/*******************************************************************************
 * Copyright (C) 2017-2026 Theodore Chang
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 ******************************************************************************/
/**
 * @class LineUDL
 * @brief A LineUDL class.
 *
 * The LineUDL class is in charge of handling concentrated load.
 *
 * @author tlc
 * @date 19/10/2021
 * @version 0.1.0
 * @file LineUDL.h
 * @addtogroup Load
 * @{
 */

#ifndef LINEUDL_H
#define LINEUDL_H

#include "Load.h"

class LineUDL : public Load {
protected:
    const unsigned dimension;

    virtual vec project(vec&&) const = 0;

public:
    LineUDL(
        unsigned,                 // tag
        double,                   // magnitude
        uvec&&,                   // node tags
        std::vector<Node::DOF>&&, // dof tag
        unsigned,                 // amplitude tag
        unsigned                  // dimension
    );

    int initialize(const shared_ptr<DomainBase>&) override;

    int process(const shared_ptr<DomainBase>&) override;
};

class LineUDL2D final : public LineUDL {
    vec project(vec&&) const override;

public:
    LineUDL2D(
        unsigned,                 // tag
        double,                   // magnitude
        uvec&&,                   // node tags
        std::vector<Node::DOF>&&, // dof tag
        unsigned                  // amplitude tag
    );
};

class LineUDL3D final : public LineUDL {
    vec project(vec&&) const override;

public:
    LineUDL3D(
        unsigned,                 // tag
        double,                   // magnitude
        uvec&&,                   // node tags
        std::vector<Node::DOF>&&, // dof tag
        unsigned                  // amplitude tag
    );
};

#endif

//! @}
