<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="hi_IN" sourcelanguage="en_US">
  <context>
    <name>AboutDialog</name>
    <message>
      <location filename="../AboutDialog.ui" line="14"/>
      <source>About PCSX2</source>
      <translation>PCSX2 के बारे मे</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="66"/>
      <source>SCM Version</source>
      <extracomment>SCM= Source Code Management</extracomment>
      <translation>SCM संस्करण</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="76"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 एक मूफत ओर खूला स्त्रोत Playstation 2 (PS2) का एम्यूलेटर हे। इसका उघ्ऐशय PS2 के हार्डवेयर को MIPS CPU दुभाषियोँ, Recompilers और एक Virtual Machine के संयोजण को इस्तमाल करके आपको PS2 की गेम्स आपके PC पे चलाने देता है, कई विशेषताएं और फायदों के साथ।&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="113"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 और PS2 Sony Interactive Entertainment के पंजीकृत ट्रेडमार्क हैं। यह एप्लिकेशन किसी भी तरह से Sony Interactive entertainment से संबद्ध नहीं है।&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="52"/>
      <source>Website</source>
      <translation>वेबसाइट</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="54"/>
      <source>Support Forums</source>
      <translation>सहयता फोरम</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="56"/>
      <source>GitHub Repository</source>
      <translation>गिटहब रिपोजिटरी</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="58"/>
      <source>License</source>
      <translation>लाइसेंस</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="60"/>
      <source>Third-Party Licenses</source>
      <translation>थर्ड-पार्टी लाइसेंस</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="120"/>
      <source>View Document</source>
      <translation>डॉक्यूमेंट देखें</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="141"/>
      <source>File not found: %1</source>
      <translation>फ़ाइल नहीं मिली: %1</translation>
    </message>
  </context>
  <context>
    <name>AchievementLoginDialog</name>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
      <source>RetroAchievements Login</source>
      <comment>Window title</comment>
      <translation>Retro Achievements पर लॉगिन करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
      <source>RetroAchievements Login</source>
      <comment>Header text</comment>
      <translation>RetroAchievements लॉगिन</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
      <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>कृपया अपना नाम और पासवर्ड retroachievements.org के इस्तमाल के लिए नीचे लिखे। आपका पासवर्ड PCSX2 मे नही रखा जाएगा, इसके बजाय एक एक्सेस टोकन बनेगा और उसका इस्तमाल करा जाएगा।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
      <source>User Name:</source>
      <translation>उपयोगकर्ता नाम:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="94"/>
      <source>Password:</source>
      <translation>पासवर्ड:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="115"/>
      <source>Ready...</source>
      <translation>तैयार है</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="28"/>
      <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>&lt;strong&gt;आपका रेट्रोअचीवमेंट्स लॉगिन टोकन अब मान्य नहीं है।&lt;/strong&gt; उपलब्धियों को ट्रैक करने के लिए आपको अपनी साख दोबारा दर्ज करनी होगी। आपका पासवर्ड PCSX2 में सहेजा नहीं जाएगा, इसके बजाय एक एक्सेस टोकन बनाया और उपयोग किया जाएगा।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="33"/>
      <source>&amp;Login</source>
      <translation>लॉग इन करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="46"/>
      <source>Logging in...</source>
      <translation>लॉगिन कर रहे है...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="85"/>
      <source>Login Error</source>
      <translation>लॉग इन करने में त्रुटि</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="86"/>
      <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
      <translation>लॉगिन असफल।
गलती: %1

 कृपया अपने यूज़रनेम और पासवर्ड की जाँच करें और पुन: प्रयास करें।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="87"/>
      <source>Login failed.</source>
      <translation>लॉगिन असफल है</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="95"/>
      <source>Enable Achievements</source>
      <translation>उपलब्धियाँ सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="96"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>उपलब्धियो पे अभी आथ रथना बन्द है, आपके लोगिन का कोड असर नही होगा जब तक आप ट्रैकिंग (आश रशना) डनेबल नही करते है।


क्या आप टरैकिन्ग (आश रशना) डनेबल करना चाहेंगे?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="107"/>
      <source>Enable Hardcore Mode</source>
      <translation>हार्डकोर मोड को सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="108"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>हार्डकोर मोड फिलहाल सक्षम नहीं है. हार्डकोर मोड को सक्षम करने से आप समय, स्कोर निर्धारित कर सकते हैं और गेम-विशिष्ट लीडरबोर्ड में भाग ले सकते हैं।

मगर, हार्डकोर मोड सेव स्टेट्स, चीट्स और स्लोडाउन कार्यक्षमता के उपयोग को भी रोकता है।

क्या आप हार्डकोर मोड सक्षम करना चाहते हैं?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="124"/>
      <source>Reset System</source>
      <translation>रीसेट सिस्टम</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="125"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>सिस्टम रीसेट होने तक हार्डकोर मोड सक्षम नहीं किया जाएगा। क्या आप अब सिस्टम को रीसेट करना चाहते हैं?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="136"/>
      <source>Login Successful</source>
      <translation>लॉगिन सफल रहा</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="137"/>
      <source>Successfully logged in to RetroAchievements as %1.</source>
      <translation>रेट्रोअचीवमेंट्स में सफलतापूर्वक लॉगिन किया गया नाम से।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="139"/>
      <source>Successfully logged in as %1.</source>
      <translation>नाम से सफलतापूर्वक लॉगिन किया गया।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="145"/>
      <source>&amp;Dismiss</source>
      <translation>और खारिज करें</translation>
    </message>
  </context>
  <context>
    <name>AchievementSettingsWidget</name>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="117"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>Enable Achievements</source>
      <translation>उपलब्धियाँ सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="124"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>Enable Hardcore Mode</source>
      <translation>हार्डकोर मोड सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="145"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
      <source>Test Unofficial Achievements</source>
      <translation>अनौपचारिक अचीवमेंट्स का परीक्षण करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="253"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Enable Sound Effects</source>
      <translation>ध्वनि प्रभाव सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="155"/>
      <source>Notifications</source>
      <translation>सूचनाएं</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="191"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="237"/>
      <source>5 seconds</source>
      <translation>5 सेकंड</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="39"/>
      <source>Account</source>
      <translation>अकाउंट</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="71"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="226"/>
      <source>Login...</source>
      <translation>लॉग इन करें...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="64"/>
      <source>View Profile...</source>
      <translation>प्रोफ़ाइल देखें...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="111"/>
      <source>Settings</source>
      <translation>समायोजन</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="131"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="65"/>
      <source>Enable Spectator Mode</source>
      <translation>दर्शक मोड सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="138"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
      <source>Enable Encore Mode</source>
      <translation>ऐणकोर मोड सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="200"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Show Achievement Notifications</source>
      <translation>उपलब्धियों की सूचनाएं दिखाए</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="246"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Show Leaderboard Notifications</source>
      <translation>लीडर बोर्ड की सूचनाएं दिखाए</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="327"/>
      <source>Overlay Settings</source>
      <translation>Pcsx sx2</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="334"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>Top Left</source>
      <translation>ऊपर बाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="281"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="339"/>
      <source>Top Center</source>
      <translation>ऊपर मध्य</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="286"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="344"/>
      <source>Top Right</source>
      <translation>ऊपर दाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="291"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="349"/>
      <source>Center Left</source>
      <translation>मध्य बाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="296"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="354"/>
      <source>Center</source>
      <translation>मध्य</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="301"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="359"/>
      <source>Center Right</source>
      <translation>मध्य दाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="306"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="364"/>
      <source>Bottom Left</source>
      <translation>नीचे बाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="311"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="369"/>
      <source>Bottom Center</source>
      <translation>नीचे मध्य</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="374"/>
      <source>Bottom Right (Default)</source>
      <translation>नीचे दाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="260"/>
      <source>Notification Position:</source>
      <translation>नोटिफिकेशन की जगह:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="271"/>
      <source>None</source>
      <translation>कोई नहीं</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="276"/>
      <source>Top Left (Default)</source>
      <translation>ऊपर बाएँ (डिफ़ॉल्ट)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="316"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <source>Bottom Right</source>
      <translation>नीचे दाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="382"/>
      <source>Overlay Position:</source>
      <translation>ओवरले की जगह:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="392"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Enable In-Game Overlays</source>
      <translation>ईन-गेम ओवरलय सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="399"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <source>Enable In-Game Leaderboard Overlays</source>
      <translation>इन-गेम लीडरबोर्ड ओवरले चालू करें</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="409"/>
      <source>Sound Effects</source>
      <translation>साउंड इफेक्ट्स</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="415"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="422"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="457"/>
      <source>Default Sound Effect</source>
      <translation>डिफ़ॉल्ट साउंड इफेक्ट</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="429"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="450"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="464"/>
      <source>Browse...</source>
      <translation>ब्राउज करें...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="436"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="499"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="506"/>
      <source>Reset</source>
      <translation>रीसेट</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="443"/>
      <source>Achievement Unlock Sound</source>
      <translation>अचीवमेंट अनलॉक साउंड</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="471"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="478"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="492"/>
      <source>Preview</source>
      <translation>पूर्वावलोकन</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="485"/>
      <source>Notification Sound</source>
      <translation>नोटिफिकेशन साउंड</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="513"/>
      <source>Leaderboard Submit Sound</source>
      <translation>लीडरबोर्ड सबमिट साउंड</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="45"/>
      <source>Username:
Login token generated at:</source>
      <translation>उपयोगकर्ता नाम: 
लॉगिन टोकन उत्पन्न किया गया:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="89"/>
      <source>Game Info</source>
      <translation>गेम की जानकारी</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="17"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 RetroAchievements को एक उपलब्धी डेटाबेस और प्रोग्रेस ट्रैकिंग के लिए इस्तमाल कर्ता है। उपलब्धियां का इस्तमाल करने के लिए कृपया एक अकाउंट बनाएं &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt; गेम के दोरान उपलब्धियां की लिस्ट देखने के लिए हॉटकी दबायें &lt;span style=&quot; font-weight:600;&quot;&gt;विराम मेन्यू खोलिये़&lt;/span&gt; और मेन्यू में से &lt;span style=&quot; font-weight:600;&quot;&gt;उपलब्धियां&lt;/span&gt;चुनिए।&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="65"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
      <source>Unchecked</source>
      <translation>अनियंत्रित</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <source>Determines where achievement/leaderboard overlays are positioned on the screen.</source>
      <translation>स्क्रीन पर अचीवमेंट/लीडरबोर्ड ओवरले की जगह तय करता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>Determines where achievement/leaderboard notification popups are positioned on the screen.</source>
      <translation>स्क्रीन पर अचीवमेंट/लीडरबोर्ड नोटिफिकेशन पॉपअप की जगह तय करता है |</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="65"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>इनेबल होने पर, PCSX2 मान लेगा कि सभी उपलब्धियाँ लॉक हो गई हैं और सर्वर पर कोई अनलॉक सूचना नहीं भेजेगा।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
      <translation>इनेबल होने पर, PCSX2 अनौपचारिक स्टेटस मे से उपलब्धियों की सूची देगा।
कृपया ध्यान रखें कि ये उपलब्धिये़ RetroAchievements के द्वारा ट्रैक नहीं की जाएंगी, तो यह हर बार खुलेंगे।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="55"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>&quot;चुनती&quot;उपलब्धियां और लीडर बोर्ड ट्रैकिंग के लिए मोड। सेव स्टेट, चिटस और स्लोडाउन के समारोह को बंध कर देता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <source>Checked</source>
      <translation>नियंत्रित</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>उपलब्धियां खुलने और लीडर बर्ड्स प्रविष्टियाँ होने पर आवाज का प्रभाव बजाता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>सक्षम और लॉग इन होने पर PCSX2 गेम लोड पर उपलब्धियों के लिए स्कैन करेगा।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="20"/>
      <source>WAV Audio Files (*.wav)</source>
      <translation>WAV ऑडियो फ़ाइलें (*.wav)</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
      <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
      <translation>उपलब्धियां खुलने और गेम समापन होने पर पॉप अप संदेशों को दिखाता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>लीडर बोर्ड चुनौती को शुरू, जमा करते या हारते समय पॉपअप संदेश दिखाता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Custom Sound Effect</source>
      <translation>कस्टम साउंड इफेक्ट</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Any</source>
      <translation>कोई भी</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
      <source>Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard.</source>
      <translation>नोटिफिकेशन, अचीवमेंट और लीडरबोर्ड सबमिशन के लिए साउंड इफेक्ट कस्टमाइज़ करें।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
      <source>Shows icons in the screen when a challenge/primed achievement is active.</source>
      <translation>चैलेंज/प्राइम्ड अचीवमेंट सक्रिय होने पर स्क्रीन पर आइकन दिखाता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
      <source>Shows icons in the screen when leaderboard tracking is active.</source>
      <translation>लीडरबोर्ड ट्रैकिंग सक्रिय होने पर स्क्रीन पर आइकन दिखाता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
      <source>Overlay Position</source>
      <translation>ओवरले की जगह</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
      <source>Notification Position</source>
      <translation>नोटिफिकेशन की जगह</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>सक्षम होने पर, हर सत्र ऐसा बर्ताव करेगा जैसे कोई उपलब्धियां ना खुली हो।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="184"/>
      <source>Reset System</source>
      <translation>रीसेट सिस्टम</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="185"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>हार्डकोर मोड सिस्टम रिसेट होने से पहले सक्षम नहीं होगा, क्या आप सिस्टम को अभी रिसेट करना चाहते हैं?</translation>
    </message>
    <message numerus="yes">
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="198"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="205"/>
      <source>%n seconds</source>
      <translation>
        <numerusform>%n सेकंड</numerusform>
        <numerusform>AchievementSettingsWidget['%n seconds']</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="218"/>
      <source>Username: %1
Login token generated on %2.</source>
      <translation>उपयोगकर्ता नाम: %1
लॉगिन टोकन %2 पर उत्पन्न किया गया है।</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="221"/>
      <source>Logout</source>
      <translation>लॉगआउट</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="225"/>
      <source>Not Logged In.</source>
      <translation>लॉग इन नहीं हैं</translation>
    </message>
  </context>
  <context>
    <name>Achievements</name>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1180"/>
      <source>Hardcore mode will be enabled on system reset.</source>
      <translation>हार्डकोर मोड सिस्टम रिसेट पर सक्षम होगा।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2005"/>
      <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
      <translation>हार्डकोर मोड के सक्रिय होने पर {0} नहीं किया जा सकता है। क्या आप हार्डकोर मोड को असक्षम करना चाहते हैं? नहीं चुन्ने पर {0} रद्द हो जाएगा।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1611"/>
      <source>Hardcore mode is now enabled.</source>
      <translation>हार्डकोर मोड अब सक्षम है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1141"/>
      <source>{} (Hardcore Mode)</source>
      <translation>{} (हार्डकोर मोड)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1149"/>
      <source>{0}, {1}.</source>
      <translation>{0}, {1}.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1150"/>
      <source>You have unlocked {} of %n achievements</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>आपने %n में से {} प्राप्त कर लिए हैं</numerusform>
        <numerusform>आपने %n में से {} उपलब्धियाँ हासिल की हैं</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1153"/>
      <source>and earned {} of %n points</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>और %n में से {} पॉइंट्स हासिल किए हैं</numerusform>
        <numerusform>और %n में से {} पॉइंट अर्जित किए हैं</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1208"/>
      <source>{} (Unofficial)</source>
      <translation>{} (अनौपचारिक)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1230"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1255"/>
      <source>Mastered {}</source>
      <translation>महारती {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1232"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1257"/>
      <source>{0}, {1}</source>
      <translation type="unfinished">{0}, {1}</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1233"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1258"/>
      <source>%n achievements</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n उपलब्धियाँ</numerusform>
        <numerusform>%n उपलब्धियाँ</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1235"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1260"/>
      <source>%n points</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n अंक</numerusform>
        <numerusform>%n अंक</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1281"/>
      <source>Leaderboard attempt started.</source>
      <translation>लीडर बोर्ड चेष्टा शुरू हो गई।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1300"/>
      <source>Leaderboard attempt failed.</source>
      <translation>लीडर बोर्ड चेष्टा असफल रही।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1319"/>
      <source>Your Time: {}{}</source>
      <translation>आपका समय: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1320"/>
      <source>Your Score: {}{}</source>
      <translation>आपका अंक:{}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1321"/>
      <source>Your Value: {}{}</source>
      <translation>आपका मह्त्व: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1329"/>
      <source> (Submitting)</source>
      <translation> (जमा हो रहा है)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1492"/>
      <source>Achievements Disconnected</source>
      <translation>उपलब्धियां कट गयी।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1493"/>
      <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
      <translation>एक खोलने की विन्ती पूरी नहीं की जा सकी। हम इस विन्ती को भेजने की कोशिस करते करेंगे।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1505"/>
      <source>Achievements Reconnected</source>
      <translation>उपलब्धियां जुड़ गई।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1506"/>
      <source>All pending unlock requests have completed.</source>
      <translation>सभी लंबित खुलने वाली विन्तीयां पूरी हो चुकी है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1612"/>
      <source>Hardcore mode is now disabled.</source>
      <translation>हार्डकोर मोड अब असक्षम है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1999"/>
      <source>Confirm Hardcore Mode</source>
      <translation>हार्डकोर मोड स्थायी करें</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2369"/>
      <source>Active Challenge Achievements</source>
      <translation>चालू चुनौती की उपलब्धियां</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2550"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2569"/>
      <source>Subsets</source>
      <translation type="unfinished">Subsets</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2651"/>
      <source> (Hardcore Mode)</source>
      <translation> (हार्डकोर मोड)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2675"/>
      <source>You have unlocked all achievements and earned {} points!</source>
      <translation>आपने सारी उपलब्धियां खोल ली है और {} अंक कमाये है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3372"/>
      <source>Inactive</source>
      <translation type="unfinished">Inactive</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3373"/>
      <source>Active</source>
      <translation type="unfinished">Active</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3375"/>
      <source>All</source>
      <translation type="unfinished">All</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3503"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3511"/>
      <source>Switch Rankings</source>
      <translation>रैंकिंग बदलें</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2549"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2568"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3504"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3512"/>
      <source>Change Selection</source>
      <translation>चयन बदलें</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2543"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2551"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2562"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2570"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3505"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3513"/>
      <source>Back</source>
      <translation>वापस</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3682"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3702"/>
      <source>Leaderboard Download Failed</source>
      <translation>लीडरबोर्ड डाउनलोड असफल रहा</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1350"/>
      <source>Your Time: {0} (Best: {1})</source>
      <translation>आपका समय: {0} (श्रेष्ट: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1351"/>
      <source>Your Score: {0} (Best: {1})</source>
      <translation>आपका अंक: {0} (श्रेष्ट: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1352"/>
      <source>Your Value: {0} (Best: {1})</source>
      <translation>आपका मह्त्व: {0} (श्रेष्ट: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1356"/>
      <source>{0}
Leaderboard Position: {1} of {2}</source>
      <translation>{0}
लीडर बोर्ड स्तिथि: {1} मे {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1478"/>
      <source>Server error in {0}:
{1}</source>
      <translation>{0} मे सर्वर की तुष्टि:
{1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="827"/>
      <source>Yes</source>
      <translation>हाँ ।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="828"/>
      <source>No</source>
      <translation>नही ।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2680"/>
      <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
      <translation>आपने {1} मे से {0} उपलब्धियां खोल ली है, {3} मे से {2} सम्भावित अंक कमाये है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2762"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3371"/>
      <source>Unknown</source>
      <translation>अनजान</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2763"/>
      <source>Locked</source>
      <translation>अवरोधित</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2764"/>
      <source>Unlocked</source>
      <translation>खुला</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2765"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3374"/>
      <source>Unsupported</source>
      <translation>असमर्थित</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2766"/>
      <source>Unofficial</source>
      <translation>अनौपचारिक</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2767"/>
      <source>Recently Unlocked</source>
      <translation>हाल ही में खुला गया</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2768"/>
      <source>Active Challenges</source>
      <translation>चालू चुनौतियां</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2769"/>
      <source>Almost There</source>
      <translation>लगभग हो गया!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2541"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2560"/>
      <source>Navigate Subsets</source>
      <translation>सबसेट्स में जाएँ</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2542"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2561"/>
      <source>Select</source>
      <translation>सेलेक्ट</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2886"/>
      <source>{} points</source>
      <translation>{} अंक</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2886"/>
      <source>{} point</source>
      <translation>{} अंक</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2838"/>
      <source>XXX points</source>
      <translation>XXX अंक</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2997"/>
      <source>Unlocked: {}</source>
      <translation>खुल गया: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3217"/>
      <source>This game has {} leaderboards.</source>
      <translation>इस गेम मे {} लीडर बोर्ड है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3233"/>
      <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
      <translation>अंक भेजना असक्षम है क्यूंकि हार्डकोर मोड बंध है। लीडर बोर्ड अब केवल पढ़ने के लिए है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3255"/>
      <source>Show Best</source>
      <translation>श्रेष्ट दिखाएं</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3255"/>
      <source>Show Nearby</source>
      <translation>पास के दिखाएं</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3124"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3287"/>
      <source>Rank</source>
      <translation>स्थान</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1918"/>
      <source>Score: {0} pts (Casual: {1} pts)
Unread messages: {2}</source>
      <translation type="unfinished">Score: {0} pts (Casual: {1} pts)
Unread messages: {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2899"/>
      <source>Missable</source>
      <translation>छूटने योग्य</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2906"/>
      <source>Progression</source>
      <translation>प्रगति</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2913"/>
      <source>Win Condition</source>
      <translation>जीत की शर्त</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3293"/>
      <source>Name</source>
      <translation>नाम</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3297"/>
      <source>Time</source>
      <translation>समय</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3298"/>
      <source>Score</source>
      <translation>अंक</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3299"/>
      <source>Value</source>
      <translation>मूल्य</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3310"/>
      <source>Date Submitted</source>
      <translation>सबमिट करने की तारीख</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3458"/>
      <source>Downloading leaderboard data, please wait...</source>
      <translation>लीडर बोर्ड डाटा डाउनलोड हो रहा है, कृपया प्रतीक्षा करे।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="3477"/>
      <location filename="../../pcsx2/Achievements.cpp" line="3486"/>
      <source>Loading...</source>
      <translation>लोड हो रहा है...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1159"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2687"/>
      <source>This game has no achievements.</source>
      <translation>इस गेम मे कोई उपलब्धियां नहीं हैं।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1021"/>
      <source>Failed to read executable from disc. Achievements disabled.</source>
      <translation>निष्पादन को डिस्क से पढ़ने मे असफलता। उपलब्धियां असक्रिय है।</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="38"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
      <source>Use Global Setting [%1]</source>
      <translation>ग्लोबल समायोजन इस्तमाल करें [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="69"/>
      <source>Rounding Mode</source>
      <translation>राऊंडिंग मोड</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="69"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
      <source>Chop/Zero (Default)</source>
      <translation>चौप / जिरो (डिफौलट)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="69"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Ye setting define karti hai ki PCSX2, Emotion Engine ke Floating Point Unit (EE FPU) ko emulate karte waqt rounding kaise handle karta hai. Kyunki PS2 ke alag-alag FPU international standards ke compliant nahi hain, kuch games ko sahi tareeke se math karne ke liye alag modes ki zaroorat ho sakti hai. Default value zyadatar games ke liye sahi kaam karti hai; agar game me koi visible problem nahi hai to is setting ko modify karna instability cause kar sakta hai:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="71"/>
      <source>Division Rounding Mode</source>
      <translation>डिवीजन राउंडिंग मोड</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="71"/>
      <source>Nearest (Default)</source>
      <translation>सबसे पास वाला (डिफॉल्ट)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="71"/>
      <source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>यह निर्धारित करता है कि फ्लोटिंग-पॉइंट डिवीजन के परिणामों को कैसे राउंड किया जाता है। कुछ गेम्स को विशेष सेटिंग्स की आवश्यकता होती है; &lt;b>यदि किसी गेम में कोई स्पष्ट समस्या नहीं है, तो इस सेटिंग को बदलने से अस्थिरता हो सकती है।&lt;/b></translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <source>Clamping Mode</source>
      <translation>क्लैंपिंग मोड</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="108"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="111"/>
      <source>Normal (Default)</source>
      <translation>नॉर्मल (डिफॉल्ट)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="74"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>यह तय करता है कि PCSX2 फ्लोट्स को मानक x86 रेंज में कैसे रखता है। डिफ़ॉल्ट मान अधिकांश गेम्स के लिए उपयुक्त है; &lt;b&gt;यदि किसी गेम में कोई स्पष्ट समस्या नहीं है, तो इस सेटिंग को बदलने से अस्थिरता हो सकती है।&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="129"/>
      <source>Enable Recompiler</source>
      <translation>रिकम्पाईलर सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="123"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="129"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="135"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="148"/>
      <source>Checked</source>
      <translation>जांचा हुआ</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
      <translation>64-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <source>Wait Loop Detection</source>
      <extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
      <translation>वेट लुप डिटेक्शन</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>कुछ गेम्स के लिए मध्यम गतिबढ़न, बगेर किसी जाने माने दूश प्रभाव के साथ।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
      <source>Enable Cache (Slow)</source>
      <translation>द्रुतिका सक्षम करे (धीमा)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="144"/>
      <source>Unchecked</source>
      <translation>अनियंत्रित</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
      <source>Interpreter only, provided for diagnostic.</source>
      <translation>केवल ईनटरर्पेटर, निदान के लिए प्रदान किया गया।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
      <source>INTC Spin Detection</source>
      <extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
      <translation>INTC स्पिन डिटेक्शन</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>कुछ गेम्स के लिए विशाल गतिबढ़न, बगैर किसी सुसंगति दूश प्रभाव के साथ।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
      <source>Enable Fast Memory Access</source>
      <translation>तेज मेमोरी एक्सेस सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
      <translation>बेकपैचिंग का उपयोग करके रजिस्टर फ्लशिंग का बचाव कर्ता है हर मेमोरी एक्सेस पर।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <source>Pause On TLB Miss</source>
      <translation>TLB चुकने पर ठेरना</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
      <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
      <translation>TLB चुकने पर वर्चुअल मशीन को अनदेखा करने और जारी रखने के बजाय उसे रोक देता है। ध्यान दें कि VM ब्लॉक के अंत के बाद रुकेगा, न कि उस निर्देश पर जिसके कारण अपवाद हुआ। उस पते को देखने के लिए कंसोल का संदर्भ लें जहां अमान्य पहुंच हुई थी।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
      <source>Enable Extended RAM (Dev Console)</source>
      <translation>एक्सटेंडेड RAM चालू करें (डेव कंसोल)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
      <source>Exposes additional memory to the virtual machine, expanding the EE and IOP memory to 128MB and 8MB respectively.</source>
      <translation>वर्चुअल मशीन को अतिरिक्त मेमोरी देता है, जिससे EE और IOP मेमोरी क्रमशः 128 MB और 8 MB तक बढ़ जाती है।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
      <source>VU0 Rounding Mode</source>
      <translation>VU0 राऊंडिंग मोड</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>यह तय करता है कि PCSX2, Emotion Engine के Vector Unit 0 (EE VU0) का एमुलेशन करते समय राउंडिंग को कैसे संभालता है। डिफ़ॉल्ट मान अधिकांश गेम्स के लिए उपयुक्त है; &lt;b&gt;यदि किसी गेम में कोई स्पष्ट समस्या नहीं है, तो इस सेटिंग को बदलने से स्थिरता संबंधी समस्याएँ और/या क्रैश हो सकते हैं।&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
      <source>VU1 Rounding Mode</source>
      <translation>VU1 राऊंडिंग मोड</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="105"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>यह निर्धारित करता है कि PCSX2, Emotion Engine के Vector Unit 1 (EE VU1) का एमुलेशन करते समय राउंडिंग को कैसे संभालता है। डिफ़ॉल्ट मान अधिकांश गेम्स के लिए उपयुक्त है; &lt;b&gt;यदि किसी गेम में कोई स्पष्ट समस्या नहीं है, तो इस सेटिंग को बदलने से स्थिरता संबंधी समस्याएँ और/या क्रैश हो सकते हैं।&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="108"/>
      <source>VU0 Clamping Mode</source>
      <translation>VU0 क्लैंपिंग मोड</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>यह निर्धारित करता है कि PCSX2, Emotion Engine के Vector Unit 0 (EE VU0) में फ्लोट्स को मानक x86 रेंज के भीतर कैसे रखता है। डिफ़ॉल्ट मान अधिकांश गेम्स के लिए उपयुक्त है; &lt;b&gt;यदि किसी गेम में कोई स्पष्ट समस्या नहीं है, तो इस सेटिंग को बदलने से अस्थिरता हो सकती है।&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="111"/>
      <source>VU1 Clamping Mode</source>
      <translation>VU1 क्लैंपिंग मोड</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>यह निर्धारित करता है कि PCSX2, Emotion Engine के Vector Unit 1 (EE VU1) में फ्लोट्स को मानक x86 रेंज में कैसे रखता है। डिफ़ॉल्ट मान अधिकांश गेम्स के लिए उपयुक्त है; &lt;b&gt;यदि किसी गेम में कोई स्पष्ट समस्या नहीं है, तो इस सेटिंग को बदलने से अस्थिरता हो सकती है।&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
      <source>Enable Instant VU1</source>
      <translation>इंस्टेंट VU1 चालू करें</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>VU1 को तुरंत चलाता है। अधिकांश खेलों में हल्का गति सुधार प्रदान करता है। यह अधिकतर खेलों के लिए सुरक्षित है, लेकिन कुछ खेलों में ग्राफ़िकल त्रुटियाँ दिखाई दे सकती हैं।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="120"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
      <translation>VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="120"/>
      <source>Enables VU0 Recompiler.</source>
      <translation>VU0 रिकम्पाईलर सक्षम कर्ता है</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="123"/>
      <source>Enable VU1 Recompiler</source>
      <extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
      <translation>VU1 रिकम्पाईलर सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="123"/>
      <source>Enables VU1 Recompiler.</source>
      <translation>VU1 रिकम्पाईलर सक्षम कर्ता है</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <source>mVU Flag Hack</source>
      <extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
      <translation>mVU फ्लैग हैक</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="127"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>अच्छा गतिबढ़ण और उच्च अनुकूलता, मगर ग्राफिकल त्रुटियाँ कर सकता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="130"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
      <translation>32-बीट MIPS-IV मशीन कोड को x86 मे जस्ट-ईन-टाईम अनुवाद कर्ता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
      <source>Enable Game Fixes</source>
      <translation>गेम फिक्स सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
      <source>Automatically loads and applies fixes to known problematic games on game start.</source>
      <translation>खुद ब खुद ज्ञात समस्यात्मक गेम्स मे फिक्स लगाता है गेम के शुरू होने पर।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="135"/>
      <source>Enable Compatibility Patches</source>
      <translation>कम्पेटिबिलीटी पेचीस सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
      <source>Automatically loads and applies compatibility patches to known problematic games.</source>
      <translation>खुद ब खुद ज्ञात समस्यात्मक गेम्स मे सुसंगति पैच लगाता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="138"/>
      <source>Savestate Compression Method</source>
      <translation>सेवस्टेट कम्प्रेशन विधि</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="138"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
      <source>Determines the algorithm to be used when compressing savestates.</source>
      <translation>सेवस्टेट्स को कम्प्रेस करते समय उपयोग होने वाला एल्गोरिदम तय करता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="141"/>
      <source>Savestate Compression Level</source>
      <translation>सेवस्टेट कम्प्रेशन स्तर</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="141"/>
      <source>Medium</source>
      <translation>मध्यम</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
      <source>Determines the level to be used when compressing savestates.</source>
      <translation>सेवस्टेट्स को कम्प्रेस करते समय उपयोग होने वाला स्तर तय करता है।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="144"/>
      <source>Save State On Shutdown</source>
      <translation>बंद करते समय सेव स्टेट बनाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="145"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>पावर बंद करने या बाहर निकलने पर एमुलेटर की स्थिति को स्वचालित रूप से सहेजता है। अगली बार आप सीधे वहीं से फिर से शुरू कर सकते हैं जहाँ आपने छोड़ा था।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="148"/>
      <source>Create Save State Backups</source>
      <translation>सेव स्टेट बैकअप बनाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="150"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
      <extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
      <translation>यदि सेव स्टेट पहले से मौजूद है, तो नया सेव बनाते समय उसकी बैकअप कॉपी बनाई जाती है। बैकअप कॉपी के नाम के अंत में .backup जुड़ा होगा।</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSystemSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="17"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>इन विकल्पों को बदलने से गेम्स गैर-कार्यात्मक हो सकते हैं। अपने जोखिम पर संशोधित करें, PCSX2 टीम इन सेटिंग्स में बदलाव के साथ कॉन्फ़िगरेशन के लिए सहायता प्रदान नहीं करेगी।</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="27"/>
      <source>EmotionEngine (MIPS-IV)</source>
      <extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
      <translation>EmotionEngine (MIPS-IV)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="33"/>
      <source>Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>राऊंडिंग मोड:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="44"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="208"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
      <source>Nearest</source>
      <translation>नेयरेस्ट</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="49"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="83"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="213"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="323"/>
      <source>Negative</source>
      <translation>नेगेटिव</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="54"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="88"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="328"/>
      <source>Positive</source>
      <translation>पौसेटिव</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="101"/>
      <source>Clamping Mode:</source>
      <extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value.  In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
      <translation>क्लैंपिंग मोड:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="179"/>
      <source>Enable Extended RAM (Dev Console)</source>
      <translation>अतिरिक्त RAM चालू करें (डेव कंसोल)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="342"/>
      <source>None</source>
      <translation>कोई नहीं</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="117"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="269"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="347"/>
      <source>Normal (Default)</source>
      <translation>नॉर्मल (डिफॉल्ट)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="59"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="223"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
      <source>Chop/Zero (Default)</source>
      <translation>Chop/Zero (डिफ़ॉल्ट)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="67"/>
      <source>Division Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>डिवीजन राउंडिंग मोड:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="78"/>
      <source>Nearest (Default)</source>
      <translation>निकटतम (डिफ़ॉल्ट)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="93"/>
      <source>Chop/Zero</source>
      <translation>Chop/Zero</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="112"/>
      <source>None</source>
      <comment>ClampMode</comment>
      <translation>कोई नहीं</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="122"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="279"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
      <source>Extra + Preserve Sign</source>
      <extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
      <translation>एक्स्ट्रा + पर्रीसर्व साइन</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="127"/>
      <source>Full</source>
      <translation>पूरा</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="137"/>
      <source>Wait Loop Detection</source>
      <translation>वेट लुप डिटेक्शन</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="374"/>
      <source>Enable Recompiler</source>
      <translation>रिकम्पाईलर सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="151"/>
      <source>Enable Fast Memory Access</source>
      <translation>तेज मेमोरी एक्सेस सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="158"/>
      <source>Enable Cache (Slow)</source>
      <translation>द्रुतिका सक्षम करे (धीमा)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="165"/>
      <source>INTC Spin Detection</source>
      <translation>INTC स्पिन डिटेक्शन</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="172"/>
      <source>Pause On TLB Miss</source>
      <translation>TLB चुकने पर ठेरना</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="191"/>
      <source>Vector Units (VU)</source>
      <extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
      <translation>वेक्टर यूनिट्स (VU)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="197"/>
      <source>VU1 Rounding Mode:</source>
      <translation>VU1 राऊंडिंग मोड:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="233"/>
      <source>mVU Flag Hack</source>
      <translation>mVU फ्लैग हैक</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="240"/>
      <source>Enable VU1 Recompiler</source>
      <translation>VU1 रिकम्पाईलर सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>VU0 रिकम्पाईलर सक्षम करे (माइक्रो मोड)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="254"/>
      <source>Enable Instant VU1</source>
      <translation>इंस्टेंट VU1 चालू करें</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="274"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="352"/>
      <source>Extra</source>
      <translation>अतिरिक्त</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="287"/>
      <source>VU0 Clamping Mode:</source>
      <translation>VU0 क्लैंपिंग मोड:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="297"/>
      <source>VU0 Rounding Mode:</source>
      <translation>VU0 राऊंडिंग मोड:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="307"/>
      <source>VU1 Clamping Mode:</source>
      <translation>VU1 क्लैंपिंग मोड:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="368"/>
      <source>I/O Processor (IOP, MIPS-I)</source>
      <translation>I/O प्रोसेसर (IOP, MIPS-I)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="384"/>
      <source>Game Settings</source>
      <translation>गेम की सेटिंग</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="390"/>
      <source>Enable Game Fixes</source>
      <translation>गेम फिक्स सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="397"/>
      <source>Enable Compatibility Patches</source>
      <translation>कम्पेटिबिलीटी पेचीस सक्षम करे</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="413"/>
      <source>Create Save State Backups</source>
      <translation>सेव स्टेट बैकअप बनाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="464"/>
      <source>Save State On Shutdown</source>
      <translation>बंद करते समय सेव स्टेट बनाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="407"/>
      <source>Savestate Settings</source>
      <translation>सेवस्टेट सेटिंग्स</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="454"/>
      <source>Compression Level:</source>
      <translation>कम्प्रेशन स्तर:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="420"/>
      <source>Compression Method:</source>
      <translation>कम्प्रेशन विधि:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="472"/>
      <source>Uncompressed</source>
      <translation>बिना कम्प्रेशन</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="482"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="431"/>
      <source>Low (Fast)</source>
      <translation>कम (तेज़)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="436"/>
      <source>Medium (Recommended)</source>
      <translation>मध्यम (अनुशंसित)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="441"/>
      <source>High</source>
      <translation>उच्च</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="446"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>बहुत उच्च (धीमा, अनुशंसित नहीं)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="477"/>
      <source>Deflate</source>
      <translation>Deflate</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="493"/>
      <source>PINE Settings</source>
      <translation>PINE सेटिंग्स</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="515"/>
      <source>Slot:</source>
      <translation>स्लॉट:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="525"/>
      <source>Enable</source>
      <translation>सक्षम</translation>
    </message>
  </context>
  <context>
    <name>AnalysisOptionsDialog</name>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="20"/>
      <source>Analysis Options</source>
      <translation>विश्लेषण विकल्प</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="32"/>
      <source>Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</source>
      <translation>यहाँ किए गए बदलाव सहेजे नहीं जाएँगे। भविष्य के विश्लेषण रन में इन बदलावों को लागू करने के लिए इन सेटिंग्स को ग्लोबल या प्रति-गेम सेटिंग्स डायलॉग से संपादित करें।</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="76"/>
      <source>Close dialog after analysis has started</source>
      <translation>विश्लेषण शुरू होने के बाद डायलॉग बंद करें</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="99"/>
      <source>Analyze</source>
      <translation>विश्लेषण करें</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="106"/>
      <source>Close</source>
      <translation>बंद करें</translation>
    </message>
  </context>
  <context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
      <source>Audio Expansion Settings</source>
      <translation>ऑडियो एक्सपेंशन सेटिंग्स</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
      <source>Circular Wrap:</source>
      <translation>सर्कुलर रैप:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="54"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="496"/>
      <source>30</source>
      <translation>30</translation>
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    <message>
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      <source>Shift:</source>
      <translation>शिफ्ट:</translation>
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      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="183"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="226"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="269"/>
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      <source>Depth:</source>
      <translation>गहराई:</translation>
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      <source>10</source>
      <translation>10</translation>
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      <source>Focus:</source>
      <translation>फोकस:</translation>
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      <source>Center Image:</source>
      <translation>सेंटर इमेज:</translation>
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    <message>
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      <source>Front Separation:</source>
      <translation>फ्रंट सेपरेशन:</translation>
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      <source>Rear Separation:</source>
      <translation>रियर सेपरेशन:</translation>
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      <source>Low Cutoff:</source>
      <translation>लो कटऑफ:</translation>
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    <message>
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      <source>High Cutoff:</source>
      <translation type="unfinished">High Cutoff:</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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      <source>Block Size:</source>
      <translation type="unfinished">Block Size:</translation>
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      <source>Configuration</source>
      <translation type="unfinished">Configuration</translation>
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    <message>
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      <source>Driver:</source>
      <translation type="unfinished">Driver:</translation>
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    <message>
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      <location filename="../Settings/AudioSettingsWidget.cpp" line="115"/>
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      <translation type="unfinished">Expansion Settings</translation>
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      <translation type="unfinished">Buffer Size:</translation>
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      <translation type="unfinished">Backend:</translation>
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      <translation type="unfinished">Standard Volume:</translation>
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      <translation type="unfinished">0 ms</translation>
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      <location filename="../Settings/AudioSettingsWidget.ui" line="332"/>
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      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Mute All Sound</source>
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      <source>Synchronization:</source>
      <translation>तुल्यकालन:</translation>
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      <source>TimeStretch (Recommended)</source>
      <translation>टाइम-स्ट्रेच (अनुशंसित)</translation>
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      <source>Resets standard volume back to the global/inherited setting.</source>
      <translation type="unfinished">Resets standard volume back to the global/inherited setting.</translation>
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    <message>
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      <source>Resets standard volume back to the default.</source>
      <translation type="unfinished">Resets standard volume back to the default.</translation>
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      <location filename="../Settings/AudioSettingsWidget.cpp" line="217"/>
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      <source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
      <translation>बफ़र आकार निर्धारित करता है जिसे टाइम स्ट्रेचर भरा रखने का प्रयास करेगा। यह प्रभावी रूप से औसत विलंबता का चयन करता है, क्योंकि बफर आकार को नियंत्रण में रखने के लिए ऑडियो को बढ़ाया/सिकुड़ा जाएगा।</translation>
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      <source>Output Latency</source>
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    <message>
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      <source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
      <translation>बफ़र से होस्ट ऑडियो आउटपुट तक विलंबता निर्धारित करता है। ऑडियो विलंब को कम करने के लिए इसे लक्ष्य विलंबता से कम सेट किया जा सकता है।</translation>
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    <message>
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      <source>Resets fast forward volume back to the global/inherited setting.</source>
      <translation type="unfinished">Resets fast forward volume back to the global/inherited setting.</translation>
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    <message>
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    <message>
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      <location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
      <source>%1%</source>
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    <message>
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      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="256"/>
      <source>N/A</source>
      <extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
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      <location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="494"/>
      <source>%</source>
      <translation type="unfinished">%</translation>
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    <message>
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      <source>Audio Backend</source>
      <translation type="unfinished">Audio Backend</translation>
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    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
      <translation type="unfinished">The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</translation>
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      <location filename="../Settings/AudioSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="256"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
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    <message>
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      <source>Buffer Size</source>
      <translation type="unfinished">Buffer Size</translation>
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    <message>
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      <source>Standard Volume</source>
      <translation type="unfinished">Standard Volume</translation>
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    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
      <source>Controls the volume of the audio played on the host at normal speed.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host at normal speed.</translation>
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    <message>
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      <source>Fast Forward Volume</source>
      <translation type="unfinished">Fast Forward Volume</translation>
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    <message>
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      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host when fast forwarding.</translation>
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    <message>
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      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
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      <source>Prevents the emulator from producing any audible sound.</source>
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      <source>Expansion Mode</source>
      <translation type="unfinished">Expansion Mode</translation>
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      <source>Disabled (Stereo)</source>
      <translation type="unfinished">Disabled (Stereo)</translation>
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    <message>
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      <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
      <translation type="unfinished">Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</translation>
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    <message>
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      <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
      <translation type="unfinished">These settings fine-tune the behavior of the FreeSurround-based channel expander.</translation>
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    <message>
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      <source>When the emulation isn&apos;t running at 100% speed, adjusts the tempo of the audio which produces much nicer sound during fast-forward/slowdown.</source>
      <translation type="unfinished">When the emulation isn&apos;t running at 100% speed, adjusts the tempo of the audio which produces much nicer sound during fast-forward/slowdown.</translation>
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      <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
      <translation type="unfinished">These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</translation>
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      <source>Unknown Device &quot;%1&quot;</source>
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      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
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      <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
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      <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
      <translation type="unfinished">Maximum Latency: %1 ms (minimum output latency unknown)</translation>
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      <translation type="unfinished">Null (No Output)</translation>
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      <source>Cubeb</source>
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      <source>Quadraphonic</source>
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      <source>Quadraphonic with LFE</source>
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      <source>5.1 Surround</source>
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      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="324"/>
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      <translation type="unfinished">Default</translation>
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      <source>Audio Stretch Settings</source>
      <translation type="unfinished">Audio Stretch Settings</translation>
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      <source>Sequence Length:</source>
      <translation type="unfinished">Sequence Length:</translation>
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    <message>
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      <source>30</source>
      <translation type="unfinished">30</translation>
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      <source>Seekwindow Size:</source>
      <translation type="unfinished">Seekwindow Size:</translation>
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    <message>
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      <source>20</source>
      <translation type="unfinished">20</translation>
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    <message>
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      <source>Overlap:</source>
      <translation type="unfinished">Overlap:</translation>
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    <message>
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      <source>10</source>
      <translation type="unfinished">10</translation>
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    <message>
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      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
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      <source>Use Quickseek</source>
      <translation type="unfinished">Use Quickseek</translation>
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    <message>
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      <source>Use Anti-Aliasing Filter</source>
      <translation type="unfinished">Use Anti-Aliasing Filter</translation>
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    <message>
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      <location filename="../AutoUpdaterDialog.cpp" line="483"/>
      <location filename="../AutoUpdaterDialog.cpp" line="548"/>
      <source>Automatic Updater</source>
      <translation>स्वत: अद्यतन</translation>
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    <message>
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      <source>Update Available</source>
      <translation>अपडेट उपलब्ध है</translation>
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    <message>
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      <source>Current Version: </source>
      <translation>वर्तमान संस्करण: </translation>
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    <message>
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      <source>New Version: </source>
      <translation>नया संस्करण: </translation>
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    <message>
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      <source>Download Size: </source>
      <translation>डाउनलोड माप: </translation>
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    <message>
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      <source>Download and Install...</source>
      <translation>डाउनलोड और स्थापित करें</translation>
    </message>
    <message>
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      <source>Skip This Update</source>
      <translation>इस अद्यतन को छोड़ें</translation>
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    <message>
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      <source>Remind Me Later</source>
      <translation>मुझे बाद में याद दिलाएं</translation>
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    <message>
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      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Updater Error</source>
      <translation>अपडेट त्रुटि</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="396"/>
      <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
      <translation>&lt;h2&gt;परिवर्तन:&lt;/h2&gt;</translation>
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    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="430"/>
      <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;सेव स्टेट चेतावनी&lt;/h2&gt;&lt;p&gt;इस अपडेट को इंस्टॉल करने से आपके सेव स्टेट्स &lt;b&gt;असंगत&lt;/b&gt; हो जाएंगे। कृपया सुनिश्चित करें कि आपने इस अद्यतन को स्थापित करने से पहले अपने गेम को मेमोरी कार्ड में सेव कर लिया है अन्यथा आप प्रगति खो देंगे।&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="440"/>
      <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;सेटिंग्स चेतावनी&lt;/h2&gt;&lt;p&gt;इस अपडेट को इंस्टॉल करने से आपका प्रोग्राम कॉन्फ़िगरेशन रीसेट हो जाएगा। कृपया ध्यान दें कि इस अपडेट के बाद आपको अपनी सेटिंग्स को फिर से कॉन्फ़िगर करना होगा।&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="466"/>
      <source>Savestate Warning</source>
      <translation>सेवस्टेट चेतावनी</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="467"/>
      <source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
      <translation>&lt;h1&gt;चेतावनी&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;इस अपडेट को इंस्टॉल करने से आपके &lt;b&gt;सेव स्टेट्स असंगत&lt;/b&gt; हो जाएंगे, &lt;i&gt;सुनिश्चित करें आगे बढ़ने से पहले अपने मेमोरी कार्ड में किसी भी प्रगति को सहेजने के लिए&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;क्या आप जारी रखना चाहते हैं?&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="484"/>
      <source>Downloading %1...</source>
      <translation>डाउनलोड कर रहा है %1...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="549"/>
      <source>No updates are currently available. Please try again later.</source>
      <translation>फिलहाल कोई अपडेट उपलब्ध नहीं है. कृपया बाद में पुन: प्रयास करें।</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="567"/>
      <source>Current Version: %1 (%2)</source>
      <translation>वर्तमान संस्करण: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="568"/>
      <source>New Version: %1 (%2)</source>
      <translation>नया संस्करण: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="569"/>
      <source>Download Size: %1 MB</source>
      <translation>डाउनलोड माप: %1 MB</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="570"/>
      <source>Loading...</source>
      <translation>लोड हो रहा है...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="677"/>
      <source>Failed to remove updater exe after update.</source>
      <translation type="unfinished">Failed to remove updater exe after update.</translation>
    </message>
  </context>
  <context>
    <name>BIOSSettingsWidget</name>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
      <source>BIOS Directory</source>
      <translation>BIOS निर्देशिका</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
      <source>PCSX2 will search for BIOS images in this directory.</source>
      <translation>PCSX2 इस निर्देशिका में BIOS छवियों की खोज करेगा।</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="56"/>
      <source>Browse...</source>
      <translation>ब्राउज़ करें...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="63"/>
      <source>Reset</source>
      <translation>रीसेट</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="75"/>
      <source>BIOS Selection</source>
      <translation>BIOS चयन</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="96"/>
      <source>Open BIOS Folder...</source>
      <translation>BIOS फ़ोल्डर खोलें...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="103"/>
      <source>Refresh List</source>
      <translation>सूची रिफ्रेश करे</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="122"/>
      <source>Filename</source>
      <translation>फ़ाइल का नाम</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="127"/>
      <source>Version</source>
      <translation>संस्करण</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="138"/>
      <source>Fast Boot Options</source>
      <translation type="unfinished">Fast Boot Options</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="146"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="30"/>
      <source>Fast Boot</source>
      <translation>फास्ट बूट</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="153"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Fast Forward Boot</source>
      <translation>फास्ट फॉरवर्ड बूट</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="30"/>
      <source>Checked</source>
      <translation>जांचा हुआ</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="31"/>
      <source>Patches the BIOS to skip the console&apos;s boot animation.</source>
      <translation>कंसोल के बूट एनीमेशन को छोड़ने के लिए BIOS को पैच करता है।</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Unchecked</source>
      <translation>अनियंत्रित</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="34"/>
      <source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
      <translation>जब तक खेल शुरू न हो जाए, स्टार्टअप समय को कम करने के लिए इम्यूलेशन स्पीड थ्रॉटल को हटा देता है।</translation>
    </message>
  </context>
  <context>
    <name>BreakpointDialog</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="41"/>
      <source>Create / Modify Breakpoint</source>
      <translation>ब्रेकपॉइंट बनाएं/संशोधित करें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="78"/>
      <source>Type</source>
      <translation>प्रकार</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="84"/>
      <source>Execute</source>
      <translation>निष्‍पादित करें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="91"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="189"/>
      <source>Memory</source>
      <translation>मेमोरी</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="119"/>
      <source>Address</source>
      <translation>पता</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="144"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="151"/>
      <source>Description</source>
      <translation type="unfinished">Description</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="197"/>
      <source>Read</source>
      <translation>पढ़ें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="207"/>
      <source>Write</source>
      <translation>लिखें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="217"/>
      <source>Change</source>
      <translation>बदलें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="228"/>
      <source>Size</source>
      <translation>आकार</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="250"/>
      <source>1</source>
      <translation type="unfinished">1</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="274"/>
      <source>Condition</source>
      <translation>हालत</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="305"/>
      <source>Log</source>
      <translation>लॉग</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.ui" line="315"/>
      <source>Enable</source>
      <translation>सक्षम</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="104"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="138"/>
      <source>Invalid Address</source>
      <translation type="unfinished">Invalid Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="120"/>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="161"/>
      <source>Invalid Condition</source>
      <translation type="unfinished">Invalid Condition</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="145"/>
      <source>Invalid Size</source>
      <translation type="unfinished">Invalid Size</translation>
    </message>
  </context>
  <context>
    <name>BreakpointModel</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="79"/>
      <source>Execute</source>
      <translation>निष्‍पादित करें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="92"/>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="117"/>
      <source>--</source>
      <translation>--</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="104"/>
      <source>Read</source>
      <translation>पढ़ें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="107"/>
      <source>Write(C)</source>
      <extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
      <translation>लिखें(C)</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="107"/>
      <source>Write</source>
      <translation>लिखें</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="269"/>
      <source>TYPE</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>प्रकार</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="272"/>
      <source>OFFSET</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ओफ़्सेट</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="274"/>
      <source>DESCRIPTION</source>
      <translation type="unfinished">DESCRIPTION</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="277"/>
      <source>SIZE / LABEL</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>आकार/लेबल</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="280"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>निर्देश</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="283"/>
      <source>CONDITION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>हालत</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="286"/>
      <source>HITS</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>हिट्स</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointModel.cpp" line="289"/>
      <source>X</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>X</translation>
    </message>
  </context>
  <context>
    <name>BreakpointView</name>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.ui" line="14"/>
      <source>Form</source>
      <translation type="unfinished">Form</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="41"/>
      <source>New</source>
      <translation type="unfinished">New</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="48"/>
      <source>Edit</source>
      <translation type="unfinished">Edit</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="53"/>
      <source>Copy</source>
      <translation type="unfinished">Copy</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="57"/>
      <source>Delete</source>
      <translation type="unfinished">Delete</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="65"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="75"/>
      <source>Paste from CSV</source>
      <translation type="unfinished">Paste from CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="80"/>
      <source>Load from Settings</source>
      <translation type="unfinished">Load from Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Breakpoints/BreakpointView.cpp" line="86"/>
      <source>Save to Settings</source>
      <translation type="unfinished">Save to Settings</translation>
    </message>
  </context>
  <context>
    <name>CDVD</name>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="280"/>
      <source>The CDVD system is currently in use.</source>
      <translation type="unfinished">The CDVD system is currently in use.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="305"/>
      <source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
      <translation>गेम डिस्क का स्थान हटाने योग्य ड्राइव पर है, घबराहट और अटकने जैसी प्रदर्शन समस्याएं हो सकती हैं।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="400"/>
      <source>Saving CDVD block dump to &apos;{}&apos;.</source>
      <translation>CDVD ब्लॉक डंप को &apos;{}&apos; में सहेजा जा रहा है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="430"/>
      <source>Precaching CDVD</source>
      <translation type="unfinished">Precaching CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="27"/>
      <source>Audio</source>
      <translation>ध्वनि</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="29"/>
      <source>Mode 1</source>
      <translation>मोड 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="31"/>
      <source>Mode 2</source>
      <translation>मोड 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="33"/>
      <source>Unknown</source>
      <translation>अनजान</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="162"/>
      <source>Calculating checksum for track {}...</source>
      <translation type="unfinished">Calculating checksum for track {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="201"/>
      <source>Precaching is not supported for discs.</source>
      <translation type="unfinished">Precaching is not supported for discs.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
      <source>Precaching {}...</source>
      <translation type="unfinished">Precaching {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
      <source>Precaching is not supported for this file format.</source>
      <translation type="unfinished">Precaching is not supported for this file format.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
      <source>Not enough memory available for precaching ({:.2f} GB required).</source>
      <translation type="unfinished">Not enough memory available for precaching ({:.2f} GB required).</translation>
    </message>
  </context>
  <context>
    <name>ColorPickerButton</name>
    <message>
      <location filename="../ColorPickerButton.cpp" line="42"/>
      <source>Select LED Color</source>
      <translation>एलईडी रंग चुनें</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
      <source>Virtual Controller Type</source>
      <translation>वर्चुअल कंट्रोलर प्रकार</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
      <source>Bindings</source>
      <translation>बाइंडिंगस</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
      <source>Settings</source>
      <translation>समायोजन</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
      <source>Macros</source>
      <translation>मैक्रोज़</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
      <source>Automatic Mapping</source>
      <translation>स्वचालित मानचित्रण</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
      <source>Clear Mapping</source>
      <translation>मैपिंग साफ़ करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="52"/>
      <source>Controller Port %1%2</source>
      <translation type="unfinished">Controller Port %1%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="56"/>
      <source>Controller Port %1</source>
      <translation>नियंत्रक पोर्ट %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="230"/>
      <source>No devices available</source>
      <translation>कोई डिवाइस उपलब्ध नहीं</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="240"/>
      <source>Clear Bindings</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>बाइन्डिंग क्लियर करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="242"/>
      <source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>क्या आप वाकई इस नियंत्रक के लिए सभी बाइंडिंग साफ़ करना चाहते हैं? इस एक्शन को वापस नहीं किया जा सकता।</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="271"/>
      <source>Automatic Binding</source>
      <translation>स्वचालित मानचित्रण</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="272"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>डिवाइस &apos;%1&apos; के लिए कोई सामान्य बाइंडिंग उत्पन्न नहीं की गई। नियंत्रक/स्रोत स्वचालित मैपिंग का समर्थन नहीं कर सकता है।</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_DualShock2</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
      <source>D-Pad</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
      <source>Down</source>
      <translation>नीचे</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
      <source>Left</source>
      <translation>बाएं</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
      <source>Up</source>
      <translation>ऊपर</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
      <source>Right</source>
      <translation>दाएँ</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
      <source>Left Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>बायें एनालॉग</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
      <source>Large Motor</source>
      <translation>बड़ी मोटर</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
      <source>L2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
      <source>R2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
      <source>L1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
      <source>R1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>शुरु</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>चयन</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
      <source>Face Buttons</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>फैस बटन</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
      <source>Cross</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>क्रॉस</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
      <source>Square</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>स्कूऐर</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
      <source>Triangle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>ट्राईंगल</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
      <source>Circle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>सर्कल</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
      <source>Right Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>दायाः एनालॉग</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
      <source>Small Motor</source>
      <translation>छोटी मोटर</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
      <source>L3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
      <source>R3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
      <source>Pressure Modifier</source>
      <translation>दबाव संशोधक</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
      <source>Analog</source>
      <translation>ऐनालॉग</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Guitar</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
      <source>Yellow</source>
      <translation>पीला</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
      <source>PushButton</source>
      <translation>पुशबटन</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
      <source>Start</source>
      <translation>शुरु</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
      <source>Red</source>
      <translation>लाल</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
      <source>Green</source>
      <translation>हरा</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
      <source>Orange</source>
      <translation>नारंगी</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
      <source>Select</source>
      <translation>चयन</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
      <source>Strum Up</source>
      <translation>स्ट्रम अप</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
      <source>Strum Down</source>
      <translation>स्ट्रम डाउन</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
      <source>Blue</source>
      <translation>नीला</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
      <source>Whammy Bar</source>
      <translation>व्हैमी बार</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
      <source>Tilt</source>
      <translation>टिल्ट</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Jogcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation type="unfinished">Large Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
      <source>L2</source>
      <translation>एल2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
      <source>R2</source>
      <translation>आर2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
      <source>L1</source>
      <translation>एल1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
      <source>R1</source>
      <translation>आर1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
      <source>Start</source>
      <translation>स्टार्ट</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
      <source>Select</source>
      <translation>सेलेक्ट</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
      <source>Cross</source>
      <translation>क्रॉस</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
      <source>Square</source>
      <translation>स्क्वेयर</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
      <source>Triangle</source>
      <translation>त्रिकोण</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
      <source>Circle</source>
      <translation>वृत्त</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
      <source>Small Motor</source>
      <translation>छोटा वाइब्रेशन मोटर</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
      <source>Dial Left</source>
      <translation type="unfinished">Dial Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
      <source>Dial Right</source>
      <translation type="unfinished">Dial Right</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Negcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation type="unfinished">Large Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
      <source>L</source>
      <translation type="unfinished">L</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
      <source>R</source>
      <translation type="unfinished">R</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
      <source>I</source>
      <translation type="unfinished">I</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
      <source>II</source>
      <translation type="unfinished">II</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
      <source>B</source>
      <translation type="unfinished">B</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
      <source>A</source>
      <translation type="unfinished">A</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
      <source>Small Motor</source>
      <translation type="unfinished">Small Motor</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
      <source>Twist Left</source>
      <translation type="unfinished">Twist Left</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
      <source>Twist Right</source>
      <translation type="unfinished">Twist Right</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Popn</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
      <source>Yellow (Left)</source>
      <translation type="unfinished">Yellow (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
      <source>Yellow (Right)</source>
      <translation type="unfinished">Yellow (Right)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
      <source>Blue (Right)</source>
      <translation type="unfinished">Blue (Right)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
      <source>Blue (Left)</source>
      <translation type="unfinished">Blue (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
      <source>Green (Right)</source>
      <translation type="unfinished">Green (Right)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
      <source>White (Left)</source>
      <translation type="unfinished">White (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
      <source>Green (Left)</source>
      <translation type="unfinished">Green (Left)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
      <source>White (Right)</source>
      <translation type="unfinished">White (Right)</translation>
    </message>
  </context>
  <context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="754"/>
      <source>Restore Default Settings</source>
      <translation>डिफ़ॉल्ट सेटिंग्स रीस्टोर करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="726"/>
      <source>Browse...</source>
      <translation>ब्राउज़ करें...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="730"/>
      <source>Select File</source>
      <translation>फ़ाइल चुनें</translation>
    </message>
  </context>
  <context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="136"/>
      <source>SDL Input Source</source>
      <translation>SDL इनपुट स्रोत</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="149"/>
      <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
      <translation>SDL इनपुट स्रोत अधिकांश नियंत्रकों का समर्थन करता है, और ब्लूटूथ मोड (वाईर्बेशण / एलईडी नियंत्रण) में DualShock 4 / DualSense पैड के लिए उन्नत कार्यक्षमता प्रदान करता है।</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
      <source>Enable SDL Input Source</source>
      <translation>SDL इनपुट स्रोत सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="164"/>
      <source>DualShock 4 / DualSense Enhanced Mode</source>
      <translation>DualShock 4 / DualSense एन्हांस्ड मोड</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="253"/>
      <source>XInput Source</source>
      <translation>XInput स्रोत</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="272"/>
      <source>Enable XInput Input Source</source>
      <translation>XInput स्रोत सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="78"/>
      <source>DInput Source</source>
      <translation>DInput स्रोत</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="91"/>
      <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
      <translation>DInput स्रोत पुराने नियंत्रकों के लिए समर्थन प्रदान करता है जो XInput का समर्थन नहीं करते हैं। इसके बजाय SDL के माध्यम से इन नियंत्रकों तक पहुँचने की अनुशंसा की जाती है, लेकिन यदि वे SDL के साथ संगत नहीं हैं तो DirectInput का उपयोग किया जा सकता है।</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="84"/>
      <source>Enable DInput Input Source</source>
      <translation>DInput इनपुट स्रोत सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
      <source>Profile Settings</source>
      <translation>प्रोफ़ाइल सेटिंग्स</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="113"/>
      <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
      <translation>जब यह विकल्प सक्षम होता है, तो हॉटकीज़ को इस इनपुट प्रोफ़ाइल में सेट किया जा सकता है, और वैश्विक हॉटकीज़ के बजाय इसका उपयोग किया जाएगा। डिफ़ॉल्ट रूप से, हॉटकीज़ हमेशा सभी प्रोफ़ाइलों के बीच साझा की जाती हैं।</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
      <source>Use Per-Profile Hotkeys</source>
      <translation>प्रति-प्रोफ़ाइल हॉटकीज़ का उपयोग करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="171"/>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="238"/>
      <source>Controller LED Settings</source>
      <translation>कन्ट्रोलर LED सेटिंग्स</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="183"/>
      <source>Enable SDL Raw Input</source>
      <translation>SDL रो इनपुट सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="190"/>
      <source>Enable IOKit Driver</source>
      <translation type="unfinished">Enable IOKit Driver</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="197"/>
      <source>Enable MFI Driver</source>
      <translation type="unfinished">Enable MFI Driver</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="259"/>
      <source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
      <translation>XInput स्रोत Xbox 360 / Xbox One / Xbox सीरीज कन्ट्रोर्लस और तीसरे पक्ष कन्ट्रोर्लस के लिए समर्थन प्रदान करता है जो XInput प्रोटोकॉल लागू करते हैं।</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
      <source>Controller Multitap</source>
      <translation>कन्ट्रोलर मल्टीटैप</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
      <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
      <translation>मल्टीटैप 8 कन्ट्रोर्लस को कंसोल से कनेक्ट करने में सक्षम बनाता है। प्रत्येक मल्टीटैप 4 पोर्ट प्रदान करता है। मल्टीटैप सभी गेम द्वारा समर्थित नहीं है.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
      <source>Multitap on Console Port 1</source>
      <translation>कंसोल पोर्ट 1 पर मल्टीटैप</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
      <source>Multitap on Console Port 2</source>
      <translation>कंसोल पोर्ट 2 पर मल्टीटैप</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="207"/>
      <source>Mouse/Pointer Source</source>
      <translation>माउस/पॉइंटर स्रोत</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="213"/>
      <source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
      <translation>PCSX2 आपको एनालॉग स्टिक मूवमेंट का अनुकरण करने के लिए अपने माउस का उपयोग करने की अनुमति देता है।</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="241"/>
      <source>Settings...</source>
      <translation>सेटिंग्स...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="231"/>
      <source>Enable Mouse Mapping</source>
      <translation>माउस मैपिंग सक्षम करें</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="282"/>
      <source>Detected Devices</source>
      <translation type="unfinished">Detected Devices</translation>
    </message>
  </context>
  <context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
      <source>Controller LED Settings</source>
      <translation type="unfinished">Controller LED Settings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
      <source>SDL-0 LED</source>
      <translation type="unfinished">SDL-0 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
      <source>SDL-1 LED</source>
      <translation type="unfinished">SDL-1 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
      <source>Enable DualSense Player LED</source>
      <translation type="unfinished">Enable DualSense Player LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
      <source>SDL-2 LED</source>
      <translation type="unfinished">SDL-2 LED</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
      <source>SDL-3 LED</source>
      <translation type="unfinished">SDL-3 LED</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroEditWidget</name>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
      <source>Binds/Buttons</source>
      <translation type="unfinished">Binds/Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
      <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
      <translation type="unfinished">Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
      <source>Pressure</source>
      <translation type="unfinished">Pressure</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="63"/>
      <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
      <translation type="unfinished">For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="189"/>
      <source>100%</source>
      <translation type="unfinished">100%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="115"/>
      <source>Trigger</source>
      <translation type="unfinished">Trigger</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="123"/>
      <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
      <translation type="unfinished">Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="139"/>
      <source>Press To Toggle</source>
      <translation type="unfinished">Press To Toggle</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="157"/>
      <source>Deadzone:</source>
      <translation type="unfinished">Deadzone:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="201"/>
      <source>Frequency</source>
      <translation type="unfinished">Frequency</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="209"/>
      <source>Macro will toggle every N frames.</source>
      <translation type="unfinished">Macro will toggle every N frames.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="219"/>
      <source>Set...</source>
      <translation type="unfinished">Set...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="435"/>
      <source>Not Configured</source>
      <translation type="unfinished">Not Configured</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="440"/>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="445"/>
      <source>%1%</source>
      <translation type="unfinished">%1%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="452"/>
      <source>Set Frequency</source>
      <translation type="unfinished">Set Frequency</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="452"/>
      <source>Frequency: </source>
      <translation type="unfinished">Frequency: </translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="479"/>
      <source>Macro will not repeat.</source>
      <translation type="unfinished">Macro will not repeat.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="481"/>
      <source>Macro will toggle buttons every %1 frames.</source>
      <translation type="unfinished">Macro will toggle buttons every %1 frames.</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="317"/>
      <source>Controller Port %1%2 Macros</source>
      <translation type="unfinished">Controller Port %1%2 Macros</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="321"/>
      <source>Controller Port %1 Macros</source>
      <translation type="unfinished">Controller Port %1 Macros</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="332"/>
      <source>Macro %1
%2</source>
      <extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:

Macro 1
Not Configured/Buttons configured</extracomment>
      <translation type="unfinished">Macro %1
%2</translation>
    </message>
  </context>
  <context>
    <name>ControllerMappingSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
      <source>Controller Mapping Settings</source>
      <translation type="unfinished">Controller Mapping Settings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
      <source>Ignore Inversion</source>
      <translation type="unfinished">Ignore Inversion</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>ControllerMouseSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
      <source>Mouse Mapping Settings</source>
      <translation type="unfinished">Mouse Mapping Settings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
      <source>Y Speed</source>
      <translation type="unfinished">Y Speed</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="88"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="158"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="280"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="350"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="420"/>
      <source>10</source>
      <translation type="unfinished">10</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="111"/>
      <source>X Speed</source>
      <translation type="unfinished">X Speed</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="188"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="233"/>
      <source>Inertia</source>
      <translation type="unfinished">Inertia</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="303"/>
      <source>X Dead Zone</source>
      <translation type="unfinished">X Dead Zone</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="373"/>
      <source>Y Dead Zone</source>
      <translation type="unfinished">Y Dead Zone</translation>
    </message>
  </context>
  <context>
    <name>ControllerSettingsWindow</name>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
      <source>PCSX2 Controller Settings</source>
      <translation type="unfinished">PCSX2 Controller Settings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
      <source>Editing Profile:</source>
      <translation type="unfinished">Editing Profile:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
      <source>New Profile</source>
      <translation type="unfinished">New Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
      <source>Apply Profile</source>
      <translation type="unfinished">Apply Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
      <source>Rename Profile</source>
      <translation type="unfinished">Rename Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
      <source>Delete Profile</source>
      <translation type="unfinished">Delete Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
      <source>Mapping Settings</source>
      <translation type="unfinished">Mapping Settings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="149"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="252"/>
      <source>Restore Defaults</source>
      <translation type="unfinished">Restore Defaults</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
      <source>Create Input Profile</source>
      <translation type="unfinished">Create Input Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="93"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation type="unfinished">Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="585"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="102"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="193"/>
      <source>A profile with the name &apos;%1&apos; already exists.</source>
      <translation type="unfinished">A profile with the name &apos;%1&apos; already exists.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="107"/>
      <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
      <translation type="unfinished">Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="120"/>
      <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
      <translation type="unfinished">Do you want to copy the current hotkey bindings from global settings to the new input profile?</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="147"/>
      <source>Failed to save the new profile to &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to save the new profile to &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
      <source>Load Input Profile</source>
      <translation type="unfinished">Load Input Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="158"/>
      <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
      <translation type="unfinished">Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
      <source>Rename Input Profile</source>
      <translation type="unfinished">Rename Input Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="183"/>
      <source>Enter the new name for the input profile:</source>
      <translation type="unfinished">Enter the new name for the input profile:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="199"/>
      <source>Failed to rename &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to rename &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="224"/>
      <source>Delete Input Profile</source>
      <translation type="unfinished">Delete Input Profile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="225"/>
      <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
      <translation type="unfinished">Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="235"/>
      <source>Failed to delete &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to delete &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="253"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation type="unfinished">Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="428"/>
      <source>Global Settings</source>
      <translation type="unfinished">Global Settings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="463"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="525"/>
      <source>Controller Port %1%2
%3</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation type="unfinished">Controller Port %1%2
%3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="468"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="530"/>
      <source>Controller Port %1
%2</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation type="unfinished">Controller Port %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="485"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="549"/>
      <source>USB Port %1
%2</source>
      <translation type="unfinished">USB Port %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="495"/>
      <source>Hotkeys</source>
      <translation type="unfinished">Hotkeys</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="563"/>
      <source>Shared</source>
      <extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
      <translation type="unfinished">Shared</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="585"/>
      <source>The input profile named &apos;%1&apos; cannot be found.</source>
      <translation type="unfinished">The input profile named &apos;%1&apos; cannot be found.</translation>
    </message>
  </context>
  <context>
    <name>CoverDownloadDialog</name>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="14"/>
      <source>Download Covers</source>
      <translation type="unfinished">Download Covers</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="38"/>
      <source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
      <translation type="unfinished">PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="56"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="79"/>
      <source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
      <translation type="unfinished">By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="95"/>
      <source>Use Title File Names</source>
      <translation type="unfinished">Use Title File Names</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="102"/>
      <source>Waiting to start...</source>
      <translation type="unfinished">Waiting to start...</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="117"/>
      <location filename="../CoverDownloadDialog.cpp" line="93"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="127"/>
      <source>Close</source>
      <translation type="unfinished">Close</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="71"/>
      <source>Download complete.</source>
      <translation type="unfinished">Download complete.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="93"/>
      <source>Stop</source>
      <translation type="unfinished">Stop</translation>
    </message>
  </context>
  <context>
    <name>DEV9</name>
    <message>
      <location filename="../../pcsx2/DEV9/sockets.cpp" line="50"/>
      <source>Auto</source>
      <translation type="unfinished">Auto</translation>
    </message>
  </context>
  <context>
    <name>DEV9DnsHostDialog</name>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
      <source>Network DNS Hosts Import/Export</source>
      <translation type="unfinished">Network DNS Hosts Import/Export</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
      <source>Select Hosts</source>
      <translation type="unfinished">Select Hosts</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="55"/>
      <source>OK</source>
      <translation type="unfinished">OK</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="62"/>
      <source>Cancel</source>
      <translation type="unfinished">Cancel</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
      <source>Selected</source>
      <translation type="unfinished">Selected</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
      <source>Hostname</source>
      <translation type="unfinished">Hostname</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
      <source>Address</source>
      <translation type="unfinished">Address</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
      <source>Enabled</source>
      <translation type="unfinished">Enabled</translation>
    </message>
  </context>
  <context>
    <name>DEV9SettingsWidget</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
      <source>Ethernet</source>
      <translation type="unfinished">Ethernet</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
      <source>Ethernet Device:</source>
      <translation type="unfinished">Ethernet Device:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
      <source>Ethernet Device Type:</source>
      <translation type="unfinished">Ethernet Device Type:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="65"/>
      <source>Intercept DHCP</source>
      <translation type="unfinished">Intercept DHCP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
      <source>Enabled</source>
      <translation type="unfinished">Enabled</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="74"/>
      <source>Enabled</source>
      <comment>InterceptDHCP</comment>
      <translation type="unfinished">Enabled</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="91"/>
      <source>Subnet Mask:</source>
      <translation type="unfinished">Subnet Mask:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="101"/>
      <source>Gateway Address:</source>
      <translation type="unfinished">Gateway Address:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="111"/>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="135"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
      <source>Auto</source>
      <translation type="unfinished">Auto</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="118"/>
      <source>Intercept DHCP:</source>
      <translation type="unfinished">Intercept DHCP:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="142"/>
      <source>PS2 Address:</source>
      <translation type="unfinished">PS2 Address:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="159"/>
      <source>DNS1 Address:</source>
      <translation type="unfinished">DNS1 Address:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="176"/>
      <source>DNS2 Address:</source>
      <translation type="unfinished">DNS2 Address:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="197"/>
      <source>Internal DNS</source>
      <translation type="unfinished">Internal DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="205"/>
      <source>Add</source>
      <translation type="unfinished">Add</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="212"/>
      <source>Delete</source>
      <translation type="unfinished">Delete</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="219"/>
      <source>Export</source>
      <translation type="unfinished">Export</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="226"/>
      <source>Import</source>
      <translation type="unfinished">Import</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="233"/>
      <source>Per game</source>
      <translation type="unfinished">Per game</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="255"/>
      <source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
      <translation type="unfinished">Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="288"/>
      <source>Enabled</source>
      <comment>InternalDNSTable</comment>
      <translation type="unfinished">Enabled</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="301"/>
      <source>Hard Disk Drive</source>
      <translation type="unfinished">Hard Disk Drive</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="329"/>
      <source>Enable 48-Bit LBA</source>
      <translation type="unfinished">Enable 48-Bit LBA</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="388"/>
      <source>HDD File:</source>
      <translation type="unfinished">HDD File:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="340"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="663"/>
      <source>40</source>
      <translation type="unfinished">40</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="369"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="659"/>
      <source>120</source>
      <translation type="unfinished">120</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="398"/>
      <source>HDD Size (GiB):</source>
      <translation type="unfinished">HDD Size (GiB):</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="319"/>
      <source>Enabled</source>
      <comment>HDD</comment>
      <translation type="unfinished">Enabled</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="307"/>
      <source>Browse</source>
      <translation type="unfinished">Browse</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="408"/>
      <source>Create Image</source>
      <translation type="unfinished">Create Image</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
      <source>PCAP Bridged</source>
      <translation type="unfinished">PCAP Bridged</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
      <source>PCAP Switched</source>
      <translation type="unfinished">PCAP Switched</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
      <source>TAP</source>
      <translation type="unfinished">TAP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
      <source>Sockets</source>
      <translation type="unfinished">Sockets</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
      <source>Manual</source>
      <translation type="unfinished">Manual</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
      <source>Internal</source>
      <translation type="unfinished">Internal</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
      <source>Hostname</source>
      <translation type="unfinished">Hostname</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="239"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="895"/>
      <source>Use Global Setting [%1]</source>
      <translation type="unfinished">Use Global Setting [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="141"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
      <source>Address</source>
      <translation type="unfinished">Address</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="423"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="457"/>
      <source>Hosts File</source>
      <translation type="unfinished">Hosts File</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
      <source>ini (*.ini)</source>
      <translation type="unfinished">ini (*.ini)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="447"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="467"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="496"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="517"/>
      <source>DNS Hosts</source>
      <translation type="unfinished">DNS Hosts</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
      <source>Exported Successfully</source>
      <translation type="unfinished">Exported Successfully</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
      <source>Failed to open file</source>
      <translation type="unfinished">Failed to open file</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
      <source>No Hosts in file</source>
      <translation type="unfinished">No Hosts in file</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
      <source>Imported Successfully</source>
      <translation type="unfinished">Imported Successfully</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="527"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="555"/>
      <source>Per Game Host list</source>
      <translation type="unfinished">Per Game Host list</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
      <source>Copy global settings?</source>
      <translation type="unfinished">Copy global settings?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
      <source>Delete per game host list?</source>
      <translation type="unfinished">Delete per game host list?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="609"/>
      <source>HDD Image File</source>
      <translation type="unfinished">HDD Image File</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="611"/>
      <source>HDD (*.raw)</source>
      <translation type="unfinished">HDD (*.raw)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="659"/>
      <source>2000</source>
      <translation type="unfinished">2000</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="663"/>
      <source>100</source>
      <translation type="unfinished">100</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="689"/>
      <source>Overwrite File?</source>
      <translation type="unfinished">Overwrite File?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
      <source>HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</source>
      <translation type="unfinished">HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="707"/>
      <source>HDD Creator</source>
      <translation type="unfinished">HDD Creator</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
      <source>HDD image created</source>
      <translation type="unfinished">HDD image created</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="933"/>
      <source>Use Global</source>
      <translation type="unfinished">Use Global</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="939"/>
      <source>Override</source>
      <translation type="unfinished">Override</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsTab</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="26"/>
      <source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
      <translation type="unfinished">These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="45"/>
      <source>Analysis</source>
      <translation type="unfinished">Analysis</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="53"/>
      <source>Automatically Analyze Program:</source>
      <translation type="unfinished">Automatically Analyze Program:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="64"/>
      <source>Always</source>
      <translation type="unfinished">Always</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="69"/>
      <source>If Debugger Is Open</source>
      <translation type="unfinished">If Debugger Is Open</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="74"/>
      <source>Never</source>
      <translation type="unfinished">Never</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsTab.ui" line="84"/>
      <source>Generate Symbols For IRX Exports</source>
      <translation type="unfinished">Generate Symbols For IRX Exports</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="38"/>
      <source>Clear Existing Symbols</source>
      <translation type="unfinished">Clear Existing Symbols</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="44"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <source>Automatically Select Symbols To Clear</source>
      <translation type="unfinished">Automatically Select Symbols To Clear</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="105"/>
      <source>Import Symbols</source>
      <translation type="unfinished">Import Symbols</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="132"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <source>Import From ELF</source>
      <translation type="unfinished">Import From ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="139"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <source>Demangle Symbols</source>
      <translation type="unfinished">Demangle Symbols</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="146"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <source>Demangle Parameters</source>
      <translation type="unfinished">Demangle Parameters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="153"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <source>Import Default .sym File</source>
      <translation type="unfinished">Import Default .sym File</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="169"/>
      <source>Import from file (.elf, .sym, etc):</source>
      <translation type="unfinished">Import from file (.elf, .sym, etc):</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="250"/>
      <source>Add</source>
      <translation type="unfinished">Add</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="257"/>
      <source>Remove</source>
      <translation type="unfinished">Remove</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="276"/>
      <source>Scan For Functions</source>
      <translation type="unfinished">Scan For Functions</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="284"/>
      <source>Scan Mode:</source>
      <translation type="unfinished">Scan Mode:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="295"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan ELF</source>
      <translation type="unfinished">Scan ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="300"/>
      <source>Scan Memory</source>
      <translation type="unfinished">Scan Memory</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="305"/>
      <source>Skip</source>
      <translation type="unfinished">Skip</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="315"/>
      <source>Custom Address Range:</source>
      <translation type="unfinished">Custom Address Range:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="353"/>
      <source>Start:</source>
      <translation type="unfinished">Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="366"/>
      <source>End:</source>
      <translation type="unfinished">End:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="407"/>
      <source>Hash Functions</source>
      <translation type="unfinished">Hash Functions</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="413"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Gray Out Symbols For Overwritten Functions</source>
      <translation type="unfinished">Gray Out Symbols For Overwritten Functions</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="80"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="101"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="160"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="81"/>
      <source>Automatically delete symbols that were generated by any previous analysis runs.</source>
      <translation type="unfinished">Automatically delete symbols that were generated by any previous analysis runs.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="100"/>
      <source>Import symbol tables stored in the game&apos;s boot ELF.</source>
      <translation type="unfinished">Import symbol tables stored in the game&apos;s boot ELF.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="102"/>
      <source>Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</source>
      <translation type="unfinished">Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="104"/>
      <source>Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</source>
      <translation type="unfinished">Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="107"/>
      <source>Include parameter lists in demangled function names.</source>
      <translation type="unfinished">Include parameter lists in demangled function names.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="126"/>
      <source>Scan Mode</source>
      <translation type="unfinished">Scan Mode</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="127"/>
      <source>Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</source>
      <translation type="unfinished">Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Custom Address Range</source>
      <translation type="unfinished">Custom Address Range</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="147"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="148"/>
      <source>Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</source>
      <translation type="unfinished">Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="161"/>
      <source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
      <translation type="unfinished">Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="239"/>
      <source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
      <translation type="unfinished">&lt;i&gt;No symbol sources in database.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="269"/>
      <source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
      <translation type="unfinished">&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="329"/>
      <source>Path</source>
      <translation type="unfinished">Path</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="330"/>
      <source>Base Address</source>
      <translation type="unfinished">Base Address</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="331"/>
      <source>Condition</source>
      <translation type="unfinished">Condition</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="378"/>
      <source>Add Symbol File</source>
      <translation type="unfinished">Add Symbol File</translation>
    </message>
  </context>
  <context>
    <name>DebugGSSettingsTab</name>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="20"/>
      <source>Draw Dumping</source>
      <translation type="unfinished">Draw Dumping</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="28"/>
      <source>Dump GS Draws</source>
      <translation type="unfinished">Dump GS Draws</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="35"/>
      <source>Save RT</source>
      <translation type="unfinished">Save RT</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="42"/>
      <source>Save Frame</source>
      <translation type="unfinished">Save Frame</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="49"/>
      <source>Save Texture</source>
      <translation type="unfinished">Save Texture</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="56"/>
      <source>Save Depth</source>
      <translation type="unfinished">Save Depth</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="63"/>
      <source>Save Alpha</source>
      <translation type="unfinished">Save Alpha</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="70"/>
      <source>Save Info</source>
      <translation type="unfinished">Save Info</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="77"/>
      <source>Save Draw Stats</source>
      <translation type="unfinished">Save Draw Stats</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="84"/>
      <source>Save Frame Stats</source>
      <translation type="unfinished">Save Frame Stats</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="91"/>
      <source>Save Transfer Image Data</source>
      <translation type="unfinished">Save Transfer Image Data</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="98"/>
      <source>Save HW Config</source>
      <translation type="unfinished">Save HW Config</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="107"/>
      <source>Save Draw Start:</source>
      <translation type="unfinished">Save Draw Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="124"/>
      <source>Save Draw Count:</source>
      <translation type="unfinished">Save Draw Count:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="144"/>
      <source>Save Frame Start:</source>
      <translation type="unfinished">Save Frame Start:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="161"/>
      <source>Save Frame Count:</source>
      <translation type="unfinished">Save Frame Count:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="181"/>
      <source>Hardware Dump Directory:</source>
      <translation type="unfinished">Hardware Dump Directory:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="191"/>
      <source>Software Dump Directory:</source>
      <translation type="unfinished">Software Dump Directory:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="206"/>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="227"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="213"/>
      <location filename="../Settings/DebugGSSettingsTab.ui" line="234"/>
      <source>Open...</source>
      <translation type="unfinished">Open...</translation>
    </message>
  </context>
  <context>
    <name>DebugInteface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="172"/>
      <source>Input Output Processor</source>
      <translation type="unfinished">Input Output Processor</translation>
    </message>
  </context>
  <context>
    <name>DebugInterface</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="170"/>
      <source>Emotion Engine</source>
      <translation type="unfinished">Emotion Engine</translation>
    </message>
  </context>
  <context>
    <name>DebugLoggingSettingsTab</name>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="20"/>
      <source>Enable</source>
      <translation type="unfinished">Enable</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="29"/>
      <source>EE</source>
      <translation type="unfinished">EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="37"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="273"/>
      <source>DMA Control</source>
      <translation type="unfinished">DMA Control</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="44"/>
      <source>SPR / MFIFO</source>
      <translation type="unfinished">SPR / MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="51"/>
      <source>VIF</source>
      <translation type="unfinished">VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="58"/>
      <source>COP1 (FPU)</source>
      <translation type="unfinished">COP1 (FPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="65"/>
      <source>MSKPATH3</source>
      <translation type="unfinished">MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="72"/>
      <source>Cache</source>
      <translation type="unfinished">Cache</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="79"/>
      <source>GIF</source>
      <translation type="unfinished">GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="86"/>
      <source>R5900</source>
      <translation type="unfinished">R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="93"/>
      <source>COP0</source>
      <translation type="unfinished">COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="100"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="217"/>
      <source>HW Regs (MMIO)</source>
      <translation type="unfinished">HW Regs (MMIO)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="107"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="203"/>
      <source>Counters</source>
      <translation type="unfinished">Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="114"/>
      <source>SIF</source>
      <translation type="unfinished">SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="121"/>
      <source>COP2 (VU0 Macro)</source>
      <translation type="unfinished">COP2 (VU0 Macro)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="128"/>
      <source>VIFCodes</source>
      <translation type="unfinished">VIFCodes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="135"/>
      <source>Memory</source>
      <translation>मेमोरी</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="142"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="210"/>
      <source>Unknown MMIO</source>
      <translation type="unfinished">Unknown MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="149"/>
      <source>IPU</source>
      <translation type="unfinished">IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="156"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="259"/>
      <source>BIOS</source>
      <translation>बायोस</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="163"/>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="245"/>
      <source>DMA Registers</source>
      <translation type="unfinished">DMA Registers</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="170"/>
      <source>GIFTags</source>
      <translation type="unfinished">GIFTags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="195"/>
      <source>IOP</source>
      <translation type="unfinished">IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="224"/>
      <source>CDVD</source>
      <translation type="unfinished">CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="231"/>
      <source>R3000A</source>
      <translation type="unfinished">R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="238"/>
      <source>Memcards</source>
      <translation type="unfinished">Memcards</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="252"/>
      <source>Pad</source>
      <translation type="unfinished">Pad</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="266"/>
      <source>MDEC</source>
      <translation type="unfinished">MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugLoggingSettingsTab.ui" line="280"/>
      <source>COP2 (GPU)</source>
      <translation type="unfinished">COP2 (GPU)</translation>
    </message>
  </context>
  <context>
    <name>DebugSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="28"/>
      <source>User Interface</source>
      <translation type="unfinished">User Interface</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="29"/>
      <source>Analysis</source>
      <translation type="unfinished">Analysis</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>If Debugger Is Open</source>
      <translation type="unfinished">If Debugger Is Open</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="30"/>
      <source>GS</source>
      <translation type="unfinished">GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="90"/>
      <source>Analyze Program</source>
      <translation type="unfinished">Analyze Program</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
      <source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
      <translation type="unfinished">Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>Generate Symbols for IRX Export Tables</source>
      <translation type="unfinished">Generate Symbols for IRX Export Tables</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="94"/>
      <source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
      <translation type="unfinished">Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <source>Enable Trace Logging</source>
      <translation type="unfinished">Enable Trace Logging</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="138"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="140"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="142"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="144"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="146"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="148"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="150"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="156"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="158"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="160"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="162"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="164"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="166"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="168"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="170"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="172"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="175"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="177"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="179"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="181"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="183"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="185"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="187"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="189"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="191"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="193"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="195"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="197"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="200"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="17"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>Classic</source>
      <translation type="unfinished">Classic</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="18"/>
      <source>Segmented</source>
      <translation type="unfinished">Segmented</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="19"/>
      <source>Minimalistic</source>
      <translation type="unfinished">Minimalistic</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="31"/>
      <source>Logging</source>
      <translation type="unfinished">Logging</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
      <source>Refresh Interval</source>
      <translation type="unfinished">Refresh Interval</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="45"/>
      <source>1000ms</source>
      <translation type="unfinished">1000ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="46"/>
      <source>The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</source>
      <translation type="unfinished">The amount of time to wait between subsequent attempts to update the user interface to reflect the state of the virtual machine.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="52"/>
      <source>Show On Startup</source>
      <translation type="unfinished">Show On Startup</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="53"/>
      <source>Open the debugger window automatically when PCSX2 starts.</source>
      <translation type="unfinished">Open the debugger window automatically when PCSX2 starts.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="58"/>
      <source>Save Window Geometry</source>
      <translation type="unfinished">Save Window Geometry</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="59"/>
      <source>Save the position and size of the debugger window when it is closed so that it can be restored later.</source>
      <translation type="unfinished">Save the position and size of the debugger window when it is closed so that it can be restored later.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>Drop Indicator Style</source>
      <translation type="unfinished">Drop Indicator Style</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="72"/>
      <source>Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</source>
      <translation type="unfinished">Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. You will have to restart the debugger for this option to take effect.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="133"/>
      <source>Globally enable / disable trace logging.</source>
      <translation type="unfinished">Globally enable / disable trace logging.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="136"/>
      <source>EE BIOS</source>
      <translation type="unfinished">EE BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="136"/>
      <source>Log SYSCALL and DECI2 activity.</source>
      <translation type="unfinished">Log SYSCALL and DECI2 activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="138"/>
      <source>EE Memory</source>
      <translation type="unfinished">EE Memory</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="138"/>
      <source>Log memory access to unknown or unmapped EE memory.</source>
      <translation type="unfinished">Log memory access to unknown or unmapped EE memory.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="140"/>
      <source>EE R5900</source>
      <translation type="unfinished">EE R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="140"/>
      <source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
      <translation type="unfinished">Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="142"/>
      <source>EE COP0</source>
      <translation type="unfinished">EE COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="142"/>
      <source>Log COP0 (MMU, CPU status, etc) instructions.</source>
      <translation type="unfinished">Log COP0 (MMU, CPU status, etc) instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="144"/>
      <source>EE COP1</source>
      <translation type="unfinished">EE COP1</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="144"/>
      <source>Log COP1 (FPU) instructions.</source>
      <translation type="unfinished">Log COP1 (FPU) instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="146"/>
      <source>EE COP2</source>
      <translation type="unfinished">EE COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="146"/>
      <source>Log COP2 (VU0 Macro mode) instructions.</source>
      <translation type="unfinished">Log COP2 (VU0 Macro mode) instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="148"/>
      <source>EE Cache</source>
      <translation type="unfinished">EE Cache</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="148"/>
      <source>Log EE cache activity.</source>
      <translation type="unfinished">Log EE cache activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="150"/>
      <source>EE Known MMIO</source>
      <translation type="unfinished">EE Known MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="150"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="183"/>
      <source>Log known MMIO accesses.</source>
      <translation type="unfinished">Log known MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="152"/>
      <source>EE Unknown MMIO</source>
      <translation type="unfinished">EE Unknown MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="152"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="185"/>
      <source>Log unknown or unimplemented MMIO accesses.</source>
      <translation type="unfinished">Log unknown or unimplemented MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <source>EE DMA Registers</source>
      <translation type="unfinished">EE DMA Registers</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="154"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="187"/>
      <source>Log DMA-related MMIO accesses.</source>
      <translation type="unfinished">Log DMA-related MMIO accesses.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="156"/>
      <source>EE IPU</source>
      <translation type="unfinished">EE IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="156"/>
      <source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
      <translation type="unfinished">Log IPU activity; MMIO, decoding operations, DMA status, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="158"/>
      <source>EE GIF Tags</source>
      <translation type="unfinished">EE GIF Tags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="158"/>
      <source>Log GIFtag parsing activity.</source>
      <translation type="unfinished">Log GIFtag parsing activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="160"/>
      <source>EE VIF Codes</source>
      <translation type="unfinished">EE VIF Codes</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="160"/>
      <source>Log VIFcode processing; command, tag style, interrupts.</source>
      <translation type="unfinished">Log VIFcode processing; command, tag style, interrupts.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="162"/>
      <source>EE MSKPATH3</source>
      <translation type="unfinished">EE MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="162"/>
      <source>Log Path3 Masking processing.</source>
      <translation type="unfinished">Log Path3 Masking processing.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="164"/>
      <source>EE MFIFO</source>
      <translation type="unfinished">EE MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="164"/>
      <source>Log Scratchpad MFIFO activity.</source>
      <translation type="unfinished">Log Scratchpad MFIFO activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="166"/>
      <source>EE DMA Controller</source>
      <translation type="unfinished">EE DMA Controller</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="166"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="191"/>
      <source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
      <translation type="unfinished">Log DMA transfer activity. Stalls, bus right arbitration, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="168"/>
      <source>EE Counters</source>
      <translation type="unfinished">EE Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="168"/>
      <source>Log all EE counters events and some counter register activity.</source>
      <translation type="unfinished">Log all EE counters events and some counter register activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="170"/>
      <source>EE VIF</source>
      <translation type="unfinished">EE VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="170"/>
      <source>Log various VIF and VIFcode processing data.</source>
      <translation type="unfinished">Log various VIF and VIFcode processing data.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="172"/>
      <source>EE GIF</source>
      <translation type="unfinished">EE GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="172"/>
      <source>Log various GIF and GIFtag parsing data.</source>
      <translation type="unfinished">Log various GIF and GIFtag parsing data.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="175"/>
      <source>IOP BIOS</source>
      <translation type="unfinished">IOP BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="175"/>
      <source>Log SYSCALL and IRX activity.</source>
      <translation type="unfinished">Log SYSCALL and IRX activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="177"/>
      <source>IOP Memcards</source>
      <translation type="unfinished">IOP Memcards</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="177"/>
      <source>Log memory card activity. Reads, Writes, erases, etc.</source>
      <translation type="unfinished">Log memory card activity. Reads, Writes, erases, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="179"/>
      <source>IOP R3000A</source>
      <translation type="unfinished">IOP R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="179"/>
      <source>Log R3000A core instructions (excluding COPs).</source>
      <translation type="unfinished">Log R3000A core instructions (excluding COPs).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="181"/>
      <source>IOP COP2</source>
      <translation type="unfinished">IOP COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="181"/>
      <source>Log IOP GPU co-processor instructions.</source>
      <translation type="unfinished">Log IOP GPU co-processor instructions.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="183"/>
      <source>IOP Known MMIO</source>
      <translation type="unfinished">IOP Known MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="185"/>
      <source>IOP Unknown MMIO</source>
      <translation type="unfinished">IOP Unknown MMIO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="187"/>
      <source>IOP DMA Registers</source>
      <translation type="unfinished">IOP DMA Registers</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="189"/>
      <source>IOP PAD</source>
      <translation type="unfinished">IOP PAD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="189"/>
      <source>Log PAD activity.</source>
      <translation type="unfinished">Log PAD activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="191"/>
      <source>IOP DMA Controller</source>
      <translation type="unfinished">IOP DMA Controller</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="193"/>
      <source>IOP Counters</source>
      <translation type="unfinished">IOP Counters</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="193"/>
      <source>Log all IOP counters events and some counter register activity.</source>
      <translation type="unfinished">Log all IOP counters events and some counter register activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="195"/>
      <source>IOP CDVD</source>
      <translation type="unfinished">IOP CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="195"/>
      <source>Log CDVD hardware activity.</source>
      <translation type="unfinished">Log CDVD hardware activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="197"/>
      <source>IOP MDEC</source>
      <translation type="unfinished">IOP MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="197"/>
      <source>Log Motion (FMV) Decoder hardware unit activity.</source>
      <translation type="unfinished">Log Motion (FMV) Decoder hardware unit activity.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="200"/>
      <source>EE SIF</source>
      <translation type="unfinished">EE SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="200"/>
      <source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
      <translation type="unfinished">Log SIF (EE &lt;-&gt; IOP) activity.</translation>
    </message>
  </context>
  <context>
    <name>DebugUserInterfaceSettingsTab</name>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="26"/>
      <source>Debugger Window</source>
      <translation type="unfinished">Debugger Window</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="38"/>
      <source>Show On Startup</source>
      <translation type="unfinished">Show On Startup</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="45"/>
      <source>Save Window Geometry</source>
      <translation type="unfinished">Save Window Geometry</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="52"/>
      <source>Refresh Interval:</source>
      <translation type="unfinished">Refresh Interval:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="62"/>
      <source>ms</source>
      <translation type="unfinished">ms</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="87"/>
      <source>Docking</source>
      <translation type="unfinished">Docking</translation>
    </message>
    <message>
      <location filename="../Settings/DebugUserInterfaceSettingsTab.ui" line="93"/>
      <source>Drop Indicator Style:</source>
      <translation type="unfinished">Drop Indicator Style:</translation>
    </message>
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  <context>
    <name>DebuggerEvents</name>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="41"/>
      <source>Go to in %1</source>
      <translation type="unfinished">Go to in %1</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="42"/>
      <source>Go to in...</source>
      <translation type="unfinished">Go to in...</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="57"/>
      <source>Add to %1</source>
      <translation type="unfinished">Add to %1</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerEvents.h" line="58"/>
      <source>Add to...</source>
      <translation type="unfinished">Add to...</translation>
    </message>
  </context>
  <context>
    <name>DebuggerLayout</name>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="60"/>
      <source>R5900</source>
      <translation type="unfinished">R5900</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="91"/>
      <source>R3000</source>
      <translation type="unfinished">R3000</translation>
    </message>
  </context>
  <context>
    <name>DebuggerView</name>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="52"/>
      <source>%1 #%2</source>
      <translation type="unfinished">%1 #%2</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerView.cpp" line="55"/>
      <source>%1 (%2)</source>
      <translation type="unfinished">%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="41"/>
      <source>Breakpoints</source>
      <translation type="unfinished">Breakpoints</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="42"/>
      <source>Disassembly</source>
      <translation type="unfinished">Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="43"/>
      <source>Functions</source>
      <translation type="unfinished">Functions</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="44"/>
      <source>Globals</source>
      <translation type="unfinished">Globals</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="45"/>
      <source>Locals</source>
      <translation type="unfinished">Locals</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="46"/>
      <source>Memory Search</source>
      <translation type="unfinished">Memory Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="47"/>
      <source>Memory</source>
      <translation type="unfinished">Memory</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="49"/>
      <source>Parameters</source>
      <translation type="unfinished">Parameters</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="50"/>
      <source>Registers</source>
      <translation type="unfinished">Registers</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="51"/>
      <source>Saved Addresses</source>
      <translation type="unfinished">Saved Addresses</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="52"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="53"/>
      <source>Threads</source>
      <translation type="unfinished">Threads</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/DockTables.cpp" line="48"/>
      <source>Modules</source>
      <translation type="unfinished">Modules</translation>
    </message>
  </context>
  <context>
    <name>DebuggerWindow</name>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="14"/>
      <source>PCSX2 Debugger</source>
      <translation type="unfinished">PCSX2 Debugger</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="32"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="121"/>
      <source>File</source>
      <translation type="unfinished">File</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="42"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="103"/>
      <source>Debug</source>
      <translation type="unfinished">Debug</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="51"/>
      <source>Windows</source>
      <translation type="unfinished">Windows</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="57"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="154"/>
      <source>View</source>
      <translation type="unfinished">View</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="70"/>
      <source>Layouts</source>
      <translation type="unfinished">Layouts</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="77"/>
      <source>Tools</source>
      <translation type="unfinished">Tools</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="90"/>
      <source>Navigation</source>
      <translation type="unfinished">Navigation</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="138"/>
      <source>System</source>
      <translation type="unfinished">System</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="175"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="363"/>
      <source>Run</source>
      <translation type="unfinished">Run</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="183"/>
      <source>Step Into</source>
      <translation type="unfinished">Step Into</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="186"/>
      <source>F11</source>
      <translation type="unfinished">F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="194"/>
      <source>Step Over</source>
      <translation type="unfinished">Step Over</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="197"/>
      <source>F10</source>
      <translation type="unfinished">F10</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="205"/>
      <source>Step Out</source>
      <translation type="unfinished">Step Out</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="208"/>
      <source>Shift+F11</source>
      <translation type="unfinished">Shift+F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="219"/>
      <source>Always On Top</source>
      <translation type="unfinished">Always On Top</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="222"/>
      <source>Show this window on top</source>
      <translation type="unfinished">Show this window on top</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="230"/>
      <source>Analyze</source>
      <translation type="unfinished">Analyze</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="235"/>
      <source>Reset All Layouts</source>
      <translation type="unfinished">Reset All Layouts</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="240"/>
      <source>Reset Default Layouts</source>
      <translation type="unfinished">Reset Default Layouts</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="245"/>
      <source>Reset Splitter Positions</source>
      <translation type="unfinished">Reset Splitter Positions</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="253"/>
      <source>Shut Down</source>
      <translation type="unfinished">Shut Down</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="264"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="275"/>
      <source>Close</source>
      <translation type="unfinished">Close</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="286"/>
      <source>Increase Font Size</source>
      <translation type="unfinished">Increase Font Size</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="297"/>
      <source>Decrease Font Size</source>
      <translation type="unfinished">Decrease Font Size</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="300"/>
      <source>Ctrl+-</source>
      <translation type="unfinished">Ctrl+-</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="311"/>
      <source>Reset Font Size</source>
      <translation type="unfinished">Reset Font Size</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="322"/>
      <source>Settings</source>
      <translation type="unfinished">Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="333"/>
      <source>Game Settings</source>
      <translation type="unfinished">Game Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="354"/>
      <location filename="../Debugger/DebuggerWindow.ui" line="357"/>
      <source>Navigate Back</source>
      <translation type="unfinished">Navigate Back</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="360"/>
      <source>Alt+Left</source>
      <translation type="unfinished">Alt+Left</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="371"/>
      <source>Navigate Forward</source>
      <translation type="unfinished">Navigate Forward</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="374"/>
      <source>Alt+Right</source>
      <translation type="unfinished">Alt+Right</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
      <source>Are you sure you want to reset all layouts?</source>
      <translation type="unfinished">Are you sure you want to reset all layouts?</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="72"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="81"/>
      <source>Confirmation</source>
      <translation type="unfinished">Confirmation</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="82"/>
      <source>Are you sure you want to reset the default layouts?</source>
      <translation type="unfinished">Are you sure you want to reset the default layouts?</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="403"/>
      <source>Pause</source>
      <translation type="unfinished">Pause</translation>
    </message>
  </context>
  <context>
    <name>DisassemblyView</name>
    <message>
      <location filename="../Debugger/DisassemblyView.ui" line="14"/>
      <source>Disassembly</source>
      <translation type="unfinished">Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="117"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="136"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="154"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="170"/>
      <source>Assemble Error</source>
      <translation type="unfinished">Assemble Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="117"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="154"/>
      <source>Unable to change assembly while core is running</source>
      <translation type="unfinished">Unable to change assembly while core is running</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="161"/>
      <source>Assemble Instruction</source>
      <translation type="unfinished">Assemble Instruction</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="254"/>
      <source>Go To In Disassembly</source>
      <translation type="unfinished">Go To In Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="261"/>
      <source>Cannot Go To</source>
      <translation type="unfinished">Cannot Go To</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="311"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="322"/>
      <source>Rename Function Error</source>
      <translation type="unfinished">Rename Function Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="311"/>
      <source>No function / symbol is currently selected.</source>
      <translation type="unfinished">No function / symbol is currently selected.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="315"/>
      <location filename="../Debugger/DisassemblyView.cpp" line="847"/>
      <source>Rename Function</source>
      <translation type="unfinished">Rename Function</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="316"/>
      <source>Function name</source>
      <translation type="unfinished">Function name</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="322"/>
      <source>Function name cannot be nothing.</source>
      <translation type="unfinished">Function name cannot be nothing.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="378"/>
      <source>Restore Function Error</source>
      <translation type="unfinished">Restore Function Error</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="378"/>
      <source>Unable to stub selected address.</source>
      <translation type="unfinished">Unable to stub selected address.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="774"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="777"/>
      <source>Copy Instruction Hex</source>
      <translation type="unfinished">Copy Instruction Hex</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="780"/>
      <source>&amp;Copy Instruction Text</source>
      <translation type="unfinished">&amp;Copy Instruction Text</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyView.cpp" line="786"/>
      <source>Copy Function Name</source>
      <translation type="unfinished">Copy Function Name</translation>
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      <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="153"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
      <source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
      <translation type="unfinished">Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
      <translation type="unfinished">Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="126"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="131"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="150"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="158"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <source>Automatically loads and applies cheats on game start.</source>
      <translation type="unfinished">Automatically loads and applies cheats on game start.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="134"/>
      <source>Allows games and homebrew to access files / folders directly on the host computer.</source>
      <translation type="unfinished">Allows games and homebrew to access files / folders directly on the host computer.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
      <source>Fast-Forward Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation type="unfinished">Fast-Forward Speed</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
      <source>100%</source>
      <translation type="unfinished">100%</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="107"/>
      <source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
      <translation type="unfinished">Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
      <source>Slow-Motion Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation type="unfinished">Slow-Motion Speed</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
      <source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
      <translation type="unfinished">Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="112"/>
      <source>EE Cycle Rate</source>
      <translation type="unfinished">EE Cycle Rate</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
      <source>Enable Multithreaded VU1 (MTVU1)</source>
      <translation type="unfinished">Enable Multithreaded VU1 (MTVU1)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation type="unfinished">Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
      <source>Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this.</source>
      <translation type="unfinished">Fast disc access, shorter loading times. Check HDLoader compatibility lists for games that are known to have issues with this.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
      <source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
      <translation type="unfinished">Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="137"/>
      <source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
      <translation type="unfinished">Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
      <source>Maximum Frame Latency</source>
      <translation type="unfinished">Maximum Frame Latency</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
      <source>2 Frames</source>
      <translation type="unfinished">2 Frames</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
      <translation type="unfinished">Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="165"/>
      <source>Uses the operating system&apos;s date/time format rather than &quot;yyyy-MM-dd HH:mm:ss&quot;. May exclude seconds.</source>
      <translation type="unfinished">Uses the operating system&apos;s date/time format rather than &quot;yyyy-MM-dd HH:mm:ss&quot;. May exclude seconds.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
      <source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag.</source>
      <translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but increase input lag.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
      <source>EE Cycle Skipping</source>
      <translation type="unfinished">EE Cycle Skipping</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
      <source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed).</source>
      <translation type="unfinished">Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g., running at non-100% speed).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
      <source>When synchronizing with the host refresh rate, this option disables PCSX2&apos;s internal frame timing and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
      <translation type="unfinished">When synchronizing with the host refresh rate, this option disables PCSX2&apos;s internal frame timing and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="154"/>
      <source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</source>
      <translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Helps when using frame generation on 25/30fps games.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="159"/>
      <source>Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</source>
      <translation type="unfinished">Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS&apos; system clock.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="160"/>
      <source>Current date and time</source>
      <translation type="unfinished">Current date and time</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="161"/>
      <source>Real-time clock (RTC) used by the virtual PlayStation 2.&lt;br&gt;This time is only applied upon booting the PS2; changing it while in-game will have no effect.&lt;br&gt;Some games require an RTC date/time set after their release date.</source>
      <translation type="unfinished">Real-time clock (RTC) used by the virtual PlayStation 2.&lt;br&gt;This time is only applied upon booting the PS2; changing it while in-game will have no effect.&lt;br&gt;Some games require an RTC date/time set after their release date.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="178"/>
      <source>Use Global Setting [%1%]</source>
      <translation type="unfinished">Use Global Setting [%1%]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="190"/>
      <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation type="unfinished">%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="198"/>
      <source>Unlimited</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation type="unfinished">Unlimited</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="202"/>
      <source>Custom</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation type="unfinished">Custom</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="210"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="246"/>
      <source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation type="unfinished">Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="231"/>
      <source>Custom Speed</source>
      <translation type="unfinished">Custom Speed</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="231"/>
      <source>Enter Custom Speed</source>
      <translation type="unfinished">Enter Custom Speed</translation>
    </message>
  </context>
  <context>
    <name>ExpressionParser</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1376"/>
      <source>Invalid memory access size %d.</source>
      <translation type="unfinished">Invalid memory access size %d.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="1382"/>
      <source>Invalid memory access (unaligned).</source>
      <translation type="unfinished">Invalid memory access (unaligned).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="240"/>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="267"/>
      <source>Token too long.</source>
      <translation type="unfinished">Token too long.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="251"/>
      <source>Invalid number &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid number &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="294"/>
      <source>Invalid symbol &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid symbol &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="302"/>
      <source>Invalid operator at &quot;%s&quot;.</source>
      <translation type="unfinished">Invalid operator at &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="317"/>
      <source>Closing parenthesis without opening one.</source>
      <translation type="unfinished">Closing parenthesis without opening one.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="331"/>
      <source>Closing bracket without opening one.</source>
      <translation type="unfinished">Closing bracket without opening one.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="384"/>
      <source>Parenthesis not closed.</source>
      <translation type="unfinished">Parenthesis not closed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="443"/>
      <source>Not enough arguments.</source>
      <translation type="unfinished">Not enough arguments.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="458"/>
      <source>Invalid memsize operator.</source>
      <translation type="unfinished">Invalid memsize operator.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="502"/>
      <source>Division by zero.</source>
      <translation type="unfinished">Division by zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="513"/>
      <source>Modulo by zero.</source>
      <translation type="unfinished">Modulo by zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="592"/>
      <source>Invalid tertiary operator.</source>
      <translation type="unfinished">Invalid tertiary operator.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="604"/>
      <source>Invalid expression (Too many constants?)</source>
      <translation type="unfinished">Invalid expression (Too many constants?)</translation>
    </message>
  </context>
  <context>
    <name>FileOperations</name>
    <message>
      <location filename="../QtUtils.cpp" line="297"/>
      <source>Failed to show file</source>
      <translation type="unfinished">Failed to show file</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="298"/>
      <source>Failed to show file in file explorer.

The file was: %1</source>
      <translation type="unfinished">Failed to show file in file explorer.

The file was: %1</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="306"/>
      <source>Show in Explorer</source>
      <extracomment>Windows action to show a file in Windows Explorer</extracomment>
      <translation type="unfinished">Show in Explorer</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="309"/>
      <source>Show in Finder</source>
      <extracomment>macOS action to show a file in Finder</extracomment>
      <translation type="unfinished">Show in Finder</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="312"/>
      <source>Open Containing Directory</source>
      <extracomment>Linux/*NIX: Opens the system file manager to the directory containing a selected file</extracomment>
      <translation type="unfinished">Open Containing Directory</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="320"/>
      <source>Failed to open URL</source>
      <translation type="unfinished">Failed to open URL</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="321"/>
      <source>Failed to open URL.

The URL was: %1</source>
      <translation type="unfinished">Failed to open URL.

The URL was: %1</translation>
    </message>
  </context>
  <context>
    <name>FolderSettingsWidget</name>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="17"/>
      <source>Cache Directory</source>
      <translation type="unfinished">Cache Directory</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="26"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="181"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="217"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="270"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="33"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="79"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="224"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="260"/>
      <source>Open...</source>
      <translation type="unfinished">Open...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="40"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="86"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="188"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="231"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="290"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="47"/>
      <source>Used for storing shaders, game list, and achievement data.</source>
      <translation type="unfinished">Used for storing shaders, game list, and achievement data.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="63"/>
      <source>Cheats Directory</source>
      <translation type="unfinished">Cheats Directory</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="93"/>
      <source>Used for storing .pnach files containing game cheats.</source>
      <translation type="unfinished">Used for storing .pnach files containing game cheats.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
      <source>Used for saving screenshots and GS dumps.</source>
      <translation type="unfinished">Used for saving screenshots and GS dumps.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
      <source>Covers Directory</source>
      <translation type="unfinished">Covers Directory</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="238"/>
      <source>Used for storing covers in the game grid/Big Picture UIs.</source>
      <translation type="unfinished">Used for storing covers in the game grid/Big Picture UIs.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="254"/>
      <source>Video Recording Directory</source>
      <translation type="unfinished">Video Recording Directory</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="277"/>
      <source>Used for storing video recordings.</source>
      <translation type="unfinished">Used for storing video recordings.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="297"/>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
      <source>Save Video Recordings in Game-Specific Folders</source>
      <translation type="unfinished">Save Video Recordings in Game-Specific Folders</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
      <source>Snapshots Directory</source>
      <translation type="unfinished">Snapshots Directory</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="25"/>
      <source>Save Snapshots in Game-Specific Folders</source>
      <translation type="unfinished">Save Snapshots in Game-Specific Folders</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="162"/>
      <source>Save States Directory</source>
      <translation type="unfinished">Save States Directory</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
      <source>Used for storing save states.</source>
      <translation type="unfinished">Used for storing save states.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="25"/>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="27"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="26"/>
      <source>Saves snapshots to per-game subfolders instead of a shared folder.</source>
      <translation type="unfinished">Saves snapshots to per-game subfolders instead of a shared folder.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.cpp" line="28"/>
      <source>Saves video recordings to per-game subfolders instead of a shared folder.</source>
      <translation type="unfinished">Saves video recordings to per-game subfolders instead of a shared folder.</translation>
    </message>
  </context>
  <context>
    <name>FullscreenUI</name>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4023"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation type="unfinished">Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5843"/>
      <source>Use Global Setting</source>
      <translation type="unfinished">Use Global Setting</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5844"/>
      <source>Automatic binding failed, no devices are available.</source>
      <translation type="unfinished">Automatic binding failed, no devices are available.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5845"/>
      <source>Game title copied to clipboard.</source>
      <translation type="unfinished">Game title copied to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5846"/>
      <source>Game serial copied to clipboard.</source>
      <translation type="unfinished">Game serial copied to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5847"/>
      <source>Game CRC copied to clipboard.</source>
      <translation type="unfinished">Game CRC copied to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5848"/>
      <source>Game type copied to clipboard.</source>
      <translation type="unfinished">Game type copied to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5849"/>
      <source>Game region copied to clipboard.</source>
      <translation type="unfinished">Game region copied to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5850"/>
      <source>Game compatibility copied to clipboard.</source>
      <translation type="unfinished">Game compatibility copied to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5851"/>
      <source>Game path copied to clipboard.</source>
      <translation type="unfinished">Game path copied to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5882"/>
      <source>Controller settings reset to default.</source>
      <translation type="unfinished">Controller settings reset to default.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5883"/>
      <source>No input profiles available.</source>
      <translation type="unfinished">No input profiles available.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5857"/>
      <source>Create New...</source>
      <translation type="unfinished">Create New...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5885"/>
      <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
      <translation type="unfinished">Are you sure you want to restore the default settings? Any preferences will be lost.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5886"/>
      <source>Settings reset to defaults.</source>
      <translation type="unfinished">Settings reset to defaults.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4025"/>
      <source>No save present in this slot.</source>
      <translation type="unfinished">No save present in this slot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4026"/>
      <source>No save states found.</source>
      <translation type="unfinished">No save states found.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4027"/>
      <source>Failed to delete save state.</source>
      <translation type="unfinished">Failed to delete save state.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4031"/>
      <source>Failed to copy text to clipboard.</source>
      <translation type="unfinished">Failed to copy text to clipboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4033"/>
      <source>This game has no achievements.</source>
      <translation type="unfinished">This game has no achievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4034"/>
      <source>This game has no leaderboards.</source>
      <translation type="unfinished">This game has no leaderboards.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4151"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5874"/>
      <source>Reset System</source>
      <translation type="unfinished">Reset System</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5875"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation type="unfinished">Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4038"/>
      <source>Launch a game from images scanned from your game directories.</source>
      <translation type="unfinished">Launch a game from images scanned from your game directories.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4046"/>
      <source>Launch a game by selecting a file/disc image.</source>
      <translation type="unfinished">Launch a game by selecting a file/disc image.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4050"/>
      <source>Start the console without any disc inserted.</source>
      <translation type="unfinished">Start the console without any disc inserted.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4048"/>
      <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
      <translation type="unfinished">Start a game from a disc in your PC&apos;s DVD drive.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5888"/>
      <source>No Binding</source>
      <translation type="unfinished">No Binding</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5889"/>
      <source>Setting %s binding %s.</source>
      <translation type="unfinished">Setting %s binding %s.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5890"/>
      <source>Push a controller button or axis now.</source>
      <translation type="unfinished">Push a controller button or axis now.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5891"/>
      <source>Timing out in %.0f seconds...</source>
      <translation type="unfinished">Timing out in %.0f seconds...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5892"/>
      <source>Unknown</source>
      <translation type="unfinished">Unknown</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5893"/>
      <source>OK</source>
      <translation type="unfinished">OK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5899"/>
      <source>Select Device</source>
      <translation type="unfinished">Select Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5900"/>
      <source>Details</source>
      <translation type="unfinished">Details</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4128"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5904"/>
      <source>Options</source>
      <translation type="unfinished">Options</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5905"/>
      <source>Copies the current global settings to this game.</source>
      <translation type="unfinished">Copies the current global settings to this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5906"/>
      <source>Clears all settings set for this game.</source>
      <translation type="unfinished">Clears all settings set for this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5917"/>
      <source>Behaviour</source>
      <translation type="unfinished">Behaviour</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5918"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation type="unfinished">Prevents the screen saver from activating and the host from sleeping while emulation is running.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5929"/>
      <source>Shows the game you are currently playing as part of your profile on Discord.</source>
      <translation type="unfinished">Shows the game you are currently playing as part of your profile on Discord.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5919"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation type="unfinished">Pauses the emulator when a game is started.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5920"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5922"/>
      <source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
      <translation type="unfinished">Pauses the emulator when you open the quick menu, and unpauses when you close it.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5924"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
      <translation type="unfinished">Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5925"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation type="unfinished">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5930"/>
      <source>Game Display</source>
      <translation type="unfinished">Game Display</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5932"/>
      <source>Switches between full screen and windowed when the window is double-clicked.</source>
      <translation type="unfinished">Switches between full screen and windowed when the window is double-clicked.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5933"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6088"/>
      <source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
      <translation type="unfinished">Shows indicators when fast forwarding, pausing, and other abnormal states are active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6092"/>
      <source>Shows the current configuration in the bottom-right corner of the display.</source>
      <translation type="unfinished">Shows the current configuration in the bottom-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6094"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6098"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5936"/>
      <source>Resets configuration to defaults (excluding controller settings).</source>
      <translation type="unfinished">Resets configuration to defaults (excluding controller settings).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5938"/>
      <source>Changes the BIOS image used to start future sessions.</source>
      <translation type="unfinished">Changes the BIOS image used to start future sessions.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5853"/>
      <source>Automatic</source>
      <translation type="unfinished">Automatic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6258"/>
      <source>{0}/{1}/{2}/{3}</source>
      <translation type="unfinished">{0}/{1}/{2}/{3}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6518"/>
      <source>Default</source>
      <translation type="unfinished">Default</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5931"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation type="unfinished">Automatically switches to fullscreen mode when a game is started.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6071"/>
      <source>On-Screen Display</source>
      <translation>ऑन-स्क्रीन डिस्प्ले</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5980"/>
      <source>%d%%</source>
      <translation type="unfinished">%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5937"/>
      <source>BIOS Configuration</source>
      <translation>BIOS विन्यास</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5939"/>
      <source>BIOS Selection</source>
      <translation type="unfinished">BIOS Selection</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5941"/>
      <source>Skips the intro screen, and bypasses region checks.</source>
      <translation type="unfinished">Skips the intro screen, and bypasses region checks.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5943"/>
      <source>Speed Control</source>
      <translation type="unfinished">Speed Control</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6567"/>
      <source>Normal Speed</source>
      <translation type="unfinished">Normal Speed</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5944"/>
      <source>Sets the speed when running without fast forwarding.</source>
      <translation type="unfinished">Sets the speed when running without fast forwarding.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5945"/>
      <source>Sets the speed when using the fast forward hotkey.</source>
      <translation type="unfinished">Sets the speed when using the fast forward hotkey.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5946"/>
      <source>Sets the speed when using the slow motion hotkey.</source>
      <translation type="unfinished">Sets the speed when using the slow motion hotkey.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5947"/>
      <source>System Settings</source>
      <translation type="unfinished">System Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6570"/>
      <source>EE Cycle Rate</source>
      <translation type="unfinished">EE Cycle Rate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5948"/>
      <source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
      <translation type="unfinished">Underclocks or overclocks the emulated Emotion Engine CPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6571"/>
      <source>EE Cycle Skipping</source>
      <translation type="unfinished">EE Cycle Skipping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6834"/>
      <source>Enable Instant VU1</source>
      <translation type="unfinished">Enable Instant VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6574"/>
      <source>Enable Cheats</source>
      <translation type="unfinished">Enable Cheats</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5952"/>
      <source>Enables loading cheats from pnach files.</source>
      <translation type="unfinished">Enables loading cheats from pnach files.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6575"/>
      <source>Enable Host Filesystem</source>
      <translation type="unfinished">Enable Host Filesystem</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5953"/>
      <source>Enables access to files from the host: namespace in the virtual machine.</source>
      <translation type="unfinished">Enables access to files from the host: namespace in the virtual machine.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6576"/>
      <source>Enable Fast CDVD</source>
      <translation type="unfinished">Enable Fast CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5954"/>
      <source>Fast disc access, less loading times. Not recommended.</source>
      <translation type="unfinished">Fast disc access, less loading times. Not recommended.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6585"/>
      <source>Maximum Frame Latency</source>
      <translation type="unfinished">Maximum Frame Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5965"/>
      <source>Sets the number of frames which can be queued.</source>
      <translation type="unfinished">Sets the number of frames which can be queued.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6586"/>
      <source>Optimal Frame Pacing</source>
      <translation type="unfinished">Optimal Frame Pacing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5966"/>
      <source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
      <translation type="unfinished">Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5968"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host.</source>
      <translation type="unfinished">Speeds up emulation so that the guest refresh rate matches the host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5971"/>
      <source>Selects the API used to render the emulated GS.</source>
      <translation type="unfinished">Selects the API used to render the emulated GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5967"/>
      <source>Synchronizes frame presentation with host refresh.</source>
      <translation type="unfinished">Synchronizes frame presentation with host refresh.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5972"/>
      <source>Display</source>
      <translation type="unfinished">Display</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6590"/>
      <source>Aspect Ratio</source>
      <translation type="unfinished">Aspect Ratio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5973"/>
      <source>Selects the aspect ratio to display the game content at.</source>
      <translation type="unfinished">Selects the aspect ratio to display the game content at.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6591"/>
      <source>FMV Aspect Ratio Override</source>
      <translation type="unfinished">FMV Aspect Ratio Override</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5974"/>
      <source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
      <translation type="unfinished">Selects the aspect ratio for display when a FMV is detected as playing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6592"/>
      <source>Deinterlacing</source>
      <translation type="unfinished">Deinterlacing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5975"/>
      <source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
      <translation type="unfinished">Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5977"/>
      <source>Determines the resolution at which screenshots will be saved.</source>
      <translation type="unfinished">Determines the resolution at which screenshots will be saved.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6595"/>
      <source>Screenshot Format</source>
      <translation type="unfinished">Screenshot Format</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5978"/>
      <source>Selects the format which will be used to save screenshots.</source>
      <translation type="unfinished">Selects the format which will be used to save screenshots.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6596"/>
      <source>Screenshot Quality</source>
      <translation type="unfinished">Screenshot Quality</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5979"/>
      <source>Selects the quality at which screenshots will be compressed.</source>
      <translation type="unfinished">Selects the quality at which screenshots will be compressed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6597"/>
      <source>Vertical Stretch</source>
      <translation type="unfinished">Vertical Stretch</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5981"/>
      <source>Increases or decreases the virtual picture size vertically.</source>
      <translation type="unfinished">Increases or decreases the virtual picture size vertically.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6598"/>
      <source>Crop</source>
      <translation type="unfinished">Crop</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5982"/>
      <source>Crops the image, while respecting aspect ratio.</source>
      <translation type="unfinished">Crops the image, while respecting aspect ratio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5983"/>
      <source>%dpx</source>
      <translation type="unfinished">%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5986"/>
      <source>Smooths out the image when upscaling the console to the screen.</source>
      <translation type="unfinished">Smooths out the image when upscaling the console to the screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5987"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation type="unfinished">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6603"/>
      <source>Screen Offsets</source>
      <translation type="unfinished">Screen Offsets</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5988"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests.</source>
      <translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6604"/>
      <source>Show Overscan</source>
      <translation type="unfinished">Show Overscan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5989"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6605"/>
      <source>Anti-Blur</source>
      <translation type="unfinished">Anti-Blur</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5990"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5991"/>
      <source>Rendering</source>
      <translation type="unfinished">Rendering</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6606"/>
      <source>Internal Resolution</source>
      <translation type="unfinished">Internal Resolution</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5992"/>
      <source>Multiplies the render resolution by the specified factor (upscaling).</source>
      <translation type="unfinished">Multiplies the render resolution by the specified factor (upscaling).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6614"/>
      <source>Mipmapping</source>
      <translation type="unfinished">Mipmapping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6601"/>
      <source>Bilinear Filtering</source>
      <translation type="unfinished">Bilinear Filtering</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5993"/>
      <source>Selects where bilinear filtering is utilized when rendering textures.</source>
      <translation type="unfinished">Selects where bilinear filtering is utilized when rendering textures.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6608"/>
      <source>Trilinear Filtering</source>
      <translation type="unfinished">Trilinear Filtering</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5994"/>
      <source>Selects where trilinear filtering is utilized when rendering textures.</source>
      <translation type="unfinished">Selects where trilinear filtering is utilized when rendering textures.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6609"/>
      <source>Anisotropic Filtering</source>
      <translation type="unfinished">Anisotropic Filtering</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6610"/>
      <source>Dithering</source>
      <translation type="unfinished">Dithering</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5996"/>
      <source>Selects the type of dithering applies when the game requests it.</source>
      <translation type="unfinished">Selects the type of dithering applies when the game requests it.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6611"/>
      <source>Blending Accuracy</source>
      <translation type="unfinished">Blending Accuracy</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5997"/>
      <source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
      <translation type="unfinished">Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6677"/>
      <source>Texture Preloading</source>
      <translation type="unfinished">Texture Preloading</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6068"/>
      <source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
      <translation type="unfinished">Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6616"/>
      <source>Software Rendering Threads</source>
      <translation type="unfinished">Software Rendering Threads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6002"/>
      <source>Number of threads to use in addition to the main GS thread for rasterization.</source>
      <translation type="unfinished">Number of threads to use in addition to the main GS thread for rasterization.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6003"/>
      <source>Force a primitive flush when a framebuffer is also an input texture.</source>
      <translation type="unfinished">Force a primitive flush when a framebuffer is also an input texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5998"/>
      <source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
      <translation type="unfinished">Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6000"/>
      <source>Enables emulation of the GS&apos;s texture mipmapping.</source>
      <translation type="unfinished">Enables emulation of the GS&apos;s texture mipmapping.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5877"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation type="unfinished">Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5872"/>
      <source>Enable Hardcore Mode</source>
      <translation type="unfinished">Enable Hardcore Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5873"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation type="unfinished">Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5901"/>
      <source>The selected input profile will be used for this game.</source>
      <translation type="unfinished">The selected input profile will be used for this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5902"/>
      <source>Shared</source>
      <translation type="unfinished">Shared</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5903"/>
      <source>Input Profile</source>
      <translation type="unfinished">Input Profile</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5907"/>
      <source>Appearance</source>
      <translation type="unfinished">Appearance</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5908"/>
      <source>Selects the color style to be used for Big Picture Mode.</source>
      <translation type="unfinished">Selects the color style to be used for Big Picture Mode.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5909"/>
      <source>When Big Picture mode is started, the game list will be displayed instead of the main menu.</source>
      <translation type="unfinished">When Big Picture mode is started, the game list will be displayed instead of the main menu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5911"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation type="unfinished">Show a save state selector UI when switching slots instead of showing a notification bubble.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5928"/>
      <source>Integration</source>
      <translation type="unfinished">Integration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5951"/>
      <source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
      <translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5984"/>
      <source>Enables loading widescreen patches from pnach files.</source>
      <translation type="unfinished">Enables loading widescreen patches from pnach files.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5985"/>
      <source>Enables loading no-interlacing patches from pnach files.</source>
      <translation type="unfinished">Enables loading no-interlacing patches from pnach files.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6004"/>
      <source>Hardware Fixes</source>
      <translation type="unfinished">Hardware Fixes</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6005"/>
      <source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
      <translation type="unfinished">Disables automatic hardware fixes, allowing you to set fixes manually.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6619"/>
      <source>CPU Sprite Render Size</source>
      <translation type="unfinished">CPU Sprite Render Size</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6006"/>
      <source>Uses software renderer to draw texture decompression-like sprites.</source>
      <translation type="unfinished">Uses software renderer to draw texture decompression-like sprites.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6620"/>
      <source>CPU Sprite Render Level</source>
      <translation type="unfinished">CPU Sprite Render Level</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6007"/>
      <source>Determines filter level for CPU sprite render.</source>
      <translation type="unfinished">Determines filter level for CPU sprite render.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6621"/>
      <source>Software CLUT Render</source>
      <translation type="unfinished">Software CLUT Render</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6008"/>
      <source>Uses software renderer to draw texture CLUT points/sprites.</source>
      <translation type="unfinished">Uses software renderer to draw texture CLUT points/sprites.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6622"/>
      <source>GPU Target CLUT</source>
      <translation type="unfinished">GPU Target CLUT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6009"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation type="unfinished">Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6010"/>
      <source>Object range to skip drawing.</source>
      <translation type="unfinished">Object range to skip drawing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6626"/>
      <source>Disable Depth Conversion</source>
      <translation type="unfinished">Disable Depth Conversion</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6627"/>
      <source>Disable Safe Features</source>
      <translation type="unfinished">Disable Safe Features</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6013"/>
      <source>This option disables multiple safe features.</source>
      <translation type="unfinished">This option disables multiple safe features.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6014"/>
      <source>This option disables game-specific render fixes.</source>
      <translation type="unfinished">This option disables game-specific render fixes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6015"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6016"/>
      <source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
      <translation type="unfinished">Removes texture cache entries when there is any intersection, rather than only the intersected areas.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6017"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation type="unfinished">Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6632"/>
      <source>Read Targets When Closing</source>
      <translation type="unfinished">Read Targets When Closing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6018"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
      <translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6633"/>
      <source>Estimate Texture Region</source>
      <translation type="unfinished">Estimate Texture Region</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6019"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6634"/>
      <source>GPU Palette Conversion</source>
      <translation type="unfinished">GPU Palette Conversion</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6023"/>
      <source>Upscaling Fixes</source>
      <translation>अपस्केलिंग फिक्सीस</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6024"/>
      <source>Adjusts vertices relative to upscaling.</source>
      <translation type="unfinished">Adjusts vertices relative to upscaling.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6638"/>
      <source>Native Scaling</source>
      <translation type="unfinished">Native Scaling</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6025"/>
      <source>Attempt to do rescaling at native resolution.</source>
      <translation type="unfinished">Attempt to do rescaling at native resolution.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6639"/>
      <source>Round Sprite</source>
      <translation type="unfinished">Round Sprite</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6026"/>
      <source>Adjusts sprite coordinates.</source>
      <translation type="unfinished">Adjusts sprite coordinates.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6027"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation type="unfinished">Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6028"/>
      <source>Adjusts target texture offsets.</source>
      <translation type="unfinished">Adjusts target texture offsets.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6643"/>
      <source>Align Sprite</source>
      <translation type="unfinished">Align Sprite</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6029"/>
      <source>Fixes issues with upscaling (vertical lines) in some games.</source>
      <translation type="unfinished">Fixes issues with upscaling (vertical lines) in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6644"/>
      <source>Merge Sprite</source>
      <translation type="unfinished">Merge Sprite</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6030"/>
      <source>Replaces multiple post-processing sprites with a larger single sprite.</source>
      <translation type="unfinished">Replaces multiple post-processing sprites with a larger single sprite.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6031"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6646"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation type="unfinished">Unscaled Palette Texture Draws</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6032"/>
      <source>Can fix some broken effects which rely on pixel perfect precision.</source>
      <translation type="unfinished">Can fix some broken effects which rely on pixel perfect precision.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6033"/>
      <source>Texture Replacement</source>
      <translation type="unfinished">Texture Replacement</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6701"/>
      <source>Show Patches</source>
      <translation type="unfinished">Show Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6682"/>
      <source>OSD Messages Position</source>
      <translation type="unfinished">OSD Messages Position</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6683"/>
      <source>OSD Performance Position</source>
      <translation type="unfinished">OSD Performance Position</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6647"/>
      <source>Load Textures</source>
      <translation type="unfinished">Load Textures</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6034"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation type="unfinished">Loads replacement textures where available and user-provided.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6648"/>
      <source>Asynchronous Texture Loading</source>
      <translation type="unfinished">Asynchronous Texture Loading</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6035"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation type="unfinished">Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6036"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation type="unfinished">Preloads all replacement textures to memory. Not necessary with asynchronous loading.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6037"/>
      <source>Folders</source>
      <translation type="unfinished">Folders</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6038"/>
      <source>Texture Dumping</source>
      <translation type="unfinished">Texture Dumping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6651"/>
      <source>Dump Textures</source>
      <translation type="unfinished">Dump Textures</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6652"/>
      <source>Dump Mipmaps</source>
      <translation type="unfinished">Dump Mipmaps</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6040"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation type="unfinished">Includes mipmaps when dumping textures.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6653"/>
      <source>Dump FMV Textures</source>
      <translation type="unfinished">Dump FMV Textures</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6041"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation type="unfinished">Allows texture dumping when FMVs are active. You should not enable this.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6042"/>
      <source>Post-Processing</source>
      <translation type="unfinished">Post-Processing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6654"/>
      <source>FXAA</source>
      <translation type="unfinished">FXAA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6043"/>
      <source>Enables FXAA post-processing shader.</source>
      <translation type="unfinished">Enables FXAA post-processing shader.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6655"/>
      <source>Contrast Adaptive Sharpening</source>
      <translation type="unfinished">Contrast Adaptive Sharpening</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6044"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6045"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6046"/>
      <source>Filters</source>
      <translation type="unfinished">Filters</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6657"/>
      <source>Shade Boost</source>
      <translation type="unfinished">Shade Boost</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6048"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6049"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6051"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6053"/>
      <source>Advanced</source>
      <translation type="unfinished">Advanced</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6663"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation type="unfinished">Skip Presenting Duplicate Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6666"/>
      <source>Extended Upscaling Multipliers</source>
      <translation type="unfinished">Extended Upscaling Multipliers</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6667"/>
      <source>Hardware Download Mode</source>
      <translation type="unfinished">Hardware Download Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6058"/>
      <source>Changes synchronization behavior for GS downloads.</source>
      <translation type="unfinished">Changes synchronization behavior for GS downloads.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6668"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation type="unfinished">Allow Exclusive Fullscreen</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6059"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
      <translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6669"/>
      <source>Override Texture Barriers</source>
      <translation type="unfinished">Override Texture Barriers</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6060"/>
      <source>Forces texture barrier functionality to the specified value.</source>
      <translation type="unfinished">Forces texture barrier functionality to the specified value.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6670"/>
      <source>GS Dump Compression</source>
      <translation type="unfinished">GS Dump Compression</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6061"/>
      <source>Sets the compression algorithm for GS dumps.</source>
      <translation type="unfinished">Sets the compression algorithm for GS dumps.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6671"/>
      <source>Disable Framebuffer Fetch</source>
      <translation type="unfinished">Disable Framebuffer Fetch</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6062"/>
      <source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
      <translation type="unfinished">Prevents the usage of framebuffer fetch when supported by host GPU.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6672"/>
      <source>Disable Shader Cache</source>
      <translation type="unfinished">Disable Shader Cache</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6063"/>
      <source>Prevents the loading and saving of shaders/pipelines to disk.</source>
      <translation type="unfinished">Prevents the loading and saving of shaders/pipelines to disk.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6673"/>
      <source>Disable Vertex Shader Expand</source>
      <translation type="unfinished">Disable Vertex Shader Expand</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6064"/>
      <source>Falls back to the CPU for expanding sprites/lines.</source>
      <translation type="unfinished">Falls back to the CPU for expanding sprites/lines.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6106"/>
      <source>Changes when SPU samples are generated relative to system emulation.</source>
      <translation type="unfinished">Changes when SPU samples are generated relative to system emulation.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6108"/>
      <source>%d ms</source>
      <translation type="unfinished">%d ms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6111"/>
      <source>Settings and Operations</source>
      <translation type="unfinished">Settings and Operations</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6112"/>
      <source>Creates a new memory card file or folder.</source>
      <translation type="unfinished">Creates a new memory card file or folder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6113"/>
      <source>Simulates a larger memory card by filtering saves only to the current game.</source>
      <translation type="unfinished">Simulates a larger memory card by filtering saves only to the current game.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6115"/>
      <source>If not set, this card will be considered unplugged.</source>
      <translation type="unfinished">If not set, this card will be considered unplugged.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6116"/>
      <source>The selected memory card image will be used for this slot.</source>
      <translation type="unfinished">The selected memory card image will be used for this slot.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6174"/>
      <source>Enable/Disable the Player LED on DualSense controllers.</source>
      <translation type="unfinished">Enable/Disable the Player LED on DualSense controllers.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6180"/>
      <source>Trigger</source>
      <translation type="unfinished">Trigger</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6181"/>
      <source>Toggles the macro when the button is pressed, instead of held.</source>
      <translation type="unfinished">Toggles the macro when the button is pressed, instead of held.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6837"/>
      <source>Compression Method</source>
      <translation type="unfinished">Compression Method</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6221"/>
      <source>Sets the compression algorithm for savestate.</source>
      <translation type="unfinished">Sets the compression algorithm for savestate.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6838"/>
      <source>Compression Level</source>
      <translation type="unfinished">Compression Level</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6222"/>
      <source>Sets the compression level for savestate.</source>
      <translation type="unfinished">Sets the compression level for savestate.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5881"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation type="unfinished">Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5884"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.

To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation type="unfinished">Custom input profiles are used to override the Shared input profile for specific games.

To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4036"/>
      <source>Failed to Save State</source>
      <translation type="unfinished">Failed to Save State</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5913"/>
      <source>Select a custom background image to use in Big Picture Mode menus.

Supported formats: PNG, JPG, JPEG, BMP.</source>
      <translation type="unfinished">Select a custom background image to use in Big Picture Mode menus.

Supported formats: PNG, JPG, JPEG, BMP.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6082"/>
      <source>Shows the number of Vsyncs performed per second by the system.</source>
      <translation type="unfinished">Shows the number of Vsyncs performed per second by the system.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5970"/>
      <source>Graphics API</source>
      <translation type="unfinished">Graphics API</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6137"/>
      <source>RetroAchievements</source>
      <translation type="unfinished">RetroAchievements</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6139"/>
      <source>Username</source>
      <translation type="unfinished">Username</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6140"/>
      <source>Password</source>
      <translation type="unfinished">Password</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6141"/>
      <source>Logging in...</source>
      <translation type="unfinished">Logging in...</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6163"/>
      <source>Shows icons in the screen when a challenge/primed achievement is active.</source>
      <translation type="unfinished">Shows icons in the screen when a challenge/primed achievement is active.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6164"/>
      <source>Shows icons in the screen when leaderboard tracking is active.</source>
      <translation type="unfinished">Shows icons in the screen when leaderboard tracking is active.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6165"/>
      <source>Determines where achievement/leaderboard overlays are positioned on the screen.</source>
      <translation type="unfinished">Determines where achievement/leaderboard overlays are positioned on the screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6159"/>
      <source>Determines where achievement/leaderboard notification popups are positioned on the screen.</source>
      <translation type="unfinished">Determines where achievement/leaderboard notification popups are positioned on the screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6264"/>
      <source>Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</source>
      <translation type="unfinished">Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6265"/>
      <source>Slot {}</source>
      <translation type="unfinished">Slot {}</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4091"/>
      <source>{0} Slot {1}</source>
      <translation type="unfinished">{0} Slot {1}</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6274"/>
      <source>Login failed.
Error: {}

Please check your username and password, and try again.</source>
      <translation type="unfinished">Login failed.
Error: {}

Please check your username and password, and try again.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6308"/>
      <source>Dark</source>
      <translation type="unfinished">Dark</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6309"/>
      <source>Light</source>
      <translation type="unfinished">Light</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6310"/>
      <source>Grey Matter</source>
      <translation type="unfinished">Grey Matter</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6311"/>
      <source>Untouched Lagoon</source>
      <translation type="unfinished">Untouched Lagoon</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6312"/>
      <source>Baby Pastel</source>
      <translation type="unfinished">Baby Pastel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6313"/>
      <source>Pizza Time!</source>
      <translation type="unfinished">Pizza Time!</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6314"/>
      <source>PCSX2 Blue</source>
      <translation type="unfinished">PCSX2 Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6315"/>
      <source>Scarlet Devil</source>
      <translation type="unfinished">Scarlet Devil</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6316"/>
      <source>Violet Angel</source>
      <translation type="unfinished">Violet Angel</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6317"/>
      <source>Cobalt Sky</source>
      <translation type="unfinished">Cobalt Sky</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6318"/>
      <source>AMOLED</source>
      <translation type="unfinished">AMOLED</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6328"/>
      <source>Enabled</source>
      <translation type="unfinished">Enabled</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6365"/>
      <source>Direct3D 11 (Legacy)</source>
      <translation type="unfinished">Direct3D 11 (Legacy)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6370"/>
      <source>Software Renderer</source>
      <translation type="unfinished">Software Renderer</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6385"/>
      <source>2x Native (~720px/HD)</source>
      <translation type="unfinished">2x Native (~720px/HD)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6386"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation type="unfinished">3x Native (~1080px/FHD)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6387"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation type="unfinished">4x Native (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6388"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation type="unfinished">5x Native (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6389"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation type="unfinished">6x Native (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6390"/>
      <source>7x Native (~2520px)</source>
      <translation type="unfinished">7x Native (~2520px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6391"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation type="unfinished">8x Native (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6392"/>
      <source>9x Native (~3240px)</source>
      <translation type="unfinished">9x Native (~3240px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6393"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation type="unfinished">10x Native (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6394"/>
      <source>11x Native (~3960px)</source>
      <translation type="unfinished">11x Native (~3960px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6395"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation type="unfinished">12x Native (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6439"/>
      <source>Display Resolution (Aspect Corrected)</source>
      <translation type="unfinished">Display Resolution (Aspect Corrected)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6440"/>
      <source>Internal Resolution (Aspect Corrected)</source>
      <translation type="unfinished">Internal Resolution (Aspect Corrected)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6441"/>
      <source>Internal Resolution (No Aspect Correction)</source>
      <translation type="unfinished">Internal Resolution (No Aspect Correction)</translation>
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    <message>
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      <source>WebP</source>
      <translation type="unfinished">WebP</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6466"/>
      <source>Align to Native</source>
      <translation type="unfinished">Align to Native</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6467"/>
      <source>Align to Native - with Texture Offset</source>
      <translation type="unfinished">Align to Native - with Texture Offset</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6469"/>
      <source>Aggressive</source>
      <translation type="unfinished">Aggressive</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6478"/>
      <source>Enabled (Exact Match)</source>
      <translation type="unfinished">Enabled (Exact Match)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6479"/>
      <source>Enabled (Check Inside Target)</source>
      <translation type="unfinished">Enabled (Check Inside Target)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6513"/>
      <source>Zstandard</source>
      <translation type="unfinished">Zstandard</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6514"/>
      <source>Low (Fast)</source>
      <translation type="unfinished">Low (Fast)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6515"/>
      <source>Medium (Recommended)</source>
      <translation type="unfinished">Medium (Recommended)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6516"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation type="unfinished">Very High (Slow, Not Recommended)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4117"/>
      <source>Change Selection</source>
      <translation type="unfinished">Change Selection</translation>
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    <message>
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      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6521"/>
      <source>Select</source>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4120"/>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4121"/>
      <source>Enter Value</source>
      <translation type="unfinished">Enter Value</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4122"/>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4124"/>
      <source>Toggle Fullscreen</source>
      <translation type="unfinished">Toggle Fullscreen</translation>
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    <message>
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      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6520"/>
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      <translation type="unfinished">Navigate</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4125"/>
      <source>Load Global State</source>
      <translation type="unfinished">Load Global State</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6519"/>
      <source>Change Page</source>
      <translation type="unfinished">Change Page</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4126"/>
      <source>Return To Game</source>
      <translation type="unfinished">Return To Game</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4127"/>
      <source>Select State</source>
      <translation type="unfinished">Select State</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4130"/>
      <source>Select Game</source>
      <translation type="unfinished">Select Game</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4133"/>
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      <translation type="unfinished">Change View</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4134"/>
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      <translation type="unfinished">Launch Options</translation>
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    <message>
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      <source>Create Save State Backups</source>
      <translation type="unfinished">Create Save State Backups</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6687"/>
      <source>Show PCSX2 Version</source>
      <translation type="unfinished">Show PCSX2 Version</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6704"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6703"/>
      <source>Show Video Capture Status</source>
      <translation type="unfinished">Show Video Capture Status</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6699"/>
      <source>Show Frame Times</source>
      <translation type="unfinished">Show Frame Times</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6692"/>
      <source>Show Hardware Info</source>
      <translation type="unfinished">Show Hardware Info</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6716"/>
      <source>Create Memory Card</source>
      <translation type="unfinished">Create Memory Card</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6167"/>
      <source>Configuration</source>
      <translation type="unfinished">Configuration</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4039"/>
      <source>Start Game</source>
      <translation type="unfinished">Start Game</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4040"/>
      <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
      <translation type="unfinished">Launch a game from a file, disc, or starts the console without any disc inserted.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4042"/>
      <source>Changes settings for the application.</source>
      <translation type="unfinished">Changes settings for the application.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4044"/>
      <source>Return to desktop mode, or exit the application.</source>
      <translation type="unfinished">Return to desktop mode, or exit the application.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4051"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6522"/>
      <source>Back</source>
      <translation type="unfinished">Back</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4052"/>
      <source>Return to the previous menu.</source>
      <translation type="unfinished">Return to the previous menu.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4053"/>
      <source>Exit PCSX2</source>
      <translation type="unfinished">Exit PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4054"/>
      <source>Completely exits the application, returning you to your desktop.</source>
      <translation type="unfinished">Completely exits the application, returning you to your desktop.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4055"/>
      <source>Desktop Mode</source>
      <translation type="unfinished">Desktop Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4056"/>
      <source>Exits Big Picture mode, returning to the desktop interface.</source>
      <translation type="unfinished">Exits Big Picture mode, returning to the desktop interface.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6170"/>
      <source>Resets all configuration to defaults (including bindings).</source>
      <translation type="unfinished">Resets all configuration to defaults (including bindings).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6168"/>
      <source>Replaces these settings with a previously saved input profile.</source>
      <translation type="unfinished">Replaces these settings with a previously saved input profile.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6169"/>
      <source>Stores the current settings to an input profile.</source>
      <translation type="unfinished">Stores the current settings to an input profile.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6171"/>
      <source>Input Sources</source>
      <translation type="unfinished">Input Sources</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6172"/>
      <source>The SDL input source supports most controllers.</source>
      <translation type="unfinished">The SDL input source supports most controllers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6173"/>
      <source>Provides vibration and LED control support over Bluetooth.</source>
      <translation type="unfinished">Provides vibration and LED control support over Bluetooth.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6175"/>
      <source>Allow SDL to use raw access to input devices.</source>
      <translation type="unfinished">Allow SDL to use raw access to input devices.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6176"/>
      <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
      <translation type="unfinished">The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6177"/>
      <source>Multitap</source>
      <translation type="unfinished">Multitap</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6178"/>
      <source>Enables an additional three controller slots. Not supported in all games.</source>
      <translation type="unfinished">Enables an additional three controller slots. Not supported in all games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6179"/>
      <source>Attempts to map the selected port to a chosen controller.</source>
      <translation type="unfinished">Attempts to map the selected port to a chosen controller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6183"/>
      <source>Determines how much pressure is simulated when macro is active.</source>
      <translation type="unfinished">Determines how much pressure is simulated when macro is active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6184"/>
      <source>Determines the pressure required to activate the macro.</source>
      <translation type="unfinished">Determines the pressure required to activate the macro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6185"/>
      <source>Toggle every %d frames</source>
      <translation type="unfinished">Toggle every %d frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6186"/>
      <source>Clears all bindings for this USB controller.</source>
      <translation type="unfinished">Clears all bindings for this USB controller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6187"/>
      <source>Data Save Locations</source>
      <translation type="unfinished">Data Save Locations</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6809"/>
      <source>Show Advanced Settings</source>
      <translation type="unfinished">Show Advanced Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6191"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation type="unfinished">Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6192"/>
      <source>Logging</source>
      <translation>लॉगिंग</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6810"/>
      <source>System Console</source>
      <translation type="unfinished">System Console</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6193"/>
      <source>Writes log messages to the system console (console window/standard output).</source>
      <translation type="unfinished">Writes log messages to the system console (console window/standard output).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6811"/>
      <source>File Logging</source>
      <translation type="unfinished">File Logging</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6194"/>
      <source>Writes log messages to emulog.txt.</source>
      <translation type="unfinished">Writes log messages to emulog.txt.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6812"/>
      <source>Verbose Logging</source>
      <translation type="unfinished">Verbose Logging</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6195"/>
      <source>Writes dev log messages to log sinks.</source>
      <translation type="unfinished">Writes dev log messages to log sinks.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6813"/>
      <source>Log Timestamps</source>
      <translation type="unfinished">Log Timestamps</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6196"/>
      <source>Writes timestamps alongside log messages.</source>
      <translation type="unfinished">Writes timestamps alongside log messages.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6814"/>
      <source>EE Console</source>
      <translation type="unfinished">EE Console</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6197"/>
      <source>Writes debug messages from the game&apos;s EE code to the console.</source>
      <translation type="unfinished">Writes debug messages from the game&apos;s EE code to the console.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6815"/>
      <source>IOP Console</source>
      <translation type="unfinished">IOP Console</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6198"/>
      <source>Writes debug messages from the game&apos;s IOP code to the console.</source>
      <translation type="unfinished">Writes debug messages from the game&apos;s IOP code to the console.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6816"/>
      <source>CDVD Verbose Reads</source>
      <translation type="unfinished">CDVD Verbose Reads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6199"/>
      <source>Logs disc reads from games.</source>
      <translation type="unfinished">Logs disc reads from games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6200"/>
      <source>Emotion Engine</source>
      <translation type="unfinished">Emotion Engine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6817"/>
      <source>Rounding Mode</source>
      <translation type="unfinished">Rounding Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6201"/>
      <source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
      <translation type="unfinished">Determines how the results of floating-point operations are rounded. Some games need specific settings.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6818"/>
      <source>Division Rounding Mode</source>
      <translation type="unfinished">Division Rounding Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6202"/>
      <source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
      <translation type="unfinished">Determines how the results of floating-point division is rounded. Some games need specific settings.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6819"/>
      <source>Clamping Mode</source>
      <translation type="unfinished">Clamping Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6203"/>
      <source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
      <translation type="unfinished">Determines how out-of-range floating point numbers are handled. Some games need specific settings.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6204"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
      <translation type="unfinished">Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6205"/>
      <source>Enables simulation of the EE&apos;s cache. Slow.</source>
      <translation type="unfinished">Enables simulation of the EE&apos;s cache. Slow.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6206"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation type="unfinished">Huge speedup for some games, with almost no compatibility side effects.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6207"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation type="unfinished">Moderate speedup for some games, with no known side effects.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6824"/>
      <source>Enable Fast Memory Access</source>
      <translation type="unfinished">Enable Fast Memory Access</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6208"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <translation type="unfinished">Uses backpatching to avoid register flushing on every memory access.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6211"/>
      <source>Vector Units</source>
      <translation type="unfinished">Vector Units</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6827"/>
      <source>VU0 Rounding Mode</source>
      <translation type="unfinished">VU0 Rounding Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6828"/>
      <source>VU0 Clamping Mode</source>
      <translation type="unfinished">VU0 Clamping Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6829"/>
      <source>VU1 Rounding Mode</source>
      <translation type="unfinished">VU1 Rounding Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6830"/>
      <source>VU1 Clamping Mode</source>
      <translation type="unfinished">VU1 Clamping Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6831"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6212"/>
      <source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
      <translation type="unfinished">New Vector Unit recompiler with much improved compatibility. Recommended.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6832"/>
      <source>Enable VU1 Recompiler</source>
      <translation type="unfinished">Enable VU1 Recompiler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6213"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation type="unfinished">Good speedup and high compatibility, may cause graphical errors.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6215"/>
      <source>I/O Processor</source>
      <translation type="unfinished">I/O Processor</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6216"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
      <translation type="unfinished">Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6223"/>
      <source>Graphics</source>
      <translation type="unfinished">Graphics</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6839"/>
      <source>Use Debug Device</source>
      <translation type="unfinished">Use Debug Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4041"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6149"/>
      <source>Settings</source>
      <translation type="unfinished">Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6231"/>
      <source>No cheats are available for this game.</source>
      <translation type="unfinished">No cheats are available for this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6232"/>
      <source>Cheat Codes</source>
      <translation type="unfinished">Cheat Codes</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6233"/>
      <source>No patches are available for this game.</source>
      <translation type="unfinished">No patches are available for this game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6234"/>
      <source>Game Patches</source>
      <translation type="unfinished">Game Patches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6235"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6236"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6237"/>
      <source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation type="unfinished">Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6238"/>
      <source>Game Fixes</source>
      <translation type="unfinished">Game Fixes</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6239"/>
      <source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
      <translation type="unfinished">Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6845"/>
      <source>FPU Multiply Hack</source>
      <translation type="unfinished">FPU Multiply Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6240"/>
      <source>For Tales of Destiny.</source>
      <translation type="unfinished">For Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6848"/>
      <source>Preload TLB Hack</source>
      <translation type="unfinished">Preload TLB Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6241"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation type="unfinished">Needed for some games with complex FMV rendering.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6847"/>
      <source>Skip MPEG Hack</source>
      <translation type="unfinished">Skip MPEG Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6242"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation type="unfinished">Skips videos/FMVs in games to avoid game hanging/freezes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6851"/>
      <source>OPH Flag Hack</source>
      <translation type="unfinished">OPH Flag Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6849"/>
      <source>EE Timing Hack</source>
      <translation type="unfinished">EE Timing Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6850"/>
      <source>Instant DMA Hack</source>
      <translation type="unfinished">Instant DMA Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6248"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation type="unfinished">Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6249"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6858"/>
      <source>VU Add Hack</source>
      <translation type="unfinished">VU Add Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6856"/>
      <source>Full VU0 Synchronization</source>
      <translation type="unfinished">Full VU0 Synchronization</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6251"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6859"/>
      <source>VU Overflow Hack</source>
      <translation type="unfinished">VU Overflow Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6254"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6256"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4057"/>
      <source>Load State</source>
      <translation type="unfinished">Load State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5949"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <translation type="unfinished">Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5950"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation type="unfinished">Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6214"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation type="unfinished">Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6012"/>
      <source>Disable the support of depth buffers in the texture cache.</source>
      <translation type="unfinished">Disable the support of depth buffers in the texture cache.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6628"/>
      <source>Disable Render Fixes</source>
      <translation type="unfinished">Disable Render Fixes</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6629"/>
      <source>Preload Frame Data</source>
      <translation type="unfinished">Preload Frame Data</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6631"/>
      <source>Texture Inside RT</source>
      <translation type="unfinished">Texture Inside RT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6020"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6637"/>
      <source>Half Pixel Offset</source>
      <translation type="unfinished">Half Pixel Offset</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6039"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6052"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6054"/>
      <source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
      <translation type="unfinished">Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6224"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation type="unfinished">Enables API-level validation of graphics commands.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6846"/>
      <source>Use Software Renderer For FMVs</source>
      <translation type="unfinished">Use Software Renderer For FMVs</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6243"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation type="unfinished">To avoid TLB miss on Goemon.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6244"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation type="unfinished">General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6245"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation type="unfinished">Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6246"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation type="unfinished">Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6852"/>
      <source>Emulate GIF FIFO</source>
      <translation type="unfinished">Emulate GIF FIFO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6853"/>
      <source>DMA Busy Hack</source>
      <translation type="unfinished">DMA Busy Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6854"/>
      <source>Delay VIF1 Stalls</source>
      <translation type="unfinished">Delay VIF1 Stalls</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6855"/>
      <source>Emulate VIF FIFO</source>
      <translation type="unfinished">Emulate VIF FIFO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6250"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6857"/>
      <source>VU I Bit Hack</source>
      <translation type="unfinished">VU I Bit Hack</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6252"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6253"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6860"/>
      <source>VU Sync</source>
      <translation type="unfinished">VU Sync</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6255"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6861"/>
      <source>VU XGKick Sync</source>
      <translation type="unfinished">VU XGKick Sync</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6862"/>
      <source>Force Blit Internal FPS Detection</source>
      <translation type="unfinished">Force Blit Internal FPS Detection</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4058"/>
      <source>Save State</source>
      <translation type="unfinished">Save State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4059"/>
      <source>Load Resume State</source>
      <translation type="unfinished">Load Resume State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4060"/>
      <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
      <translation type="unfinished">A resume save state created at %s was found.

Do you want to load this save and continue?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4061"/>
      <source>Region: </source>
      <translation type="unfinished">Region: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4062"/>
      <source>Compatibility: </source>
      <translation type="unfinished">Compatibility: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4063"/>
      <source>No Game Selected</source>
      <translation type="unfinished">No Game Selected</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4065"/>
      <source>Search Directories</source>
      <translation type="unfinished">Search Directories</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4066"/>
      <source>Adds a new directory to the game search list.</source>
      <translation type="unfinished">Adds a new directory to the game search list.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4067"/>
      <source>Scanning Subdirectories</source>
      <translation type="unfinished">Scanning Subdirectories</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4068"/>
      <source>Not Scanning Subdirectories</source>
      <translation type="unfinished">Not Scanning Subdirectories</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4069"/>
      <source>List Settings</source>
      <translation type="unfinished">List Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4070"/>
      <source>Sets which view the game list will open to.</source>
      <translation type="unfinished">Sets which view the game list will open to.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4071"/>
      <source>Determines which field the game list will be sorted by.</source>
      <translation type="unfinished">Determines which field the game list will be sorted by.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4072"/>
      <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
      <translation type="unfinished">Reverses the game list sort order from the default (usually ascending to descending).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4074"/>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5935"/>
      <source>Operations</source>
      <translation type="unfinished">Operations</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5995"/>
      <source>Selects where anisotropic filtering is utilized when rendering textures.</source>
      <translation>टेक्स्चर प्रतिपादन करते समय अनीसोर्टोपिक फिल्टरिंग कहा उपयोग की जाएगी वह चयन कर्ता है।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6257"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>कुछ गेम्स मे असत्य पढ़ने से बचने के लिए विकल्प माध्यम का प्रयोग करके अंदरूनी FPS की गणना करना।</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4075"/>
      <source>Identifies any new files added to the game directories.</source>
      <translation type="unfinished">Identifies any new files added to the game directories.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4076"/>
      <source>Forces a full rescan of all games previously identified.</source>
      <translation type="unfinished">Forces a full rescan of all games previously identified.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4077"/>
      <source>About PCSX2</source>
      <translation type="unfinished">About PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4078"/>
      <source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
      <translation type="unfinished">PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4079"/>
      <source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
      <translation type="unfinished">PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6150"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation type="unfinished">When enabled and logged in, PCSX2 will scan for achievements on startup.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6151"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation type="unfinished">&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6156"/>
      <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
      <translation type="unfinished">Displays popup messages on events such as achievement unlocks and leaderboard submissions.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6158"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation type="unfinished">Plays sound effects for events such as achievement unlocks and leaderboard submissions.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6154"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
      <translation type="unfinished">When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6152"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation type="unfinished">When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4022"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5921"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5926"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
      <translation type="unfinished">Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6577"/>
      <source>Enable CDVD Precaching</source>
      <translation type="unfinished">Enable CDVD Precaching</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5955"/>
      <source>Loads the disc image into RAM before starting the virtual machine.</source>
      <translation type="unfinished">Loads the disc image into RAM before starting the virtual machine.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6587"/>
      <source>Vertical Sync (VSync)</source>
      <translation type="unfinished">Vertical Sync (VSync)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6588"/>
      <source>Sync to Host Refresh Rate</source>
      <translation type="unfinished">Sync to Host Refresh Rate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6589"/>
      <source>Use Host VSync Timing</source>
      <translation type="unfinished">Use Host VSync Timing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5969"/>
      <source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
      <translation type="unfinished">Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6664"/>
      <source>Disable Mailbox Presentation</source>
      <translation type="unfinished">Disable Mailbox Presentation</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6055"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6099"/>
      <source>Audio Control</source>
      <translation type="unfinished">Audio Control</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6708"/>
      <source>Fast Forward Volume</source>
      <translation type="unfinished">Fast Forward Volume</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6101"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host when fast forwarding.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6709"/>
      <source>Mute All Sound</source>
      <translation type="unfinished">Mute All Sound</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6102"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation type="unfinished">Prevents the emulator from producing any audible sound.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6103"/>
      <source>Backend Settings</source>
      <translation type="unfinished">Backend Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6105"/>
      <source>Determines how audio is expanded from stereo to surround for supported games.</source>
      <translation type="unfinished">Determines how audio is expanded from stereo to surround for supported games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6712"/>
      <source>Synchronization</source>
      <translation type="unfinished">Synchronization</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6713"/>
      <source>Buffer Size</source>
      <translation type="unfinished">Buffer Size</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6107"/>
      <source>Determines the amount of audio buffered before being pulled by the host API.</source>
      <translation type="unfinished">Determines the amount of audio buffered before being pulled by the host API.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6714"/>
      <source>Output Latency</source>
      <translation type="unfinished">Output Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6109"/>
      <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
      <translation type="unfinished">Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6715"/>
      <source>Minimal Output Latency</source>
      <translation type="unfinished">Minimal Output Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6110"/>
      <source>When enabled, the minimum supported output latency will be used for the host API.</source>
      <translation type="unfinished">When enabled, the minimum supported output latency will be used for the host API.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6645"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6157"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation type="unfinished">Displays popup messages when starting, submitting, or failing a leaderboard challenge.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6153"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation type="unfinished">When enabled, each session will behave as if no achievements have been unlocked.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6145"/>
      <source>Account</source>
      <translation>खाता</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6146"/>
      <source>Logs out of RetroAchievements.</source>
      <translation type="unfinished">Logs out of RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6147"/>
      <source>Logs in to RetroAchievements.</source>
      <translation type="unfinished">Logs in to RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4085"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation type="unfinished">An error occurred while deleting empty game settings:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4086"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation type="unfinished">An error occurred while saving game settings:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4087"/>
      <source>{} is not a valid disc image.</source>
      <translation type="unfinished">{} is not a valid disc image.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6259"/>
      <source>Automatic mapping completed for {}.</source>
      <translation type="unfinished">Automatic mapping completed for {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6260"/>
      <source>Automatic mapping failed for {}.</source>
      <translation type="unfinished">Automatic mapping failed for {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6261"/>
      <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
      <translation type="unfinished">Game settings initialized with global settings for &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6262"/>
      <source>Game settings have been cleared for &apos;{}&apos;.</source>
      <translation type="unfinished">Game settings have been cleared for &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6266"/>
      <source>{} (Current)</source>
      <translation type="unfinished">{} (Current)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6267"/>
      <source>{} (Folder)</source>
      <translation type="unfinished">{} (Folder)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6277"/>
      <source>Failed to load &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to load &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6278"/>
      <source>Input profile &apos;{}&apos; loaded.</source>
      <translation type="unfinished">Input profile &apos;{}&apos; loaded.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6279"/>
      <source>Input profile &apos;{}&apos; saved.</source>
      <translation type="unfinished">Input profile &apos;{}&apos; saved.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6280"/>
      <source>Failed to save input profile &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to save input profile &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6281"/>
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      <translation type="unfinished">120% [72 FPS (NTSC) / 60 FPS (PAL)]</translation>
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      <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
      <translation type="unfinished">150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
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      <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
      <translation type="unfinished">175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
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    <message>
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      <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
      <translation type="unfinished">300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
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    <message>
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      <translation type="unfinished">400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
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    <message>
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      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6495"/>
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      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6496"/>
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      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6497"/>
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      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6502"/>
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      <source>Your memory card is still saving data.

WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD.

You are strongly advised to select &apos;No&apos; and let the save finish.

Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?</source>
      <translation type="unfinished">Your memory card is still saving data.

WARNING: Shutting down now can IRREVERSIBLY CORRUPT YOUR MEMORY CARD.

You are strongly advised to select &apos;No&apos; and let the save finish.

Do you want to shutdown anyway and IRREVERSIBLY CORRUPT YOUR MEMORY CARD?</translation>
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    <message>
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      <translation type="unfinished">Invalid size. Please enter a number between 40 and 2000.</translation>
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    <message>
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      <translation type="unfinished">HDD size must be between 40 GB and 2000 GB.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4029"/>
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      <translation type="unfinished">empty title</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4030"/>
      <source>no serial</source>
      <translation type="unfinished">no serial</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5894"/>
      <source>Enter the DNS server address</source>
      <translation type="unfinished">Enter the DNS server address</translation>
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    <message>
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      <translation type="unfinished">Enter the Gateway address</translation>
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    <message>
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      <translation type="unfinished">Enter the Subnet Mask</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5897"/>
      <source>Enter the PS2 IP address</source>
      <translation type="unfinished">Enter the PS2 IP address</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5898"/>
      <source>Enter the IP address</source>
      <translation type="unfinished">Enter the IP address</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5912"/>
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      <translation type="unfinished">Background</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5914"/>
      <source>Removes the custom background image.</source>
      <translation type="unfinished">Removes the custom background image.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5915"/>
      <source>Sets the transparency of the custom background image.</source>
      <translation type="unfinished">Sets the transparency of the custom background image.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5916"/>
      <source>Select how to display the background image.</source>
      <translation type="unfinished">Select how to display the background image.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5923"/>
      <source>Display a modal dialog when a save state load/save operation fails.</source>
      <translation type="unfinished">Display a modal dialog when a save state load/save operation fails.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5934"/>
      <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6072"/>
      <source>Determines how large the on-screen messages and monitors are.</source>
      <translation type="unfinished">Determines how large the on-screen messages and monitors are.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6075"/>
      <source>Determines where performance statistics are positioned.</source>
      <translation type="unfinished">Determines where performance statistics are positioned.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6079"/>
      <source>Shows the current PCSX2 version.</source>
      <translation type="unfinished">Shows the current PCSX2 version.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6080"/>
      <source>Shows the current emulation speed of the system as a percentage.</source>
      <translation type="unfinished">Shows the current emulation speed of the system as a percentage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6081"/>
      <source>Shows the number of internal video frames displayed per second by the system.</source>
      <translation type="unfinished">Shows the number of internal video frames displayed per second by the system.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6083"/>
      <source>Shows the internal resolution of the game.</source>
      <translation type="unfinished">Shows the internal resolution of the game.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6084"/>
      <source>Shows the current system CPU and GPU information.</source>
      <translation type="unfinished">Shows the current system CPU and GPU information.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6085"/>
      <source>Shows statistics about the emulated GS such as primitives and draw calls.</source>
      <translation type="unfinished">Shows statistics about the emulated GS such as primitives and draw calls.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6086"/>
      <source>Shows the host&apos;s CPU utilization based on threads.</source>
      <translation type="unfinished">Shows the host&apos;s CPU utilization based on threads.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6087"/>
      <source>Shows the host&apos;s GPU utilization.</source>
      <translation type="unfinished">Shows the host&apos;s GPU utilization.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6091"/>
      <source>Shows a visual history of frame times.</source>
      <translation type="unfinished">Shows a visual history of frame times.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6095"/>
      <source>Shows the status of the currently active video capture.</source>
      <translation type="unfinished">Shows the status of the currently active video capture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6096"/>
      <source>Shows the status of the currently active input recording.</source>
      <translation type="unfinished">Shows the status of the currently active input recording.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6097"/>
      <source>Shows the number of dumped and loaded texture replacements on the OSD.</source>
      <translation type="unfinished">Shows the number of dumped and loaded texture replacements on the OSD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5940"/>
      <source>Fast Boot Options</source>
      <translation type="unfinished">Fast Boot Options</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6640"/>
      <source>Bilinear Dirty Upscale</source>
      <translation type="unfinished">Bilinear Dirty Upscale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6047"/>
      <source>Enables brightness/contrast/gamma/saturation adjustment.</source>
      <translation type="unfinished">Enables brightness/contrast/gamma/saturation adjustment.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6050"/>
      <source>Adjusts gamma. 50 is normal.</source>
      <translation type="unfinished">Adjusts gamma. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6678"/>
      <source>NTSC Frame Rate</source>
      <translation type="unfinished">NTSC Frame Rate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6069"/>
      <source>Determines what frame rate NTSC games run at.</source>
      <translation type="unfinished">Determines what frame rate NTSC games run at.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6679"/>
      <source>PAL Frame Rate</source>
      <translation type="unfinished">PAL Frame Rate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6070"/>
      <source>Determines what frame rate PAL games run at.</source>
      <translation type="unfinished">Determines what frame rate PAL games run at.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6100"/>
      <source>Controls the volume of the audio played on the host at normal speed.</source>
      <translation type="unfinished">Controls the volume of the audio played on the host at normal speed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6104"/>
      <source>Determines how audio frames produced by the emulator are submitted to the host.</source>
      <translation type="unfinished">Determines how audio frames produced by the emulator are submitted to the host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6118"/>
      <source>Network Adapter</source>
      <translation type="unfinished">Network Adapter</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6119"/>
      <source>Enables the network adapter for online functionality and LAN play.</source>
      <translation type="unfinished">Enables the network adapter for online functionality and LAN play.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6120"/>
      <source>Determines the simulated Ethernet adapter type.</source>
      <translation type="unfinished">Determines the simulated Ethernet adapter type.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6121"/>
      <source>Network adapter to use for PS2 network emulation.</source>
      <translation type="unfinished">Network adapter to use for PS2 network emulation.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6122"/>
      <source>When enabled, DHCP packets will be intercepted and replaced with internal responses.</source>
      <translation type="unfinished">When enabled, DHCP packets will be intercepted and replaced with internal responses.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6123"/>
      <source>Network Configuration</source>
      <translation type="unfinished">Network Configuration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6124"/>
      <source>IP address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">IP address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6125"/>
      <source>Automatically determine the subnet mask based on the IP address class.</source>
      <translation type="unfinished">Automatically determine the subnet mask based on the IP address class.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6126"/>
      <source>Subnet mask for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Subnet mask for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6127"/>
      <source>Automatically determine the gateway address based on the IP address.</source>
      <translation type="unfinished">Automatically determine the gateway address based on the IP address.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6128"/>
      <source>Gateway address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Gateway address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6129"/>
      <source>Determines how primary DNS requests are handled.</source>
      <translation type="unfinished">Determines how primary DNS requests are handled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6130"/>
      <source>Primary DNS server address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Primary DNS server address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6131"/>
      <source>Determines how secondary DNS requests are handled.</source>
      <translation type="unfinished">Determines how secondary DNS requests are handled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6132"/>
      <source>Secondary DNS server address for the PS2 virtual network adapter.</source>
      <translation type="unfinished">Secondary DNS server address for the PS2 virtual network adapter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6133"/>
      <source>Internal HDD</source>
      <translation type="unfinished">Internal HDD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6134"/>
      <source>Enables the internal Hard Disk Drive for expanded storage.</source>
      <translation type="unfinished">Enables the internal Hard Disk Drive for expanded storage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6135"/>
      <source>Changes the HDD image used for PS2 internal storage.</source>
      <translation type="unfinished">Changes the HDD image used for PS2 internal storage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6136"/>
      <source>HDD Image Selection</source>
      <translation type="unfinished">HDD Image Selection</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6220"/>
      <source>Save State Management</source>
      <translation type="unfinished">Save State Management</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6247"/>
      <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: FIFA Street 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4073"/>
      <source>Shows Titles for Games when in Game Grid View Mode</source>
      <translation type="unfinished">Shows Titles for Games when in Game Grid View Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6138"/>
      <source>Please enter your user name and password for retroachievements.org below.

Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation type="unfinished">Please enter your user name and password for retroachievements.org below.

Your password will not be saved in PCSX2, an access token will be generated and used instead.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6263"/>
      <source>Uses {} as confirm when using a controller.</source>
      <translation type="unfinished">Uses {} as confirm when using a controller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6268"/>
      <source>Selected HDD image: {}</source>
      <translation type="unfinished">Selected HDD image: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6269"/>
      <source>HDD image &apos;{}&apos; already exists. Do you want to overwrite it?</source>
      <translation type="unfinished">HDD image &apos;{}&apos; already exists. Do you want to overwrite it?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6270"/>
      <source>Failed to create the Memory Card, because the name &apos;{}&apos; contains one or more invalid characters.</source>
      <translation type="unfinished">Failed to create the Memory Card, because the name &apos;{}&apos; contains one or more invalid characters.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6271"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;{}&apos; already exists.</source>
      <translation type="unfinished">Failed to create the Memory Card, because another card with the name &apos;{}&apos; already exists.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6272"/>
      <source>Memory Card &apos;{}&apos; created.</source>
      <translation type="unfinished">Memory Card &apos;{}&apos; created.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4101"/>
      <source>Are you sure you want to reset the play time for &apos;{}&apos; ({})?

Your current play time is {}.

This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to reset the play time for &apos;{}&apos; ({})?

Your current play time is {}.

This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4105"/>
      <source>Failed to Load State From Backup Slot {}</source>
      <translation type="unfinished">Failed to Load State From Backup Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4106"/>
      <source>Failed to Load State From Slot {}</source>
      <translation type="unfinished">Failed to Load State From Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4107"/>
      <source>Failed to Save State To Slot {}</source>
      <translation type="unfinished">Failed to Save State To Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6300"/>
      <source>Network &amp; HDD Settings</source>
      <translation type="unfinished">Network &amp; HDD Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6319"/>
      <source>Fit</source>
      <translation type="unfinished">Fit</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6320"/>
      <source>Fill</source>
      <translation type="unfinished">Fill</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6321"/>
      <source>Stretch</source>
      <translation type="unfinished">Stretch</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6323"/>
      <source>Tile</source>
      <translation type="unfinished">Tile</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6324"/>
      <source>Xbox</source>
      <translation type="unfinished">Xbox</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6325"/>
      <source>PlayStation</source>
      <translation type="unfinished">PlayStation</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6326"/>
      <source>Nintendo</source>
      <translation type="unfinished">Nintendo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6361"/>
      <source>Extra + Preserve Sign</source>
      <translation type="unfinished">Extra + Preserve Sign</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6362"/>
      <source>Full</source>
      <translation type="unfinished">Full</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6363"/>
      <source>Extra</source>
      <translation type="unfinished">Extra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6364"/>
      <source>Automatic (Default)</source>
      <translation type="unfinished">Automatic (Default)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6366"/>
      <source>Direct3D 12</source>
      <translation type="unfinished">Direct3D 12</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6367"/>
      <source>OpenGL</source>
      <translation type="unfinished">OpenGL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6368"/>
      <source>Vulkan</source>
      <translation type="unfinished">Vulkan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6369"/>
      <source>Metal</source>
      <translation type="unfinished">Metal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6371"/>
      <source>Null</source>
      <translation type="unfinished">Null</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6372"/>
      <source>Off</source>
      <translation type="unfinished">Off</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6373"/>
      <source>Bilinear (Smooth)</source>
      <translation type="unfinished">Bilinear (Smooth)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6374"/>
      <source>Bilinear (Sharp)</source>
      <translation type="unfinished">Bilinear (Sharp)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6376"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <translation type="unfinished">Weave (Top Field First, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6377"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <translation type="unfinished">Weave (Bottom Field First, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6378"/>
      <source>Bob (Top Field First)</source>
      <translation type="unfinished">Bob (Top Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6379"/>
      <source>Bob (Bottom Field First)</source>
      <translation type="unfinished">Bob (Bottom Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6380"/>
      <source>Blend (Top Field First, Half FPS)</source>
      <translation type="unfinished">Blend (Top Field First, Half FPS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6381"/>
      <source>Blend (Bottom Field First, Half FPS)</source>
      <translation type="unfinished">Blend (Bottom Field First, Half FPS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6382"/>
      <source>Adaptive (Top Field First)</source>
      <translation type="unfinished">Adaptive (Top Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6383"/>
      <source>Adaptive (Bottom Field First)</source>
      <translation type="unfinished">Adaptive (Bottom Field First)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6384"/>
      <source>Native (PS2)</source>
      <translation type="unfinished">Native (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6396"/>
      <source>13x Native (~4680px)</source>
      <translation type="unfinished">13x Native (~4680px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6397"/>
      <source>14x Native (~5040px)</source>
      <translation type="unfinished">14x Native (~5040px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6398"/>
      <source>15x Native (~5400px)</source>
      <translation type="unfinished">15x Native (~5400px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6399"/>
      <source>16x Native (~5760px)</source>
      <translation type="unfinished">16x Native (~5760px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6400"/>
      <source>17x Native (~6120px)</source>
      <translation type="unfinished">17x Native (~6120px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6401"/>
      <source>18x Native (~6480px/12K UHD)</source>
      <translation type="unfinished">18x Native (~6480px/12K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6402"/>
      <source>19x Native (~6840px)</source>
      <translation type="unfinished">19x Native (~6840px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6403"/>
      <source>20x Native (~7200px)</source>
      <translation type="unfinished">20x Native (~7200px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6404"/>
      <source>21x Native (~7560px)</source>
      <translation type="unfinished">21x Native (~7560px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6405"/>
      <source>22x Native (~7920px)</source>
      <translation type="unfinished">22x Native (~7920px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6406"/>
      <source>23x Native (~8280px)</source>
      <translation type="unfinished">23x Native (~8280px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6407"/>
      <source>24x Native (~8640px/16K UHD)</source>
      <translation type="unfinished">24x Native (~8640px/16K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6408"/>
      <source>25x Native (~9000px)</source>
      <translation type="unfinished">25x Native (~9000px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6409"/>
      <source>Nearest</source>
      <translation type="unfinished">Nearest</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6410"/>
      <source>Bilinear (Forced)</source>
      <translation type="unfinished">Bilinear (Forced)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6411"/>
      <source>Bilinear (PS2)</source>
      <translation type="unfinished">Bilinear (PS2)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6412"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation type="unfinished">Bilinear (Forced excluding sprite)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6413"/>
      <source>Off (None)</source>
      <translation type="unfinished">Off (None)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6414"/>
      <source>Trilinear (PS2)</source>
      <translation type="unfinished">Trilinear (PS2)</translation>
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      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6504"/>
      <source>Manual</source>
      <translation type="unfinished">Manual</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6505"/>
      <source>Auto</source>
      <translation type="unfinished">Auto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6506"/>
      <source>Internal</source>
      <translation type="unfinished">Internal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6517"/>
      <source>Clear Binding</source>
      <translation type="unfinished">Clear Binding</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4129"/>
      <source>Load/Save State</source>
      <translation type="unfinished">Load/Save State</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4135"/>
      <source>Startup Error</source>
      <translation type="unfinished">Startup Error</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4138"/>
      <source>WARNING: Memory Card Busy</source>
      <translation type="unfinished">WARNING: Memory Card Busy</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6534"/>
      <source>Cannot show details for games which were not scanned in the game list.</source>
      <translation type="unfinished">Cannot show details for games which were not scanned in the game list.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6537"/>
      <source>Theme</source>
      <translation type="unfinished">Theme</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6538"/>
      <source>Default To Game List</source>
      <translation type="unfinished">Default To Game List</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6541"/>
      <source>Background Image</source>
      <translation type="unfinished">Background Image</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6542"/>
      <source>Select Background Image</source>
      <translation type="unfinished">Select Background Image</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6543"/>
      <source>Clear Background Image</source>
      <translation type="unfinished">Clear Background Image</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6544"/>
      <source>Background Opacity</source>
      <translation type="unfinished">Background Opacity</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6545"/>
      <source>Background Mode</source>
      <translation type="unfinished">Background Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6549"/>
      <source>Pause On Controller Disconnection</source>
      <translation type="unfinished">Pause On Controller Disconnection</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6540"/>
      <source>Use Save State Selector</source>
      <translation type="unfinished">Use Save State Selector</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6556"/>
      <source>Swap OK/Cancel in Big Picture Mode</source>
      <translation type="unfinished">Swap OK/Cancel in Big Picture Mode</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6786"/>
      <source>Press To Toggle</source>
      <translation type="unfinished">Press To Toggle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6788"/>
      <source>Deadzone</source>
      <translation type="unfinished">Deadzone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="4158"/>
      <source>Full Boot</source>
      <translation type="unfinished">Full Boot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6756"/>
      <source>Enable In-Game Overlays</source>
      <translation type="unfinished">Enable In-Game Overlays</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6442"/>
      <source>PNG</source>
      <translation type="unfinished">PNG</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5887"/>
      <source>-</source>
      <translation type="unfinished">-</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5910"/>
      <source>For games with both a title in the game&apos;s native language and one in English, prefer the English title. Affects how game titles are displayed on the game list, window title and Discord Presence</source>
      <translation type="unfinished">For games with both a title in the game&apos;s native language and one in English, prefer the English title. Affects how game titles are displayed on the game list, window title and Discord Presence</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6011"/>
      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.</source>
      <translation type="unfinished">Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6057"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU and driver capability.</source>
      <translation type="unfinished">Displays additional, very high upscaling multipliers dependent on GPU and driver capability.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6073"/>
      <source>Determines the distance in pixels from the edges of the screen for OSD elements.</source>
      <translation type="unfinished">Determines the distance in pixels from the edges of the screen for OSD elements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6076"/>
      <source>Select OSD Font</source>
      <translation type="unfinished">Select OSD Font</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6685"/>
      <source>Clear OSD Font Override</source>
      <translation type="unfinished">Clear OSD Font Override</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6077"/>
      <source>Use default bundled font</source>
      <translation type="unfinished">Use default bundled font</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5854"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation type="unfinished">Both slots must have a card selected to swap.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5855"/>
      <source>Swapped Slot 1 and Slot 2 memory cards.</source>
      <translation type="unfinished">Swapped Slot 1 and Slot 2 memory cards.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5927"/>
      <source>Changes which gamepad button glyph set is used in Big Picture UI and input binding displays.</source>
      <translation type="unfinished">Changes which gamepad button glyph set is used in Big Picture UI and input binding displays.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5942"/>
      <source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
      <translation type="unfinished">Removes emulation speed throttle until the game starts to reduce startup time.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5976"/>
      <source>Disables interlacing offset which may reduce blurring in some situations.</source>
      <translation type="unfinished">Disables interlacing offset which may reduce blurring in some situations.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6021"/>
      <source>Attempts to reduce draw calls in games which do heavy context switching for blending purposes.</source>
      <translation type="unfinished">Attempts to reduce draw calls in games which do heavy context switching for blending purposes.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6001"/>
      <source>Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings.</source>
      <translation type="unfinished">Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5956"/>
      <source>Real-Time Clock</source>
      <translation type="unfinished">Real-Time Clock</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5957"/>
      <source>Uses a fixed date/time for the virtual PS2 instead of the host clock. Applied on boot only.</source>
      <translation type="unfinished">Uses a fixed date/time for the virtual PS2 instead of the host clock. Applied on boot only.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5958"/>
      <source>Calendar year for the virtual PS2 RTC.</source>
      <translation type="unfinished">Calendar year for the virtual PS2 RTC.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5959"/>
      <source>Month of the year (1-12).</source>
      <translation type="unfinished">Month of the year (1-12).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5960"/>
      <source>Day of the month (1-31).</source>
      <translation type="unfinished">Day of the month (1-31).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5961"/>
      <source>Hour of the day (0-23).</source>
      <translation type="unfinished">Hour of the day (0-23).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5962"/>
      <source>Minute of the hour (0-59).</source>
      <translation type="unfinished">Minute of the hour (0-59).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5963"/>
      <source>Second of the minute (0-59).</source>
      <translation type="unfinished">Second of the minute (0-59).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5964"/>
      <source>Frame Pacing / Latency Control</source>
      <translation type="unfinished">Frame Pacing / Latency Control</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="5999"/>
      <source>Enables accurate alpha testing, which some games require to render correctly. This may require more draw calls and result in a speed penalty.</source>
      <translation type="unfinished">Enables accurate alpha testing, which some games require to render correctly. This may require more draw calls and result in a speed penalty.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6022"/>
      <source>Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.</source>
      <translation type="unfinished">Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6056"/>
      <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
      <translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6065"/>
      <source>Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations.</source>
      <translation type="unfinished">Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6066"/>
      <source>Does useless work on the CPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6067"/>
      <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6078"/>
      <source>Draws OSD text with heavier weight for improved readability.</source>
      <translation type="unfinished">Draws OSD text with heavier weight for improved readability.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6089"/>
      <source>Shows debug information about the renderer.</source>
      <translation type="unfinished">Shows debug information about the renderer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6090"/>
      <source>Shows the host&apos;s GPU pipeline statistics.</source>
      <translation type="unfinished">Shows the host&apos;s GPU pipeline statistics.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6114"/>
      <source>Swaps the selected memory cards in Slot 1 and Slot 2.</source>
      <translation type="unfinished">Swaps the selected memory cards in Slot 1 and Slot 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6117"/>
      <source>Removes the current card from the slot.</source>
      <translation type="unfinished">Removes the current card from the slot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6148"/>
      <source>Game Info</source>
      <translation type="unfinished">Game Info</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6155"/>
      <source>Notifications</source>
      <translation type="unfinished">Notifications</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6160"/>
      <source>Determines the display duration for achievement unlock popups.</source>
      <translation type="unfinished">Determines the display duration for achievement unlock popups.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6161"/>
      <source>Determines the display duration for leaderboard popups.</source>
      <translation type="unfinished">Determines the display duration for leaderboard popups.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6162"/>
      <source>Overlay Settings</source>
      <translation type="unfinished">Overlay Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6182"/>
      <source>Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</source>
      <translation type="unfinished">Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6188"/>
      <source>Organization</source>
      <translation type="unfinished">Organization</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6189"/>
      <source>Saves snapshots to per-game subfolders instead of a shared folder.</source>
      <translation type="unfinished">Saves snapshots to per-game subfolders instead of a shared folder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6190"/>
      <source>Saves video recordings to per-game subfolders instead of a shared folder.</source>
      <translation type="unfinished">Saves video recordings to per-game subfolders instead of a shared folder.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6209"/>
      <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing.</source>
      <translation type="unfinished">Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6210"/>
      <source>Exposes additional memory to the virtual machine, expanding the EE and IOP memory to 128MB and 8MB respectively.</source>
      <translation type="unfinished">Exposes additional memory to the virtual machine, expanding the EE and IOP memory to 128MB and 8MB respectively.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6217"/>
      <source>Compatibility</source>
      <translation type="unfinished">Compatibility</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6218"/>
      <source>Automatically loads and applies fixes to known problematic games on game start.</source>
      <translation type="unfinished">Automatically loads and applies fixes to known problematic games on game start.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6219"/>
      <source>Automatically loads and applies compatibility patches to known problematic games.</source>
      <translation type="unfinished">Automatically loads and applies compatibility patches to known problematic games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6225"/>
      <source>Forces SW blending and disables several optimizations.</source>
      <translation type="unfinished">Forces SW blending and disables several optimizations.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6226"/>
      <source>PINE Settings</source>
      <translation type="unfinished">PINE Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6227"/>
      <source>Enables the PINE Inter-Process Communication system, allowing external programs to interact with the emulator.</source>
      <translation type="unfinished">Enables the PINE Inter-Process Communication system, allowing external programs to interact with the emulator.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6228"/>
      <source>The network port slot used for PINE IPC connections.</source>
      <translation type="unfinished">The network port slot used for PINE IPC connections.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6229"/>
      <source>Toggles scanning cheat files for all CRCs of the game. With this enabled available cheats for the game serial with different CRCs will also be loaded.</source>
      <translation type="unfinished">Toggles scanning cheat files for all CRCs of the game. With this enabled available cheats for the game serial with different CRCs will also be loaded.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6230"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6283"/>
      <source>{} Frames</source>
      <translation type="unfinished">{} Frames</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6297"/>
      <source>On-Screen Display Settings</source>
      <translation type="unfinished">On-Screen Display Settings</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6327"/>
      <source>Generic</source>
      <translation type="unfinished">Generic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6375"/>
      <source>No Deinterlacing</source>
      <translation type="unfinished">No Deinterlacing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6418"/>
      <source>Force 32bit</source>
      <translation type="unfinished">Force 32bit</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6443"/>
      <source>JPEG</source>
      <translation type="unfinished">JPEG</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6445"/>
      <source>0 (Disabled)</source>
      <translation type="unfinished">0 (Disabled)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6446"/>
      <source>1 (64 Max Width)</source>
      <translation type="unfinished">1 (64 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6447"/>
      <source>2 (128 Max Width)</source>
      <translation type="unfinished">2 (128 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6448"/>
      <source>3 (192 Max Width)</source>
      <translation type="unfinished">3 (192 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6449"/>
      <source>4 (256 Max Width)</source>
      <translation type="unfinished">4 (256 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6450"/>
      <source>5 (320 Max Width)</source>
      <translation type="unfinished">5 (320 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6451"/>
      <source>6 (384 Max Width)</source>
      <translation type="unfinished">6 (384 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6452"/>
      <source>7 (448 Max Width)</source>
      <translation type="unfinished">7 (448 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6453"/>
      <source>8 (512 Max Width)</source>
      <translation type="unfinished">8 (512 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6454"/>
      <source>9 (576 Max Width)</source>
      <translation type="unfinished">9 (576 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6455"/>
      <source>10 (640 Max Width)</source>
      <translation type="unfinished">10 (640 Max Width)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6456"/>
      <source>Sprites Only</source>
      <translation type="unfinished">Sprites Only</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6457"/>
      <source>Sprites/Triangles</source>
      <translation type="unfinished">Sprites/Triangles</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6458"/>
      <source>Blended Sprites/Triangles</source>
      <translation type="unfinished">Blended Sprites/Triangles</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6459"/>
      <source>1 (Normal)</source>
      <translation type="unfinished">1 (Normal)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6460"/>
      <source>2 (Aggressive)</source>
      <translation type="unfinished">2 (Aggressive)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI_Settings.cpp" line="6461"/>
      <source>Inside Target</source>
      <translation type="unfinished">Inside Target</translation>
    </message>
    <message>
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      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="493"/>
      <source>Failed to save screenshot to &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to save screenshot to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="564"/>
      <source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
      <translation type="unfinished">Host GPU device encountered an error and was recovered. This may have broken rendering.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="683"/>
      <source>CAS is not available, your graphics driver does not support the required functionality.</source>
      <translation type="unfinished">CAS is not available, your graphics driver does not support the required functionality.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="748"/>
      <source>with no compression</source>
      <translation type="unfinished">with no compression</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="755"/>
      <source>with LZMA compression</source>
      <translation type="unfinished">with LZMA compression</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="762"/>
      <source>with Zstandard compression</source>
      <translation type="unfinished">with Zstandard compression</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="768"/>
      <source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
      <translation type="unfinished">Saving {0} GS dump {1} to &apos;{2}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="769"/>
      <source>single frame</source>
      <translation type="unfinished">single frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="769"/>
      <source>multi-frame</source>
      <translation type="unfinished">multi-frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="789"/>
      <source>Failed to render/download screenshot.</source>
      <translation type="unfinished">Failed to render/download screenshot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="800"/>
      <source>Saved GS dump to &apos;{}&apos;.</source>
      <translation type="unfinished">Saved GS dump to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="135"/>
      <source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
      <translation type="unfinished">Hash cache has used {:.2f} MB of VRAM, disabling.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="741"/>
      <source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
      <translation type="unfinished">Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2849"/>
      <source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
      <translation type="unfinished">Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5312"/>
      <source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.</source>
      <translation type="unfinished">Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="389"/>
      <source>The Vulkan graphics API was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</source>
      <translation type="unfinished">The Vulkan graphics API was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="1002"/>
      <source>Switching to Software Renderer...</source>
      <translation type="unfinished">Switching to Software Renderer...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="1002"/>
      <source>Switching to Hardware Renderer...</source>
      <translation type="unfinished">Switching to Hardware Renderer...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="139"/>
      <source>Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</source>
      <translation type="unfinished">Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="600"/>
      <source>The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
      <translation type="unfinished">The Direct3D 11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</translation>
    </message>
  </context>
  <context>
    <name>GSCapture</name>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="296"/>
      <source>Failed to load FFmpeg</source>
      <translation type="unfinished">Failed to load FFmpeg</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="297"/>
      <source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.</source>
      <translation type="unfinished">You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio and video</source>
      <translation type="unfinished">capturing audio and video</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing video</source>
      <translation type="unfinished">capturing video</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio</source>
      <translation type="unfinished">capturing audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="840"/>
      <source>Starting {} to &apos;{}&apos;.</source>
      <translation type="unfinished">Starting {} to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1257"/>
      <source>Stopped {} to &apos;{}&apos;.</source>
      <translation type="unfinished">Stopped {} to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1263"/>
      <source>Aborted {} due to encoding error in &apos;{}&apos;.</source>
      <translation type="unfinished">Aborted {} due to encoding error in &apos;{}&apos;.</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceOGL</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="753"/>
      <source>OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</source>
      <translation type="unfinished">OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceVK</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2179"/>
      <source>Your GPU does not support the required Vulkan features.</source>
      <translation type="unfinished">Your GPU does not support the required Vulkan features.</translation>
    </message>
  </context>
  <context>
    <name>GSDumpFile</name>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="78"/>
      <source>Failed to read header.</source>
      <translation type="unfinished">Failed to read header.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="85"/>
      <source>Failed to read state data.</source>
      <translation type="unfinished">Failed to read state data.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="95"/>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="107"/>
      <source>GSDump header is corrupted.</source>
      <translation type="unfinished">GSDump header is corrupted.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="119"/>
      <source>Failed to read real state data</source>
      <translation type="unfinished">Failed to read real state data</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="127"/>
      <source>Failed to read regs data.</source>
      <translation type="unfinished">Failed to read regs data.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="144"/>
      <source>Failed to read packet.</source>
      <translation type="unfinished">Failed to read packet.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="162"/>
      <source>Failed to read byte.</source>
      <translation type="unfinished">Failed to read byte.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="174"/>
      <source>Failed to read word.</source>
      <translation type="unfinished">Failed to read word.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="205"/>
      <source>Unknown packet type {}</source>
      <translation type="unfinished">Unknown packet type {}</translation>
    </message>
  </context>
  <context>
    <name>GSDumpLzma</name>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="337"/>
      <source>Failed to allocate lookahead buffer.</source>
      <translation type="unfinished">Failed to allocate lookahead buffer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="357"/>
      <source>Xzs_ReadBackward() failed: {}.</source>
      <translation type="unfinished">Xzs_ReadBackward() failed: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSLzma.cpp" line="364"/>
      <source>Stream has no blocks.</source>
      <translation type="unfinished">Stream has no blocks.</translation>
    </message>
  </context>
  <context>
    <name>GSDumpReplayer</name>
    <message>
      <location filename="../../pcsx2/GSDumpReplayer.cpp" line="97"/>
      <source>Failed to open or read &apos;{}&apos;: {}</source>
      <translation type="unfinished">Failed to open or read &apos;{}&apos;: {}</translation>
    </message>
  </context>
  <context>
    <name>GameCheatSettingsWidget</name>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
      <translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
      <source>Enable Cheats</source>
      <translation type="unfinished">Enable Cheats</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="27"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
      <source>Author</source>
      <translation type="unfinished">Author</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
      <source>Description</source>
      <translation type="unfinished">Description</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
      <source>Search...</source>
      <translation type="unfinished">Search...</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
      <source>Enable All</source>
      <translation type="unfinished">Enable All</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
      <source>Disable All</source>
      <translation type="unfinished">Disable All</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
      <source>All CRCs</source>
      <translation type="unfinished">All CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="116"/>
      <source>Reload Cheats</source>
      <translation type="unfinished">Reload Cheats</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="64"/>
      <source>Show Cheats For All CRCs</source>
      <translation type="unfinished">Show Cheats For All CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="64"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="65"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="136"/>
      <source>&lt;strong&gt;Applied:&lt;/strong&gt; %1</source>
      <translation type="unfinished">&lt;strong&gt;Applied:&lt;/strong&gt; %1</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="289"/>
      <source>%1 unlabelled patch codes will automatically activate.</source>
      <translation type="unfinished">%1 unlabelled patch codes will automatically activate.</translation>
    </message>
  </context>
  <context>
    <name>GameDatabase</name>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="914"/>
      <source>Minimum</source>
      <translation type="unfinished">Minimum</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="915"/>
      <source>Basic</source>
      <translation type="unfinished">Basic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="916"/>
      <source>Medium</source>
      <translation type="unfinished">Medium</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="917"/>
      <source>High</source>
      <translation type="unfinished">High</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="918"/>
      <source>Full</source>
      <translation type="unfinished">Full</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="919"/>
      <source>Maximum</source>
      <translation type="unfinished">Maximum</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="923"/>
      <source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
      <translation type="unfinished">{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="946"/>
      <source>{0} Accurate Alpha Test is currently disabled.
This game recommends enabling Accurate Alpha Test.
You can enable it in Game Properties to improve graphical
accuracy, but this may increase system requirements.</source>
      <translation type="unfinished">{0} Accurate Alpha Test is currently disabled.
This game recommends enabling Accurate Alpha Test.
You can enable it in Game Properties to improve graphical
accuracy, but this may increase system requirements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="967"/>
      <source>{0} AA1 is currently disabled.
This game recommends enabling AA1.
You can enable it in Game Properties to improve graphical
accuracy, but this may increase system requirements.</source>
      <translation type="unfinished">{0} AA1 is currently disabled.
This game recommends enabling AA1.
You can enable it in Game Properties to improve graphical
accuracy, but this may increase system requirements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1008"/>
      <source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
      <translation type="unfinished">Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1249"/>
      <source>No tracks provided.</source>
      <translation type="unfinished">No tracks provided.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1258"/>
      <source>Hash {} is not in database.</source>
      <translation type="unfinished">Hash {} is not in database.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1267"/>
      <source>Data track number does not match data track in database.</source>
      <translation type="unfinished">Data track number does not match data track in database.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1284"/>
      <source>Track {0} with hash {1} is not found in database.
</source>
      <translation type="unfinished">Track {0} with hash {1} is not found in database.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1295"/>
      <source>Track {0} with hash {1} is for a different game ({2}).
</source>
      <translation type="unfinished">Track {0} with hash {1} is for a different game ({2}).
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1306"/>
      <source>Track {0} with hash {1} does not match database track.
</source>
      <translation type="unfinished">Track {0} with hash {1} does not match database track.
</translation>
    </message>
  </context>
  <context>
    <name>GameFixSettingsWidget</name>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="17"/>
      <source>Game Fixes</source>
      <translation type="unfinished">Game Fixes</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="23"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>FPU Multiply Hack</source>
      <extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">FPU Multiply Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="37"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skip MPEG Hack</source>
      <extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation type="unfinished">Skip MPEG Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>Preload TLB Hack</source>
      <extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">Preload TLB Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>EE Timing Hack</source>
      <extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
      <translation type="unfinished">EE Timing Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="58"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Instant DMA Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation type="unfinished">Instant DMA Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>OPH Flag Hack</source>
      <extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">OPH Flag Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Emulate GIF FIFO</source>
      <extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation type="unfinished">Emulate GIF FIFO</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>DMA Busy Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation type="unfinished">DMA Busy Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>Delay VIF1 Stalls</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
      <translation type="unfinished">Delay VIF1 Stalls</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Emulate VIF FIFO</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation type="unfinished">Emulate VIF FIFO</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Full VU0 Synchronization</source>
      <extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
      <translation type="unfinished">Full VU0 Synchronization</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>VU I Bit Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">VU I Bit Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>VU Add Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
      <translation type="unfinished">VU Add Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>VU Overflow Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">VU Overflow Hack</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>VU Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
      <translation type="unfinished">VU Sync</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>VU XGKick Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
      <translation type="unfinished">VU XGKick Sync</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Force Blit Internal FPS Detection</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
      <translation type="unfinished">Force Blit Internal FPS Detection</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="30"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Use Software Renderer For FMVs</source>
      <extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation type="unfinished">Use Software Renderer For FMVs</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>For Tales of Destiny.</source>
      <translation type="unfinished">For Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation type="unfinished">To avoid TLB miss on Goemon.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation type="unfinished">Needed for some games with complex FMV rendering.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation type="unfinished">Skips videos/FMVs in games to avoid game hanging/freezes.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation type="unfinished">Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation type="unfinished">General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation type="unfinished">Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation type="unfinished">Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Correct but slower. Known to affect the following games: FIFA Street 2.</source>
      <translation type="unfinished">Correct but slower. Known to affect the following games: FIFA Street 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation type="unfinished">Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation type="unfinished">For SOCOM 2 HUD and Spy Hunter loading hang.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation type="unfinished">For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation type="unfinished">Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation type="unfinished">Forces tight VU0 sync on every COP2 instruction.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation type="unfinished">Run behind. To avoid sync problems when reading or writing VU registers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation type="unfinished">To check for possible float overflows (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation type="unfinished">Use accurate timing for VU XGKicks (slower).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
    </message>
  </context>
  <context>
    <name>GameList</name>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="100"/>
      <source>PS2 Disc</source>
      <translation type="unfinished">PS2 Disc</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="101"/>
      <source>PS1 Disc</source>
      <translation type="unfinished">PS1 Disc</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="102"/>
      <source>ELF</source>
      <translation type="unfinished">ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="103"/>
      <source>Invalid</source>
      <translation type="unfinished">Invalid</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="116"/>
      <source>NTSC-B</source>
      <translation type="unfinished">NTSC-B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="117"/>
      <source>NTSC-C</source>
      <translation type="unfinished">NTSC-C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="118"/>
      <source>NTSC-HK</source>
      <translation type="unfinished">NTSC-HK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="119"/>
      <source>NTSC-J</source>
      <translation type="unfinished">NTSC-J</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="120"/>
      <source>NTSC-K</source>
      <translation type="unfinished">NTSC-K</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="121"/>
      <source>NTSC-T</source>
      <translation type="unfinished">NTSC-T</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="122"/>
      <source>NTSC-U</source>
      <translation type="unfinished">NTSC-U</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="123"/>
      <source>Other</source>
      <translation type="unfinished">Other</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="124"/>
      <source>PAL-A</source>
      <translation type="unfinished">PAL-A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="125"/>
      <source>PAL-AF</source>
      <translation type="unfinished">PAL-AF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="126"/>
      <source>PAL-AU</source>
      <translation type="unfinished">PAL-AU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="127"/>
      <source>PAL-BE</source>
      <translation type="unfinished">PAL-BE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="128"/>
      <source>PAL-E</source>
      <translation type="unfinished">PAL-E</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="129"/>
      <source>PAL-F</source>
      <translation type="unfinished">PAL-F</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="130"/>
      <source>PAL-FI</source>
      <translation type="unfinished">PAL-FI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="131"/>
      <source>PAL-G</source>
      <translation type="unfinished">PAL-G</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="132"/>
      <source>PAL-GR</source>
      <translation type="unfinished">PAL-GR</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="133"/>
      <source>PAL-I</source>
      <translation type="unfinished">PAL-I</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="134"/>
      <source>PAL-IN</source>
      <translation type="unfinished">PAL-IN</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="135"/>
      <source>PAL-M</source>
      <translation type="unfinished">PAL-M</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="136"/>
      <source>PAL-NL</source>
      <translation type="unfinished">PAL-NL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="137"/>
      <source>PAL-NO</source>
      <translation type="unfinished">PAL-NO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="138"/>
      <source>PAL-P</source>
      <translation type="unfinished">PAL-P</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="139"/>
      <source>PAL-PL</source>
      <translation type="unfinished">PAL-PL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="140"/>
      <source>PAL-R</source>
      <translation type="unfinished">PAL-R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="141"/>
      <source>PAL-S</source>
      <translation type="unfinished">PAL-S</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="142"/>
      <source>PAL-SC</source>
      <translation type="unfinished">PAL-SC</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="143"/>
      <source>PAL-SW</source>
      <translation type="unfinished">PAL-SW</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="144"/>
      <source>PAL-SWI</source>
      <translation type="unfinished">PAL-SWI</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="145"/>
      <source>PAL-UK</source>
      <translation type="unfinished">PAL-UK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="199"/>
      <source>Unknown</source>
      <translation type="unfinished">Unknown</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="202"/>
      <source>Nothing</source>
      <translation type="unfinished">Nothing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="205"/>
      <source>Intro</source>
      <translation type="unfinished">Intro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="208"/>
      <source>Menu</source>
      <translation type="unfinished">Menu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="211"/>
      <source>In-Game</source>
      <translation type="unfinished">In-Game</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="214"/>
      <source>Playable</source>
      <translation type="unfinished">Playable</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="217"/>
      <source>Perfect</source>
      <translation type="unfinished">Perfect</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="694"/>
      <source>Scanning directory {} (recursively)...</source>
      <translation type="unfinished">Scanning directory {} (recursively)...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="697"/>
      <source>Scanning directory {}...</source>
      <translation type="unfinished">Scanning directory {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="725"/>
      <source>Scanning {}...</source>
      <translation type="unfinished">Scanning {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1192"/>
      <source>Never</source>
      <translation type="unfinished">Never</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1209"/>
      <source>Today</source>
      <translation type="unfinished">Today</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1214"/>
      <source>Yesterday</source>
      <translation type="unfinished">Yesterday</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1237"/>
      <source>{}h {}m</source>
      <translation type="unfinished">{}h {}m</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1239"/>
      <source>{}h {}m {}s</source>
      <translation type="unfinished">{}h {}m {}s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1241"/>
      <source>{}m {}s</source>
      <translation type="unfinished">{}m {}s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1243"/>
      <source>{}s</source>
      <translation type="unfinished">{}s</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/GameList.cpp" line="1254"/>
      <source>%n seconds</source>
      <translation type="unfinished">
        <numerusform>%n seconds</numerusform>
        <numerusform>%n seconds</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="223"/>
      <location filename="../../pcsx2/GameList.cpp" line="1250"/>
      <source>%n hours</source>
      <translation type="unfinished">
        <numerusform>%n hours</numerusform>
        <numerusform>%n hours</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="227"/>
      <location filename="../../pcsx2/GameList.cpp" line="1252"/>
      <source>%n minutes</source>
      <translation type="unfinished">
        <numerusform>%n minutes</numerusform>
        <numerusform>%n minutes</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1420"/>
      <source>Downloading cover for {0} [{1}]...</source>
      <translation type="unfinished">Downloading cover for {0} [{1}]...</translation>
    </message>
  </context>
  <context>
    <name>GameListModel</name>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="536"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="537"/>
      <source>Code</source>
      <translation type="unfinished">Code</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="538"/>
      <source>Title</source>
      <translation type="unfinished">Title</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="539"/>
      <source>File Title</source>
      <translation type="unfinished">File Title</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="540"/>
      <source>CRC</source>
      <translation type="unfinished">CRC</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="541"/>
      <source>Time Played</source>
      <translation type="unfinished">Time Played</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="542"/>
      <source>Last Played</source>
      <translation type="unfinished">Last Played</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="543"/>
      <source>Size</source>
      <translation type="unfinished">Size</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="544"/>
      <source>Region</source>
      <translation type="unfinished">Region</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="545"/>
      <source>Compatibility</source>
      <translation type="unfinished">Compatibility</translation>
    </message>
  </context>
  <context>
    <name>GameListRefreshThread</name>
    <message>
      <location filename="../GameList/GameListRefreshThread.cpp" line="64"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
  </context>
  <context>
    <name>GameListSettingsWidget</name>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
      <source>Game Scanning</source>
      <translation type="unfinished">Game Scanning</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation type="unfinished">Search Directories (will be scanned for games)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="69"/>
      <source>Add...</source>
      <translation type="unfinished">Add...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="88"/>
      <location filename="../Settings/GameListSettingsWidget.ui" line="189"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="172"/>
      <source>Remove</source>
      <translation type="unfinished">Remove</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="104"/>
      <source>Search Directory</source>
      <translation type="unfinished">Search Directory</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="109"/>
      <source>Scan Recursively</source>
      <translation type="unfinished">Scan Recursively</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="119"/>
      <source>Excluded Paths (will not be scanned)</source>
      <translation type="unfinished">Excluded Paths (will not be scanned)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="151"/>
      <source>Directory...</source>
      <translation type="unfinished">Directory...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="170"/>
      <source>File...</source>
      <translation type="unfinished">File...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="228"/>
      <source>Scan For New Games</source>
      <translation type="unfinished">Scan For New Games</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="244"/>
      <source>Rescan All Games</source>
      <translation type="unfinished">Rescan All Games</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="174"/>
      <source>Open Directory...</source>
      <translation type="unfinished">Open Directory...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="188"/>
      <source>Select Search Directory</source>
      <translation type="unfinished">Select Search Directory</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="194"/>
      <source>Scan Recursively?</source>
      <translation type="unfinished">Scan Recursively?</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="195"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation type="unfinished">Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="225"/>
      <source>Select File</source>
      <translation type="unfinished">Select File</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="235"/>
      <source>Select Directory</source>
      <translation type="unfinished">Select Directory</translation>
    </message>
  </context>
  <context>
    <name>GameListWidget</name>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="57"/>
      <location filename="../GameList/GameListWidget.ui" line="60"/>
      <source>Game List</source>
      <translation type="unfinished">Game List</translation>
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    <message>
      <location filename="../GameList/GameListWidget.ui" line="82"/>
      <location filename="../GameList/GameListWidget.ui" line="85"/>
      <source>Game Grid</source>
      <translation type="unfinished">Game Grid</translation>
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    <message>
      <location filename="../GameList/GameListWidget.ui" line="107"/>
      <location filename="../GameList/GameListWidget.ui" line="110"/>
      <source>Show Titles</source>
      <translation type="unfinished">Show Titles</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="132"/>
      <location filename="../GameList/GameListWidget.ui" line="135"/>
      <source>Show Full Titles</source>
      <translation type="unfinished">Show Full Titles</translation>
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    <message>
      <location filename="../GameList/GameListWidget.ui" line="197"/>
      <source>All Types</source>
      <translation type="unfinished">All Types</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="209"/>
      <source>All Regions</source>
      <translation type="unfinished">All Regions</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="226"/>
      <source>Search...</source>
      <translation type="unfinished">Search...</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.cpp" line="687"/>
      <source>Reset All Columns</source>
      <translation type="unfinished">Reset All Columns</translation>
    </message>
  </context>
  <context>
    <name>GamePatchDetailsWidget</name>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
      <source>Patch Title</source>
      <translation type="unfinished">Patch Title</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
      <source>Enabled</source>
      <translation type="unfinished">Enabled</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="25"/>
      <source>Unknown</source>
      <translation type="unfinished">Unknown</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="27"/>
      <source>No description provided.</source>
      <translation type="unfinished">No description provided.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="30"/>
      <source>&lt;strong&gt;Author:&lt;/strong&gt; %1&lt;br&gt;&lt;strong&gt;Applied:&lt;/strong&gt; %2&lt;br&gt;%3</source>
      <translation type="unfinished">&lt;strong&gt;Author:&lt;/strong&gt; %1&lt;br&gt;&lt;strong&gt;Applied:&lt;/strong&gt; %2&lt;br&gt;%3</translation>
    </message>
  </context>
  <context>
    <name>GamePatchSettingsWidget</name>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
      <source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
      <translation type="unfinished">Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="49"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Widescreen patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="59"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;No-Interlacing patches are currently &lt;span style=&quot; font-weight:600;&quot;&gt;ENABLED&lt;/span&gt; globally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
      <source>All CRCs</source>
      <translation type="unfinished">All CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="107"/>
      <source>Reload Patches</source>
      <translation type="unfinished">Reload Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="90"/>
      <source>Show Patches For All CRCs</source>
      <translation type="unfinished">Show Patches For All CRCs</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="90"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="91"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation type="unfinished">Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="190"/>
      <source>There are no patches available for this game.</source>
      <translation type="unfinished">There are no patches available for this game.</translation>
    </message>
  </context>
  <context>
    <name>GameSummaryWidget</name>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="32"/>
      <source>Title:</source>
      <translation type="unfinished">Title:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="44"/>
      <source>Clear the line to restore the original title...</source>
      <translation type="unfinished">Clear the line to restore the original title...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="54"/>
      <location filename="../Settings/GameSummaryWidget.ui" line="387"/>
      <source>Restore</source>
      <translation type="unfinished">Restore</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="63"/>
      <source>Sorting Title:</source>
      <extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
      <translation type="unfinished">Sorting Title:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="80"/>
      <source>English Title:</source>
      <translation type="unfinished">English Title:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="97"/>
      <source>Path:</source>
      <translation type="unfinished">Path:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="114"/>
      <source>Serial:</source>
      <translation type="unfinished">Serial:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="136"/>
      <source>Check Wiki</source>
      <translation type="unfinished">Check Wiki</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="145"/>
      <source>CRC:</source>
      <translation type="unfinished">CRC:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="162"/>
      <source>Type:</source>
      <translation type="unfinished">Type:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="185"/>
      <source>PS2 Disc</source>
      <translation type="unfinished">PS2 Disc</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="193"/>
      <source>PS1 Disc</source>
      <translation type="unfinished">PS1 Disc</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="201"/>
      <source>ELF (PS2 Executable)</source>
      <translation type="unfinished">ELF (PS2 Executable)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="212"/>
      <source>Region:</source>
      <translation type="unfinished">Region:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="231"/>
      <source>NTSC-B (Brazil)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">NTSC-B (Brazil)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="236"/>
      <source>NTSC-C (China)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">NTSC-C (China)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="241"/>
      <source>NTSC-HK (Hong Kong)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">NTSC-HK (Hong Kong)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="246"/>
      <source>NTSC-J (Japan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">NTSC-J (Japan)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="251"/>
      <source>NTSC-K (Korea)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">NTSC-K (Korea)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="256"/>
      <source>NTSC-T (Taiwan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">NTSC-T (Taiwan)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="261"/>
      <source>NTSC-U (US)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">NTSC-U (US)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="266"/>
      <source>Other</source>
      <translation type="unfinished">Other</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="271"/>
      <source>PAL-A (Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-A (Australia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="276"/>
      <source>PAL-AF (South Africa)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-AF (South Africa)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="281"/>
      <source>PAL-AU (Austria)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-AU (Austria)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="286"/>
      <source>PAL-BE (Belgium)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-BE (Belgium)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="291"/>
      <source>PAL-E (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-E (Europe/Australia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="296"/>
      <source>PAL-F (France)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-F (France)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="301"/>
      <source>PAL-FI (Finland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-FI (Finland)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="306"/>
      <source>PAL-G (Germany)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-G (Germany)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="311"/>
      <source>PAL-GR (Greece)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-GR (Greece)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="316"/>
      <source>PAL-I (Italy)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-I (Italy)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="321"/>
      <source>PAL-IN (India)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-IN (India)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="326"/>
      <source>PAL-M (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-M (Europe/Australia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="331"/>
      <source>PAL-NL (Netherlands)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-NL (Netherlands)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="336"/>
      <source>PAL-NO (Norway)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-NO (Norway)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="341"/>
      <source>PAL-P (Portugal)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-P (Portugal)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="346"/>
      <source>PAL-PL (Poland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-PL (Poland)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="351"/>
      <source>PAL-R (Russia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-R (Russia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="356"/>
      <source>PAL-S (Spain)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-S (Spain)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="361"/>
      <source>PAL-SC (Scandinavia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-SC (Scandinavia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="366"/>
      <source>PAL-SW (Sweden)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-SW (Sweden)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="371"/>
      <source>PAL-SWI (Switzerland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-SWI (Switzerland)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="376"/>
      <source>PAL-UK (United Kingdom)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation type="unfinished">PAL-UK (United Kingdom)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="396"/>
      <source>Compatibility:</source>
      <translation type="unfinished">Compatibility:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="413"/>
      <source>Input Profile:</source>
      <translation type="unfinished">Input Profile:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="430"/>
      <source>Shared</source>
      <extracomment>Refers to the shared settings profile.</extracomment>
      <translation type="unfinished">Shared</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="438"/>
      <source>Disc Path:</source>
      <translation type="unfinished">Disc Path:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="453"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="460"/>
      <source>Clear</source>
      <translation type="unfinished">Clear</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="512"/>
      <source>Verify</source>
      <translation type="unfinished">Verify</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="555"/>
      <source>Search on Redump.info...</source>
      <translation type="unfinished">Search on Redump.info...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="78"/>
      <source>%0%1</source>
      <extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
      <translation type="unfinished">%0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="86"/>
      <source> %0%1</source>
      <extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
      <translation type="unfinished"> %0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="175"/>
      <source>Select Disc Path</source>
      <translation type="unfinished">Select Disc Path</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="188"/>
      <source>Game is not a CD/DVD.</source>
      <translation type="unfinished">Game is not a CD/DVD.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="195"/>
      <source>Track list unavailable while virtual machine is running.</source>
      <translation type="unfinished">Track list unavailable while virtual machine is running.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="220"/>
      <source>#</source>
      <translation type="unfinished">#</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
      <source>Mode</source>
      <translation type="unfinished">Mode</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
      <source>Sectors</source>
      <translation type="unfinished">Sectors</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
      <source>Size</source>
      <translation type="unfinished">Size</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
      <source>MD5</source>
      <translation type="unfinished">MD5</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="228"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="236"/>
      <source>Status</source>
      <translation type="unfinished">Status</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="244"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="251"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="257"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="259"/>
      <source>%1</source>
      <translation type="unfinished">%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="252"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="260"/>
      <source>&lt;not computed&gt;</source>
      <translation type="unfinished">&lt;not computed&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="285"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="276"/>
      <source>Cannot verify image while a game is running.</source>
      <translation type="unfinished">Cannot verify image while a game is running.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="307"/>
      <source>One or more tracks is missing.</source>
      <translation type="unfinished">One or more tracks is missing.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="344"/>
      <source>Verified as %1 [%2] (Version %3).</source>
      <translation type="unfinished">Verified as %1 [%2] (Version %3).</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="351"/>
      <source>Verified as %1 [%2].</source>
      <translation type="unfinished">Verified as %1 [%2].</translation>
    </message>
  </context>
  <context>
    <name>GlobalVariableTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="920"/>
      <source>unknown function</source>
      <translation type="unfinished">unknown function</translation>
    </message>
  </context>
  <context>
    <name>GraphicsAdvancedSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="26"/>
      <source>Advanced Options</source>
      <translation type="unfinished">Advanced Options</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="32"/>
      <source>Hardware Download Mode:</source>
      <translation type="unfinished">Hardware Download Mode:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="43"/>
      <source>Accurate (Recommended)</source>
      <translation type="unfinished">Accurate (Recommended)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="53"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation type="unfinished">Disable Readbacks (Synchronize GS Thread)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="58"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="63"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation type="unfinished">Disabled (Ignore Transfers)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="71"/>
      <source>GS Dump Compression:</source>
      <translation type="unfinished">GS Dump Compression:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="82"/>
      <source>Uncompressed</source>
      <translation type="unfinished">Uncompressed</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="87"/>
      <source>LZMA (xz)</source>
      <translation type="unfinished">LZMA (xz)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="92"/>
      <source>Zstandard (zst)</source>
      <translation type="unfinished">Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="137"/>
      <source>Extended Upscaling Multipliers</source>
      <translation type="unfinished">Extended Upscaling Multipliers</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="130"/>
      <source>Disable Mailbox Presentation</source>
      <extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
      <translation type="unfinished">Disable Mailbox Presentation</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="116"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation type="unfinished">Use Blit Swap Chain</translation>
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    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="102"/>
      <source>Spin CPU During Readbacks</source>
      <translation type="unfinished">Spin CPU During Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="48"/>
      <source>Accurate Force Full (Can Reduce Readbacks)</source>
      <translation type="unfinished">Accurate Force Full (Can Reduce Readbacks)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="109"/>
      <source>Spin GPU During Readbacks</source>
      <translation type="unfinished">Spin GPU During Readbacks</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="123"/>
      <source>ROV Barriers Vulkan</source>
      <translation type="unfinished">ROV Barriers Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="146"/>
      <source>Allow Exclusive Fullscreen:</source>
      <translation type="unfinished">Allow Exclusive Fullscreen:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="157"/>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="291"/>
      <source>Automatic (Default)</source>
      <translation type="unfinished">Automatic (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="162"/>
      <source>Disallowed</source>
      <translation type="unfinished">Disallowed</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="167"/>
      <source>Allowed</source>
      <translation type="unfinished">Allowed</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="176"/>
      <source>None</source>
      <translation type="unfinished">None</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="181"/>
      <source>Partial</source>
      <translation type="unfinished">Partial</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="186"/>
      <source>Full (Hash Cache)</source>
      <translation type="unfinished">Full (Hash Cache)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="194"/>
      <source>Texture Preloading:</source>
      <translation type="unfinished">Texture Preloading:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="207"/>
      <source>Frame Rate Options</source>
      <translation type="unfinished">Frame Rate Options</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="213"/>
      <source>NTSC Frame Rate:</source>
      <translation type="unfinished">NTSC Frame Rate:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="223"/>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="249"/>
      <source> Hz</source>
      <extracomment>Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
      <translation type="unfinished"> Hz</translation>
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    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="239"/>
      <source>PAL Frame Rate:</source>
      <translation type="unfinished">PAL Frame Rate:</translation>
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    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="274"/>
      <source>Debugging Options</source>
      <translation type="unfinished">Debugging Options</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="280"/>
      <source>Override Texture Barriers:</source>
      <translation type="unfinished">Override Texture Barriers:</translation>
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    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="296"/>
      <source>Force Disabled</source>
      <translation type="unfinished">Force Disabled</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="301"/>
      <source>Force Enabled</source>
      <translation type="unfinished">Force Enabled</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="311"/>
      <source>Disable Framebuffer Fetch</source>
      <translation type="unfinished">Disable Framebuffer Fetch</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="318"/>
      <source>Disable Shader Cache</source>
      <translation type="unfinished">Disable Shader Cache</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="325"/>
      <source>Disable Vertex Shader Expand</source>
      <translation type="unfinished">Disable Vertex Shader Expand</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="332"/>
      <source>Use Debug Device</source>
      <translation type="unfinished">Use Debug Device</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsAdvancedSettingsTab.ui" line="339"/>
      <source>Use Debug Blend</source>
      <translation type="unfinished">Use Debug Blend</translation>
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  <context>
    <name>GraphicsDisplaySettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="26"/>
      <source>Deinterlacing:</source>
      <translation type="unfinished">Deinterlacing:</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="41"/>
      <source>Integer Scaling</source>
      <translation type="unfinished">Integer Scaling</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="48"/>
      <source>Apply Widescreen Patches</source>
      <translation type="unfinished">Apply Widescreen Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="55"/>
      <source>Apply No-Interlacing Patches</source>
      <translation type="unfinished">Apply No-Interlacing Patches</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="62"/>
      <source>Anti-Blur</source>
      <translation type="unfinished">Anti-Blur</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="65"/>
      <source>Ctrl+S</source>
      <translation type="unfinished">Ctrl+S</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="72"/>
      <source>Disable Interlace Offset</source>
      <translation type="unfinished">Disable Interlace Offset</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="79"/>
      <source>Screen Offsets</source>
      <translation type="unfinished">Screen Offsets</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="86"/>
      <source>Show Overscan</source>
      <translation type="unfinished">Show Overscan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="95"/>
      <source>FMV Aspect Ratio Override:</source>
      <translation type="unfinished">FMV Aspect Ratio Override:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="106"/>
      <source>Fit to Window / Fullscreen</source>
      <translation type="unfinished">Fit to Window / Fullscreen</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="111"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="189"/>
      <source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
      <translation type="unfinished">Auto Standard (4:3 Interlaced / 3:2 Progressive)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="116"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="194"/>
      <source>Standard (4:3)</source>
      <translation type="unfinished">Standard (4:3)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="121"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="199"/>
      <source>Widescreen (16:9)</source>
      <translation type="unfinished">Widescreen (16:9)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="126"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="204"/>
      <source>Native/Full (10:7)</source>
      <translation type="unfinished">Native/Full (10:7)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="135"/>
      <source>None</source>
      <translation type="unfinished">None</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="140"/>
      <source>Bilinear (Smooth)</source>
      <extracomment>Smooth: Refers to the texture clarity.</extracomment>
      <translation type="unfinished">Bilinear (Smooth)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="145"/>
      <source>Bilinear (Sharp)</source>
      <extracomment>Sharp: Refers to the texture clarity.</extracomment>
      <translation type="unfinished">Bilinear (Sharp)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="153"/>
      <source>Vertical Stretch:</source>
      <translation type="unfinished">Vertical Stretch:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="163"/>
      <source>Fullscreen Mode:</source>
      <translation type="unfinished">Fullscreen Mode:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="173"/>
      <source>Bilinear Filtering:</source>
      <translation type="unfinished">Bilinear Filtering:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="184"/>
      <source>Off (Default)</source>
      <translation type="unfinished">Off (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="212"/>
      <source>Crop:</source>
      <translation type="unfinished">Crop:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="219"/>
      <source>Aspect Ratio:</source>
      <translation type="unfinished">Aspect Ratio:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="230"/>
      <source>Automatic (Default)</source>
      <translation type="unfinished">Automatic (Default)</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="235"/>
      <source>No Deinterlacing</source>
      <translation type="unfinished">No Deinterlacing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="240"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation type="unfinished">Weave (Top Field First, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="245"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation type="unfinished">Weave (Bottom Field First, Sawtooth)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="250"/>
      <source>Bob (Top Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation type="unfinished">Bob (Top Field First, Full Frames)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="255"/>
      <source>Bob (Bottom Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation type="unfinished">Bob (Bottom Field First, Full Frames)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="260"/>
      <source>Blend (Top Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation type="unfinished">Blend (Top Field First, Merge 2 Fields)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="265"/>
      <source>Blend (Bottom Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation type="unfinished">Blend (Bottom Field First, Merge 2 Fields)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="270"/>
      <source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation type="unfinished">Adaptive (Top Field First, Similar to Bob + Weave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="275"/>
      <source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation type="unfinished">Adaptive (Bottom Field First, Similar to Bob + Weave)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="283"/>
      <source>%</source>
      <extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.</extracomment>
      <translation type="unfinished">%</translation>
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    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="311"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="341"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="361"/>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="381"/>
      <source>px</source>
      <translation type="unfinished">px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="321"/>
      <source>Top:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation type="unfinished">Top:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="331"/>
      <source>Left:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation type="unfinished">Left:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="351"/>
      <source>Right:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation type="unfinished">Right:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsDisplaySettingsTab.ui" line="371"/>
      <source>Bottom:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation type="unfinished">Bottom:</translation>
    </message>
  </context>
  <context>
    <name>GraphicsHardwareFixesSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="44"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="183"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="257"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="350"/>
      <source>Disabled (Default)</source>
      <translation type="unfinished">Disabled (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="262"/>
      <source>Enabled (Sprites Only)</source>
      <translation type="unfinished">Enabled (Sprites Only)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="267"/>
      <source>Enabled (All Primitives)</source>
      <translation type="unfinished">Enabled (All Primitives)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="62"/>
      <source>Texture Inside RT:</source>
      <translation type="unfinished">Texture Inside RT:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="33"/>
      <source>Skip Draw Range:</source>
      <translation type="unfinished">Skip Draw Range:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="75"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="221"/>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="228"/>
      <source>0 (Disabled)</source>
      <extracomment>0 (Disabled)</extracomment>
      <translation type="unfinished">0 (Disabled)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="233"/>
      <source>1 (Normal)</source>
      <translation type="unfinished">1 (Normal)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="238"/>
      <source>2 (Aggressive)</source>
      <translation type="unfinished">2 (Aggressive)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="80"/>
      <source>1 (64 Max Width)</source>
      <translation type="unfinished">1 (64 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="85"/>
      <source>2 (128 Max Width)</source>
      <translation type="unfinished">2 (128 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="90"/>
      <source>3 (192 Max Width)</source>
      <translation type="unfinished">3 (192 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="95"/>
      <source>4 (256 Max Width)</source>
      <translation type="unfinished">4 (256 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="100"/>
      <source>5 (320 Max Width)</source>
      <translation type="unfinished">5 (320 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="105"/>
      <source>6 (384 Max Width)</source>
      <translation type="unfinished">6 (384 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="110"/>
      <source>7 (448 Max Width)</source>
      <translation type="unfinished">7 (448 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="115"/>
      <source>8 (512 Max Width)</source>
      <translation type="unfinished">8 (512 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="120"/>
      <source>9 (576 Max Width)</source>
      <translation type="unfinished">9 (576 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="125"/>
      <source>10 (640 Max Width)</source>
      <translation type="unfinished">10 (640 Max Width)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="134"/>
      <source>Sprites Only</source>
      <translation type="unfinished">Sprites Only</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="139"/>
      <source>Sprites/Triangles</source>
      <translation type="unfinished">Sprites/Triangles</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="144"/>
      <source>Blended Sprites/Triangles</source>
      <translation type="unfinished">Blended Sprites/Triangles</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="277"/>
      <source>Draw Buffering</source>
      <translation type="unfinished">Draw Buffering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="355"/>
      <source>Prioritize Upper Bits</source>
      <translation type="unfinished">Prioritize Upper Bits</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="360"/>
      <source>Prioritize Lower Bits</source>
      <translation type="unfinished">Prioritize Lower Bits</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="368"/>
      <source>Limit Depth to 24 Bits</source>
      <translation type="unfinished">Limit Depth to 24 Bits</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="49"/>
      <source>Inside Target</source>
      <translation type="unfinished">Inside Target</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="54"/>
      <source>Merge Targets</source>
      <translation type="unfinished">Merge Targets</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="246"/>
      <source>Software CLUT Render:</source>
      <translation type="unfinished">Software CLUT Render:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="284"/>
      <source>Estimate Texture Region</source>
      <translation type="unfinished">Estimate Texture Region</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="291"/>
      <source>Disable Render Fixes</source>
      <translation type="unfinished">Disable Render Fixes</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="298"/>
      <source>Read Targets When Closing</source>
      <translation type="unfinished">Read Targets When Closing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="305"/>
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      <translation type="unfinished">Disable Safe Features</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="312"/>
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      <translation type="unfinished">Disable Partial Source Invalidation</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="319"/>
      <source>Disable Depth Conversion</source>
      <translation type="unfinished">Disable Depth Conversion</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="326"/>
      <source>Framebuffer Conversion</source>
      <translation type="unfinished">Framebuffer Conversion</translation>
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    <message>
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      <source>GPU Palette Conversion</source>
      <translation type="unfinished">GPU Palette Conversion</translation>
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    <message>
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      <translation type="unfinished">Preload Frame Data</translation>
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    <message>
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      <translation type="unfinished">Auto Flush:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="211"/>
      <source>GPU Target CLUT:</source>
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    <message>
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      <translation type="unfinished">Enabled (Exact Match)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="193"/>
      <source>Enabled (Check Inside Target)</source>
      <translation type="unfinished">Enabled (Check Inside Target)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareFixesSettingsTab.ui" line="201"/>
      <source>CPU Sprite Render Size:</source>
      <translation type="unfinished">CPU Sprite Render Size:</translation>
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  <context>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="20"/>
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      <translation type="unfinished">Texture Filtering:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="31"/>
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      <translation type="unfinished">Off</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="36"/>
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      <translation type="unfinished">Scaled</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="41"/>
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      <translation type="unfinished">Unscaled (Default)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="46"/>
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      <translation type="unfinished">Force 32bit</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="84"/>
      <source>Manual Hardware Renderer Fixes</source>
      <translation type="unfinished">Manual Hardware Renderer Fixes</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="63"/>
      <source>Mipmapping</source>
      <translation type="unfinished">Mipmapping</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="56"/>
      <source>Accurate Alpha Test</source>
      <translation type="unfinished">Accurate Alpha Test</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="70"/>
      <source>AA1</source>
      <translation type="unfinished">AA1</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="77"/>
      <source>Rasterizer Ordered View</source>
      <translation type="unfinished">Rasterizer Ordered View</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="93"/>
      <source>Anisotropic Filtering:</source>
      <translation type="unfinished">Anisotropic Filtering:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="106"/>
      <source>Internal Resolution:</source>
      <translation type="unfinished">Internal Resolution:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="120"/>
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      <translation type="unfinished">Nearest</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="125"/>
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      <translation type="unfinished">Bilinear (Forced)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="130"/>
      <source>Bilinear (PS2)</source>
      <translation type="unfinished">Bilinear (PS2)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="135"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation type="unfinished">Bilinear (Forced excluding sprite)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="143"/>
      <source>Dithering:</source>
      <translation type="unfinished">Dithering:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="154"/>
      <source>Minimum</source>
      <translation type="unfinished">Minimum</translation>
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    <message>
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      <translation type="unfinished">Basic (Recommended)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="164"/>
      <source>Medium</source>
      <translation type="unfinished">Medium</translation>
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    <message>
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      <source>High</source>
      <translation type="unfinished">High</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="174"/>
      <source>Full (Slow)</source>
      <translation type="unfinished">Full (Slow)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="179"/>
      <source>Maximum (Very Slow)</source>
      <translation type="unfinished">Maximum (Very Slow)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="188"/>
      <source>Automatic (Default)</source>
      <translation type="unfinished">Automatic (Default)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="193"/>
      <source>Off (None)</source>
      <translation type="unfinished">Off (None)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="198"/>
      <source>Trilinear (PS2)</source>
      <translation type="unfinished">Trilinear (PS2)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="203"/>
      <source>Trilinear (Forced)</source>
      <translation type="unfinished">Trilinear (Forced)</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="211"/>
      <source>Blending Accuracy:</source>
      <translation type="unfinished">Blending Accuracy:</translation>
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    <message>
      <location filename="../Settings/GraphicsHardwareRenderingSettingsTab.ui" line="221"/>
      <source>Trilinear Filtering:</source>
      <translation type="unfinished">Trilinear Filtering:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="20"/>
      <source>Screenshot Capture Setup</source>
      <translation type="unfinished">Screenshot Capture Setup</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="28"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="287"/>
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      <translation type="unfinished">Resolution:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="45"/>
      <source>Display Resolution (Aspect Corrected)</source>
      <translation type="unfinished">Display Resolution (Aspect Corrected)</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="50"/>
      <source>Internal Resolution (Aspect Corrected)</source>
      <translation type="unfinished">Internal Resolution (Aspect Corrected)</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="55"/>
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      <translation type="unfinished">Internal Resolution (No Aspect Correction)</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="64"/>
      <source>PNG</source>
      <translation type="unfinished">PNG</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="69"/>
      <source>JPEG</source>
      <translation type="unfinished">JPEG</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="74"/>
      <source>WebP</source>
      <translation type="unfinished">WebP</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="82"/>
      <source>Quality:</source>
      <translation type="unfinished">Quality:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="92"/>
      <source>%</source>
      <translation type="unfinished">%</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="110"/>
      <source>capture</source>
      <translation type="unfinished">capture</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="113"/>
      <source>Video Recording Setup</source>
      <translation type="unfinished">Video Recording Setup</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="119"/>
      <source>Container:</source>
      <translation type="unfinished">Container:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="155"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="232"/>
      <source>Codec:</source>
      <translation type="unfinished">Codec:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="168"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="258"/>
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      <translation type="unfinished">Bitrate:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="178"/>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="268"/>
      <source> kbps</source>
      <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
      <translation type="unfinished"> kbps</translation>
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    <message>
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      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="350"/>
      <source>Extra Arguments</source>
      <translation type="unfinished">Extra Arguments</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="210"/>
      <source>Capture Audio</source>
      <translation type="unfinished">Capture Audio</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="245"/>
      <source>Format:</source>
      <translation type="unfinished">Format:</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="315"/>
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      <translation type="unfinished">x</translation>
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    <message>
      <location filename="../Settings/GraphicsMediaCaptureSettingsTab.ui" line="341"/>
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      <translation type="unfinished">Auto</translation>
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    <message>
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      <translation type="unfinished">Capture Video</translation>
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    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="20"/>
      <source>Sharpening/Anti-Aliasing</source>
      <translation type="unfinished">Sharpening/Anti-Aliasing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="26"/>
      <source>Contrast Adaptive Sharpening:</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation type="unfinished">Contrast Adaptive Sharpening:</translation>
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    <message>
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      <translation type="unfinished">None (Default)</translation>
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    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="50"/>
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      <translation type="unfinished">Sharpen Only (Internal Resolution)</translation>
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    <message>
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      <translation type="unfinished">Sharpen and Resize (Display Resolution)</translation>
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    <message>
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      <source>Sharpness:</source>
      <translation type="unfinished">Sharpness:</translation>
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    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="75"/>
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      <extracomment>Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
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    <message>
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      <translation type="unfinished">FXAA</translation>
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      <translation type="unfinished">Filters</translation>
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    <message>
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      <source>Shade Boost</source>
      <translation type="unfinished">Shade Boost</translation>
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    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="117"/>
      <source>Brightness:</source>
      <translation type="unfinished">Brightness:</translation>
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    <message>
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      <translation type="unfinished">Contrast:</translation>
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    <message>
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      <source>Gamma:</source>
      <translation type="unfinished">Gamma:</translation>
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    <message>
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      <translation type="unfinished">Saturation:</translation>
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    <message>
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      <translation type="unfinished">TV Shader:</translation>
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    <message>
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      <source>Scanline Filter</source>
      <translation type="unfinished">Scanline Filter</translation>
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    <message>
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      <source>Diagonal Filter</source>
      <translation type="unfinished">Diagonal Filter</translation>
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    <message>
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      <source>Triangular Filter</source>
      <translation type="unfinished">Triangular Filter</translation>
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    <message>
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      <translation type="unfinished">Wave Filter</translation>
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    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="235"/>
      <source>Lottes CRT</source>
      <extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
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    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="240"/>
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      <translation type="unfinished">4xRGSS downsampling (4x Rotated Grid SuperSampling)</translation>
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    <message>
      <location filename="../Settings/GraphicsPostProcessingSettingsTab.ui" line="245"/>
      <source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
      <translation type="unfinished">NxAGSS downsampling (Nx Automatic Grid SuperSampling)</translation>
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      <location filename="../Settings/GraphicsSettingsHeader.ui" line="26"/>
      <source>Graphics API:</source>
      <translation type="unfinished">Graphics API:</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsHeader.ui" line="39"/>
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      <translation type="unfinished">Adapter:</translation>
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      <translation type="unfinished">Display</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
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    <message>
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    <message>
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      <translation type="unfinished">Bilinear (Smooth)</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
      <source>Screen Offsets</source>
      <translation type="unfinished">Screen Offsets</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
      <source>Show Overscan</source>
      <translation type="unfinished">Show Overscan</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="441"/>
      <source>Anti-Blur</source>
      <translation type="unfinished">Anti-Blur</translation>
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    <message>
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      <translation type="unfinished">Disable Interlace Offset</translation>
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    <message>
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      <source>Internal Resolution</source>
      <translation type="unfinished">Internal Resolution</translation>
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    <message>
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      <source>PNG</source>
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    <message>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="506"/>
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      <translation type="unfinished">Bilinear (PS2)</translation>
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    <message>
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    <message>
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      <translation type="unfinished">Basic (Recommended)</translation>
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    <message>
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      <source>Media Capture</source>
      <translation type="unfinished">Media Capture</translation>
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    <message>
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      <translation type="unfinished">Full (Hash Cache)</translation>
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    <message>
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      <translation type="unfinished">Disable Depth Conversion</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>GPU Palette Conversion</source>
      <translation type="unfinished">GPU Palette Conversion</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
      <source>Manual Hardware Renderer Fixes</source>
      <translation type="unfinished">Manual Hardware Renderer Fixes</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
      <source>Spin GPU During Readbacks</source>
      <translation type="unfinished">Spin GPU During Readbacks</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
      <source>Spin CPU During Readbacks</source>
      <translation type="unfinished">Spin CPU During Readbacks</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
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    <message>
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    <message>
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      <translation type="unfinished">Hardware Fixes</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
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      <translation type="unfinished">0 (Disabled)</translation>
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    <message>
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      <translation type="unfinished">Disable Safe Features</translation>
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    <message>
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      <source>Preload Frame Data</source>
      <translation type="unfinished">Preload Frame Data</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <source>Texture Inside RT</source>
      <translation type="unfinished">Texture Inside RT</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="68"/>
      <source>Upscaling Fixes</source>
      <translation type="unfinished">Upscaling Fixes</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <source>Merge Sprite</source>
      <translation type="unfinished">Merge Sprite</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
      <source>Align Sprite</source>
      <translation type="unfinished">Align Sprite</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
      <source>Disable Partial Source Invalidation</source>
      <translation type="unfinished">Disable Partial Source Invalidation</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
      <source>Read Targets When Closing</source>
      <translation type="unfinished">Read Targets When Closing</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
      <source>Estimate Texture Region</source>
      <translation type="unfinished">Estimate Texture Region</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
      <source>Disable Render Fixes</source>
      <translation type="unfinished">Disable Render Fixes</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation type="unfinished">Unscaled Palette Texture Draws</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="69"/>
      <source>Texture Replacement</source>
      <translation type="unfinished">Texture Replacement</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
      <source>Dump Textures</source>
      <translation type="unfinished">Dump Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
      <source>Dump Mipmaps</source>
      <translation type="unfinished">Dump Mipmaps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
      <source>Dump FMV Textures</source>
      <translation type="unfinished">Dump FMV Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Load Textures</source>
      <translation type="unfinished">Load Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <source>Precache Textures</source>
      <translation type="unfinished">Precache Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="70"/>
      <source>Post-Processing</source>
      <translation type="unfinished">Post-Processing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <source>None (Default)</source>
      <translation type="unfinished">None (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
      <source>FXAA</source>
      <translation type="unfinished">FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="689"/>
      <source>Shade Boost</source>
      <translation type="unfinished">Shade Boost</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Saturation</source>
      <translation type="unfinished">Saturation</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <source>Disable Mailbox Presentation</source>
      <translation type="unfinished">Disable Mailbox Presentation</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="772"/>
      <source>Extended Upscaling Multipliers</source>
      <translation type="unfinished">Extended Upscaling Multipliers</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <source>Asynchronous Texture Loading</source>
      <translation type="unfinished">Asynchronous Texture Loading</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="72"/>
      <source>Advanced</source>
      <translation type="unfinished">Advanced</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="751"/>
      <source>Zstandard (zst)</source>
      <translation type="unfinished">Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation type="unfinished">Use Blit Swap Chain</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="32"/>
      <source>OpenGL</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation type="unfinished">OpenGL</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
      <source>Vulkan</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation type="unfinished">Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="40"/>
      <source>Metal</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation type="unfinished">Metal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
      <source>Null</source>
      <extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
      <translation type="unfinished">Null</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>2x</source>
      <translation type="unfinished">2x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="50"/>
      <source>4x</source>
      <translation type="unfinished">4x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="51"/>
      <source>8x</source>
      <translation type="unfinished">8x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="51"/>
      <source>16x</source>
      <translation type="unfinished">16x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="269"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1083"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1124"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1204"/>
      <source>Use Global Setting [%1]</source>
      <translation type="unfinished">Use Global Setting [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="421"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="541"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="592"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="618"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="689"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="728"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="741"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="768"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="772"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="416"/>
      <source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
      <translation type="unfinished">Automatically loads and applies widescreen patches on game start. Can cause issues.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="419"/>
      <source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
      <translation type="unfinished">Automatically loads and applies no-interlacing patches on game start. Can cause issues.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
      <source>Disables interlacing offset which may reduce blurring in some situations.</source>
      <translation type="unfinished">Disables interlacing offset which may reduce blurring in some situations.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
      <source>Bilinear Filtering</source>
      <translation type="unfinished">Bilinear Filtering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
      <source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
      <translation type="unfinished">Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
      <extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
      <translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="434"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
      <source>FMV Aspect Ratio Override</source>
      <translation type="unfinished">FMV Aspect Ratio Override</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="555"/>
      <source>Software Rendering Threads</source>
      <translation type="unfinished">Software Rendering Threads</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
      <source>CPU Sprite Render Size</source>
      <translation type="unfinished">CPU Sprite Render Size</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
      <source>Software CLUT Render</source>
      <translation type="unfinished">Software CLUT Render</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
      <source>This option disables game-specific render fixes.</source>
      <translation type="unfinished">This option disables game-specific render fixes.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
      <source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
      <translation type="unfinished">By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
      <source>Framebuffer Conversion</source>
      <translation type="unfinished">Framebuffer Conversion</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="606"/>
      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
      <translation type="unfinished">Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="612"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
      <source>Disabled</source>
      <translation type="unfinished">Disabled</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="26"/>
      <source>Direct3D 11 (Legacy)</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation type="unfinished">Direct3D 11 (Legacy)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="438"/>
      <source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
      <translation type="unfinished">Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
      <source>Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry.</source>
      <translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate than PS2 rendering but will make a lot of games look less blurry.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
      <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</source>
      <translation type="unfinished">Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
      <source>Display Resolution</source>
      <translation type="unfinished">Display Resolution</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="461"/>
      <source>90%</source>
      <translation type="unfinished">90%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
      <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</source>
      <translation type="unfinished">Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG and WebP, and reduce file size for PNG.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
      <translation type="unfinished">Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Accurate Alpha Test</source>
      <translation type="unfinished">Accurate Alpha Test</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
      <source>Enables accurate alpha testing, which some games require to render correctly. This may require more draw calls and result in a speed penalty.</source>
      <translation type="unfinished">Enables accurate alpha testing, which some games require to render correctly. This may require more draw calls and result in a speed penalty.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>AA1</source>
      <translation type="unfinished">AA1</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="500"/>
      <source>Enables AA1 (PS2 antialiasing), which some games require to render correctly. This may result in a heavy performance penalty.</source>
      <translation type="unfinished">Enables AA1 (PS2 antialiasing), which some games require to render correctly. This may result in a heavy performance penalty.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
      <source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
      <translation type="unfinished">Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
      <source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
      <translation type="unfinished">Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="547"/>
      <source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="551"/>
      <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
      <source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
      <translation type="unfinished">Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
      <source>Skip Draw Range Start</source>
      <translation type="unfinished">Skip Draw Range Start</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>Skip Draw Range End</source>
      <translation type="unfinished">Skip Draw Range End</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation type="unfinished">Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
      <source>Draw Buffering</source>
      <translation type="unfinished">Draw Buffering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
      <source>Attempts to reduce draw calls in games which do heavy context switching for blending purposes.</source>
      <translation type="unfinished">Attempts to reduce draw calls in games which do heavy context switching for blending purposes.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="651"/>
      <source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
      <extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
      <translation type="unfinished">Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
      <source>Bilinear Dirty Upscale</source>
      <translation type="unfinished">Bilinear Dirty Upscale</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
      <source>Forces palette texture draws to render at native resolution.</source>
      <translation type="unfinished">Forces palette texture draws to render at native resolution.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation type="unfinished">Dumps replaceable textures to disk. Will reduce performance.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation type="unfinished">Includes mipmaps when dumping textures.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation type="unfinished">Allows texture dumping when FMVs are active. You should not enable this.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation type="unfinished">Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation type="unfinished">Loads replacement textures where available and user-provided.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="679"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation type="unfinished">Preloads all replacement textures to memory. Not necessary with asynchronous loading.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation type="unfinished">Enables FidelityFX Contrast Adaptive Sharpening.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="687"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation type="unfinished">Determines the intensity the sharpening effect in CAS post-processing.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation type="unfinished">Adjusts brightness. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="698"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation type="unfinished">Adjusts contrast. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation type="unfinished">Adjusts saturation. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
      <source>Applies a shader which replicates the visual effects of different styles of television sets.</source>
      <translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television sets.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
      <source>Video Codec</source>
      <translation type="unfinished">Video Codec</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
      <source>Video Format</source>
      <translation type="unfinished">Video Format</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
      <source>Video Bitrate</source>
      <translation type="unfinished">Video Bitrate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
      <source>6000 kbps</source>
      <translation type="unfinished">6000 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
      <source>Automatic Resolution</source>
      <translation type="unfinished">Automatic Resolution</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="728"/>
      <source>Enable Extra Video Arguments</source>
      <translation type="unfinished">Enable Extra Video Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="728"/>
      <source>Allows you to pass arguments to the selected video codec.</source>
      <translation type="unfinished">Allows you to pass arguments to the selected video codec.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
      <source>Extra Video Arguments</source>
      <translation type="unfinished">Extra Video Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
      <source>Audio Codec</source>
      <translation type="unfinished">Audio Codec</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
      <source>Audio Bitrate</source>
      <translation type="unfinished">Audio Bitrate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
      <source>192 kbps</source>
      <translation type="unfinished">192 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="741"/>
      <source>Enable Extra Audio Arguments</source>
      <translation type="unfinished">Enable Extra Audio Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="741"/>
      <source>Allows you to pass arguments to the selected audio codec.</source>
      <translation type="unfinished">Allows you to pass arguments to the selected audio codec.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
      <source>Extra Audio Arguments</source>
      <translation type="unfinished">Extra Audio Arguments</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="757"/>
      <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
      <translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 graphics API. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation type="unfinished">Allow Exclusive Fullscreen</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="762"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
      <translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Rasterizer Ordered View</source>
      <translation type="unfinished">Rasterizer Ordered View</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
      <source>Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings.</source>
      <translation type="unfinished">Enables Rasterizer Ordered View (ROV), which allows feedback loops to be executed with fewer draw calls. Can improve performance in feedback heavy games with higher accuracy settings.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="765"/>
      <source>ROV Barriers Vulkan</source>
      <translation type="unfinished">ROV Barriers Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="766"/>
      <source>Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations.</source>
      <translation type="unfinished">Forces extra barriers when using ROV with Vulkan to fix graphical issues present in some games and hardware configurations.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU and driver capability.</source>
      <translation type="unfinished">Displays additional, very high upscaling multipliers dependent on GPU and driver capability.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="779"/>
      <source>Forces SW blending and disables several optimizations.</source>
      <translation type="unfinished">Forces SW blending and disables several optimizations.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
      <source>NTSC Frame Rate</source>
      <translation type="unfinished">NTSC Frame Rate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
      <source>59.94 Hz</source>
      <translation type="unfinished">59.94 Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="787"/>
      <source>Determines what frame rate NTSC games run at.</source>
      <translation type="unfinished">Determines what frame rate NTSC games run at.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
      <source>PAL Frame Rate</source>
      <translation type="unfinished">PAL Frame Rate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
      <source>50.00 Hz</source>
      <translation type="unfinished">50.00 Hz</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
      <source>Determines what frame rate PAL games run at.</source>
      <translation type="unfinished">Determines what frame rate PAL games run at.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1073"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1083"/>
      <source>(Default)</source>
      <translation type="unfinished">(Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1153"/>
      <source>2x Native (~720px/HD)</source>
      <translation type="unfinished">2x Native (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1154"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation type="unfinished">3x Native (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1155"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation type="unfinished">4x Native (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1156"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation type="unfinished">5x Native (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1157"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation type="unfinished">6x Native (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1158"/>
      <source>7x Native (~2520px)</source>
      <translation type="unfinished">7x Native (~2520px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1159"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation type="unfinished">8x Native (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1160"/>
      <source>9x Native (~3240px)</source>
      <translation type="unfinished">9x Native (~3240px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1161"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation type="unfinished">10x Native (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1162"/>
      <source>11x Native (~3960px)</source>
      <translation type="unfinished">11x Native (~3960px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1163"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation type="unfinished">12x Native (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1164"/>
      <source>13x Native (~4680px)</source>
      <translation type="unfinished">13x Native (~4680px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1165"/>
      <source>14x Native (~5040px)</source>
      <translation type="unfinished">14x Native (~5040px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1166"/>
      <source>15x Native (~5400px)</source>
      <translation type="unfinished">15x Native (~5400px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1167"/>
      <source>16x Native (~5760px)</source>
      <translation type="unfinished">16x Native (~5760px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1168"/>
      <source>17x Native (~6120px)</source>
      <translation type="unfinished">17x Native (~6120px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1169"/>
      <source>18x Native (~6480px/12K UHD)</source>
      <translation type="unfinished">18x Native (~6480px/12K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1170"/>
      <source>19x Native (~6840px)</source>
      <translation type="unfinished">19x Native (~6840px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1171"/>
      <source>20x Native (~7200px)</source>
      <translation type="unfinished">20x Native (~7200px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1172"/>
      <source>21x Native (~7560px)</source>
      <translation type="unfinished">21x Native (~7560px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1173"/>
      <source>22x Native (~7920px)</source>
      <translation type="unfinished">22x Native (~7920px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1174"/>
      <source>23x Native (~8280px)</source>
      <translation type="unfinished">23x Native (~8280px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1175"/>
      <source>24x Native (~8640px/16K UHD)</source>
      <translation type="unfinished">24x Native (~8640px/16K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1176"/>
      <source>25x Native (~9000px)</source>
      <translation type="unfinished">25x Native (~9000px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1197"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1203"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1215"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1238"/>
      <source>%1x Native</source>
      <translation type="unfinished">%1x Native</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="441"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="559"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
      <source>Integer Scaling</source>
      <translation type="unfinished">Integer Scaling</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation type="unfinished">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="448"/>
      <source>Aspect Ratio</source>
      <translation type="unfinished">Aspect Ratio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="448"/>
      <source>Auto Standard (4:3/3:2 Progressive)</source>
      <translation type="unfinished">Auto Standard (4:3/3:2 Progressive)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="452"/>
      <source>Deinterlacing</source>
      <translation type="unfinished">Deinterlacing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="452"/>
      <source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options.</source>
      <translation type="unfinished">Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the other options.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="455"/>
      <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
      <translation type="unfinished">Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
      <source>Screenshot Format</source>
      <translation type="unfinished">Screenshot Format</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
      <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
      <translation type="unfinished">Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="461"/>
      <source>Screenshot Quality</source>
      <translation type="unfinished">Screenshot Quality</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="534"/>
      <source>Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
      <translation type="unfinished">Uploads entire textures at once instead of in small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="538"/>
      <source>When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation type="unfinished">When enabled the GPU will convert colormap textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <source>Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
      <translation type="unfinished">Forces a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation type="unfinished">Tries to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="589"/>
      <source>Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
      <translation type="unfinished">Disables the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
      <source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games.</source>
      <translation type="unfinished">This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and lets the GPU handle it, which can help Kingdom Hearts games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="687"/>
      <source>50%</source>
      <translation type="unfinished">50%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
      <source>100%</source>
      <translation type="unfinished">100%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="28"/>
      <source>Direct3D 12</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation type="unfinished">Direct3D 12</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="43"/>
      <source>Software Renderer</source>
      <extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
      <translation type="unfinished">Software Renderer</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
      <source>Apply Widescreen Patches</source>
      <translation type="unfinished">Apply Widescreen Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
      <source>Apply No-Interlacing Patches</source>
      <translation type="unfinished">Apply No-Interlacing Patches</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
      <source>Screenshot Resolution</source>
      <translation type="unfinished">Screenshot Resolution</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
      <source>Vertical Stretch</source>
      <translation type="unfinished">Vertical Stretch</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="467"/>
      <source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
      <translation type="unfinished">Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
      <source>Fullscreen Mode</source>
      <translation type="unfinished">Fullscreen Mode</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1118"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1124"/>
      <source>Borderless Fullscreen</source>
      <translation type="unfinished">Borderless Fullscreen</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <source>Chooses the fullscreen resolution and frequency.</source>
      <translation type="unfinished">Chooses the fullscreen resolution and frequency.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
      <source>0px</source>
      <translation type="unfinished">0px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="473"/>
      <source>Changes the number of pixels cropped from the left side of the display.</source>
      <translation type="unfinished">Changes the number of pixels cropped from the left side of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <source>Top</source>
      <translation type="unfinished">Top</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="476"/>
      <source>Changes the number of pixels cropped from the top of the display.</source>
      <translation type="unfinished">Changes the number of pixels cropped from the top of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
      <source>Changes the number of pixels cropped from the right side of the display.</source>
      <translation type="unfinished">Changes the number of pixels cropped from the right side of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
      <source>Bottom</source>
      <translation type="unfinished">Bottom</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
      <source>Changes the number of pixels cropped from the bottom of the display.</source>
      <translation type="unfinished">Changes the number of pixels cropped from the bottom of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>
      <source>Native (PS2) (Default)</source>
      <translation type="unfinished">Native (PS2) (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
      <source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
      <translation type="unfinished">Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="506"/>
      <source>Texture Filtering</source>
      <translation type="unfinished">Texture Filtering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
      <source>Trilinear Filtering</source>
      <translation type="unfinished">Trilinear Filtering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
      <source>Anisotropic Filtering</source>
      <translation type="unfinished">Anisotropic Filtering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
      <source>Reduces texture aliasing at extreme viewing angles.</source>
      <translation type="unfinished">Reduces texture aliasing at extreme viewing angles.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="522"/>
      <source>Dithering</source>
      <translation type="unfinished">Dithering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
      <source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering.</source>
      <translation type="unfinished">Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native dithering / Lowest dithering effect, does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treats all draws as if they were 32bit to avoid banding and dithering.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="529"/>
      <source>Blending Accuracy</source>
      <translation type="unfinished">Blending Accuracy</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="530"/>
      <source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.</source>
      <translation type="unfinished">Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="533"/>
      <source>Texture Preloading</source>
      <translation type="unfinished">Texture Preloading</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="542"/>
      <source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
      <translation type="unfinished">Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="555"/>
      <source>2 threads</source>
      <translation type="unfinished">2 threads</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
      <source>Enables mipmapping, which some games require to render correctly.</source>
      <translation type="unfinished">Enables mipmapping, which some games require to render correctly.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="570"/>
      <source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
      <translation type="unfinished">The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
      <translation type="unfinished">Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="575"/>
      <source>GPU Target CLUT</source>
      <translation type="unfinished">GPU Target CLUT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="639"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
      <source>0</source>
      <translation type="unfinished">0</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="579"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
      <source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
      <translation type="unfinished">Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="610"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
      <source>Limit Depth to 24 Bits</source>
      <translation type="unfinished">Limit Depth to 24 Bits</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="616"/>
      <source>Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.</source>
      <translation type="unfinished">Truncate 32-bit depth values to 24 bits. Helps games struggling with Z-fighting.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption.</source>
      <translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching graphics APIs, but can also cause graphical corruption.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
      <source>Half Pixel Offset</source>
      <translation type="unfinished">Half Pixel Offset</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
      <source>Might fix some misaligned fog, bloom, or blend effect.</source>
      <translation type="unfinished">Might fix some misaligned fog, bloom, or blend effect.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="634"/>
      <source>Round Sprite</source>
      <translation type="unfinished">Round Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="635"/>
      <source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
      <translation type="unfinished">Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="639"/>
      <source>Texture Offsets X</source>
      <translation type="unfinished">Texture Offsets X</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="646"/>
      <source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
      <extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
      <translation type="unfinished">Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
      <source>Texture Offsets Y</source>
      <translation type="unfinished">Texture Offsets Y</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
      <translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation type="unfinished">Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
      <source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
      <translation type="unfinished">Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="685"/>
      <source>Contrast Adaptive Sharpening</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation type="unfinished">Contrast Adaptive Sharpening</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="687"/>
      <source>Sharpness</source>
      <translation type="unfinished">Sharpness</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
      <source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
      <translation type="unfinished">Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
      <source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
      <translation type="unfinished">Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
      <source>Brightness</source>
      <translation type="unfinished">Brightness</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="698"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
      <source>50</source>
      <translation type="unfinished">50</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="698"/>
      <source>Contrast</source>
      <translation type="unfinished">Contrast</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>Gamma</source>
      <translation type="unfinished">Gamma</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
      <source>Adjusts gamma. 50 is normal.</source>
      <translation type="unfinished">Adjusts gamma. 50 is normal.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
      <source>TV Shader</source>
      <translation type="unfinished">TV Shader</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Selects the Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects the Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
      <source>Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects the Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="719"/>
      <source>Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes.</source>
      <translation type="unfinished">Sets the video bitrate to be used. Higher bitrates generally yield better video quality at the cost of larger resulting file sizes.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
      <source>When checked, the video capture resolution will follow the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.&lt;/b&gt;</source>
      <translation type="unfinished">When checked, the video capture resolution will follow the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can result in very large video capture and can cause system overload.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
      <source>Leave It Blank</source>
      <translation type="unfinished">Leave It Blank</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
      <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
      <translation type="unfinished">Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <source>Selects the Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation type="unfinished">Selects the Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
      <source>Sets the audio bitrate to be used.</source>
      <translation type="unfinished">Sets the audio bitrate to be used.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="744"/>
      <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
      <translation type="unfinished">Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="751"/>
      <source>GS Dump Compression</source>
      <translation type="unfinished">GS Dump Compression</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>Change the compression algorithm used when creating a GS dump.</source>
      <translation type="unfinished">Change the compression algorithm used when creating a GS dump.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="775"/>
      <source>Use Debug Device</source>
      <translation type="unfinished">Use Debug Device</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="776"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation type="unfinished">Enables API-level validation of graphics commands.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="778"/>
      <source>Use Debug Blend</source>
      <translation type="unfinished">Use Debug Blend</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <source>GS Download Mode</source>
      <translation type="unfinished">GS Download Mode</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <source>Accurate</source>
      <translation type="unfinished">Accurate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="782"/>
      <source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
      <translation type="unfinished">Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="894"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="908"/>
      <source>Default</source>
      <extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
      <translation type="unfinished">Default</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation type="unfinished">Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="925"/>
      <source>Default</source>
      <extracomment>This string refers to a default pixel format</extracomment>
      <translation type="unfinished">Default</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSoftwareRenderingSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="20"/>
      <source>Software Rendering Threads:</source>
      <translation type="unfinished">Software Rendering Threads:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="30"/>
      <source>Texture Filtering:</source>
      <translation type="unfinished">Texture Filtering:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="42"/>
      <source>Mipmapping</source>
      <translation type="unfinished">Mipmapping</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="49"/>
      <source>Auto Flush</source>
      <translation type="unfinished">Auto Flush</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="65"/>
      <source>Nearest</source>
      <translation type="unfinished">Nearest</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="70"/>
      <source>Bilinear (Forced)</source>
      <translation type="unfinished">Bilinear (Forced)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="75"/>
      <source>Bilinear (PS2)</source>
      <translation type="unfinished">Bilinear (PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="80"/>
      <source>Bilinear (Forced excluding sprite)</source>
      <translation type="unfinished">Bilinear (Forced excluding sprite)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSoftwareRenderingSettingsTab.ui" line="88"/>
      <source> threads</source>
      <translation type="unfinished"> threads</translation>
    </message>
  </context>
  <context>
    <name>GraphicsTextureReplacementSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="20"/>
      <source>Options</source>
      <translation type="unfinished">Options</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="26"/>
      <source>Precache Textures</source>
      <translation type="unfinished">Precache Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="33"/>
      <source>Asynchronous Texture Loading</source>
      <translation type="unfinished">Asynchronous Texture Loading</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="40"/>
      <source>Load Textures</source>
      <translation type="unfinished">Load Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="47"/>
      <source>Dump Textures</source>
      <translation type="unfinished">Dump Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="54"/>
      <source>Dump Mipmaps</source>
      <translation type="unfinished">Dump Mipmaps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="61"/>
      <source>Dump FMV Textures</source>
      <translation type="unfinished">Dump FMV Textures</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="71"/>
      <source>Search Directory</source>
      <translation type="unfinished">Search Directory</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="80"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="87"/>
      <source>Open...</source>
      <translation type="unfinished">Open...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="94"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsTextureReplacementSettingsTab.ui" line="101"/>
      <source>PCSX2 will dump and load texture replacements from this directory.</source>
      <translation type="unfinished">PCSX2 will dump and load texture replacements from this directory.</translation>
    </message>
  </context>
  <context>
    <name>GraphicsUpscalingFixesSettingsTab</name>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="22"/>
      <source>Align Sprite</source>
      <translation type="unfinished">Align Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="29"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation type="unfinished">Unscaled Palette Texture Draws</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="36"/>
      <source>Merge Sprite</source>
      <translation type="unfinished">Merge Sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="43"/>
      <source>Force Even Sprite Position</source>
      <translation type="unfinished">Force Even Sprite Position</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="52"/>
      <source>Half Pixel Offset:</source>
      <translation type="unfinished">Half Pixel Offset:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="63"/>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="210"/>
      <source>Off (Default)</source>
      <translation type="unfinished">Off (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="68"/>
      <source>Normal (Vertex)</source>
      <translation type="unfinished">Normal (Vertex)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="73"/>
      <source>Special (Texture)</source>
      <translation type="unfinished">Special (Texture)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="78"/>
      <source>Special (Texture - Aggressive)</source>
      <translation type="unfinished">Special (Texture - Aggressive)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="83"/>
      <source>Align to Native</source>
      <translation type="unfinished">Align to Native</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="88"/>
      <source>Align to Native - with Texture Offset</source>
      <translation type="unfinished">Align to Native - with Texture Offset</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="96"/>
      <source>Native Scaling:</source>
      <translation type="unfinished">Native Scaling:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="107"/>
      <source>Automatic (Default)</source>
      <translation type="unfinished">Automatic (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="112"/>
      <source>Force Bilinear</source>
      <translation type="unfinished">Force Bilinear</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsUpscalingFixesSettingsTab.ui" line="117"/>
      <source>Force Nearest</source>
      <translation type="unfinished">Force Nearest</translation>
    </message>
    <message>
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    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="206"/>
      <source>Start Fullscreen</source>
      <translation type="unfinished">Start Fullscreen</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
      <source>Double-Click Toggles Fullscreen</source>
      <translation type="unfinished">Double-Click Toggles Fullscreen</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="128"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="213"/>
      <source>Render To Separate Window</source>
      <translation type="unfinished">Render To Separate Window</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="135"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="216"/>
      <source>Hide Main Window When Running</source>
      <translation type="unfinished">Hide Main Window When Running</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="142"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
      <source>Disable Window Resizing</source>
      <translation type="unfinished">Disable Window Resizing</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="149"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="208"/>
      <source>Hide Cursor In Fullscreen</source>
      <translation type="unfinished">Hide Cursor In Fullscreen</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="156"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="231"/>
      <source>Start In Big Picture Mode</source>
      <translation type="unfinished">Start In Big Picture Mode</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="166"/>
      <source>Appearance</source>
      <translation type="unfinished">Appearance</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="175"/>
      <source>Language:</source>
      <translation type="unfinished">Language:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="188"/>
      <source>Theme:</source>
      <translation type="unfinished">Theme:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="198"/>
      <source>Game List Background:</source>
      <translation type="unfinished">Game List Background:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="216"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="223"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="239"/>
      <source>Opacity:</source>
      <translation type="unfinished">Opacity:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="280"/>
      <source>Scaling:</source>
      <translation type="unfinished">Scaling:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="297"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="244"/>
      <source>Fit</source>
      <translation type="unfinished">Fit</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="302"/>
      <source>Fill</source>
      <translation type="unfinished">Fill</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="307"/>
      <source>Stretch</source>
      <translation type="unfinished">Stretch</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="312"/>
      <source>Center</source>
      <translation type="unfinished">Center</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="317"/>
      <source>Tile</source>
      <translation type="unfinished">Tile</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="330"/>
      <source>Automatic Updater</source>
      <translation type="unfinished">Automatic Updater</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="336"/>
      <source>Update Channel:</source>
      <translation type="unfinished">Update Channel:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="356"/>
      <source>Current Version:</source>
      <translation type="unfinished">Current Version:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="365"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
      <source>Enable Automatic Update Check</source>
      <translation type="unfinished">Enable Automatic Update Check</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="372"/>
      <source>Check for Updates...</source>
      <translation type="unfinished">Check for Updates...</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="17"/>
      <source>Native</source>
      <translation type="unfinished">Native</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="20"/>
      <source>Classic Windows</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Classic Windows</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="24"/>
      <source>Dark Fusion (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Dark Fusion (Gray) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
      <source>Dark Fusion (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Dark Fusion (Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
      <source>Grey Matter (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Grey Matter (Gray) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
      <source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Untouched Lagoon (Grayish Green/-Blue ) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
      <source>Baby Pastel (Pink) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Baby Pastel (Pink) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
      <source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Pizza Time! (Brown-ish/Creamy White) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
      <source>PCSX2 (White/Blue) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">PCSX2 (White/Blue) [Light]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
      <source>Scarlet Devil (Red/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Scarlet Devil (Red/Purple) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
      <source>Violet Angel (Blue/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Violet Angel (Blue/Purple) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
      <source>Cobalt Sky (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Cobalt Sky (Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
      <source>AMOLED (Black) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">AMOLED (Black) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
      <source>Ruby (Black/Red) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Ruby (Black/Red) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
      <source>Sapphire (Black/Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Sapphire (Black/Blue) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
      <source>Emerald (Black/Green) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation type="unfinished">Emerald (Black/Green) [Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="86"/>
      <source>Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)</source>
      <translation type="unfinished">Supported Image Types (*.bmp *.gif *.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="189"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="192"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="203"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="210"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="225"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
      <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
      <translation type="unfinished">Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
      <source>%1 (%2)</source>
      <extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
      <translation type="unfinished">%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="190"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation type="unfinished">Prevents the screen saver from activating and the host from sleeping while emulation is running.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="193"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
      <translation type="unfinished">Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation type="unfinished">Pauses the emulator when a controller with bindings is disconnected.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="205"/>
      <source>For games with both a title in the game&apos;s native language and one in English, prefer the English title. Affects how game titles are displayed on the game list, window title and Discord Presence</source>
      <translation type="unfinished">For games with both a title in the game&apos;s native language and one in English, prefer the English title. Affects how game titles are displayed on the game list, window title and Discord Presence</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="211"/>
      <source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
      <translation type="unfinished">Show a save state selector UI when switching slots instead of showing a notification bubble.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="214"/>
      <source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list.</source>
      <translation type="unfinished">Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the game list.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="217"/>
      <source>Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled.</source>
      <translation type="unfinished">Hides the main window (with the game list) when a game is running. Requires Render To Separate Window to be enabled.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="226"/>
      <source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
      <translation type="unfinished">Allows switching in and out of fullscreen mode by double-clicking the game window.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="229"/>
      <source>Prevents the main window from being resized.</source>
      <translation type="unfinished">Prevents the main window from being resized.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="232"/>
      <source>Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</source>
      <translation type="unfinished">Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="234"/>
      <source>Game List Background</source>
      <translation type="unfinished">Game List Background</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="234"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="238"/>
      <source>None</source>
      <translation type="unfinished">None</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="235"/>
      <source>Enable an animated/static background on the game list (where you launch your games).&lt;br&gt;This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it&apos;s not in focus.</source>
      <translation type="unfinished">Enable an animated/static background on the game list (where you launch your games).&lt;br&gt;This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it&apos;s not in focus.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="244"/>
      <source>Background Image Scaling</source>
      <translation type="unfinished">Background Image Scaling</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="245"/>
      <source>Select how to display the background image: &lt;br&gt;&lt;br&gt;Fit (Preserve aspect ratio, fit to screen)&lt;br&gt;Fill (Preserve aspect ratio, fill the screen) &lt;br&gt;Stretch (Ignore aspect ratio) &lt;br&gt;Center (Centers the image without any scaling) &lt;br&gt;Tile (Repeat the image to fill the screen)</source>
      <translation type="unfinished">Select how to display the background image: &lt;br&gt;&lt;br&gt;Fit (Preserve aspect ratio, fit to screen)&lt;br&gt;Fill (Preserve aspect ratio, fill the screen) &lt;br&gt;Stretch (Ignore aspect ratio) &lt;br&gt;Center (Centers the image without any scaling) &lt;br&gt;Tile (Repeat the image to fill the screen)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="238"/>
      <source>Disable/Reset Game List Background</source>
      <translation type="unfinished">Disable/Reset Game List Background</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="223"/>
      <source>Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</source>
      <translation type="unfinished">Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.&lt;br&gt;&lt;b&gt;Unavailable on Linux Wayland.&lt;/b&gt;&lt;br&gt;&lt;b&gt;Requires accessibility permissions on macOS.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="239"/>
      <source>Disable and reset the currently applied game list background.</source>
      <translation type="unfinished">Disable and reset the currently applied game list background.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="241"/>
      <source>Game List Background Opacity</source>
      <translation type="unfinished">Game List Background Opacity</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="241"/>
      <source>100%</source>
      <translation type="unfinished">100%</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="242"/>
      <source>Sets the opacity of the custom background.</source>
      <translation type="unfinished">Sets the opacity of the custom background.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="285"/>
      <source>Select Background Image</source>
      <translation type="unfinished">Select Background Image</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="195"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="197"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="201"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="204"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="206"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="208"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="213"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="216"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="219"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="222"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="228"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="231"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="22"/>
      <source>Fusion [Light/Dark]</source>
      <translation type="unfinished">Fusion [Light/Dark]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
      <source>custom.qss [Drop in PCSX2 Folder]</source>
      <extracomment>&quot;custom.qss&quot; must be kept as-is.</extracomment>
      <translation type="unfinished">custom.qss [Drop in PCSX2 Folder]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="196"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation type="unfinished">Pauses the emulator when a game is started.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="198"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="203"/>
      <source>Displays a modal dialog when a save state load/save operation fails.</source>
      <translation type="unfinished">Displays a modal dialog when a save state load/save operation fails.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="207"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation type="unfinished">Automatically switches to fullscreen mode when a game is started.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="209"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="220"/>
      <source>Shows the game you are currently playing as part of your profile in Discord.</source>
      <translation type="unfinished">Shows the game you are currently playing as part of your profile in Discord.</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="250"/>
      <source>System Language [Default]</source>
      <translation type="unfinished">System Language [Default]</translation>
    </message>
  </context>
  <context>
    <name>LayoutEditorDialog</name>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="18"/>
      <source>New Layout</source>
      <translation type="unfinished">New Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="32"/>
      <source>Edit Layout</source>
      <translation type="unfinished">Edit Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="67"/>
      <source>%1 (%2)</source>
      <translation type="unfinished">%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="77"/>
      <source>Create Default &quot;%1&quot; Layout</source>
      <translation type="unfinished">Create Default &quot;%1&quot; Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="80"/>
      <source>Create Blank Layout</source>
      <translation type="unfinished">Create Blank Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="83"/>
      <source>Clone Current Layout</source>
      <translation type="unfinished">Clone Current Layout</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="94"/>
      <source>Name is empty.</source>
      <translation type="unfinished">Name is empty.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="98"/>
      <source>Name too long.</source>
      <translation type="unfinished">Name too long.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.cpp" line="102"/>
      <source>A layout with that name already exists.</source>
      <translation type="unfinished">A layout with that name already exists.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="28"/>
      <source>Name:</source>
      <translation type="unfinished">Name:</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="38"/>
      <source>Target:</source>
      <translation type="unfinished">Target:</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/LayoutEditorDialog.ui" line="48"/>
      <source>Initial State:</source>
      <translation type="unfinished">Initial State:</translation>
    </message>
  </context>
  <context>
    <name>LogWindow</name>
    <message>
      <location filename="../LogWindow.cpp" line="129"/>
      <source>Log Window - %1 [%2]</source>
      <translation type="unfinished">Log Window - %1 [%2]</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="133"/>
      <source>Log Window</source>
      <translation type="unfinished">Log Window</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="151"/>
      <source>&amp;Clear</source>
      <translation type="unfinished">&amp;Clear</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="153"/>
      <source>&amp;Save...</source>
      <translation type="unfinished">&amp;Save...</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="158"/>
      <source>Cl&amp;ose</source>
      <translation type="unfinished">Cl&amp;ose</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="161"/>
      <source>&amp;Settings</source>
      <translation type="unfinished">&amp;Settings</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="165"/>
      <source>Log To &amp;System Console</source>
      <translation type="unfinished">Log To &amp;System Console</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="169"/>
      <source>Log To &amp;Debug Console</source>
      <translation type="unfinished">Log To &amp;Debug Console</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="173"/>
      <source>Log To &amp;File</source>
      <translation type="unfinished">Log To &amp;File</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="180"/>
      <source>Attach To &amp;Main Window</source>
      <translation type="unfinished">Attach To &amp;Main Window</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="184"/>
      <source>Show &amp;Timestamps</source>
      <translation type="unfinished">Show &amp;Timestamps</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="188"/>
      <source>Show EE SIO &amp;Input</source>
      <translation type="unfinished">Show EE SIO &amp;Input</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Local Echo</source>
      <translation type="unfinished">Local Echo</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="213"/>
      <source>Newline on send</source>
      <translation type="unfinished">Newline on send</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="258"/>
      <source>Select Log File</source>
      <translation type="unfinished">Select Log File</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="258"/>
      <source>Log Files (*.txt)</source>
      <translation type="unfinished">Log Files (*.txt)</translation>
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    <message>
      <location filename="../LogWindow.cpp" line="265"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="265"/>
      <source>Failed to open file for writing.</source>
      <translation type="unfinished">Failed to open file for writing.</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="272"/>
      <source>Log was written to %1.
</source>
      <translation type="unfinished">Log was written to %1.
</translation>
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    <name>MAC_APPLICATION_MENU</name>
    <message>
      <location filename="../Translations.cpp" line="51"/>
      <source>Services</source>
      <translation type="unfinished">Services</translation>
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    <message>
      <location filename="../Translations.cpp" line="52"/>
      <source>Hide %1</source>
      <translation type="unfinished">Hide %1</translation>
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    <message>
      <location filename="../Translations.cpp" line="53"/>
      <source>Hide Others</source>
      <translation type="unfinished">Hide Others</translation>
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    <message>
      <location filename="../Translations.cpp" line="54"/>
      <source>Show All</source>
      <translation type="unfinished">Show All</translation>
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    <message>
      <location filename="../Translations.cpp" line="55"/>
      <source>Preferences...</source>
      <translation type="unfinished">Preferences...</translation>
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    <message>
      <location filename="../Translations.cpp" line="56"/>
      <source>Quit %1</source>
      <translation type="unfinished">Quit %1</translation>
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    <message>
      <location filename="../Translations.cpp" line="57"/>
      <source>About %1</source>
      <translation type="unfinished">About %1</translation>
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  <context>
    <name>MainWindow</name>
    <message>
      <location filename="../MainWindow.ui" line="17"/>
      <source>PCSX2</source>
      <translation type="unfinished">PCSX2</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="39"/>
      <source>&amp;System</source>
      <translation type="unfinished">&amp;System</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1919"/>
      <location filename="../MainWindow.cpp" line="1980"/>
      <source>Change Disc</source>
      <translation type="unfinished">Change Disc</translation>
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    <message>
      <location filename="../MainWindow.cpp" line="3567"/>
      <source>Load State</source>
      <translation type="unfinished">Load State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="634"/>
      <source>S&amp;ettings</source>
      <translation type="unfinished">S&amp;ettings</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="118"/>
      <source>&amp;Help</source>
      <translation type="unfinished">&amp;Help</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="133"/>
      <source>&amp;Debug</source>
      <translation type="unfinished">&amp;Debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="137"/>
      <source>&amp;Switch Graphics API</source>
      <translation type="unfinished">&amp;Switch Graphics API</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="155"/>
      <source>&amp;View</source>
      <translation type="unfinished">&amp;View</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="159"/>
      <source>&amp;Window Size</source>
      <translation type="unfinished">&amp;Window Size</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="185"/>
      <source>&amp;Tools</source>
      <translation type="unfinished">&amp;Tools</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="235"/>
      <source>Toolbar</source>
      <translation type="unfinished">Toolbar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="280"/>
      <source>Start &amp;File...</source>
      <translation type="unfinished">Start &amp;File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="312"/>
      <source>Start &amp;BIOS</source>
      <translation type="unfinished">Start &amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="328"/>
      <source>&amp;Scan For New Games</source>
      <translation type="unfinished">&amp;Scan For New Games</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="336"/>
      <source>&amp;Rescan All Games</source>
      <translation type="unfinished">&amp;Rescan All Games</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="344"/>
      <source>Shut &amp;Down</source>
      <translation type="unfinished">Shut &amp;Down</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="360"/>
      <source>Shut Down &amp;Without Saving</source>
      <translation type="unfinished">Shut Down &amp;Without Saving</translation>
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    <message>
      <location filename="../MainWindow.ui" line="368"/>
      <source>&amp;Reset</source>
      <translation type="unfinished">&amp;Reset</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="387"/>
      <source>&amp;Pause</source>
      <translation type="unfinished">&amp;Pause</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="422"/>
      <source>E&amp;xit</source>
      <translation type="unfinished">E&amp;xit</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="430"/>
      <source>&amp;BIOS</source>
      <translation type="unfinished">&amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="446"/>
      <source>&amp;Controllers</source>
      <translation type="unfinished">&amp;Controllers</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="462"/>
      <source>&amp;Hotkeys</source>
      <translation type="unfinished">&amp;Hotkeys</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="478"/>
      <source>&amp;Graphics</source>
      <translation type="unfinished">&amp;Graphics</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="491"/>
      <source>&amp;Post-Processing Settings...</source>
      <translation type="unfinished">&amp;Post-Processing Settings...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="512"/>
      <source>Resolution Scale</source>
      <translation type="unfinished">Resolution Scale</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="520"/>
      <source>&amp;GitHub Repository...</source>
      <translation type="unfinished">&amp;GitHub Repository...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="528"/>
      <source>Support &amp;Forums...</source>
      <translation type="unfinished">Support &amp;Forums...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="552"/>
      <source>&amp;Discord Server...</source>
      <translation type="unfinished">&amp;Discord Server...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="560"/>
      <source>Check for &amp;Updates...</source>
      <translation type="unfinished">Check for &amp;Updates...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="569"/>
      <source>About &amp;Qt...</source>
      <translation type="unfinished">About &amp;Qt...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="578"/>
      <source>&amp;About PCSX2...</source>
      <translation type="unfinished">&amp;About PCSX2...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="507"/>
      <source>Fullscreen</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Fullscreen</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="586"/>
      <source>Change Disc...</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Change Disc...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="594"/>
      <source>&amp;Audio</source>
      <translation type="unfinished">&amp;Audio</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="673"/>
      <source>Global State</source>
      <translation type="unfinished">Global State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="681"/>
      <source>&amp;Screenshot</source>
      <translation type="unfinished">&amp;Screenshot</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="288"/>
      <source>Start File</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Start File</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="43"/>
      <source>&amp;Change Disc</source>
      <translation type="unfinished">&amp;Change Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="57"/>
      <source>&amp;Load State</source>
      <translation type="unfinished">&amp;Load State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="65"/>
      <source>Sa&amp;ve State</source>
      <translation type="unfinished">Sa&amp;ve State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="93"/>
      <source>Setti&amp;ngs</source>
      <translation type="unfinished">Setti&amp;ngs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="189"/>
      <source>&amp;Input Recording</source>
      <translation type="unfinished">&amp;Input Recording</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="296"/>
      <source>Start D&amp;isc...</source>
      <translation type="unfinished">Start D&amp;isc...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="304"/>
      <source>Start Disc</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Start Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="320"/>
      <source>Start BIOS</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Start BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="352"/>
      <source>Shut Down</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Shut Down</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="376"/>
      <source>Reset</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="398"/>
      <source>Pause</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Pause</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="406"/>
      <source>Load State</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Load State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="414"/>
      <source>Save State</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Save State</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="438"/>
      <source>&amp;Emulation</source>
      <translation type="unfinished">&amp;Emulation</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="454"/>
      <source>Controllers</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Controllers</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="470"/>
      <source>Hotkeys</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Hotkeys</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="486"/>
      <source>Achie&amp;vements</source>
      <translation type="unfinished">Achie&amp;vements</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="499"/>
      <source>&amp;Fullscreen</source>
      <translation type="unfinished">&amp;Fullscreen</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="536"/>
      <source>PCSX2 &amp;Wiki...</source>
      <translation type="unfinished">PCSX2 &amp;Wiki...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="544"/>
      <source>D&amp;ocumentation...</source>
      <translation type="unfinished">D&amp;ocumentation...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="602"/>
      <source>&amp;On-Screen Display</source>
      <translation type="unfinished">&amp;On-Screen Display</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="618"/>
      <source>&amp;Interface</source>
      <translation type="unfinished">&amp;Interface</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="626"/>
      <source>Add Game &amp;Directory...</source>
      <translation type="unfinished">Add Game &amp;Directory...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="645"/>
      <source>Settings</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Settings</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="653"/>
      <source>&amp;From File...</source>
      <translation type="unfinished">&amp;From File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="658"/>
      <source>From &amp;Device...</source>
      <translation type="unfinished">From &amp;Device...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="663"/>
      <source>From &amp;Game List...</source>
      <translation type="unfinished">From &amp;Game List...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="668"/>
      <source>&amp;Remove Disc</source>
      <translation type="unfinished">&amp;Remove Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="689"/>
      <source>Screenshot</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Screenshot</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="697"/>
      <source>&amp;Memory Cards</source>
      <translation type="unfinished">&amp;Memory Cards</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="705"/>
      <source>&amp;Network &amp;&amp; HDD</source>
      <translation type="unfinished">&amp;Network &amp;&amp; HDD</translation>
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    <message>
      <location filename="../MainWindow.ui" line="713"/>
      <source>&amp;Folders</source>
      <translation type="unfinished">&amp;Folders</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="724"/>
      <source>&amp;Toolbar</source>
      <translation type="unfinished">&amp;Toolbar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="809"/>
      <source>Show Titl&amp;es (Grid View)</source>
      <translation type="unfinished">Show Titl&amp;es (Grid View)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="823"/>
      <source>Show F&amp;ull Titles (Grid View)</source>
      <translation type="unfinished">Show F&amp;ull Titles (Grid View)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="869"/>
      <source>&amp;Open Data Directory...</source>
      <translation type="unfinished">&amp;Open Data Directory...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="877"/>
      <source>&amp;Toggle Software Rendering</source>
      <translation type="unfinished">&amp;Toggle Software Rendering</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="885"/>
      <source>&amp;Open Debugger</source>
      <translation type="unfinished">&amp;Open Debugger</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="893"/>
      <source>&amp;Reload Cheats/Patches</source>
      <translation type="unfinished">&amp;Reload Cheats/Patches</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="901"/>
      <source>E&amp;nable System Console</source>
      <translation type="unfinished">E&amp;nable System Console</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="909"/>
      <source>Enable &amp;Debug Console</source>
      <translation type="unfinished">Enable &amp;Debug Console</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="917"/>
      <source>Enable &amp;Log Window</source>
      <translation type="unfinished">Enable &amp;Log Window</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="925"/>
      <source>Enable &amp;Verbose Logging</source>
      <translation type="unfinished">Enable &amp;Verbose Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="933"/>
      <source>Enable EE Console &amp;Logging</source>
      <translation type="unfinished">Enable EE Console &amp;Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="941"/>
      <source>Enable &amp;IOP Console Logging</source>
      <translation type="unfinished">Enable &amp;IOP Console Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="949"/>
      <source>Save Single Frame &amp;GS Dump</source>
      <translation type="unfinished">Save Single Frame &amp;GS Dump</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="957"/>
      <source>&amp;New</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;New</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="965"/>
      <source>&amp;Play</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;Play</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="973"/>
      <source>&amp;Stop</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation type="unfinished">&amp;Stop</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="986"/>
      <source>&amp;Controller Logs</source>
      <translation type="unfinished">&amp;Controller Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="994"/>
      <source>&amp;Input Recording Logs</source>
      <translation type="unfinished">&amp;Input Recording Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1010"/>
      <source>Enable &amp;CDVD Read Logging</source>
      <translation type="unfinished">Enable &amp;CDVD Read Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1018"/>
      <source>Save CDVD &amp;Block Dump</source>
      <translation type="unfinished">Save CDVD &amp;Block Dump</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1026"/>
      <source>&amp;Enable Log Timestamps</source>
      <translation type="unfinished">&amp;Enable Log Timestamps</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1034"/>
      <location filename="../MainWindow.cpp" line="2023"/>
      <source>Start Big Picture &amp;Mode</source>
      <translation type="unfinished">Start Big Picture &amp;Mode</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1050"/>
      <source>&amp;Cover Downloader...</source>
      <translation type="unfinished">&amp;Cover Downloader...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1058"/>
      <source>&amp;Show Advanced Settings</source>
      <translation type="unfinished">&amp;Show Advanced Settings</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1063"/>
      <source>&amp;Recording Viewer</source>
      <translation type="unfinished">&amp;Recording Viewer</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1074"/>
      <source>&amp;Video Capture</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">&amp;Video Capture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1082"/>
      <source>&amp;Edit Cheats...</source>
      <translation type="unfinished">&amp;Edit Cheats...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1090"/>
      <source>Edit &amp;Patches...</source>
      <translation type="unfinished">Edit &amp;Patches...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="746"/>
      <source>&amp;Status Bar</source>
      <translation type="unfinished">&amp;Status Bar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="610"/>
      <location filename="../MainWindow.ui" line="765"/>
      <source>Game &amp;List</source>
      <translation type="unfinished">Game &amp;List</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="735"/>
      <source>Loc&amp;k Toolbar</source>
      <translation type="unfinished">Loc&amp;k Toolbar</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="757"/>
      <source>&amp;Verbose Status</source>
      <translation type="unfinished">&amp;Verbose Status</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="776"/>
      <source>System &amp;Display</source>
      <extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
      <translation type="unfinished">System &amp;Display</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="787"/>
      <source>Game &amp;Properties</source>
      <translation type="unfinished">Game &amp;Properties</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="795"/>
      <source>Game &amp;Grid</source>
      <translation type="unfinished">Game &amp;Grid</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="831"/>
      <source>Zoom &amp;In (Grid View)</source>
      <translation type="unfinished">Zoom &amp;In (Grid View)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="834"/>
      <source>Ctrl++</source>
      <translation type="unfinished">Ctrl++</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="842"/>
      <source>Zoom &amp;Out (Grid View)</source>
      <translation type="unfinished">Zoom &amp;Out (Grid View)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="845"/>
      <source>Ctrl+-</source>
      <translation type="unfinished">Ctrl+-</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="853"/>
      <source>Refresh &amp;Covers (Grid View)</source>
      <translation type="unfinished">Refresh &amp;Covers (Grid View)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="861"/>
      <source>Open Memory Card Directory...</source>
      <translation type="unfinished">Open Memory Card Directory...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="978"/>
      <source>Input Recording Logs</source>
      <translation type="unfinished">Input Recording Logs</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1002"/>
      <source>Enable &amp;File Logging</source>
      <translation type="unfinished">Enable &amp;File Logging</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1042"/>
      <location filename="../MainWindow.cpp" line="2024"/>
      <source>Big Picture</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="863"/>
      <source>Show Advanced Settings</source>
      <translation type="unfinished">Show Advanced Settings</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="935"/>
      <location filename="../MainWindow.cpp" line="975"/>
      <source>Video Capture</source>
      <translation type="unfinished">Video Capture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="219"/>
      <source>Internal Resolution</source>
      <translation type="unfinished">Internal Resolution</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="219"/>
      <source>%1x Scale</source>
      <translation type="unfinished">%1x Scale</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="313"/>
      <source>Adjust Per-Game</source>
      <translation type="unfinished">Adjust Per-Game</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="329"/>
      <source>Toggle Mute</source>
      <translation type="unfinished">Toggle Mute</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="353"/>
      <location filename="../MainWindow.cpp" line="473"/>
      <source>Volume: Muted</source>
      <translation type="unfinished">Volume: Muted</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="353"/>
      <location filename="../MainWindow.cpp" line="473"/>
      <source>Volume: %1%</source>
      <translation type="unfinished">Volume: %1%</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="386"/>
      <source>Unlimited</source>
      <translation type="unfinished">Unlimited</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="387"/>
      <source>Turbo</source>
      <translation type="unfinished">Turbo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="388"/>
      <source>Slow-Motion</source>
      <translation type="unfinished">Slow-Motion</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="389"/>
      <source>Normal</source>
      <translation type="unfinished">Normal</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="841"/>
      <source>Select location to save block dump:</source>
      <translation type="unfinished">Select location to save block dump:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="859"/>
      <location filename="../MainWindow.cpp" line="1583"/>
      <location filename="../MainWindow.cpp" line="1628"/>
      <source>Do not show again</source>
      <translation type="unfinished">Do not show again</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="864"/>
      <source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</source>
      <translation type="unfinished">Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="919"/>
      <source>Record On Boot</source>
      <translation type="unfinished">Record On Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="927"/>
      <source>Did you want to start recording on boot?</source>
      <translation type="unfinished">Did you want to start recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="932"/>
      <location filename="../MainWindow.cpp" line="972"/>
      <source>%1 Files (*.%2)</source>
      <translation type="unfinished">%1 Files (*.%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="941"/>
      <source>Did you want to cancel recording on boot?</source>
      <translation type="unfinished">Did you want to cancel recording on boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="965"/>
      <source>Recording will start in a moment</source>
      <translation type="unfinished">Recording will start in a moment</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1465"/>
      <source>WARNING: Memory Card Busy</source>
      <translation type="unfinished">WARNING: Memory Card Busy</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1469"/>
      <source>Your memory card is still saving data.</source>
      <translation type="unfinished">Your memory card is still saving data.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1470"/>
      <source>WARNING: Shutting down now can &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You are strongly advised to select &apos;No&apos; and let the save finish.&lt;br&gt;&lt;br&gt;Do you want to shutdown anyway and &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD&lt;/b&gt;?</source>
      <translation type="unfinished">WARNING: Shutting down now can &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD.&lt;/b&gt;&lt;br&gt;&lt;br&gt;You are strongly advised to select &apos;No&apos; and let the save finish.&lt;br&gt;&lt;br&gt;Do you want to shutdown anyway and &lt;b&gt;IRREVERSIBLY CORRUPT YOUR MEMORY CARD&lt;/b&gt;?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1572"/>
      <source>Failed to Load State From Backup Slot %1</source>
      <translation type="unfinished">Failed to Load State From Backup Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1574"/>
      <source>Failed to Load State From Slot %1</source>
      <translation type="unfinished">Failed to Load State From Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1578"/>
      <source>Failed to Load State</source>
      <translation type="unfinished">Failed to Load State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1622"/>
      <source>Failed to Save State To Slot %1</source>
      <translation type="unfinished">Failed to Save State To Slot %1</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1624"/>
      <source>Failed to Save State</source>
      <translation type="unfinished">Failed to Save State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1698"/>
      <source>Confirm Shutdown</source>
      <translation type="unfinished">Confirm Shutdown</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1701"/>
      <source>Are you sure you want to shut down the virtual machine?</source>
      <translation type="unfinished">Are you sure you want to shut down the virtual machine?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1703"/>
      <source>Save State For Resume</source>
      <translation type="unfinished">Save State For Resume</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1809"/>
      <location filename="../MainWindow.cpp" line="2210"/>
      <location filename="../MainWindow.cpp" line="2676"/>
      <location filename="../MainWindow.cpp" line="2865"/>
      <location filename="../MainWindow.cpp" line="3388"/>
      <location filename="../MainWindow.cpp" line="3485"/>
      <location filename="../MainWindow.cpp" line="3504"/>
      <location filename="../MainWindow.cpp" line="3521"/>
      <location filename="../MainWindow.cpp" line="3543"/>
      <location filename="../MainWindow.cpp" line="3586"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1809"/>
      <source>You must select a disc to change discs.</source>
      <translation type="unfinished">You must select a disc to change discs.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1840"/>
      <source>Properties...</source>
      <translation type="unfinished">Properties...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1856"/>
      <source>Set Cover Image...</source>
      <translation type="unfinished">Set Cover Image...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1860"/>
      <source>Create Game Shortcut...</source>
      <translation type="unfinished">Create Game Shortcut...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1863"/>
      <source>Exclude From List</source>
      <translation type="unfinished">Exclude From List</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1869"/>
      <source>Reset Play Time</source>
      <translation type="unfinished">Reset Play Time</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1873"/>
      <source>Check Wiki Page</source>
      <translation type="unfinished">Check Wiki Page</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1876"/>
      <source>Open Memory Card Folder</source>
      <translation type="unfinished">Open Memory Card Folder</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1882"/>
      <source>Open Texture Dump/Replacement Folder</source>
      <translation type="unfinished">Open Texture Dump/Replacement Folder</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1885"/>
      <source>Open Video Capture Folder</source>
      <translation type="unfinished">Open Video Capture Folder</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1891"/>
      <source>Default Boot</source>
      <translation type="unfinished">Default Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1898"/>
      <source>Fast Boot</source>
      <translation type="unfinished">Fast Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1901"/>
      <source>Full Boot</source>
      <translation type="unfinished">Full Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1906"/>
      <source>Boot and Debug</source>
      <translation type="unfinished">Boot and Debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1930"/>
      <source>Add Search Directory...</source>
      <translation type="unfinished">Add Search Directory...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1939"/>
      <source>Start File</source>
      <translation type="unfinished">Start File</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1948"/>
      <source>Start Disc</source>
      <translation type="unfinished">Start Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1965"/>
      <source>Select Disc Image</source>
      <translation type="unfinished">Select Disc Image</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2109"/>
      <source>Updater Error</source>
      <translation type="unfinished">Updater Error</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2115"/>
      <source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
      <translation type="unfinished">&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2120"/>
      <source>Automatic updating is not supported on the current platform.</source>
      <translation type="unfinished">Automatic updating is not supported on the current platform.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2200"/>
      <source>Confirm File Creation</source>
      <translation type="unfinished">Confirm File Creation</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2201"/>
      <source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
      <translation type="unfinished">The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2210"/>
      <source>Failed to create &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to create &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2306"/>
      <source>Input Recording Failed</source>
      <translation type="unfinished">Input Recording Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2307"/>
      <source>Failed to create file: {}</source>
      <translation type="unfinished">Failed to create file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2329"/>
      <source>Select a File</source>
      <translation type="unfinished">Select a File</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2330"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation type="unfinished">Input Recording Files (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2365"/>
      <source>Input Playback Failed</source>
      <translation type="unfinished">Input Playback Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2366"/>
      <source>Failed to open file: {}</source>
      <translation type="unfinished">Failed to open file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2452"/>
      <source>Paused</source>
      <translation type="unfinished">Paused</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2640"/>
      <source>Load State Failed</source>
      <translation type="unfinished">Load State Failed</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2640"/>
      <source>Cannot load a save state without a running VM.</source>
      <translation type="unfinished">Cannot load a save state without a running VM.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2664"/>
      <source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
      <translation type="unfinished">The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2676"/>
      <source>Cannot change from game to GS dump without shutting down first.</source>
      <translation type="unfinished">Cannot change from game to GS dump without shutting down first.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2865"/>
      <source>Failed to get window info from widget</source>
      <translation type="unfinished">Failed to get window info from widget</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2023"/>
      <source>Stop Big Picture Mode</source>
      <translation type="unfinished">Stop Big Picture Mode</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2024"/>
      <source>Exit Big Picture</source>
      <comment>In Toolbar</comment>
      <translation type="unfinished">Exit Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3294"/>
      <source>Game Properties</source>
      <translation type="unfinished">Game Properties</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3294"/>
      <source>Game properties is unavailable for the current game.</source>
      <translation type="unfinished">Game properties is unavailable for the current game.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3346"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation type="unfinished">Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3364"/>
      <source>Select disc drive:</source>
      <translation type="unfinished">Select disc drive:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3388"/>
      <source>This save state does not exist.</source>
      <translation type="unfinished">This save state does not exist.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3401"/>
      <source>Select Cover Image</source>
      <translation type="unfinished">Select Cover Image</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3418"/>
      <source>Cover Already Exists</source>
      <translation type="unfinished">Cover Already Exists</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3419"/>
      <source>A cover image for this game already exists, do you wish to replace it?</source>
      <translation type="unfinished">A cover image for this game already exists, do you wish to replace it?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3414"/>
      <location filename="../MainWindow.cpp" line="3428"/>
      <location filename="../MainWindow.cpp" line="3434"/>
      <location filename="../MainWindow.cpp" line="3440"/>
      <source>Copy Error</source>
      <translation type="unfinished">Copy Error</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3428"/>
      <source>Failed to remove existing cover &apos;%1&apos;</source>
      <translation type="unfinished">Failed to remove existing cover &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3434"/>
      <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
      <translation type="unfinished">Failed to copy &apos;%1&apos; to &apos;%2&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3440"/>
      <source>Failed to remove &apos;%1&apos;</source>
      <translation type="unfinished">Failed to remove &apos;%1&apos;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2663"/>
      <location filename="../MainWindow.cpp" line="3449"/>
      <source>Confirm Reset</source>
      <translation type="unfinished">Confirm Reset</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1879"/>
      <source>Open Snapshots Folder</source>
      <translation type="unfinished">Open Snapshots Folder</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3401"/>
      <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
      <translation type="unfinished">All Cover Image Types (*.jpg *.jpeg *.png *.webp)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3414"/>
      <source>You must select a different file to the current cover image.</source>
      <translation type="unfinished">You must select a different file to the current cover image.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3485"/>
      <source>Failed to create snapshots directory &apos;%1&apos;

Opening default directory.</source>
      <translation type="unfinished">Failed to create snapshots directory &apos;%1&apos;

Opening default directory.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3561"/>
      <source>Load Resume State</source>
      <translation type="unfinished">Load Resume State</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3564"/>
      <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
      <translation type="unfinished">A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3568"/>
      <source>Fresh Boot</source>
      <translation type="unfinished">Fresh Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3569"/>
      <source>Delete And Boot</source>
      <translation type="unfinished">Delete And Boot</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3586"/>
      <source>Failed to delete save state file &apos;%1&apos;.</source>
      <translation type="unfinished">Failed to delete save state file &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3644"/>
      <source>Load State File...</source>
      <translation type="unfinished">Load State File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3644"/>
      <source>Load From File...</source>
      <translation type="unfinished">Load From File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3647"/>
      <location filename="../MainWindow.cpp" line="3721"/>
      <source>Select Save State File</source>
      <translation type="unfinished">Select Save State File</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3692"/>
      <source>Load Backup Slot %1 (%2)</source>
      <translation type="unfinished">Load Backup Slot %1 (%2)</translation>
    </message>
    <message numerus="yes">
      <location filename="../MainWindow.cpp" line="3709"/>
      <source>%n save states deleted.</source>
      <translation type="unfinished">
        <numerusform>%n save states deleted.</numerusform>
        <numerusform>%n save states deleted.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3721"/>
      <source>Save States (*.p2s)</source>
      <translation type="unfinished">Save States (*.p2s)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3654"/>
      <source>Delete Save States...</source>
      <translation type="unfinished">Delete Save States...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="72"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
      <translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="85"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
      <translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3450"/>
      <source>Are you sure you want to reset the play time for &apos;%1&apos; (%2)?

Your current play time is %3.

This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to reset the play time for &apos;%1&apos; (%2)?

Your current play time is %3.

This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3451"/>
      <source>empty title</source>
      <translation type="unfinished">empty title</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3452"/>
      <source>no serial</source>
      <translation type="unfinished">no serial</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3504"/>
      <source>Failed to create game texture directory &apos;%1&apos;

Opening default directory.</source>
      <translation type="unfinished">Failed to create game texture directory &apos;%1&apos;

Opening default directory.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3521"/>
      <source>Failed to open memory card directory.</source>
      <translation type="unfinished">Failed to open memory card directory.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3543"/>
      <source>Failed to create game video capture directory &apos;%1&apos;

Opening default directory.</source>
      <translation type="unfinished">Failed to create game video capture directory &apos;%1&apos;

Opening default directory.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3647"/>
      <source>Save States (*.p2s *.p2s.backup)</source>
      <translation type="unfinished">Save States (*.p2s *.p2s.backup)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3664"/>
      <source>Resume (%2)</source>
      <translation type="unfinished">Resume (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3680"/>
      <source>Load Slot %1 (%2)</source>
      <translation type="unfinished">Load Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3701"/>
      <location filename="../MainWindow.cpp" line="3709"/>
      <source>Delete Save States</source>
      <translation type="unfinished">Delete Save States</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3702"/>
      <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
      <translation type="unfinished">Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3719"/>
      <source>Save To File...</source>
      <translation type="unfinished">Save To File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3739"/>
      <source>Empty</source>
      <translation type="unfinished">Empty</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3741"/>
      <source>Save Slot %1 (%2)</source>
      <translation type="unfinished">Save Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3801"/>
      <source>Confirm Disc Change</source>
      <translation type="unfinished">Confirm Disc Change</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3802"/>
      <source>Do you want to swap discs or boot the new image (via system reset)?</source>
      <translation type="unfinished">Do you want to swap discs or boot the new image (via system reset)?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3803"/>
      <source>Swap Disc</source>
      <translation type="unfinished">Swap Disc</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3804"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="631"/>
      <source>Missing Font File</source>
      <translation type="unfinished">Missing Font File</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="637"/>
      <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
      <translation type="unfinished">The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="647"/>
      <source>Downloading Files</source>
      <translation type="unfinished">Downloading Files</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="291"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1031"/>
      <source>Memory Card Creation Failed</source>
      <translation type="unfinished">Memory Card Creation Failed</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="292"/>
      <source>Could not create the memory card:
{}</source>
      <translation type="unfinished">Could not create the memory card:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="317"/>
      <source>Memory Card Read Failed</source>
      <translation type="unfinished">Memory Card Read Failed</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="318"/>
      <source>Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
      <translation type="unfinished">Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="499"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2342"/>
      <source>Memory Card &apos;{}&apos; was saved to storage.</source>
      <translation type="unfinished">Memory Card &apos;{}&apos; was saved to storage.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="1032"/>
      <source>Failed to create memory card. The error was:
{}</source>
      <translation type="unfinished">Failed to create memory card. The error was:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="84"/>
      <source>Memory Cards reinserted.</source>
      <translation type="unfinished">Memory Cards reinserted.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="105"/>
      <source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
      <translation type="unfinished">Force ejecting all Memory Cards. Reinserting in 1 second.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="164"/>
      <source>The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</source>
      <translation type="unfinished">The virtual console hasn&apos;t saved to your memory card in a long time.
Savestates should not be used in place of in-game saves.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardConvertDialog</name>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
      <source>Convert Memory Card</source>
      <translation type="unfinished">Convert Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
      <source>Conversion Type</source>
      <translation type="unfinished">Conversion Type</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="176"/>
      <source>8 MB File</source>
      <translation type="unfinished">8 MB File</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="187"/>
      <source>16 MB File</source>
      <translation type="unfinished">16 MB File</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="198"/>
      <source>32 MB File</source>
      <translation type="unfinished">32 MB File</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="209"/>
      <source>64 MB File</source>
      <translation type="unfinished">64 MB File</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
      <source>Folder</source>
      <translation type="unfinished">Folder</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
      <source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
      <translation type="unfinished">&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
      <source>Progress</source>
      <translation type="unfinished">Progress</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="44"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="146"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="317"/>
      <source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
      <translation type="unfinished">Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="50"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="297"/>
      <source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
      <translation type="unfinished">A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="53"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="302"/>
      <source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
      <translation type="unfinished">2x larger than a standard Memory Card. May have some compatibility issues.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="56"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="307"/>
      <source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation type="unfinished">4x larger than a standard Memory Card. Likely to have compatibility issues.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="59"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="312"/>
      <source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation type="unfinished">8x larger than a standard Memory Card. Likely to have compatibility issues.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="63"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="69"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="227"/>
      <source>Convert Memory Card Failed</source>
      <extracomment>MemoryCardType should be left as-is.</extracomment>
      <translation type="unfinished">Convert Memory Card Failed</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="63"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="69"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="227"/>
      <source>Invalid MemoryCardType</source>
      <translation type="unfinished">Invalid MemoryCardType</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="99"/>
      <source>Conversion Complete</source>
      <translation type="unfinished">Conversion Complete</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="99"/>
      <source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
      <translation type="unfinished">Memory Card &quot;%1&quot; converted to &quot;%2&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="220"/>
      <source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
      <translation type="unfinished">Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="220"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="322"/>
      <source>Cannot Convert Memory Card</source>
      <translation type="unfinished">Cannot Convert Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="322"/>
      <source>There was an error when accessing the memory card directory. Error message: %0</source>
      <translation type="unfinished">There was an error when accessing the memory card directory. Error message: %0</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardCreateDialog</name>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="106"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="113"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="120"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
      <source>Create Memory Card</source>
      <translation type="unfinished">Create Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
      <source>Memory Card Name:</source>
      <translation type="unfinished">Memory Card Name:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="90"/>
      <source>8 MB [Most Compatible]</source>
      <translation type="unfinished">8 MB [Most Compatible]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="100"/>
      <source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
      <translation type="unfinished">This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="120"/>
      <source>16 MB</source>
      <translation type="unfinished">16 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="127"/>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="154"/>
      <source>A typical size for third-party Memory Cards which should work with most games.</source>
      <translation type="unfinished">A typical size for third-party Memory Cards which should work with most games.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="147"/>
      <source>32 MB</source>
      <translation type="unfinished">32 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="174"/>
      <source>64 MB</source>
      <translation type="unfinished">64 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="181"/>
      <source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
      <translation type="unfinished">Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="201"/>
      <source>Folder [Recommended]</source>
      <translation type="unfinished">Folder [Recommended]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="208"/>
      <source>Store Memory Card contents in the host filesystem instead of a file.</source>
      <translation type="unfinished">Store Memory Card contents in the host filesystem instead of a file.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="228"/>
      <source>128 KB (PS1)</source>
      <translation type="unfinished">128 KB (PS1)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="235"/>
      <source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
      <translation type="unfinished">This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="255"/>
      <source>Use NTFS Compression</source>
      <translation type="unfinished">Use NTFS Compression</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="265"/>
      <source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
      <translation type="unfinished">NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
      <source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
      <translation type="unfinished">Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
      <translation type="unfinished">Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation type="unfinished">Failed to create the Memory Card, the log may contain more information.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
      <source>Memory Card &apos;%1&apos; created.</source>
      <translation type="unfinished">Memory Card &apos;%1&apos; created.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardListItem</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="121"/>
      <source>Swap Memory Cards</source>
      <translation type="unfinished">Swap Memory Cards</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
      <source>Slot %1</source>
      <translation type="unfinished">Slot %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="141"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="141"/>
      <source>Eject Memory Card</source>
      <translation type="unfinished">Eject Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="180"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="303"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="180"/>
      <source>This Memory Card cannot be recognized or is not a valid file type.</source>
      <translation type="unfinished">This Memory Card cannot be recognized or is not a valid file type.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="240"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="250"/>
      <source>Delete Memory Card</source>
      <translation type="unfinished">Delete Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="241"/>
      <source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</source>
      <translation type="unfinished">Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
      <source>Failed to delete the Memory Card. The log may have more information.</source>
      <translation type="unfinished">Failed to delete the Memory Card. The log may have more information.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="265"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="272"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="279"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="286"/>
      <source>Rename Memory Card</source>
      <translation type="unfinished">Rename Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="265"/>
      <source>New Card Name</source>
      <translation type="unfinished">New Card Name</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="272"/>
      <source>New name is invalid, it must end with .ps2</source>
      <translation type="unfinished">New name is invalid, it must end with .ps2</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="280"/>
      <source>New name is invalid, a card with this name already exists.</source>
      <translation type="unfinished">New name is invalid, a card with this name already exists.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="287"/>
      <source>Failed to rename Memory Card. The log may contain more information.</source>
      <translation type="unfinished">Failed to rename Memory Card. The log may contain more information.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="303"/>
      <source>Cannot convert an unformatted memory card.</source>
      <translation type="unfinished">Cannot convert an unformatted memory card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="322"/>
      <source>Use for Slot %1</source>
      <translation type="unfinished">Use for Slot %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
      <source>Rename</source>
      <translation type="unfinished">Rename</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="328"/>
      <source>Convert</source>
      <translation type="unfinished">Convert</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="329"/>
      <source>Delete</source>
      <translation type="unfinished">Delete</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardListWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="507"/>
      <source>Yes</source>
      <translation type="unfinished">Yes</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="507"/>
      <source>No</source>
      <translation type="unfinished">No</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSettingsWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
      <source>Memory Card Slots</source>
      <translation type="unfinished">Memory Card Slots</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
      <source>Memory Cards</source>
      <translation type="unfinished">Memory Cards</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
      <source>Folder:</source>
      <translation type="unfinished">Folder:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
      <source>Open...</source>
      <translation type="unfinished">Open...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
      <source>Formatted</source>
      <translation type="unfinished">Formatted</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
      <source>Last Modified</source>
      <translation type="unfinished">Last Modified</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
      <source>Refresh</source>
      <translation type="unfinished">Refresh</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
      <source>Create</source>
      <translation type="unfinished">Create</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
      <source>Rename</source>
      <translation type="unfinished">Rename</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
      <source>Convert</source>
      <translation type="unfinished">Convert</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
      <source>Delete</source>
      <translation type="unfinished">Delete</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation type="unfinished">Both slots must have a card selected to swap.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="402"/>
      <source>PS2 (8MB)</source>
      <translation type="unfinished">PS2 (8MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="405"/>
      <source>PS2 (16MB)</source>
      <translation type="unfinished">PS2 (16MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="408"/>
      <source>PS2 (32MB)</source>
      <translation type="unfinished">PS2 (32MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="411"/>
      <source>PS2 (64MB)</source>
      <translation type="unfinished">PS2 (64MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="414"/>
      <source>PS1 (128KB)</source>
      <translation type="unfinished">PS1 (128KB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="418"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="427"/>
      <source>Unknown</source>
      <translation type="unfinished">Unknown</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="423"/>
      <source>PS2 (Folder)</source>
      <translation type="unfinished">PS2 (Folder)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSlotWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="568"/>
      <source>%1 [%2]</source>
      <translation type="unfinished">%1 [%2]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="574"/>
      <source>%1 [Missing]</source>
      <extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
      <translation type="unfinished">%1 [Missing]</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="697"/>
      <source>Memory Cards have been swapped.
Slot 1: {}
Slot 2: {}</source>
      <translation type="unfinished">Memory Cards have been swapped.
Slot 1: {}
Slot 2: {}</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap_AutoEject</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="667"/>
      <source>Memory cards are being auto-ejected. Can&apos;t swap right now.</source>
      <translation type="unfinished">Memory cards are being auto-ejected. Can&apos;t swap right now.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSwap_Busy</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="660"/>
      <source>Memory cards are busy. Can&apos;t swap right now.</source>
      <translation type="unfinished">Memory cards are busy. Can&apos;t swap right now.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard_EmptySlot</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="680"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation type="unfinished">Both slots must have a card selected to swap.</translation>
    </message>
  </context>
  <context>
    <name>MemorySearchView</name>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="22"/>
      <source>Value</source>
      <translation type="unfinished">Value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="35"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="46"/>
      <source>1 Byte (8 bits)</source>
      <translation type="unfinished">1 Byte (8 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="51"/>
      <source>2 Bytes (16 bits)</source>
      <translation type="unfinished">2 Bytes (16 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="56"/>
      <source>4 Bytes (32 bits)</source>
      <translation type="unfinished">4 Bytes (32 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="61"/>
      <source>8 Bytes (64 bits)</source>
      <translation type="unfinished">8 Bytes (64 bits)</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="66"/>
      <source>Float</source>
      <translation type="unfinished">Float</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="71"/>
      <source>Double</source>
      <translation type="unfinished">Double</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="76"/>
      <source>String</source>
      <translation type="unfinished">String</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="81"/>
      <source>Byte Array</source>
      <translation type="unfinished">Byte Array</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="89"/>
      <source>Hex</source>
      <translation type="unfinished">Hex</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="109"/>
      <source>Search</source>
      <translation type="unfinished">Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="119"/>
      <source>Filter Search</source>
      <translation type="unfinished">Filter Search</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="127"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="61"/>
      <source>Equals</source>
      <translation type="unfinished">Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="132"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="62"/>
      <source>Not Equals</source>
      <translation type="unfinished">Not Equals</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="137"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="63"/>
      <source>Greater Than</source>
      <translation type="unfinished">Greater Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="142"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="64"/>
      <source>Greater Than Or Equal</source>
      <translation type="unfinished">Greater Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="147"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="65"/>
      <source>Less Than</source>
      <translation type="unfinished">Less Than</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="152"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="66"/>
      <source>Less Than Or Equal</source>
      <translation type="unfinished">Less Than Or Equal</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="157"/>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="74"/>
      <source>Unknown Initial Value</source>
      <translation type="unfinished">Unknown Initial Value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="165"/>
      <source>Comparison</source>
      <translation type="unfinished">Comparison</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="179"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.ui" line="196"/>
      <source>End</source>
      <translation type="unfinished">End</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="90"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="107"/>
      <source>Remove Result</source>
      <translation type="unfinished">Remove Result</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="440"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="448"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="454"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="513"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="527"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="540"/>
      <source>Debugger</source>
      <translation type="unfinished">Debugger</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="440"/>
      <source>Invalid start address</source>
      <translation type="unfinished">Invalid start address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="448"/>
      <source>Invalid end address</source>
      <translation type="unfinished">Invalid end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="454"/>
      <source>Start address can&apos;t be equal to or greater than the end address</source>
      <translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="489"/>
      <source>Invalid search value</source>
      <translation type="unfinished">Invalid search value</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="513"/>
      <source>Value is larger than type</source>
      <translation type="unfinished">Value is larger than type</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="527"/>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="540"/>
      <source>This search comparison can only be used with filter searches.</source>
      <translation type="unfinished">This search comparison can only be used with filter searches.</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="553"/>
      <source>%0 results found</source>
      <translation type="unfinished">%0 results found</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.cpp" line="571"/>
      <source>Searching...</source>
      <translation type="unfinished">Searching...</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="67"/>
      <source>Increased</source>
      <translation type="unfinished">Increased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="68"/>
      <source>Increased By</source>
      <translation type="unfinished">Increased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="69"/>
      <source>Decreased</source>
      <translation type="unfinished">Decreased</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="70"/>
      <source>Decreased By</source>
      <translation type="unfinished">Decreased By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="71"/>
      <source>Changed</source>
      <translation type="unfinished">Changed</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="72"/>
      <source>Changed By</source>
      <translation type="unfinished">Changed By</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemorySearchView.h" line="73"/>
      <source>Not Changed</source>
      <translation type="unfinished">Not Changed</translation>
    </message>
  </context>
  <context>
    <name>MemoryView</name>
    <message>
      <location filename="../Debugger/Memory/MemoryView.ui" line="14"/>
      <source>Memory</source>
      <translation type="unfinished">Memory</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="824"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="835"/>
      <source>Go to Address</source>
      <translation type="unfinished">Go to Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="838"/>
      <source>Follow Address</source>
      <translation type="unfinished">Follow Address</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="843"/>
      <source>Show as Little Endian</source>
      <translation type="unfinished">Show as Little Endian</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="856"/>
      <source>Show as 1 byte</source>
      <translation type="unfinished">Show as 1 byte</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="862"/>
      <source>Show as 2 bytes</source>
      <translation type="unfinished">Show as 2 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="868"/>
      <source>Show as 4 bytes</source>
      <translation type="unfinished">Show as 4 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="874"/>
      <source>Show as 8 bytes</source>
      <translation type="unfinished">Show as 8 bytes</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="880"/>
      <source>Show as float</source>
      <translation type="unfinished">Show as float</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="894"/>
      <source>Copy Byte</source>
      <translation type="unfinished">Copy Byte</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="898"/>
      <source>Copy Segment</source>
      <translation type="unfinished">Copy Segment</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="900"/>
      <source>Copy Character</source>
      <translation type="unfinished">Copy Character</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="904"/>
      <source>Paste</source>
      <translation type="unfinished">Paste</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="944"/>
      <source>Go To In Memory View</source>
      <translation type="unfinished">Go To In Memory View</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="951"/>
      <source>Cannot Go To</source>
      <translation type="unfinished">Cannot Go To</translation>
    </message>
  </context>
  <context>
    <name>MemoryViewTable</name>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="316"/>
      <source>Input New Float</source>
      <translation type="unfinished">Input New Float</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="324"/>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="361"/>
      <source>Input Error</source>
      <translation type="unfinished">Input Error</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="324"/>
      <location filename="../Debugger/Memory/MemoryView.cpp" line="361"/>
      <source>Invalid float value</source>
      <translation type="unfinished">Invalid float value</translation>
    </message>
  </context>
  <context>
    <name>ModuleModel</name>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="102"/>
      <source>NAME</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">NAME</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="105"/>
      <source>VERSION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">VERSION</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="108"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Entrypoint of the executable</extracomment>
      <translation type="unfinished">ENTRY</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="111"/>
      <source>GP</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">GP</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="114"/>
      <source>TEXT</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Text section of the executable</extracomment>
      <translation type="unfinished">TEXT</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="117"/>
      <source>DATA</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // Data section of the executable</extracomment>
      <translation type="unfinished">DATA</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleModel.cpp" line="120"/>
      <source>BSS</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. // BSS section of the executable</extracomment>
      <translation type="unfinished">BSS</translation>
    </message>
  </context>
  <context>
    <name>ModuleView</name>
    <message>
      <location filename="../Debugger/ModuleView.ui" line="14"/>
      <source>Modules</source>
      <translation type="unfinished">Modules</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleView.cpp" line="50"/>
      <source>Copy</source>
      <translation type="unfinished">Copy</translation>
    </message>
    <message>
      <location filename="../Debugger/ModuleView.cpp" line="61"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
  </context>
  <context>
    <name>NewFunctionDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="246"/>
      <source>New Function</source>
      <translation type="unfinished">New Function</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="271"/>
      <source>No existing function found.</source>
      <translation type="unfinished">No existing function found.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="284"/>
      <source>No next symbol found.</source>
      <translation type="unfinished">No next symbol found.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="301"/>
      <source>Size is invalid.</source>
      <translation type="unfinished">Size is invalid.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="307"/>
      <source>Size is not a multiple of 4.</source>
      <translation type="unfinished">Size is not a multiple of 4.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="318"/>
      <source>A function already exists at that address.</source>
      <translation type="unfinished">A function already exists at that address.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="344"/>
      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="351"/>
      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="363"/>
      <source>Cannot Create Function</source>
      <translation type="unfinished">Cannot Create Function</translation>
    </message>
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  <context>
    <name>NewGlobalVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="371"/>
      <source>New Global Variable</source>
      <translation type="unfinished">New Global Variable</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="405"/>
      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="412"/>
      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="420"/>
      <source>Cannot Create Global Variable</source>
      <translation type="unfinished">Cannot Create Global Variable</translation>
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    <name>NewInputRecordingDlg</name>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
      <source>New Input Recording</source>
      <translation type="unfinished">New Input Recording</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
      <source>Select Recording Type</source>
      <translation type="unfinished">Select Recording Type</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
      <source>Power On</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
      <translation type="unfinished">Power On</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
      <source>Save State</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
      <translation type="unfinished">Save State</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
      <source>Select File Path</source>
      <translation type="unfinished">Select File Path</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="92"/>
      <source>Browse</source>
      <translation type="unfinished">Browse</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="101"/>
      <source>Enter Author Name</source>
      <translation type="unfinished">Enter Author Name</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="69"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation type="unfinished">Input Recording Files (*.p2m2)</translation>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="71"/>
      <source>Select a File</source>
      <translation type="unfinished">Select a File</translation>
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  <context>
    <name>NewLocalVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="428"/>
      <source>New Local Variable</source>
      <translation type="unfinished">New Local Variable</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="448"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="508"/>
      <source>Invalid function.</source>
      <translation type="unfinished">Invalid function.</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="480"/>
      <source>Cannot determine stack frame size of selected function.</source>
      <translation type="unfinished">Cannot determine stack frame size of selected function.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="515"/>
      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="523"/>
      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="538"/>
      <source>Cannot Create Local Variable</source>
      <translation type="unfinished">Cannot Create Local Variable</translation>
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  <context>
    <name>NewParameterVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="546"/>
      <source>New Parameter Variable</source>
      <translation type="unfinished">New Parameter Variable</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="566"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="621"/>
      <source>Invalid function.</source>
      <translation type="unfinished">Invalid function.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="574"/>
      <source>Invalid storage type.</source>
      <translation type="unfinished">Invalid storage type.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="593"/>
      <source>Cannot determine stack frame size of selected function.</source>
      <translation type="unfinished">Cannot determine stack frame size of selected function.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="628"/>
      <source>Cannot create symbol source.</source>
      <translation type="unfinished">Cannot create symbol source.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="636"/>
      <source>Cannot create symbol.</source>
      <translation type="unfinished">Cannot create symbol.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="651"/>
      <source>Cannot Create Parameter Variable</source>
      <translation type="unfinished">Cannot Create Parameter Variable</translation>
    </message>
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  <context>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="32"/>
      <source>Dialog</source>
      <translation type="unfinished">Dialog</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="43"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="53"/>
      <source>Address</source>
      <translation type="unfinished">Address</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="63"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="32"/>
      <source>Register</source>
      <translation type="unfinished">Register</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="73"/>
      <source>Stack Pointer Offset</source>
      <translation type="unfinished">Stack Pointer Offset</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="87"/>
      <source>Size</source>
      <translation type="unfinished">Size</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="130"/>
      <source>Custom</source>
      <translation type="unfinished">Custom</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="160"/>
      <source>Existing Functions</source>
      <translation type="unfinished">Existing Functions</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="169"/>
      <source>Shrink to avoid overlaps</source>
      <translation type="unfinished">Shrink to avoid overlaps</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="182"/>
      <source>Do not modify</source>
      <translation type="unfinished">Do not modify</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="194"/>
      <source>Type</source>
      <translation type="unfinished">Type</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="204"/>
      <source>Function</source>
      <translation type="unfinished">Function</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="26"/>
      <source>Global</source>
      <translation type="unfinished">Global</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="40"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="157"/>
      <source>Fill existing function (%1 bytes)</source>
      <translation type="unfinished">Fill existing function (%1 bytes)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="160"/>
      <source>Fill existing function (none found)</source>
      <translation type="unfinished">Fill existing function (none found)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="166"/>
      <source>Fill space (%1 bytes)</source>
      <translation type="unfinished">Fill space (%1 bytes)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="168"/>
      <source>Fill space (no next symbol)</source>
      <translation type="unfinished">Fill space (no next symbol)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="177"/>
      <source>Fill existing function</source>
      <translation type="unfinished">Fill existing function</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="178"/>
      <source>Fill space</source>
      <translation type="unfinished">Fill space</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="223"/>
      <source>Name is empty.</source>
      <translation type="unfinished">Name is empty.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="233"/>
      <source>Address is not valid.</source>
      <translation type="unfinished">Address is not valid.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="236"/>
      <source>Address is not aligned.</source>
      <translation type="unfinished">Address is not aligned.</translation>
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  <context>
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    <message>
      <location filename="../Debugger/Docking/NoLayoutsWidget.ui" line="14"/>
      <source>Form</source>
      <translation type="unfinished">Form</translation>
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    <message>
      <location filename="../Debugger/Docking/NoLayoutsWidget.ui" line="36"/>
      <source>There are no layouts.</source>
      <translation type="unfinished">There are no layouts.</translation>
    </message>
    <message>
      <location filename="../Debugger/Docking/NoLayoutsWidget.ui" line="64"/>
      <source>Create Default Layouts</source>
      <translation type="unfinished">Create Default Layouts</translation>
    </message>
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  <context>
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    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="105"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="440"/>
      <source>Select OSD Font</source>
      <translation type="unfinished">Select OSD Font</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="134"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="525"/>
      <source>Catalog unavailable.</source>
      <translation type="unfinished">Catalog unavailable.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="135"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="294"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="330"/>
      <source>No family selected.</source>
      <translation type="unfinished">No family selected.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="137"/>
      <source>System font families: loading...</source>
      <translation type="unfinished">System font families: loading...</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="207"/>
      <source>Catalog families: %1</source>
      <translation type="unfinished">Catalog families: %1</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="239"/>
      <source>System font families: %1</source>
      <translation type="unfinished">System font families: %1</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="265"/>
      <source>Family: %1&lt;br&gt;Category: %2&lt;br&gt;License: %3&lt;br&gt;Source: &lt;a href=&quot;%4&quot;&gt;%4&lt;/a&gt;%5</source>
      <translation type="unfinished">Family: %1&lt;br&gt;Category: %2&lt;br&gt;License: %3&lt;br&gt;Source: &lt;a href=&quot;%4&quot;&gt;%4&lt;/a&gt;%5</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="346"/>
      <source>Could not refresh online font index. Cached catalog remains available.</source>
      <translation type="unfinished">Could not refresh online font index. Cached catalog remains available.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="351"/>
      <source>Catalog refreshed from online font index.</source>
      <translation type="unfinished">Catalog refreshed from online font index.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="362"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="370"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="383"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="405"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="413"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="428"/>
      <source>Download Failed</source>
      <translation type="unfinished">Download Failed</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="363"/>
      <source>Could not load license metadata for this font.</source>
      <translation type="unfinished">Could not load license metadata for this font.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="371"/>
      <source>Missing license metadata for this font entry.</source>
      <translation type="unfinished">Missing license metadata for this font entry.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="383"/>
      <source>Failed to create font cache directory.</source>
      <translation type="unfinished">Failed to create font cache directory.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="399"/>
      <source>Downloading Font</source>
      <translation type="unfinished">Downloading Font</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="406"/>
      <source>Failed to open output file &apos;%1&apos;: %2</source>
      <translation type="unfinished">Failed to open output file &apos;%1&apos;: %2</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="414"/>
      <source>Failed to write downloaded data to &apos;%1&apos;: %2</source>
      <translation type="unfinished">Failed to write downloaded data to &apos;%1&apos;: %2</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="421"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="447"/>
      <source>Invalid Font</source>
      <translation type="unfinished">Invalid Font</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="421"/>
      <source>Downloaded font file could not be loaded.</source>
      <translation type="unfinished">Downloaded font file could not be loaded.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="429"/>
      <source>Downloaded font license metadata could not be written.</source>
      <translation type="unfinished">Downloaded font license metadata could not be written.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="435"/>
      <source>Downloaded &apos;%1&apos;.</source>
      <translation type="unfinished">Downloaded &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="441"/>
      <source>Font Files (*.ttf *.ttc *.otf *.otc);;All Files (*.*)</source>
      <translation type="unfinished">Font Files (*.ttf *.ttc *.otf *.otc);;All Files (*.*)</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="447"/>
      <source>The selected file could not be loaded as a font.</source>
      <translation type="unfinished">The selected file could not be loaded as a font.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="462"/>
      <source>Using default font: %1.</source>
      <translation type="unfinished">Using default font: %1.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="473"/>
      <source>Using system font: %1.</source>
      <translation type="unfinished">Using system font: %1.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="478"/>
      <source>Could not locate a font file for system family &apos;%1&apos;. Using bundled default.</source>
      <translation type="unfinished">Could not locate a font file for system family &apos;%1&apos;. Using bundled default.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="502"/>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="1016"/>
      <source>Downloading Files</source>
      <translation type="unfinished">Downloading Files</translation>
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    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="523"/>
      <source>Catalog ready.</source>
      <translation type="unfinished">Catalog ready.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="649"/>
      <source>Selected font: %1 (system font)</source>
      <translation type="unfinished">Selected font: %1 (system font)</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="656"/>
      <source>Selected font: %1 (default)</source>
      <translation type="unfinished">Selected font: %1 (default)</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="661"/>
      <source>Selected font file:
%1</source>
      <translation type="unfinished">Selected font file:
%1</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="669"/>
      <source>Saving state to slot 1...
Saved state to slot 1.
Loaded state from slot 1.
Saving single frame GS dump with Zstandard compression to &apos;gsdump_0001.gs.zst&apos;
Saved GS dump to &apos;gsdump_0001.gs.zst&apos;.
No save state found in slot 2.
Target speed set to 120%.</source>
      <translation type="unfinished">Saving state to slot 1...
Saved state to slot 1.
Loaded state from slot 1.
Saving single frame GS dump with Zstandard compression to &apos;gsdump_0001.gs.zst&apos;
Saved GS dump to &apos;gsdump_0001.gs.zst&apos;.
No save state found in slot 2.
Target speed set to 120%.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="733"/>
      <source>Selected font is invalid. Choose another font or use default.</source>
      <translation type="unfinished">Selected font is invalid. Choose another font or use default.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="775"/>
      <source>Catalog loaded from online font index.</source>
      <translation type="unfinished">Catalog loaded from online font index.</translation>
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    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="780"/>
      <source>Catalog unavailable. Use &apos;Choose Local&apos; to select a font file or &apos;Use Default&apos; for the bundled font.</source>
      <translation type="unfinished">Catalog unavailable. Use &apos;Choose Local&apos; to select a font file or &apos;Use Default&apos; for the bundled font.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.cpp" line="1007"/>
      <source>Not provided by catalog</source>
      <translation type="unfinished">Not provided by catalog</translation>
    </message>
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  <context>
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    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="20"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="37"/>
      <source>On-Screen Display</source>
      <translation type="unfinished">On-Screen Display</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="26"/>
      <source>OSD Scale:</source>
      <translation type="unfinished">OSD Scale:</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="42"/>
      <source>%</source>
      <translation type="unfinished">%</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="55"/>
      <source>OSD Margin:</source>
      <translation type="unfinished">OSD Margin:</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="71"/>
      <source>px</source>
      <translation type="unfinished">px</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="84"/>
      <source>OSD Messages Position:</source>
      <translation type="unfinished">OSD Messages Position:</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="95"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="159"/>
      <source>None</source>
      <translation type="unfinished">None</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="100"/>
      <source>Top Left (Default)</source>
      <translation type="unfinished">Top Left (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="105"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="169"/>
      <source>Top Center</source>
      <translation type="unfinished">Top Center</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="110"/>
      <source>Top Right</source>
      <translation type="unfinished">Top Right</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="115"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="179"/>
      <source>Center Left</source>
      <translation type="unfinished">Center Left</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="120"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="184"/>
      <source>Center</source>
      <translation type="unfinished">Center</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="125"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="189"/>
      <source>Center Right</source>
      <translation type="unfinished">Center Right</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="130"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="194"/>
      <source>Bottom Left</source>
      <translation type="unfinished">Bottom Left</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="135"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="199"/>
      <source>Bottom Center</source>
      <translation type="unfinished">Bottom Center</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="140"/>
      <location filename="../Settings/OSDSettingsWidget.ui" line="204"/>
      <source>Bottom Right</source>
      <translation type="unfinished">Bottom Right</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="148"/>
      <source>OSD Performance Position:</source>
      <translation type="unfinished">OSD Performance Position:</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="164"/>
      <source>Top Left</source>
      <translation type="unfinished">Top Left</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="174"/>
      <source>Top Right (Default)</source>
      <translation type="unfinished">Top Right (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="212"/>
      <source>OSD Font File:</source>
      <translation type="unfinished">OSD Font File:</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="231"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="238"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="94"/>
      <source>Default</source>
      <translation type="unfinished">Default</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="247"/>
      <source>OSD Text Style:</source>
      <translation type="unfinished">OSD Text Style:</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="257"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="145"/>
      <source>Bold OSD Text</source>
      <translation type="unfinished">Bold OSD Text</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="291"/>
      <source>Select All</source>
      <translation type="unfinished">Select All</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="304"/>
      <source>Deselect All</source>
      <translation type="unfinished">Deselect All</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="344"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="133"/>
      <source>Show Frame Times</source>
      <translation type="unfinished">Show Frame Times</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="393"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="119"/>
      <source>Show CPU Usage</source>
      <translation type="unfinished">Show CPU Usage</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="491"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="128"/>
      <source>Show GPU Debug Info</source>
      <translation type="unfinished">Show GPU Debug Info</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="498"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="131"/>
      <source>Show GPU Pipeline Statistics</source>
      <translation type="unfinished">Show GPU Pipeline Statistics</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="386"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="113"/>
      <source>Show Resolution</source>
      <translation type="unfinished">Show Resolution</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="477"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="110"/>
      <source>Show VPS</source>
      <translation type="unfinished">Show VPS</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="337"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="122"/>
      <source>Show GPU Usage</source>
      <translation type="unfinished">Show GPU Usage</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="463"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="104"/>
      <source>Show Speed Percentages</source>
      <translation type="unfinished">Show Speed Percentages</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="428"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="116"/>
      <source>Show GS Statistics</source>
      <translation type="unfinished">Show GS Statistics</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="435"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="125"/>
      <source>Show Status Indicators</source>
      <translation type="unfinished">Show Status Indicators</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="449"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="107"/>
      <source>Show FPS</source>
      <translation type="unfinished">Show FPS</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="358"/>
      <source>Performance Stats</source>
      <translation type="unfinished">Performance Stats</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="456"/>
      <source>System Information</source>
      <translation type="unfinished">System Information</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="484"/>
      <source>Settings &amp; Inputs</source>
      <translation type="unfinished">Settings &amp; Inputs</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="365"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="136"/>
      <source>Show Hardware Info</source>
      <translation type="unfinished">Show Hardware Info</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="372"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="139"/>
      <source>Show PCSX2 Version</source>
      <translation type="unfinished">Show PCSX2 Version</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="470"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="142"/>
      <source>Show Settings</source>
      <translation type="unfinished">Show Settings</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="379"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="148"/>
      <source>Show Patches</source>
      <translation type="unfinished">Show Patches</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="400"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="151"/>
      <source>Show Inputs</source>
      <translation type="unfinished">Show Inputs</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="407"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="154"/>
      <source>Show Video Capture Status</source>
      <translation type="unfinished">Show Video Capture Status</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="414"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="157"/>
      <source>Show Input Recording Status</source>
      <translation type="unfinished">Show Input Recording Status</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="421"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="160"/>
      <source>Show Texture Replacement Status</source>
      <translation type="unfinished">Show Texture Replacement Status</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="351"/>
      <source>Messages</source>
      <translation type="unfinished">Messages</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.ui" line="442"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="163"/>
      <source>Warn About Unsafe Settings</source>
      <translation type="unfinished">Warn About Unsafe Settings</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="89"/>
      <source>OSD Scale</source>
      <translation type="unfinished">OSD Scale</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="89"/>
      <source>100%</source>
      <translation type="unfinished">100%</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="89"/>
      <source>Scales the size of the onscreen OSD from 50% to 500%.</source>
      <translation type="unfinished">Scales the size of the onscreen OSD from 50% to 500%.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="91"/>
      <source>OSD Margin</source>
      <translation type="unfinished">OSD Margin</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="91"/>
      <source>10px</source>
      <translation type="unfinished">10px</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="92"/>
      <source>Sets the distance in pixels from the edges of the screen for OSD elements.</source>
      <translation type="unfinished">Sets the distance in pixels from the edges of the screen for OSD elements.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="94"/>
      <source>OSD Font File</source>
      <translation type="unfinished">OSD Font File</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="95"/>
      <source>Uses a custom local font file for OSD text. Leave empty to use the bundled default font.</source>
      <translation type="unfinished">Uses a custom local font file for OSD text. Leave empty to use the bundled default font.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="97"/>
      <source>OSD Messages Position</source>
      <translation type="unfinished">OSD Messages Position</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="97"/>
      <source>Left (Default)</source>
      <translation type="unfinished">Left (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="98"/>
      <source>Position of on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation type="unfinished">Position of on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="101"/>
      <source>OSD Performance Position</source>
      <translation type="unfinished">OSD Performance Position</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="101"/>
      <source>Right (Default)</source>
      <translation type="unfinished">Right (Default)</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="102"/>
      <source>Position of a variety of on-screen performance data points as selected by the user.</source>
      <translation type="unfinished">Position of a variety of on-screen performance data points as selected by the user.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="107"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="113"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="123"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="129"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="139"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="142"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="148"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="160"/>
      <source>Unchecked</source>
      <translation type="unfinished">Unchecked</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="105"/>
      <source>Shows the current emulation speed of the system as a percentage.</source>
      <translation type="unfinished">Shows the current emulation speed of the system as a percentage.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="108"/>
      <source>Shows the number of internal video frames displayed per second by the system.</source>
      <translation type="unfinished">Shows the number of internal video frames displayed per second by the system.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="111"/>
      <source>Shows the number of Vsyncs performed per second by the system.</source>
      <translation type="unfinished">Shows the number of Vsyncs performed per second by the system.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="114"/>
      <source>Shows the internal resolution of the game.</source>
      <translation type="unfinished">Shows the internal resolution of the game.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="117"/>
      <source>Shows statistics about the emulated GS such as primitives and draw calls.</source>
      <translation type="unfinished">Shows statistics about the emulated GS such as primitives and draw calls.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="120"/>
      <source>Shows the host&apos;s CPU utilization based on threads.</source>
      <translation type="unfinished">Shows the host&apos;s CPU utilization based on threads.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="123"/>
      <source>Shows the host&apos;s GPU utilization.</source>
      <translation type="unfinished">Shows the host&apos;s GPU utilization.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="125"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="145"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="154"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="157"/>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="163"/>
      <source>Checked</source>
      <translation type="unfinished">Checked</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="126"/>
      <source>Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
      <translation type="unfinished">Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="129"/>
      <source>Shows debug information about the renderer.</source>
      <translation type="unfinished">Shows debug information about the renderer.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="132"/>
      <source>Shows GPU vertex shader and pixels shader invocations.</source>
      <translation type="unfinished">Shows GPU vertex shader and pixels shader invocations.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="134"/>
      <source>Displays a graph showing the average frametimes.</source>
      <translation type="unfinished">Displays a graph showing the average frametimes.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="137"/>
      <source>Shows the current system CPU and GPU information.</source>
      <translation type="unfinished">Shows the current system CPU and GPU information.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="140"/>
      <source>Shows the current PCSX2 version.</source>
      <translation type="unfinished">Shows the current PCSX2 version.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="143"/>
      <source>Displays various settings and the current values of those settings in the bottom-right corner of the display.</source>
      <translation type="unfinished">Displays various settings and the current values of those settings in the bottom-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="146"/>
      <source>Draws OSD text with heavier weight for improved readability.</source>
      <translation type="unfinished">Draws OSD text with heavier weight for improved readability.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="149"/>
      <source>Shows the amount of currently active patches/cheats in the bottom-right corner of the display.</source>
      <translation type="unfinished">Shows the amount of currently active patches/cheats in the bottom-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="152"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation type="unfinished">Shows the current controller state of the system in the bottom-left corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="155"/>
      <source>Shows the status of the currently active video capture in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the currently active video capture in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="158"/>
      <source>Shows the status of the currently active input recording in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the currently active input recording in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="161"/>
      <source>Shows the status of the number of dumped and loaded texture replacements in the top-right corner of the display.</source>
      <translation type="unfinished">Shows the status of the number of dumped and loaded texture replacements in the top-right corner of the display.</translation>
    </message>
    <message>
      <location filename="../Settings/OSDSettingsWidget.cpp" line="164"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
    </message>
  </context>
  <context>
    <name>OsdFontPickerDialog</name>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="14"/>
      <source>Select OSD Font</source>
      <translation type="unfinished">Select OSD Font</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="44"/>
      <source>Choose a system font or a font from the online catalog. Fonts in the catalog are third-party and keep their own licenses. Review each font&apos;s license before using it.</source>
      <translation type="unfinished">Choose a system font or a font from the online catalog. Fonts in the catalog are third-party and keep their own licenses. Review each font&apos;s license before using it.</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="58"/>
      <source>Font Families</source>
      <translation type="unfinished">Font Families</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="83"/>
      <source>System Fonts</source>
      <translation type="unfinished">System Fonts</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="89"/>
      <source>Search system fonts...</source>
      <translation type="unfinished">Search system fonts...</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="107"/>
      <source>Online Catalog</source>
      <translation type="unfinished">Online Catalog</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="118"/>
      <source>Search family name...</source>
      <translation type="unfinished">Search family name...</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="125"/>
      <source>Refresh Catalog</source>
      <translation type="unfinished">Refresh Catalog</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="141"/>
      <source>Downloaded only</source>
      <translation type="unfinished">Downloaded only</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="154"/>
      <source>Download Selected Family</source>
      <translation type="unfinished">Download Selected Family</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="166"/>
      <source>Selection and Preview</source>
      <translation type="unfinished">Selection and Preview</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="243"/>
      <source>Choose Local File...</source>
      <translation type="unfinished">Choose Local File...</translation>
    </message>
    <message>
      <location filename="../Settings/OsdFontPickerDialog.ui" line="250"/>
      <source>Use Default</source>
      <translation type="unfinished">Use Default</translation>
    </message>
  </context>
  <context>
    <name>Pad</name>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="17"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="16"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="16"/>
      <source>D-Pad Up</source>
      <translation type="unfinished">D-Pad Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="18"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="17"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="17"/>
      <source>D-Pad Right</source>
      <translation type="unfinished">D-Pad Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="19"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="18"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="18"/>
      <source>D-Pad Down</source>
      <translation type="unfinished">D-Pad Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="20"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="19"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="19"/>
      <source>D-Pad Left</source>
      <translation type="unfinished">D-Pad Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="21"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="20"/>
      <source>Triangle</source>
      <translation type="unfinished">Triangle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="22"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="21"/>
      <source>Circle</source>
      <translation type="unfinished">Circle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="23"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="22"/>
      <source>Cross</source>
      <translation type="unfinished">Cross</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="24"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="23"/>
      <source>Square</source>
      <translation type="unfinished">Square</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="25"/>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="20"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="24"/>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="27"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="26"/>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="21"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="25"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="25"/>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="26"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="27"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="26"/>
      <source>L1 (Left Bumper)</source>
      <translation type="unfinished">L1 (Left Bumper)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="28"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="27"/>
      <source>L2 (Left Trigger)</source>
      <translation type="unfinished">L2 (Left Trigger)</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="28"/>
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      <translation type="unfinished">R1 (Right Bumper)</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="29"/>
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      <translation type="unfinished">R2 (Right Trigger)</translation>
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    <message>
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      <translation type="unfinished">L3 (Left Stick Button)</translation>
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    <message>
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      <translation type="unfinished">R3 (Right Stick Button)</translation>
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    <message>
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      <translation type="unfinished">Analog Toggle</translation>
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    <message>
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      <translation type="unfinished">Apply Pressure</translation>
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    <message>
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      <translation type="unfinished">Left Stick Up</translation>
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    <message>
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      <translation type="unfinished">Left Stick Right</translation>
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    <message>
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      <translation type="unfinished">Left Stick Down</translation>
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    <message>
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      <translation type="unfinished">Left Stick Left</translation>
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    <message>
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      <translation type="unfinished">Right Stick Up</translation>
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    <message>
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      <translation type="unfinished">Right Stick Right</translation>
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    <message>
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      <translation type="unfinished">Right Stick Down</translation>
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    <message>
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      <translation type="unfinished">Right Stick Left</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="33"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="30"/>
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      <translation type="unfinished">Large (Low Frequency) Motor</translation>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="34"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="31"/>
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      <translation type="unfinished">Small (High Frequency) Motor</translation>
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    <message>
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      <translation type="unfinished">Not Inverted</translation>
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    <message>
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      <translation type="unfinished">Invert Left/Right</translation>
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    <message>
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      <translation type="unfinished">Invert Up/Down</translation>
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    <message>
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    <message>
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      <translation type="unfinished">Invert Left Stick</translation>
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    <message>
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      <translation type="unfinished">Inverts the direction of the left analog stick.</translation>
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    <message>
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    <message>
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      <translation type="unfinished">Inverts the direction of the right analog stick.</translation>
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    <message>
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      <source>Analog Deadzone</source>
      <translation type="unfinished">Analog Deadzone</translation>
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    <message>
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      <translation type="unfinished">Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="67"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="41"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="44"/>
      <source>%.0f%%</source>
      <translation type="unfinished">%.0f%%</translation>
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    <message>
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      <source>Button/Trigger Deadzone</source>
      <translation type="unfinished">Button/Trigger Deadzone</translation>
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    <message>
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      <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
      <translation type="unfinished">Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</translation>
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    <message>
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      <source>Pressure Modifier Amount</source>
      <translation type="unfinished">Pressure Modifier Amount</translation>
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    <message>
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      <translation type="unfinished">Analog light is now on for port {0} / slot {1}</translation>
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    <message>
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    <message>
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      <source>Analog Sensitivity</source>
      <translation type="unfinished">Analog Sensitivity</translation>
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    <message>
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      <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
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    <message>
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      <source>Large Motor Vibration Scale</source>
      <translation type="unfinished">Large Motor Vibration Scale</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
      <source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
      <translation type="unfinished">Increases or decreases the intensity of low frequency vibration sent by the game.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
      <source>Small Motor Vibration Scale</source>
      <translation type="unfinished">Small Motor Vibration Scale</translation>
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    <message>
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      <source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
      <translation type="unfinished">Increases or decreases the intensity of high frequency vibration sent by the game.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
      <source>Sets the pressure when the modifier button is held.</source>
      <translation type="unfinished">Sets the pressure when the modifier button is held.</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
      <source>Not Connected</source>
      <translation type="unfinished">Not Connected</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
      <source>DualShock 2</source>
      <translation type="unfinished">DualShock 2</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="18"/>
      <source>Strum Up</source>
      <translation type="unfinished">Strum Up</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
      <source>Strum Down</source>
      <translation type="unfinished">Strum Down</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
      <source>Green Fret</source>
      <translation type="unfinished">Green Fret</translation>
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    <message>
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      <source>Red Fret</source>
      <translation type="unfinished">Red Fret</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
      <source>Yellow Fret</source>
      <translation type="unfinished">Yellow Fret</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
      <source>Blue Fret</source>
      <translation type="unfinished">Blue Fret</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
      <source>Orange Fret</source>
      <translation type="unfinished">Orange Fret</translation>
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    <message>
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      <source>Whammy Bar</source>
      <translation type="unfinished">Whammy Bar</translation>
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    <message>
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      <source>Tilt Up</source>
      <translation type="unfinished">Tilt Up</translation>
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    <message>
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      <source>Whammy Bar Deadzone</source>
      <translation type="unfinished">Whammy Bar Deadzone</translation>
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    <message>
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      <translation type="unfinished">Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</translation>
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    <message>
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      <source>Whammy Bar Sensitivity</source>
      <translation type="unfinished">Whammy Bar Sensitivity</translation>
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    <message>
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      <translation type="unfinished">Sets the whammy bar axis scaling factor.</translation>
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    <message>
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      <source>Guitar</source>
      <translation type="unfinished">Guitar</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
      <source>Yellow (Left)</source>
      <translation type="unfinished">Yellow (Left)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
      <source>Yellow (Right)</source>
      <translation type="unfinished">Yellow (Right)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
      <source>Blue (Left)</source>
      <translation type="unfinished">Blue (Left)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
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      <translation type="unfinished">Blue (Right)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
      <source>White (Left)</source>
      <translation type="unfinished">White (Left)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
      <source>White (Right)</source>
      <translation type="unfinished">White (Right)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
      <source>Green (Left)</source>
      <translation type="unfinished">Green (Left)</translation>
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    <message>
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      <translation type="unfinished">Green (Right)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
      <source>Pop&apos;n Music</source>
      <translation type="unfinished">Pop&apos;n Music</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="186"/>
      <source>Motor</source>
      <translation type="unfinished">Motor</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="31"/>
      <source>Dial (Left)</source>
      <translation type="unfinished">Dial (Left)</translation>
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    <message>
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      <translation type="unfinished">Dial (Right)</translation>
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    <message>
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      <source>Dial Deadzone</source>
      <translation type="unfinished">Dial Deadzone</translation>
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    <message>
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      <source>Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation type="unfinished">Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</translation>
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    <message>
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      <source>Dial Sensitivity</source>
      <translation type="unfinished">Dial Sensitivity</translation>
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    <message>
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      <translation type="unfinished">Sets the dial scaling factor.</translation>
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    <message>
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      <source>Jogcon</source>
      <translation type="unfinished">Jogcon</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="20"/>
      <source>B Button</source>
      <translation type="unfinished">B Button</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="21"/>
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      <translation type="unfinished">A Button</translation>
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    <message>
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      <source>I Button</source>
      <translation type="unfinished">I Button</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="23"/>
      <source>II Button</source>
      <translation type="unfinished">II Button</translation>
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    <message>
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      <source>L (Left Bumper)</source>
      <translation type="unfinished">L (Left Bumper)</translation>
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    <message>
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      <translation type="unfinished">R (Right Bumper)</translation>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="28"/>
      <source>Twist (Left)</source>
      <translation type="unfinished">Twist (Left)</translation>
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    <message>
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    <message>
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      <source>Twist Deadzone</source>
      <translation type="unfinished">Twist Deadzone</translation>
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      <source>Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</source>
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      <source>Twist Sensitivity</source>
      <translation type="unfinished">Twist Sensitivity</translation>
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    <message>
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      <source>Sets the twist scaling factor.</source>
      <translation type="unfinished">Sets the twist scaling factor.</translation>
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    <message>
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      <source>NeGcon</source>
      <translation type="unfinished">NeGcon</translation>
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    <message>
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      <source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {2} and replacing it with {3}.</source>
      <extracomment>{0} and {1} are the port and multitap slot, {2} and {3} are controller types (e.g. &quot;DualShock 2&quot;, &quot;Jogcon&quot;)</extracomment>
      <translation type="unfinished">Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {2} and replacing it with {3}.</translation>
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      <source>Failed to open {}. Built-in game patches are not available.</source>
      <translation type="unfinished">Failed to open {}. Built-in game patches are not available.</translation>
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    <message numerus="yes">
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      <source>%n GameDB patches are active.</source>
      <comment>OSD Message</comment>
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        <numerusform>%n GameDB patches are active.</numerusform>
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    <message numerus="yes">
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        <numerusform>%n game patches are active.</numerusform>
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    <message numerus="yes">
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      <source>%n cheat patches are active.</source>
      <comment>OSD Message</comment>
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        <numerusform>%n cheat patches are active.</numerusform>
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    <message>
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      <extracomment>Time when a patch is applied.</extracomment>
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    <message>
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      <source>Only On Startup</source>
      <extracomment>Time when a patch is applied.</extracomment>
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    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1841"/>
      <source>Every Frame</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation type="unfinished">Every Frame</translation>
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    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1844"/>
      <source>On Startup &amp; Every Frame</source>
      <extracomment>Time when a patch is applied.</extracomment>
      <translation type="unfinished">On Startup &amp; Every Frame</translation>
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    <message>
      <location filename="../../pcsx2/Patch.cpp" line="1847"/>
      <source>On Startup &amp; When Enabled</source>
      <extracomment>Time when a patch is applied.</extracomment>
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      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1196"/>
      <source>TimeStretch (Recommended)</source>
      <translation type="unfinished">TimeStretch (Recommended)</translation>
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      <location filename="../Translations.cpp" line="61"/>
      <source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
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  <context>
    <name>PermissionsDialogMicrophone</name>
    <message>
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      <source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
      <translation type="unfinished">PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</translation>
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    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="677"/>
      <location filename="../Settings/HddCreateQt.cpp" line="34"/>
      <source>HDD Creator</source>
      <translation type="unfinished">HDD Creator</translation>
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    <message>
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      <location filename="../Settings/HddCreateQt.cpp" line="35"/>
      <source>Failed to create HDD image</source>
      <translation type="unfinished">Failed to create HDD image</translation>
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      <source>Cancel</source>
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    <message>
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      <location filename="../Settings/HddCreateQt.cpp" line="26"/>
      <source>Creating HDD file 
 %1 / %2 MiB</source>
      <translation type="unfinished">Creating HDD file 
 %1 / %2 MiB</translation>
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    <message>
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      <source>Error</source>
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      <source>Question</source>
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      <source>Information</source>
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      <source>Startup Error</source>
      <translation type="unfinished">Startup Error</translation>
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    <message>
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      <source>RA: Logged in as %1 (%2 pts, Casual: %3 pts). %4 unread messages.</source>
      <translation type="unfinished">RA: Logged in as %1 (%2 pts, Casual: %3 pts). %4 unread messages.</translation>
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    <message>
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      <location filename="../QtHost.cpp" line="1596"/>
      <source>Error</source>
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    <message>
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      <source>An error occurred while deleting empty game settings:
{}</source>
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{}</translation>
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    <message>
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      <source>An error occurred while saving game settings:
{}</source>
      <translation type="unfinished">An error occurred while saving game settings:
{}</translation>
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    <message>
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      <source>Controller {} connected.</source>
      <translation type="unfinished">Controller {} connected.</translation>
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    <message>
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      <source>System paused because controller {} was disconnected.</source>
      <translation type="unfinished">System paused because controller {} was disconnected.</translation>
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    <message>
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      <source>Controller {} disconnected.</source>
      <translation type="unfinished">Controller {} disconnected.</translation>
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    <message>
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      <source>Cancel</source>
      <translation type="unfinished">Cancel</translation>
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    <message>
      <location filename="../QtProgressCallback.cpp" line="18"/>
      <source>PCSX2</source>
      <translation type="unfinished">PCSX2</translation>
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    <message>
      <location filename="../QtProgressCallback.cpp" line="35"/>
      <source>Cancel</source>
      <translation type="unfinished">Cancel</translation>
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      <source>Error</source>
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      <source>Question</source>
      <translation type="unfinished">Question</translation>
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      <source>Information</source>
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    <name>RegisterView</name>
    <message>
      <location filename="../Debugger/RegisterView.ui" line="26"/>
      <source>Register View</source>
      <translation type="unfinished">Register View</translation>
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    <message>
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      <location filename="../Debugger/RegisterView.cpp" line="271"/>
      <source>Show as Float</source>
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    <message>
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      <source>Copy Top Half</source>
      <translation type="unfinished">Copy Top Half</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="285"/>
      <source>Copy Bottom Half</source>
      <translation type="unfinished">Copy Bottom Half</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterView.cpp" line="286"/>
      <source>Copy Segment</source>
      <translation type="unfinished">Copy Segment</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="290"/>
      <source>Copy Value</source>
      <translation type="unfinished">Copy Value</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="297"/>
      <source>Change Top Half</source>
      <translation type="unfinished">Change Top Half</translation>
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    <message>
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      <source>Change Bottom Half</source>
      <translation type="unfinished">Change Bottom Half</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="301"/>
      <source>Change Segment</source>
      <translation type="unfinished">Change Segment</translation>
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    <message>
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      <source>Change Value</source>
      <translation type="unfinished">Change Value</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="368"/>
      <source>Change %1</source>
      <extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
      <translation type="unfinished">Change %1</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="378"/>
      <location filename="../Debugger/RegisterView.cpp" line="388"/>
      <source>Invalid register value</source>
      <translation type="unfinished">Invalid register value</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="378"/>
      <source>Invalid hexadecimal register value.</source>
      <translation type="unfinished">Invalid hexadecimal register value.</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="388"/>
      <source>Invalid floating-point register value.</source>
      <translation type="unfinished">Invalid floating-point register value.</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="468"/>
      <source>Invalid target address</source>
      <translation type="unfinished">Invalid target address</translation>
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    <message>
      <location filename="../Debugger/RegisterView.cpp" line="469"/>
      <source>This register holds an invalid address.</source>
      <translation type="unfinished">This register holds an invalid address.</translation>
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  <context>
    <name>SDLInputSource</name>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="873"/>
      <source>SDL3 Migration</source>
      <translation type="unfinished">SDL3 Migration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Input/SDLInputSource.cpp" line="874"/>
      <source>As part of our upgrade to SDL3, we&apos;ve had to migrate your binds.
Your controller did not match the Xbox layout and may need rebinding.
Please verify your controller settings and amend if required.</source>
      <translation type="unfinished">As part of our upgrade to SDL3, we&apos;ve had to migrate your binds.
Your controller did not match the Xbox layout and may need rebinding.
Please verify your controller settings and amend if required.</translation>
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    <name>SaveState</name>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1042"/>
      <source>Failed to open zip file &apos;{}&apos; for save state: {}.</source>
      <translation type="unfinished">Failed to open zip file &apos;{}&apos; for save state: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1054"/>
      <source>Failed to save state to zip file &apos;{}&apos;.</source>
      <translation type="unfinished">Failed to save state to zip file &apos;{}&apos;.</translation>
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    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1063"/>
      <source>Failed to save state to zip file &apos;{}&apos;: {}.</source>
      <translation type="unfinished">Failed to save state to zip file &apos;{}&apos;: {}.</translation>
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    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1112"/>
      <source>This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}.

If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card.</source>
      <translation type="unfinished">This save state was created with PCSX2 version {0}. It is no longer compatible with your current PCSX2 version {1}.

If you have any unsaved progress on this save state, you can download the compatible PCSX2 version {0} from pcsx2.net, load the save state, and save your progress to the memory card.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1248"/>
      <source>Failed to load state from slot {}: {}</source>
      <translation type="unfinished">Failed to load state from slot {}: {}</translation>
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    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1245"/>
      <source>Failed to load state from backup slot {}: {}</source>
      <translation type="unfinished">Failed to load state from backup slot {}: {}</translation>
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    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1252"/>
      <source>Failed to load state: {}</source>
      <translation type="unfinished">Failed to load state: {}</translation>
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    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1264"/>
      <source>Failed to save state to slot {}: {}</source>
      <translation type="unfinished">Failed to save state to slot {}: {}</translation>
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    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1266"/>
      <source>Failed to save state: {}</source>
      <translation type="unfinished">Failed to save state: {}</translation>
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    <name>SavedAddressesModel</name>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="128"/>
      <source>MEMORY ADDRESS</source>
      <translation type="unfinished">MEMORY ADDRESS</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="130"/>
      <source>LABEL</source>
      <translation type="unfinished">LABEL</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="132"/>
      <source>DESCRIPTION</source>
      <translation type="unfinished">DESCRIPTION</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="161"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesModel.cpp" line="161"/>
      <source>Description</source>
      <translation type="unfinished">Description</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.ui" line="14"/>
      <source>Saved Addresses</source>
      <translation type="unfinished">Saved Addresses</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="61"/>
      <source>New</source>
      <translation type="unfinished">New</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="80"/>
      <source>Copy Address</source>
      <translation type="unfinished">Copy Address</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="80"/>
      <source>Copy Text</source>
      <translation type="unfinished">Copy Text</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="89"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="96"/>
      <source>Paste from CSV</source>
      <translation type="unfinished">Paste from CSV</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="99"/>
      <source>Load from Settings</source>
      <translation type="unfinished">Load from Settings</translation>
    </message>
    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="106"/>
      <source>Save to Settings</source>
      <translation type="unfinished">Save to Settings</translation>
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    <message>
      <location filename="../Debugger/Memory/SavedAddressesView.cpp" line="110"/>
      <source>Delete</source>
      <translation type="unfinished">Delete</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="350"/>
      <location filename="../SettingWidgetBinder.h" line="474"/>
      <location filename="../SettingWidgetBinder.h" line="602"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="375"/>
      <location filename="../SettingWidgetBinder.h" line="503"/>
      <source>Default: </source>
      <translation type="unfinished">Default: </translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="1195"/>
      <source>Confirm Folder</source>
      <translation type="unfinished">Confirm Folder</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="1196"/>
      <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
      <translation type="unfinished">The chosen directory does not currently exist:

%1

Do you want to create this directory?</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="1218"/>
      <location filename="../SettingWidgetBinder.h" line="1303"/>
      <source>Error</source>
      <translation type="unfinished">Error</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="1219"/>
      <source>Folder path cannot be empty.</source>
      <translation type="unfinished">Folder path cannot be empty.</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="1237"/>
      <source>Select folder for %1</source>
      <translation type="unfinished">Select folder for %1</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="1304"/>
      <source>File cannot be found.</source>
      <translation type="unfinished">File cannot be found.</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="1318"/>
      <source>Select Audio File</source>
      <translation type="unfinished">Select Audio File</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="122"/>
      <source>Use Global Setting [Enabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
      <translation type="unfinished">Use Global Setting [Enabled]</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="124"/>
      <source>Use Global Setting [Disabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
      <translation type="unfinished">Use Global Setting [Disabled]</translation>
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    <message>
      <location filename="../SettingWidgetBinder.h" line="132"/>
      <location filename="../SettingWidgetBinder.h" line="148"/>
      <source>Use Global Setting [%1]</source>
      <translation type="unfinished">Use Global Setting [%1]</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.ui" line="20"/>
      <location filename="../Settings/SettingsWindow.cpp" line="295"/>
      <location filename="../Settings/SettingsWindow.cpp" line="319"/>
      <location filename="../Settings/SettingsWindow.cpp" line="357"/>
      <source>PCSX2 Settings</source>
      <translation type="unfinished">PCSX2 Settings</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="93"/>
      <source>Restore Defaults</source>
      <translation type="unfinished">Restore Defaults</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.ui" line="100"/>
      <source>Copy Global Settings</source>
      <translation type="unfinished">Copy Global Settings</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.ui" line="107"/>
      <source>Clear Settings</source>
      <translation type="unfinished">Clear Settings</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.ui" line="127"/>
      <source>Close</source>
      <translation type="unfinished">Close</translation>
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    <message>
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      <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
      <translation type="unfinished">&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="84"/>
      <location filename="../Settings/SettingsWindow.cpp" line="92"/>
      <source>Summary</source>
      <translation type="unfinished">Summary</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="90"/>
      <source>Summary is unavailable for files not present in game list.</source>
      <translation type="unfinished">Summary is unavailable for files not present in game list.</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="113"/>
      <source>Interface</source>
      <translation type="unfinished">Interface</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="121"/>
      <source>Game List</source>
      <translation type="unfinished">Game List</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="123"/>
      <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
      <translation type="unfinished">&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="125"/>
      <source>BIOS</source>
      <translation type="unfinished">BIOS</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="131"/>
      <source>Emulation</source>
      <translation type="unfinished">Emulation</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="139"/>
      <source>Patches</source>
      <translation type="unfinished">Patches</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="140"/>
      <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
      <translation type="unfinished">&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="143"/>
      <source>Cheats</source>
      <translation type="unfinished">Cheats</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="144"/>
      <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
      <translation type="unfinished">&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="152"/>
      <source>Game Fixes</source>
      <translation type="unfinished">Game Fixes</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="154"/>
      <source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
      <translation type="unfinished">&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="158"/>
      <source>Graphics</source>
      <translation type="unfinished">Graphics</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="161"/>
      <source>On-Screen Display</source>
      <translation type="unfinished">On-Screen Display</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="163"/>
      <source>&lt;strong&gt;On-Screen Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the on-screen display (OSD) overlays shown during gameplay.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;On-Screen Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the on-screen display (OSD) overlays shown during gameplay.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="164"/>
      <source>Audio</source>
      <translation type="unfinished">Audio</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="168"/>
      <source>Memory Cards</source>
      <translation type="unfinished">Memory Cards</translation>
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    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="173"/>
      <source>Network &amp; HDD</source>
      <translation type="unfinished">Network &amp; HDD</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="179"/>
      <source>Folders</source>
      <translation type="unfinished">Folders</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="181"/>
      <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
      <translation type="unfinished">&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="185"/>
      <source>Achievements</source>
      <translation type="unfinished">Achievements</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="188"/>
      <source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
      <translation type="unfinished">&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="193"/>
      <source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
      <translation type="unfinished">RAIntegration is being used, built-in RetroAchievements support is disabled.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="206"/>
      <source>Advanced</source>
      <translation type="unfinished">Advanced</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="277"/>
      <source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
      <translation type="unfinished">Are you sure you want to restore the default settings? Any existing preferences will be lost.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="115"/>
      <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="126"/>
      <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="133"/>
      <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="159"/>
      <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="165"/>
      <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="170"/>
      <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="174"/>
      <source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="208"/>
      <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation type="unfinished">&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="210"/>
      <source>Debug</source>
      <translation type="unfinished">Debug</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="212"/>
      <source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
      <translation type="unfinished">&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="276"/>
      <source>Confirm Restore Defaults</source>
      <translation type="unfinished">Confirm Restore Defaults</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="279"/>
      <source>Reset UI Settings</source>
      <translation type="unfinished">Reset UI Settings</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="296"/>
      <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
      <translation type="unfinished">The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="311"/>
      <source>Per-game configuration copied from global settings.</source>
      <translation type="unfinished">Per-game configuration copied from global settings.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="320"/>
      <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
      <translation type="unfinished">The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="332"/>
      <source>Per-game configuration cleared.</source>
      <translation type="unfinished">Per-game configuration cleared.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="385"/>
      <source>Recommended Value</source>
      <translation type="unfinished">Recommended Value</translation>
    </message>
  </context>
  <context>
    <name>SetupWizardDialog</name>
    <message>
      <location filename="../SetupWizardDialog.ui" line="14"/>
      <source>PCSX2 Setup Wizard</source>
      <translation type="unfinished">PCSX2 Setup Wizard</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="68"/>
      <source>Language</source>
      <translation type="unfinished">Language</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="75"/>
      <source>BIOS Image</source>
      <translation type="unfinished">BIOS Image</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="82"/>
      <source>Game Directories</source>
      <translation type="unfinished">Game Directories</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="89"/>
      <source>Controller Setup</source>
      <translation type="unfinished">Controller Setup</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="96"/>
      <location filename="../SetupWizardDialog.ui" line="705"/>
      <source>RetroAchievements</source>
      <translation type="unfinished">RetroAchievements</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="103"/>
      <source>Complete</source>
      <translation type="unfinished">Complete</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="170"/>
      <source>Language:</source>
      <translation type="unfinished">Language:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="190"/>
      <source>Theme:</source>
      <translation type="unfinished">Theme:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="216"/>
      <source>Enable Automatic Updates</source>
      <translation type="unfinished">Enable Automatic Updates</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="241"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="262"/>
      <source>BIOS Directory:</source>
      <translation type="unfinished">BIOS Directory:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="275"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="282"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="301"/>
      <source>Filename</source>
      <translation type="unfinished">Filename</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="306"/>
      <source>Version</source>
      <translation type="unfinished">Version</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="329"/>
      <source>Open BIOS Folder...</source>
      <translation type="unfinished">Open BIOS Folder...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="336"/>
      <source>Refresh List</source>
      <translation type="unfinished">Refresh List</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="361"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="382"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation type="unfinished">Search Directories (will be scanned for games)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="411"/>
      <source>Add...</source>
      <translation type="unfinished">Add...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="430"/>
      <location filename="../SetupWizardDialog.cpp" line="278"/>
      <source>Remove</source>
      <extracomment>Part of the right-click menu for game directory entries</extracomment>
      <translation type="unfinished">Remove</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="446"/>
      <source>Search Directory</source>
      <translation type="unfinished">Search Directory</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="451"/>
      <source>Scan Recursively</source>
      <translation type="unfinished">Scan Recursively</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="727"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 supports RetroAchievements, a service that adds achievements, leaderboards, and extra challenges to classic games.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Sign in below to link your account and start earning achievements in supported titles, or create a free account at &lt;a href=&quot;https://retroachievements.org/createaccount.php&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#27bf73;&quot;&gt;retroachievements.org/createaccount.php&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Using RetroAchievements is completely optional and not required to use PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 supports RetroAchievements, a service that adds achievements, leaderboards, and extra challenges to classic games.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Sign in below to link your account and start earning achievements in supported titles, or create a free account at &lt;a href=&quot;https://retroachievements.org/createaccount.php&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#27bf73;&quot;&gt;retroachievements.org/createaccount.php&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Using RetroAchievements is completely optional and not required to use PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="755"/>
      <source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
      <translation type="unfinished">RAIntegration is being used, built-in RetroAchievements support is disabled.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="789"/>
      <source>Enable Achievements</source>
      <translation type="unfinished">Enable Achievements</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="796"/>
      <source>Enable Hardcore Mode</source>
      <translation type="unfinished">Enable Hardcore Mode</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="819"/>
      <source>Account</source>
      <translation type="unfinished">Account</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="825"/>
      <location filename="../SetupWizardDialog.cpp" line="477"/>
      <source>Not Logged In.</source>
      <translation type="unfinished">Not Logged In.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="854"/>
      <source>View Profile...</source>
      <translation type="unfinished">View Profile...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="861"/>
      <location filename="../SetupWizardDialog.cpp" line="478"/>
      <source>Login...</source>
      <translation type="unfinished">Login...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="871"/>
      <source>You can customize additional RetroAchievements options later in Settings &gt; Achievements.</source>
      <translation type="unfinished">You can customize additional RetroAchievements options later in Settings &gt; Achievements.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="913"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Warning: Do not run untrusted programs in PCSX2. It is not a sandbox and cannot protect your computer from malicious software.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="149"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="478"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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    <message>
      <location filename="../SetupWizardDialog.ui" line="491"/>
      <source>Controller Port 1</source>
      <translation type="unfinished">Controller Port 1</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="500"/>
      <location filename="../SetupWizardDialog.ui" line="580"/>
      <source>Controller Mapped To:</source>
      <translation type="unfinished">Controller Mapped To:</translation>
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    <message>
      <location filename="../SetupWizardDialog.ui" line="507"/>
      <location filename="../SetupWizardDialog.ui" line="567"/>
      <source>Controller Type:</source>
      <translation type="unfinished">Controller Type:</translation>
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      <location filename="../SetupWizardDialog.ui" line="589"/>
      <location filename="../SetupWizardDialog.cpp" line="410"/>
      <source>Default (Keyboard)</source>
      <translation type="unfinished">Default (Keyboard)</translation>
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    <message>
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      <location filename="../SetupWizardDialog.ui" line="612"/>
      <source>Automatic Mapping</source>
      <translation type="unfinished">Automatic Mapping</translation>
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    <message>
      <location filename="../SetupWizardDialog.ui" line="561"/>
      <source>Controller Port 2</source>
      <translation type="unfinished">Controller Port 2</translation>
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    <message>
      <location filename="../SetupWizardDialog.ui" line="926"/>
      <source>Create Desktop shortcut</source>
      <translation type="unfinished">Create Desktop shortcut</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="933"/>
      <source>Add PCSX2 to the Application Menu</source>
      <translation type="unfinished">Add PCSX2 to the Application Menu</translation>
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    <message>
      <location filename="../SetupWizardDialog.ui" line="962"/>
      <source>&amp;Back</source>
      <translation type="unfinished">&amp;Back</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="969"/>
      <location filename="../SetupWizardDialog.cpp" line="145"/>
      <source>&amp;Next</source>
      <translation type="unfinished">&amp;Next</translation>
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    <message>
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      <source>&amp;Cancel</source>
      <translation type="unfinished">&amp;Cancel</translation>
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    <message>
      <location filename="../SetupWizardDialog.cpp" line="42"/>
      <location filename="../SetupWizardDialog.cpp" line="57"/>
      <source>Warning</source>
      <translation type="unfinished">Warning</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="43"/>
      <source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
      <translation type="unfinished">A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</translation>
    </message>
    <message>
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      <source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</source>
      <translation type="unfinished">No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="145"/>
      <source>&amp;Finish</source>
      <translation type="unfinished">&amp;Finish</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="151"/>
      <source>Cancel Setup</source>
      <translation type="unfinished">Cancel Setup</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="152"/>
      <source>Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
      <translation type="unfinished">Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="281"/>
      <source>Open Directory...</source>
      <extracomment>Part of the right-click menu for game directory entries</extracomment>
      <translation type="unfinished">Open Directory...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="293"/>
      <source>Select Search Directory</source>
      <translation type="unfinished">Select Search Directory</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="298"/>
      <source>Scan Recursively?</source>
      <translation type="unfinished">Scan Recursively?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="299"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation type="unfinished">Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="410"/>
      <source>Default (None)</source>
      <translation type="unfinished">Default (None)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="448"/>
      <source>Add PCSX2 to the Start Menu</source>
      <translation type="unfinished">Add PCSX2 to the Start Menu</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="470"/>
      <source>Username: %1
Login token generated on %2.</source>
      <translation type="unfinished">Username: %1
Login token generated on %2.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="473"/>
      <source>Logout</source>
      <translation type="unfinished">Logout</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="542"/>
      <source>No devices available</source>
      <translation type="unfinished">No devices available</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="555"/>
      <source>Automatic Binding</source>
      <translation type="unfinished">Automatic Binding</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="556"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
    </message>
  </context>
  <context>
    <name>ShortcutCreationDialog</name>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="117"/>
      <source>Display Options</source>
      <translation type="unfinished">Display Options</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="155"/>
      <source>Override boot ELF:</source>
      <translation type="unfinished">Override boot ELF:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="145"/>
      <source>Custom Arguments</source>
      <translation type="unfinished">Custom Arguments</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="66"/>
      <source>Fullscreen mode:</source>
      <translation type="unfinished">Fullscreen mode:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="77"/>
      <source>Force Enable</source>
      <translation type="unfinished">Force Enable</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="82"/>
      <source>Force Disable</source>
      <translation type="unfinished">Force Disable</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="90"/>
      <source>Use Big Picture mode</source>
      <translation type="unfinished">Use Big Picture mode</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="100"/>
      <source>Fast Forward:</source>
      <translation type="unfinished">Fast Forward:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="251"/>
      <source>Turbo</source>
      <translation type="unfinished">Turbo</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="261"/>
      <source>Unlimited</source>
      <translation type="unfinished">Unlimited</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="274"/>
      <source>Fast Boot</source>
      <translation type="unfinished">Fast Boot</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="279"/>
      <source>Full Boot</source>
      <translation type="unfinished">Full Boot</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="353"/>
      <source>Icon</source>
      <translation type="unfinished">Icon</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="369"/>
      <source>Reset to default application icon</source>
      <translation type="unfinished">Reset to default application icon</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="372"/>
      <source>Reset</source>
      <translation type="unfinished">Reset</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="429"/>
      <source>Default PCSX2 Icon</source>
      <translation type="unfinished">Default PCSX2 Icon</translation>
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    <message>
      <location filename="../ShortcutCreationDialog.ui" line="124"/>
      <source>Boot mode:</source>
      <translation type="unfinished">Boot mode:</translation>
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    <message>
      <location filename="../ShortcutCreationDialog.ui" line="110"/>
      <location filename="../ShortcutCreationDialog.ui" line="215"/>
      <location filename="../ShortcutCreationDialog.ui" line="379"/>
      <source>Browse...</source>
      <translation type="unfinished">Browse...</translation>
    </message>
    <message>
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      <source>Do not load save state</source>
      <translation type="unfinished">Do not load save state</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="198"/>
      <source>Load save state by slot:</source>
      <translation type="unfinished">Load save state by slot:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="205"/>
      <source>Load save state from file:</source>
      <translation type="unfinished">Load save state from file:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="232"/>
      <source>Save State Options</source>
      <translation type="unfinished">Save State Options</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="239"/>
      <source>Game arguments:</source>
      <translation type="unfinished">Game arguments:</translation>
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    <message>
      <location filename="../ShortcutCreationDialog.ui" line="35"/>
      <source>You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</source>
      <translation type="unfinished">You may add additional (space-separated) &lt;a href=&quot;https://pcsx2.net/docs/advanced/cli/&quot;&gt;custom arguments&lt;/a&gt; that are not listed above here:</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="131"/>
      <source>Portable Mode (Stores data in local PCSX2 directory)</source>
      <translation type="unfinished">Portable Mode (Stores data in local PCSX2 directory)</translation>
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    <message>
      <location filename="../ShortcutCreationDialog.ui" line="290"/>
      <source>Shortcut Type</source>
      <translation type="unfinished">Shortcut Type</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="307"/>
      <source>Launch Options</source>
      <translation type="unfinished">Launch Options</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="320"/>
      <source>Launcher</source>
      <translation type="unfinished">Launcher</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.ui" line="327"/>
      <source>Desktop</source>
      <translation type="unfinished">Desktop</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="20"/>
      <source>Create Shortcut For %1</source>
      <translation type="unfinished">Create Shortcut For %1</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="24"/>
      <source>Start Menu</source>
      <translation type="unfinished">Start Menu</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="26"/>
      <source>Application Launcher</source>
      <translation type="unfinished">Application Launcher</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="36"/>
      <source>Select ELF File</source>
      <translation type="unfinished">Select ELF File</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="36"/>
      <source>ELF Files (*.elf);;All Files (*.*)</source>
      <translation type="unfinished">ELF Files (*.elf);;All Files (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="42"/>
      <source>Select Save State File</source>
      <translation type="unfinished">Select Save State File</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="42"/>
      <source>Save States (*.p2s);;All Files (*.*)</source>
      <translation type="unfinished">Save States (*.p2s);;All Files (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="68"/>
      <source>Icon Files (*.ico);;All Files (*.*)</source>
      <translation type="unfinished">Icon Files (*.ico);;All Files (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="70"/>
      <source>Image Files (*.png *.jpg *.svg *.webp);;All Files (*.*)</source>
      <translation type="unfinished">Image Files (*.png *.jpg *.svg *.webp);;All Files (*.*)</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="72"/>
      <source>Select Icon</source>
      <translation type="unfinished">Select Icon</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="78"/>
      <source>Invalid Icon</source>
      <translation type="unfinished">Invalid Icon</translation>
    </message>
    <message>
      <location filename="../ShortcutCreationDialog.cpp" line="78"/>
      <source>The selected file could not be loaded as an icon.</source>
      <translation type="unfinished">The selected file could not be loaded as an icon.</translation>
    </message>
  </context>
  <context>
    <name>StackModel</name>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="82"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">ENTRY</translation>
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    <message>
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      <source>LABEL</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">LABEL</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="88"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation type="unfinished">PC</translation>
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    <message>
      <location filename="../Debugger/StackModel.cpp" line="91"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">INSTRUCTION</translation>
    </message>
    <message>
      <location filename="../Debugger/StackModel.cpp" line="94"/>
      <source>STACK POINTER</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">STACK POINTER</translation>
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    <message>
      <location filename="../Debugger/StackModel.cpp" line="97"/>
      <source>SIZE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation type="unfinished">SIZE</translation>
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  </context>
  <context>
    <name>StackView</name>
    <message>
      <location filename="../Debugger/StackView.ui" line="14"/>
      <source>Stack</source>
      <translation type="unfinished">Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="43"/>
      <source>Copy</source>
      <translation type="unfinished">Copy</translation>
    </message>
    <message>
      <location filename="../Debugger/StackView.cpp" line="54"/>
      <source>Copy all as CSV</source>
      <translation type="unfinished">Copy all as CSV</translation>
    </message>
  </context>
  <context>
    <name>SymbolGuardian</name>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="224"/>
      <source>DWARF Symbol Table</source>
      <translation type="unfinished">DWARF Symbol Table</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="225"/>
      <source>ELF Section Headers</source>
      <translation type="unfinished">ELF Section Headers</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="226"/>
      <source>ELF Symbol Table</source>
      <translation type="unfinished">ELF Symbol Table</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="227"/>
      <source>Function Scanner</source>
      <translation type="unfinished">Function Scanner</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="228"/>
      <source>Nocash Symbols</source>
      <translation type="unfinished">Nocash Symbols</translation>
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    <message>
      <location filename="../../pcsx2/DebugTools/SymbolGuardian.cpp" line="229"/>
      <source>SNDLL Symbol Table</source>
      <translation type="unfinished">SNDLL Symbol Table</translation>
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    <message>
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      <source>Symbol Table Importer</source>
      <translation type="unfinished">Symbol Table Importer</translation>
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    <message>
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      <source>User-Defined</source>
      <translation type="unfinished">User-Defined</translation>
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  <context>
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    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Alive</source>
      <translation type="unfinished">Alive</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Dead</source>
      <translation type="unfinished">Dead</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="278"/>
      <source>Name</source>
      <translation type="unfinished">Name</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="280"/>
      <source>Value</source>
      <translation type="unfinished">Value</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="282"/>
      <source>Location</source>
      <translation type="unfinished">Location</translation>
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    <message>
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      <source>Size</source>
      <translation type="unfinished">Size</translation>
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    <message>
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      <source>Type</source>
      <translation type="unfinished">Type</translation>
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    <message>
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      <source>Liveness</source>
      <translation type="unfinished">Liveness</translation>
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  <context>
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    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="516"/>
      <source>Symbol no longer exists.</source>
      <translation type="unfinished">Symbol no longer exists.</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="534"/>
      <source>Cannot Change Type</source>
      <translation type="unfinished">Cannot Change Type</translation>
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  <context>
    <name>SymbolTreeView</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="14"/>
      <source>Symbol Tree</source>
      <translation type="unfinished">Symbol Tree</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="43"/>
      <source>Refresh</source>
      <translation type="unfinished">Refresh</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="50"/>
      <source>Filter</source>
      <translation type="unfinished">Filter</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="63"/>
      <source>+</source>
      <translation type="unfinished">+</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeView.ui" line="76"/>
      <source>-</source>
      <translation type="unfinished">-</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="381"/>
      <source>(unknown source file)</source>
      <translation type="unfinished">(unknown source file)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="420"/>
      <source>(unknown section)</source>
      <translation type="unfinished">(unknown section)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="465"/>
      <source>(unknown module)</source>
      <translation type="unfinished">(unknown module)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="490"/>
      <source>Copy Name</source>
      <translation type="unfinished">Copy Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="495"/>
      <source>Copy Mangled Name</source>
      <translation type="unfinished">Copy Mangled Name</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="499"/>
      <source>Copy Location</source>
      <translation type="unfinished">Copy Location</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="504"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeViews.cpp" line="693"/>
      <source>Rename Symbol</source>
      <translation type="unfinished">Rename Symbol</translation>
    </message>
    <message>
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Rename it to {} to remove this warning.</source>
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      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
      <source>Cursor Color</source>
      <translation type="unfinished">Cursor Color</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
      <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
      <translation type="unfinished">Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
      <source>Manual Screen Configuration</source>
      <translation type="unfinished">Manual Screen Configuration</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
      <source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
      <translation type="unfinished">Forces the use of the screen parameters below, instead of automatic parameters if available.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
      <source>X Scale (Sensitivity)</source>
      <translation type="unfinished">X Scale (Sensitivity)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <source>Scales the position to simulate CRT curvature.</source>
      <translation type="unfinished">Scales the position to simulate CRT curvature.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="632"/>
      <source>%.2f%%</source>
      <translation type="unfinished">%.2f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
      <source>Y Scale (Sensitivity)</source>
      <translation type="unfinished">Y Scale (Sensitivity)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
      <source>Center X</source>
      <translation type="unfinished">Center X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>Sets the horizontal center position of the simulated screen.</source>
      <translation type="unfinished">Sets the horizontal center position of the simulated screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="635"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="638"/>
      <source>%.0fpx</source>
      <translation type="unfinished">%.0fpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="636"/>
      <source>Center Y</source>
      <translation type="unfinished">Center Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="637"/>
      <source>Sets the vertical center position of the simulated screen.</source>
      <translation type="unfinished">Sets the vertical center position of the simulated screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="639"/>
      <source>Screen Width</source>
      <translation type="unfinished">Screen Width</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
      <source>Sets the width of the simulated screen.</source>
      <translation type="unfinished">Sets the width of the simulated screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="640"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="643"/>
      <source>%dpx</source>
      <translation type="unfinished">%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="642"/>
      <source>Screen Height</source>
      <translation type="unfinished">Screen Height</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="643"/>
      <source>Sets the height of the simulated screen.</source>
      <translation type="unfinished">Sets the height of the simulated screen.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="963"/>
      <source>Logitech USB Headset</source>
      <translation type="unfinished">Logitech USB Headset</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1277"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="385"/>
      <source>Input Device</source>
      <translation type="unfinished">Input Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="540"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1278"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="386"/>
      <source>Selects the device to read audio from.</source>
      <translation type="unfinished">Selects the device to read audio from.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
      <source>Output Device</source>
      <translation type="unfinished">Output Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
      <source>Selects the device to output audio to.</source>
      <translation type="unfinished">Selects the device to output audio to.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1013"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1266"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1280"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="388"/>
      <source>Input Latency</source>
      <translation type="unfinished">Input Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="543"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1014"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1267"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1281"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="389"/>
      <source>Specifies the latency to the host input device.</source>
      <translation type="unfinished">Specifies the latency to the host input device.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="544"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1015"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1018"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1268"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1282"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="390"/>
      <source>%dms</source>
      <translation type="unfinished">%dms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1016"/>
      <source>Output Latency</source>
      <translation type="unfinished">Output Latency</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1017"/>
      <source>Specifies the latency to the host output device.</source>
      <translation type="unfinished">Specifies the latency to the host output device.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1120"/>
      <source>USB-Mic: Neither player 1 nor 2 is connected.</source>
      <translation type="unfinished">USB-Mic: Neither player 1 nor 2 is connected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1137"/>
      <source>USB-Mic: Failed to start player {} audio stream.</source>
      <translation type="unfinished">USB-Mic: Failed to start player {} audio stream.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1200"/>
      <source>Microphone</source>
      <translation type="unfinished">Microphone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1246"/>
      <source>Singstar</source>
      <translation type="unfinished">Singstar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1247"/>
      <source>Logitech</source>
      <translation type="unfinished">Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1248"/>
      <source>Konami</source>
      <translation type="unfinished">Konami</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
      <source>Player 1 Device</source>
      <translation type="unfinished">Player 1 Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
      <source>Selects the input for the first player.</source>
      <translation type="unfinished">Selects the input for the first player.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1263"/>
      <source>Player 2 Device</source>
      <translation type="unfinished">Player 2 Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1264"/>
      <source>Selects the input for the second player.</source>
      <translation type="unfinished">Selects the input for the second player.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1207"/>
      <source>USB mass storage: No image path specified</source>
      <translation type="unfinished">USB mass storage: No image path specified</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1214"/>
      <source>USB mass storage: Could not open image file &apos;{}&apos;</source>
      <translation type="unfinished">USB mass storage: Could not open image file &apos;{}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1252"/>
      <source>Mass Storage Device</source>
      <translation type="unfinished">Mass Storage Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1278"/>
      <source>Modification time to USB mass storage image changed, reattaching.</source>
      <translation type="unfinished">Modification time to USB mass storage image changed, reattaching.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1294"/>
      <source>Iomega Zip-100 (Generic)</source>
      <translation type="unfinished">Iomega Zip-100 (Generic)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1295"/>
      <source>Olympus Camera</source>
      <translation type="unfinished">Olympus Camera</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1296"/>
      <source>Olympus Turbo MO</source>
      <translation type="unfinished">Olympus Turbo MO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1297"/>
      <source>Sony MSAC-US1 (PictureParadise)</source>
      <translation type="unfinished">Sony MSAC-US1 (PictureParadise)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1311"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1321"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1331"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1341"/>
      <source>Image Path</source>
      <translation type="unfinished">Image Path</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1312"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1322"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1332"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1342"/>
      <source>Sets the path to the disk image which will back the virtual mass storage device.</source>
      <translation type="unfinished">Sets the path to the disk image which will back the virtual mass storage device.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
      <source>Steering Left</source>
      <translation type="unfinished">Steering Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
      <source>Steering Right</source>
      <translation type="unfinished">Steering Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
      <source>Throttle</source>
      <translation type="unfinished">Throttle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="107"/>
      <source>Brake</source>
      <translation type="unfinished">Brake</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
      <source>Cross</source>
      <translation type="unfinished">Cross</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
      <source>Square</source>
      <translation type="unfinished">Square</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
      <source>Circle</source>
      <translation type="unfinished">Circle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
      <source>Triangle</source>
      <translation type="unfinished">Triangle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
      <source>L1</source>
      <translation type="unfinished">L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
      <source>R1</source>
      <translation type="unfinished">R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
      <source>L2</source>
      <translation type="unfinished">L2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
      <source>R2</source>
      <translation type="unfinished">R2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="141"/>
      <source>Force Feedback</source>
      <translation type="unfinished">Force Feedback</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
      <source>Shift Up / R1</source>
      <translation type="unfinished">Shift Up / R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
      <source>Shift Down / L1</source>
      <translation type="unfinished">Shift Down / L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
      <source>L3</source>
      <translation type="unfinished">L3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
      <source>R3</source>
      <translation type="unfinished">R3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
      <source>Menu Up</source>
      <translation type="unfinished">Menu Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
      <source>Menu Down</source>
      <translation type="unfinished">Menu Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
      <source>X</source>
      <translation type="unfinished">X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
      <source>Y</source>
      <translation type="unfinished">Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Off</source>
      <translation type="unfinished">Off</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Low</source>
      <translation type="unfinished">Low</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Medium</source>
      <translation type="unfinished">Medium</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>High</source>
      <translation type="unfinished">High</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
      <source>Steering Smoothing</source>
      <translation type="unfinished">Steering Smoothing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
      <source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
      <translation type="unfinished">Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
      <source>%d%%</source>
      <translation type="unfinished">%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
      <source>Steering Deadzone</source>
      <translation type="unfinished">Steering Deadzone</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
      <source>Steering axis deadzone for pads or non self centering wheels.</source>
      <translation type="unfinished">Steering axis deadzone for pads or non self centering wheels.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="166"/>
      <source>Steering Damping</source>
      <translation type="unfinished">Steering Damping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
      <source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
      <translation type="unfinished">Applies power curve filter to steering axis values. Dampens small inputs.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="169"/>
      <source>Workaround for Intermittent FFB Loss</source>
      <translation type="unfinished">Workaround for Intermittent FFB Loss</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="170"/>
      <source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
      <translation type="unfinished">Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="811"/>
      <source>Wheel Device</source>
      <translation type="unfinished">Wheel Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="855"/>
      <source>Driving Force</source>
      <translation type="unfinished">Driving Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
      <source>Driving Force Pro</source>
      <translation type="unfinished">Driving Force Pro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="856"/>
      <source>Driving Force Pro (rev11.02)</source>
      <translation type="unfinished">Driving Force Pro (rev11.02)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="857"/>
      <source>GT Force</source>
      <translation type="unfinished">GT Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="889"/>
      <source>Rock Band Drum Kit</source>
      <translation type="unfinished">Rock Band Drum Kit</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="931"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="455"/>
      <source>Blue</source>
      <translation type="unfinished">Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="932"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="453"/>
      <source>Green</source>
      <translation type="unfinished">Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="933"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="934"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="454"/>
      <source>Yellow</source>
      <translation type="unfinished">Yellow</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="935"/>
      <source>Orange</source>
      <translation type="unfinished">Orange</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="201"/>
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      <translation type="unfinished">Buzz Controller</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
      <source>Player 1 Red</source>
      <translation type="unfinished">Player 1 Red</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
      <source>Player 1 Blue</source>
      <translation type="unfinished">Player 1 Blue</translation>
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    <message>
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      <translation type="unfinished">Player 1 Orange</translation>
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    <message>
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      <source>Player 1 Green</source>
      <translation type="unfinished">Player 1 Green</translation>
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    <message>
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      <translation type="unfinished">Player 1 Yellow</translation>
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    <message>
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      <translation type="unfinished">Player 2 Red</translation>
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    <message>
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      <translation type="unfinished">Player 2 Blue</translation>
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    <message>
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      <translation type="unfinished">Player 2 Orange</translation>
    </message>
    <message>
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      <translation type="unfinished">Player 2 Green</translation>
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    <message>
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      <translation type="unfinished">Player 2 Yellow</translation>
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    <message>
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      <translation type="unfinished">Player 3 Red</translation>
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    <message>
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      <translation type="unfinished">Player 3 Blue</translation>
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    <message>
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      <translation type="unfinished">Player 3 Orange</translation>
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    <message>
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      <translation type="unfinished">Player 3 Green</translation>
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    <message>
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      <translation type="unfinished">Player 3 Yellow</translation>
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    <message>
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      <source>Player 4 Red</source>
      <translation type="unfinished">Player 4 Red</translation>
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    <message>
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      <source>Player 4 Blue</source>
      <translation type="unfinished">Player 4 Blue</translation>
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    <message>
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      <translation type="unfinished">Player 4 Orange</translation>
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    <message>
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      <translation type="unfinished">Player 4 Green</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="335"/>
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      <translation type="unfinished">Player 4 Yellow</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="956"/>
      <source>KeyboardMania</source>
      <translation type="unfinished">KeyboardMania</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
      <source>C 1</source>
      <translation type="unfinished">C 1</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
      <source>C# 1</source>
      <translation type="unfinished">C# 1</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
      <source>D 1</source>
      <translation type="unfinished">D 1</translation>
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    <message>
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      <source>D# 1</source>
      <translation type="unfinished">D# 1</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
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      <translation type="unfinished">E 1</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
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      <translation type="unfinished">F 1</translation>
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    <message>
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      <translation type="unfinished">F# 1</translation>
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    <message>
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      <translation type="unfinished">G 1</translation>
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      <translation type="unfinished">G# 1</translation>
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    <message>
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      <source>A 1</source>
      <translation type="unfinished">A 1</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
      <source>A# 1</source>
      <translation type="unfinished">A# 1</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
      <source>B 1</source>
      <translation type="unfinished">B 1</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
      <source>C 2</source>
      <translation type="unfinished">C 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
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      <translation type="unfinished">C# 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
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      <translation type="unfinished">D 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="992"/>
      <source>D# 2</source>
      <translation type="unfinished">D# 2</translation>
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    <message>
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      <translation type="unfinished">E 2</translation>
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    <message>
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      <translation type="unfinished">F 2</translation>
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      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
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      <translation type="unfinished">F# 2</translation>
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    <message>
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      <translation type="unfinished">G 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
      <source>G# 2</source>
      <translation type="unfinished">G# 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="998"/>
      <source>A 2</source>
      <translation type="unfinished">A 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
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      <translation type="unfinished">A# 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
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      <translation type="unfinished">B 2</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1004"/>
      <source>Wheel Up</source>
      <translation type="unfinished">Wheel Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1005"/>
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      <translation type="unfinished">Wheel Down</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="337"/>
      <source>Sega Seamic</source>
      <translation type="unfinished">Sega Seamic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
      <source>Stick Left</source>
      <translation type="unfinished">Stick Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
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      <translation type="unfinished">Stick Right</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
      <source>Stick Up</source>
      <translation type="unfinished">Stick Up</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
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      <translation type="unfinished">Stick Down</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
      <source>Z</source>
      <translation type="unfinished">Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
      <source>L</source>
      <translation type="unfinished">L</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
      <source>R</source>
      <translation type="unfinished">R</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="93"/>
      <source>Failed to open &apos;{}&apos; for printing.</source>
      <translation type="unfinished">Failed to open &apos;{}&apos; for printing.</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="99"/>
      <source>Printer saving to &apos;{}&apos;...</source>
      <translation type="unfinished">Printer saving to &apos;{}&apos;...</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="327"/>
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      <translation type="unfinished">Printer</translation>
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    <message>
      <location filename="../../pcsx2/USB/USB.cpp" line="544"/>
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      <translation type="unfinished">None</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="143"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="552"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="561"/>
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      <translation type="unfinished">Not Connected</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
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      <translation type="unfinished">Default Input Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="144"/>
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      <translation type="unfinished">Default Output Device</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="232"/>
      <source>DJ Hero Turntable</source>
      <translation type="unfinished">DJ Hero Turntable</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
      <source>Triangle / Euphoria</source>
      <translation type="unfinished">Triangle / Euphoria</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
      <source>Crossfader Left</source>
      <translation type="unfinished">Crossfader Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
      <source>Crossfader Right</source>
      <translation type="unfinished">Crossfader Right</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
      <source>Left Turntable Clockwise</source>
      <translation type="unfinished">Left Turntable Clockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
      <source>Left Turntable Counterclockwise</source>
      <translation type="unfinished">Left Turntable Counterclockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
      <source>Right Turntable Clockwise</source>
      <translation type="unfinished">Right Turntable Clockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="457"/>
      <source>Right Turntable Counterclockwise</source>
      <translation type="unfinished">Right Turntable Counterclockwise</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="458"/>
      <source>Left Turntable Green</source>
      <translation type="unfinished">Left Turntable Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="459"/>
      <source>Left Turntable Red</source>
      <translation type="unfinished">Left Turntable Red</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="460"/>
      <source>Left Turntable Blue</source>
      <translation type="unfinished">Left Turntable Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="461"/>
      <source>Right Turntable Green</source>
      <translation type="unfinished">Right Turntable Green</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="462"/>
      <source>Right Turntable Red </source>
      <translation type="unfinished">Right Turntable Red </translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="463"/>
      <source>Right Turntable Blue</source>
      <translation type="unfinished">Right Turntable Blue</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="474"/>
      <source>Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</source>
      <translation type="unfinished">Apply a sensitivity multiplier to turntable rotation.
Xbox 360 turntables require a 256x multiplier, most other turntables can use the default 1x multiplier.</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
      <source>Effects Knob Left</source>
      <translation type="unfinished">Effects Knob Left</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
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      <translation type="unfinished">Effects Knob Right</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="473"/>
      <source>Turntable Multiplier</source>
      <translation type="unfinished">Turntable Multiplier</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="278"/>
      <source>Gametrak Device</source>
      <translation type="unfinished">Gametrak Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
      <source>Foot Pedal</source>
      <translation type="unfinished">Foot Pedal</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="392"/>
      <source>Left X</source>
      <translation type="unfinished">Left X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="393"/>
      <source>Left Y</source>
      <translation type="unfinished">Left Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="394"/>
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      <translation type="unfinished">Left Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="395"/>
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      <translation type="unfinished">Right X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="396"/>
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      <translation type="unfinished">Right Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="397"/>
      <source>Right Z</source>
      <translation type="unfinished">Right Z</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="406"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="467"/>
      <source>Invert X axis</source>
      <translation type="unfinished">Invert X axis</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="407"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="468"/>
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      <translation type="unfinished">Invert Y axis</translation>
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    <message>
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      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="469"/>
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      <translation type="unfinished">Invert Z axis</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="409"/>
      <source>Limit Z axis [100-4095]</source>
      <translation type="unfinished">Limit Z axis [100-4095]</translation>
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    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="410"/>
      <source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
      <translation type="unfinished">- 4095 for original Gametrak controllers
- 1790 for standard gamepads</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="411"/>
      <source>%d</source>
      <translation type="unfinished">%d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="281"/>
      <source>RealPlay Device</source>
      <translation type="unfinished">RealPlay Device</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="429"/>
      <source>RealPlay Racing</source>
      <translation type="unfinished">RealPlay Racing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="430"/>
      <source>RealPlay Sphere</source>
      <translation type="unfinished">RealPlay Sphere</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="431"/>
      <source>RealPlay Golf</source>
      <translation type="unfinished">RealPlay Golf</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="432"/>
      <source>RealPlay Pool</source>
      <translation type="unfinished">RealPlay Pool</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="456"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="457"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="458"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="125"/>
      <source>Trance Vibrator (Rez)</source>
      <translation type="unfinished">Trance Vibrator (Rez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
      <source>Train Controller</source>
      <translation type="unfinished">Train Controller</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="37"/>
      <source>Type 2</source>
      <translation type="unfinished">Type 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="38"/>
      <source>Shinkansen</source>
      <translation type="unfinished">Shinkansen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="39"/>
      <source>Ryojōhen</source>
      <translation type="unfinished">Ryojōhen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="40"/>
      <source>Train Mascon</source>
      <translation type="unfinished">Train Mascon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="41"/>
      <source>Master Controller</source>
      <translation type="unfinished">Master Controller</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="87"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="106"/>
      <source>Power</source>
      <translation type="unfinished">Power</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="93"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="138"/>
      <source>A Button</source>
      <translation type="unfinished">A Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="94"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="139"/>
      <source>B Button</source>
      <translation type="unfinished">B Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="95"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="140"/>
      <source>C Button</source>
      <translation type="unfinished">C Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="96"/>
      <source>D Button</source>
      <translation type="unfinished">D Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="112"/>
      <source>Announce</source>
      <translation type="unfinished">Announce</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="113"/>
      <source>Horn</source>
      <translation type="unfinished">Horn</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="114"/>
      <source>Left Door</source>
      <translation type="unfinished">Left Door</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="115"/>
      <source>Right Door</source>
      <translation type="unfinished">Right Door</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="116"/>
      <source>Camera Button</source>
      <translation type="unfinished">Camera Button</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="126"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="149"/>
      <source>Power Up</source>
      <translation type="unfinished">Power Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="127"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="150"/>
      <source>Power Down</source>
      <translation type="unfinished">Power Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="128"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="151"/>
      <source>Reverser Up</source>
      <translation type="unfinished">Reverser Up</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="129"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="152"/>
      <source>Reverser Down</source>
      <translation type="unfinished">Reverser Down</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="136"/>
      <source>ATS</source>
      <translation type="unfinished">ATS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="137"/>
      <source>Close</source>
      <translation type="unfinished">Close</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="153"/>
      <source>S</source>
      <translation type="unfinished">S</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="229"/>
      <source>Axes Passthrough</source>
      <translation type="unfinished">Axes Passthrough</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="230"/>
      <source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
      <translation type="unfinished">Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="242"/>
      <source>Power notches</source>
      <translation type="unfinished">Power notches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="243"/>
      <source>Selects the number of power notches (3-6)</source>
      <translation type="unfinished">Selects the number of power notches (3-6)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="251"/>
      <source>Brake notches</source>
      <translation type="unfinished">Brake notches</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="252"/>
      <source>Selects the number of brake notches (5-8)</source>
      <translation type="unfinished">Selects the number of brake notches (5-8)</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1316"/>
      <source>Axes</source>
      <translation type="unfinished">Axes</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1344"/>
      <source>Buttons</source>
      <translation type="unfinished">Buttons</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Buzz</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
      <source>Player 1</source>
      <translation type="unfinished">Player 1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="56"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="269"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="482"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="695"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="86"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="126"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="166"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="206"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="246"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="299"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="339"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="379"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="419"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="459"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="512"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="552"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="592"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="632"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="672"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="725"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="765"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="805"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="845"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="885"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="96"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="309"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="522"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="735"/>
      <source>Blue</source>
      <translation type="unfinished">Blue</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="136"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="349"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="562"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="775"/>
      <source>Orange</source>
      <translation type="unfinished">Orange</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="176"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="389"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="602"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="815"/>
      <source>Green</source>
      <translation type="unfinished">Green</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="216"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="429"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="642"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="855"/>
      <source>Yellow</source>
      <translation type="unfinished">Yellow</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
      <source>Player 2</source>
      <translation type="unfinished">Player 2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
      <source>Player 3</source>
      <translation type="unfinished">Player 3</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
      <source>Player 4</source>
      <translation type="unfinished">Player 4</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DenshaCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
      <source>C</source>
      <translation type="unfinished">C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
      <source>B</source>
      <translation type="unfinished">B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
      <source>D</source>
      <translation type="unfinished">D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
      <source>A</source>
      <translation type="unfinished">A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
      <source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
      <extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
      <translation type="unfinished">The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DrivingForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
      <source>Force Feedback</source>
      <translation type="unfinished">Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
      <source>L1</source>
      <translation type="unfinished">L1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
      <source>L2</source>
      <translation type="unfinished">L2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
      <source>Brake</source>
      <translation type="unfinished">Brake</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
      <source>Steering Left</source>
      <translation type="unfinished">Steering Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
      <source>Steering Right</source>
      <translation type="unfinished">Steering Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
      <source>Circle</source>
      <translation type="unfinished">Circle</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
      <source>Cross</source>
      <translation type="unfinished">Cross</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
      <source>Triangle</source>
      <translation type="unfinished">Triangle</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
      <source>Square</source>
      <translation type="unfinished">Square</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
      <source>R1</source>
      <translation type="unfinished">R1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
      <source>R2</source>
      <translation type="unfinished">R2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
      <source>Accelerator</source>
      <translation type="unfinished">Accelerator</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GTForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
      <source>Force Feedback</source>
      <translation type="unfinished">Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
      <source>X</source>
      <translation type="unfinished">X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
      <source>A</source>
      <translation type="unfinished">A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
      <source>Brake</source>
      <translation type="unfinished">Brake</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
      <source>Steering Left</source>
      <translation type="unfinished">Steering Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
      <source>Steering Right</source>
      <translation type="unfinished">Steering Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
      <source>Left Paddle</source>
      <translation type="unfinished">Left Paddle</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
      <source>Right Paddle</source>
      <translation type="unfinished">Right Paddle</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
      <source>Y</source>
      <translation type="unfinished">Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
      <source>B</source>
      <translation type="unfinished">B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
      <source>Accelerator</source>
      <translation type="unfinished">Accelerator</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Gametrak</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
      <source>Left Hand</source>
      <translation type="unfinished">Left Hand</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="56"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="263"/>
      <source>X Axis</source>
      <translation type="unfinished">X Axis</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="86"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="136"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="186"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="243"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="293"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="343"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="393"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="93"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="300"/>
      <source>Left=0 / Right=0x3ff</source>
      <translation type="unfinished">Left=0 / Right=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="106"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="313"/>
      <source>Y Axis</source>
      <translation type="unfinished">Y Axis</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="143"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="350"/>
      <source>Back=0 / Front=0x3ff</source>
      <translation type="unfinished">Back=0 / Front=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="156"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="363"/>
      <source>Z Axis</source>
      <translation type="unfinished">Z Axis</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="193"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="400"/>
      <source>Top=0 / Bottom=0xfff</source>
      <translation type="unfinished">Top=0 / Bottom=0xfff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="213"/>
      <source>Foot Pedal</source>
      <translation type="unfinished">Foot Pedal</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
      <source>Right Hand</source>
      <translation type="unfinished">Right Hand</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GunCon2</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
      <source>Buttons</source>
      <translation type="unfinished">Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
      <source>A</source>
      <translation type="unfinished">A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
      <source>C</source>
      <translation type="unfinished">C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
      <source>B</source>
      <translation type="unfinished">B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
      <source>Pointer Setup</source>
      <translation type="unfinished">Pointer Setup</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
      <source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
      <translation type="unfinished">&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
      <source>Relative Aiming</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation type="unfinished">Relative Aiming</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
      <source>Trigger</source>
      <translation type="unfinished">Trigger</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
      <source>Shoot Offscreen</source>
      <translation type="unfinished">Shoot Offscreen</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
      <source>Calibration Shot</source>
      <translation type="unfinished">Calibration Shot</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
      <source>Calibration shot is required to pass the setup screen in some games.</source>
      <translation type="unfinished">Calibration shot is required to pass the setup screen in some games.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RealPlay</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
      <source>D-Pad Up</source>
      <translation type="unfinished">D-Pad Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
      <source>D-Pad Down</source>
      <translation type="unfinished">D-Pad Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
      <source>D-Pad Left</source>
      <translation type="unfinished">D-Pad Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
      <source>D-Pad Right</source>
      <translation type="unfinished">D-Pad Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
      <source>Red</source>
      <translation type="unfinished">Red</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
      <source>Green</source>
      <translation type="unfinished">Green</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
      <source>Yellow</source>
      <translation type="unfinished">Yellow</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
      <source>Blue</source>
      <translation type="unfinished">Blue</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
      <source>Accel X</source>
      <translation type="unfinished">Accel X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
      <source>Accel Y</source>
      <translation type="unfinished">Accel Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
      <source>Accel Z</source>
      <translation type="unfinished">Accel Z</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RyojouhenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
      <source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
      <extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
      <translation type="unfinished">The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
      <source>Door Buttons</source>
      <extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
      <translation type="unfinished">Door Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
      <source>PushButton</source>
      <translation type="unfinished">PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
      <source>Announce</source>
      <extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
      <translation type="unfinished">Announce</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
      <source>Camera</source>
      <extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
      <translation type="unfinished">Camera</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
      <source>Horn</source>
      <extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
      <translation type="unfinished">Horn</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_ShinkansenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
      <source>Hints</source>
      <translation type="unfinished">Hints</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
      <source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
      <extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
      <translation type="unfinished">The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation type="unfinished">Power Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
      <source>D-Pad</source>
      <translation type="unfinished">D-Pad</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
      <source>Down</source>
      <translation type="unfinished">Down</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
      <source>Left</source>
      <translation type="unfinished">Left</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
      <source>Up</source>
      <translation type="unfinished">Up</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
      <source>Right</source>
      <translation type="unfinished">Right</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
      <source>Select</source>
      <translation type="unfinished">Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
      <source>Start</source>
      <translation type="unfinished">Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
      <source>Brake Lever</source>
      <translation type="unfinished">Brake Lever</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
      <source>Face Buttons</source>
      <translation type="unfinished">Face Buttons</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
      <source>C</source>
      <translation type="unfinished">C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
      <source>B</source>
      <translation type="unfinished">B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
      <source>D</source>
      <translation type="unfinished">D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
      <source>A</source>
      <translation type="unfinished">A</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_TranceVibrator</name>
    <message>
      <location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="56"/>
      <source>Motor</source>
      <translation type="unfinished">Motor</translation>
    </message>
  </context>
  <context>
    <name>USBDeviceWidget</name>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="29"/>
      <source>Device Type</source>
      <translation type="unfinished">Device Type</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="43"/>
      <source>Bindings</source>
      <translation type="unfinished">Bindings</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="62"/>
      <source>Settings</source>
      <translation type="unfinished">Settings</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="98"/>
      <source>Automatic Mapping</source>
      <translation type="unfinished">Automatic Mapping</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="111"/>
      <source>Clear Mapping</source>
      <translation type="unfinished">Clear Mapping</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1023"/>
      <source>USB Port %1</source>
      <translation type="unfinished">USB Port %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1197"/>
      <source>No devices available</source>
      <translation type="unfinished">No devices available</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1206"/>
      <source>Clear Bindings</source>
      <translation type="unfinished">Clear Bindings</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1207"/>
      <source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
      <translation type="unfinished">Are you sure you want to clear all bindings for this device? This action cannot be undone.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1236"/>
      <source>Automatic Binding</source>
      <translation type="unfinished">Automatic Binding</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1237"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
    </message>
  </context>
  <context>
    <name>VMManager</name>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1072"/>
      <source>PS2 BIOS ({})</source>
      <translation type="unfinished">PS2 BIOS ({})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1133"/>
      <source>Unknown Game</source>
      <translation type="unfinished">Unknown Game</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1298"/>
      <source>CDVD precaching was cancelled.</source>
      <translation type="unfinished">CDVD precaching was cancelled.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1304"/>
      <source>CDVD precaching failed: {}</source>
      <translation type="unfinished">CDVD precaching failed: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1324"/>
      <source>Resuming state</source>
      <translation type="unfinished">Resuming state</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1322"/>
      <source>Boot and Debug</source>
      <translation type="unfinished">Boot and Debug</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1246"/>
      <location filename="../../pcsx2/VMManager.cpp" line="1417"/>
      <source>Requested filename &apos;{}&apos; does not exist.</source>
      <translation type="unfinished">Requested filename &apos;{}&apos; does not exist.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1347"/>
      <source>The virtual machine is already running.</source>
      <translation type="unfinished">The virtual machine is already running.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1392"/>
      <source>Cannot load an indexed save state without a boot filename.</source>
      <translation type="unfinished">Cannot load an indexed save state without a boot filename.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1400"/>
      <source>Could not resolve path for indexed save state load.</source>
      <translation type="unfinished">Could not resolve path for indexed save state load.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1459"/>
      <source>Failed to open CDVD &apos;{}&apos;: {}.</source>
      <translation type="unfinished">Failed to open CDVD &apos;{}&apos;: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1483"/>
      <source>Requested boot ELF &apos;{}&apos; does not exist.</source>
      <translation type="unfinished">Requested boot ELF &apos;{}&apos; does not exist.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1535"/>
      <source>Failed to initialize GS.</source>
      <translation type="unfinished">Failed to initialize GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1547"/>
      <source>Failed to initialize SPU2.</source>
      <translation type="unfinished">Failed to initialize SPU2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1556"/>
      <source>Failed to initialize PAD.</source>
      <translation type="unfinished">Failed to initialize PAD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1565"/>
      <source>Failed to initialize SIO2.</source>
      <translation type="unfinished">Failed to initialize SIO2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1575"/>
      <source>Failed to initialize SIO0.</source>
      <translation type="unfinished">Failed to initialize SIO0.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1585"/>
      <source>Failed to initialize DEV9.</source>
      <translation type="unfinished">Failed to initialize DEV9.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1596"/>
      <source>Failed to initialize USB.</source>
      <translation type="unfinished">Failed to initialize USB.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1604"/>
      <source>Failed to initialize FW.</source>
      <translation type="unfinished">Failed to initialize FW.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2150"/>
      <source>Saving state to slot {}...</source>
      <translation type="unfinished">Saving state to slot {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2353"/>
      <source>Disc removed.</source>
      <translation type="unfinished">Disc removed.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2361"/>
      <source>Disc changed to &apos;{}&apos;.</source>
      <translation type="unfinished">Disc changed to &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2370"/>
      <source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
      <translation type="unfinished">Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2379"/>
      <source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
      <translation type="unfinished">Failed to switch back to old disc image. Removing disc.
Error was: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3222"/>
      <source>Fast CDVD is enabled, this may break games.</source>
      <translation type="unfinished">Fast CDVD is enabled, this may break games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3226"/>
      <source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
      <translation type="unfinished">Cycle rate/skip is not at default, this may crash or make games run too slow.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3236"/>
      <source>Upscale multiplier is below native, this will break rendering.</source>
      <translation type="unfinished">Upscale multiplier is below native, this will break rendering.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3281"/>
      <source>Mipmapping is disabled. This may break rendering in some games.</source>
      <translation type="unfinished">Mipmapping is disabled. This may break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3301"/>
      <source>Debug device is enabled. This will massively reduce performance.</source>
      <translation type="unfinished">Debug device is enabled. This will massively reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3336"/>
      <source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
      <translation type="unfinished">Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3370"/>
      <source>Extended RAM is enabled. Compatibility with some games may be affected.</source>
      <translation type="unfinished">Extended RAM is enabled. Compatibility with some games may be affected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3806"/>
      <source>No Game Running</source>
      <translation type="unfinished">No Game Running</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3241"/>
      <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
      <translation type="unfinished">Trilinear filtering is not set to automatic. This may break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="722"/>
      <source>Controller 1 has no input bindings configured.</source>
      <translation type="unfinished">Controller 1 has no input bindings configured.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1441"/>
      <source>PCSX2 requires a PlayStation 2 BIOS in order to run.

For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.

For step-by-step help with this process, please consult the setup guide at {}.

PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the folder named &quot;bios&quot; within the data directory (Tools Menu -&gt; Open Data Directory).</source>
      <translation type="unfinished">PCSX2 requires a PlayStation 2 BIOS in order to run.

For legal reasons, you will need to obtain this BIOS from a PlayStation 2 unit which you own.

For step-by-step help with this process, please consult the setup guide at {}.

PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the folder named &quot;bios&quot; within the data directory (Tools Menu -&gt; Open Data Directory).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1671"/>
      <source>Failed to save resume state: {}</source>
      <translation type="unfinished">Failed to save resume state: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1753"/>
      <source>The memory card is busy, so the reset operation has been cancelled to prevent data loss.</source>
      <translation type="unfinished">The memory card is busy, so the reset operation has been cancelled to prevent data loss.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1900"/>
      <source>Cannot load state while replaying a GS dump.</source>
      <translation type="unfinished">Cannot load state while replaying a GS dump.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1924"/>
      <source>Cannot save state while replaying a GS dump.</source>
      <translation type="unfinished">Cannot save state while replaying a GS dump.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1945"/>
      <source>Cannot back up old save state &apos;{}&apos;.</source>
      <translation type="unfinished">Cannot back up old save state &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1985"/>
      <source>Saved state to slot {}.</source>
      <translation type="unfinished">Saved state to slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2055"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2088"/>
      <source>Cannot load state while RetroAchievements Hardcore Mode is active.</source>
      <translation type="unfinished">Cannot load state while RetroAchievements Hardcore Mode is active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2062"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2095"/>
      <source>The memory card is busy, so the state load operation has been cancelled to prevent data loss.</source>
      <translation type="unfinished">The memory card is busy, so the state load operation has been cancelled to prevent data loss.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2081"/>
      <source>The save slot is empty.</source>
      <translation type="unfinished">The save slot is empty.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2106"/>
      <source>Loaded state from backup slot {}.</source>
      <translation type="unfinished">Loaded state from backup slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2112"/>
      <source>Loaded state from slot {}.</source>
      <translation type="unfinished">Loaded state from slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2124"/>
      <location filename="../../pcsx2/VMManager.cpp" line="2143"/>
      <source>The memory card is busy, so the state save operation has been cancelled to prevent data loss.</source>
      <translation type="unfinished">The memory card is busy, so the state save operation has been cancelled to prevent data loss.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2137"/>
      <source>Cannot generate filename for save state.</source>
      <translation type="unfinished">Cannot generate filename for save state.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2349"/>
      <source>No disc to remove.</source>
      <translation type="unfinished">No disc to remove.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3169"/>
      <source>Cheats have been disabled due to RetroAchievements Hardcore Mode.</source>
      <translation type="unfinished">Cheats have been disabled due to RetroAchievements Hardcore Mode.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3246"/>
      <source>Blending Accuracy is below Basic, this may break effects in some games.</source>
      <translation type="unfinished">Blending Accuracy is below Basic, this may break effects in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3251"/>
      <source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
      <translation type="unfinished">Hardware Download Mode is not set to Accurate, this may break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3271"/>
      <source>Draw Buffering is enabled, this may result in graphical errors.</source>
      <translation type="unfinished">Draw Buffering is enabled, this may result in graphical errors.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3286"/>
      <source>Accurate Alpha Test is enabled, this may reduce performance.</source>
      <translation type="unfinished">Accurate Alpha Test is enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3291"/>
      <source>AA1 is enabled, this may severely degrade performance.</source>
      <translation type="unfinished">AA1 is enabled, this may severely degrade performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3296"/>
      <source>Overriding default depth feedback mode, this may break rendering in some games.</source>
      <translation type="unfinished">Overriding default depth feedback mode, this may break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3306"/>
      <source>Dithering is set to Force 32 bit. This will break rendering in some games.</source>
      <translation type="unfinished">Dithering is set to Force 32 bit. This will break rendering in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3311"/>
      <source>Dithering is disabled. This will cause color banding in some games.</source>
      <translation type="unfinished">Dithering is disabled. This will cause color banding in some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3316"/>
      <source>Integer scaling is enabled. This may shrink the image.</source>
      <translation type="unfinished">Integer scaling is enabled. This may shrink the image.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3325"/>
      <source>Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</source>
      <translation type="unfinished">Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3331"/>
      <source>Dumping draw data to {}.</source>
      <translation type="unfinished">Dumping draw data to {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3342"/>
      <source>EE FPU Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">EE FPU Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3348"/>
      <source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">EE FPU Clamp Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3353"/>
      <source>VU0 Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU0 Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3358"/>
      <source>VU1 Round Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU1 Round Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3365"/>
      <source>VU Clamp Mode is not set to default, this may break some games.</source>
      <translation type="unfinished">VU Clamp Mode is not set to default, this may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3375"/>
      <source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
      <translation type="unfinished">Game Fixes are not enabled. Compatibility with some games may be affected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3380"/>
      <source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
      <translation type="unfinished">Compatibility Patches are not enabled. Compatibility with some games may be affected.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3384"/>
      <source>Frame rate for NTSC is not default. This may break some games.</source>
      <translation type="unfinished">Frame rate for NTSC is not default. This may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3386"/>
      <source>Frame rate for PAL is not default. This may break some games.</source>
      <translation type="unfinished">Frame rate for PAL is not default. This may break some games.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3405"/>
      <source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">EE Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3410"/>
      <source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">VU0 Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3415"/>
      <source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">VU1 Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3420"/>
      <source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">IOP Recompiler is not enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3425"/>
      <source>EE Cache is enabled, this will significantly reduce performance.</source>
      <translation type="unfinished">EE Cache is enabled, this will significantly reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3430"/>
      <source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
      <translation type="unfinished">EE Wait Loop Detection is not enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3435"/>
      <source>INTC Spin Detection is not enabled, this may reduce performance.</source>
      <translation type="unfinished">INTC Spin Detection is not enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3438"/>
      <source>Fastmem is not enabled, this will reduce performance.</source>
      <translation type="unfinished">Fastmem is not enabled, this will reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3442"/>
      <source>Instant VU1 is disabled, this may reduce performance.</source>
      <translation type="unfinished">Instant VU1 is disabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3447"/>
      <source>mVU Flag Hack is not enabled, this may reduce performance.</source>
      <translation type="unfinished">mVU Flag Hack is not enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3256"/>
      <source>GPU Palette Conversion is enabled, this may reduce performance.</source>
      <translation type="unfinished">GPU Palette Conversion is enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2324"/>
      <source>Cannot frame advance while RetroAchievements Hardcore Mode is active.</source>
      <translation type="unfinished">Cannot frame advance while RetroAchievements Hardcore Mode is active.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3261"/>
      <source>Texture Preloading is not Full, this may reduce performance.</source>
      <translation type="unfinished">Texture Preloading is not Full, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3266"/>
      <source>Estimate texture region is enabled, this may reduce performance.</source>
      <translation type="unfinished">Estimate texture region is enabled, this may reduce performance.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3276"/>
      <source>Texture dumping is enabled, this will continually dump textures to disk.</source>
      <translation type="unfinished">Texture dumping is enabled, this will continually dump textures to disk.</translation>
    </message>
  </context>
</TS>
