OpenVDB 11.0.0
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Transform Member List

This is the complete list of members for Transform, including all inherited members.

baseMap() constTransforminline
baseMap()Transforminline
constMap() constTransforminline
ConstPtr typedefTransform
copy() constTransforminline
createFrustumTransform(const BBoxd &, double taper, double depth, double voxelSize=1.0)Transformstatic
createLinearTransform(double voxelSize=1.0)Transformstatic
createLinearTransform(const Mat4R &)Transformstatic
hasUniformScale() constTransforminline
indexToWorld(const Vec3d &xyz) constTransforminline
indexToWorld(const Coord &ijk) constTransforminline
indexToWorld(const CoordBBox &) constTransform
indexToWorld(const BBoxd &) constTransform
isIdentity() constTransform
isLinear() constTransforminline
map()Transforminline
map() constTransforminline
mapType() constTransforminline
operator!=(const Transform &other) constTransforminline
operator==(const Transform &other) constTransform
postMult(const Mat4d &)Transform
postMult(const Mat3d &)Transform
postRotate(double radians, const Axis axis=X_AXIS)Transform
postScale(const Vec3d &)Transform
postScale(double)Transform
postShear(double shear, Axis axis0, Axis axis1)Transform
postTranslate(const Vec3d &)Transform
preMult(const Mat4d &)Transform
preMult(const Mat3d &)Transform
preRotate(double radians, const Axis axis=X_AXIS)Transform
preScale(const Vec3d &)Transform
preScale(double)Transform
preShear(double shear, Axis axis0, Axis axis1)Transform
preTranslate(const Vec3d &)Transform
print(std::ostream &os=std::cout, const std::string &indent="") constTransform
Ptr typedefTransform
read(std::istream &)Transform
Transform()Transforminline
Transform(const MapBase::Ptr &)Transform
Transform(const Transform &)Transform
voxelSize() constTransforminline
voxelSize(const Vec3d &xyz) constTransforminline
voxelVolume() constTransforminline
voxelVolume(const Vec3d &xyz) constTransforminline
worldToIndex(const Vec3d &xyz) constTransforminline
worldToIndex(const BBoxd &) constTransform
worldToIndexCellCentered(const Vec3d &xyz) constTransforminline
worldToIndexCellCentered(const BBoxd &) constTransform
worldToIndexNodeCentered(const Vec3d &xyz) constTransforminline
worldToIndexNodeCentered(const BBoxd &) constTransform
write(std::ostream &) constTransform
~Transform()Transforminline