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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoTexture2Transform class is used to define 2D texture transformations. More...
#include <Inventor/nodes/SoTexture2Transform.h>
Public Attributes | |
SoSFVec2f | translation |
SoSFFloat | rotation |
SoSFVec2f | scaleFactor |
SoSFVec2f | center |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
virtual | ~SoTexture2Transform () |
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SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
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SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
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SoBase (void) | |
virtual | ~SoBase () |
virtual void | destroy (void) |
SbBool | hasMultipleWriteRefs (void) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
void | writeFooter (SoOutput *out) const |
virtual const char * | getFileFormatName (void) const |
virtual SoNotRec | createNotRec (void) |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
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static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
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enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
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enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
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SbUniqueId | uniqueId |
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SbBool | isBuiltIn |
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static SbUniqueId | nextUniqueId = 1 |
static int | nextActionMethodIndex = 0 |
The SoTexture2Transform class is used to define 2D texture transformations.
Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done.
The default settings of this node's fields equals a "null transform", ie no transformation.
FILE FORMAT/DEFAULTS:
SoTexture2Transform::SoTexture2Transform | ( | void | ) |
Constructor.
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protectedvirtual |
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoFieldContainer.
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
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virtual |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
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virtual |
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
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virtual |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
SoSFVec2f SoTexture2Transform::translation |
Texture coordinate translation. Default value is [0, 0].
SoSFFloat SoTexture2Transform::rotation |
Texture coordinate rotation in radians (around z-axis, s is x-axis and t is y-axis). Defaults to an identity rotation (ie zero rotation).
SoSFVec2f SoTexture2Transform::scaleFactor |
Texture coordinate scale factors. Default value is [1, 1].
SoSFVec2f SoTexture2Transform::center |
Center for scale and rotation. Default value is [0, 0].