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The SoVRMLNormalInterpolator class is used to interpolate normals. More...
#include <Inventor/VRMLnodes/SoVRMLNormalInterpolator.h>
Public Attributes | |
SoMFVec3f | keyValue |
SoEngineOutput | value_changed |
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SoMFFloat | key |
SoSFFloat | set_fraction |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
virtual | ~SoVRMLNormalInterpolator () |
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int | getKeyValueIndex (float &interp) |
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SoNodeEngine (void) | |
virtual | ~SoNodeEngine (void) |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
virtual void | inputChanged (SoField *which) |
void | writeOutputTypes (SoOutput *out) |
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SoNode (void) | |
virtual | ~SoNode () |
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SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
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SoBase (void) | |
virtual | ~SoBase () |
SbBool | hasMultipleWriteRefs (void) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
void | writeFooter (SoOutput *out) const |
virtual const char * | getFileFormatName (void) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
static const SoEngineOutputData ** | getOutputDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static const SoEngineOutputData ** | getOutputDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static const SoEngineOutputData ** | getOutputDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
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static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
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enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 } |
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enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
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uint32_t | uniqueId |
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SbBool | isBuiltIn |
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static uint32_t | nextUniqueId = 1 |
static int | nextActionMethodIndex = 0 |
The SoVRMLNormalInterpolator class is used to interpolate normals.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
NormalInterpolator { eventIn SFFloat set_fraction # (-inf, inf) exposedField MFFloat key [] # (-inf, inf) exposedField MFVec3f keyValue [] # (-inf, inf) eventOut MFVec3f value_changed }
The NormalInterpolator node interpolates among a list of normal vector sets specified by the keyValue field. The output vector, value_changed, shall be a set of normalized vectors. Values in the keyValue field shall be of unit length. The number of normals in the keyValue field shall be an integer multiple of the number of keyframes in the key field. That integer multiple defines how many normals will be contained in the value_changed events. Normal interpolation shall be performed on the surface of the unit sphere. That is, the output values for a linear interpolation from a point P on the unit sphere to a point Q also on the unit sphere shall lie along the shortest arc (on the unit sphere) connecting points P and Q. Also, equally spaced input fractions shall result in arcs of equal length. The results are undefined if P and Q are diagonally opposite. A more detailed discussion of interpolators is provided in 4.6.8, Interpolator nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.8).
SoVRMLNormalInterpolator::SoVRMLNormalInterpolator | ( | void | ) |
Constructor.
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protectedvirtual |
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLInterpolator.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoVRMLInterpolator.
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virtual |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoVRMLInterpolator.
SoMFVec3f SoVRMLNormalInterpolator::keyValue |
The keyValue vector.
SoEngineOutput SoVRMLNormalInterpolator::value_changed |
The eventOut which is sent every time the interpolator has calculated a new value.
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