OpenVDB 11.0.0
Loading...
Searching...
No Matches
Clip.h File Reference

Functions to clip a grid against a bounding box, a camera frustum, or another grid's active voxel topology. More...

#include <openvdb/Grid.h>
#include <openvdb/math/Math.h>
#include <openvdb/math/Maps.h>
#include <openvdb/tree/LeafManager.h>
#include <openvdb/points/PointDataGrid.h>
#include "GridTransformer.h"
#include "Prune.h"
#include <tbb/blocked_range.h>
#include <tbb/parallel_reduce.h>
#include <type_traits>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  openvdb
 
namespace  openvdb::v11_0
 
namespace  openvdb::v11_0::tools
 

Functions

template<typename GridType >
GridType::Ptr clip (const GridType &grid, const BBoxd &bbox, bool keepInterior=true)
 Clip the given grid against a world-space bounding box and return a new grid containing the result.
 
template<typename GridType >
GridType::Ptr clip (const GridType &grid, const math::NonlinearFrustumMap &frustum, bool keepInterior=true)
 Clip the given grid against a frustum and return a new grid containing the result.
 
template<typename GridType , typename MaskTreeType >
GridType::Ptr clip (const GridType &grid, const Grid< MaskTreeType > &mask, bool keepInterior=true)
 Clip a grid against the active voxels of another grid and return a new grid containing the result.
 

Detailed Description

Functions to clip a grid against a bounding box, a camera frustum, or another grid's active voxel topology.