alphabet soup puzzles (aka word search puzzles), and variations using numbers or other symbols. Provides macros to generate an alphabet soup style puzzle (also known as word search puzzles or "find-the-word" puzzles). Allow creating numbersoup and soups with custom symbol sets. %package -n texlive-sudoku Summary: Create sudoku grids Version: svn67189 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(sudoku.sty) = %{tl_version} %description -n texlive-sudoku Create sudoku grids The sudoku package provides an environment for typesetting sudoku grids. A sudoku puzzle is a 9x9 grid where some of the squares in the grid contain numbers. The rules are simple: every column can only contain the digits 1 to 9, every row can only contain the digits 1 to 9 and every 3x3 box can only contain the digits 1 to 9. More information, including help and example puzzles, can be found at sudoku.org.uk. This site also has blank sudoku grids (or worksheets), but you will not need to print them from there if you have this package installed. %package -n texlive-sudokubundle Summary: A set of sudoku-related packages Version: svn15878 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(createsudoku.sty) = %{tl_version} Provides: tex(printsudoku.sty) = %{tl_version} Provides: tex(solvesudoku.sty) = %{tl_version} %description -n texlive-sudokubundle A set of sudoku-related packages The bundle provides three packages: printsudoku, which provides a command \sudoku whose argument is the name of a file containing a puzzle specification; solvesudoku, which attempts to find a solution to the puzzle in the file named in the argument; and createsudoku, which uses the random package to generate a puzzle according to a bunch of parameters that the user sets via macros. The bundle comes with a set of ready-prepared puzzle files. %package -n texlive-tangramtikz Summary: Tangram puzzles, with TikZ Version: svn75123 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(listofitems.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Requires: tex(xparse.sty) Requires: tex(xstring.sty) Provides: tex(TangramTikz.sty) = %{tl_version} %description -n texlive-tangramtikz Tangram puzzles, with TikZ This package provides some commands (with English and French keys) to work with tangram puzzles: \begin{EnvTangramTikz} and \PieceTangram to position a piece, \TangramTikz to display a predefined Tangram. %package -n texlive-thematicpuzzle Summary: Horizontal banners in a puzzle style Version: svn75984 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(listofitems.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Requires: tex(xintexpr.sty) Requires: tex(xstring.sty) Provides: tex(thematicpuzzle.sty) = %{tl_version} %description -n texlive-thematicpuzzle Horizontal banners in a puzzle style With this package it is possible to create a horizontal banner in the form of a puzzle. There are some predefined themes. %package -n texlive-tictactoe Summary: Drawing tic-tac-toe or Noughts and Crosses games Version: svn75712 License: CC-BY-SA-4.0 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(tikz.sty) Requires: tex(xspace.sty) Provides: tex(tictactoe.sty) = %{tl_version} %description -n texlive-tictactoe Drawing tic-tac-toe or Noughts and Crosses games This package which provides commands for drawing grids for the game known variously as tic-tac-toe (and variants), Noughts and Crosses, Naughts and Crosses, Xs and Os, and so on. %package -n texlive-tikz-triminos Summary: Create triminos, made with TikZ Version: svn73533 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(ifthen.sty) Requires: tex(listofitems.sty) Requires: tex(settobox.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Requires: tex(xstring.sty) Provides: tex(tikz-triminos.sty) = %{tl_version} %description -n texlive-tikz-triminos Create triminos, made with TikZ Create (1 or 9 or 12) TriMinos with some customizations: size, font, logo, colors; automatic texts adjustment; full version, or joker usage. Inspiration from Paul Matthies %package -n texlive-trivialpursuit Summary: Insert Trivial Pursuit board game Version: svn76152 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(calc.sty) Requires: tex(ifthen.sty) Requires: tex(listofitems.sty) Requires: tex(simplekv.sty) Requires: tex(tikz.sty) Requires: tex(xintexpr.sty) Provides: tex(TrivialPursuit.sty) = %{tl_version} %description -n texlive-trivialpursuit Insert Trivial Pursuit board game This is a package to display a Trivial Pursuit board game, with customization. %package -n texlive-twoxtwogame Summary: Visualize 2x2 normal-form games Version: svn70423 License: Apache-2.0 AND CC-BY-4.0 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(amsfonts.sty) Requires: tex(amsmath.sty) Requires: tex(amssymb.sty) Requires: tex(amsthm.sty) Requires: tex(etoolbox.sty) Requires: tex(ifthen.sty) Requires: tex(mathtools.sty) Requires: tex(pgfmath-xfp.sty) Requires: tex(pgfplots.sty) Requires: tex(tikz-3dplot.sty) Requires: tex(tikz.sty) Requires: tex(tikzscale.sty) Provides: tex(twoxtwogame.sty) = %{tl_version} %description -n texlive-twoxtwogame Visualize 2x2 normal-form games This is a package for the visualization of 2x2 normal form games. The package is based on PGF/TikZ and produces beautiful vector graphics that are intended for use in scientific publications. The commands include the creation of graphical representations of 2x2 games, the visualization of equilibria in 2x2 games and game embeddings for 2x2 games. %package -n texlive-wargame Summary: A LaTeX package to prepare hex'n'counter wargames Version: svn72903 License: CC-BY-SA-4.0 Requires: texlive-base Requires: texlive-kpathsea Requires: tex(tikz.sty) Requires: tex(xcolor.sty) Provides: tex(tikzlibrarywargame.chit.code.tex) = %{tl_version} Provides: tex(tikzlibrarywargame.hex.code.tex) = %{tl_version} Provides: tex(tikzlibrarywargame.natoapp6c.code.tex) = %{tl_version} Provides: tex(tikzlibrarywargame.util.code.tex) = %{tl_version} Provides: tex(wargame.sty) = %{tl_version} %description -n texlive-wargame A LaTeX package to prepare hex'n'counter wargames This package can help make classic Hex'n'Counter wargames using LaTeX. The package provides tools for generating Hex maps and boards Counters for units, markers, and so on Counter sheets Order of Battle charts Illustrations in the rules using the defined maps and counters The result will often be a PDF (or set of PDFs) that contains everything one will need for a game (rules, charts, boards, counter sheets). The package uses NATO App6 symbology for units. The package uses NATO App6 symbology for units. The package uses TikZ for most things. The package supports exporting the game to a VASSAL module See also the README.md file for more, and of course the documentation (including the tutorial in tutorial/game.pdf). %package -n texlive-weiqi Summary: Use LaTeX3 to typeset Weiqi (Go) Version: svn70178 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(weiqi.sty) = %{tl_version} %description -n texlive-weiqi Use LaTeX3 to typeset Weiqi (Go) This package uses LaTeX3 to typeset Weiqi (Go). Shi Yong LaTeX3 Chuang Jian Yi Ge Pai Ban Wei Qi Qi Pu De Hong Bao . %package -n texlive-wordle Summary: Create wordle grids Version: svn72059 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(tikz.sty) Provides: tex(wordle.sty) = %{tl_version} %description -n texlive-wordle Create wordle grids This package provides environments (in French or English) to display wordle grids: \begin{WordleGrid} for the English version, \begin{GrilleSutom} for the French version. %package -n texlive-xq Summary: Support for writing about xiangqi Version: svn35211 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Provides: tex(xq.sty) = %{tl_version} %description -n texlive-xq Support for writing about xiangqi The package is for writing about xiangqi or chinese chess. You can write games or parts of games and show diagrams with special positions. %package -n texlive-xskak Summary: An extension to the skak package for chess typesetting Version: svn51432 License: LPPL-1.3c Requires: texlive-base Requires: texlive-kpathsea Requires: tex(chessboard.sty) Requires: tex(etoolbox.sty) Requires: tex(xifthen.sty) Provides: tex(xskak-keys.sty) = %{tl_version} Provides: tex(xskak-nagdef.sty) = %{tl_version} Provides: tex(xskak.sty) = %{tl_version} %description -n texlive-xskak An extension to the skak package for chess typesetting Xskak, as its prime function, saves information about a chess game for later use (e.g., to loop through a game to make an animated board). The package also extends the input that the parsing commands can handle and offers an interface to define and switch between indefinite levels of styles. %prep # Extract license files tar -xf %{SOURCE1} %build # Nothing to build %install mkdir -p %{buildroot}%{_texmf_main} mkdir -p %{buildroot}%{_datadir}/fonts mkdir -p %{buildroot}%{_datadir}/appdata tar -xf %{SOURCE2} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE3} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE4} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE5} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE6} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE7} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE8} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE9} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE10} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE11} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE12} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE13} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE14} -C %{buildroot}%{_texmf_main} tar 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%{buildroot}%{_texmf_main} tar -xf %{SOURCE115} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE116} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE117} -C %{buildroot}%{_texmf_main} tar -xf %{SOURCE118} -C %{buildroot}%{_texmf_main} # Install AppStream metadata for font components cp %{SOURCE119} %{buildroot}%{_datadir}/appdata/ # Remove tlpobj files rm -rf %{buildroot}%{_texmf_main}/tlpkg/tlpobj/*.tlpobj # Create symlinks for OpenType fonts ln -sf %{_texmf_main}/fonts/opentype/public/skaknew %{buildroot}%{_datadir}/fonts/skaknew # Fix Python shebangs %py3_shebang_fix %{buildroot}%{_texmf_main}/* # Main collection metapackage (empty) %files %files -n texlive-bartel-chess-fonts %license gpl2.txt %{_texmf_main}/fonts/source/public/bartel-chess-fonts/ %{_texmf_main}/fonts/tfm/public/bartel-chess-fonts/ %doc %{_texmf_main}/doc/fonts/bartel-chess-fonts/ %files -n texlive-chess %license pd.txt %{_texmf_main}/fonts/source/public/chess/ %{_texmf_main}/fonts/tfm/public/chess/ %{_texmf_main}/tex/latex/chess/ %doc %{_texmf_main}/doc/fonts/chess/ %files -n texlive-chess-problem-diagrams %license lppl1.2.txt %{_texmf_main}/tex/latex/chess-problem-diagrams/ %doc %{_texmf_main}/doc/latex/chess-problem-diagrams/ %files -n texlive-chessboard %license lppl1.3c.txt %{_texmf_main}/tex/latex/chessboard/ %doc %{_texmf_main}/doc/latex/chessboard/ %files -n texlive-chessfss %license lppl1.3c.txt %{_texmf_main}/fonts/enc/dvips/chessfss/ %{_texmf_main}/tex/latex/chessfss/ %doc %{_texmf_main}/doc/latex/chessfss/ %files -n texlive-chinesechess %license lppl1.3c.txt %{_texmf_main}/tex/latex/chinesechess/ %doc %{_texmf_main}/doc/latex/chinesechess/ %files -n texlive-crossword %license other-free.txt %{_texmf_main}/tex/latex/crossword/ %doc %{_texmf_main}/doc/latex/crossword/ %files -n texlive-crosswrd %license lppl1.3c.txt %{_texmf_main}/tex/latex/crosswrd/ %doc %{_texmf_main}/doc/latex/crosswrd/ %files -n texlive-customdice %license cc-by-sa-4.txt %{_texmf_main}/tex/latex/customdice/ %doc %{_texmf_main}/doc/latex/customdice/ %files -n texlive-egameps %license lppl1.3c.txt %{_texmf_main}/tex/latex/egameps/ %doc %{_texmf_main}/doc/latex/egameps/ %files -n texlive-gamebook %license lppl1.3c.txt %{_texmf_main}/tex/latex/gamebook/ %doc %{_texmf_main}/doc/latex/gamebook/ %files -n texlive-gamebooklib %license lppl1.3c.txt %{_texmf_main}/tex/latex/gamebooklib/ %doc %{_texmf_main}/doc/latex/gamebooklib/ %files -n texlive-go %license pd.txt %{_texmf_main}/fonts/source/public/go/ %{_texmf_main}/fonts/tfm/public/go/ %{_texmf_main}/tex/latex/go/ %doc %{_texmf_main}/doc/fonts/go/ %files -n texlive-hanoi %license pd.txt %{_texmf_main}/tex/plain/hanoi/ %files -n texlive-havannah %license lppl1.2.txt %{_texmf_main}/tex/latex/havannah/ %doc %{_texmf_main}/doc/latex/havannah/ %files -n texlive-hexboard %license cc-by-sa-4.txt %{_texmf_main}/tex/latex/hexboard/ %doc %{_texmf_main}/doc/latex/hexboard/ %files -n texlive-hexgame %license lppl1.3c.txt %{_texmf_main}/tex/latex/hexgame/ %doc %{_texmf_main}/doc/latex/hexgame/ %files -n texlive-hmtrump %license cc-by-sa-4.txt %{_texmf_main}/fonts/truetype/public/hmtrump/ %{_texmf_main}/tex/lualatex/hmtrump/ %doc %{_texmf_main}/doc/lualatex/hmtrump/ %files -n texlive-horoscop %license pd.txt %{_texmf_main}/tex/latex/horoscop/ %doc %{_texmf_main}/doc/latex/horoscop/ %files -n texlive-jeuxcartes %license lppl1.3c.txt %{_texmf_main}/tex/latex/jeuxcartes/ %doc %{_texmf_main}/doc/latex/jeuxcartes/ %files -n texlive-jigsaw %license lppl1.3c.txt %{_texmf_main}/tex/latex/jigsaw/ %doc %{_texmf_main}/doc/latex/jigsaw/ %files -n texlive-labyrinth %license lppl1.3c.txt %{_texmf_main}/tex/latex/labyrinth/ %doc %{_texmf_main}/doc/latex/labyrinth/ %files -n texlive-logicpuzzle %license lppl1.3c.txt %{_texmf_main}/scripts/logicpuzzle/ %{_texmf_main}/tex/latex/logicpuzzle/ %doc %{_texmf_main}/doc/latex/logicpuzzle/ %files -n texlive-mahjong %license mit.txt %{_texmf_main}/tex/latex/mahjong/ %doc %{_texmf_main}/doc/latex/mahjong/ %files -n texlive-maze %license lppl1.3c.txt %{_texmf_main}/tex/latex/maze/ %doc %{_texmf_main}/doc/latex/maze/ %files -n texlive-multi-sudoku %license lppl1.3c.txt %{_texmf_main}/tex/latex/multi-sudoku/ %doc %{_texmf_main}/doc/latex/multi-sudoku/ %files -n texlive-musikui %license lppl1.3c.txt %{_texmf_main}/tex/latex/musikui/ %doc %{_texmf_main}/doc/latex/musikui/ %files -n texlive-nimsticks %license mit.txt %{_texmf_main}/tex/latex/nimsticks/ %doc %{_texmf_main}/doc/latex/nimsticks/ %files -n texlive-onedown %license lppl1.3c.txt %{_texmf_main}/tex/latex/onedown/ %doc %{_texmf_main}/doc/latex/onedown/ %files -n texlive-othello %license gpl2.txt %{_texmf_main}/fonts/source/public/othello/ %{_texmf_main}/fonts/tfm/public/othello/ %{_texmf_main}/tex/latex/othello/ %doc %{_texmf_main}/doc/latex/othello/ %files -n texlive-othelloboard %license lppl1.3c.txt %{_texmf_main}/tex/latex/othelloboard/ %doc %{_texmf_main}/doc/latex/othelloboard/ %files -n texlive-pas-crosswords %license lppl1.3c.txt %{_texmf_main}/tex/latex/pas-crosswords/ %doc %{_texmf_main}/doc/latex/pas-crosswords/ %files -n texlive-pgf-go %license lppl1.3c.txt %{_texmf_main}/tex/latex/pgf-go/ %doc %{_texmf_main}/doc/latex/pgf-go/ %files -n texlive-playcards %license lgpl.txt %{_texmf_main}/tex/latex/playcards/ %doc %{_texmf_main}/doc/latex/playcards/ %files -n texlive-psgo %license lppl1.3c.txt %{_texmf_main}/tex/latex/psgo/ %doc %{_texmf_main}/doc/latex/psgo/ %files -n texlive-quizztex %license lppl1.3c.txt %{_texmf_main}/tex/latex/quizztex/ %doc %{_texmf_main}/doc/latex/quizztex/ %files -n texlive-realtranspose %license mit.txt %{_texmf_main}/tex/latex/realtranspose/ %doc %{_texmf_main}/doc/latex/realtranspose/ %files -n texlive-reverxii %license lppl1.3c.txt %{_texmf_main}/tex/generic/reverxii/ %doc %{_texmf_main}/doc/generic/reverxii/ %files -n texlive-rouequestions %license lppl1.3c.txt %{_texmf_main}/tex/latex/rouequestions/ %doc %{_texmf_main}/doc/latex/rouequestions/ %files -n texlive-rpgicons %license lppl1.3c.txt %{_texmf_main}/tex/latex/rpgicons/ %doc %{_texmf_main}/doc/latex/rpgicons/ %files -n texlive-schwalbe-chess %license lppl1.3c.txt %{_texmf_main}/tex/latex/schwalbe-chess/ %doc %{_texmf_main}/doc/latex/schwalbe-chess/ %files -n texlive-scrabble %license lppl1.3c.txt %{_texmf_main}/tex/latex/scrabble/ %doc %{_texmf_main}/doc/latex/scrabble/ %files -n texlive-sgame %license lppl1.3c.txt %{_texmf_main}/tex/latex/sgame/ %doc %{_texmf_main}/doc/latex/sgame/ %files -n texlive-skak %license lppl1.3c.txt %{_texmf_main}/fonts/source/public/skak/ %{_texmf_main}/fonts/tfm/public/skak/ %{_texmf_main}/tex/latex/skak/ %doc %{_texmf_main}/doc/latex/skak/ %files -n texlive-skaknew %license lppl1.3c.txt %{_texmf_main}/fonts/afm/public/skaknew/ %{_texmf_main}/fonts/map/dvips/skaknew/ %{_texmf_main}/fonts/opentype/public/skaknew/ %{_texmf_main}/fonts/tfm/public/skaknew/ %{_texmf_main}/fonts/type1/public/skaknew/ %doc %{_texmf_main}/doc/fonts/skaknew/ %{_datadir}/fonts/skaknew %{_datadir}/appdata/skaknew.metainfo.xml %files -n texlive-soup %license lppl1.3c.txt %{_texmf_main}/tex/latex/soup/ %doc %{_texmf_main}/doc/latex/soup/ %files -n texlive-sudoku %license lppl1.3c.txt %{_texmf_main}/tex/latex/sudoku/ %doc %{_texmf_main}/doc/latex/sudoku/ %files -n texlive-sudokubundle %license lppl1.3c.txt %{_texmf_main}/tex/latex/sudokubundle/ %doc %{_texmf_main}/doc/latex/sudokubundle/ %files -n texlive-tangramtikz %license lppl1.3c.txt %{_texmf_main}/tex/latex/tangramtikz/ %doc %{_texmf_main}/doc/latex/tangramtikz/ %files -n texlive-thematicpuzzle %license lppl1.3c.txt %{_texmf_main}/tex/latex/thematicpuzzle/ %doc %{_texmf_main}/doc/latex/thematicpuzzle/ %files -n texlive-tictactoe %license cc-by-sa-4.txt %{_texmf_main}/tex/latex/tictactoe/ %doc %{_texmf_main}/doc/latex/tictactoe/ %files -n texlive-tikz-triminos %license lppl1.3c.txt %{_texmf_main}/tex/latex/tikz-triminos/ %doc %{_texmf_main}/doc/latex/tikz-triminos/ %files -n texlive-trivialpursuit %license lppl1.3c.txt %{_texmf_main}/tex/latex/trivialpursuit/ %doc %{_texmf_main}/doc/latex/trivialpursuit/ %files -n texlive-twoxtwogame %license apache2.txt %{_texmf_main}/tex/latex/twoxtwogame/ %doc %{_texmf_main}/doc/latex/twoxtwogame/ %files -n texlive-wargame %license cc-by-sa-4.txt %{_texmf_main}/tex/latex/wargame/ %doc %{_texmf_main}/doc/latex/wargame/ %files -n texlive-weiqi %license lppl1.3c.txt %{_texmf_main}/tex/latex/weiqi/ %doc %{_texmf_main}/doc/latex/weiqi/ %files -n texlive-wordle %license lppl1.3c.txt %{_texmf_main}/tex/latex/wordle/ %doc %{_texmf_main}/doc/latex/wordle/ %files -n texlive-xq %license lppl1.3c.txt %{_texmf_main}/fonts/source/public/xq/ %{_texmf_main}/fonts/tfm/public/xq/ %{_texmf_main}/tex/latex/xq/ %doc %{_texmf_main}/doc/fonts/xq/ %files -n texlive-xskak %license lppl1.3c.txt %{_texmf_main}/tex/latex/xskak/ %doc %{_texmf_main}/doc/latex/xskak/ %changelog * Tue Sep 16 2025 Tom Callaway - 12:svn75941-1 - Update to TeX Live 2025