// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+

#pragma once

using namespace x86Emitter;

typedef xRegisterSSE xmm;
typedef xRegister32 x32;

struct microVU;

//------------------------------------------------------------------
// Global Variables
//------------------------------------------------------------------

struct mVU_Globals
{
#define __four(val) { val, val, val, val }
	u32   absclip [4] = __four(0x7fffffff);
	u32   signbit [4] = __four(0x80000000);
	u32   minvals [4] = __four(0xff7fffff);
	u32   maxvals [4] = __four(0x7f7fffff);
	u32   exponent[4] = __four(0x7f800000);
	u32   one     [4] = __four(0x3f800000);
	u32   Pi4     [4] = __four(0x3f490fdb);
	u32   T1      [4] = __four(0x3f7ffff5);
	u32   T2      [4] = __four(0xbeaaa61c);
	u32   T3      [4] = __four(0x3e4c40a6);
	u32   T4      [4] = __four(0xbe0e6c63);
	u32   T5      [4] = __four(0x3dc577df);
	u32   T6      [4] = __four(0xbd6501c4);
	u32   T7      [4] = __four(0x3cb31652);
	u32   T8      [4] = __four(0xbb84d7e7);
	u32   S2      [4] = __four(0xbe2aaaa4);
	u32   S3      [4] = __four(0x3c08873e);
	u32   S4      [4] = __four(0xb94fb21f);
	u32   S5      [4] = __four(0x362e9c14);
	u32   E1      [4] = __four(0x3e7fffa8);
	u32   E2      [4] = __four(0x3d0007f4);
	u32   E3      [4] = __four(0x3b29d3ff);
	u32   E4      [4] = __four(0x3933e553);
	u32   E5      [4] = __four(0x36b63510);
	u32   E6      [4] = __four(0x353961ac);
	u32   I32MAXF [4] = __four(0x4effffff);
	float FTOI_4  [4] = __four(16.0);
	float FTOI_12 [4] = __four(4096.0);
	float FTOI_15 [4] = __four(32768.0);
	float ITOF_4  [4] = __four(0.0625f);
	float ITOF_12 [4] = __four(0.000244140625);
	float ITOF_15 [4] = __four(0.000030517578125);
#undef __four
};

alignas(32) static constexpr struct mVU_Globals mVUglob;

static const uint _Ibit_ = 1 << 31;
static const uint _Ebit_ = 1 << 30;
static const uint _Mbit_ = 1 << 29;
static const uint _Dbit_ = 1 << 28;
static const uint _Tbit_ = 1 << 27;

static const uint divI = 0x1040000;
static const uint divD = 0x2080000;

static const char branchSTR[16][8] = {
	"None",  "B",     "BAL",   "IBEQ",
	"IBGEZ", "IBGTZ", "IBLEZ", "IBLTZ",
	"IBNE",  "JR",    "JALR",  "N/A",
	"N/A",   "N/A",   "N/A",   "N/A"
};

//------------------------------------------------------------------
// Helper Macros
//------------------------------------------------------------------

#define _Ft_ ((mVU.code >> 16) & 0x1F) // The ft part of the instruction register
#define _Fs_ ((mVU.code >> 11) & 0x1F) // The fs part of the instruction register
#define _Fd_ ((mVU.code >>  6) & 0x1F) // The fd part of the instruction register

#define _It_ ((mVU.code >> 16) & 0xF)  // The it part of the instruction register
#define _Is_ ((mVU.code >> 11) & 0xF)  // The is part of the instruction register
#define _Id_ ((mVU.code >>  6) & 0xF)  // The id part of the instruction register

#define _X ((mVU.code >> 24) & 0x1)
#define _Y ((mVU.code >> 23) & 0x1)
#define _Z ((mVU.code >> 22) & 0x1)
#define _W ((mVU.code >> 21) & 0x1)

#define _cX ((cpuRegs.code >> 24) & 0x1)
#define _cY ((cpuRegs.code >> 23) & 0x1)
#define _cZ ((cpuRegs.code >> 22) & 0x1)
#define _cW ((cpuRegs.code >> 21) & 0x1)

#define _X_Y_Z_W   (((mVU.code >> 21) & 0xF))
#define _cX_Y_Z_W   (((cpuRegs.code >> 21) & 0xF))
#define _cXYZW_SS  (_cX + _cY + _cZ + _cW == 1)
#define _cXYZW_SS2  (_cXYZW_SS && (_cX_Y_Z_W != 8))

#define _XYZW_SS   (_X + _Y + _Z + _W == 1)
#define _XYZW_SS2  (_XYZW_SS && (_X_Y_Z_W != 8))
#define _XYZW_PS   (_X_Y_Z_W == 0xf)
#define _XYZWss(x) ((x == 8) || (x == 4) || (x == 2) || (x == 1))

#define _bc_   (mVU.code & 0x3)
#define _bc_x ((mVU.code & 0x3) == 0)
#define _bc_y ((mVU.code & 0x3) == 1)
#define _bc_z ((mVU.code & 0x3) == 2)
#define _bc_w ((mVU.code & 0x3) == 3)

#define _Fsf_ ((mVU.code >> 21) & 0x03)
#define _Ftf_ ((mVU.code >> 23) & 0x03)

#define _Imm5_  ((s16) (((mVU.code & 0x400) ? 0xfff0 : 0) | ((mVU.code >> 6) & 0xf)))
#define _Imm11_ ((s32)  ((mVU.code & 0x400) ? (0xfffffc00 |  (mVU.code & 0x3ff)) : (mVU.code & 0x3ff)))
#define _Imm12_ ((u32)((((mVU.code >> 21) & 0x1) << 11)   |  (mVU.code & 0x7ff)))
#define _Imm15_ ((u32) (((mVU.code >> 10) & 0x7800)       |  (mVU.code & 0x7ff)))
#define _Imm24_ ((u32)   (mVU.code & 0xffffff))

#define isCOP2      (mVU.cop2 != 0)
#define isVU1       (mVU.index != 0)
#define isVU0       (mVU.index == 0)
#define getIndex    (isVU1 ? 1 : 0)
#define getVUmem(x) (((isVU1) ? (x & 0x3ff) : ((x >= 0x400) ? (x & 0x43f) : (x & 0xff))) * 16)
#define offsetSS    ((_X) ? (0) : ((_Y) ? (4) : ((_Z) ? 8 : 12)))
#define offsetReg   ((_X) ? (0) : ((_Y) ? (1) : ((_Z) ? 2 :  3)))

#define xmmT1  xmm0 // Used for regAlloc
#define xmmT2  xmm1 // Used for regAlloc
#define xmmT3  xmm2 // Used for regAlloc
#define xmmT4  xmm3 // Used for regAlloc
#define xmmT5  xmm4 // Used for regAlloc
#define xmmT6  xmm5 // Used for regAlloc
#define xmmT7  xmm6 // Used for regAlloc
#define xmmPQ  xmm15 // Holds the Value and Backup Values of P and Q regs

#define gprT1  eax // eax - Temp Reg
#define gprT2  ecx // ecx - Temp Reg
#define gprT1q rax // eax - Temp Reg
#define gprT2q rcx // ecx - Temp Reg
#define gprT1b ax  // Low 16-bit of gprT1 (eax)
#define gprT2b cx  // Low 16-bit of gprT2 (ecx)

#define gprF0 r12d // Status Flag 0
#define gprF1 r13d // Status Flag 1
#define gprF2 r14d // Status Flag 2
#define gprF3 r15d // Status Flag 3

// Function Params
#define mP microVU& mVU, int recPass
#define mV microVU& mVU
#define mF int recPass
#define mX mVU, recPass

typedef void Fntype_mVUrecInst(microVU& mVU, int recPass);
typedef Fntype_mVUrecInst* Fnptr_mVUrecInst;

// Function/Template Stuff
#define mVUx (vuIndex ? microVU1 : microVU0)
#define mVUop(opName) static void opName(mP)
#define _mVUt template <int vuIndex>

// Define Passes
#define pass1 if (recPass == 0) // Analyze
#define pass2 if (recPass == 1) // Recompile
#define pass3 if (recPass == 2) // Logging
#define pass4 if (recPass == 3) // Flag stuff

// Upper Opcode Cases
#define opCase1 if (opCase == 1) // Normal Opcodes
#define opCase2 if (opCase == 2) // BC Opcodes
#define opCase3 if (opCase == 3) // I  Opcodes
#define opCase4 if (opCase == 4) // Q  Opcodes

// Misc Macros...
#define mVUcurProg   mVU.prog.cur[0]
#define mVUblocks    mVU.prog.cur->block
#define mVUir        mVU.prog.IRinfo
#define mVUbranch    mVU.prog.IRinfo.branch
#define mVUcycles    mVU.prog.IRinfo.cycles
#define mVUcount     mVU.prog.IRinfo.count
#define mVUpBlock    mVU.prog.IRinfo.pBlock
#define mVUblock     mVU.prog.IRinfo.block
#define mVUregs      mVU.prog.IRinfo.block.pState
#define mVUregsTemp  mVU.prog.IRinfo.regsTemp
#define iPC          mVU.prog.IRinfo.curPC
#define mVUsFlagHack mVU.prog.IRinfo.sFlagHack
#define mVUconstReg  mVU.prog.IRinfo.constReg
#define mVUstartPC   mVU.prog.IRinfo.startPC
#define mVUinfo      mVU.prog.IRinfo.info[iPC / 2]
#define mVUstall     mVUinfo.stall
#define mVUup        mVUinfo.uOp
#define mVUlow       mVUinfo.lOp
#define sFLAG        mVUinfo.sFlag
#define mFLAG        mVUinfo.mFlag
#define cFLAG        mVUinfo.cFlag
#define mVUrange     (mVUcurProg.ranges[0])[0]
#define isEvilBlock  (mVUpBlock->pState.blockType == 2)
#define isBadOrEvil  (mVUlow.badBranch || mVUlow.evilBranch)
#define isConditional (mVUlow.branch > 2 && mVUlow.branch < 9)
#define xPC          ((iPC / 2) * 8)
#define curI         ((u32*)mVU.regs().Micro)[iPC] //mVUcurProg.data[iPC]
#define setCode()    { mVU.code = curI; }
#define bSaveAddr    (((xPC + 16) & (mVU.microMemSize-8)) / 8)
#define shufflePQ    (((mVU.p) ? 0xb0 : 0xe0) | ((mVU.q) ? 0x01 : 0x04))
#define Rmem         &mVU.regs().VI[REG_R].UL
#define aWrap(x, m)  ((x > m) ? 0 : x)
#define shuffleSS(x) ((x == 1) ? (0x27) : ((x == 2) ? (0xc6) : ((x == 4) ? (0xe1) : (0xe4))))
#define clampE       CHECK_VU_EXTRA_OVERFLOW(mVU.index)
#define varPrint(x)  DevCon.WriteLn(#x " = %d", (int)x)
#define islowerOP    ((iPC & 1) == 0)

#define blockCreate(addr) \
	{ \
		if (!mVUblocks[addr]) \
			mVUblocks[addr] = new microBlockManager(); \
	}

// Fetches the PC and instruction opcode relative to the current PC.  Used to rewind and
// fast-forward the IR state while calculating VU pipeline conditions (branches, writebacks, etc)
#define incPC(x)  { iPC = ((iPC + (x)) & mVU.progMemMask); mVU.code = curI; }
#define incPC2(x) { iPC = ((iPC + (x)) & mVU.progMemMask); }

// Flag Info (Set if next-block's first 4 ops will read current-block's flags)
#define __Status (mVUregs.needExactMatch & 1)
#define __Mac    (mVUregs.needExactMatch & 2)
#define __Clip   (mVUregs.needExactMatch & 4)

// Pass 3 Helper Macros (Used for program logging)
#define _Fsf_String ((_Fsf_ == 3) ? "w" : ((_Fsf_ == 2) ? "z" : ((_Fsf_ == 1) ? "y" : "x")))
#define _Ftf_String ((_Ftf_ == 3) ? "w" : ((_Ftf_ == 2) ? "z" : ((_Ftf_ == 1) ? "y" : "x")))
#define xyzwStr(x, s) (_X_Y_Z_W == x) ? s:
#define _XYZW_String (xyzwStr(1, "w") (xyzwStr(2, "z") (xyzwStr(3, "zw") (xyzwStr(4, "y") (xyzwStr(5, "yw") (xyzwStr(6, "yz") (xyzwStr(7, "yzw") (xyzwStr(8, "x") (xyzwStr(9, "xw") (xyzwStr(10, "xz") (xyzwStr(11, "xzw") (xyzwStr(12, "xy") (xyzwStr(13, "xyw") (xyzwStr(14, "xyz") "xyzw"))))))))))))))
#define _BC_String   (_bc_x ? "x" : (_bc_y ? "y" : (_bc_z ? "z" : "w")))
#define mVUlogFtFs() { mVUlog(".%s vf%02d, vf%02d", _XYZW_String, _Ft_, _Fs_); }
#define mVUlogFd()   { mVUlog(".%s vf%02d, vf%02d", _XYZW_String, _Fd_, _Fs_); }
#define mVUlogACC()  { mVUlog(".%s ACC, vf%02d", _XYZW_String, _Fs_); }
#define mVUlogFt()   { mVUlog(", vf%02d", _Ft_); }
#define mVUlogBC()   { mVUlog(", vf%02d%s", _Ft_, _BC_String); }
#define mVUlogI()    { mVUlog(", I"); }
#define mVUlogQ()    { mVUlog(", Q"); }
#define mVUlogCLIP() { mVUlog("w.xyz vf%02d, vf%02dw", _Fs_, _Ft_); }

// Program Logging...
#ifdef mVUlogProg
	#define mVUlog      ((isVU1) ? __mVULog<1> : __mVULog<0>)
	#define mVUdumpProg __mVUdumpProgram
#else
	#define mVUlog(...)      if (0) {}
	#define mVUdumpProg(...) if (0) {}
#endif

//------------------------------------------------------------------
// Optimization / Debug Options
//------------------------------------------------------------------

// Reg Alloc
static constexpr bool doRegAlloc = true; // Set to false to flush every 32bit Instruction
// This turns off reg alloc for the most part, but reg alloc will still
// be done within instructions... Also on doSwapOp() regAlloc is needed between
// Lower and Upper instructions, so in this case it flushes after the full
// 64bit instruction (lower and upper)

// No Flag Optimizations
static constexpr bool noFlagOpts = false; // Set to true to disable all flag setting optimizations
// Note: The flag optimizations this disables should all be harmless, so
// this option is mainly just for debugging... it effectively forces mVU
// to always update Mac and Status Flags (both sticky and non-sticky) whenever
// an Upper Instruction updates them. It also always transfers the 4 possible
// flag instances between blocks...

// Multiple Flag Instances
static constexpr bool doSFlagInsts = true; // Set to true to enable multiple status flag instances
static constexpr bool doMFlagInsts = true; // Set to true to enable multiple mac    flag instances
static constexpr bool doCFlagInsts = true; // Set to true to enable multiple clip   flag instances
// This is the correct behavior of the VU's. Due to the pipeline of the VU's
// there can be up to 4 different instances of values to keep track of
// for the 3 different types of flags: Status, Mac, Clip flags.
// Setting one of these to 0 acts as if there is only 1 instance of the
// corresponding flag, which may be useful when debugging flag pipeline bugs.

// Branch in Branch Delay Slots
static constexpr bool doBranchInDelaySlot = true; // Set to true to enable evil-branches
// This attempts to emulate the correct behavior for branches in branch delay
// slots. It is evil that games do this, and handling the different possible
// cases is tricky and bug prone. If this option is disabled then the second
// branch is treated as a NOP and effectively ignored.

// Constant Propagation
static constexpr bool doConstProp = false; // Set to true to turn on vi15 const propagation
// Enables Constant Propagation for Jumps based on vi15 'link-register'
// allowing us to know many indirect jump target addresses.
// Makes GoW a lot slower due to extra recompilation time and extra code-gen!

// Indirect Jump Caching
static constexpr bool doJumpCaching = true; // Set to true to enable jump caching
// Indirect jumps (JR/JALR) will remember the entry points to their previously
// jumped-to addresses. This allows us to skip the microBlockManager::search()
// routine that is performed every indirect jump in order to find a block within a
// program that matches the correct pipeline state.

// Indirect Jumps are part of same cached microProgram
static constexpr bool doJumpAsSameProgram = false; // Set to true to treat jumps as same program
// Enabling this treats indirect jumps (JR/JALR) as part of the same microProgram
// when determining the valid ranges for the microProgram cache. Disabling this
// counts indirect jumps as separate cached microPrograms which generally leads
// to more microPrograms being cached, but the programs created are smaller and
// the overall cache usage ends up being more optimal; it can also help prevent
// constant recompilation problems in certain games.
// Note: You MUST disable doJumpCaching if you enable this option.

// Handling of D-Bit in Micro Programs
static constexpr bool doDBitHandling = false;
// This flag shouldn't be enabled in released versions of games. Any games which
// need this method of pausing the VU should be using the T-Bit instead, however
// this could prove useful for VU debugging.

// Whole program comparison on search
static constexpr bool doWholeProgCompare = false;
// This shouldn't be needed and could inflate program generation.
// Compares the entire VU memory with the stored micro program's memory, regardless of if it's used.
// Generally slower but may be useful for debugging.

//------------------------------------------------------------------
// Speed Hacks (can cause infinite loops, SPS, Black Screens, etc...)
//------------------------------------------------------------------

// Status Flag Speed Hack
#define CHECK_VU_FLAGHACK (EmuConfig.Speedhacks.vuFlagHack)
// This hack only updates the Status Flag on blocks that will read it.
// Most blocks do not read status flags, so this is a big speedup.

extern void mVUmergeRegs(const xmm& dest, const xmm& src, int xyzw, bool modXYZW = false);
extern void mVUsaveReg(const xmm& reg, xAddressVoid ptr, int xyzw, bool modXYZW);
extern void mVUloadReg(const xmm& reg, xAddressVoid ptr, int xyzw);
