*No copyright* GNU General Public License v2.0 or later ------------------------------------------------------- quake3-20231226/code/renderercommon/iqm.h *No copyright* GNU General Public License, Version 2 ---------------------------------------------------- quake3-20231226/misc/setup/org.ioquake3.ioquake3.metainfo.xml *No copyright* GNU General Public License, Version 2 and/or Public domain ------------------------------------------------------------------------- quake3-20231226/code/autoupdater/autoupdater.c quake3-20231226/code/sys/sys_autoupdater.c *No copyright* Public domain ---------------------------- quake3-20231226/code/qcommon/md5.c BSD 2-Clause License -------------------- quake3-20231226/code/opus-1.2.1/celt/_kiss_fft_guts.h quake3-20231226/code/opus-1.2.1/celt/arch.h quake3-20231226/code/opus-1.2.1/celt/arm/arm2gnu.pl quake3-20231226/code/opus-1.2.1/celt/arm/arm_celt_map.c quake3-20231226/code/opus-1.2.1/celt/arm/armcpu.c quake3-20231226/code/opus-1.2.1/celt/arm/armcpu.h quake3-20231226/code/opus-1.2.1/celt/arm/armopts.s.in quake3-20231226/code/opus-1.2.1/celt/arm/celt_ne10_fft.c quake3-20231226/code/opus-1.2.1/celt/arm/celt_ne10_mdct.c quake3-20231226/code/opus-1.2.1/celt/arm/celt_neon_intr.c quake3-20231226/code/opus-1.2.1/celt/arm/celt_pitch_xcorr_arm-gnu.S quake3-20231226/code/opus-1.2.1/celt/arm/celt_pitch_xcorr_arm.s quake3-20231226/code/opus-1.2.1/celt/arm/fft_arm.h quake3-20231226/code/opus-1.2.1/celt/arm/fixed_arm64.h quake3-20231226/code/opus-1.2.1/celt/arm/fixed_armv4.h quake3-20231226/code/opus-1.2.1/celt/arm/fixed_armv5e.h quake3-20231226/code/opus-1.2.1/celt/arm/kiss_fft_armv4.h quake3-20231226/code/opus-1.2.1/celt/arm/kiss_fft_armv5e.h quake3-20231226/code/opus-1.2.1/celt/arm/mdct_arm.h quake3-20231226/code/opus-1.2.1/celt/arm/pitch_arm.h quake3-20231226/code/opus-1.2.1/celt/bands.c quake3-20231226/code/opus-1.2.1/celt/bands.h quake3-20231226/code/opus-1.2.1/celt/celt.c quake3-20231226/code/opus-1.2.1/celt/celt.h quake3-20231226/code/opus-1.2.1/celt/celt_decoder.c quake3-20231226/code/opus-1.2.1/celt/celt_encoder.c quake3-20231226/code/opus-1.2.1/celt/celt_lpc.c quake3-20231226/code/opus-1.2.1/celt/celt_lpc.h quake3-20231226/code/opus-1.2.1/celt/cpu_support.h quake3-20231226/code/opus-1.2.1/celt/cwrs.c quake3-20231226/code/opus-1.2.1/celt/cwrs.h quake3-20231226/code/opus-1.2.1/celt/ecintrin.h quake3-20231226/code/opus-1.2.1/celt/entcode.c quake3-20231226/code/opus-1.2.1/celt/entcode.h quake3-20231226/code/opus-1.2.1/celt/entdec.c quake3-20231226/code/opus-1.2.1/celt/entdec.h quake3-20231226/code/opus-1.2.1/celt/entenc.c quake3-20231226/code/opus-1.2.1/celt/entenc.h quake3-20231226/code/opus-1.2.1/celt/fixed_debug.h quake3-20231226/code/opus-1.2.1/celt/fixed_generic.h quake3-20231226/code/opus-1.2.1/celt/float_cast.h quake3-20231226/code/opus-1.2.1/celt/kiss_fft.c quake3-20231226/code/opus-1.2.1/celt/kiss_fft.h quake3-20231226/code/opus-1.2.1/celt/laplace.c quake3-20231226/code/opus-1.2.1/celt/laplace.h quake3-20231226/code/opus-1.2.1/celt/mathops.c quake3-20231226/code/opus-1.2.1/celt/mathops.h quake3-20231226/code/opus-1.2.1/celt/mdct.c quake3-20231226/code/opus-1.2.1/celt/mdct.h quake3-20231226/code/opus-1.2.1/celt/mfrngcod.h quake3-20231226/code/opus-1.2.1/celt/mips/celt_mipsr1.h quake3-20231226/code/opus-1.2.1/celt/mips/fixed_generic_mipsr1.h quake3-20231226/code/opus-1.2.1/celt/mips/kiss_fft_mipsr1.h quake3-20231226/code/opus-1.2.1/celt/mips/mdct_mipsr1.h quake3-20231226/code/opus-1.2.1/celt/mips/pitch_mipsr1.h quake3-20231226/code/opus-1.2.1/celt/mips/vq_mipsr1.h quake3-20231226/code/opus-1.2.1/celt/modes.c quake3-20231226/code/opus-1.2.1/celt/modes.h quake3-20231226/code/opus-1.2.1/celt/opus_custom_demo.c quake3-20231226/code/opus-1.2.1/celt/os_support.h quake3-20231226/code/opus-1.2.1/celt/pitch.c quake3-20231226/code/opus-1.2.1/celt/pitch.h quake3-20231226/code/opus-1.2.1/celt/quant_bands.c quake3-20231226/code/opus-1.2.1/celt/quant_bands.h quake3-20231226/code/opus-1.2.1/celt/rate.c quake3-20231226/code/opus-1.2.1/celt/rate.h quake3-20231226/code/opus-1.2.1/celt/stack_alloc.h quake3-20231226/code/opus-1.2.1/celt/vq.c quake3-20231226/code/opus-1.2.1/celt/vq.h quake3-20231226/code/opus-1.2.1/celt/x86/celt_lpc_sse.c quake3-20231226/code/opus-1.2.1/celt/x86/celt_lpc_sse.h quake3-20231226/code/opus-1.2.1/celt/x86/pitch_sse.c quake3-20231226/code/opus-1.2.1/celt/x86/pitch_sse.h quake3-20231226/code/opus-1.2.1/celt/x86/pitch_sse2.c quake3-20231226/code/opus-1.2.1/celt/x86/pitch_sse4_1.c quake3-20231226/code/opus-1.2.1/celt/x86/vq_sse.h quake3-20231226/code/opus-1.2.1/celt/x86/vq_sse2.c quake3-20231226/code/opus-1.2.1/celt/x86/x86_celt_map.c quake3-20231226/code/opus-1.2.1/celt/x86/x86cpu.c quake3-20231226/code/opus-1.2.1/celt/x86/x86cpu.h quake3-20231226/code/opus-1.2.1/include/opus.h quake3-20231226/code/opus-1.2.1/include/opus_custom.h quake3-20231226/code/opus-1.2.1/include/opus_defines.h quake3-20231226/code/opus-1.2.1/include/opus_multistream.h quake3-20231226/code/opus-1.2.1/include/opus_types.h quake3-20231226/code/opus-1.2.1/silk/x86/NSQ_del_dec_sse.c quake3-20231226/code/opus-1.2.1/silk/x86/NSQ_sse.c quake3-20231226/code/opus-1.2.1/silk/x86/SigProc_FIX_sse.h quake3-20231226/code/opus-1.2.1/silk/x86/VAD_sse.c quake3-20231226/code/opus-1.2.1/silk/x86/VQ_WMat_EC_sse.c quake3-20231226/code/opus-1.2.1/silk/x86/main_sse.h quake3-20231226/code/opus-1.2.1/silk/x86/x86_silk_map.c quake3-20231226/code/opus-1.2.1/src/analysis.c quake3-20231226/code/opus-1.2.1/src/analysis.h quake3-20231226/code/opus-1.2.1/src/mlp.c quake3-20231226/code/opus-1.2.1/src/mlp.h quake3-20231226/code/opus-1.2.1/src/opus.c quake3-20231226/code/opus-1.2.1/src/opus_decoder.c quake3-20231226/code/opus-1.2.1/src/opus_encoder.c quake3-20231226/code/opus-1.2.1/src/opus_multistream.c quake3-20231226/code/opus-1.2.1/src/opus_multistream_decoder.c quake3-20231226/code/opus-1.2.1/src/opus_multistream_encoder.c quake3-20231226/code/opus-1.2.1/src/opus_private.h quake3-20231226/code/opus-1.2.1/src/repacketizer.c BSD 3-Clause License -------------------- quake3-20231226/code/game/bg_lib.c BSD 3-Clause License and/or GNU General Public License and/or zlib License -------------------------------------------------------------------------- quake3-20231226/id-readme.txt BSD 3-Clause License and/or zlib License ---------------------------------------- quake3-20231226/code/SDL2/include-2.0.22/SDL_hidapi.h quake3-20231226/code/SDL2/include/SDL_hidapi.h GNU General Public License v1.0 or later and/or GNU General Public License v2.0 or later ---------------------------------------------------------------------------------------- quake3-20231226/code/qcommon/vm_powerpc_asm.c GNU General Public License v2.0 or later ---------------------------------------- quake3-20231226/code/asm/ftola.asm quake3-20231226/code/asm/ftola.c quake3-20231226/code/asm/matha.s quake3-20231226/code/asm/qasm-inline.h quake3-20231226/code/asm/qasm.h quake3-20231226/code/asm/snapvector.asm quake3-20231226/code/asm/snapvector.c quake3-20231226/code/asm/snd_mixa.s quake3-20231226/code/asm/vm_x86_64.asm quake3-20231226/code/botlib/aasfile.h quake3-20231226/code/botlib/be_aas.h quake3-20231226/code/botlib/be_aas_bsp.h quake3-20231226/code/botlib/be_aas_bspq3.c quake3-20231226/code/botlib/be_aas_cluster.c quake3-20231226/code/botlib/be_aas_cluster.h quake3-20231226/code/botlib/be_aas_debug.c quake3-20231226/code/botlib/be_aas_debug.h quake3-20231226/code/botlib/be_aas_def.h quake3-20231226/code/botlib/be_aas_entity.c quake3-20231226/code/botlib/be_aas_entity.h quake3-20231226/code/botlib/be_aas_file.c quake3-20231226/code/botlib/be_aas_file.h quake3-20231226/code/botlib/be_aas_funcs.h quake3-20231226/code/botlib/be_aas_main.c quake3-20231226/code/botlib/be_aas_main.h quake3-20231226/code/botlib/be_aas_move.c quake3-20231226/code/botlib/be_aas_move.h quake3-20231226/code/botlib/be_aas_optimize.c quake3-20231226/code/botlib/be_aas_optimize.h quake3-20231226/code/botlib/be_aas_reach.c quake3-20231226/code/botlib/be_aas_reach.h quake3-20231226/code/botlib/be_aas_route.c quake3-20231226/code/botlib/be_aas_route.h quake3-20231226/code/botlib/be_aas_routealt.c quake3-20231226/code/botlib/be_aas_routealt.h quake3-20231226/code/botlib/be_aas_sample.c quake3-20231226/code/botlib/be_aas_sample.h quake3-20231226/code/botlib/be_ai_char.c quake3-20231226/code/botlib/be_ai_char.h quake3-20231226/code/botlib/be_ai_chat.c quake3-20231226/code/botlib/be_ai_chat.h quake3-20231226/code/botlib/be_ai_gen.c quake3-20231226/code/botlib/be_ai_gen.h quake3-20231226/code/botlib/be_ai_goal.c quake3-20231226/code/botlib/be_ai_goal.h quake3-20231226/code/botlib/be_ai_move.c quake3-20231226/code/botlib/be_ai_move.h quake3-20231226/code/botlib/be_ai_weap.c quake3-20231226/code/botlib/be_ai_weap.h quake3-20231226/code/botlib/be_ai_weight.c quake3-20231226/code/botlib/be_ai_weight.h quake3-20231226/code/botlib/be_ea.c quake3-20231226/code/botlib/be_ea.h quake3-20231226/code/botlib/be_interface.c quake3-20231226/code/botlib/be_interface.h quake3-20231226/code/botlib/botlib.h quake3-20231226/code/botlib/l_crc.c quake3-20231226/code/botlib/l_crc.h quake3-20231226/code/botlib/l_libvar.c quake3-20231226/code/botlib/l_libvar.h quake3-20231226/code/botlib/l_log.c quake3-20231226/code/botlib/l_log.h quake3-20231226/code/botlib/l_memory.c quake3-20231226/code/botlib/l_memory.h quake3-20231226/code/botlib/l_precomp.c quake3-20231226/code/botlib/l_precomp.h quake3-20231226/code/botlib/l_script.c quake3-20231226/code/botlib/l_script.h quake3-20231226/code/botlib/l_struct.c quake3-20231226/code/botlib/l_struct.h quake3-20231226/code/botlib/l_utils.h quake3-20231226/code/cgame/cg_consolecmds.c quake3-20231226/code/cgame/cg_draw.c quake3-20231226/code/cgame/cg_drawtools.c quake3-20231226/code/cgame/cg_effects.c quake3-20231226/code/cgame/cg_ents.c quake3-20231226/code/cgame/cg_event.c quake3-20231226/code/cgame/cg_info.c quake3-20231226/code/cgame/cg_local.h quake3-20231226/code/cgame/cg_localents.c quake3-20231226/code/cgame/cg_main.c quake3-20231226/code/cgame/cg_marks.c quake3-20231226/code/cgame/cg_newdraw.c quake3-20231226/code/cgame/cg_particles.c quake3-20231226/code/cgame/cg_players.c quake3-20231226/code/cgame/cg_playerstate.c quake3-20231226/code/cgame/cg_predict.c quake3-20231226/code/cgame/cg_public.h quake3-20231226/code/cgame/cg_scoreboard.c quake3-20231226/code/cgame/cg_servercmds.c quake3-20231226/code/cgame/cg_snapshot.c quake3-20231226/code/cgame/cg_syscalls.c quake3-20231226/code/cgame/cg_view.c quake3-20231226/code/cgame/cg_weapons.c quake3-20231226/code/client/cl_avi.c quake3-20231226/code/client/cl_cgame.c quake3-20231226/code/client/cl_cin.c quake3-20231226/code/client/cl_console.c quake3-20231226/code/client/cl_curl.c 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quake3-20231226/code/client/snd_public.h quake3-20231226/code/client/snd_wavelet.c quake3-20231226/code/game/ai_chat.c quake3-20231226/code/game/ai_chat.h quake3-20231226/code/game/ai_cmd.c quake3-20231226/code/game/ai_cmd.h quake3-20231226/code/game/ai_dmnet.c quake3-20231226/code/game/ai_dmnet.h quake3-20231226/code/game/ai_dmq3.c quake3-20231226/code/game/ai_dmq3.h quake3-20231226/code/game/ai_main.c quake3-20231226/code/game/ai_main.h quake3-20231226/code/game/ai_team.c quake3-20231226/code/game/ai_team.h quake3-20231226/code/game/ai_vcmd.c quake3-20231226/code/game/ai_vcmd.h quake3-20231226/code/game/bg_lib.h quake3-20231226/code/game/bg_local.h quake3-20231226/code/game/bg_misc.c quake3-20231226/code/game/bg_pmove.c quake3-20231226/code/game/bg_public.h quake3-20231226/code/game/bg_slidemove.c quake3-20231226/code/game/chars.h quake3-20231226/code/game/g_active.c quake3-20231226/code/game/g_arenas.c quake3-20231226/code/game/g_bot.c quake3-20231226/code/game/g_client.c quake3-20231226/code/game/g_cmds.c quake3-20231226/code/game/g_combat.c quake3-20231226/code/game/g_items.c quake3-20231226/code/game/g_local.h quake3-20231226/code/game/g_main.c quake3-20231226/code/game/g_mem.c quake3-20231226/code/game/g_misc.c quake3-20231226/code/game/g_missile.c quake3-20231226/code/game/g_mover.c quake3-20231226/code/game/g_public.h quake3-20231226/code/game/g_rankings.c quake3-20231226/code/game/g_rankings.h quake3-20231226/code/game/g_session.c quake3-20231226/code/game/g_spawn.c quake3-20231226/code/game/g_svcmds.c quake3-20231226/code/game/g_syscalls.c quake3-20231226/code/game/g_target.c quake3-20231226/code/game/g_team.c quake3-20231226/code/game/g_team.h quake3-20231226/code/game/g_trigger.c quake3-20231226/code/game/g_utils.c quake3-20231226/code/game/g_weapon.c quake3-20231226/code/game/inv.h quake3-20231226/code/game/match.h quake3-20231226/code/game/syn.h quake3-20231226/code/null/mac_net.c quake3-20231226/code/null/null_client.c 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quake3-20231226/code/tools/asm/q3asm.c quake3-20231226/code/ui/ui_atoms.c quake3-20231226/code/ui/ui_gameinfo.c quake3-20231226/code/ui/ui_local.h quake3-20231226/code/ui/ui_main.c quake3-20231226/code/ui/ui_players.c quake3-20231226/code/ui/ui_public.h quake3-20231226/code/ui/ui_shared.c quake3-20231226/code/ui/ui_shared.h quake3-20231226/code/ui/ui_syscalls.c quake3-20231226/ui/menudef.h GNU General Public License v3.0 or later ---------------------------------------- quake3-20231226/code/tools/lcc/lburg/gram.c GNU General Public License, Version 2 ------------------------------------- quake3-20231226/COPYING.txt GNU Library General Public License v2 or later ---------------------------------------------- quake3-20231226/code/AL/alext.h Khronos License --------------- quake3-20231226/code/SDL2/include-2.0.22/SDL_opengl_glext.h quake3-20231226/code/SDL2/include-2.0.22/SDL_opengles2_khrplatform.h quake3-20231226/code/SDL2/include/SDL_opengl_glext.h 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quake3-20231226/code/libvorbis-1.3.6/lib/codebook.h quake3-20231226/code/libvorbis-1.3.6/lib/codec_internal.h quake3-20231226/code/libvorbis-1.3.6/lib/envelope.c quake3-20231226/code/libvorbis-1.3.6/lib/envelope.h quake3-20231226/code/libvorbis-1.3.6/lib/floor0.c quake3-20231226/code/libvorbis-1.3.6/lib/floor1.c quake3-20231226/code/libvorbis-1.3.6/lib/highlevel.h quake3-20231226/code/libvorbis-1.3.6/lib/info.c quake3-20231226/code/libvorbis-1.3.6/lib/lookup.c quake3-20231226/code/libvorbis-1.3.6/lib/lookup.h quake3-20231226/code/libvorbis-1.3.6/lib/lookup_data.h quake3-20231226/code/libvorbis-1.3.6/lib/lpc.c quake3-20231226/code/libvorbis-1.3.6/lib/lpc.h quake3-20231226/code/libvorbis-1.3.6/lib/lsp.c quake3-20231226/code/libvorbis-1.3.6/lib/lsp.h quake3-20231226/code/libvorbis-1.3.6/lib/mapping0.c quake3-20231226/code/libvorbis-1.3.6/lib/masking.h quake3-20231226/code/libvorbis-1.3.6/lib/mdct.c quake3-20231226/code/libvorbis-1.3.6/lib/mdct.h quake3-20231226/code/libvorbis-1.3.6/lib/misc.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/floor_all.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/psych_11.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/psych_16.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/psych_44.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/psych_8.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/residue_16.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/residue_44.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/residue_44p51.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/residue_44u.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/residue_8.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_11.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_16.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_22.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_32.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_44.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_44p51.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_44u.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_8.h quake3-20231226/code/libvorbis-1.3.6/lib/modes/setup_X.h quake3-20231226/code/libvorbis-1.3.6/lib/os.h quake3-20231226/code/libvorbis-1.3.6/lib/psy.c quake3-20231226/code/libvorbis-1.3.6/lib/psy.h quake3-20231226/code/libvorbis-1.3.6/lib/registry.c quake3-20231226/code/libvorbis-1.3.6/lib/registry.h quake3-20231226/code/libvorbis-1.3.6/lib/res0.c quake3-20231226/code/libvorbis-1.3.6/lib/scales.h quake3-20231226/code/libvorbis-1.3.6/lib/sharedbook.c quake3-20231226/code/libvorbis-1.3.6/lib/smallft.c quake3-20231226/code/libvorbis-1.3.6/lib/smallft.h quake3-20231226/code/libvorbis-1.3.6/lib/synthesis.c quake3-20231226/code/libvorbis-1.3.6/lib/vorbisenc.c quake3-20231226/code/libvorbis-1.3.6/lib/vorbisfile.c quake3-20231226/code/libvorbis-1.3.6/lib/window.c quake3-20231226/code/libvorbis-1.3.6/lib/window.h quake3-20231226/code/opus-1.2.1/celt/arm/pitch_neon_intr.c quake3-20231226/code/opus-1.2.1/celt/static_modes_fixed.h quake3-20231226/code/opus-1.2.1/celt/static_modes_fixed_arm_ne10.h quake3-20231226/code/opus-1.2.1/celt/static_modes_float.h quake3-20231226/code/opus-1.2.1/celt/static_modes_float_arm_ne10.h quake3-20231226/code/opus-1.2.1/silk/A2NLSF.c quake3-20231226/code/opus-1.2.1/silk/API.h quake3-20231226/code/opus-1.2.1/silk/CNG.c quake3-20231226/code/opus-1.2.1/silk/HP_variable_cutoff.c quake3-20231226/code/opus-1.2.1/silk/Inlines.h quake3-20231226/code/opus-1.2.1/silk/LPC_analysis_filter.c quake3-20231226/code/opus-1.2.1/silk/LPC_fit.c quake3-20231226/code/opus-1.2.1/silk/LPC_inv_pred_gain.c quake3-20231226/code/opus-1.2.1/silk/LP_variable_cutoff.c quake3-20231226/code/opus-1.2.1/silk/MacroCount.h quake3-20231226/code/opus-1.2.1/silk/MacroDebug.h quake3-20231226/code/opus-1.2.1/silk/NLSF2A.c quake3-20231226/code/opus-1.2.1/silk/NLSF_VQ.c quake3-20231226/code/opus-1.2.1/silk/NLSF_VQ_weights_laroia.c quake3-20231226/code/opus-1.2.1/silk/NLSF_decode.c quake3-20231226/code/opus-1.2.1/silk/NLSF_del_dec_quant.c quake3-20231226/code/opus-1.2.1/silk/NLSF_encode.c quake3-20231226/code/opus-1.2.1/silk/NLSF_stabilize.c quake3-20231226/code/opus-1.2.1/silk/NLSF_unpack.c quake3-20231226/code/opus-1.2.1/silk/NSQ.c quake3-20231226/code/opus-1.2.1/silk/NSQ.h quake3-20231226/code/opus-1.2.1/silk/NSQ_del_dec.c quake3-20231226/code/opus-1.2.1/silk/PLC.c quake3-20231226/code/opus-1.2.1/silk/PLC.h quake3-20231226/code/opus-1.2.1/silk/SigProc_FIX.h quake3-20231226/code/opus-1.2.1/silk/VAD.c quake3-20231226/code/opus-1.2.1/silk/VQ_WMat_EC.c quake3-20231226/code/opus-1.2.1/silk/ana_filt_bank_1.c quake3-20231226/code/opus-1.2.1/silk/arm/LPC_inv_pred_gain_arm.h quake3-20231226/code/opus-1.2.1/silk/arm/LPC_inv_pred_gain_neon_intr.c quake3-20231226/code/opus-1.2.1/silk/arm/NSQ_del_dec_arm.h quake3-20231226/code/opus-1.2.1/silk/arm/NSQ_del_dec_neon_intr.c quake3-20231226/code/opus-1.2.1/silk/arm/NSQ_neon.c quake3-20231226/code/opus-1.2.1/silk/arm/NSQ_neon.h quake3-20231226/code/opus-1.2.1/silk/arm/SigProc_FIX_armv4.h quake3-20231226/code/opus-1.2.1/silk/arm/SigProc_FIX_armv5e.h quake3-20231226/code/opus-1.2.1/silk/arm/arm_silk_map.c quake3-20231226/code/opus-1.2.1/silk/arm/biquad_alt_arm.h quake3-20231226/code/opus-1.2.1/silk/arm/biquad_alt_neon_intr.c quake3-20231226/code/opus-1.2.1/silk/arm/macros_arm64.h quake3-20231226/code/opus-1.2.1/silk/arm/macros_armv4.h quake3-20231226/code/opus-1.2.1/silk/arm/macros_armv5e.h quake3-20231226/code/opus-1.2.1/silk/biquad_alt.c quake3-20231226/code/opus-1.2.1/silk/bwexpander.c quake3-20231226/code/opus-1.2.1/silk/bwexpander_32.c quake3-20231226/code/opus-1.2.1/silk/check_control_input.c quake3-20231226/code/opus-1.2.1/silk/code_signs.c quake3-20231226/code/opus-1.2.1/silk/control.h quake3-20231226/code/opus-1.2.1/silk/control_SNR.c quake3-20231226/code/opus-1.2.1/silk/control_audio_bandwidth.c quake3-20231226/code/opus-1.2.1/silk/control_codec.c quake3-20231226/code/opus-1.2.1/silk/debug.c quake3-20231226/code/opus-1.2.1/silk/debug.h quake3-20231226/code/opus-1.2.1/silk/dec_API.c quake3-20231226/code/opus-1.2.1/silk/decode_core.c quake3-20231226/code/opus-1.2.1/silk/decode_frame.c quake3-20231226/code/opus-1.2.1/silk/decode_indices.c quake3-20231226/code/opus-1.2.1/silk/decode_parameters.c quake3-20231226/code/opus-1.2.1/silk/decode_pitch.c quake3-20231226/code/opus-1.2.1/silk/decode_pulses.c quake3-20231226/code/opus-1.2.1/silk/decoder_set_fs.c quake3-20231226/code/opus-1.2.1/silk/define.h quake3-20231226/code/opus-1.2.1/silk/enc_API.c quake3-20231226/code/opus-1.2.1/silk/encode_indices.c quake3-20231226/code/opus-1.2.1/silk/encode_pulses.c quake3-20231226/code/opus-1.2.1/silk/errors.h quake3-20231226/code/opus-1.2.1/silk/fixed/LTP_analysis_filter_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/LTP_scale_ctrl_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/apply_sine_window_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/autocorr_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/burg_modified_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/corrMatrix_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/encode_frame_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/find_LPC_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/find_LTP_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/find_pitch_lags_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/find_pred_coefs_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/k2a_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/k2a_Q16_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/main_FIX.h quake3-20231226/code/opus-1.2.1/silk/fixed/noise_shape_analysis_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/pitch_analysis_core_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/process_gains_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/regularize_correlations_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/residual_energy16_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/residual_energy_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/schur64_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/schur_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/structs_FIX.h quake3-20231226/code/opus-1.2.1/silk/fixed/vector_ops_FIX.c quake3-20231226/code/opus-1.2.1/silk/fixed/warped_autocorrelation_FIX.c quake3-20231226/code/opus-1.2.1/silk/float/LPC_analysis_filter_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/LPC_inv_pred_gain_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/LTP_analysis_filter_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/LTP_scale_ctrl_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/SigProc_FLP.h quake3-20231226/code/opus-1.2.1/silk/float/apply_sine_window_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/autocorrelation_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/burg_modified_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/bwexpander_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/corrMatrix_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/encode_frame_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/energy_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/find_LPC_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/find_LTP_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/find_pitch_lags_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/find_pred_coefs_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/inner_product_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/k2a_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/main_FLP.h quake3-20231226/code/opus-1.2.1/silk/float/noise_shape_analysis_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/pitch_analysis_core_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/process_gains_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/regularize_correlations_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/residual_energy_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/scale_copy_vector_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/scale_vector_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/schur_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/sort_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/structs_FLP.h quake3-20231226/code/opus-1.2.1/silk/float/warped_autocorrelation_FLP.c quake3-20231226/code/opus-1.2.1/silk/float/wrappers_FLP.c quake3-20231226/code/opus-1.2.1/silk/gain_quant.c quake3-20231226/code/opus-1.2.1/silk/init_decoder.c quake3-20231226/code/opus-1.2.1/silk/init_encoder.c quake3-20231226/code/opus-1.2.1/silk/inner_prod_aligned.c quake3-20231226/code/opus-1.2.1/silk/interpolate.c quake3-20231226/code/opus-1.2.1/silk/lin2log.c quake3-20231226/code/opus-1.2.1/silk/log2lin.c quake3-20231226/code/opus-1.2.1/silk/macros.h quake3-20231226/code/opus-1.2.1/silk/main.h quake3-20231226/code/opus-1.2.1/silk/mips/NSQ_del_dec_mipsr1.h quake3-20231226/code/opus-1.2.1/silk/mips/macros_mipsr1.h quake3-20231226/code/opus-1.2.1/silk/mips/sigproc_fix_mipsr1.h 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quake3-20231226/misc/xcode/ioquake3/ioquake3.entitlements quake3-20231226/misc/xcode/jpeg8.xcodeproj/project.pbxproj quake3-20231226/misc/xcode/opus.xcodeproj/project.pbxproj quake3-20231226/misc/xcode/renderer_opengl1.xcodeproj/project.pbxproj quake3-20231226/misc/xcode/renderer_opengl2.xcodeproj/project.pbxproj quake3-20231226/misc/xcode/ui.xcodeproj/project.pbxproj quake3-20231226/misc/xcode/xcode-readme.txt quake3-20231226/opengl2-readme.md quake3-20231226/ui/hud.txt quake3-20231226/ui/hud2.txt quake3-20231226/ui/ingame.txt quake3-20231226/ui/menus.txt quake3-20231226/voip-readme.txt zlib License ------------ quake3-20231226/code/SDL2/include-2.0.22/SDL.h quake3-20231226/code/SDL2/include-2.0.22/SDL_assert.h quake3-20231226/code/SDL2/include-2.0.22/SDL_atomic.h quake3-20231226/code/SDL2/include-2.0.22/SDL_audio.h quake3-20231226/code/SDL2/include-2.0.22/SDL_bits.h quake3-20231226/code/SDL2/include-2.0.22/SDL_blendmode.h quake3-20231226/code/SDL2/include-2.0.22/SDL_clipboard.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config.h.cmake quake3-20231226/code/SDL2/include-2.0.22/SDL_config.h.in quake3-20231226/code/SDL2/include-2.0.22/SDL_config_android.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_emscripten.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_iphoneos.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_macosx.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_minimal.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_os2.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_pandora.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_windows.h quake3-20231226/code/SDL2/include-2.0.22/SDL_config_winrt.h quake3-20231226/code/SDL2/include-2.0.22/SDL_copying.h quake3-20231226/code/SDL2/include-2.0.22/SDL_cpuinfo.h quake3-20231226/code/SDL2/include-2.0.22/SDL_endian.h quake3-20231226/code/SDL2/include-2.0.22/SDL_error.h quake3-20231226/code/SDL2/include-2.0.22/SDL_events.h quake3-20231226/code/SDL2/include-2.0.22/SDL_filesystem.h quake3-20231226/code/SDL2/include-2.0.22/SDL_gamecontroller.h quake3-20231226/code/SDL2/include-2.0.22/SDL_gesture.h quake3-20231226/code/SDL2/include-2.0.22/SDL_haptic.h quake3-20231226/code/SDL2/include-2.0.22/SDL_hints.h quake3-20231226/code/SDL2/include-2.0.22/SDL_joystick.h quake3-20231226/code/SDL2/include-2.0.22/SDL_keyboard.h quake3-20231226/code/SDL2/include-2.0.22/SDL_keycode.h quake3-20231226/code/SDL2/include-2.0.22/SDL_loadso.h quake3-20231226/code/SDL2/include-2.0.22/SDL_locale.h quake3-20231226/code/SDL2/include-2.0.22/SDL_log.h quake3-20231226/code/SDL2/include-2.0.22/SDL_main.h quake3-20231226/code/SDL2/include-2.0.22/SDL_messagebox.h quake3-20231226/code/SDL2/include-2.0.22/SDL_metal.h quake3-20231226/code/SDL2/include-2.0.22/SDL_misc.h quake3-20231226/code/SDL2/include-2.0.22/SDL_mouse.h quake3-20231226/code/SDL2/include-2.0.22/SDL_mutex.h quake3-20231226/code/SDL2/include-2.0.22/SDL_name.h quake3-20231226/code/SDL2/include-2.0.22/SDL_opengles.h quake3-20231226/code/SDL2/include-2.0.22/SDL_opengles2.h quake3-20231226/code/SDL2/include-2.0.22/SDL_pixels.h quake3-20231226/code/SDL2/include-2.0.22/SDL_platform.h quake3-20231226/code/SDL2/include-2.0.22/SDL_power.h quake3-20231226/code/SDL2/include-2.0.22/SDL_quit.h quake3-20231226/code/SDL2/include-2.0.22/SDL_rect.h quake3-20231226/code/SDL2/include-2.0.22/SDL_render.h quake3-20231226/code/SDL2/include-2.0.22/SDL_rwops.h quake3-20231226/code/SDL2/include-2.0.22/SDL_scancode.h quake3-20231226/code/SDL2/include-2.0.22/SDL_sensor.h quake3-20231226/code/SDL2/include-2.0.22/SDL_shape.h quake3-20231226/code/SDL2/include-2.0.22/SDL_stdinc.h quake3-20231226/code/SDL2/include-2.0.22/SDL_surface.h quake3-20231226/code/SDL2/include-2.0.22/SDL_system.h quake3-20231226/code/SDL2/include-2.0.22/SDL_syswm.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_assert.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_common.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_compare.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_crc32.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_font.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_fuzzer.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_harness.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_images.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_log.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_md5.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_memory.h quake3-20231226/code/SDL2/include-2.0.22/SDL_test_random.h quake3-20231226/code/SDL2/include-2.0.22/SDL_thread.h quake3-20231226/code/SDL2/include-2.0.22/SDL_timer.h quake3-20231226/code/SDL2/include-2.0.22/SDL_touch.h quake3-20231226/code/SDL2/include-2.0.22/SDL_types.h quake3-20231226/code/SDL2/include-2.0.22/SDL_version.h quake3-20231226/code/SDL2/include-2.0.22/SDL_video.h quake3-20231226/code/SDL2/include-2.0.22/SDL_vulkan.h quake3-20231226/code/SDL2/include-2.0.22/begin_code.h quake3-20231226/code/SDL2/include-2.0.22/close_code.h quake3-20231226/code/SDL2/include-macppc/SDL.h quake3-20231226/code/SDL2/include-macppc/SDL_assert.h quake3-20231226/code/SDL2/include-macppc/SDL_atomic.h quake3-20231226/code/SDL2/include-macppc/SDL_audio.h quake3-20231226/code/SDL2/include-macppc/SDL_bits.h quake3-20231226/code/SDL2/include-macppc/SDL_blendmode.h quake3-20231226/code/SDL2/include-macppc/SDL_clipboard.h quake3-20231226/code/SDL2/include-macppc/SDL_config.h quake3-20231226/code/SDL2/include-macppc/SDL_config_android.h quake3-20231226/code/SDL2/include-macppc/SDL_config_iphoneos.h quake3-20231226/code/SDL2/include-macppc/SDL_config_macosx.h quake3-20231226/code/SDL2/include-macppc/SDL_config_minimal.h quake3-20231226/code/SDL2/include-macppc/SDL_config_pandora.h quake3-20231226/code/SDL2/include-macppc/SDL_config_psp.h quake3-20231226/code/SDL2/include-macppc/SDL_config_windows.h quake3-20231226/code/SDL2/include-macppc/SDL_config_wiz.h quake3-20231226/code/SDL2/include-macppc/SDL_copying.h quake3-20231226/code/SDL2/include-macppc/SDL_cpuinfo.h quake3-20231226/code/SDL2/include-macppc/SDL_endian.h quake3-20231226/code/SDL2/include-macppc/SDL_error.h quake3-20231226/code/SDL2/include-macppc/SDL_events.h quake3-20231226/code/SDL2/include-macppc/SDL_filesystem.h quake3-20231226/code/SDL2/include-macppc/SDL_gamecontroller.h quake3-20231226/code/SDL2/include-macppc/SDL_gesture.h quake3-20231226/code/SDL2/include-macppc/SDL_haptic.h quake3-20231226/code/SDL2/include-macppc/SDL_hints.h quake3-20231226/code/SDL2/include-macppc/SDL_joystick.h quake3-20231226/code/SDL2/include-macppc/SDL_keyboard.h quake3-20231226/code/SDL2/include-macppc/SDL_keycode.h quake3-20231226/code/SDL2/include-macppc/SDL_loadso.h quake3-20231226/code/SDL2/include-macppc/SDL_log.h quake3-20231226/code/SDL2/include-macppc/SDL_main.h quake3-20231226/code/SDL2/include-macppc/SDL_messagebox.h quake3-20231226/code/SDL2/include-macppc/SDL_mouse.h quake3-20231226/code/SDL2/include-macppc/SDL_mutex.h quake3-20231226/code/SDL2/include-macppc/SDL_opengl.h quake3-20231226/code/SDL2/include-macppc/SDL_opengles.h quake3-20231226/code/SDL2/include-macppc/SDL_opengles2.h quake3-20231226/code/SDL2/include-macppc/SDL_pixels.h quake3-20231226/code/SDL2/include-macppc/SDL_platform.h quake3-20231226/code/SDL2/include-macppc/SDL_power.h quake3-20231226/code/SDL2/include-macppc/SDL_quit.h quake3-20231226/code/SDL2/include-macppc/SDL_rect.h quake3-20231226/code/SDL2/include-macppc/SDL_render.h quake3-20231226/code/SDL2/include-macppc/SDL_rwops.h quake3-20231226/code/SDL2/include-macppc/SDL_scancode.h quake3-20231226/code/SDL2/include-macppc/SDL_shape.h quake3-20231226/code/SDL2/include-macppc/SDL_stdinc.h quake3-20231226/code/SDL2/include-macppc/SDL_surface.h quake3-20231226/code/SDL2/include-macppc/SDL_system.h quake3-20231226/code/SDL2/include-macppc/SDL_syswm.h quake3-20231226/code/SDL2/include-macppc/SDL_test.h quake3-20231226/code/SDL2/include-macppc/SDL_test_assert.h quake3-20231226/code/SDL2/include-macppc/SDL_test_common.h quake3-20231226/code/SDL2/include-macppc/SDL_test_compare.h quake3-20231226/code/SDL2/include-macppc/SDL_test_crc32.h quake3-20231226/code/SDL2/include-macppc/SDL_test_font.h quake3-20231226/code/SDL2/include-macppc/SDL_test_fuzzer.h quake3-20231226/code/SDL2/include-macppc/SDL_test_harness.h quake3-20231226/code/SDL2/include-macppc/SDL_test_images.h quake3-20231226/code/SDL2/include-macppc/SDL_test_log.h quake3-20231226/code/SDL2/include-macppc/SDL_test_md5.h quake3-20231226/code/SDL2/include-macppc/SDL_test_random.h quake3-20231226/code/SDL2/include-macppc/SDL_thread.h quake3-20231226/code/SDL2/include-macppc/SDL_timer.h quake3-20231226/code/SDL2/include-macppc/SDL_touch.h quake3-20231226/code/SDL2/include-macppc/SDL_types.h quake3-20231226/code/SDL2/include-macppc/SDL_version.h quake3-20231226/code/SDL2/include-macppc/SDL_video.h quake3-20231226/code/SDL2/include-macppc/begin_code.h quake3-20231226/code/SDL2/include-macppc/close_code.h quake3-20231226/code/SDL2/include/SDL.h quake3-20231226/code/SDL2/include/SDL_assert.h quake3-20231226/code/SDL2/include/SDL_atomic.h quake3-20231226/code/SDL2/include/SDL_audio.h quake3-20231226/code/SDL2/include/SDL_bits.h quake3-20231226/code/SDL2/include/SDL_blendmode.h quake3-20231226/code/SDL2/include/SDL_clipboard.h quake3-20231226/code/SDL2/include/SDL_config.h quake3-20231226/code/SDL2/include/SDL_config.h.cmake quake3-20231226/code/SDL2/include/SDL_config.h.in quake3-20231226/code/SDL2/include/SDL_config_android.h quake3-20231226/code/SDL2/include/SDL_config_emscripten.h quake3-20231226/code/SDL2/include/SDL_config_iphoneos.h quake3-20231226/code/SDL2/include/SDL_config_macosx.h quake3-20231226/code/SDL2/include/SDL_config_minimal.h quake3-20231226/code/SDL2/include/SDL_config_ngage.h quake3-20231226/code/SDL2/include/SDL_config_os2.h quake3-20231226/code/SDL2/include/SDL_config_pandora.h quake3-20231226/code/SDL2/include/SDL_config_windows.h quake3-20231226/code/SDL2/include/SDL_config_wingdk.h quake3-20231226/code/SDL2/include/SDL_config_winrt.h quake3-20231226/code/SDL2/include/SDL_config_xbox.h quake3-20231226/code/SDL2/include/SDL_copying.h quake3-20231226/code/SDL2/include/SDL_cpuinfo.h quake3-20231226/code/SDL2/include/SDL_endian.h quake3-20231226/code/SDL2/include/SDL_error.h quake3-20231226/code/SDL2/include/SDL_events.h quake3-20231226/code/SDL2/include/SDL_filesystem.h quake3-20231226/code/SDL2/include/SDL_gamecontroller.h quake3-20231226/code/SDL2/include/SDL_gesture.h quake3-20231226/code/SDL2/include/SDL_guid.h quake3-20231226/code/SDL2/include/SDL_haptic.h quake3-20231226/code/SDL2/include/SDL_hints.h quake3-20231226/code/SDL2/include/SDL_joystick.h quake3-20231226/code/SDL2/include/SDL_keyboard.h quake3-20231226/code/SDL2/include/SDL_keycode.h quake3-20231226/code/SDL2/include/SDL_loadso.h quake3-20231226/code/SDL2/include/SDL_locale.h quake3-20231226/code/SDL2/include/SDL_log.h quake3-20231226/code/SDL2/include/SDL_main.h quake3-20231226/code/SDL2/include/SDL_messagebox.h quake3-20231226/code/SDL2/include/SDL_metal.h quake3-20231226/code/SDL2/include/SDL_misc.h quake3-20231226/code/SDL2/include/SDL_mouse.h quake3-20231226/code/SDL2/include/SDL_mutex.h quake3-20231226/code/SDL2/include/SDL_name.h quake3-20231226/code/SDL2/include/SDL_opengles.h quake3-20231226/code/SDL2/include/SDL_opengles2.h quake3-20231226/code/SDL2/include/SDL_pixels.h quake3-20231226/code/SDL2/include/SDL_platform.h quake3-20231226/code/SDL2/include/SDL_power.h quake3-20231226/code/SDL2/include/SDL_quit.h quake3-20231226/code/SDL2/include/SDL_rect.h quake3-20231226/code/SDL2/include/SDL_render.h quake3-20231226/code/SDL2/include/SDL_rwops.h quake3-20231226/code/SDL2/include/SDL_scancode.h quake3-20231226/code/SDL2/include/SDL_sensor.h quake3-20231226/code/SDL2/include/SDL_shape.h quake3-20231226/code/SDL2/include/SDL_stdinc.h quake3-20231226/code/SDL2/include/SDL_surface.h quake3-20231226/code/SDL2/include/SDL_system.h quake3-20231226/code/SDL2/include/SDL_syswm.h quake3-20231226/code/SDL2/include/SDL_test.h quake3-20231226/code/SDL2/include/SDL_test_assert.h quake3-20231226/code/SDL2/include/SDL_test_common.h quake3-20231226/code/SDL2/include/SDL_test_compare.h quake3-20231226/code/SDL2/include/SDL_test_crc32.h quake3-20231226/code/SDL2/include/SDL_test_font.h quake3-20231226/code/SDL2/include/SDL_test_fuzzer.h quake3-20231226/code/SDL2/include/SDL_test_harness.h quake3-20231226/code/SDL2/include/SDL_test_images.h quake3-20231226/code/SDL2/include/SDL_test_log.h quake3-20231226/code/SDL2/include/SDL_test_md5.h quake3-20231226/code/SDL2/include/SDL_test_memory.h quake3-20231226/code/SDL2/include/SDL_test_random.h quake3-20231226/code/SDL2/include/SDL_thread.h 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