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https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoTextureOverrideElement makes it possible to override texture elements. More...
#include <Inventor/elements/SoTextureOverrideElement.h>
Public Member Functions | |
virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo () const |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
virtual void | print (FILE *fp) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static SbBool | getQualityOverride (SoState *state) |
static SbBool | getImageOverride (SoState *state) |
static SbBool | getBumpMapOverride (SoState *state) |
static void | setQualityOverride (SoState *state, const SbBool value) |
static void | setImageOverride (SoState *state, const SbBool value) |
static void | setBumpMapOverride (SoState *state, const SbBool value) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Types | |
enum | { TEXTURE_QUALITY = 0x1 , TEXTURE_IMAGE = 0x2 , BUMP_MAP = 0x4 } |
Protected Member Functions | |
virtual | ~SoTextureOverrideElement () |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoTextureOverrideElement makes it possible to override texture elements.
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protectedvirtual |
The destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This static method initializes static data for the SoTextureOverrideElement class.
This function returns TRUE
is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Implements SoElement.
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
This function is for printing element information, and is used mostly for debugging purposes.
Reimplemented from SoElement.