__init__(self) (defined in UM.View.GL.ShaderProgram.ShaderProgram) | UM.View.GL.ShaderProgram.ShaderProgram | |
addAttributeBinding(self, key, value) | UM.View.GL.ShaderProgram.ShaderProgram | |
addBinding(self, key, value) | UM.View.GL.ShaderProgram.ShaderProgram | |
bind(self) | UM.View.GL.ShaderProgram.ShaderProgram | |
build(self) | UM.View.GL.ShaderProgram.ShaderProgram | |
disableAttribute(self, str name) | UM.View.GL.ShaderProgram.ShaderProgram | |
enableAttribute(self, str name, str type, int offset, int stride=0) | UM.View.GL.ShaderProgram.ShaderProgram | |
load(self, file_name, version="") | UM.View.GL.ShaderProgram.ShaderProgram | |
release(self) | UM.View.GL.ShaderProgram.ShaderProgram | |
removeAttributeBinding(self, str key) | UM.View.GL.ShaderProgram.ShaderProgram | |
removeBinding(self, str key) | UM.View.GL.ShaderProgram.ShaderProgram | |
setFragmentShader(self, shader) | UM.View.GL.ShaderProgram.ShaderProgram | |
setGeometryShader(self, shader) (defined in UM.View.GL.ShaderProgram.ShaderProgram) | UM.View.GL.ShaderProgram.ShaderProgram | |
setTexture(self, texture_unit, texture) | UM.View.GL.ShaderProgram.ShaderProgram | |
setUniformValue(self, name, value, **kwargs) | UM.View.GL.ShaderProgram.ShaderProgram | |
setVertexShader(self, shader) | UM.View.GL.ShaderProgram.ShaderProgram | |
updateBindings(self, **kwargs) | UM.View.GL.ShaderProgram.ShaderProgram | |